286 lines
13 KiB
Plaintext
286 lines
13 KiB
Plaintext
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Bard's Tale III: Theif of Fate
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Solve
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By
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King Dan
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:==========================================================:
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I assume you have the codewheel and a working copy of the
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game. If your copy crashes, you'll need the digi-patched
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copy. (Or get the patches and make a new character disk and
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transfer your characters. More on this later.)
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Skara Brae:
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~~~~~~~~~~~
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Right when you enter the town, enter the building directly
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in front of you. There you'll find a whole stash of goodies
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(weapons, armor, etc.) Go to the old man in the review board
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and read all the info he has to say. Then go to the Mad
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God's temple and say "TARJAN" to get to the catacombs. Clean
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them out, get experience, and build up your characters.
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After the second level of the catacombs, exit the place, get
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healed and stuff, then return and this time say "CHAOS" to
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the priest. You'll enter Unter Brae. On the first level,
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you'll be asked for the rhyming word. Say "BLUE". Behind
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there are the stairs. However, you'd save your hit points if
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you did a phase door from the opposite side. On the next
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level, the answer to the riddle is "SHADOW". Then on the
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next level, the answer is "SWORD". Go downstairs through the
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portal and make the following moves (N=north, E=east, etc.):
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N.E.N.E.E.S.S.E.E.E.E.N.N.W.N.N.W.W.N.N
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This way you will avoid all the annoying spinners. When you
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enter the next area, you'll be able to go straight through.
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However, by taking the direct route, you get hit with lots
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of traps and stuff. So, before you head north, go west or
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east one square, THEN go all the way north. You'll save a
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lot of hassle that way. In the next section of this level,
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you should go directly west then all the way north. Behind
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the door you get to will be Brilhasti. Get your characters
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healed and all, cast your favorite shield spells and bard
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songs, then go for it.
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You'll have to tromp around in the same dungeon until you
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can get a chronomancer. You should get one as soon as
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possible, and at the same time, build an archmage with your
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other mage.
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Once you get your chronomancer, <T>alk to the old man, get
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the spells you need, and go to the quiet grove in the
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wilderness (NW of Skara Brae). Cast the spell to Arboria
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and...
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Arboria:
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~~~~~~~~
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Tromp around in the wilderness until you get the Arefolia
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leaves and a few acorns. Enter Ciera Brannia and go to the
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wizard's guild. Buy the GILL spell for all your magic users.
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Go to the King's Castle near the center of town and read the
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info. Then go to the lake behind the fisherman's hut and
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enter the palace. Be sure you have some sort of container
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(i.e. canteen) and find the Life Spring. <U>se the container
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there as many times as you can (I think it's 9) and then
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leave. Then go to Valarian's Tower and get to the top floor.
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On the third level you'll need to <U>se the acorn at the
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hole in the wall, then <U>se the Water of Life in the
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canteen. Go to level 4 and get the Nightspear. Then, go to
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the Festering Pit. Go downstairs (you'll need to go up and
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down some portals a couple times to get to the northeast
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area of level 2). Find and kill Tslotha. Get his head and
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heart. Return to the King in town and then go to the Sacred
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Grove. Tromp around until you find the tomb door. SAVE YOUR
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GAME! Enter and <U>se the heart, which puts it in the bowl.
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Use the Water of Life, turn to face east, wait a move, then
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enter the door. Head to the SE corner and get Valarian's Bow
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and quiver. Return to the place you entered Arboria from (it
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says "The ground seems to be worn here") and cast the spell
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out of Arboria. Return to the old man for your next quest.
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A few notes here. Every time you enter a new land, the only
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way out is from the "Ground seems to be well worn here"
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location. You're also probably getting itchy for a geomancer
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by now, but give it up, you won't get one for quite a long
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time. Also, whenever you can buy a new spell or bard song,
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do it.
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Gelidia:
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~~~~~~~~
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Go to Cold Peak (NE of the camp) to get to Gelidia. If you
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stay outside too long here, you'll freeze. Therefore, don't
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go exploring around, since there isn't much to see. The only
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place you need to go to is the small hut to the northeast of
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the Ice Keep. Read the stuff there, then go to the Keep. A
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few groundrules: The answer to the "Speak your name,
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Defender" question is either "HAWKSLAYER" or "ALENDAR" (both
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should work). There isn't anything worth mentioning on the
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second level of the Keep, so forget it. In the northwest
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corner of level one, at the creature, cast the following
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spells: INWO, WIHE, FOFO, INVI. Then enter the Grey tower.
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Go to the top level and kill the keepers of the tower and
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get the smoky lens. Next, return to the Ice Keep and go to
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the curtain in the NE corner. Cast: LEVI, ANMA, PHDO. Enter
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the White tower, go to the top level, kill the keepers, get
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the Crystal lens and return. Go to the SE corner, and at the
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black wall cast: LERE, SHSP, FEAR, SUEL, and SPBI. Enter the
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black tower, and (you guessed it) go to the top level, kill
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the keepers, get the black lens, and return. Now go to the
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slab of white marble on the north side of the level and use
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the three lenses. Go downstairs two levels and at the
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riddle, answer "CALA". Go through the door and get the Wand
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of Power and Sphere of Lanatir. Return to the old man in
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Skara Brae.
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Lucencia:
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~~~~~~~~~
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To get here, go to the brook east of Skara Brae. In
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Lucencia, wander around until you find the following roses:
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yellow, red, white, and blue. Make note of where the dead
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rosebush is. Normally, you'd go to the Bard's Hall in town
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to get clues, but you won't need them now. There might be a
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Bard Song there to learn, so you might as well go. Then go
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to the Violet Mountain and enter. Make sure you have a
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container. Get to level two and find and kill the Rainbow
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dragon. <U>se the container and collect some of its blood.
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Get the key. Leave and SAVE YOUR GAME! Go to Cyanis's Tower
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and go to level three. Kill Cyanis and get whatever artifact
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he has (I forgot what it was.) Go to the dead rosebush and
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use the dragon's blood. Get the rainbow rose. [NOTE: If your
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copy crashed when you left Cyanis's Tower after killing him
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(i.e. the land was really strange), get a fresh copy of the
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character disk, apply the Digi-Patches, and transfer your
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characters to it. That will fix all errors.] Then go to
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Alliria's tomb and use whatever it was that you got from
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Cyanis at the black crystal on level one. Go downstairs and
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follow the corridors. You will encounter several women. They
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will ask for different flowers:
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They ask for Give them
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Flower of Truth White flower
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Valor Blue
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Kinship Red
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Nature Yellow
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Flower of Alliria Rainbow
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Now you'll be able to get through to get the Crown of Truth
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and Belt of Alliria. Return to the old man in Skara Brae.
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Kinestia:
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~~~~~~~~~
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Get here from the Old Dwarf Mine. Wander around, get
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Hawkslayer, and go to the Private Quarters. Find and get the
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Left Key. Talk to the dying Ferofist. In the Barracks get
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the Right Key. In the workshop, at the portal on the floor,
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use the two keys. Turn the right key 18 times and the left
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key 15 times. Go down. Make your way down to the Viscous
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Plane. Use the GILL spell here. Head to the SW corner of ple
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plane and enter the sanctum. Find Urmech, and tell him that
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we can be friends. Get Ferofist's Helm and Hammer. Now, go
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to Urmech again, and he'll make you a geomancer. Choose
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carefully who you have it done to. I chucked my bard for the
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spells, since he was a lousy fighter and I figured he could
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risk his songs. Others have won by making a fighter the
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geomancer. Use your best jugment. (In all actuality, I
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didn't use the Geomancer spells much. By the time he gets
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the good ones, you have NUKE, which is the killer spell.)
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Return to the old man.
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Tenebrosia:
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~~~~~~~~~~~
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Cast the spell at Shadow Rock to get here. Go to shadow
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canyon and map the entire place. There will be a couple
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places where you can't seem to get to. By using a phase door
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(some places work, some don't), get into these areas. You'll
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find the shadow lock. Take it and then go to tar quarry.
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Have a container with you. SAVE YOUR GAME! Try to get to the
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building in the center of the map. Fill the container (<U>se
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it) at the tar fountain. Leave and go to the dark copse. In
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the center of the map is one square you can't access. Go to
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one of the trees surrounding it (either N, S, W or E) and
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<U>se the tar. The tree will burn down and you'll be able to
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get the shadow door. Leave and go to the place outside that
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says it is the middle of nowhere. Use the shadow door and
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shadow lock. Then enter Sceadu's place. Go to the second
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level and totally ignore that stuff in the center of the
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map. Along the north wall (in the middle) will be a secret
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door allowing access to the northern area of the map. Enter,
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go to the one little room, kill Sceadu and get his stuff.
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Return to Skara Brae.
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Tarmitia:
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~~~~~~~~~
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You get here from the Vale of Lost Warriors. This land is a
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real pain. Follow the directions carefully and you'll be out
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soon. Go to Troy and at the death head, say "ARES". You will
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be zapped to the one unaccessable square in another time.
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You will get the next name, and you must find the right time
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and say it. This is the order:
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Time Name:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Troy Ares
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K'un Wang Yen-Lo-Wang (don't forget the hyphens)
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Rome Mars
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Hiroshima Susa-No-O
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Stalingrad Svarazic
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Nottingham St. George
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Wasteland Sdiabm
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Berlin Tyr
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Those are the exact spellings, hyphens and periods included.
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Type them exactly as shown. It may be possible to skip
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everything except Berlin and answer Tyr. After you say Tyr,
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it asks for the real name. Type "WERRA". You'll be zapped to
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another place. Find Werra and kill him. He will be alive
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after you kill him, give you a speech, and then you'll be
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attacked by some Black Slayers. Run from them and then go
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get Werra's shield. Return to Skara Brae for the last quest.
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Malefia:
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~~~~~~~~
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Get here from the bubbling pool of slop south of the camp a
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ways. Be sure you had gotten all of the magical goodies from
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the storage building in Skara Brae. Then, get the
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Strifespear from Hawkslayer and find all of the statues.
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This land consists of three levels, each interwoven with
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portals. It is essential that you map these three levels,
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since you will have to bounce up and down between lots o'
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portals before you finish. You will find six statues, each
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one of one of the people you encountered in the other lands:
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Alliria (on level 1), Valarian (lev.2), Lanatir (lev.2),
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Sceadu (lev.3), Werra (lev.3) and Ferofist (lev.3). At each
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one, use their respective artifact (i.e. at Alliria's
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statue, <U>se the Belt of Alliria, etc.). After you have
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visited all three of them, a door on level 3 will open up
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allowing access to the large area in the center (previously
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it had been just the outline of a door). SAVE YOUR GAME! To
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really succed from here on, you must have lots of Harmonic
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Gems, and at least two spellcasters. Both must be able to
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cast the DIVA and NUKE spells. Go through the door and kill
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the religious nuts. Head for the center of the map and SAVE
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YOUR GAME before and after each of these large battles. Go
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through the door, kill the guys there, and you'll be
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teleported to Tarjan's tower. Go to the center and there you
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will find Tarjan. You will fight a group before him, then
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you take him on. When you kill him, you are teleported
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somewhere, and you are made a god!!! You win!!!
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Here's a general strategy for fighting the last few battles.
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Starting with the Religious nuts, this is the best method.
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Attack with your front guys (having a troth lance is good,
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plus the Strifespear). Each round, hide your thief. Then,
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with one mage, cast NUKE. With the other mage, cast DIVA. By
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doing this, the nuke will blast all the creatures, and the
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DIVA will ressurect the dead guys in the first positions.
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When your magic points are running low, have one mage use a
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gem, while the other casts DIVA. Without a DIVA each round,
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the front men will be killed, pushing the mages into the
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fighting ranks. They will be killed, and without magic, you
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can't win. Constant NUKEs and DIVAs are the key to success.
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Another tip: As the game progresses, you'll probably acquire
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new items that you can't find an immediate use for. Since
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you don't want to overload yourself, create some dummy
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characters in the camp for the express purpose of storing
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these items. Later on in the game, you may find use for the
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items, and by saving them at the camp, you won't have lost
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them or had them take up precious space.
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Also, a good travelling companion is Black Death (invoked
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from a Death figurine.) Tungsten armor is the best, so get
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it as soon as you can. As the game progresses, bows become
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less useful, so don't waste space with them. (Keep one,
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though).
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Other than that, you're on your own. The ending is worth the
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playing.
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-----------------------------------------------------------
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Call...
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Appleseed ... (818) 760-3941
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Valley of the Kings ... (213) 215-3025
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-----------------------------------------------------------
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