textfiles/apple/WALKTHROUGHS/enchanter.2

38 lines
1.1 KiB
Groff
Raw Normal View History

2021-04-15 11:31:59 -07:00
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
* *
* ENCHANTER II HELP *
* *
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
STUCK IN THE GUILD HALL??
GO TO BELBOZ'S ROOM, GET THE JOURNAL, GET THE KEY FROM BEHIND THE
HANGING, OPEN JOURNAL, AND READ UNTIL THE LAST LINE AT WHICH TIME IS
SAYS SOMETING LIKE: "THE PASSWORD IS: XXXXXX" EACH TIME YOU PLAY A
NEW GAME, THERE WILL BE A DIFFERENT ANIMAL IN THE X'S! THESE ANIMALS
CONTROL WHICH SEQUENCE OPENS THE TRUNK DOWNSTAIRS, HERE IS THE
COMBINATIONS:
BLOODWORM: WHT GRY BLK RED GRY
BROGMOLD: RED PURP RED BLK PURP
DORN: GRY PURP BLK GRY WHT
DRYAD: BLK GRY WHT RED RED
GRUE: BLK BLK RED BLK PURP
HELLHOUND: PURP WHT GRY RED GRY
KOBOLD: RED PURP BLK PURP RED
NABIZ: PURP BLK BLK BLK RED
ORC: RED GRY PURP GRY RED
ROTGRUB: GRY RED GRY PURP RED
SURMIN: BLK BLK PURP RED PURP
YIPPLE: GRY PURP WHT PURP BLK