241 lines
12 KiB
Plaintext
241 lines
12 KiB
Plaintext
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(-)*(-)*(-)*(-)*(-)*(-)*(-)*(-)*(-)
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(-) (-)
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(-) Alice in Wonderland (-)
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(-) Softdocs (-)
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(-) (-)
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(-) Written up by: (-)
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(-) (-)
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(-) PAP Apple Pirate (-)
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(-) (-)
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(-)*(-)*(-)*(-)*(-)*(-)*(-)*(-)*(-)
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(-) (-)
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(-) Call PAP's (-)
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(-) Cove (-)
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(-) (-)
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(-) (817) (-)
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(-) 732-8813 (-)
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(-) p/w : COVE (-)
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(-) 300/1200 (-)
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(-) 9pm-7am M-S (-)
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(-) 24 hrs Sun (-)
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(-) (-)
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(-)*(-)*(-)*(-)*(-)
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MAIN MENU
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After you have loaded the game and the introduction is completed, the
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Main Menu will appear with the following choices:
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Start Game
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Continue
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Disk Storage
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Sample Game
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START GAME
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To begin a new game:
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1. Select START GAME on the main menu. You will be
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instantly transported to the beginning of the
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adventure.
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Note: Selecting START GAME erases any game you
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may currently be playing, unless you have
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saved that game on a disk (see DISK STORAGE).
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CONTINUE
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To return to your game:
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Select CONTINUE if you want to return to your game
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without using other menu options.
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DISK STORAGE
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To save or reload a game:
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Alice in Wonderland, like most adventures, may take
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more than a day to complete. You can create a storage
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disk to save a game in progress and then return to,
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or restore, that game at some later time. See the
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CREATE note below for help in preparing a storage disk.
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After selecting Disk Storage, the following sub-menu
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will appear:
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SAVE RESTORE CREATE RETURN TO MENU
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Move the cursor to the item of your choice and select.
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1. SAVE After selecting SAVE, the following message will
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appear: GAME 1 2 3 4 5
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Each number represents a location on your storage disk
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where you can save a game. Move the cursor onto a
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number and select. Follow the prompts on the screen.
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Your game will be saved as that number. Follow the
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prompts to return to the game, or shut your computer
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off if you prefer to return to the game at a later
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time.
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Note: You cannot save more than 5 games per storage
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disk. If you try to save more than 5 games on the same
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disk, an existing one will be erased.
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2. RESTORE After selecting RESTORE, the following message
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will appear: GAME 1 2 3 4 5
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Move the cursor to the number you wish to load and
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select. Follow the prompts on the screen. The game you
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had previously saved at that number will load and you
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can begin playing.
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3. CREATE After selecting CREATE, follow the prompts to
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prepare a blank disk so that it can be ready for use as
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a storage disk.
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4. RETURN TO MENU If you can't figure this one out, hang
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it up!
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SAMPLE GAME
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To get a preview of WONDERLAND
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Note: Do NOT select the Sample Game in the middle of actual
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game play. It will erase your current game.
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EXPLORING WONDERLAND
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Walk: Move the joystick left or right.
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Jump: While standing still: Hold the joystick button down
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and push the joystick in the direction you wish to
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jump.
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While walking or running: Press the joystick button.
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To jump from a ladder or rope: Press the joystick
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button and push the joystick sideways.
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Run: Keep the joystick pressed to one side after jumping.
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Climb: Push the joystick forward or backward while you are
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on a ladder, rope or chain.
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Crawl: Pull the joystick toward you when Alice is in a
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standing position to stoop down. Push the joystick
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left or right. Stand up: Push the joystick away from
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you when Alice is in the crawl position.
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Fall: Walk off the end of a ledge or a tree limb.
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Glide: Gliding downward is possible only if you have a
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parasol. Alice will glide if you push the joystick
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button while she is falling. Once the glide begins,
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push the joystick sideways to glide left or right.
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Gliding upward is possible with a different object.
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Select USE on the option menu to activate this object.
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You may ontrol he directin of your ascent by pushing
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the joystick left or right.
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Enter/
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Exit a
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Door: Position yourself in front of a door and press the
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joystick button. You may need to kneel down before
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attempting to enter very low doors.
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OPTION MENU
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The Option Menu:
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PAUSE TAKE ASK SING MENU
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EXAMINE DROP COAX TEASE RENEW
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INVENTORY USE HELP ARGUE SOUND
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OFFER EAT CALM SCOLD DAY
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To use the option menu:
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1. Hold the joystick button down and pull the joystick towards
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you. The menu should appear.
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2. Move the cursor around the menu by pushing the joystick in
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the direction you want it to go.
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3. Stop on the option of you choice; press the joystick button
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to select that option.
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4. To cycle through your inventory, push up on the joystick.
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Note: Whenever the option menu is visible, the game timer will
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stop.
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PAUSE: Stop during the game then return to the adventure.
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EXAMINE: Examine unfamiliar objects you happen upon. Be sure
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Alice is standing close to an object you with to
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examine.
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Movable Items: items such as food, bottle or cups will
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usually be found on the ground or sitting on tables or
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shelves. Examining the item before taking it will give
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a detailed description.
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Non-movable Items: Items such as posters may be found
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on the ground, on tables or attached to walls.
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Examining these items may provide valuable clues. But,
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Alice is not allowed to take them.
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Inventory: Displays what you are carrying.
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Offer: Offer anything you are carrying to another character.
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Cycle through your inventory and select.
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Take: Position yourself very close to any item you would like
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to take. If you can take the item, it will disappear from
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the screen.
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Drop: Drop an item, if you are carrying too much.
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Use: Use various toos you may acquire. A list of the items can
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be cycled through with your joystick. Select the item you
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wish to use.
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Note: One of them will act like a horizontal rope. In that
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case, stand at the edge of a ramp facing out into open
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space. Try to USE the rope-like tool. The tool will appear
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if there is something it might connect to in the direction
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you are facing. Walk or crawl out onto the rope.
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Eat: Eat any of the edibles you are carrying.
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Ask: Ask takes you into a submenu where you may choose one of 3
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questions: Who are you?, may provide you w/ unexpected
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info.; Where am I?, used if you're lost, but the
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character's answer may be far from standard. Why are you
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doing that?, is sometimes useful to ask the perpose for a
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character's action or line of reasoning.
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Coax: Try to get something from another character by flattering
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or soothing.
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Help: Offering to aid a character or actually doing so can be
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rewarding.
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Calm: Sometimes a character has to be relaxed before he or she
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can help.
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Sing: Cycle through your inventory of songs and select the song
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you wish to sing.
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Tease: Some characters need to be teased before they will give
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you what you want.
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Argue: Reasoning politely with a stuborn character may be
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nessessary to get what you want.
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Scold: You may need to point out a character's faults to bring
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him or her to their senses.
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Menu: Return to the main menu.
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Renew: If you get stuck somewhere, RENEW will return you to a
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familiaar location at the expense of losing a day's
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time. If you get into an impossible situation, you may
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have to use this option.
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Sound: Turn sound off/on.
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Time, Day: Many of your activities will be time-related and it
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will be importantfor you to know the hour and day.
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CONVERSATION
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It is important to talk to the people of Wonderland to get clues. You
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must decide whether a character is trying to help or trick you. Some-
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times a character will tire of your persistance, and ask you to come
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back later.
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Riddles: If you ask a character a question, he or she may respond by
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offering you a riddle. For example, the caterpillar may state:
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It sits above the crown, though queens never wear it. It is a _ _ _
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_ _ _. Type your answer in the blanks using the keyboard. Then press
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the Return Key. If you answer the riddle correctly, the character
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offers a clue that helps you in the adventure.
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Songs: You acquire a song when a character sings it to you. Singing a
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song may have a pleasent effect on a character.
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IMPORTANCE OF TIME
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The adventure continues for 65 games days. Days used are indicated in
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the lower right corner of the Option menu. Twelve Wonderland hours
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equals one game day. You may keep track of Wonderland hours by the
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various clocks scattered throughout Wonderland.
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You will also want to keep track of time because the characters may
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not like the conversation and ask you to come back at a specific time
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to continue.
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Then again some characters appear only at certain times.
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Finally, certain doorways work only at certain times.
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