411 lines
8.8 KiB
Solidity
411 lines
8.8 KiB
Solidity
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THE PAWN
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(Magnetic Scrolls)
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Start on a Path.
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REMOVE WRISTBAND (it refuses to be moved!)
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S
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S
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READ NOTICE
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E (Kronos will now appear)
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SAY "HELLO" (he gives you a letter for King Erik in the form of a
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sealed note)
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TAKE NOTE
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ASK KRONOS ABOUT WRISTBAND (he gives you a small chest)
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TAKE CHEST (Kronos now leaves)
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E
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N
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W
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E
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SW (you find the door is closed)
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INVENTORY (as well as having the chest and note, you are wearing a
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shirt, some jeans and a wristband)
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EXAMINE JEANS (to reveal a pocket)
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EXAMINE POCKET (you find a key!)
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TAKE KEY
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UNLOCK DOOR WITH KEY
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OPEN DOOR
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SW
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DROP KEY
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TAKE HOE AND RAKE
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EXAMINE BENCH
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TAKE TROWEL AND EXAMINE IT
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LOOK UNDER BENCH
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EXAMINE POT
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EXAMINE PLANT (closely resembles the design on your T-Shirt!!)
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PLANT POT PLANT IN POT WITH TROWEL (the plant is much happier now!).
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NE (from now on, at ANY location, the Adventurer will appear. When he
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does.......'EXAMINE ADVENTURER' then 'GIVE CHEST TO ADVENTURER'. This
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will kill him off and thus prevent him from taking objects from certain
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locations before you get there!)
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LOOK UNDER MAT (to find another key)
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TAKE KEY (this is the Wooden Key)
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E
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SHOW NOTE TO GUARDS (the King reads the note and you are subsequently
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thrown out of the Palace.......Right! Rescue your daughter your damn
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self!!)
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W
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EXAMINE FOUNTAIN
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LOOK IN FOUNTAIN
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TAKE CHIT AND EXAMINE IT (it is an I.O.U. for 1 Ferg, signed by Honest
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John)
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W
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W
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W
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N (ignore Honest John at this stage)
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W
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W
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NW (a voice from within the hut calls you inside)
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ENTER HUT (the Guru laughs at your wristband!)
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REMOVE SHIRT
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COVER WRISTBAND WITH SHIRT (the Guru gives you his bowl and tells you
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to fetch him the 'essential nourishment of all mortals').
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E
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E
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NE
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REMOVE SHIRT (from the wristband)
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TIE RAKE AND HOE TOGETHER WITH SHIRT
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LEVER BOULDER WITH RAKE AND HOE (a path to the Northwest is now
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created)
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REMOVE SHIRT (from hoe)
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WEAR SHIRT (to stop you from feeling cold)
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DROP RAKE AND HOE
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NW
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CLIMB ROCKS
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UP
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FILL BOWL WITH SNOW
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DOWN
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DOWN
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DOWN
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SE
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S
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W
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NW
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EXAMINE BOWL (the snow has now melted to water!)
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ENTER HUT
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GIVE BOWL TO GURU (he tells you that some light in the Forest would
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help you and the trees)
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TAKE RICE
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E
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S
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S
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S
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EXAMINE STUMP
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TAKE POUCH AND OPEN IT
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LOOK IN POUCH
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FEEL BLUE (cold)
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FEEL GREEN (clammy)
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FEEL RED (warm)
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MIX COLOURS (they form a 'white' that shines brilliantly)
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FEEL WHITE (warm)
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N
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NE
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N
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NW
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CLIMB ROCKS
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E
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E
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E
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DOWN
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E
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READ REM (it reads: "This is where the player falls down the
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trapdoor!!" ).
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DROP ALL
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E
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UP
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UP
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EXAMINE WALL (it is fragile)
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PUSH WALL (it breaks and water floods the chamber, sweeping you down
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the shaft with it!)
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LOOK (you are now back in the Corridor)
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TAKE ALL
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E
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N
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EXAMINE PEDESTAL (you see the image of a key)
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MOVE PEDESTAL (to reveal a small niche)
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EXAMINE NICHE (you find a Blue key......if it's not here then you have
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arrived too late!!)
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TAKE BLUE KEY AND EXAMINE IT
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READ NOTICE (it tells you that the maze to the North is
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'irrelevant'......if you do decide to enter it, however, type 'LEAVE
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MAZE' to get out again)
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S
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W
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W
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N
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READ POSTER (tells you to vote for Gringo Baconburger!!)
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S
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UP
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W
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W
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W
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UP
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UP
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S
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W
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EXAMINE SNOWMAN
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MELT SNOWMAN WITH WHITE
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NE
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W
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EXAMINE TABLE (you see a Prism)
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WEAR BOOTS
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E
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UP.
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(NOTE:- At this point you have to make an important decision as the
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Blue Key can only be used once but has TWO possible uses! Opening the
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door before you, to rescue the Princess and return her to old misery
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guts, OR opening a safe that you have yet to locate. There are no
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points to be gained by rescuing the Princess, but you NEED to open the
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safe and then vote for maximum points, so forget the Princess. If you
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want to go ahead and rescue the old girl, then follow the
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'mini-solution' at the end of the main solution).
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DOWN
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DROP BOOTS
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SW
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TAKE WHITE AND PUT IT IN POUCH
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E
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N
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DOWN
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DOWN
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DOWN
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SE
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S
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SW
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S
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S
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CLIMB TREE
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OPEN DOOR WITH WOODEN KEY
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DROP WOODEN KEY
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E
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CLOSE DOOR
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MOVE BOARDS (to reveal an opening, leading Down)
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DOWN
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DOWN
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E
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N
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MOVE RUG (you find a safe)
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EXAMINE SAFE
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UNLOCK SAFE WITH BLUE KEY (the key now vanishes!!)
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OPEN SAFE
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LOOK IN SAFE (it contains nothing!)
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LOOK UNDER SAFE
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TAKE PAPER AND EXAMINE IT
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S
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E
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EXAMINE LARGE BOX (vote for Gringo!)
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EXAMINE SMALL BOX (to vote against Gringo)
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PUT PAPER IN LARGE BOX
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W
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W
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W
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SW
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OPEN DOOR
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W
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WEAR HAT
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EXAMINE SETTEE
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MOVE CUSHIONS
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TAKE COIN
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W
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EXAMINE STOVE (you find a teapot)
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EXAMINE WORKTOP (you find a carrot)
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E
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E
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NE
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NW
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PRESS BUTTON (to motivate the lift)
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WAIT
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WAIT
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WAIT
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WAIT (the lift now arrives).
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SLIDE DOOR
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N
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SLIDE DOOR
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EXAMINE PLAQUE (maximum load is eight)
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EXAMINE BUTTONS (first button = UP, second button = DOWN)
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PRESS SECOND BUTTON (the lift descends)
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SLIDE DOOR (a good job you wore the hat, Mac!!)
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SCRAPE LEAD WITH TROWEL
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N
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TAKE ROPE
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SLIDE DOOR
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PRESS FIRST BUTTON (the lift now ascends)
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SLIDE DOOR
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S
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DROP HAT
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SE
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E
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UP
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UP
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OPEN DOOR
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W
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DOWN
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N
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N
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NE
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E
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LOOK (you see that Honest John is still here)
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BUY WHISKEY AND ALE WITH COIN
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DROP CHIT
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W
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N
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NW
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CLIMB ROCKS
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E
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E
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E
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DOWN
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N
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N
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GIVE RICE TO ALCHEMISTS
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GIVE LEAD TO ALCHEMISTS (they clear off!!)
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NE
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TAKE TOMES
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EXAMINE TOMES
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CAST SPELL ON TOMES (it opens!)
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READ BOOK
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TAKE AEROSOUL AND EXAMINE IT (it sucks instead of spraying!)
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SW
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NW
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W
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N
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N
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N
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NE
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N
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OPEN CUPBOARD
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EXAMINE CUPBOARD
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TIE ROPE TO HOOK
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EXAMINE WALLS (made of paper!)
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READ GRAFFITI
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TEAR PAPER WALL WITH TROWEL
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TAKE ROPE (this is to ensure that you are holding the other end!!).
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CLIMB DOWN ROPE
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DROP ROPE
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S
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KNOCK ON DOUBLE DOORS
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KNOCK ON DOUBLE DOORS
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KNOCK ON DOUBLE DOORS
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KNOCK ON DOUBLE DOORS
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KNOCK ON DOUBLE DOORS (the Porter now opens the gate)
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GIVE WHISKEY TO PORTER
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EXAMINE PORTER (drunk!)
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E
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DOWN
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N
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GIVE ALE TO JERRY
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S
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E (your white reflects light from all directions!)
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CLOSE POUCH
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E
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S
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N
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N
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EXAMINE FRIDGE (closed......leave it as you cannot stay in this
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location for more that ONE move or you will die!!)
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E
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EXAMINE THRONE (made from human skulls!!)
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ASK DEVIL ABOUT WRISTBAND (he will remove it for you, but he demands
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the soul of Kronos. He gives you a potion and bids you farewell)
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LOOK (you are now back on the rope bridge)
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TAKE BOTTLE AND EXAMINE IT (contains a black potion that smells like
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burnt toast).
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N
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N
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OPEN POUCH
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NW
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EXAMINE SHADOWS (they have small Humanoid shapes hiding in them!)
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POINT AT SHAPES
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SHINE WHITE AT SHAPES (the Dragon now dines on the Hobbits!!)
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N
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THROW BOTTLE AT KRONOS (the black liquid eats into his flesh and he
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slumps to the floor)
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PRESS NOZZLE ON AEROSOUL (the aerosoul collects the soul of Kronos)
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EXAMINE KRONOS
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LOOK (there are now only the clothes left of Kronos!)
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EXAMINE CLOTHES
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WEAR CLOAK
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WEAR POINTY HAT
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TAKE WAND
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DROP TROWEL
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EXAMINE RACK
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TAKE WANDS
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N
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DOWN (the platform descends rapidly to the Circular Room)
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CLOSE POUCH
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N
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N
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E
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GIVE AEROSOUL TO DEVIL (the wristband is now removed)
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W
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S
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W
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UP
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OPEN POUCH
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W
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W
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TAKE ROPE
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CLIMB UP ROPE
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DROP ROPE
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S
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S
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S
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S
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S
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E
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SE
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S
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S
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S
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OPEN DOOR
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S
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KNOCK ON DOOR (a voice asks if you are wearing the silver wristband)
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SAY "NO" (the door is now open)
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S (a tired programmer hands you a listing)
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EXAMINE LISTING.
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FINAL MESSAGE
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You have now completed 'THE PAWN' and the Programmers clear off to the
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Pub to celebrate your success. You are now free to explore the game
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without dying!!
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SCORE: 345/350
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MINI-SOLUTION FOR RESCUING THE PRINCESS
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(At the Landing you need the ROPE and the BLUE KEY).
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N
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EXAMINE WINDOW
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TIE ROPE TO BED
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TAKE PRINCESS
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E
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DROP ROPE
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DOWN
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N
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DOWN
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DOWN
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DOWN
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SE
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S
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S
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SE
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E
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E
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E
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E.
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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