301 lines
16 KiB
Plaintext
301 lines
16 KiB
Plaintext
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Ultima VI
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by Origin
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Reference
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Typed by Golden One
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and Hill Billy
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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THE MAIN MENU
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When you type "Ultima6," an introductory sequence will begin. Read all text
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messages that appear and press any key or click in the message box to move on
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to the next message or screen. (Press <escape> if you want to bypass this
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sequence altogether.)
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When this is over, the main menu will appear, listing five options--
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Introduction, Create a Character, Transfer a Character, Acknowledgements, and
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Journey Onward. To select one of these options, click on it with the mouse.
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From the keyboard, use the arrow keys or numeric keypad to highlight the one
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you want then press return, or type the first letter of the option's name.
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The first time you play, you will want to go directly to Create a Character.
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Here, you can type in your character's name and select his or her Sex and
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Portrait. Go on to the next portion of the character creation system by
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clicking on the Continue box (or by typing "C"). This will take you to a
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series of questions. Answer by selecting the A or B response to each
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question. The way in which you answer determines the kind of character you
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get.
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When your character is complete, you will automatically be taken to the
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Introduction. This will tell you what the game is about. If you want to
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watch this again later, select Introduction from the menu.
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If you've played Ultima IV or Ultima V, you may want to bring your character
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from one of those games over to Ultima VI. Transfer a Character allows you to
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do that. Select this option and follow the directions on the screen, then
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click on the Transfer button and you're ready to use your old character in the
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new game.
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Acknowledgements tells you who did what in the creation of Ultima VI.
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Journey Onward takes you directly into the Ultima VI game. Select this option
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when you're ready to play.
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SCREEN LAYOUT
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The Map
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The largest region, in the upper left, is the map. This shows the world you
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are moving through, with the view centered on you (or another member of your
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party if it's their turn).
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With a mouse, move your characters around by positioning the pointer over the
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map until it becomes an arrow pointing in the direction you wish to move.
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Then click the left button. Some actions ask you for a target location. (You
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may have to say where you want to drop an item, for example). To select a
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location, click on it with the left mouse button.
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If you don't want to use a mouse, move by pressing one of the arrow keys, or
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one of the eight keys around the 5 on the numeric keypad. These keys are also
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used to select target locations--move the crosshairs on the screen to the
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desired location and press <enter> to initiate the action.
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You can pass your turn and do nothing by positioning the mouse pointer over
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your character and clicking the left mouse button or by pressing the space
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bar.
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The Status Display In the upper right-hand corner of the screen is the
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status display. At the top of the display, the current position of
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Britannia's sun and the positions and phases of the two moons in the sky are
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shown.
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Beneath this is a roster of all the members of your party, along with each
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character's figure and current hit points. A character whose hit points are
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printed in red is hurt badly; one whose hit points are green is poisoned.
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When a party has more than five characters, arrows appear at the top and
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bottom of this part of the screen. Click on these arrows to scroll up and
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down through the list of party members. The + and - keys can also be used.
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If you click on a character's name, you will be shown their portrait and
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statistics. The higher a stat, the better. Strength determines how much a
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character can carry, and how effectively they can strike with bludgeoning
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weapons. Dexterity determines how quick they are (faster characters get to
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move and/or attack more often), and how effective they are with non-
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bludgeoning weapons as well as crossbows, bows, and other missile weapons.
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Intelligence determines the character's bargaining ability and effectiveness
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as a spellcaster.
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The next two stats show pairs of numbers--the current number of points the
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character has, and the maximum possible. Magic points determine how many
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spells can be cast. For instance, a spell of the fourth circle uses four
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magic points. Health determines how much damage the character can take before
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being killed. Each hour, you recover a number of magic points equal to your
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current level. Health can only be regained by rest or healing.
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The next statistic in the list is Level, which indicates how powerful a
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character has become through experience gained in past adventures. The last
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stat, Experience, determines when a player is ready to progress to the next
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level by meditating at a shrine.
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To view a character's Inventory, click on one of the figures to the left of
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the roster.
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On the left side of the inventory display is a figure showing all equipment
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that is readied for immediate use--either held in the character's hands, or
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being worn. If you are holding something that requires both hands, such as a
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crossbow, you will not be allowed to put anything in the other hand. Below
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this figure is the current weight of all readied items, and the maximum weight
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the character can have readied.
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On the right side of the inventory display are all other items carried by the
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character. The total weight being carries is listed here, along with the
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maximum weight the character can have in inventory. To ready or unready an
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item, just click on it with the left mouse button. To look inside a container
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in your inventory, such as a bag or a chest, just click on it. Click on it
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again to return to the main inventory display.
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At the lower right, the character's current combat mode is displayed (see
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"Begin/Break Off Combat," below).
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At the lower left of the status display are five buttons. From left to right,
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their functions are: show previous character, return to party display, switch
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between portrait and inventory displays, show next character, and change
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combat mode. Again, without a mouse, press the following key with the
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corresponding icon picture:
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Key Icon of
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1 Man with arrow pointing left
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2 Group of men
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3 Head
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4 Man with arrow pointing right
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5 Two swords
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To use the inventory display from the keyboard, press the <tab> key to move
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the crosshairs to the status display. You can then move to any item or button
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with the arrow or numeric keypad keys, and press <enter> to select it.
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Pressing the <tab> key again will return the crosshairs to the map. The
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function keys F1 through f8 will switch the display to show the different
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members of your party. (If you don't know the positon of a character in your
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roster, the + and - keys allow you to show the next and previous characters.)
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F10 will return to the main party display. The asterisk (*) key will toggle
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between a character's portrait and inventory displays.
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The Message Scroll
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At the lower right of the screen is the message scroll. All text describing
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things you see and hear, as well as the results of your actions, is displayed
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here. When a message is too long to fit on the scroll, a flashing, downward-
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pointing arrow appears ont he bottom of the scroll. Press the space bar or
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click ont he message scroll to view the rest of the message.
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The Command Icons
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Underneath the map are ten command buttons. The main commands in Ultima VI
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can be selected either with the mouse or the keyboard. To use a command from
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the keyboard, simply press the first letter of its name. With the mouse, move
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the pointer to the command button you want to use and click the lefft mouse
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button. Then select the object or person you want to use the command on.
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For frequently used commands, such as Get, Look, Attack or Move, you can set
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up a default commmand for use with the right mouse button. Click the right
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button on a command, and a blue line will appear under it. From then on,
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clicking the right button on any shape on the map or in your inventory display
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will execute that command on that object. You can change the default command
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at any time. For all functions other than executing the default command, the
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left mouse button should be used. The ten main commands are:
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ATTACK (A) is used to fight monsters, animals, or people, or to attempt to
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destory objects. After choosing the Attack command, choose a target on the
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map that is in range of the weapon you have readied.
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CAST (C) allows you to cast magic spells. You must have a spellbook readied,
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and have enough magic points and reagents available to cast the desired spell.
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When a character tries to Cast a spell, the spellbook will be shown in the
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status display, listing the names of all the spells they have learned. Each
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name is followed by the number of times that spell can be cast with the
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reagents in inventory. To page through the spells, click on the blue arrow
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buttons below the list or use the left and right arrow on the keyboard.
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You cast a spell by clicking on its name, or by selecting it with the up and
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down arrows and pressing <enter>. Typing the first letter of each syllable of
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the spell also works. For instance, to cast the Repel Undead Spell - AN XEN
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CORP - you could type AXC and press <enter>. Some spells require you to
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specify whom or what you are casting them on. Simply select a target on the
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map or in your inventory.
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There is one special spell, the Help Spell, whih requires no reagents. This
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will return you instantly to Lord British's Castle. It should only be used in
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the most desperate of situations, however, as it will usually cost your party
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many experience points.
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TALK (T) lets you converse with the people you encounter in the game. You can
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also speak with some shrines and statues, and with the other members of your
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party. You must select the character on the map you wish to speak with.
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Their portrait will appear in the status display while they are speaking.
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You talk by typing single words on the keyboard and pressing <enter>. All
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words may be abbreviated to the first four letters (e.g., "elephant" may be
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abbreviated to "elep").
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Most people will respond to the words "name," "job," and "bye." (The "bye"
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command ends a conversation. You can accomplish the same thing by pressing
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<enter> without typing anything.) Some people will also respond to the words
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"join" and "leave," allowing you to add members to your party (up to a maximum
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of eight) or remove them.
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During the course of conversation, people give you an idea of what they're
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interested in talking about. If you have the help function on, as it is when
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you start the game, the subjects they want to talk about will appear in a
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different color on the screen; if help is off, you've have to figure out the
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key words in their conversations. However, be aware that some people will
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respond to other subjects, if you ask them.
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LOOK (L) allows you to identify anyone or anything in the location you select,
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on the map or in your inventory. This command can be used to read books,
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signs and gravestones or to examine paintings. It will also give information
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on the effectiveness of weapons and armor. When you use the Look command on
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an object you are adjacent to, you will search it. This will reveal the
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contents of chests, bags, crates, barrels, etc. It will also let you find
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hidden items or secret doors.
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GET (G) lets you pick up an object on the map. You must be standing next to
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it. If it isn't too heavy, it will be put into your inventory.
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DROP (D) can be used to lighten your load by getting rid of items you no
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longer need. First select the item in your inventory, then choose a spot on
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the map to place it.
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MOVE (M) is used to push an item or to move it between charaters in the party.
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If you select an item on the map, you can sometimes push it to an adjacent
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squrea to get it out of your way. If it's something alive, though, it may not
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always let you! Moving an item into a square with a chest, barrel, or crate
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will place the item inside it.
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This command can also be used to move things in and out of containers or from
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one character to another. To move an item to another character, click on them
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on the map. When you buy a new spell, you must move it into your spellbook
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before you can cast it.
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USE (U) operates any object that has some function. Among other things, it
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will let you open and close doors and chests, enter or exit ships, climb
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ladders, milk cows, mount horses, light or extinguish fires, look into
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telescope or crystal balls, ring bells, eat or drink food and beverages, or
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play musical instruments. After using a musical instrument, you play it with
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the numbers 0 through 9, and press <enter> when finished.
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REST (R) lets your party set up a camp and recover health and magic points.
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You will be asked how many hours you wish to rest, from 1 to 9, and who will
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stand guard. Select a character on the map display, or press <escape> to have
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no guard. A chracter will not regain hit points if they are out of food, or if
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they stand guard. If you are ambushed while resting, however, your party will
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not be awakened unless you have someone on guard! You can only rest on land.
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At sea, this command repairs your frigate. Multiple 'rests' may be required to
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repair a ship completely.
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BEGIN/BREAK OFF COMBAT (B) switches back and forth between party mode and
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combat mode. In party mode, the members of your party automatically follow you
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around. In combat, each character will behave according to the combat mode
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you have selected for them on their inventory dispaly. Characters in Front,
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Rear, or Flank modes will position themselves in a formation centered around
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you. Characters in Assault mode will attack the nearest enemy, while those in
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Retreat mode will avoid combat. Chracters in berserk mode will charge and
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attack the strongest foe. Lastly, if you select Command mode for a character,
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you can control their actions each turn, just as you do for your own
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character. You can change a character's combat mode at any time, even in the
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middle of a battle.
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KEYBOARD COMMANDS
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Ctrl-S saves the game. You will be asked if you really want to save the game.
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Type "Y" to save or "N" to cancel the command and keep playing.
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Ctrl-R restores the game to the last saved position. As in the case of the
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Save command, you will be asked to replay "Y" or "N"
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Ctrl-Q quits the game and exits to DOS. Make sure to save the game first if
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you want to return to the same position later!
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Ctrl-H toggles help mode on/off.
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Ctrl-Z toggels sound and music on/off.
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1 through 8 place a member of the party in solo mode. In this mode, you can
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move that character around and perform whatever actions you wish, while the
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rest of the party remains motionless. Note that you can't talk to people or
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use ladders, dungeons entrances, or moongates in solo mode - you must be in
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party mode.
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0 (zero) exits solo mode and returns to party mode.
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Esc aborts most functions.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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