389 lines
10 KiB
Plaintext
389 lines
10 KiB
Plaintext
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*-* DRAGONWORLD DOCS *-*
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BY: THE WAREZIRD
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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NEWDATA
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Type NEWDATA to see anything that was
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added to the game since the docs were
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written.
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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KEYBOARD/JOYSTICK
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Type KEYBOARD or JOYSTICK (default =
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keyboard). You can change anytime
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during the game with the same commands.
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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PICTURESON/PICTURESOFF
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At the start or anytime during the game
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type PICTURESOFF to turn off the
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graphics display and PICTURESON to turn
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the graphics back on (default=on).
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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CREATE
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Type CREATE anytime to create a save
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game disk. If you have 1 drive, insert
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a blank disk when prompted. If you have
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2 drives, put your blank in drive 2.
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Enter 2. The disk in drive 2 will be
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initialized. (Remember this wipes all
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data off your disk.)
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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SAVE
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Whenever you want to save your game
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type SAVE and then insert your save
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disk when prompted and enter 1 if it's
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in drive 1 or 2 if it's in drive 2.
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Now you can select a # of the position
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you want to save the game in (or save
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over a previous save) and enter a name
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for your save of up to 10 characters.
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When done, remove the save disk and put
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the game disk back if using 1 drive.
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With 2 drives the game will start up
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when done saving.
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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RESTORE
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At the start of a game, during the game
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or when you're asked Do you want to
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play again? enter RESTORE to load a
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saved game and follow the prompts.
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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RESTART/QUIT
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Enter RESTART anytime to return to the
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beginning of the quest.
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Type QUIT to just end the game.
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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ACTION
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To practice any of the 3 action games
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that you'll have to play during your
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adventure type ACTION at any time.
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(Your place or status in the adventure
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won't be effected by playing the games)
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Use Joystick or the Keyboard controls
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are- I/J/K/M and SPACE to fire.
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1] BOGS AND BATS - Avoid the fireballs
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and swooping bats and shoot all bats
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except the largest bat at the end-it
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will carry you to safety.
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2] MAZE OF MADNESS - Cross the
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labyrinth of pitfalls and corridors.
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If you fall over a cliff you have to
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start again. The ladders slant in one
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of 2 directions and may disappear at
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any time.
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3] DRAGONSTONES - is played to win
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money. You win Talmas by selecting
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stones of the right color. To gamble,
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pay 15 talmas or get credit for that
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amount from the proprietor. There are
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4 levels of play. At each level there
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will be 2 colors of stones, one winning
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the other losing. The object is to get
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all the stones of one color to win
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talmas. If you get all the stones of
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the losing color and then catch the
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stone of the small dragon flying across
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the screen you'll win talmas.
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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REPLENISHING FUNDS
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When you list your inventory, you'll
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see how many talmas you have left to
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spend. You can visit the Gaming House
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in the Bazaar to play Dragonstones and
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play the game as often and as long as
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desired.
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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THE DRAGONPEARL & SPECIAL POWERS
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Up to 5 times during your adventure you
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can use the Dragonpearl.
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The Dragonpearl is a opalescent stone
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that contains the memory & perceptions
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of the Last Dragon & those that came
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before him. The holder of the Dragon-
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pearl possesses great power, including
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the ability to be restored from the
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dead. Enter DP to use the Dragonpearl.
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The quest will be resumed in a
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different, safer place. Also, seek
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Hawkwind at his home early in the
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adventure; his help will be invaluable.
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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THE LANGUAGE OF SIMBALA
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Your commands should always start with
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a verb and be followed by a noun.
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Multiple nouns may be separated from
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each other by means of a comma or and,
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such as:
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TAKE THE AXE AND THE SWORD.
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TAKE THE AXE, THE SWORD, AND THE BOX.
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TAKE THE AXE, SWORD, AND BOX.
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TAKE AXE, SWORD, BOX.
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(It's not necessary to end with period)
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Several actions may be included in one
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command, but they must be separated by
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a comma or the word THEN. If, in a
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string of actions, a noun is repeated,
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the noun may be replaced with IT. For
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example:
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TAKE THE BOOD THEN READ IT.
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TAKE THE BOOK, OPEN IT, THEN READ IT.
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OPEN THE BOX AND THE POUCH, THEN CLOSE
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THE DOOR.
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TAKE ALL
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will result in all articles being taken
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Instructions should be specific. HIT
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THE NAIL may elicit the response WITH
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WHAT? The complete command would be:
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HIT THE NAIL WITH THE HAMMER.
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The instructions for complicated tasks
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should be entered in logical order. For
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example, you can't sail the boat with-
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out first saying UNTIE ROPE...but if
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you untie the rope before you enter the
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boat, it will drift away.
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To speak to another person enter:
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TALK <name> or ASK <name>
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If a person or creature speaks to you
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start your answer with the word SAY
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such as SAY NO (quotes aren't needed)
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To get information say- ASK ABOUT <the
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topic>. When you need Hawkwind's help
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enter ASK HAWKWIND or TALK TO HAWKWIND.
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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*-*-*-*-*-*
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- VERBS -
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*-*-*-*-*-*
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CATCH DECIPHER GO OPEN
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YELL DESCEND GREET ORDER
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AGREE DESTROY GUARD PAY
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AID DIG HACK PICK
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ANSWER DISEMBARK HANG PLACE
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APPLY DISMOUNT HELP PLAY
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ARGUE DIVE HIT POUR
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ASCEND DON HOLD PRESENT
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ASK DRAG HOOK PRY
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ATTACK DRINK HUG PULL
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BASH DROP HURT PURCHASE
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BEND EAT HURTLE PUSH
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BIDE EMBRACE INSERT PUT
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BITE EMPTY INSPECT RAISE
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BLOW ENTER INVENTORY,INV,I READ
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BOARD ESCAPE ENVOKE REFUSE
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BORROW EXAMINE,EX JUMP RELEASE
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BREAK EXIT KISS REMOVE
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BREATH EXPLORE KNOCK REPAIR
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BREATHE EXTINGUISH LAND REPAY
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BRIBE FANDORA LASH RESCUE
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BURN FASTEN LASSO RETURN
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BUY FEAR LAUGH REVERSE
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CALL FEED LAUNCH RIDE
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CARRY FIGHT LEAP RING
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CHASE FISH LEAVE ROPE
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CHOOSE FIT LIFT RUN
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CLAW FIX LIGHT SAY
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CLIMB FLAG LOAN SCRAMBLE
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CLOSE FLAME LOOK SEND
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COMFORT FLEE LOVE SET
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CONSOLE FLY LOWER SHATTER
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CONSULT FOLLOW MAKE SHOUT
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CONTINUE FREE MOUNT SHOW
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COOK GET MOVE SIGNAL
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COUNT GIVE OFFER SIT
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CRAWL SLIDE SMASH SOOTHE
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SPEAK SPREAD SPRINKLE STAND
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START STEAL SURROUNDINGS, SURR
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SWIM SWING TAKE TALK
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TASTE TELL THANK THROW
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TIE TOPPLE TOSS TOUCH
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TURN UNFASTEN UNFOLD UNFURL
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UNHOOK UNLOCK UNMOOR UNTIE
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USE WAIT WAVE WEAR
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WET
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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*-*-*-*-*
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- NOUNS -
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*-*-*-*-*
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ALEMBIC ALCHEMIST ALYN AMBER
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ARM ARMOR ARMORER ARROWS
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ARTWORK ASSASSIN(S)('S) AXE
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BACK BAR(S) BEACH BEAR
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BEGGAR BELONGINGS BELL(S) BLACKSTAR
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BOARD BOULDER BOOK(S) BOAT
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BOX(ES) BRANCH BREAK BREATHS
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BRIBE BUSH(ES) CAGE CASTLE
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CAULDRON CENTOTAPH CHAIN CHAMBER
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CHEST CHUTE CITY CLIFFS
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CLOAK(S) COLDRAKE CONCH COVER
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COWL(S) CORRUNDUM CRAFT CRYPT
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CRYSTAL CUPOLA CURE DAGGER
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DAZIKAR DEPTHS DIAMOND DOOR(S)
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DOORWAY DRAGONBANE DRAGON DUKE
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STEAL SURROUNDINGS, SU
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DRAGONSBLOOD DRAGONSCALE ENCYCLOPEDIA
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ELIXIR EPHRION FINGERS FIRE
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FLAME(S) FIREPLACE FLUTE FOREST
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FURNACE FORK,TUNING GAG GATES
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GEMS GIRL GLASS GRAFFITI
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GROOM GRUNTING GUARD(S) HAMMER
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HAND HAWKWIND HAWK HELP
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HER HIM HOLE HOOK
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HORN INVENTORY HORSE(S) ISLAND
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ISLET IVORY JADE JEWEL(S)
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KANDESH KEY KILN KNOCKER
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KULN LADDER LEAVES LIGHT
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LIVER LOAN LOCK LOGS
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MAN MAGNIFIER MAP MENU
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MOAT MIRROR(S) MONARCH MONEY
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MONKEY MOONCRYSTAL MONSTER MOSAIC
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NOISES OAR(S) OCEAN OINTMENT
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PALACE PADDLE(S)
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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*-*-*-*-*-*-*
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- WORD LIST -
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*-*-*-*-*-*-*
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PASSAGE PATE PATTERN PAYMENT
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PEOPLE PHILOSOPHER(S) PHYSICIAN
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PIECE(S) PIT PLACE PLANK
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PLAQUE PLATFORM POD(S) POT
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POTION POSSESSION(S) POUCH
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PRINCE RAFT RAYAN RING
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ROCK ROOM ROPE(S) ROWBOAT
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SAIL(S) SALVE SCALE SEA
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SEAT SENTRY(IES) SHAFTS SHELL
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SHIP SHORE SKELETON SKIFF
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SKYLIGHT SOOTHSAYER SMOKE SOUND
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SPIKES STABLE(S) SPLINT STAIRS
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STAIRWAY STAIRWELL STARSWORD
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STATUE STONE(S) STUFF STUMP
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SWIM SUPPLIES SWORD TABLE
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TABLET TAILOR TALMA(S) TANIUM
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TANNA TANGLEWEED TASRAN THALOS
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THIEF THIEVES THINGS THRONE
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TOOTH TITANIUM TOPAZ TORCH
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TRAPDOOR TOMALION TREE TURRET
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VADOS TUNING FORK VAULT VINES
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VOLCANO UNDERBRUSH VISOR VOLUME
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WALL WARRIOR WATER WATERFALL
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WEEDS WEALDSMAN WHEEL WINDSHIP
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WINE WINDRIDERS WINESKIN WOLF('S)
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WOMAN WOOD XYLOPHONE
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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*-*-*-*-*-*-*-*
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- DIRECTIONS -
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*-*-*-*-*-*-*-*
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IN / OUT
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UP / DOWN
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NORTH, N / SOUTH, S
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EAST, E / WEST, W
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NORTHEAST, NE / NORTHWEST, NW
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SOUTHEAST, SE / SOUTHWEST, SW
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SWIMMING
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THROUGH
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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*-*-*-*-*-*-*-*-*
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- MISCELLANEOUS -
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*-*-*-*-*-*-*-*-*
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AND
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BACK
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BUT
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EMBOSSED
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LARGE
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LOCKED
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NO
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SLOPING
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SMALL
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SONG & DANCE (S&D)
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STEEP
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THEN
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UNTITLED
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WHILE
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YES
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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*-*-*-*--*-*-*
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- FUNCTIONAL -
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- COMMANDS -
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*-*-*-*--*-*-*
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ACTION
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CREATE
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JOYSTICK
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KEYBOARD
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NEWDATA
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PICTURESON
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PICTURESOFF
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QUIT
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RESTART
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RESTORE
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SAVE
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*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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