596 lines
16 KiB
Groff
596 lines
16 KiB
Groff
|
|
|||
|
#######################################
|
|||
|
# NORTH ATLANTIC '86 #
|
|||
|
# DOCUMENTATION #
|
|||
|
#######################################
|
|||
|
# #
|
|||
|
# THIS FILE WRITTEN FOR: #
|
|||
|
# #
|
|||
|
# THE OUTPOST #
|
|||
|
# #
|
|||
|
# [312]-441-6957 #
|
|||
|
# #
|
|||
|
# & #
|
|||
|
# #
|
|||
|
# THE SOUTH POLE #
|
|||
|
# #
|
|||
|
# [312]-677-7140 #
|
|||
|
# #
|
|||
|
#######################################
|
|||
|
# #
|
|||
|
# CREATED BY #
|
|||
|
# #
|
|||
|
# D*I*R*T*Y H*A*R*R*Y #
|
|||
|
# #
|
|||
|
#######################################
|
|||
|
|
|||
|
INTRODUCTION
|
|||
|
------------
|
|||
|
|
|||
|
NORTH ATLANTIC 1986 IS A SIMULATION OF COMBAT BETWEEN SOVIET AND NATO
|
|||
|
AIR, LAND, SURFACE, AND SUBMARINE FORCES FOR CONTROL OF THE NORTH
|
|||
|
ATLANTIC. YOU AS THE PLAYED MUST ORGANIZE YOUR SHIPS INTO TASK
|
|||
|
FORCES.
|
|||
|
|
|||
|
TURNS
|
|||
|
-----
|
|||
|
|
|||
|
EACH TURN IS 12 HOURS YOU MAY:
|
|||
|
|
|||
|
1) BUILD AND ADJUST FRIENDLY TASK FORCE
|
|||
|
2) MOVE TASK FORCES
|
|||
|
3) LAUNCH AIR MISSIONS
|
|||
|
4) LAUNCH MISSILE ATTACKS
|
|||
|
5) RESOLVE COMBAT
|
|||
|
|
|||
|
(FOR THE PURPOSES OF MY TYPING, THE WORDS "TASK FORCE" WILL HEREBY BE
|
|||
|
REFERRED TO AS: TF)
|
|||
|
|
|||
|
NOTES
|
|||
|
-----
|
|||
|
|
|||
|
WHEN TYPING IN NUMBER INPUTS, HITTING <RETURN> IS REQUIRED
|
|||
|
|
|||
|
WHEN ANSWERING A YES/NO QUESTION, ONLY Y OR N IS REQUIRED
|
|||
|
|
|||
|
PRESSINT <CTRL-C) CAUSES THE PROGRAM TO HALT
|
|||
|
|
|||
|
MAP
|
|||
|
---
|
|||
|
|
|||
|
THE MAP IS A 40 X 40 SQUARE GRID REPRESENTING THE NORTH ATLANTIC
|
|||
|
AREA. EACH SQUARE IS 100KM IS DEPTH. GREEN: LAND BLUE: OCEAN WHITE:
|
|||
|
BASE RED: SOVIET TF BLACK: NATO TF
|
|||
|
|
|||
|
DISTANCES ARE ALWAYS ROUNDED UP!
|
|||
|
|
|||
|
EXAMPLE: X
|
|||
|
X
|
|||
|
|
|||
|
5 ACROSS, 1 DOWN: DISTANCE IS 6 (REALLY, IT IS 5.099)
|
|||
|
|
|||
|
START
|
|||
|
-----
|
|||
|
|
|||
|
BOOT UP THE DISK WITH AN APPLE ///, USE EMULATION MODE
|
|||
|
|
|||
|
PASSWORDS
|
|||
|
---------
|
|||
|
|
|||
|
EACH PLAYER MAY HAVE A SECRET PASSWORD SO SECRET INFORMATION WILL ONLY
|
|||
|
BE GIVEN TO HIM. CHOOSE SHORT EASILY REMEMBERED PASSWORDS
|
|||
|
|
|||
|
ABBREVIATIONS
|
|||
|
-------------
|
|||
|
|
|||
|
CVN NUCLEAR AIRCRAFT CARRIER CV AIRCRAFT CARRIER
|
|||
|
BB BATTLESHIP CGN NUCLEAR GUIDED MISSLE CRUISER
|
|||
|
CG GUIDED MISSLE CRUISER CL LIGHT CRUISER
|
|||
|
DDG GUIDED MISSLE DESTROYER DD DESTROYER
|
|||
|
FFG GUIDED MISSLE FRIGATE FF FRIGATE
|
|||
|
SSNG NUCLEAR GUIDEDE MISSLE SUBMARINE SSN NUCLEAR SUBMARINE
|
|||
|
SS SUBMARINE LST LANDING SHIP TANK
|
|||
|
LHA HELICOPTER ASSAULT W/LOADING DOCK LPH HELICOPTER ASSAULT SHIP
|
|||
|
LPD LANDING SHIP WITH LOADING DOCK AP TRANSPORT
|
|||
|
AK CARGO SHIP AO OILER
|
|||
|
AE AMMUNITION SHIP AKR VEHICLE CARGO SHIP
|
|||
|
AFS COMBAT STORES SHIP TF TASK FORCE
|
|||
|
CAP COMBAT AIR PATROL SSM SURFACE TO AIR MISSLE
|
|||
|
ASM AIR TO SURFACE MISSLE ASW ANTI SUBMARINE WEAPON
|
|||
|
SAM SURFACE TO AIR MISSLE AST ANTI SUBMARINE TORPEDO
|
|||
|
AAM AIR TO AIR MISSLE
|
|||
|
|
|||
|
SEQUENCE OF PLAY
|
|||
|
----------------
|
|||
|
|
|||
|
|
|||
|
NATO FORCES: HUMAN
|
|||
|
SOVIET: HUMAN OR COMPUTER
|
|||
|
|
|||
|
IN GAME:
|
|||
|
|
|||
|
1) NATO TF ADJUSTMENT
|
|||
|
2) MATO MOVEMENT
|
|||
|
3) SOVIET TF ADJUSTMENT
|
|||
|
4) SOVIET MOVEMENT
|
|||
|
5) SOVIET AIR OPERATIONS
|
|||
|
6) NATO AIR OPERATIONS
|
|||
|
7) COMBAT RESULTS
|
|||
|
8) SAVE GAME
|
|||
|
|
|||
|
TASK FORCE ADJUSTMENT
|
|||
|
=====================
|
|||
|
|
|||
|
FORMING TF
|
|||
|
----------
|
|||
|
|
|||
|
1) ENTER PORT CODE
|
|||
|
2) ENTER MISSION CODE
|
|||
|
3) THE COMPUTER WILL LIST ELIGIBLE SHIPS
|
|||
|
4) CHOOSE THIS SHIPS YOU WANT
|
|||
|
|
|||
|
COMBINING TF
|
|||
|
------------
|
|||
|
|
|||
|
2 TF'S IN THE SAME GRID MAY BE COMBINED FOLLOWING THIS PROCEDURE:
|
|||
|
|
|||
|
1) ENTER NUMBER OF GAINING TF AND MERGING TF
|
|||
|
2) ALL SHIPS IN MERGING TF WILL BE ADDED TO GAINING TF, AND THE MERGING
|
|||
|
WILL BE DELETED
|
|||
|
3) THE GAINING TF HAS THE LOWER OF THE 2 ENDURANCES
|
|||
|
4) SUBMARINES TF'S MAY NOT COMBINE WITH NON SUB TF'S
|
|||
|
5) AIRCRAFT CARRIERS MAY NOT MERGE WITH NON COMBAT PATROL
|
|||
|
6) TRANSPORTS MAY NOT COMBINE WITH NON TRANSPORT TF'S
|
|||
|
|
|||
|
DIVIDING TASK FORCE
|
|||
|
-------------------
|
|||
|
|
|||
|
1) ENTER NUMBER OF TF TO DIVIDE
|
|||
|
2) THE SOVIET PLAYER IS ALLOWED: 9. THE NATO PLAYER IS ALLOWED: 11
|
|||
|
3) ENTER THE NUMBER OF THE SHIPS THAT YOU WISH TO TRANSFER. THE
|
|||
|
NEW TF WILL HAVE SAME MISSION AND ENDURANCE AS OLD ONE
|
|||
|
4) IF YOU HAVE FEWER THAN THE MAXIMUM
|
|||
|
TF'S, DIVIDE TF MAY BE USED TO SCUTTLE SHIPS. JUST REPLY WITH "S"
|
|||
|
AFTER THE SHIP NUMBER
|
|||
|
|
|||
|
LOADING TRANSPORTS
|
|||
|
------------------
|
|||
|
|
|||
|
TROOPS AND SUPPLIES MAY BE LOADED ON A TRANSPORT IF THE SHIPS ARE IN A
|
|||
|
FRIENDLY PORT
|
|||
|
|
|||
|
1) USING THE LOAD TRANSPORT COMMAND, ENTER THE PORT CODE. THE COMPUTER
|
|||
|
WILL LIST ALL ELIGIBLE SHIPS
|
|||
|
2) ENTER THE SHIP NUMBER AND THEN WHAT SHOULD BE LOADED. (100 MEN->COMPANY)
|
|||
|
3) IF YOU WISH TO UNLOAD, JUST TYPE "U" WHEN IT ASKS FOR THE NUMBER
|
|||
|
OF MEN/SUPPLIES TO BE LOADED
|
|||
|
4) ONLY SUPPLY UNITS MAY BE LOADED ON A SHIP WITH A PREFIX "A" (AP,AK...)
|
|||
|
|
|||
|
CHECKING PIPELINE
|
|||
|
-----------------
|
|||
|
|
|||
|
REINFORCEMENTS AND REPAIRED SHIPS ARE SENT TO FRIENDLY PORTS. TO CHECK THESE
|
|||
|
SHIPS, CHECK THE "PIPELINE."
|
|||
|
|
|||
|
1) ENTER PORT CODE
|
|||
|
2) ENTER SHIP PREFIX (<RETURN> FOR ALL SHIPS)
|
|||
|
3) ENTER MAXIMUM DELAY TIME ( <RETURN> FOR ALL SHIPS)
|
|||
|
4) THE COMPUTER WILL LIST THE SHIPS
|
|||
|
5) FOR SHIPS IN REPAIR, REFIT, OR REINFORCEMENT, THE COMPUTER WILL
|
|||
|
DISPLAY THE TIME WHEN THEY WILL ARRIVE
|
|||
|
|
|||
|
SUNK SHIP DISPLAY
|
|||
|
-----------------
|
|||
|
|
|||
|
THE COMPUTER WILL DISPLAY THE SUNK SHIPS AND THE POINTS AWARDED
|
|||
|
FROM THEIR SINKING.
|
|||
|
|
|||
|
AIR GROUP DISPLAY
|
|||
|
-----------------
|
|||
|
|
|||
|
THE COMPUTER WILL LIST THE NUMBER OF EACH TYPE OF AIRCRAFT ASSIGNED
|
|||
|
TO EACH CARRIER OR BASE THAT IS ACTIVE.
|
|||
|
|
|||
|
LIST ACTIVE TF'S
|
|||
|
----------------
|
|||
|
|
|||
|
1) THE COMPUTER LISTS THE TF NUMBER, MISSION, AND ENDURANCE FOR EACH TF
|
|||
|
2) ENTER THE TF NUMBER TO EXAMINE (OR <RETURN> FOR NONE)
|
|||
|
|
|||
|
MAP DISPLAY
|
|||
|
-----------
|
|||
|
|
|||
|
THE COMPUTER WILL DISPLAY THE MAP AND ALL FRIENDLY TF'S. TYPING A
|
|||
|
TF NUMBER WILL CAUSE THAT TF TO FLASH.
|
|||
|
|
|||
|
BASE DISPLAY
|
|||
|
------------
|
|||
|
|
|||
|
THE COMPUTER WILL SHOW: INFANTRY, SUPPLIES, AIRCRAFT AND UTILITY
|
|||
|
AIRCRAFT AT EACH BASE. (AND MORALE POINTS FOR THE NATO PLAYED).
|
|||
|
|
|||
|
END GAME
|
|||
|
--------
|
|||
|
|
|||
|
ENDS GAME
|
|||
|
|
|||
|
WEAPONS DISPLAY
|
|||
|
---------------
|
|||
|
|
|||
|
PROMPTS FOR A SHIPS I.D. NUMBER AND THEN DISPLAYS THE WEAPONS AVAILABLE
|
|||
|
FOR THAT SHIP.
|
|||
|
|
|||
|
1: MURMANSK
|
|||
|
2: RIGA
|
|||
|
16: AMERICA
|
|||
|
|
|||
|
MAIN GUNS: LARGER AND 150 mm. GOOD FOR SHORE BOMBARDMENT
|
|||
|
|
|||
|
LIGHT GUNS: 50-149mm. BOMBARDMENT, SHIP COMBAT, OR AIR DEFENSE
|
|||
|
|
|||
|
MISSLE DEFENSE: RATING OF SHORT RANGE GUNS AND ANTI-MISSLE MISSLES
|
|||
|
|
|||
|
HELICOPTERS: PARTOL/ASW HELICOPTERS CARRIED BY A SHIP
|
|||
|
|
|||
|
AIR-RECON: RECONAISSANCE AIRCRAFT CARRIED BY A CARRIER OR BASE.
|
|||
|
ONLY SURFACE SEARCH
|
|||
|
|
|||
|
AIR-EW: ELECTRONIC WARFARE CARRIED BY A BASE OR CARRIER, USED TO
|
|||
|
DESTROY MISSLES.
|
|||
|
|
|||
|
AIR-ASW: ANTO-SUB WEAPONS CARRIED FOR USE BY AIRCRAFT
|
|||
|
|
|||
|
AIR EARLYWARNING: ALLOWS A SHIP/BASE TO SEE AN ATTACK APPROACHING
|
|||
|
|
|||
|
SSM-SYSTEM: SURFACE TO SURFACE MISSLES (DISPLAY: # IN SALVO,TOTAL
|
|||
|
CARRIED, RANGE IN KM.)
|
|||
|
|
|||
|
ASW SYSTEM: LONG RANGE ANTI-SUB WEAPONS
|
|||
|
|
|||
|
SAM SYSTEM: LONG RANGE SURFACE TO AIR MISSLES
|
|||
|
|
|||
|
AST SYSTEM: ANTI SUBMARINE TORPEDOES (MK.48, TIGERFISH AND 533'S
|
|||
|
CAN ALSO BE USED AGAINST SHIPS)
|
|||
|
|
|||
|
EW STRENGTH: STRENGTH OF ELECTRONIC WARFARE (FOR SUBS, QUIET RATING)
|
|||
|
|
|||
|
SONAR STRENGTH:RATING FOR SONAR EQUIPMENT
|
|||
|
|
|||
|
|
|||
|
|
|||
|
TASK FORCE MOVEMENT
|
|||
|
===================
|
|||
|
|
|||
|
MOVING OF TF'S EXPENDS MOVEMENT POINTS. THE POINTS ARE DETERMINED
|
|||
|
BY FLEET SPEED.
|
|||
|
|
|||
|
FLEET SPEED
|
|||
|
-----------
|
|||
|
|
|||
|
30 KNOTS OR THE LOWEST SPEED OF THE SLOWEST SHIP, WHICHEVER IS LOWER
|
|||
|
|
|||
|
MOVEMENT
|
|||
|
--------
|
|||
|
|
|||
|
1. TF RECEIVES 1 MP FOR EACH 2 1/2 KNOTS. (AT LEAST 3 MP'S)
|
|||
|
2. 2 MP'S FOR EACH MOVE N,S,E,W
|
|||
|
3. 3 MP'S FOR EACH MOVE NW,NE,SW,SE
|
|||
|
4. TF WITH FEWER THAN 2 MP'S CAN NOT MOVE, BUT CAN DOCK
|
|||
|
5. PRESSING "A" WILL START THE MOVE OVER FOR THAT SHIP ONLY
|
|||
|
6. TF'S CAN NOT ENTER LAND
|
|||
|
|
|||
|
ENTERING HARBOR-UNLOADING
|
|||
|
-------------------------
|
|||
|
|
|||
|
1. TF THAT BEGINS MOVE ON FRIENDLY BASE MAY UNLOAD BY DOCKING. IF YOU
|
|||
|
BEGIN IN HARBOR AND WISHES TO EXIT HARBOR BUT STAY IN SAME SQUARE,
|
|||
|
HIT "0"
|
|||
|
2. EACH SHIP MAY INLOAD 18 COMPANTRIES OR 3 SUPPLIES
|
|||
|
3. WHILE IN HARBOR, A TF IS IMMUNE TO SHIPS, SUBS, OR MISSLES
|
|||
|
|
|||
|
4. WHILE IN HARBOR, A SHIP IS EASIER TO HIT WITH BOMBS.
|
|||
|
|
|||
|
5. TO UNLOAD TROOP/SUPPLIES AT AND ENEMY BASE, FOLLOW THE ABOVE
|
|||
|
PROCEDURE BUT THE RATE IS HALVED
|
|||
|
|
|||
|
MOVEMENT SEQUENCE
|
|||
|
-----------------
|
|||
|
|
|||
|
1. MOVE TF'S BY NUMBER. ONCE A TF HAS BEEN MOVED, IT CAN NOT BE
|
|||
|
REVERSED
|
|||
|
2. PRESSING "S" WILL EXAMINE A TF
|
|||
|
3. PRESS "M" FOR EW MODE: TF'S IN EW WILL BE AUTOMATICALLY SEEN, BUT
|
|||
|
WILL FIND TARGETS EASIER
|
|||
|
|
|||
|
LAND ATTACKS
|
|||
|
============
|
|||
|
|
|||
|
WHEN SOVIET AND NATO TROOPS OCCUPY ICELAND OR FAROES, LAND ATTACK WILL
|
|||
|
TAKE PLACE:
|
|||
|
|
|||
|
0=NO ATTACK
|
|||
|
5=BANZAI!
|
|||
|
|
|||
|
(SUPPLIES CONSUMED WILL EQUAL THE LEVEL OF ATTACK)
|
|||
|
|
|||
|
AIR OPERATIONS
|
|||
|
==============
|
|||
|
|
|||
|
1. CAP
|
|||
|
2. OBSERVE SEARCH RESULTS
|
|||
|
3. LAUNCH STRIKES
|
|||
|
4. TRANSFER AIRCRAFT
|
|||
|
5. LAUNCH SSM/ASW ATTACKS
|
|||
|
|
|||
|
CAP (Combat Air Patrol)
|
|||
|
---
|
|||
|
|
|||
|
1. AT START OF AIR OPERATIONS, DETERMINE HOW MANY PLANES WILL FLY
|
|||
|
CAP MISSIONS
|
|||
|
2. FIGHTERS FLY: NORMAL CAP, AND LONG RANGE CAP
|
|||
|
|
|||
|
NORMAL- PROTECT TF OR BASE FROM WHICH IT ORIGINATED
|
|||
|
LONG RANGE- PROTECT ANY BASE/TF WITHIN ITS RANGE
|
|||
|
(FOR CAP, RANGE=1/2 STRIKE)
|
|||
|
|
|||
|
3. THERE ARE 2 WAYS TO INTERCEPT AIR TO AIR MISSLE DIGFIGHT
|
|||
|
(BOTH WILL OCCUR IF CAP INTERCEPTS AIRCRAFT WITH STANDOFF RANGE AS 0)
|
|||
|
|
|||
|
4. AVERAGE/MAXIMUM INTERCEPTION RANGES
|
|||
|
|
|||
|
LONG RANGE CAP
|
|||
|
|
|||
|
MIS. MIS. DOG. DOG.
|
|||
|
+EW +EW
|
|||
|
---------------------------
|
|||
|
TORNADO/ADV 320/440 64/70 145/290 31/62
|
|||
|
FALCON/F-16 NM NM 115/230 29/5
|
|||
|
8TOMCAT/F-14 450/550 70/75 125/250 30/60
|
|||
|
EAGLE/F-15 300/400 63/68 125/250 30/6
|
|||
|
0HARRIER/AV8 NM NM 65/130 27/54
|
|||
|
FORGER/Y-36 NM NM 55/110 26/5
|
|||
|
3FLOGGER/M23 300/400 63/68 125/250 30/60
|
|||
|
|
|||
|
NORMAL CAP
|
|||
|
|
|||
|
MIS MIS DOG DOG
|
|||
|
+EW +EW
|
|||
|
----------------------------
|
|||
|
TORNADO/ADV 110/200 25/50 35/70 25/5
|
|||
|
0FALCON/F-16 NM NM 35/70 25/50
|
|||
|
TOMCAT/F-14 160/300 27/55 35/70 25/5
|
|||
|
0EAGLE/F-15 110/200 25/50 35/70 25/50
|
|||
|
HARRIER/AV8 NM NM 35/70 25/5
|
|||
|
0FORGER/Y-36 NM NM 35/70 25/50
|
|||
|
FLOGGER/M23 110/200 25/50 35/70 25/5
|
|||
|
0
|
|||
|
|
|||
|
+EW: SUCCESSFUL EARLY WARNING
|
|||
|
NM: AIRCRAFT DOESN'T CARRY LONG-RANGE MISSLES
|
|||
|
|
|||
|
SEARCH MISSIONS
|
|||
|
---------------
|
|||
|
|
|||
|
1. SEARCHES ARE PERFORMED AUTOMATICALLY BY UTILITY AIRCRAFT
|
|||
|
|
|||
|
SURFACE/SUBMARINE SEARCH RANGES:
|
|||
|
|
|||
|
HELICOPTER: 4/3 RECONAISSANCE: 20/0
|
|||
|
ASW: 0/6 EARLY WARNING: 8/0
|
|||
|
|
|||
|
SUBS MAY OBTAIN SONAR CONTACTS ON TF'S NEAR THEM
|
|||
|
|
|||
|
SEARCH DISPLAY
|
|||
|
--------------
|
|||
|
|
|||
|
THE COMPUTER WILL DISPLAY ALL RESULTS AFTER IT HAS SEARCHED
|
|||
|
|
|||
|
THE TF'S ID #'S MAY BE USED TO ATTACK THE TF'S
|
|||
|
|
|||
|
BASE NUMBERS:
|
|||
|
|
|||
|
MURMANSK: 1 ICELAND:(S) 6
|
|||
|
RIGA: 2 SCAPE FLOW: 17
|
|||
|
HAMBURG: 3 FAROES:(N) 18
|
|||
|
BERGEN: 4 ICELAND(N): 19
|
|||
|
FAROES(S):5
|
|||
|
|
|||
|
3. IF YOU ENTER A STANDOFF RANGE GREATER THAN 0, EACH BOMBER WILL
|
|||
|
CARRY AIR-SURFACE MISSLES
|
|||
|
|
|||
|
4. WHEN STRING GROUND TARGETS, AND IF FIGHTERS ARE INCLUDED, YOU WILL
|
|||
|
BE ASKED: BASE ATTACK OR GROUND SUPPORT
|
|||
|
|
|||
|
5. AIRCRAFT INFORMATION
|
|||
|
|
|||
|
AIR WEAPON SYSTEM
|
|||
|
CRAFT RANGE SYSTEM RANGE
|
|||
|
----------------------------------------
|
|||
|
TORNADO 1200 AMRAAM 150*
|
|||
|
FALCON 900 SIDEWIND 10
|
|||
|
EAGLE 1000 AMRAAM 150*
|
|||
|
TOMCAT 1000 PHOENIX 300*
|
|||
|
CORSAIR 600 WALLEYE 50
|
|||
|
INTRUDER 800 HARPOON 110
|
|||
|
HARRIER 400 SIDEWIND 10
|
|||
|
FORGER 300 APHID 10
|
|||
|
FLOGGER 1000 APEX 150*
|
|||
|
FENCER 1200 A-7 10
|
|||
|
BACKFIRE 2500 A-6 300
|
|||
|
BADGER 1800 A-6 300
|
|||
|
CUB 2500 NONE ---
|
|||
|
STARLIFTER 2500 NONE ---
|
|||
|
|
|||
|
* 100 ADDED TO RANGE OF LONG RANGE
|
|||
|
AAM'S FOR INTERCEPTINON RANGE
|
|||
|
|
|||
|
|
|||
|
AIRCRAFT TRANSFER
|
|||
|
-----------------
|
|||
|
|
|||
|
AIRCRAFT TRANSFERS MAY BE PERFORMED BETWEEN CARRIERS/BASES WITH:
|
|||
|
|
|||
|
1) ONLY 4 TRANSFERS PER TURN
|
|||
|
2) TRANSPORT CRAFT (CUB,STARLIFTER) MAY BE INCLUDED IN THE FIRST 2
|
|||
|
MISSIONS IN A.M. TURNS ONLY
|
|||
|
3) RANGE IS TRIPLED
|
|||
|
|
|||
|
(WHEN USING THE TRASPORT CRAFT, YOU MAY CHOOSE TO SEND TROOPS OR
|
|||
|
SUPPLIES ALONG WITH THEM)
|
|||
|
|
|||
|
|
|||
|
AIRBORNE ASSAULT
|
|||
|
----------------
|
|||
|
|
|||
|
AN AIRBORNE ASSAULT WILL OCCUR WHEN TRANSPORT AIRCRAFT ARE ENGAGED IN
|
|||
|
A MISSION TO EBEMY CONTROLLED ICELAND OR FAROES
|
|||
|
|
|||
|
1) ONLY 1 ASSAULT/TURN
|
|||
|
2) EACH PLANE WILL ATTEMPT TO DROP 1 COMPANY OF INFANTRY. IF THE PLANE
|
|||
|
IS DESTROYED, SO ARE IS THE COMPANY
|
|||
|
3) THE DROPPED INFANTRY WILL AUTOMATICALLY ENGAGE IN A LEVEL 5
|
|||
|
ATTACK UPON THEIR DROP
|
|||
|
|
|||
|
LAUNCHING SSM/ASW
|
|||
|
-----------------
|
|||
|
|
|||
|
1) TF'S MAY USE SSM/ASW TO ATTACK SUBS OR SURFACE SHIPS SIGHTED DURING
|
|||
|
THE SEARCH PHASE. TF'S IN HARBOR CAN NOT FIRE/BE HIT BY SSM/ASW
|
|||
|
|
|||
|
2) IF YOU SELECT A SHIP TO FIRE, THE COMPUTER WILL LET YOU DO SO IF
|
|||
|
YOU ARE IN RANGE. RANGE OF SSM IN SQUARES=RANHE OF KM/100
|
|||
|
|
|||
|
3) IF THE ATTACKING TF IS IN EW MODE, EACH SHIP IN THAT TF WITHOUT
|
|||
|
SSM, WIL FIRE A SAM INSTEAD
|
|||
|
|
|||
|
4) IF A SUB TF IS CHOSEN, THERE IS A 50% CHANCE OF A FIRING
|
|||
|
|
|||
|
5) WHEN A SUB IS IN A SSM/ASW ATTACK, EACH SUB WILL HAVE 33% CHANCE OF
|
|||
|
FIRING 6)TO IDENTIFY TARGETS, HIT "S" WHEN ASKED FOR TARGET
|
|||
|
|
|||
|
COMBAT RESOLUTION
|
|||
|
=================
|
|||
|
|
|||
|
1) AIR STRIKE
|
|||
|
2) MISSLE (SSM,ASM,ASW)
|
|||
|
3) SURFACE AND SUB COMBAT
|
|||
|
4) RETURN AIRCRAFT TO BASES
|
|||
|
5) LAND COMBAT
|
|||
|
6) REPAIR AND REFIT SHIPS
|
|||
|
7) REINFORCEMENTS
|
|||
|
|
|||
|
AIR STRIKE
|
|||
|
----------
|
|||
|
|
|||
|
1) AIR EARLY-WARNING
|
|||
|
2) LONG RANGE AAM COMBAT
|
|||
|
3) DIGFIGHT
|
|||
|
4) SHIPS FIRE LONG RANGE SAM'S
|
|||
|
5) BOMBERS LAUNCH ASM'S
|
|||
|
6) FLAK
|
|||
|
7) BOMBERS DROP BOMBS
|
|||
|
|
|||
|
1) EARLY WARNING AIRCRAFT DETECT STRIKES 8 SPACES AWAY.
|
|||
|
2) LONG RANGE AAM COMBAT MAY OCCUR IF THE CAP IS EQUIPPED WITH:
|
|||
|
PHOENIX, AMRAAM, OR APEX MISSLES
|
|||
|
|
|||
|
PHOENIX: 3
|
|||
|
AMRAAM: 2
|
|||
|
APEX: 1
|
|||
|
|
|||
|
AAM'S FIRED BY STRIKING AIRCRAFT MAY FIND TARGETS WHEREVER THEY ARE.
|
|||
|
THE SUCCESS OF EACH AAM FIRED IS REDUCED BY THE EW OF THE CARRIER/BASE
|
|||
|
ATTACKED AND THE TARGET AIRCRAFT
|
|||
|
FIGHTER AIRCRAFT MUST BE ABLE TO LOCK ON TO TARGETS TO FIRE AT THEM.
|
|||
|
THECHANCES OF A LOCK ON IS DETERMINED BY THE RADAR STRENGTH.
|
|||
|
THE CHANCE OF HITTING AN ENEMY PLANE WITH A MISSLE
|
|||
|
IS AFFECTED BY THE ECM RATING OF THE TARGET:
|
|||
|
|
|||
|
TORNADO: 3 INTRUDER: 4 BACKFIRE: 3
|
|||
|
FALCON: 1 HARRIER: 1 BADGER: 1
|
|||
|
TOMCAT: 3 FORGER: 0 CUB: 0
|
|||
|
EAGLE: 3 FLOGGER: 1 STARLIFT: 0
|
|||
|
CORSAIR: 1 FENCER: 1
|
|||
|
|
|||
|
HIGHER ECM RATING -> LOWER CHANCE OF BEING HIT
|
|||
|
|
|||
|
3. DOGFIGHT: INDIVIDUAL CAP FIGHTERS WILL CHOOSE A TARGET AND ATTACK
|
|||
|
IT. IF THE ATTACK FAILS, THE OTHER PLANE MAY ATTACK. THE RATINGS FOR
|
|||
|
DOGFIGHT ABILITY:
|
|||
|
|
|||
|
TORNADO: 4 INTRUDER: 1 BACKFIRE: 1
|
|||
|
FALCON: 5 HARRIER: 3 BADGER: 1
|
|||
|
TOMCAT: 4 FORGER: 2 CUB: 1
|
|||
|
EAGLE: 5 FLOGGER: 4 STARLIFT: 1
|
|||
|
CORSAIR: 2 FENCER: 2
|
|||
|
|
|||
|
HIGHER RATING -> CHANCE OF BEING ENGAGED
|
|||
|
|
|||
|
AAM= SIDEWINDER: +2 POINTS
|
|||
|
AAM= APHID: +1 POINT
|
|||
|
|
|||
|
|
|||
|
4) SHIPS IN TARGET TF'S MAY FIRE SAM'S IF THERE IS NO STANDOFF RANGE
|
|||
|
OR THE MISSLE RANGE IS GREATER THAN THE STANDOFF RANGE. NUMBER OF
|
|||
|
SAM'S FIRED IS DEPENDENT UPON TYPE OF SAM:
|
|||
|
|
|||
|
STANDARD: 4 SA-N-1: 1 SA-N-6: 3
|
|||
|
SEADART: 2 SA-N-3: 2 SA-N-7: 4
|
|||
|
SEASLUG: 1
|
|||
|
|
|||
|
AEGIS CRUISERS, TICONDEROGA, AND TORKTOWN MAY FIRE 8 STANDARD SAM'S,
|
|||
|
THERE IS A 50% CHANCE OF A SHIP NOT FIRING AND SAM'S DURING A STRIKE
|
|||
|
|
|||
|
|
|||
|
5) BOMBERS THAT SURVIVE MAY SHOOT ASM'S
|
|||
|
|
|||
|
6) IF STANDOFF RANGE IS 0, THE BOMBERS WILL BE ATTACKED BY FLAK.
|
|||
|
SURVIVORS WILL BE PERMITTED TO ATTACK.
|
|||
|
|
|||
|
7) THE CHANCE OF A BOMBER BEING SHOT DOWN BY FLAK = TF FLAK STRENGTH+
|
|||
|
TARGETS MISSLE DEFENSE STRENGTH, DIVIDED BY 500. THE TF FLAK STRENGTH
|
|||
|
IS COMBINED AA RATING OF ALL SHIPS IN THE TF. IF THERE ARE MORE THAN
|
|||
|
12 SHIPS IN A TF, THE RATING IS THE AVERAGE OF THE SHIPS.
|
|||
|
|
|||
|
8. CHANCE OF BOMB HITTING TARGET IS AFFECTED BY:
|
|||
|
|
|||
|
A. BOMBER ACCURACY
|
|||
|
B. MAXIMUM SPEED OF TARGET
|
|||
|
C. FLAK INTENSITY
|
|||
|
D. RANGE OF STRIKE
|
|||
|
E. SIZE OF TARGE
|
|||
|
F. RADAR ON BOMBER (NIGHT ONLY)
|
|||
|
|
|||
|
TABLE OF BOMBER ACCURACY/RADAR:
|
|||
|
|
|||
|
TORNADO 14/9 CORSAIR 7/5 FLOGGER 1/4
|
|||
|
FALCON 6/4 INTRUDE 10/8 FENCER 9/7
|
|||
|
TOMCAT 10/8 HARRIER 6/2 BACKFIRE5/5
|
|||
|
EAGLE 10/6 FORGER 3/1 BADGER 3/3
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|