307 lines
16 KiB
Plaintext
307 lines
16 KiB
Plaintext
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= RENEGADE <<RAF>>, IN CO-OPERATION WITH JUST SAY YES, PRESENTS : =
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SHADOWGATE
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Part 1
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SHADOWGATE is an excellent adventure game with click-on commands,
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graphics, and sound. (This walkthru is based on the Macintosh version.)
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To begin playing SHADOWGATE, as with UNINVITED and DEJU VU (all from
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ICOM Simulations), you need to familiarize yourself with the commands.
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In this game use OPEN to open doors, books,and scrolls. EXAMINE will
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describe the details of an object, or it will read a scroll or book.
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SPEAK is used only once. HIT is not used in this game, nor is CONSUME.
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OPERATE is the most important command in the game! It is used for
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anything that involves mechanical manipulation, such as secret panels
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and there are many secret panels!
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For example, when the game begins you see a door with a skull over it.
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Click on Operate, and then click the skull, and finally click on the
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skull again. The skull will move, revealing a key hidden behind it.
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So...let's begin the adventure of SHADOWGATE!
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Before opening the door take the key from behind the skull. Now that
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you're inside, take and light one of the unlit torches you see on the
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wall. Take the other one. (As your torches burn out, they warn you by
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flickering. Light another one immediately and discard the old one when
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it burns out.)
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You will see two doors. One to the right (in the pillar) and one up
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center (a double-door). Unlock, open, and go through the center door.
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Discard the key; you won't need it again. You will see a hallway and an
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alcove with a book and two candles. Open the book. Another key is hidden
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inside. Take it, and go back and use this key to unlock the pillar door.
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Open the pillar door and go in. It's a closet. Take the sword and
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sling. Discard the key. (You ARE saving the game regularly, aren't you,
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in case you make a mistake or these instructions are confusing?)
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Go back to the room with the candles and book. Do NOT move the book or
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the candles. A trapdoor will open under you and send you to your death!
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Take the two torches (ESPECIALLY the one that looks like a flashlight!)
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And examine the masonry in this hall. At the back you'll find a loose
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stone. Operate it and it moves away revealing a hole in the wall! Go
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through the hole and you'll be in a room with a ledge. There's a doorway
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on top of the ledge. Ignore it. It's a red herring and can't be entered!
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A silver arrow points to the right. Operate the left torch (click
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Operate then click the torch twice) and a door opens! You can't take
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these torches. They're secured, but take the arrow. Go through the
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secret door. You see two bridges. Take everything from your inventory
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except your torch. You'll then be able to walk across the rope bridge
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without it collapsing.
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You'll see a statue of a snake. Leave it alone, but remember this room
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and how you got there. Go back and cross the other bridge, but first
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light the special torch (the one that looks like a flashlight). It burns
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with a green flame! Now, when you meet the Waif you can operate the
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green flame torch on the Waif and give it a banishing hotfoot! (If you
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don't do it quickly enough the Waif will curse you! And I don't mean
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with bad language either!)
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Take the two torches, the cloak, and go through the doorway you see.
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You'll be in a room with barred windows. There is something inside one
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of the windows, but you'll never find out what. There is a rope on the
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ground, and a sign: EPOR. Click on SPEAK. Click on the rope. Type in the
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word EPOR. (Yes, it IS rope spelled backwards!) The rope should rise and
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provide you egress through the ceiling, but don't go there yet. First
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take the scroll from the shelf. Leave the bottles. If you examine the
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room, you'll find another loose rock towards the back. Operate it, and
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another hole appears. We'll come back and go through it later. We need
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to gather a few things from some other rooms first.
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You can either go back the way you came or go up the rope. Let's go up
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the rope. Click on the top exit. You'll be in a mirrored room with an
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exit down the rope and another exit. Take the other exit. You'll be in a
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hall of coffins. Might as well open the bottom right sarcophagus -- the
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one that's covered with fish scales. There's a mummy inside. Use your
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torch to set fire to the mummy, and take the scepter.
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The other coffins contain a Banshee which won't kill you, but will
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deafen you for awhile; some green goo that dissolves your little body if
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you walk through it; and a bag of (unneeded) gold coins. (One of the
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bottles you left down in the rope room is a goo dissolver, if you're
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curious.)
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Exit this room towards the bottom, and you'll find yourself in a
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hallway with three doors. The one to the right is where you want to go.
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You will see a shark swimming in a lake and a skeleton in the lake. And
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of course the skeleton holds in his outstretched bony hands...? Yes,
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that's right, a skeleton key! We'll be back for it. How? Easy, we'll
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walk on water.
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But, first go through the door you see up left. You'll see a waterfall
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and an entrance blocked by a rock slide and some stones. You need ONE of
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the stones for your sling. Ignore the blocked exit (another red
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herring). Examine the waterfall. Aren't there always caves behind
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waterfalls? Yes, go into this little cave. Operate the obvious stone
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protruding, and a little sack of gems pops out, remove the gems from the
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pouch and put them in your inventory. (There should be three!)
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Now go back to the hallway where we saw the three doors and go left
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this time. (Center is back to the mirrored room) You should be in a room
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with a trapdoor and a pedestal. Ignore the trapdoor. Another death exit.
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But there is a little gem-shaped notch beside the door you see. Try out
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your gems on this notch. One of them should fit and you'll hear a
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mysterious sound and see an orb form on the pedestal! Take the orb and
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go back to the lake. Operate the orb on the lake. It will freeze. Now
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you can walk on water! (Don't forget to take your orb back. You'll find
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it by operating your torch on the lake. A little spot will melt and the
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orb will pop out!) Now you can take the skeleton key!
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Now go back to the pedestal room. Take out some heavy items from your
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inventory. You can pick them up later. (Like the sword and cloak.) Open
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the door you see in the pedestal room and go through it. Lurking in a
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cave in the background are two eyes belonging to a dragon. Take the
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shield first. It will protect you while you take the other objects you
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need. Take the war hammer and the spear, then get out of there!
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In the pedestal room, you can discard the shield. You won't need it
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again. Make sure you have your cloak. Go back to the mirrored room. (Go
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out into the hallway and take the center door, remember? Then go through
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the upper left coffin!)
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Operate the war hammer on the center mirror. You will see a door.
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Unlock it with the skeleton key. Discard the hammer and the skeleton
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key. Put on the cloak. (Operate the cloak on yourself.) Go through the
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door, and you'll be engulfed in flames. Operate the orb on the flames.
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(Remember its chilling powers?) The flames will be gone and so will the
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orb. Discard the cloak.
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Go back to the pedestal room and pick up anything you left, then come
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back to the mirrored room. (What are the other two mirrors for? One will
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just crack. The other will break open and you'll be sucked out into
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space! A horrible way to die!) Take the torches and the broom from the
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mirrored room, and go out the center mirror.
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So, you're back in the room with a bridge across a pool of hot oil! Go
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through the exit at the top. You'll be on a bridge. Try to go through
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the door up center and a Troll appears asking for a toll. Don't pay him.
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Throw your spear at him. He'll go way temporarily.
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Go through the door and you'll be in a courtyard with a well and a
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Cyclops who wants to kill you! Put the stone in your sling and operate
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the sling on the Cyclops. And then operate your sword on him. Just like
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David, eh? Yes, the Cyclops is now dead.
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Operate the crank on the well and a bucket comes up. Open the bucket,
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take the glove within, and put it on. (Discard the sword and the sling.
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You don't need them anymore!) You're ready to go in the Castle!
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SHADOWGATE
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Part 2
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When you enter the castle you see a hallway. Take the torch. On your
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immediate right is the Library, on your left is the Trogg room (a red
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herring; don't go there), straight ahead is the Banquet room, and the
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second door on your left is to the Lab which leads to the Garden.
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Go to the Library first. You can read all the books! There are about
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fifteen titles each of which has a paragraph which you will find
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entertaining. One of the books provides a clue: Books can be used to
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cast spells as well as scrolls.
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There is a book on the desk. Take it. Open the desk and take the key
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and scrolls. Take the spectacles. Operate them on yourself. Now you can
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read the book and cast spells! (You have taken the torches in the hall,
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haven't you?) Take the skull on the bookshelf and the map on the wall.
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Notice the gem-shaped shape in the wall? Yes, use another of your gems.
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The bookshelves slide opening revealing another room. Go in and open
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your scrolls. Find the one that has the word "Terra" in it. Operate it
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on the globe you find in this room. It opens up and you find another
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key. Leave the bottle. It's only useful for curing the curse of the
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Wraith and you haven't been cursed, have you? Take the bellows by the
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fireplace. Leave the other objects. Leave the library and go to the
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Banquet room. (The up center door in the main hall.)
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Operate your torch on the rug (notice that lump in the rug). The rug
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burns away and you find another key. Now that you have three keys,
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unlock and open the three doors you find in this room. (Two upstairs,
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one downstairs.) Discard the keys here. Also drop the broom, bellows,
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map and skull.
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Go back to the main hallway. It's time to go through the lab to the
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garden. On the way through the lab, operate the ring in front of the
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little cage door. Don't open the cage, just operate the ring. A rock
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rises up and you find a bottle of Holy Water. Take it. Take the
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horseshoe over the fireplace. Go to the Garden and take the flute. (You
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did put on the glove didn't you?) You can now discard the glove. If you
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didn't have the glove, you couldn't get the flute. The fountain is
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acidic.
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Operate the flute. A little tune should be heard and the tree should
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open. There will be a gem-ring. Take it and discard the flute.
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Go back to the banquet hall. Discard the horseshoe. Go up the stairs to
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your right. Enter and find a sphinx and some weird drawings on the
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stair. Get a pencil and mark down the drawings. They are clues to the
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positions of levers you will operate later. (The bottom step shows the
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first position of the levers. Going up the stairs shows the subsequent
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positions the levers should be in.)
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The Sphinx will not let you pass unless you answer his riddle. There
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are six possible riddles. The object the Sphinx wants you to bring is
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either the horseshoe, the skull, the broom, the bellows, the mirror, or
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the map. Go out to the banquet room and get whatever object you think
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the Sphinx is asking for. Go back and Operate the object on the Sphinx.
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You can now go up the stairs. You'll be in an observatory. Take the
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shooting star. Operate the picture it was in. A secret panel will reveal
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an iron rod. Take the rod. Go up the ladder. Operate the silver arrow on
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the pretty girl. She turns into a dead werewolf. Take the Thorn and
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leave the arrow. Go back downstairs to the banquet hall. Go in the door
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up the stairs to your left. Open the bottle of holy water. Try to take
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the platinum horn. A demon dog will appear. Banish him to hell with the
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holy water.
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Go up the ladder. You will see a Wyvern. Operate the shooting star on
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the Wyvern. When the sparks clear, take the Bladed Sun. Go down, back to
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the banquet room.
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SHADOWGATE
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Part 3
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In the Banquet room, go through the bottom door. You'll see a door to
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your right and a door to your left. Take the left door, go down the
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stairs. Leave the pot of gold alone. Open the bag. Take the large coin,
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and one of the small coins (with a skull on it).
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On the stairs, notice the flagpole hole? Operate the steel rod on it.
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It's a lightning rod! A flash of lightning and a hand comes out of the
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floor and offers a wand. Take it. Examine it and discover the sign of
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the serpent.
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Now where have you seen a serpent? Yes, the rope bridge! Go back to the
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rope bridge. Remove everything from your inventory, except for the wand
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and a torch. Cross the bridge, operate the wand on the snake. Take the
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staff. Cross back over the bridge and pick up your inventory. Now go
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back to the rope room (cross the other bridge). Go through the hole in
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the back. Place your remaining gem in the hole on the slab in the
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center. The Mage will give you a scroll called Wind Shadow.
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Go back to the Troll bridge. The troll reappears. But you don't have a
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spear! Operate the Wind Shadow scroll on yourself. You'll be invisible.
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You can cross safely and go back to the banquet room, and through the
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bottom door, but this time turn right! You'll see a skeleton sitting on
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a Throne. But he's missing his scepter. You have it, so operate it on
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the skeleton. He grasps it tightly.
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Operate the panel to the right of the throne. It slides up revealing
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another gem-shaped hole. Put the gem-ring in it, and the Throne rises
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revealing a secret passageway. Go down. Take the torches. Do NOT go
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left! (A slab will fall and kill you.) Take the other exit. You'll see
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some gargoyles. Leave them alone for now. Take the exit farthest to the
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right. You'll see a statue in the center of a pool of lava, and an exit
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on the other side of the lava.
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You need a bridge! Open the book you got from the library. (You HAVE
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put your spectacles back on, haven't you?) Operate the opened book on
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the statue. A bridge will form. Cross the bridge. You'll be in a room
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with some levers. Remember, you wrote down the positions you had to
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change them too. Use those drawings now. Operate the levers one at a
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time, so they are step by step in those positions. (Operate the third
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one, then the second one, then the third one again) Machinery will
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operate and you will get a silver orb. Operate the Thorn on the staff.
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Operate the staff on the silver orb. You now have the Staff of Life! Go
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back to the gargoyles and blind them with the Illumunaris spell. Go
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through their door, and you'll be in the well room. Operate the crank.
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The well will open. Operate the LARGE coin on the well. A wind will
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come up. Go down the well. The wind will allow you to descend
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gracefully. You will be on a riverside. Operate the drumstick on the
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gong. The Ferryman comes asking for his fare. Operate the small coin on
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him. He says come aboard. Click Go, and click on the RAFT! Not on the
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Ferryman! He will ferry you to a room with a skull door. There will be
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three odd shaped holes in a panel. Just the same shape as the Bladed
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Sun! Put the Sun in the first panel on your left. Operate the Platinum
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Horn. The horn blows and the skull door opens.
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Go in and you will see the Wizard with a Giant Behemoth. Operate the
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Staff of Life on The Wizard? No, the Behemoth! Angered and banished
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below, he takes the Wizard with him and you have won the game!
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SHADOWGATE is published by ICOM Simulations, Inc.
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THIS DOCUMENT WAS STOLEN BY RENEGADE <<RAF>>
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RENEGADE <<RAF>>, I'M THE ONE YOUR MOTHER WARNED YOU ABOUT....
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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