683 lines
31 KiB
Groff
683 lines
31 KiB
Groff
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The Paint Palette
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Drawing in color is done with the aid of what is called the PAINT PALETTE. This
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is called up on the screen by selecting "Paint Palette" from the Goodies menu or
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using OPEN APPLE-A (for "Artist"). The palette is like an artist's tray of
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colors used during painting. The PAINT PALETTE can be kept on the screen as you
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are drawing and can be moved about by dragging on its top black part. It can be
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put away by selecting "Hide Paint Palette" from the Goodies menu, or by clicking
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in its CLOSE BOX. (Clicking on the title of your document at the very top of the
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window also puts the PAINT PALETTE away).
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Selecting A Color
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-----------------
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A COLOR is selected by simply clicking in one of the 48 colored ovals. A check
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mark next to the oval signifies that it has been selected. Also, the selected
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color will appear in the COLOR BOX at the bottom of the screen. All subsequent
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typing or drawing will be displayed in this color. Note that DOUBLE CLICKING a
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colored oval on the PAINT PALETTE will select that color and put the PALETTE
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window away.
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Typing In Colors
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----------------
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The way to type in color is by first selecting one from the PAINT PALETTE just
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prior to typing. You can change the color of existing text by highlighting it
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and then selecting a color. Note that the text will remain highlighted and
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appear in an INVERTED color until you click the mouse to reveal its true color.
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Painting Modes
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--------------
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There are 3 PAINTING MODES. The current MODE will always be checked on the
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Goodies menu. HEAVY PAINT is very simple to understand. Any color you draw with
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will paint directly over any drawings underneath it. WATER COLOR results in
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"mixed" colors when painting over a different color than the currently selected
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drawing color. The drawings below it will often "come through" resulting in
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bizarre combinations of colors. However, the primary purpose of WATER COLOR is
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TO LET THE BLACK SHOW THROUGH. DYE simply paints over any BLACK parts of a
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picture. On an empty screen, a drawing done in DYE will end up being
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transparent, but when you paint over a picture that contains the color BLACK,
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then just let the BLACK portions of the drawing underneath become DYED.
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Hiding Colors
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-------------
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On the Display you will find "Hide Red, Blue, Green or Yellow. Selecting one of
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these will temporarily HIDE that particular color from the screen. The Display
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menu will then change to "Show Red" or "Show Blue", etc. Re-selecting one will
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once again SHOW that color. This is how you can view various colored OVERLAYS.
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Living Color Or Black & White
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-----------------------------
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You can also select "Black & White" from the Display menu in which case the
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entire screen will be displayed in black and white, or shades of gray where
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there are different colors. Selecting "Living COlor" returns the screen back to
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all color again regardless of which colors were previously "hidden".
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"Living Color" therefore SHOWS ALL COLORS, as if you selected them from the menu
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one by one. "Black & White" will override any "Show Colors" and HIDE them all at
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the same time.
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Objects
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When you draw a shape, it becomes what's called an OBJECT. This means it is
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INDEPENDENT from the rest of the document or other OBJECTS.
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Selecting & Changing An Object
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------------------------------
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This is proven by the fact that you can change the size, position or color of an
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OBJECT without disturbing the others. This is done by SELECTING the OBJECT
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(clicking on it with the HAND TOOL). A "marquis" type border will surround the
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OBJECT telling you that it is currently SELECTED, which means you can now do
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various things with the OBJECT.
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An OBJECT'S LINE THICKNESS can be altered by selecting the OBJECT and then
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immediately selecting a different CROSS.
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An OBJECT can be RE-SIZED by holding down the CONTROL key while dragging it with
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the HAND TOOL.
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An OBJECT can also be ROTATED by selecting "Rotate" from the Goodies menu. This
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is ideally used on TRIANGLES to obtain "arrows" of different direction.
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You can change an OBJECT'S COLOR by clicking a different colored oval on the
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PAINT PALETTE. Likewise, the DRAWING MODE for this particular OBJECT can be
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changed by selecting "Heavy Paint", "Water Color", or "Dye" from the Goodies
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menu.
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Selecting Multiple Objects
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--------------------------
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You can select a number of different OBJECTS at the same time by holding down
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the SHIFT key while clicking on them one by one. Each one of the OBJECTS will
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appear with a "marquis" frame.
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These selected OBJECTS will then behave as a GROUP. You can change all their
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COLORS to the same color, as well as change their LINE THICKNESSES or DRAWING
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MODES. You can move ALL of them in unison by holding down the SHIFT key while
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dragging. However, if you try to RE-SIZE any one of them (with the CONTROL key),
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only that one particular OBJECT will be altered since the others will then
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become "de-selected".
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Cut/Copy/Paste With Objects
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Just as you highlighted text and performed Cut, Copy, or Paste, so can you
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select an OBJECT (or multiple OBJECTS with the SHIFT key) and choose Cut or Copy
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from the Edit menu. The copied OBJECT will appear on the Clipboard, replacing
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whatever was there before it. As you'll recall, the Clipboard's contents can be
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viewed as desired by selecting "Show Clipboard".
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When an OBJECT exists on the Clipboard, you can then select "Paste" from the
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Edit menu and the OBJECT will reappear at the top-left corner of the CURRENTLY
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SELECTED REGION. For example, if you Cut an OBJECT from your document, and then
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select a different REGION, the Pasted OBJECT will be placed at the top-left
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position of this REGION -- no matter what Page you are on (or have scrolled to).
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You may, of course, DRAG a Pasted OBJECT away from this position by using the
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HAND TOOL. When you Paste an OBJECT directly on top of another OBJECT, you might
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wish to move it away (using the HAND) in order to expose any "hidden" OBJECTS
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beneath it.
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Regions
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A REGION can be simply defined as "an area". A REGION is usually comprised of a
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"group" of multiple OBJECTS that form a single picture.
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Typing Regions
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The simplest REGION is called the TYPING REGION. When you create a new document,
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a large TYPING REGION is automatically created which essentially "covers" the
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entire document. You don't have to worry about it. You just keep typing and as
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you hit RETURN, the lines of text keep growing and growing.
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Bottomless Regions
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This beginning TYPING REGION is also known as a BOTTOMLESS REGION in that an
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imaginary "rectangle" surrounds the whole document, with no tangible BOTTOM. You
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can virtually type forever downwards. And just as you can keep typing, so can
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you keep drawing and adding OBJECTS into a BOTTOMLESS REGION.
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Boxed Regions
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A BOXED REGION is one that does have a bottom. It is finite to the degree that
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if you were to type in this REGION, you would eventually come to a point where
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you could no longer type, that is, the REGION'S boundaries will restrict the
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typing to the specified dimensions.
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A BOXED REGION is most often used when you want to confine certain OBJECTS
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within a particular area and act on them without disturbing any others. Such is
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the case of a complex drawing that is complete to your satisfaction, and you
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wouldn't want it to be changed. The "set" of OBJECTS can be copied and sent to
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other places on your document, into other REGIONS or even to other documents
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(via the Clipboard, or GraphicWriter Scraps).
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Creating a New Region
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As previously mentioned, a new, "Untitled" document begins with a BOTTOMLESS
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TYPING REGION. To create and define a totally NEW REGION, simply select "New
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Region" from the Regions menu and a default "rectangle" will appear on the
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screen.
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The Object Mode
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REGIONS have 2 different MODES. The OBJECT MODE is fairly straight forward. The
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REGION is simply made up of a collection of OBJECTS brought together to form a
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single picture. You create and draw the OBJECT directly within the REGION.
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The OBJECTS within a REGION can be Cut or Copied. You may also create an OBJECT
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outside the REGION, Copy the OBJECT then Paste it into the selected REGION.
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Therefore, the purpose of a REGION is to "group" OBJECTS together. The REGION
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will then behave as a single entity, which is discussed later. The reasons why
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you would want to use REGIONS will become much more evident under the heading
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"Page Making".
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The Canvas Mode
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The CANVAS MODE is quite different. This is where you draw within the selected
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REGION using the PAINT BRUSH TOOL to do "free hand" drawings. You must
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understand that the drawings performed in the CANVAS MODE are NOT OBJECTS. The
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drawings are nothing more than "dots on the screen". These "dots" CAN NOT BE
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MOVED nor can they be re-sized. They merely form a picture within the REGION and
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have become "blended" into the area. You can, however, draw right over them, or
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erase them by selecting and drawing with "White" paint. You may also Cut or Copy
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an ENTIRE CANVAS REGION and Paste it into another CANVAS REGION, but NEVER into
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an OBJECT REGION.
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IMPORTANT RULE:Once you have selected either the OBJECT MODE or CANVAS MODE and
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have started to draw in the REGION, you may NOT revert to the other MODE while
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working in that REGION.
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Black On White/White On Black
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The "normal" mode for most applications is "Black on White" which means "black
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text on white paper", much like a typewriter, However, GraphicWriter allows you
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to do the reverse by selecting "White on Black" from the Regions menu.
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This ONLY EFFECTS NON-COLORED TEXT and pertains to the ENTIRE REGION. You can
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subsequently paint "over" any part of the REGION. You can revert to the opposite
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by re-selecting the other "inversion" from the Regions menu.
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Selecting & Operating Upon Regions
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----------------------------------
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A REGION becomes selected by holding down the OPEN APPLE key while clicking on
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it with the HAND TOOL. The OPEN APPLE key is necessary so as to distinguish the
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REGIONS from OBJECTS. Upon selection, you can operate on the entire area of the
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REGION at once, such as RE-SIZING it to different dimensions by holding down the
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OPEN APPLE plus the CONTROL key at the same time while "tugging" on the REGION
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with the HAND. Note that by using the SCROLL BARS it is possible to create a
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REGION which is larger than the viewable screen. You would alternately RE-SIZE
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and SCROLL. However, due to memory limitations, a CANVAS REGION may NOT be
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larger than 8 inches wide by 10 inches long.
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You can change the REGION from "Boxed" to "Bottomless", or you may choose to put
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a BORDER around a REGION by selecting "Framed" from the Regions menu. This will
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draw a BOUNDARY FRAME, which can thereafter be removed by selecting "Unframed"/
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Selecting "Show Regions" will allow you to see the positions and sizes of your
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REGIONS in the form of rectangular "frames" on the screen. Thereafter, the
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Regions menu will say "Hide Regions" which will, of course, remove the viewing
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frames.
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Helpful Rules
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The OPEN APPLE key always pertains to REGIONS. If you do NOT use the OPEN APPLE
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key, then you will be acting upon OBJECTS or TEXT.
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The CONTROL key gives you "Control" of a REGION or an OBJECT.
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The HAND is used for SELECTING, MOVING and RE-SIZING both REGIONS and OBJECTS.
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The SHIFT key, while used to select MULTIPLE OBJECTS or TEXT, unfortunately may
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NOT be used to select multiple REGIONS. However, you can Copy OBJECTS within
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REGIONS, or CANVAS pictures, individually into or out of the Clipboard or
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GraphicWriter Scraps and Paste them elsewhere as desired.
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Page Design
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-----------
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For the advanced user or desktop publisher, REGIONS become almost mandatory for
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sophisticated page layout. For example, multiple text columns (required for
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creating a NEWSLETTER) can be defined by laying down REGIONS for these columns.
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You can choose separate colors for the entered text as well as separate
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justifications for each REGION. Changing one REGION will not alter the other. In
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this way, a body of text could be typed in one column with the writing carrying
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over and continuing on in the other column.
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You can create as many columns as you wish, with each REGION having a unique
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size, and you can scatter these REGIONS around a page as well as using multiple
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pages. (See "Page Setup" to learn how you can change the actual page lengths).
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Documents can also be created that are "mixed". An example would be two REGIONS
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of text along with a third REGION dedicated to some artwork drawings.
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Text Plus Graphics
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------------------
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The basic rule to remember when combining text and graphics pictures is that the
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pictures will always "override" the typed text. This is because a drawing is
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really a "painting" and will usually cover-up the text. Of course, a WATER COLOR
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or DYE will change the apparent color of any underlapping text (until you move
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one of these OBJECTS away).
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Typing Over Pictures
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--------------------
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As you are typing, the characters might run under an OBJECT, as the text will
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tend to "disappear". In fact, you might even see a "blank line" across the
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screen during backspacing of text. What this means is that because you are in
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the TYPING MODE at the time, there will be an illusion of parts being "erased".
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You will experience this whenever you are typing and there are pictures that
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"get in the way".
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To review the pictures or text, that is, to see what the document "really" looks
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like, all you have to do is click on the "Update" button at the bottom right
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hand corner of the screen.
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This will show the OBJECTS in their proper and full pictures, in which case if
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any text is underneath them, the OBJECTS will "smother" the text so that the
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text will not be seen. (except for most Water Color and Dye OBJECTS).
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Text Within Regions
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-------------------
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The text entered into a BOTTOMLESS or BOXED REGION can be operated upon with the
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normal editing functions such as cut & paste, highlighting and changing font,
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size, or color, and so forth. However, the REGION can also maintain a set of
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TABS and MARGINS and because of this, the real power of GraphicWriter begins to
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be noticed.
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When we create a NEW REGION, the MARGINS are set, as a default, to the left and
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right boundaries of the REGION.
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You'll recall the rule that the RULER you see is for the current paragraph.
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Well, in this case it's our REGION! As with any paragraph, dragging the RIGHT
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MARGIN MARK to a new setting will alter the text within that REGION.
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Mixing Text And Graphics
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------------------------
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You can also combine GRAPHICS pictures within the same REGION containing TEXT.
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For example, if you had a drawing in one REGION, and typed a "label" in a
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separate REGION just below the drawing, then if you wanted to move both the
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drawing and label to another position on the page (or to another page), you
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would have to move them individually. However, the correct way to do this is to
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COMBINE them all into one single REGION, making this unit much easier to work
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with.
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Cut-Copy-Paste
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--------------
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You can use Cut, Copy or Paste on any TEXT within the OBJECT REGIONS. The TEXT
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is called REAL TEXT in that it is considered to be "loose" and movable. This is
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best understood when you think of each REGION as being miniature "documents"
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within themselves. You can take the text from one REGION and Paste it into
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another.
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Overlays
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--------
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An OVERLAY is the term used for when you "mask" an OBJECT or a REGION by placing
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a WATER COLOR or a DYE OBJECT directly over it. (Of course, using HEAVY PAINT
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will cover an OBJECT or REGION completely).
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Through the use of the "typing fields" and OVERLAYS sophisticated artwork can be
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obtained. Keep in mind as well that when your creative ideas come to life in the
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form of a really good drawing, make Copies of them for safe-keeping.
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Layouts
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-------
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You'll recall that "Show Full Page" can be selected from the Page menu in order
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to view a miniature representation of the PAGE on which you are currently
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working. This process proves very valuable when applied to Page Making.
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Using "Show Full Page"
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----------------------
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When brought up on the screen, Show Full Page presents for your inspection the
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"overall view" of a document Page. Lines of TEXT in this window will be
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displayed as "waves". The window represents a single page, about 8 1/2 inches
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across (the "viewable" section of the document window, which will be just a
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portion of a wider document) and you can view different pages by first scrolling
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to them prior to selecting "Show Full Page".
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Rearranging The Layouts
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-----------------------
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One of the best usages for Show Full Page is that, by using the HAND, you can
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actually drag and maneuver the OBJECTS or REGIONS about the page. In this way,
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Page Making becomes much easier to accomplish. The OBJECTS or REGIONS can also
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|||
|
be Cut, Copied, or Pasted directly on the window (or into the Scrapboard). An
|
|||
|
other process that you can perform on the "regular" document window with an
|
|||
|
OBJECT or REGION can also be done on Show Full Page. The only function you can
|
|||
|
NOT do is to RE-SIZE an OBJECT or REGION during Show Full Page.
|
|||
|
|
|||
|
Templates
|
|||
|
---------
|
|||
|
|
|||
|
A template is the term used for a document which serves as a "model" that can be
|
|||
|
used to create similar type documents. This is so you don't have to keep
|
|||
|
creating the same drawings or layouts over and over.
|
|||
|
|
|||
|
Creating A Template
|
|||
|
-------------------
|
|||
|
|
|||
|
It is very easy to create a TEMPLATE. All you do is perform your drawings and
|
|||
|
then Save it back to the disk. For example, a document that has a logo at the
|
|||
|
top can be used as Letterhead stationery. Then, you open up this TEMPLATE and
|
|||
|
begin typing a letter. When ready to save this new document you MUST select
|
|||
|
"Save As..." from the File menu. This allows you to save the document to a new
|
|||
|
file with a different name. But take caution: Should you use "Save Document" to
|
|||
|
save it, you'll be saving the TEMPLATE itself! The TEMPLATE will still have the
|
|||
|
typing on it and therefore become "ruined"!
|
|||
|
|
|||
|
Examples Of Templates
|
|||
|
---------------------
|
|||
|
|
|||
|
The main reason for creating TEMPLATES is to avoid doing extra work. When you
|
|||
|
create a document or a report containing numerous REGIONS all carefully laid
|
|||
|
out, or sophisticated drawings, or special areas of the document set aside for
|
|||
|
graphs, etc, then stashing this "raw" document aside will allow you to use it
|
|||
|
again.
|
|||
|
|
|||
|
Of course, if the ONLY difference amongst your documents is the actual text you
|
|||
|
type in the REGIONS, then you could always bring up one of them, highlight the
|
|||
|
text and Cut it out, then begin typing anew.
|
|||
|
|
|||
|
It is also a very wise thing to set aside a FOLDER on the disk for special
|
|||
|
drawings, artwork, laid out REGIONS and so forth. The extra time spent in
|
|||
|
creating TEMPLATES and FOLDERS may well prove worth it.
|
|||
|
|
|||
|
GraphicWriter Scraps
|
|||
|
--------------------
|
|||
|
|
|||
|
GraphicWriter Scraps is a collection of sample drawings combined together within
|
|||
|
a second Clipboard. This Scrapboard, as it is often called, can be brought up on
|
|||
|
the screen by selecting "GraphicWriter Scraps" under the Apple menu.
|
|||
|
|
|||
|
A picture in this Scrapboard is like a "frame on film", The number of the
|
|||
|
picture is shown along with the total number of pictures (1 of 4, etc). You can
|
|||
|
move through the series of "frames" in the usual manner of clicking on the
|
|||
|
arrows to scroll up or down, or by clicking in the scroll bar, or by dragging
|
|||
|
the scroll "thumb".
|
|||
|
|
|||
|
A picture can be Cut ot Copied (by using the Edit menu) from your document and
|
|||
|
into the Scrapboard, or a picture can be Cut or Copied from the Scrapboard and
|
|||
|
then pasted into your document.
|
|||
|
|
|||
|
There is an important rule to remember which is called the FRONT WINDOW. If the
|
|||
|
Scraps window is the front most window at the time, the editing functions (cut,
|
|||
|
Copy or Paste) apple ONLY to the Scraps window and NOT the document. When you
|
|||
|
CLOSE the Scraps window (or click on the document window), then the document
|
|||
|
itself becomes the FRONT WINDOW and all editing functions behave as usual upon
|
|||
|
the document.
|
|||
|
|
|||
|
You can store various pictures of your choice into the GraphicWriter Scraps so
|
|||
|
that all of your documents can access and share them.
|
|||
|
|
|||
|
Page Setup
|
|||
|
----------
|
|||
|
|
|||
|
Printing your document is accomplished by first selecting "Page Setup" from the
|
|||
|
File menu. Upon doing so you will be presented with the Page Setup Window. The
|
|||
|
Page Setup Window allows you to choose various ways of printing. You may bring
|
|||
|
up this window at any time to "set" the parameters. However, there may be times
|
|||
|
when you'll want to make changes to these parameters just prior to printing
|
|||
|
special documents.
|
|||
|
|
|||
|
PRINTER represents the type of printer you will be using. You can choose the
|
|||
|
ImageWriter, the ImageWriter II (which can print in colors), the LaserWriter, or
|
|||
|
a Daisywheel type printer. (The latter can only print in DRAFT). To select a
|
|||
|
printer, simply click in one of the "radio" buttons.
|
|||
|
|
|||
|
QUALITY represents the type of printing you want to use. The DRAFT button
|
|||
|
signifies that you want to print the TEXT ONLY. This, of course, means that NONE
|
|||
|
of your graphics drawings will be printed nor will the TEXT be able to be
|
|||
|
printed in the different fonts, sizes, or styles (except bold and underline).
|
|||
|
This printing mode is used most often for business letters and reports.
|
|||
|
|
|||
|
STANDARD represents the normal mode for printing graphics. This mode does allow
|
|||
|
the fonts, sizes, and styles of your text to be printed. HIGH QUALITY mode is a
|
|||
|
"double-pass" graphics printing which results in a much sharper picture than
|
|||
|
with STANDARD (although this takes longer to accomplish). NOTE:At this time the
|
|||
|
routines are NOT included for HIGH QUALITY for the IMAGEWRITER II and no
|
|||
|
printing from the LASERWRITER. These will be included in GraphicWriter at a
|
|||
|
latter time when Apple makes the routines available to the developers.
|
|||
|
|
|||
|
PAPER is for setting the paper length of each PAGE of your document. Note that
|
|||
|
you can control this length while you are creating a document. The Page Number
|
|||
|
on the screen, as well as Page Breaks, will be affected by this length. US
|
|||
|
Letter is you normal 8 1/2 by 11 inches while US Legal is 8 1/2 by 14. A4 stands
|
|||
|
for the common European size. Computer represents paper that is 15 inches wide.
|
|||
|
Note that you can only print 15 inches wide PROVIDED you are using the Wide
|
|||
|
ImageWriter.
|
|||
|
|
|||
|
PAGE NUMBERS, HEADERS and FOOTERS are selected individually by clicking in their
|
|||
|
respective "boxes" (until a check appears). These are additional functions which
|
|||
|
allow you to print the Page Number, Header or Footer for each page during the
|
|||
|
actual printing. Clicking a checked box a second time will "un-check" it.
|
|||
|
|
|||
|
Clicking the "OK" button will accept the parameters, saving them for future
|
|||
|
printing, and then return you back to your document. Clicking "Cancel" will
|
|||
|
return you back to your document WITHOUT saving any changes you may have made to
|
|||
|
the parameters.
|
|||
|
|
|||
|
IMPORTANT NOTE: These Page Setup parameters are always saved uniquely for each
|
|||
|
document. You can therefore have many different documents, all with separate
|
|||
|
settings.
|
|||
|
|
|||
|
Should your printing not quite come out as desired, then abort the printing and
|
|||
|
bring up the Page Setup window, select the appropriate option, then continue
|
|||
|
printing.
|
|||
|
|
|||
|
Print Setup
|
|||
|
-----------
|
|||
|
|
|||
|
After assuring the Page Setup parameters are satisfactory, the very next step
|
|||
|
towards printing is to select "Print Setup" from the file menu. Upon doing so
|
|||
|
you will be presented with the Print Setup Window.
|
|||
|
|
|||
|
The COLORS boxes allow you to choose which of the main COLORS you would like
|
|||
|
included in your printing. You choose a color by clicking in its box (until it
|
|||
|
becomes checked). You can de-select (un-check) a COLOR by clicking the box a
|
|||
|
second time. If a COLOR is not checked, then it will be excluded from the final
|
|||
|
printing. In this way it is possible to print COLORED OVERLAYS by printing your
|
|||
|
document a number of times. Each time you can print by selecting different
|
|||
|
combinations of added or removed colors.
|
|||
|
|
|||
|
SCREEN TONES represent the degree of "screening" to be done during printing.
|
|||
|
This is as if a screen or "grid" of a specific DOT DENSITY was laid over the
|
|||
|
document, allowing only certain TINTS to show through. This is measured by the
|
|||
|
percentage of SOLID BLACK.
|
|||
|
|
|||
|
FORM FEED is your normal type of paper feed where the printer sends the
|
|||
|
specially prepared form paper on through during printing. CUT SHEET is where YOU
|
|||
|
manually feed each sheet of paper during printing, one by one when asked to do
|
|||
|
so.
|
|||
|
|
|||
|
The number of COPIES you wish to print can be entered by editing the COPIES box.
|
|||
|
|
|||
|
Clicking "Cancel" returns you back to your document WITHOUT saving any changes
|
|||
|
to the Print Setup parameters.
|
|||
|
|
|||
|
Clicking the "START" button will save the current parameters and begins printing
|
|||
|
according to all of the parameters from both the Page Setup and Print Setup
|
|||
|
windows.
|
|||
|
|
|||
|
You can ABORT the actual printing by pressing OPEN APPLE-PERIOD.
|
|||
|
|
|||
|
Remember, these Print Setup parameters are saved uniquely for each document.
|
|||
|
|
|||
|
Bitmap Files
|
|||
|
------------
|
|||
|
|
|||
|
Certain video scanning devices that DIGITIZE images (translate real life
|
|||
|
pictures into patterns a computer can recognize) have the capability of creating
|
|||
|
a disk file that, when loaded into the computer's screen memory, will display
|
|||
|
the digitized picture. Such files are called BITMAP FILES. Essentially, they
|
|||
|
contain BITS ("dots") that constitute a graphic picture for the Apple IIGS.
|
|||
|
GraphicWriter has the capability of importing these BITMAP FILES provided they
|
|||
|
have been generated from HIGH RESOLUTION graphics. For the GS this is 640 PIXELS
|
|||
|
("dots") per line with 200 lines per screen.
|
|||
|
|
|||
|
To Import A Bitmap File
|
|||
|
-----------------------
|
|||
|
|
|||
|
1)SELECT or create a CANVAS REGION (you can only import a Bitmap File into a
|
|||
|
CANVAS REGION).
|
|||
|
|
|||
|
2)Select "Import Bitmap File" from the Goodies menu.
|
|||
|
|
|||
|
3)A standard file selection list window will be displayed. Select the file you
|
|||
|
wish to import.
|
|||
|
|
|||
|
A standard Bitmap File contains 32,000 characters which comprises an entire
|
|||
|
single GS screen in the High Resolution mode. The initial size of you CANVAS
|
|||
|
REGION is unimportant. The entire 640 X 200 matrix of "dots" is imported into
|
|||
|
memory. A smaller CANVAS REGION can be "Stretched" in size in order to see more
|
|||
|
of the imported picture.
|
|||
|
|
|||
|
Exporting Bitmap FIles
|
|||
|
----------------------
|
|||
|
|
|||
|
It is also possible to EXPORT a Bitmap Do;e from GraphicWriter to another
|
|||
|
program or device (providing, of course, they have the capability of "excepting"
|
|||
|
such a file). To do this, simply SELECT a CANVAS REGION and then select "Export
|
|||
|
Bitmap Files" from the Goodies menu. As usual, you will be asked to enter a new
|
|||
|
name for the file just prior to saving it.
|
|||
|
|
|||
|
NOTE:Since Bitmap Files require large amounts of disk space, it is NOT advisable
|
|||
|
to use "Import" or "Export" just to transfer pictures between GraphicWriter
|
|||
|
documents. Instead, use either Cut/Copy/Paste or GraphicWriter Scraps.
|
|||
|
|
|||
|
The Master Palette
|
|||
|
------------------
|
|||
|
|
|||
|
Since GraphicWriter uses "Super Hi-Res" graphics, there are certain restrictions
|
|||
|
applied to the selection of COLORS. In the "Super Hi-Res" mode, the GS can only
|
|||
|
display FOUR unique colors per screen line, and although this restricts the
|
|||
|
solid color spectrum, it is a necessary trade-off for good quality graphics or
|
|||
|
word processing.
|
|||
|
|
|||
|
GraphicWriter behaves like it uses more than FOUR COLORS by employing a
|
|||
|
technique known as DITHERING. This method, commonly used in the printing
|
|||
|
industry, blends the different colored "dots" into PATTERNS that give the
|
|||
|
appearance of different hues and shades. For example, the color PURPLE is
|
|||
|
created by displaying alternate RED and BLUE dots. ORANGE is created with YELLOW
|
|||
|
and RED dots, and so forth.
|
|||
|
|
|||
|
Changing the Master Palette
|
|||
|
---------------------------
|
|||
|
|
|||
|
There may be times when SOLID COLORS will be preferred over DITHERED COLORS. For
|
|||
|
example, one might be designing a layout which will only have one or two colors
|
|||
|
for the camera-ready artwork at the printing press. In this case, the
|
|||
|
restriction to four colors (where WHITE and BLACK are two of them) is more
|
|||
|
desirable since solid, undithered colors are preferred.
|
|||
|
|
|||
|
By selecting "Set Master Palette" from the Display menu, the Set Master Palette
|
|||
|
Window will be presented. If you select "Dithered", colors will be displayed on
|
|||
|
your document using the DITHERING technique (described above). Note that the
|
|||
|
color selections have no meaning when Dithering is selected.
|
|||
|
|
|||
|
By selecting "Solid Colors", your document will be displayed using FOUR
|
|||
|
NON-DITHERED COLORS. White and Black are always chosen for two of the four
|
|||
|
colors as White is necessary for "background" and Black is necessary for
|
|||
|
"outlines". But, you can choose, Red, Blue, Green, or a combination of all three
|
|||
|
for the remaining two colors.
|
|||
|
|
|||
|
Red, Blue and Green are offered as choices that represent the actual colored
|
|||
|
"beams" that reflect on your monitor. By selecting different combinations, you
|
|||
|
can obtain the following sold colors. (Note:An X means the color box is checked
|
|||
|
while "O "means it is un-checked):
|
|||
|
|
|||
|
|
|||
|
Solid Color Table
|
|||
|
|
|||
|
RED BLUE GREEN SOLID COLOR RESULT
|
|||
|
--- ---- ----- ------------------
|
|||
|
X O O RED
|
|||
|
O X O BLUE
|
|||
|
O O X GREEN
|
|||
|
X X O VIOLET
|
|||
|
O X X TURQUOISE
|
|||
|
X O X YELLOW
|
|||
|
X X X WHITE
|
|||
|
O O O BLACK
|
|||
|
|
|||
|
Colored Printing
|
|||
|
----------------
|
|||
|
|
|||
|
GraphicWriter Version 1.0 supports the Apple ImageWriter and ImageWriter II
|
|||
|
printers, as well as some Daisywheel "letter quality" printers (which can only
|
|||
|
print TEXT). The LaserWriter will be supported pending Apple COmputer's release
|
|||
|
of the actual LaserWriter driver software. The same holds true for the High
|
|||
|
Quality printer drivers for the ImageWriter II.
|
|||
|
|
|||
|
Of these printers, only the ImageWriter II is capable of printing in COLOR.
|
|||
|
Printing colored documents to a "Black and white" device requires some
|
|||
|
discussion:
|
|||
|
|
|||
|
How Colors Will Print
|
|||
|
---------------------
|
|||
|
|
|||
|
You can determine the exact way GraphicWriter will print colors to various
|
|||
|
printers by understanding three general rules:
|
|||
|
|
|||
|
1) If the selected print device is the ImageWriter II, the document is printed
|
|||
|
with the identical colored patterns as shown on the GS screen. 2) If the
|
|||
|
selected print device is the ImageWriter or LaserWriter, colors will print in
|
|||
|
Black and White patterns as follows.
|
|||
|
|
|||
|
A) If DITHERED is selected for the Master Palette, colors will be represented by
|
|||
|
various shades of gray, depending upon the original colors' relative lightness
|
|||
|
and darkness.
|
|||
|
|
|||
|
B) If SOLID COLORS is selected for the Master Palette, then all solid colors are
|
|||
|
printed as solid Black and patterned colors are printed as Black Dots. 3)If
|
|||
|
SCREEN TONES has been selected (from Print Setup), only the SOLID colors are
|
|||
|
affected. If DITHERED is selected for the Master Palette, then only Black is
|
|||
|
affected, whereas if SOLID COLORS is selected, then Black and ALL SOLID COLORS
|
|||
|
will be affected by the SCREEN TONE selection.
|
|||
|
|
|||
|
Color Separation
|
|||
|
----------------
|
|||
|
|
|||
|
GraphicWriter is an excellent tool for preparing multi-colored copy for
|
|||
|
printing. However, it's important to plan your document in advance, keeping in
|
|||
|
mind the various methods for printing, in order to achieve the desired results.
|
|||
|
|
|||
|
For example, if you are going to design a two or three colored promotional
|
|||
|
piece, it is best to force the Master Palette into SOLID COLORS. Then, you would
|
|||
|
print each OVERLAY one at a time. By selecting one of the colors from the Print
|
|||
|
Setup parameters (and remember Black is a color), only those specific colored
|
|||
|
portions of the artwork document will be printed in SOLID BLACK which is exactly
|
|||
|
what is required for your camera-ready copy.
|
|||
|
|
|||
|
Daisywheel Printing
|
|||
|
-------------------
|
|||
|
|
|||
|
A Daisywheel printer, of course, can only print TEXT characters and only in
|
|||
|
black and white. The printer's "wheel" (which is nothing more than a metal ball
|
|||
|
with an engraved alphabet) strikes a ribbon to print a character. It is
|
|||
|
therefore virtually impossible to print any type of graphic "dots". However,
|
|||
|
Style variations of BOLD and UNDERLINE are supported.
|
|||
|
|
|||
|
-END-
|
|||
|
|