172 lines
6.0 KiB
Plaintext
172 lines
6.0 KiB
Plaintext
|
|
||
|
Conquests of the Longbow - The Legend of Robin Hood
|
||
|
|
||
|
Day 1
|
||
|
|
||
|
From outlaws camp, walk 4W to hill overlooking Watling Street.
|
||
|
Talk to Little John. Wait here until you see a man chasing a
|
||
|
woman. Go down and stop them. Shoot the man and save the
|
||
|
woman.
|
||
|
|
||
|
The night, you'll have a dream and get a emerald heart.
|
||
|
|
||
|
Day 2
|
||
|
|
||
|
From Widow's place, walk 2S, 1W. Marian is being attacked here.
|
||
|
Shoot the monk and save Marian. She'll give you a slipper.
|
||
|
|
||
|
Day 3
|
||
|
|
||
|
Go to overlook. Wait till beggar appears. Stop him and give
|
||
|
him some money and take his clothes.
|
||
|
|
||
|
Go to town (in beggar disguise). Go to see the clobber. Give
|
||
|
slipper to him. He'll give you a silver comb.
|
||
|
|
||
|
Day 4
|
||
|
|
||
|
Go to Willow and talk to Marian. Give silver comb to her. Show
|
||
|
emerald heart to her.
|
||
|
|
||
|
Go to overlook. Shoot the guard and save the man.
|
||
|
|
||
|
Day 5
|
||
|
|
||
|
Go to overlook. Stop the monk. Accept his challenge and kill
|
||
|
him with the quartstaff. Wear his clothes. There is a whistle
|
||
|
and a pouch inside the clothes.
|
||
|
|
||
|
Go to swamp (in monk disguise). Blow whistle and get inside the
|
||
|
boat (use boat). At the entrance, talk to guard. Give whistle and
|
||
|
pouch to him. Answer his 3 riddles (check manual). Go inside. Go
|
||
|
to refectory and talk to Prior. Go to NW corner to see the prisoner.
|
||
|
Talk to Prior. When he has left, release the rope and free the
|
||
|
jester. Go to SE corner, search the rack and get the hand scroll.
|
||
|
Get globlet on Prior table, mess up the table and the Prior will
|
||
|
walk away. Get the verse. Search the rack to find the hand scroll.
|
||
|
Go to prison. Give verse to jester. Follow jester to the boat.
|
||
|
Press the bottom left, top right and top left gargoyles to open
|
||
|
the gate.
|
||
|
|
||
|
Day 6
|
||
|
|
||
|
Go to overlook. Threaten priest with bow. Get his clothes.
|
||
|
|
||
|
Go to town. Go to St. Mary. Go inside. Get 3 set of clothing
|
||
|
from laundry. See the Abbot and get the wine cask.
|
||
|
|
||
|
Go to castle. Give the guard 1 penny to see the 3 brothers.
|
||
|
|
||
|
Go to pub. Give cask to man in exchange for a new one. Look at
|
||
|
bucket that was lowered from the top. Win the guy in the
|
||
|
9 man morris game and get amethyst. Open cellar door and open
|
||
|
the empty barrel to enter secret tunnel. Use passage to reach
|
||
|
St. Mary. Drink with Abbot. Use amethyst on mug. When Abbot
|
||
|
is drunk, search his body and get some money. Go to Abbot's
|
||
|
room, look under pillow to get the puzzle box.
|
||
|
|
||
|
Go to tapestry and enter tunnels again. Go to peek hole outside
|
||
|
the dungeon. Look inside, when the guards left, go inside and
|
||
|
put 4 pennies on the table. Get immediately or you'll be caught.
|
||
|
Wait for the guards to come back and take the money. They will
|
||
|
use it to buy some wine. Go inside and open trap door. Use the
|
||
|
belts from the clothings to save the brothers. Get out of the
|
||
|
tunnels through cellar from the pub. Walk outside and bless
|
||
|
the sherrif.
|
||
|
|
||
|
Bring the 3 brothers to the widow. Get the golden net.
|
||
|
|
||
|
Day 7
|
||
|
|
||
|
Look at verse. Note the initial of all those who said something.
|
||
|
Press the letters to open the puzzle box. In my case, it's FLAGRO
|
||
|
but i can't be sure that it'll be the same for all games. Get the
|
||
|
fire ring.
|
||
|
|
||
|
Go to Willow to see Marian. Give her the hand scroll.
|
||
|
|
||
|
Go inside forest and wait for pixie to appear. Use golden net
|
||
|
to catch him. You must throw the net infront of him. Ask him to
|
||
|
bring you to green man.
|
||
|
|
||
|
Save your game before attempting his riddles. Some of the
|
||
|
answers to his riddle are: comb, money, eye and fur. You
|
||
|
must get 3 riddles right and are allowed to made a few
|
||
|
wrong guess.
|
||
|
|
||
|
Day 8
|
||
|
|
||
|
Go to overlook. Stop archer. Give money to him. Get clothes.
|
||
|
|
||
|
Go to town. Go to Fair. Talk to scholar, give him the hand scroll
|
||
|
when the correct coat-of-arms is shown (check manual). Enter
|
||
|
contest and win the first place. To win the man, you'll need to
|
||
|
split his arrow. Get golden arrow.
|
||
|
|
||
|
Day 9
|
||
|
|
||
|
The guards will be chasing you inside the forest. Go to the
|
||
|
nearest grove as fast as possible. Look at the grove and
|
||
|
then click the hand icon on yourself. Use the hand code to
|
||
|
enter the name of the grove. This turns you into a tree
|
||
|
to evade the enemies.
|
||
|
|
||
|
Go to overlook. Stop merchant. Search his body until you
|
||
|
find the jewel. Get his clothes. Use jeweler's rouge on
|
||
|
yourself to change your hair colour.
|
||
|
|
||
|
Go to Castle. See the sheriff. Give booth to him. When ask
|
||
|
for more evident. Leave the room. He'll give up and follow
|
||
|
you to the forest. Get all his belongings.
|
||
|
|
||
|
Day 10
|
||
|
|
||
|
Blow your horn to call your man. Listen to their plans. Use
|
||
|
Little John's plan. Wear the fire ring.
|
||
|
|
||
|
Go to Pub. Talk to man until he let you into the cellar.
|
||
|
Use the secret passage to reach St. Mary. Take the passage
|
||
|
to the north to the maze. Walk to exit as fast as possible.
|
||
|
Open the door (you should hear the horn blowing) and save
|
||
|
Marian.
|
||
|
|
||
|
At willow. Use the emerald heart to heal Marian. She will tell
|
||
|
you the password.
|
||
|
|
||
|
Day 11
|
||
|
|
||
|
Blow your horn. Use Tuck's plan and ambush the treasure train.
|
||
|
This get you enough ransom to save King Richard.
|
||
|
|
||
|
Day 12
|
||
|
|
||
|
Transform into tree in any grove to evade the enemies.
|
||
|
|
||
|
Go to overlook. Walk to knight. Show him the password. Talk to
|
||
|
him. When he swing his sword, shoot him. He is a false knight.
|
||
|
|
||
|
Day 13
|
||
|
|
||
|
Go to swamp. Wear the water ring. Talk to water spirit. They'll
|
||
|
bring you a boat. Use boat. Follow the water spirit to go
|
||
|
through the fog.
|
||
|
|
||
|
At the tower where the knight is held. Get the ivy (this let
|
||
|
you exit the boat). Use the hand language to show GORT (the
|
||
|
druid name for ivy). This make the ivy grows so that you can
|
||
|
climb up. Climb up to the window and talk to knight. Show him the
|
||
|
password. Climb down carefully, watch out for falling stones.
|
||
|
|
||
|
Once you have climbed down and reached the boat, everything will
|
||
|
be automatic. So, sit back and watch the end game. If you have
|
||
|
gain enough support from the folks, you'll win the game or else
|
||
|
that's the end of you.
|
||
|
|
||
|
That's it. You have finished the game !
|
||
|
|
||
|
You might want to replay the game making wrongs move and see
|
||
|
what will happen at the end.
|
||
|
|
||
|
VOLUME
|
||
|
18/1/92
|