279 lines
14 KiB
Plaintext
279 lines
14 KiB
Plaintext
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SKID ROW PRESENTS:
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THE SECRET OF MONKEY ISLAND!
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AMIGA REFERENCE CARD
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Getting Started
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Note: If you are playing from floppy disks, we recommend that you first make
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backup copies of all disks and put the originals in a safe place. The disks
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are also not copy-protected, so to copy them, just follow the instructions
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that came with your computer.
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You can play either a hard drive or a floppy drive:
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From a floppy drive, insert the Secret of Monkey Island Disk 1 in DF0:
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and boot off of this disk. Open the disk icon and double-click on the
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Monkey Island icon.
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If your Amiga has more than one floppy drive, you can play the Secret of
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Monkey Island by swapping disks in the drives when prompted.
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To install the Secret of Monkey Island on a hard disk, double-click on
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the Install Monkey icon on the Secret of Monkey Island Disk 1. From the
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list of options, select the hard drive partition on which you want to
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install the game. Insert subsequent disks as prompted on-screen.
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To load the game from your hard drive, open the Monkey Island hard drive
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drawer, and double-click on the Monkey Island icon.
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KEYBOARD CONTROLS
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All of the verbs used in the game can also be selected by using keyboard
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commands. Each key corresponds to one verb. Pressing the appropriate key
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once is equivalent to moving the mouse pointer over the verb on-screen and
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pressing the left mouse button. The keys are mapped as follows:
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O W U
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Open Walk to Use
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C P L
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Close Pick up Look at
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S T N
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Push Talk to Turn on
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Y G F
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Pull Give Turn off
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Q - scrolls the inventory up
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A - scrolls the inventory down
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#1-6 - selects from inventory objects shown on the screen AND dialog
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choices in a conversation.
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SAVE/LOAD INSTRUCTIONS
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If you are playing from floppy disks, you will need to prepare a blank,
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formatted disk BEFORE you start play. This disk will become your SAVE/LOAD
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disk, Hard disk players will have their games saved in the directory with
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the game files.
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Press F5 when you want to save or load a game.
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If you are playing from floppy disks, you should insert your save/load
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disk when prompted. Note: be sure to wait until the drive light turns on-
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then off- before selecting LOAD or SAVE. Once the save/load screen is
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displayed, you can move the mouse pointer and click on SAVE, LOAD, PLAY, or
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QUIT. The save/load option will not be available during the opeing sequence
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or the closing credits.
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TO SAVE:
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Click on the SAVE option. The current list of save games will be
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displayed in slots along the left side of the screen. Select a slot by
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moving the mouse pointer over to it and clicking. Now type a new name for
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that slot or use the backspace key to change the existing name. Pressing
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ENTER will reactivate the mouse pointer. Click on OK to save the game, or
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CANCEL if you have changed your mind and do not wish to save it.
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WARNING: If you save to a slot that has been used before, the previously
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saved game will be overwritten by the new one.
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TO LOAD:
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Click on the LOAD option. The current list of saved games will be
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displayed in the slots along the left side of the screen. Select a slot by
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moving the mouse pointer over to it and clicking. Click on OK to load the
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game, or CANCEL if you have changed your mind and do not wish to load it.
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WARNING: loading a previously saved game will cause you to lose the game
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that you are currently playing.
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FUNCTION AND COMMAND KEYS
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Save or Load a Game F5
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Bypass a Cut-Scene ESC or press both mouse buttons at once
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Restart the Game F8
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Pause the Game SPACE BAR
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Message Line Speed
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Faster +
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Slower -
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Reposition Instantly CTRL r
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(use instant repositioning if you find scrolling too slow)
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Exit Game CTRL c or ALT x
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WIN THE GAME (!?!) CTRL w
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ok, that was the reference card...now on to the incredibly HUGE manual! NO
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SCANNING WAS DONE TODAY, RYGAR!!
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MONKEY ISLAND USER MANUAL
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READ THIS FIRST...IT'S IMPORTANT!
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Although you may have played other Lucasfilm games, there are a few
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differences in The Secret of Monkey Island that you should be aware of.
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The interface you use to play the game now has an "auto-highlight"
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feature that highlights an appropriate verb when the cursor touches and
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interesting or useful object on the screen. For example, when the cursor
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touches a door that can be opened, the verb OPEN is highlighted on the
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screen. By pressing the right mouse button or equivalent key, you can
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automatically perform the highlighted action-in this case, opening a door.
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Don't worry, though, this won't give away solutions to any puzzles!
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Also, you do not need to double-click on objects (or ANYTHING) to use or
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activate them. A single click of the controller button should be used
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consistently through the game.
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ABOUT THE SECRET OF MONKEY ISLAND
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In the Secret of Monkey Island, you play the role of Guybrush Threepweed,
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a young man who has just hit the shores of Melee Island (somewhere in the
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Caribbean). Our naive hero's travels have lead him to Melee Island in a
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quest to fulfill his life's ambition...to become a fierce, swashbuckling,
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bloodthirsty PIRATE. Unbeknown to Guybrush, however, there have been some
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strange happenings in the area surrounding Melee Island and on the more
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mysterious Monkey Island. As he walks into this maelstrom of mystery,
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Guybrush will soon be very aware that things are not what they appear to
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be, that even bloodthirsty pirates can be scared, and that there's more to
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being a pirate than swinging a sword and drinking grog!
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Here's where you come in..You direct the actions of Guybrush as he first
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explores Melee Island and then ventures on to Monkey Island. On Melee
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Island, Guybrush will have to prove himself worthy of becoming a pirate by
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completing THE THREE TRIALS. Through the course of completing the trials,
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you and Guybrush will learn much about pirate life and local folklore. But
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don't be surprised if you find that some of the people that you meet seem
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rather anachronistic!
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If this is your first computer adventure, be prepared for an
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entertaining challenge. Be patient, even if it takes a while to figure out
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some of the puzzles. If you get stuck, you might need to solve another
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puzzle first or find and use an object. But hang in there and USE YOUR
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IMAGINATION, and you will guide Guybrush to discover..the Secret of Monkey
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Island!
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(irrelevant sections about COPY PROTECTION skipped!!!)
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PLAYING THE GAME
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After the opeing title sequence and introduction, Guybrush will meet the
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Official Lookout for Melee Island. When they have finished talking,
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Guybrush will walk down to the dock at one end of the town of Melee. You
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may begin directing his actions as soon as he gets to the dock. The screen
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is divided into the following sections:
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1) THE ANIMATION WINDOW is the largest part of the screen and where the
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animated actions take place. It shows the "camera's-eye view" of the room
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or location that the main character is in. Dialog spoken by the characters,
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as well as game related messages, also appear here.
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2) THE SENTENCE LINE is directly below the Animation Window. You use this
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line to construct sentences that tell Guybrush what to do. A sentence
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consists of a VERB (action word) and one or two NOUNS (objects). An example
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of a sentence you might construct on the Sentence Line is "Use shovel on
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dirt." Connecting words like "on" or "with" will automatically be inserted
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by the program.
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3) VERBS must be selected from the words in the columns below the
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Sentence Line. To select a verb, position the cursor over the word and
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press the LEFT mouse button or the ENTER key. Verbs are highlighted in a
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bright color when an obvious use for them appears in the Animation Window.
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For example, when Guybrush is near a door that can be opened, position the
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pointer over the door will highlight the verb OPEN. Pressing the RIGHT
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mouse button or the TAB key will use the highlighted verb with the object,
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which in this case happens to be the door. But remember, although a verb is
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highlighted, that one verb may not be the only way to use an object. Try
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other verbs as well!
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4) THE INVENTORY is the area to the right of the Verbs. At the beginning
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of the game the inventory is empty. When Guybrush picks up or is given an
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object to use during game play, the object is added to the Inventory. There
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is no limit to the number of objects that Guybrush can carry (after all,
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he's young and strong!). When there are more than six objects in the
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Inventory, arrows appear to the left of the list. Use them to move the list
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up or down.
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NOUNS (OBJECTS) can be selected in two ways. You may select a noun by
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placing the cursor over an object in the Animation Window. Many objects in
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the environment, and all usable inthe game, have names. If an object has a
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name, it will appear on the Sentence Line when you position the cursor over
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it. If no name appears for an object on the screen, you can be sure that it
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has no signifigance other than as part of the background. You may also
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select nouns by clicking on them in the Inventory.
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TO MOVE GUYBRUSH AROUND, simply point the cursor where you want to go,
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and click. Notice that WALK TO is the default verb in the Sentence
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Line-this is because moving around is what Guybrush will be doing most
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often.
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"CUT-SCENES" ARE SHORT, ANAIMATED SEQUENCES-like sequences from a
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movie-which can provide clues and information about the characters. They're
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also used to show special animated sequences, as when Guybrush gets himself
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into a fight while "exploring" a mansion. When you are viewing a cut-scene,
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you do not direct the action.
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THINGS TO TRY IN THE TOWN OF MELEE
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(stupid redundant instructions skipped)
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Look at the poster on the first house at the dock.
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Find the SCUMM BAR (off to the right) and go in.
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Talk to each of the pirates who pop up on the Sentence Line inside the
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bar...they'll provide useful information.
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Talk to the Important-looking Pirates seated in the adjoining room.
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They're full of good advice about how how to become a pirate.
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See if you can outwit the cook to get into the kitchen for a look around.
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Once in the kitchen, step out onto the dock...you might be able to have
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some fun with that bird!
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TALKING TO CHARACTERS
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There are plenty of "colorful" characters inthe game with whom you can
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converse. Each person Guybrush meets will have something to say, whether
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friendly or unfriendly...helpful, or unhelpful! Often, you can talk with
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someone at one point in the game, and then return to them later to get new
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information. To talk with a character, position the pointer on them and
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press the right mouse button or the TAB key to use the Talk to verb
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automatically.
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In a conversation, you will have to select what Guybrush says from among
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the possible phrases at the bottom of the screen. Just click on the phrase
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you want him to say. Of course, what Guybrush says will affect how other
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people respond. And, as conversation continues, you could be presented with
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a new array of dialog choices. Don't worry-we'll never punish you for
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selecting the wrong or "funny" dialog response. After all, you're playing
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the game to have fun.
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(more useless and redundant shit skipped)
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OUR GAME DESIGN PHILOSOPHY
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We believe that you buy games to be entertained, not to be whacked over
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the head every time you make a mistake. So we don't bring the game to a
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screeching halt when you poke your nose into a place you haven't visited
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before. We make it clear, however, when you are in a dangerous situation.
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We think you'd prefer to solve the game's mysteries by exploring and
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discovering, not by dying a thousand deaths. We also think you like to
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spend your time involved in the STORY, not typing in synonyms until you
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stumble upon the computer's word for a certain object.
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Unlike conventional computer adventures, you won't find yourself
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accidentally stepping off a path, or dying because you've picked up a sharp
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object. There are a few dangerous situations where Guybrush can die, but to
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anticipate them takes a little common sense, not excessive paranoia. Save
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the game when you think you may be entering a dangerous area, but don't
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assume that every wrong step will result in death. Usually you'll get
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another chance.
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A FEW HELPFUL HINTS
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Pick up everything you can. Odds are, at some point all those strange
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things will serve some purpose.
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If you get stuck and can't figure out how to proceed, try looking through
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all of the itmes you've found and about how each one might be used. Think
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about places you've gone and the people you've met. Chances are there will
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be a connection that'll put you back on track.
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There is more than one way to solve many of the puzzles.
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That concludes this doc file.....
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Greetings to Rastan (too bad you quit the scene; IBM's SUCK! Oh well).
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Docs By Mictlantecuhtli/SKID ROW!!
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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