819 lines
37 KiB
Groff
819 lines
37 KiB
Groff
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JOURNAL ENTRIES
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These entries include items which the adventurers might copy or file
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in their journal as they travel. During the game these entries are
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referred to by number. When the game refers to a journal entry read the
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specific entry and place a checkmark in the margin to keep track of
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which entries have come up in the game. Do not read ahead to other
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journal entries; some entries are false and may lead your adventurers
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astray.
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JOURNAL ENTRY 1:
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A loud voice coming from a magic mouth cast on a stone tablet.
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"I am Yarash the Sorcerer!
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"Be known that for every living giant insect you return to
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Sorcerer's Island I will pay a generous bounty, including a weapon
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empowered by magic. I will pay for giant insects such as thri-kreen,
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giant mantis, and anhkheg. The insects may be bound by magic but dead
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insects are of no use to me.
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"Bring any bodies to the northern river mouth on Lake Kuto. Call the
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name of 'Yarash' loudly three times and I shall come. Do not call
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unless you have something for me. I shall be very angry if I am
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disturbed without cause!
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"I am Yarash the Sorcerer!"
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JOURNAL ENTRY 2:
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Told in a painful whisper.
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"I never liked pain. Let me go an I'll tell ya of the kobold
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treasure horde. We attacked a gold shipment once -- we took it by
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surprise. Thirty times my weight in gold pieces were taken. We knew if
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we were raided we'd lose the stuff in the treasure room. So we hid it
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behind a secret door in the warrens -- that's where we keep the
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womenfolk. They tossed me in here ta die, so it don't do no harm to
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tell ye. Find it and good riddance."
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JOURNAL ENTRY 3:
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An old leather-bound book, written with a small, firm hand.
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"The hordes came again last night. Their coordination was
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frightening. Under the cover of darkness, goblins and kobolds pushed
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bundles of sticks to within bow range. These bundles formed a wall that
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protected the small ones from our archers. Once the wall was erected
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orc archers took up safe positions there and begin pelting the castle
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walls with arrows.
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"We tried shooting flaming arrows at the wall of sticks to set it
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afire. Monsters are normally afraid of fire. But these monsters showed
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no fear. They simply scooped dirt on the flames to put them out. Before
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all the fires were out they had resumed firing at us. Surely, some
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unnatural force must have been at work to weld these quarlsome beasts
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into an organized fighting force.
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"I do not know if we can combat the monsters onslaught much longer.
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We lost 12 more men last night. The monsters seem to have an unlimited
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number of reinforcements. The Last Priest of Tyr, Ferran Martinez, says
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he has a way to protect the keep, but he says that it's so terrible
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that it may only be used as a last resort. Unless we receive
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reinforcements shortly, Ferran Martinez is our only hope."
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JOURNAL ENTRY 4:
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A roughly drawn cloth map.
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Mountains
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Target Mountains
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Mountains
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Hills Hills
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River
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Grass Land Forest Sorcerers Forest
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Isle
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River
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JOURNAL ENTRY 5:
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A small piece of parchment folded into the spine of a family's holy
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book.
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"The family treasures are buried in the tunnels beneath Kuto's Well.
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Climb down the well and search for a secret passage. In the passage
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there is a dangerous trap. Search the walls until you find the lever to
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disarm the trap. Then proceed through the passage into an adjacent
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chamber. The treasures are buried in the southwest corner."
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JOURNAL ENTRY 6:
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A quickly scratched note.
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"Show the Boss's Seal to the thri-kreen guards. Be careful, they are
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wary of outsiders. Keep your hands away from your weapons no matter
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what they do.
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"With the seal you should gain safe passage in to see the Queen. She
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will give you the artifacts in exchange for the seal and the treaty. Do
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not do anything to get her mad, the bugs would just as soon kill you as
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look at you. Once you have the artifacts, get out of the stinking
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burrow and get back to the castle."
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JOURNAL ENTRY 7:
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A tightly bound scroll, seemingly immune to the ravages of time.
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"Fountains and pools hold great power that can only be reached by
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performing proper ceremonies. Most sure of these is immersion, for in
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this way the bather surrenders himself to the spirit of the water. That
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spirit, or some portion of it, enters into the bather, whereby he gains
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great powers. Woe to the weak willed whose spirits are sure to be
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consumed by spirits that put even the strong at great risk. Yurax holds
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that the Falls of Ixce are greatest of all these. Morden writes that
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the Pool of Radiance is greater still."
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Later in the book.
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"Places of magical power are not necessarily tied to one physical
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location. Power often moves from plane to plane along the path of least
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resistance. The termination of the path determines the place's location
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on this plane. Volatile upheavals between the planes may lead to a
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change in the path of least resistance. This can change where the path
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terminates on this plane, thus moving the place of power.
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"Some who wield strong supernatural forces can bend the path like an
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engineer damming a river. When the path is bent, it can terminate in a
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new location, moving the place of power on this plane. If the
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supernatural force that bent the path is removed, the path will snap
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back to its original form and the place of power will return to its
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original location. Such disruption can have violent and unpredictable
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results.
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"Thus, inter-planar upheavals and directed supernatural forces may
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hold the answer to the seemingly ever-changing location of places of
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power, such as the Pool of Radiance."
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JOURNAL ENTRY 8:
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A rugged popular account of the northern lands.
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"Ten days ride north of the Varm is a barren and dead country called
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the Leewai, land-in-pain or land-of-caused-pain. Further to the south
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this place is known as the Tortured Land. It is said to be an evil
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place, shunned by the Riders. They speak little of this land. But,
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yearly, during Ches, they make a trip into its heart. There they go to
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praise the spirit of a glowing spring. This they have done for ages and
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so shall they do for years to come."
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JOURNAL ENTRY 9:
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Several pieces of paper with highly organized writing.
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Fact: Joran Alberach is a special envoy, from Zhentil Keep, to the
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City Council of New Phlan.
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Strong Rumor: Here to negotiate a military assistance agreement
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between Zhentil Keep and New Phlan.
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Rumor: Zhentil Keep wants an ancient powerful artifact in return for
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their military cooperation.
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Rumor: The New Phlan City Council has such an artifact that was
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found in the ruins of a recently reclaimed building.
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Vague Rumor: Joran Alberach wants the artifacts for himself, not for
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the rulers of Zhentil Keep.
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JOURNAL ENTRY 10:
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A crude map scratched onto an old piece of parchment.
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X = BAD THINGS
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-----------------------
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: : : X : ---------------
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: : : : : :
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-------- ---------- --------- :
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: : :
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-------- --------- :
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: : : :------:
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: X : ----- : : :
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: : : : --------------- :
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: : ----- :
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: : --------- ---------------------:
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: ---- : : : :
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: : : : : X :
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-------------------------------------------------
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JOURNAL ENTRY 11:
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A mangled page of fine paper with entries written in a very find
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hand.
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"He is livid about the undead coming out of Valhingen Graveyard.
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Three times he has sent assault groups, three times none have returned.
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He dares not send any of the priests of Bane to clear the graveyard. He
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assumes that if a priest could wrest control of the undead from their
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current master, that the priest would then become a threat to His
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power.
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"I suggested that if we could neutralize the power that leads the
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undead, that we could then use the undead as a tool.
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He thought on this and then ordered me to find out who or what is in
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control in Valhingen Graveyard. Preliminary investigation shows that
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the graveyard is controlled by a being of great power, perhaps a
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vampire or a demon. I shall expend a few scouts and low level priests
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to find out more information."
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JOURNAL ENTRY 12:
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Message scratch into the wall over the pool.
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Beware the power of the pool.
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Death to those unworthy of the gifts of the pool.
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Power to those who will use the gifts of the pool wisely.
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Bathe in the pool if you dare.
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JOURNAL ENTRY 13:
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A flowery note written on stationary emblazoned with the symbol of
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the City Council of New Phlan.
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"With the artifact and agreement in this pouch we have made our
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final concessions to your demands. We have given you everything you
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have asked for. This should settle our differences and cement our
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alliance.
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"Now that we have delivered our part of the bargain we will expect
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you to uphold your end. Use this protected pouch and our
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representatives to deliver your part of the bargain to the city
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council. Remember to include all of the magical items we agreed upon.
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"With the buried riches in the reclaimed Phlan, and the might of
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Zhentil Keep we will be able to control all of the northern shows of
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the Moonsea."
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Signed
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Porphyrys Cadorna
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City Council
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New Phlan
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JOURNAL ENTRY 14:
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Several pieces of paper with highly organized writing.
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Fact: Porphyrys Cadorna is the last known surviving member of the
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Cadorna Clan.
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Strong Rumor: rising star in city politics and on the City Council.
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Rumor: very charming, has many admirers, but no known mate.
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Rumor: vindictive, likes to get his own way and remembers when he is
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(in his mind) double crossed.
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Fact: has contacted thieves to have them gain him information on the
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Pool of Radiance.
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Fact: has hired a number of mercenaries through the thieves (we
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received our normal cut).
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Vague Rumor: is using mercenaries to find Pool of Radiance.
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JOURNAL ENTRY 15:
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A clean map drawn with exact lines.
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-------------.------------------------.-----
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: :--.------ .--------- :
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: : : :--------: ----
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: : : : .-- .--------- :
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:--------:---: : :------ : :--:
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: --: : : :----:---: .--.-: --:--:
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:----: : : : : :
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:-- : :-- : : :-------- :
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: :----------: : :
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: : : ----:------ :
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: ---: --: : :--: : :------:
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: :--: : :--- :-----:--- : :
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:--: : : : :
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: :--: :--: : :
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: : :------------------ : :
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:-- : :
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:-----------------------------------:------:
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JOURNAL ENTRY 16:
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Told in a proud, haughty voice.
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"I am a princess of a tribe of nomads to the northwest. My father is
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an old fool. He wanted me to marry King Al Rasid, to cement an
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alliance. I had more important things to do, than be tied down to an
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aging monarch. When I marry, it shall be to someone who has the same
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taste of adventure and the same skill with a sword.
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"Well, Father was insistent and his subjects supported him, so I
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left to seek my fortune. Kobolds has been raiding our tents upon
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occasion, so I headed this way. If I could end the threat, then I'd
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have more leverage with my tribe. However, two nights ago, I was
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ambushed by these worms -- knocked out and bound up. I finally got
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myself untied a little while ago and was working my way out of these
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caves, when you showed up."
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JOURNAL ENTRY 17:
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A quick note on an often used piece of paper.
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"I must find some hardy allies in case this monster from Phlan sends
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his troops to attack my island. I need a small, intelligent party who
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can move through the civilized areas without notice, but who have the
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skill to traverse the uncivilized areas and the wilderness. I must
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watch the next groups to come to the lake and see if any would make
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proper allies."
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JOURNAL ENTRY 18:
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A ratty piece of parchment with large writing on one side.
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"Hold the Sokal Keep on Thorn Island at all costs. If attacked,
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sacrifice your troops as necessary to hold out until relieved.
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"In your deployment set two squads of hobgoblins to patrol Thorn
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Island at all times. At least 2 squads of archers are to be deployed on
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the walls at all times. Let the pack of wardogs loose to cover the
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island several times a day at random intervals. Set pairs of kobolds as
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observers in hidden locations around the island.
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If Thorn Island is invaded immediately dispatch a message back to
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the castle. We will send over however many reinforcements are necessary
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to hold the island."
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JOURNAL ENTRY 19:
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A black bound tome written in a strange halting hand.
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"...and settled foremost in the hall of Minor Courtiers were the
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lesser powers: Maram of the Great Spear; Haask, Voice of Hargut;
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Tyranthraxus the Flamed One; Borem of the Lake of Boiling Mud; and
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Camnod the Unseen. These too fell down and became servants of the great
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lord Bane."
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JOURNAL ENTRY 20:
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Told in a pained voice.
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"We just got the cut through to the beastie's fair when I injured my
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leg. King decided there wasn't much use fer me anymore. Made me a
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proposition though. Said if I went into the lair and brought out the
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treasure, he'd feed me till I stopped breathin'. Best deal I had, so
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they tossed me down here. Not bein' a fool, I lit out for the deepest
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hidey-hole. Thankfully the beastie was asleep. I can still move real
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quiet when I must.
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"Anyway, if there hasn't been much of an alarm, then drunken Ferd
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must be on watch at the rock. He's the king's son, so he ain't here
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with me -- worthless sot. If he's there, he's got less brains than a
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fermented rat, just act officious and he'll take ya ta the king.
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Wouldn't mind hearin' of that tyrant's demise. Ya seem just the types
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ta do it too."
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JOURNAL ENTRY 21:
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A crumbling old book; one of a massive series.
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"At this time there ruling the Twisted Ones was a powerful general
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named Tyranthraxus. He strode before his armies cloaked in flame and
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led the Riders out of the Waste. At his hand the kingdom of Barze was
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conquered. Turning south he led his army to conquer the Horreb and the
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Vane. Tyranthraxus was a cruel man and leveled all that he had taken,
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murdering the princes of these lands. But the flame that surrounded him
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consumed him, destroying his body. Freed of its shell, it flew among
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the men of his army, lighting on each and claiming it. It was then when
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Baron Schodt imprisoned Tyranthraxus in a vial of water which shone
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like the light of day. This he sank in the watery depths of Lake
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Longreach, defeating the armies Tyranthraxus had raised."
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JOURNAL ENTRY 22:
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A new folded cloth map drawn in waterproof ink.
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Forest : Swamp
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:
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Cave :
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---------: : Hills
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: :
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Forest : Forest : Swamp
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: :
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Target :
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:
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Water Water Water
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NOTE: Dotted lines are for the river.
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JOURNAL ENTRY 23:
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Several pieces of paper with highly organized writing.
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Fact: Ulrich Eberhard is old, hard headed in every sense of the
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word, leader of the initial expedition to retake Phlan.
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Strong Rumor: unfaithful to his wife, but she knows, though he
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doesn't know she knows.
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Rumor: hates monsters, with a passion; would kill every last one
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before surrendering.
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Vague Rumor: angry attitude is a cover; he is actually paid by The
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'Boss.
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Rumor: opposes rise of Porphyrys Cadorna as a, "Young upstart who
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doesn't respect his elders!"
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JOURNAL ENTRY 24:
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A piece of old, expensive paper written in a dried brown fluid.
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"Cursed is the child Porphyrys. He who was visited by the spirit of
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fire in his cradle. He who burned his nursemaid, and he who called the
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armies of the night down from the mountains.
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"Possessed is the one called Porphyrys. When the spirit of evil is
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in him you can see the fire in his eyes. When he is possessed, the
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ground trembles with his power and the nearby plants wither as if
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exposed to a great heat.
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"None of the servants will go near the child any more. I think he
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should have been drowned at birth. But his mother is blind to his
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possession. She guards him like a tigress protecting a kitten. I think
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he has ensorcered her.
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"For now we have no choice. We will evacuate the city by ship on the
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morrow. And the accursed child shall come along. I swear that he smiles
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every time there is an explosion, or anytime you hear a man scream.
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Saints preserve us all from this demon child."
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JOURNAL ENTRY 25:
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An official-looking notice.
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"The number of undead creeping out of the Valhingen Graveyard is
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increasing. These undead have disrupted training, destroyed property,
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and killed many of our troops. Patrols have been sent into the
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graveyard to reconnoiter and determine the source of the undead. None
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have returned. Under your responsibilities as a priest of Bane in the
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city, you must help combat the menace.
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"Lead a group of acolytes into the graveyard with the purpose of
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discovering the source and leader of the undead. If your group can
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engage and defeat the leader, or destroy the source, do so. If your
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group is outmatched, return with your information so that we can form
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an assault group with clerics and troops. Upon completion of this
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mission you will be in line for promotion to the next higher rank in
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the hierarchy of the temple of Bane in Phlan."
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Signed
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The Boss
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||
|
JOURNAL ENTRY 26:
|
||
|
A small bound book.
|
||
|
"I have charted this maze as closely as I can. My way is blocked by
|
||
|
both stone and mystic death traps. Yarash must have used his magic to
|
||
|
escape this place. I can find no other way out.
|
||
|
"Yarash has been breeding creatures for increased ferocity. Most of
|
||
|
his experiments fail. Few live long enough to mature. None that mature
|
||
|
have yet bred true. The bodies of his failures are often used as food
|
||
|
for his newer creations.
|
||
|
"I do not know when Yarash intends to do when he completes his
|
||
|
hideous experiments. But I must assume that he will turn his
|
||
|
abominations loose on the world. To these creatures Yarash will be
|
||
|
their creator, perhaps even their god! The idea of Yarash as a god to
|
||
|
anyone sickens me. I must find a way to stop him."
|
||
|
|
||
|
JOURNAL ENTRY 27:
|
||
|
An impressive announcement.
|
||
|
"BOUNTY of 10,000 GOLD!
|
||
|
"I will pay 10,000 gold pieces for a live sahuagin! I will pay 1,000
|
||
|
gold pieces for a recently dead sahuagin in good condition. I need a
|
||
|
specimen of this man-like salt water aquatic creature for my studies.
|
||
|
"Bring your specimen to the shore of Lake Kuto and build a fire as a
|
||
|
signal. Your specimen will be examined. If it i truly a sahuagin you
|
||
|
could end up with 10,000 gold pieces. But beware, I will know any
|
||
|
forgeries, and I will punish any attempt at deception.
|
||
|
"So, capture a live sahuagin, bring him to Lake Kuto, and walk away
|
||
|
a rich man!"
|
||
|
Signed
|
||
|
Yarash the Sorcerer
|
||
|
|
||
|
JOURNAL ENTRY 28:
|
||
|
A crude map burned into an animal skin.
|
||
|
|
||
|
|
||
|
Hills Forest
|
||
|
p Swamp
|
||
|
Target a Hills
|
||
|
t Cave
|
||
|
Forest h
|
||
|
|
||
|
|
||
|
JOURNAL ENTRY 29:
|
||
|
A clean map with exact lines.
|
||
|
|
||
|
---:---------------------------------:
|
||
|
: : : --: :-- :----.--------:
|
||
|
: : :-- : : --:----- :
|
||
|
: :---: : : :--------:
|
||
|
: :--: : :-------: : : :
|
||
|
: :------: : :---: : : :
|
||
|
:--: : : :------: : :
|
||
|
: :--: : : : : :
|
||
|
: --: : : : : :----: :
|
||
|
: : : : : : :
|
||
|
: --: :-------:--: : :----:
|
||
|
:----------:-----: : : :
|
||
|
: : : :-----:--- :
|
||
|
: : :-------- : : :
|
||
|
: : --: -------: :-:
|
||
|
: : :
|
||
|
:----------:-------------------------:
|
||
|
|
||
|
JOURNAL ENTRY 30:
|
||
|
Carefully prepared notes.
|
||
|
Note 1: "Tyranthraxus is definitely a produce of immersion in the
|
||
|
Pool of Radiance. His extraordinary brilliance, vigor, charisma, and
|
||
|
power of command must be a direct result of exposure to the effects of
|
||
|
the Pool."
|
||
|
Note 2: "The Pool of Radiance may grant special magical abilities.
|
||
|
Tyranthraxus exhibits a fiery aura, obviously magical. He also seems to
|
||
|
have extraordinary means of obtaining information. Special magical
|
||
|
powers granted by the pool would explain both the aura and the extra
|
||
|
information gathering capability."
|
||
|
Note 3. "Tyranthraxus tells stories about moving down from the
|
||
|
north. Though he never mentions the Pool, I gather that it is northwest
|
||
|
of the Dragonspine Mountains. Strangely, he occasionally lets slip that
|
||
|
he is never far from the Pool, but that must be a parenthetical
|
||
|
reference."
|
||
|
|
||
|
JOURNAL ENTRY 31:
|
||
|
Told in quiet, hissing speech.
|
||
|
"Thank you for saving my children from the Mutilator Yarash. In
|
||
|
return I will aid you in what way I can, though that may not be great.
|
||
|
"I have lost much of my following to young Drythh who listens to the
|
||
|
false promises of Tyranthraxus... that if he brings troops to invade
|
||
|
Phlan, he will rule the riverbanks.
|
||
|
"So, Drythh and his followers have been proving themselves in raids
|
||
|
upon the kobold caves to the southwest and the hobgoblin caves to the
|
||
|
south.
|
||
|
"For some time my followers have been disappearing. But, when you
|
||
|
freed my children from the clutches of the evil Yarash my status was
|
||
|
increased. Drythh kept quiet for a time, but once again the young
|
||
|
warriors listen to him and not to me."
|
||
|
|
||
|
JOURNAL ENTRY 32:
|
||
|
An announcement on rugged paper written in large clear symbols.
|
||
|
"Be it announced that Mace, the former cleric of our lord Bane, is
|
||
|
hereby ejected from the church. His crimes include refusal to follow
|
||
|
temple dictates, unauthorized performance of major miracles, and the
|
||
|
great heresy of placing other gods above our almighty lord Bane.
|
||
|
"All loyal followers of lord Bane must report Mace's presence on
|
||
|
sight. He is to be captured, brought before a loyal tribunal for fair
|
||
|
and just judgment, and then burned at the stake."
|
||
|
|
||
|
JOURNAL ENTRY 33:
|
||
|
An official looking notice.
|
||
|
Yarash,
|
||
|
"The time has come for you to add your power to the growing legions
|
||
|
of my followers. Come and supplicant yourself to me and I will reward
|
||
|
you as an important officer in my magical forces. You will serve as the
|
||
|
advisor to the cohort of soldiers to be based at Sorcerer's Island.
|
||
|
Resist and you shall be crushed before my almight power. I expect your
|
||
|
positive reply within the week."
|
||
|
Signed,
|
||
|
The Boss
|
||
|
|
||
|
JOURNAL ENTRY 34:
|
||
|
Told in a triumphant tone.
|
||
|
"You have no understanding of the subtlety of Tyranthraxus and his
|
||
|
allies. Here you have trusted me enough to let your guard down. Now you
|
||
|
are my prisoners.
|
||
|
"My kobold's friends deserve some reward for their help. Therefore,
|
||
|
you are to be taken to their pit. There, unarmed, you shall fight
|
||
|
'Bersheera, my pet serpent. He should be hungry now, merchants don't
|
||
|
satisfy him for long."
|
||
|
|
||
|
JOURNAL ENTRY 35:
|
||
|
Told in halting speech.
|
||
|
"Thank you for freeing us: Yarash has been experimenting on our
|
||
|
people, changing them in horrible ways. Every night we carry off
|
||
|
another lizard man with his chest burst open or his head mangled.
|
||
|
Yarash say he make us like Sa-Hag-An. He always say that he make us
|
||
|
stronger, better hunters. But all he make us is dead.
|
||
|
"We were not allowed to speak when Yarash was around. These marks
|
||
|
were passed down to us and remind us of home. They represent the friend
|
||
|
word used between lizard men of different tribes. If you meet lizard
|
||
|
men on the outside, this word may help you."
|
||
|
The lizard men carefully scratches marks into the dirt. You
|
||
|
recognize the marks as two runes and a path symbol.
|
||
|
|
||
|
JOURNAL ENTRY 36:
|
||
|
Carefully prepared notes.
|
||
|
Note 4: "He has fooled me. All this time he has called himself
|
||
|
Tyranthraxus the Flamed One. He exhibited his flame, and spoke of deeds
|
||
|
attributed to Tyranthraxus. But today, while he did not know I was
|
||
|
around, he revealed his true identity. He spoke into the great pool in
|
||
|
his lair. I think he spoke to Lord Bane himself. And he referred to
|
||
|
himself as Maram. Maram, he of the great spear, is also a servant of
|
||
|
Bane.
|
||
|
"Why should my leader use a false name? He hides his identity from
|
||
|
the world, so that they do not research his past and discover his
|
||
|
weaknesses. What if he also hides his identity from his closest
|
||
|
advisors, so that they also cannot know his true abilities and
|
||
|
weaknesses. Anyone who attacked him, thinking to utilize the weaknesses
|
||
|
of Tyranthraxus, would be destroyed by the different powers of Maram of
|
||
|
the Great Spear.
|
||
|
"My research into Tyranthraxus is now useless. I must scour my
|
||
|
records for details concerning Maram of the Great Spear. I have much
|
||
|
work to do."
|
||
|
|
||
|
JOURNAL ENTRY 37:
|
||
|
|
||
|
A massive atlas drawn by the great mathematician Tomarus.
|
||
|
|
||
|
THE MOONSEA
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
THE RIDE THE GREAT GLISTER
|
||
|
(NOMAD STEPPES) GREY LAND
|
||
|
OF THAR
|
||
|
VAASA
|
||
|
DRAGONSPINE MTNS
|
||
|
|
||
|
STOJANOW
|
||
|
THE RIVER RIVER PHLAN MELVAUNT
|
||
|
TESH THENTIA
|
||
|
M
|
||
|
ZHENTIL KEEP O IRONFANS
|
||
|
O N S E A KEEP
|
||
|
YULASH MULMASTER
|
||
|
|
||
|
HILLSFAR ELVENTREE ELMWOOD
|
||
|
THE
|
||
|
ELVEN COURT WYRMFLOW
|
||
|
|
||
|
RIVER DUATHAMPER RIVER LIS
|
||
|
|
||
|
TO CORMYR TO SEMBIA
|
||
|
AREA NEAR PHLAN
|
||
|
|
||
|
|
||
|
DRAGONSPINE
|
||
|
MTNS.
|
||
|
|
||
|
|
||
|
LAKE
|
||
|
KUTO :
|
||
|
:
|
||
|
: QUIVERING
|
||
|
STOJANOW : FOREST
|
||
|
RIVER :
|
||
|
: THE TWINIGHT
|
||
|
:...... RIVER
|
||
|
:
|
||
|
PHLAN :
|
||
|
|
||
|
STORMY TWILIGHT
|
||
|
BAY MARSH
|
||
|
MOONSEA
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
--
|
||
|
PHLAN
|
||
|
|
||
|
STOJANOW VALJEVO
|
||
|
RIVER CASTLE
|
||
|
|
||
|
VALHINGEN
|
||
|
GRAVEYARD KOVEL
|
||
|
MANSION
|
||
|
|
||
|
STOJANOW TEMPLE
|
||
|
GATE OF WEALTHY
|
||
|
BANE
|
||
|
|
||
|
|
||
|
|
||
|
PODOL KUTOS SLUMS CIVILIZED
|
||
|
PLAZA WELL
|
||
|
|
||
|
|
||
|
CADORNA MENDORS
|
||
|
TEXTILE LIBRARY
|
||
|
HOUSE BAY OF PHLAN
|
||
|
|
||
|
SOKOL
|
||
|
KEEP (THORN ISLAND)
|
||
|
|
||
|
|
||
|
JOURNAL ENTRY 38:
|
||
|
Several pieces of paper with highly organized writing.
|
||
|
Fact: Werner Von Urslingen is a retired captain turned business man.
|
||
|
Strong Rumor: mostly interested in the military aspects of the
|
||
|
reconquest of Phlan.
|
||
|
Rumor: fought in a mercenary unit hired by The Boss early in his
|
||
|
career.
|
||
|
Rumor: hates Zhentarim because he fought in a unit against them
|
||
|
several times.
|
||
|
Rumor: has strong contacts with other mercenaries and some ruffians
|
||
|
in town; none of our information confirm such contact.
|
||
|
Vague Rumor: Von Urslingen's unit was wiped out by enemy magic
|
||
|
users; he was the only survivor; he retired and now secretly hates
|
||
|
magic users.
|
||
|
|
||
|
JOURNAL ENTRY 39:
|
||
|
A preserved parchment covered with giant script.
|
||
|
"I am writing to you to describe my further inquiries into the
|
||
|
legend of the Pool of Radiance. It seems the pool has moved several
|
||
|
times. Long ago, at least one wise wizard actually moved the pool into
|
||
|
his abode for a period of time to study it. However, the pool seems to
|
||
|
return to its original location after every move. I am now watching the
|
||
|
dry hole that is the pool's natural location. When it returns I will be
|
||
|
ready. I truly believe that the Pool of Radiance is the key to the
|
||
|
secret wisdom that I seek."
|
||
|
Yours in wisdom
|
||
|
Sorassar
|
||
|
|
||
|
JOURNAL ENTRY 40:
|
||
|
A quick note on an often used piece of paper.
|
||
|
"Both kobolds and hobgoblins exist in large numbers to the east,
|
||
|
Experiments show neither makes good breeding material."
|
||
|
|
||
|
JOURNAL ENTRY 41:
|
||
|
A clean map drawn with exact lines.
|
||
|
TYPIST NOTE: This map intentionally left out by me.
|
||
|
|
||
|
JOURNAL ENTRY 42:
|
||
|
A sketch drawing.
|
||
|
TYPIST NOTE: Not included due to illustrations.
|
||
|
|
||
|
JOURNAL ENTRY 43:
|
||
|
A loosely wrapped scroll.
|
||
|
"Armalg-the-Good, paladin and brother of Taimalg-the-Invincible, and
|
||
|
Sarasim of Teshwave, the high priestess of Sune, attacked the denziens
|
||
|
of the Valhingen Graveyard with a holy vengeance. They came in search
|
||
|
of Taimalg and his mercenary band, who assaulted the graveyard and did
|
||
|
not return.
|
||
|
"Sarasim used her holy power to dissipate and turn the undead that
|
||
|
confronted them. Aramalg wielded his vorpal sword and slew the few that
|
||
|
fought her power.
|
||
|
"Together, Aramalg and Sarasim penetrated the graveyard to an evil
|
||
|
marble crypt. They found and splintered an empty coffin, blessing the
|
||
|
remains and sprinkling it with holy water. Then they confronted the
|
||
|
owner of the coffin, a creature of great evil and the leader of the
|
||
|
undead in Valhingen, an ancient vampire. The three began a furious
|
||
|
melee.
|
||
|
"The vampire was swayed by Aramalg and Sarasim's power, but would
|
||
|
not be turned. The vampire shouted, 'I have defeated Taimalg and his
|
||
|
warriors, I will defeat the brother of Taimalg as well!'
|
||
|
"The vampire summoned an army of rats and tried to charm Sarasim to
|
||
|
his side, but to no avail. Sarasim resisted his charm and Aramalg
|
||
|
charged through the massed vermin. The vampire fell before the might
|
||
|
blows of Aramalg's holy sword and Sarasim's enchanted mace.
|
||
|
"Defeated, the ancient vampire dissolved into gas and fled to his
|
||
|
coffin. Finding the coffin destroyed he returned to solid form and
|
||
|
screamed. Seizing the moment Aramalg grabbed the vampire and held him
|
||
|
with all of his strength. Sarasim ran up and drove an oaken stake
|
||
|
through the vampire's heart.
|
||
|
"Aramalg and Sarasim performed the proper rituals to banish the
|
||
|
vampire forever. Then, wounded, Aramalg and Sarasim left Valhingen
|
||
|
Graveyard. It was beyond their power to completely cleanse the evil
|
||
|
place, but they had extracted proper vengeance for the death of Tiamalg
|
||
|
and his troops."
|
||
|
|
||
|
JOURNAL ENTRY 44:
|
||
|
A cleanly written note on standard paper found on the body of a dead
|
||
|
trader.
|
||
|
Aleram,
|
||
|
"Hello my good friend. I hope you and your brood are well. I am
|
||
|
tired; tired of trekking through unspeakable swamps and over
|
||
|
unclimbable mountains to take my meager wares to ungrateful customers.
|
||
|
"Only one event has saved this year's sales. I found a castle full
|
||
|
of happy folk, who were very good customers. They were starved for
|
||
|
goods and news from the outside world. And well they should be, their
|
||
|
castle was in the middle of a small forest, and the forest was in the
|
||
|
middle of a swamp!
|
||
|
"These people seemed to know nothing of recent events. They still
|
||
|
spoke of Phlan as if it were in its full flower. And they paid in old
|
||
|
Phlanian Gold Soverigns, double the weight of the newer gold coins!
|
||
|
"Though they were out of date, they were very friendly and
|
||
|
prosperous. I saw more than one gem glitter in the sun, and several
|
||
|
swords showed a flash that made me think they were magic. If you are
|
||
|
willing to dodge the vermin of the swamp I would add this castle to
|
||
|
your trading route. Speed to your horse, strength to your arm, and
|
||
|
skill to your trading."
|
||
|
Your Friend,
|
||
|
Burach
|
||
|
|
||
|
JOURNAL ENTRY 45:
|
||
|
Told in perfect, stylized common.
|
||
|
"Generations ago, flesh things were fewer and we hard-shelled beings
|
||
|
ruled the shores of Lazara, what flesh things call the Moonsea. We
|
||
|
gathered much gold and platinum, plus many gems for decoration and to
|
||
|
appease our own gods. We are quite adept at finding such trinkets as we
|
||
|
make our home by burrowing with our own mandibles. We know the earth
|
||
|
like none other can.
|
||
|
"When flesh things began to multiply, we did not look on them as
|
||
|
intelligent. They could not decipher our glorious language of sounds
|
||
|
and movement and we could not fathom intelligent communication limited
|
||
|
to their feeble squeaks and grunts.
|
||
|
As we assumed the flesh creatures were unintelligent we looked on
|
||
|
them as slow, soft, weak, but tasty, prey. But the prey soon came
|
||
|
riding swift beasts, and so were no longer slow. Then they came in
|
||
|
metal shells, and so were no longer soft. And then they came hurling
|
||
|
balls of fire and clouds of stink, and so were no longer weak. Our gods
|
||
|
told us that the flesh creatures would multiply and that our only hope
|
||
|
was to retreat.
|
||
|
"We retreated underground, into caverns by our own mandibles. We
|
||
|
only venture to the surface to guard our lands and to find food less
|
||
|
powerful than yourselves. We have kept the location of our nest secret
|
||
|
for many generations.
|
||
|
"But now you have come. You have defeated our warriors, evaded our
|
||
|
traps. We admit your power. We have nothing further to gain by combat.
|
||
|
If you will leave us in peace you may take the gold and gems that were
|
||
|
sacred to our gods, we have been abandoned by them. If you will not
|
||
|
leave us in peace then we must fight to the last. What is your
|
||
|
decision?"
|
||
|
|
||
|
JOURNAL ENTRY 46:
|
||
|
Told as jaunty, after dinner conversation.
|
||
|
"This is an old story that I first heard while serving at the
|
||
|
Citadel of The Raven. Dirg was the usual barbarian hero -- the type
|
||
|
able to snap five men's backs with his bare hands, wrestle and tame the
|
||
|
cloud horses, pierce a man with a javelin from many miles away, and
|
||
|
other equally preposterous things.
|
||
|
"The story goes that Dirg and his band of men found a pool of
|
||
|
unfrozen water while wandering in the snowy wastes. Dirg's little pet
|
||
|
lizard Jezma got too close to the pool and discovered that not only was
|
||
|
the water not frozen, it was boiling hot; so hot that it cooked the
|
||
|
skin right off of Jezma.
|
||
|
"Dirg was so angered he thrust his spear into the pool and roiled
|
||
|
the waters. The demon of fire that inhabited the pool was disturbed and
|
||
|
roared out of the pool to do battle. The demon leapt from man to man,
|
||
|
comsuming them in a single touch.
|
||
|
"But the demon of fire could not defeat Dirg. Neither could Dirg
|
||
|
find a weapon strong enough to withstand the creature's fire. After
|
||
|
battling for an entire day, Dirg finally called upon his totem god for
|
||
|
aid. With this magical aid, Dirg was able to trap the flaming demon in
|
||
|
a triangle of power where supposedly he is even to this day."
|
||
|
|
||
|
JOURNAL ENTRY 47:
|
||
|
A small wrinkled parchment with roughly scratched notes.
|
||
|
"Hobgoblins transferred out of Valjevo Castle. Now replaced by
|
||
|
giants and trolls. Sounds very tough.
|
||
|
"Stojanow Gate guarded by bugbears and ettins. Heard ettins didn't
|
||
|
like light. Must be charmed or controlled. Sounds tough!
|
||
|
"Some smugglers sneak supplies through Stojanow Gate to The Boss.
|
||
|
Must check it out.
|
||
|
"Overheard hobgoblins say a dragon scared them into leaving a nice
|
||
|
lair in the mountains out east. Couldn't happen to a nicer bunch of
|
||
|
creeps."
|
||
|
|
||
|
JOURNAL ENTRY 48:
|
||
|
Several pieces of paper with highly organized writing.
|
||
|
Strong Rumor: The Boss is a dragon or is a human who can take the
|
||
|
form of a dragon.
|
||
|
Vague Rumor: The Boss is a metallic dragon. Not considered likely as
|
||
|
metallic dragons are 'good'.
|
||
|
Fact: The Boss holds audiences in Valjevo Castle. Castle is guarded
|
||
|
by groups of big stupid monsters, with occasional smart human leaders.
|
||
|
Rumor: The Boss doesn't spend full time at Valjevo Castle.
|
||
|
Fact: maze inside castle wall; passwords are needed to get past
|
||
|
castle gates.
|
||
|
Rumor: The Boss has been sending out messengers to the tribes of
|
||
|
monsters in the area to recruit new units.
|
||
|
Vague Rumor: The Boss is recruiting new units in preparation for an
|
||
|
assault to retake the civilized sections of Phlan."
|
||
|
|
||
|
JOURNAL ENTRY 49:
|
||
|
A letter on clean white paper in a strong hand.
|
||
|
To:
|
||
|
The Boss
|
||
|
Valjevo Castle, Phlan
|
||
|
Sir,
|
||
|
"I categorically reject your demand that I submit my island and my
|
||
|
powers to your control. I am a free man and I will remain free. No
|
||
|
petty tyrant can order about a true mage.
|
||
|
"If you or your troops make any move toward Sorcerer's Island I
|
||
|
shall send an army of my unstoppable aquatic creations down the Barren
|
||
|
River and sink your precious castle. Until now you have been beneath my
|
||
|
notice. If you value your empire, let us keep it that way."
|
||
|
Signed
|
||
|
Yarash, the Sorcerer
|