157 lines
6.0 KiB
Plaintext
157 lines
6.0 KiB
Plaintext
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Gauntlet Instructions:
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Heroes:
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=-=-=-=
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Thor the Warrior
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================
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Armor: Tough Skin (eliminates 20% of damage)
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Shot Power: Excellent (twice the normal power)
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Hand to Hand: Excellent (battle axe can destroy generators)
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Magic Power: Poor (damages most monsters and no generators)
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Thyra the Valkyrie
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==================
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Armor: Shield (eliminates 30% of damage)
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Shot Power: Poor
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Hand to Hand: Good (sword, can destroy generators)
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Magic Power: Moderate (damages most monsters and generators)
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Merlin the Wizard
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=================
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Armor: None
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Shot Power: Good
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Hand to Hand: Poor (bare hands cannot destroy generators)
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Magic Power: Excellent (destroys all monsters and generators)
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Questor the Elf
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===============
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Armor: Leather (eliminates 10% of damage)
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Shot Power: Poor
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Hand to Hand: Moderate (dagger cannot destroy generators)
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Magic Power: Very good (destroys almost all monsters and generators)
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The Goal:
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=-=-=-=-=
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The goal is for one or two adventurers to survive the perils of the dungeon
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while collecting valuables and destroying evil creatures. Each level is
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determined by your health score, which will go up and down as you progress thru
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the levels.
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The Villains:
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=-=-=-=-=-=-=
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Scattered throughout the depths of the dungeon you will find Monster Generators.
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Creatures spew forth from these generators at regular intervals. Each generator
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creates a specific type of villain. There are three generator levels, creating
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monsters from merely strong to awesomely deadly. You can destroy the generators
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by shooting them or, for the tougher heroes, by pounding them into rubble or by
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using magic.
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The monsters come in three levels of toughness (except death, more on him
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later). A level one ghost will take one hit to destroy, while a level three
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demon will take three hits to destroy.
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Ghosts: Stay away from ghosts. They will only hit once then disappear. That
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one hit can hurt a lot, so shoot them don't run into them.
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Grunts: Grunts will immediately move up and attack you with their clubs. Either
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fight them hand to hand or shoot them from the distance.
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Demons: Demons will shoot fire balls at you from the distance, and they will
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bite fiercely when they get in range. The fireballs are far more harmful than
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their bite. Fight them hand to hand or shoot them.
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Lobbers: Lobbers attack by throwing rocks over the tops of dungeon walls. They
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run away so if you intend to fight them you have to corner them.
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Sorcerers: Sorcerers can disappear while moving. They will attack evasively by
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flickering in and out of sight. They are immune to attack when invisible.
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Fight them hand to hand or shoot them.
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Death: The Dark Prince drains health from you. He will steal up to 200 points
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from you and then die. Death cannot be killed by any weapon except magic.
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Dungeons:
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The dungeons are filled with a variety of objects...some good some evil. You
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should collect the good ones and avoid the evil ones. Here are a few pointers
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to help you tell the difference.
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Potions: Poisons grant magical powers to those who know how to use them. When a
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potion is collected and used, all the monsters on the screen will be affected by
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the proportion to the magical power of the hero wielding the potion. Some
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potions. Some potions can be activated by a shot, but the effect is not as
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great.
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Special Potions: These are just like regular potions when they are shot, but if
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they are collected, they give special bonuses to the player.
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Food: Plates of cold food increase both your health and your score by 100
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points.
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Cider: Cider is the same as food, except it can be destroyed by a careless shot.
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Poison: Looks a lot like cider, but it takes one special power and 100 points of
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health when consumed.
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Keys: Score 100 points for collecting each key. Keys are used to open doors.
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Treasure: Treasure chests are worth 100 points each.
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Amulet: A magical device that confers invisibility for a short time.
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Walls: Most walls are impenetrable, but some of the older ones can be crumbled
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by multiple shot.
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Traps: Glowing floor patterns that make some walls disappear
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Transporters: These powerful devices transport you to the nearest visible
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transporter. If there are several within the same distance then one is chosen
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at random. There are ways to influence the direction of travel if you can find
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them.
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Exits: These labeled holes lead down to specified level. If you do nothing for
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30 seconds, then all walls will disappear, freeing all monsters. After another
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30 seconds (if you avoid and combat) the walls turn into exits.
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When you use an exit, there is a chance that you will end up in a treasure room.
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Collect all the valuables you can and escape within the time limit for bonus
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points. No score will be awarded if you do not escape.
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In general, players are immune to each others shots, but in some portions of the
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dungeon, they may be stunned or injured by careless fellow adventures.
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Keyboard Control:
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=-=-=-=-=-=-=-=-=
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Player one: The right Apple key is your fire button. Return may also be used as
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a fire button. The following keys define movement.
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[U] Up Left [I] Up [O] Up Right
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[J] Left [L] Right
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[N] Down Left [M] Down [.] Down Right
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The arrow keys may also be used to move player ones character.
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Player two: The left Apple key is your fire button. Use the D button to fire if
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player one is using a joystick. The following keys define movement.
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[W] Up Left [E] Up [R] Up Right
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[S] Left [F] Right
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[Z] Down Left [X] Down [C] Down Right
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Reminders:
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=-=-=-=-=-=
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Hold the fire button to shoot.
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Release to fire button to move.
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Shoot the generators to destroy them.
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Move toward monsters for hand to hand combat.
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Hand to hand combat score more points than shooting.
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Food increases scores by 100 points.
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Poisoned food looks a little different than regular food.
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Treasure is worth 100 points
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Team play gives the best chance for survival
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Avoid death unless you have a potion and someone who can use it effectively
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Cooperate in treasure rooms
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END OF INSTRUCTIONS
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