596 lines
14 KiB
Plaintext
596 lines
14 KiB
Plaintext
![]() |
|
|||
|
======================================
|
|||
|
APPLE MECHANIC DOCUMENTATION
|
|||
|
======================================
|
|||
|
|
|||
|
SHAPE EDITOR/FONT EDITOR:
|
|||
|
|
|||
|
USE KEYS 1 thru 6
|
|||
|
|
|||
|
KEY #1 EDIT- shape
|
|||
|
KEY #2 SAVE- shape
|
|||
|
KEY #3 LOAD- shapes
|
|||
|
KEY #4 CATALOG- disk
|
|||
|
KEY #5 DRIVE- drive/slot change
|
|||
|
KEY #6 DISPLAY- shapes
|
|||
|
ESC KEY EXIT- program
|
|||
|
|
|||
|
|
|||
|
#1
|
|||
|
EDIT:
|
|||
|
|
|||
|
Press key #1-view shape table
|
|||
|
|
|||
|
RIGHT ARROW
|
|||
|
|
|||
|
LEFT ARROW view shapes, up to 12, in memory.
|
|||
|
|
|||
|
ZERO, COLON, HYPHEN- shapes 10,11,12 to view.
|
|||
|
|
|||
|
RETURN- give you two rectangles on screen and flashing cursor.
|
|||
|
|
|||
|
ARROW KEYS,A,Z - right, left,up,down.
|
|||
|
|
|||
|
SHAPE EDITOR- limit 999 vectors. Change max in beginning of program.
|
|||
|
|
|||
|
X(erase)- Use X as a "backspace" key.
|
|||
|
|
|||
|
P=PRE-PLOT-After you have selected shape,before RETURN select P,now
|
|||
|
you can draw with series of dots.When finished with P hit RETURN.
|
|||
|
|
|||
|
PLOTTING TIPS- To move plotting course without changing the drawing
|
|||
|
use SPACE BAR.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
HOW TO USE SHAPE TABLES:
|
|||
|
Set ROT & SCALE to minimum values 0 and 1. Then decide where in memory
|
|||
|
to load shape table. Example 25,000 is a nice round number.
|
|||
|
|
|||
|
10 ROT=0: SCALE = 1
|
|||
|
20 SH = 25000:D$=CHR$(4)
|
|||
|
30 D$;"BLOAD SHAPES,A";SH
|
|||
|
|
|||
|
SETTING THE SHAPE TABLE POINTER:
|
|||
|
To tell your APPLE where your shape table is(location 25000) you need
|
|||
|
two pokes-
|
|||
|
|
|||
|
40 POKE 232,SH-INT?(SH/256) * 256
|
|||
|
50 POKE 233,INT?(SH/256)
|
|||
|
|
|||
|
These two pokes put 25000 into the shape table pointer at memory
|
|||
|
locations 232 & 233. ALWAYS INCLUDE THE TWO POKES AT THE BEGINNING OF
|
|||
|
YOU SHAPE TABLE PROGRAMS OR YOU'LL LOSE THE WHOLE SHAPE. To alternate
|
|||
|
between shape tables,simply re-poke a new location into the shape
|
|||
|
table pointer at 232,233 each time you change.
|
|||
|
|
|||
|
HCOLOR:
|
|||
|
HCOLOR=0 OR 4: BLACK HCOLOR=1: GREEN HCOLOR=2: VIOLET
|
|||
|
HCOLOR=3 OR 7: WHITE HCOLOR=5: ORANGE HCOLOR=6: BLUE
|
|||
|
|
|||
|
DRAW AND XDRAW:
|
|||
|
Draw means just that,draw a shape for a shape table,example command-
|
|||
|
|
|||
|
99 DRAW 3 AT 100,90:REM(AT X,Y)
|
|||
|
|
|||
|
XDRAW- works like DRAW but ignores HCOLOR and plots dots in the
|
|||
|
opposite color of the dot being plotted.
|
|||
|
|
|||
|
BLACK(0/4) IS OPPOSITE WHITE (3/7) GREEN(1) IS OPPOSITE
|
|||
|
VIOLET(2) ORANGE (5) IS OPPOSITE BLUE(6)
|
|||
|
|
|||
|
HI-RES COORDINATES: To tell a shape where to appear,specify the
|
|||
|
coordinates (horizontal,vertical) of the shapes starting point.Don't
|
|||
|
specify outside of screen limits or it will CRASH.
|
|||
|
|
|||
|
HORIZONTAL: 0 TO 279 VERTICAL: 0 TO 191 VERTICAL W/4
|
|||
|
TEXT LINES: 0 TO 159
|
|||
|
|
|||
|
DRAWING WITHOUT COORDINATES:
|
|||
|
|
|||
|
After first shape is drawn, you don't need to specify coordinates for
|
|||
|
the next DRAW or XDRAW. Each successive shape without coordinates will
|
|||
|
begin at the point where the previous shape stopped.
|
|||
|
|
|||
|
SCALE:
|
|||
|
You can enlarge a shape by setting SCALE equal to a number,2-255 or 0.
|
|||
|
A SCALE of zero is equivalent to a SCALE of 256.
|
|||
|
|
|||
|
ROT:
|
|||
|
You can rotate a shape by setting ROT before you draw-
|
|||
|
|
|||
|
ROT=0: NORMAL
|
|||
|
ROT=16:ROTATED 90 CLOCKWISE
|
|||
|
ROT=32: " 180 (UPSIDE DOWN)
|
|||
|
ROT=48: " 270 CLOCKWISE
|
|||
|
|
|||
|
ROT values between the above only apply when SCALE is set larger the
|
|||
|
minimum(1). ROT values greater then 64 simply repeat the cycle until
|
|||
|
ROT=255
|
|||
|
|
|||
|
|
|||
|
MOVING A SHAPE:
|
|||
|
|
|||
|
More than one way to move a shape. Basically you have to DRAW the
|
|||
|
shape, ERASE it, and REDRAW it in a new position. This XDRAW does all
|
|||
|
that
|
|||
|
|
|||
|
100 FOR X = 0 TO 279
|
|||
|
110 XDRAW 5 AT X,100: REM DRAW SHAPE
|
|||
|
115 XDRAW 5 AT X,100: REM ERASE SHAPE
|
|||
|
120 NEXT X
|
|||
|
|
|||
|
With DRAW you erase the shape by re-DRAWing it in the background
|
|||
|
color.
|
|||
|
|
|||
|
OTHER EXAMPLES:
|
|||
|
|
|||
|
100 FOR X = 0 TO 279
|
|||
|
110 HCOLOR=3:DRAW 5 AT X,100: REM DRAW
|
|||
|
120 HCOLOR=0:DRAW 5 AT X,100: REM ERASE
|
|||
|
120 NEXT X
|
|||
|
|
|||
|
OR
|
|||
|
|
|||
|
113 FOR I = 1 TO 50: NEXT
|
|||
|
117 FOR I = 1 TO 1: NEXT
|
|||
|
|
|||
|
OTHER HI-RES MANIPULATIONS:
|
|||
|
|
|||
|
HGR -clears page 1 to black
|
|||
|
HGR2-clears page 2 to black
|
|||
|
HCOLOR=X:HPLOT 0,0:CALL 62454- clears hi-res in HCOLOR X
|
|||
|
|
|||
|
|
|||
|
The following "switches" do not clear the screen,but REVEAL whatever
|
|||
|
is currently on the page 1 or 2 text,hi-res,or lo-res screens:
|
|||
|
|
|||
|
POKE 49323,0-view hi or lo res
|
|||
|
POKE 49233,0-view text screen
|
|||
|
POKE 49234,0-view full graphic,lo or hi res
|
|||
|
POKE 49235,0-view graphics plus 4 text lines(VTAB 21-24)
|
|||
|
POKE 49236,0-view page 1 (hi,lo res or text)
|
|||
|
POKE 49237,0-view page 2
|
|||
|
POKE 49238,0-view lo res
|
|||
|
POKE 49239,0-view hi res
|
|||
|
POKE 230,32- allows drawing on page 1
|
|||
|
POKE 230,64- allows drawing on page 2
|
|||
|
POKE 230,96- allows drawing on page 3(not directly viewable)
|
|||
|
PRINT PEEK(228) -prints HCOLOR code
|
|||
|
PRINT PEEK(231) -prints current SCALE value
|
|||
|
PRINT PEEK(249) -prints current ROT value
|
|||
|
CALL 62923- stores last plotted coordinates at 224-226
|
|||
|
PEEK(226) -VERTICAL position during last CALL 62923
|
|||
|
PEEK(224)+PEEK(225)*256 -horizontal during CALL 62923
|
|||
|
|
|||
|
FONT EDITOR:
|
|||
|
|
|||
|
95 hi res characters Use with HI-WRITER, XTYPER
|
|||
|
|
|||
|
SHAPE FONTS TAKE UP MORE MEMORY AND DISK SPACE THAN ANY OTHER HI-RES
|
|||
|
FONTS. 18 SECTORS FOR LARGE, 7 SECTORS FOR SMALL DOS TOOLKIT ONLY USE
|
|||
|
5 SECTORS, REASON IS FLEXIBILITY AND ATTRACTIVENESS.
|
|||
|
|
|||
|
|
|||
|
LARGE FONTS vs SMALL FONTS:
|
|||
|
|
|||
|
All font names in APPLE MECHANIC are preceded by a }(shift-M).All are
|
|||
|
large-height fonts,except those with "small" in their names. Another
|
|||
|
way to tell-by sectors.Full 96 character large fonts will be 16-20
|
|||
|
sectors,small fonts will be 6-10 sectors.
|
|||
|
|
|||
|
|
|||
|
TO USE FONT EDITOR:
|
|||
|
|
|||
|
"RUN FONT EDITOR" USE 1-6 KEY INSTRUCTION IN BEGINNING OF THIS PROGRAM
|
|||
|
LOAD W/KEY#3 FONTS YOU MIGHT WANT TO SEE
|
|||
|
|
|||
|
|
|||
|
EDITING: Key #1-gives you a striped flashing cursor,use ARROWS or A,
|
|||
|
Z keys. Also see ASCII value of the key that will type character.
|
|||
|
Hit RETURN, THREE OPTIONS:
|
|||
|
|
|||
|
(I)-Grid imprint-Prints selected character as a 10x blowup of grid.
|
|||
|
(E)-Erase/Redraw- Temporarily erases character so can be redrawn.
|
|||
|
(S)-Shadow Imprint-Prints a shadow of character on 10x grid.Shadow is
|
|||
|
for reference or tracing,does not effect final shape.
|
|||
|
|
|||
|
SPACE BAR
|
|||
|
changes cursor for SOLID to OUTLINED and back, representing PLOT and
|
|||
|
NO-PLOT.
|
|||
|
|
|||
|
|
|||
|
DISPLAY- KEY #6:
|
|||
|
|
|||
|
Select 6 and type as you normally would. ESC = between upper and lower
|
|||
|
case. To type a save use Xtyper or Hi-Writer programs
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
XTYPER PROGRAM:
|
|||
|
|
|||
|
Use this program to type Page One hi-res screen,up to three
|
|||
|
shape-fonts at a time. To start, type "RUN XTYPER" and make sure disk
|
|||
|
has at least one large or one small shape-font on it including every
|
|||
|
font you intend to use.
|
|||
|
|
|||
|
|
|||
|
MAIN MENU:
|
|||
|
Running Xtyper or Ctrl-R while typing display Menu & lets you load
|
|||
|
fonts,clear hi-res screen,load and save hi-res images and quit
|
|||
|
program.
|
|||
|
|
|||
|
|
|||
|
(1,2,&3) LOADING FONTS:
|
|||
|
You can load up to 3 large or small fonts.Select 1,2,or 3 and enter
|
|||
|
name of font(example- "BLOAD FONTNAME,A18880")
|
|||
|
|
|||
|
|
|||
|
(X)CLEAR HI-RES SCREEN:
|
|||
|
Hit X to clear,if you have no image loaded on hi-res page 1.If you get
|
|||
|
a snowy screen,type Crtl-R,X,Y, and RETURN
|
|||
|
|
|||
|
(L)LOAD HI-RES PICTURE:
|
|||
|
Select L to load a hi-res picture from your disk.
|
|||
|
|
|||
|
(S)SAVE EXISTING PICTURE:
|
|||
|
WARNING:Lock files so you don't accidentally enter a font name when
|
|||
|
saving a hi-res image. Note*** To see hi-res picture on page 1 when
|
|||
|
not running a program type HGR(return)and BLOAD PICTURE
|
|||
|
,A$2000(return),where "picture" is the name of the image you want to
|
|||
|
see.
|
|||
|
|
|||
|
(C)CATALOG:
|
|||
|
Select C to catalog main menu.You can check file names fonts or
|
|||
|
hi-res.You will be given the option also of locking and unlocking
|
|||
|
files.
|
|||
|
|
|||
|
(Q)QUIT:
|
|||
|
Select Q lets you quit Xtyper. Message "GOTO 2000 TO CONTINUE" if you
|
|||
|
"RUN" instead of "GOTO 2000" you would have to reload your fonts.
|
|||
|
|
|||
|
|
|||
|
TYPING WITH XTYPER:
|
|||
|
|
|||
|
KEYS***
|
|||
|
RETURN- same as typewriter
|
|||
|
ESC- upper and lower case
|
|||
|
CTRL-P - left-square bracket
|
|||
|
SHIFT-M- right-square bracket
|
|||
|
CTRL-T-underscores
|
|||
|
CTRL-Q-backslash
|
|||
|
|
|||
|
CURSOR MOVEMENT:
|
|||
|
Arrows,left & right
|
|||
|
Ctrl-L= right one plot
|
|||
|
Crtl-K= left one plot
|
|||
|
Crtl-A= up one type line
|
|||
|
Crtl-Z= down one type line
|
|||
|
Crtl-S= up one plot
|
|||
|
Crtl-X= down one plot
|
|||
|
|
|||
|
ERASING:
|
|||
|
THE TOP OF THE CURSOR MUST BE ALIGNED VERTICALLY WITH THE TOP OF A
|
|||
|
CAPITAL LETTER ON THE LINE OF TYPE ON WHICH YOU WISH TO MAKE AN
|
|||
|
ERASURE
|
|||
|
|
|||
|
Ctrl-B=backspace/erase:
|
|||
|
|
|||
|
Place the left of your cursor at the right of the character you want
|
|||
|
erased.
|
|||
|
|
|||
|
Ctrl-E=character/erase:
|
|||
|
|
|||
|
This method works only with white type on a black background. Align
|
|||
|
vertically, and position its left edge so it touches any part of the
|
|||
|
character to be erased.
|
|||
|
|
|||
|
Ctrl-W=wipe out:
|
|||
|
|
|||
|
Erase entire line of type in black from the top of the caps cursor
|
|||
|
down.
|
|||
|
|
|||
|
OVERTYPING:
|
|||
|
Place cursor over character,aligning the top and left edges,change
|
|||
|
typing color(ctrl-o) to the color of the background,and type over the
|
|||
|
characters to be erased.
|
|||
|
|
|||
|
|
|||
|
(CTRL-F)FONT CHANGE:
|
|||
|
Select Ctrl-F will allow you to type a new font.Can't select a font
|
|||
|
number that has not been loaded into memory.
|
|||
|
|
|||
|
|
|||
|
(CTRL-O)COLOR CHANGE:
|
|||
|
Select Ctrl-O,gives you a new typing color.XTYPER WILL NOT LET YOU
|
|||
|
CHOOSE AN ALTERNATE COLOR #7(WHITE) OR #4(BLACK)
|
|||
|
|
|||
|
(CTRL-G)GRID:
|
|||
|
Select Ctrl-G will display a 4x4 grid. Hit Ctrl-G again will erase the
|
|||
|
grid. DO NOT TYPE OVER GRID.
|
|||
|
|
|||
|
(CTRL-R)RETURN TO MAIN MENU:
|
|||
|
Select Ctrl-R will give you main menu.
|
|||
|
|
|||
|
LEADING NOTES (LEADING ):
|
|||
|
|
|||
|
DEFAULT ERASE COLOR:
|
|||
|
Second non-REM program line in Xtyper. The variable BG is the erase
|
|||
|
color used by crtl-B and ctrl-w.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
HI-WRITER PROGRAM:
|
|||
|
|
|||
|
Hi-Write is meant to be used as part of your Applesoft programs!!!!!
|
|||
|
You can add instructions after line 500 to Hi-Writer instead of Xtyper
|
|||
|
as your main program,save disk space and typing.
|
|||
|
|
|||
|
LIST LINES 50-53 OF HI-WRITER:
|
|||
|
|
|||
|
50 FLAG=0:REM (0=LOAD, 1=DON'T)
|
|||
|
51 FT$(1)= "]BLOCK"
|
|||
|
52 FT$(2)= "]SMALL STANDARD"
|
|||
|
53 FT$(3)= "]APPLE"
|
|||
|
|
|||
|
The variable FLAG in line 50,tells Apple whether or not to load the
|
|||
|
three fonts form Lines 51-53.
|
|||
|
|
|||
|
Hi-Writer lets you access up to three fonts at one time. Let FLAG =0
|
|||
|
and enter the names of your three fonts at lines 51-53. If you only
|
|||
|
want one or two fonts enter a blank FT$(3)=""
|
|||
|
|
|||
|
|
|||
|
PROGRAM VARIABLES: (lines 90-500)do a GOSUB 100
|
|||
|
|
|||
|
A$:-Words to be printed
|
|||
|
FT:-Current Font Number(1-3)
|
|||
|
FT3$:-Name of Font 3 to be loaded
|
|||
|
VT:-Vtab (1-24)
|
|||
|
HT:-Htab (1-40)
|
|||
|
IN:-Inverse(1-yes0-no)
|
|||
|
CT:-Auto-Center(1-yes0-no)
|
|||
|
HC:-Hcolor type(0-7)
|
|||
|
CL:-Hcolor for Clearing Screen (0-7)
|
|||
|
RT:-Rot value for printing(0-3)
|
|||
|
|
|||
|
|
|||
|
A$
|
|||
|
|
|||
|
520 A$="HELLO":GOSUB 100
|
|||
|
|
|||
|
UPPER/LOWER CASE
|
|||
|
|
|||
|
590 A$="B@EAGLE @B@ROS":GOSUB 90
|
|||
|
|
|||
|
FT & FT3$
|
|||
|
|
|||
|
Set FT equal 1,2,3 any time you want to change fonts.You can replace 3
|
|||
|
as many times as possible.To replace 1 & 2 change lines 51 & 52 reset
|
|||
|
FLAG in line 50 to zero,and re-run the program.
|
|||
|
|
|||
|
CT & GOTO 400:CENTERING
|
|||
|
|
|||
|
550 CT=1:VT=8.2:A$="FRIED EGGS":GOSUB 100
|
|||
|
or A$="PITTSBURGH":FT=3:GOTO 400
|
|||
|
|
|||
|
|
|||
|
INVERSE
|
|||
|
|
|||
|
IN to 1 words that follow will be printed in inverse. IN is
|
|||
|
automatically reset to zero after each GOSUB 100. Add at least one
|
|||
|
space both before and after a word to be inversed.
|
|||
|
|
|||
|
HC:HCOLOR
|
|||
|
|
|||
|
HC determines HCOLOR of the words that follow.
|
|||
|
|
|||
|
RT:ROTATION
|
|||
|
|
|||
|
RT will print your words rotated.
|
|||
|
1= 90 clockwise
|
|||
|
2= 90 counter-clockwise
|
|||
|
3= upside-down
|
|||
|
|
|||
|
CL:CLEARING SCREEN
|
|||
|
|
|||
|
Value 0-7 for HC followed by GOSUB 100 will clear screen in HCOLOR
|
|||
|
VT,HT and reset to 1.
|
|||
|
|
|||
|
|
|||
|
POKE TXT,0= reveals the lower sixth of the text screen VTAB 21-24
|
|||
|
|
|||
|
POKE FULL,0=switch to full hi-res with text screen "hidden" behind.
|
|||
|
|
|||
|
TEXT= switch you entirely over to a text screen without erasing
|
|||
|
hi-res.
|
|||
|
|
|||
|
POKE HIRES,0= switch you back to hi-res without clearing the screen.
|
|||
|
|
|||
|
OUT OF MEMORY?:
|
|||
|
|
|||
|
5000 ? CHR$(4):"RUN NEXT PROGRAM" insert in your program and entire
|
|||
|
new version of Hi-Writer will continue.
|
|||
|
|
|||
|
NON-KEY CHARACTERS:
|
|||
|
|
|||
|
CHR$(95)=underscore
|
|||
|
CHR$(92)=backslash
|
|||
|
CHR$(91)=left square bracket
|
|||
|
|
|||
|
|
|||
|
ERRORS:
|
|||
|
ONERR GOTO 450 in line 55. Type "TEXT" or hit RESET to find and
|
|||
|
correct the error
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
FONT SPLITTER:
|
|||
|
|
|||
|
Run FONT SPLITTER to reduce the number of characters in a font. Follow
|
|||
|
prompts on screen and let Apple do rest.
|
|||
|
|
|||
|
|
|||
|
PAGE COPY:
|
|||
|
|
|||
|
With Page Copy text files,you can move image already in memory for one
|
|||
|
page to another.
|
|||
|
|
|||
|
20 INPUT "MOVE IMAGE FROM PAGE:";A
|
|||
|
30 INPUT " MOVE IMAGE TO PAGE:";B
|
|||
|
40 POKE 60,0:POKE 61,A*32
|
|||
|
50 POKE 62,0:POKE 63,A*32+32
|
|||
|
60 POKE 64,0:POKE 65,B*32+32
|
|||
|
70 POKE 66,0:POKE 67,B*32
|
|||
|
80 CALL-468
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
SHAPE ANALYZER:
|
|||
|
|
|||
|
8 - Hyphen - enter temporary "mode" ESC - will exit for mode RETURN -
|
|||
|
set default value where appropriate.
|
|||
|
|
|||
|
KEY #6
|
|||
|
Arrow keys,A, Z
|
|||
|
|
|||
|
KEY #7
|
|||
|
Draw,Xdraw
|
|||
|
|
|||
|
KEY #8
|
|||
|
Move current shape on screen A,Z,ARROWS,-move 9 units vertically and
|
|||
|
horizontally. S,X,K,L,-parallel 1 unit at a time
|
|||
|
|
|||
|
KEY #9
|
|||
|
Arrow increase and decrease by 16(90 ): A,Z, do the same by unit of
|
|||
|
1. Hitting RETURN changes to zero(normal)
|
|||
|
|
|||
|
KEY #0
|
|||
|
Arrow changes value, for increase or decrease A,Z,
|
|||
|
|
|||
|
KEY #: Arrow increases and decreases HCOLOR TEST (0-7).B= background
|
|||
|
H=shape RETURN reset HCOLOR to 3 background 0
|
|||
|
|
|||
|
|
|||
|
KEY #
|
|||
|
Analyze a shape vector by vector.
|
|||
|
1=shapes permitted in table
|
|||
|
2=large font shape
|
|||
|
0=non-font.
|
|||
|
|
|||
|
Enter a shape number and watch the screen. Reading left to right you
|
|||
|
will see each vector of the shape.(0-255). Inverse =Move & Plot
|
|||
|
Normal=Move & Don't Plot. Hit ESC to see graphic display of shape, or
|
|||
|
RETURN for another vector analysis.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
BYTE ZAP PROGRAM:
|
|||
|
|
|||
|
CURSOR
|
|||
|
Arrow keys move numerically up or down one byte A,Z,-move up or down
|
|||
|
one row RETURN -move up or down 16 bytes in the direction the cursor's
|
|||
|
arrows are pointing
|
|||
|
|
|||
|
KEY #1,#2,#3
|
|||
|
1 and 3 tells program to read the previous and next sector on disk. 2
|
|||
|
will let you name sector you want to read. Enter track and sector
|
|||
|
number in dec. or hex.($hex)
|
|||
|
|
|||
|
KEY #4
|
|||
|
H/HEX FORMAT
|
|||
|
D/DECIMAL FORMAT
|
|||
|
A/ASCII FORMAT
|
|||
|
N/NO-FLASH FORMAT
|
|||
|
C/CATALOG FORMAT
|
|||
|
|
|||
|
KEY #5
|
|||
|
Printer dump
|
|||
|
|
|||
|
KEY #6
|
|||
|
Catalog,press any key to continue
|
|||
|
|
|||
|
KEY #7
|
|||
|
Slot/Drive Change
|
|||
|
|
|||
|
KEY #8
|
|||
|
Disk Map- Will read VTOC and display a "Map"
|
|||
|
+ = used
|
|||
|
. = free
|
|||
|
|
|||
|
KEY #9
|
|||
|
Change a Byte-
|
|||
|
HEX = "$" (00-FF)
|
|||
|
DEC = (0-255)
|
|||
|
ASCII = N-normal I-inverse C-control FG-flashing "G"(7) I%-inverse
|
|||
|
"%"
|
|||
|
NO-normal "O")value(207)
|
|||
|
CM-control-M(carriage return value (141) LA-lower case "A"
|
|||
|
|
|||
|
|
|||
|
|
|||
|
KEY #0
|
|||
|
Quit
|
|||
|
|
|||
|
|
|||
|
KEY #(-)
|
|||
|
Write a sector to disk
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|