192 lines
11 KiB
Plaintext
192 lines
11 KiB
Plaintext
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The Fifth Precinct
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[502] 245-8270
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KING'S QUEST I
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Adventure Walk-Thru
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King's Quest
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King Edward's domain has been ravaged. Through trickery, three of the King's
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items of power have been stolen from him. The kingdom lies in ruin. Its
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downfall is imminent. It is up to you, Sir Graham, to recover the King's
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treasures. Succeed and you shall be crowned King of Daventry! Fail and the
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worst of fates shall befall you.
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---------------------------
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One word of caution before you start: Never drop anything until you're told
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to do so. Once an item is dropped in this game, you cannot pick it up again.
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For some reason, you're never weighed down by too many items; so you should be
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able to pick up and carry every item with you at all times. Also, in order to
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get maximum points, you must pick up everything you can and look at it, read it,
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or whatever is required. (I lost 2 points for pouring some water on the
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ground!) Enough said. Graham!
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---------------------------
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Begin your quest by going northwest to the garden. Once there, pick a carrot
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and go west to the other side of the garden, south to the left of the castle and
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west to the rock. Stand on the north side of the rock and move it. Doing so
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reveals a dark hole. Look in the hole and then get the dagger. Then go west
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and swim west across the pond (both screens). Once out of the pond, go north to
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the well and west to the gate in the corral.
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Open the gate and enter the corral. When you see the goat, show it the
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carrot. Now he'll follow you wherever you go. This is important as you'll soon
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see. Exit the corral and head west twice. You may or may not see a fairy
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godmother handing out blessings. If you do see her, she'll give you a short
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lived protective spell. If you don't see her, no problem. She'll pop up every
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now and then.
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Now go north to the clover patch and get a clover. This is a four-leaf clover
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and will protect you from Leprechauns if the need arises. Go north to the
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wooden bridge. (Goat still with you?) As you start to cross the bridge, an ugly
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troll bars the way and refuses to let you pass unless you throw him a treasure.
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However, your goat, which hates trolls, rushes the troll and butts him off the
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bridge! The troll is swept downriver, never to be seen again. The goat, having
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fulfilled its use, strolls away. So wave goodbye and cross the bridge and
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continue north.
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You've found a crotchety old gnome and when you talk to him, he informs you
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that he has something to give you that might be useful...but only if you can
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guess his name! The crusty old fellow gives you three chances. Type
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"IFNKVOHGROGHPRM" and the gnome, in amazement, says "That's Right!" and leaves a
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handful of magic beans laying on the ground. The gnome's name, by the way, is a
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cryptogram. The alphabet's been reversed and the new letter set has been
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substituted for "Rumpelstiltskin".
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Get the beans and go east to another wooden bridge. Be careful you don't fall
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in the gorge! Cross the bridge and go east to the flower patch. Plant the
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beans here and all of a sudden, a huge beanstalk stretches up out of sight into
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the clouds! Don't climb it yet, though. Go east and swim east across the lake.
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When you exit the lake, continue east Look in the hole in the big rock as you
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pass...what an odd green glowing!) Go east again. A little dwarf may come and
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make a quick inspection of your possessions to see if there's anything of value.
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You don't have anything of note and he leaves. Now go east once more to the
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little beach by the river. Get the pebbles you see laying here then go west
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back to the beanstalk. CAUTION! Save your game here. Climbing the beanstalk
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is a risky business and you'll most certainly fall off it many times before you
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reach the top.
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Climb the beanstalk until it enters the clouds. Leave the beanstalk by going
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east into the clouds and continue east until you enter an area of trees. When
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you reach the first set of trees, head south then east twice until you come to a
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tree with a hole in its base. Look in the hole and get the sling. Go back west
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twice to the fruit tree then north. Now this is a bit tricky. There is a tree
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on the upper right edge of the screen that you should go to before you go east
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to the next screen. This area will give you the most amount of time to evade
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the giant before he kills you!
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Go east...there he is! Go as quickly as you can and hide behind the center
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tree. Make sure Graham is completely hidden behind the tree. Now just wait
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there. Eventually, the Giant will become tired and lie down under the tree and
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go to sleep. Now's your chance...
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The chest he's carrying is King Edward's Magic Chest! Get it and head west
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back to the beanstalk. Make sure you walk in the right places or you'll fall
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out of the clouds! It would be a good idea to save your game before you
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descend. Go back down the beanstalk and head south three times then east to the
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well.
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Stand on the north side of the well and cut the rope. Cutting the rope gets
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the bucket for you. Now lower the rope into the well and climb down the rope.
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When you get to the end of your rope (so to speak!), dive under the water and
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head southwest into the hole. Careful not to become tangled in the weeds!
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When you exit the hole, you're face to face with a fire-breathing dragon!
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Stay in the middle of your screen and go only as far as the second rock. Throw
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water on the dragon's fire and he's vanquished! In fact, he's so embarassed
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that he moves a boulder blocking the western exit from the cave and skulks away!
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On the northern side of the cave is the King's Magic Mirror! Take the mirror
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and leave the cave by going west twice. Outside the cave, you see a large,
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friendly bird flying back and forth. We'll get to him later, though, so head
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south twice to the stump.
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Look in the stump and you see an old canvas pouch. Get the pouch and look
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inside it. When you do so, you see it's filled with sparkling diamonds! Go
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east and swim east across the lake twice, then continue east to where you found
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the dagger and north to the big tree. Climb the tree and go to the nest.
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Craddled in the nest is a large golden egg! Get the egg and climb back down the
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tree and go north twice to the tree.
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Laying on the ground under the tree are walnuts. Get a walnut and open it.
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On the inside you find a solid gold walnut! Go east and get the bowl you see,
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then go south. Running around the banks of the lake is a friendly little elf.
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Talk to the elf and he's so impressed by your manners that he gives you a
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magic ring! Wearing it will make you invisible...but only once! So save it
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until you need it!
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Go north, east twice and north twice to the back of the woodcutter's house.
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Now go west and enter the front door. Inside you see a deplorable sight. A
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starving woodcutter and his wife sit dejectedly at an empty table. Too bad you
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can't help them...say perhaps that bowl...? Look at the bowl and you see the
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word "FILL" written on its bottom. Give the bowl to the woodcutter. He looks
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at you wonderering why you'd give them an empty bowl. Say "FILL" and the simple
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ceramic bowl fills to the brim with hot stew! For this precious gift (an
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unending supply of food!), the woodcutter gives you his only other possession,
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an old fiddle laying in the corner. Get the fiddle (careful you don't fall
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through the floor!) and leave the cottage.
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So go south from the woodcutter's house, swim across the lake in a southerly
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direction, then continue south and go around to the front door of the Witch's
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Cottage. (Taste her house if you must, it's quite good!) Save your game at this
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point. Open the cottage door and make your way to the bedroom. Now wait.
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Eventually, the witch will come home. She won't see you because you're in the
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other room. Sneak up on her and push her into the stove! You done the old hag
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in and can move about her house without fear now.
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Go to the cabinet on the north wall, open it and take the cheese wedge. Now
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go back south and leave the cottage. Now comes the fun part. Go west and south
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to the front of the cave where you found the Magic Mirror. The large friendly
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bird seems to be waiting for you! Go down to the lower middle portion of your
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screen and keep jumping up until the bird (which is actually a Condor) catches
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you.
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The Condor flies high up in the air and carries you to a small island which
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lies in the moat in front of the castle. When he drops you, your head spins as
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you try to regain your bearings. There's an odd hole in the ground here, but
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don't go down into it just yet. Head west and get the mushroom you see growing
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here. Now go back east and down into the hole. Oops, the long drop seems to
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have set your head spinning again! When it stops spinning, go south to the end
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of the tunnel then *cautiously* head west.
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There's a hungry rat running in circles here and when you talk to it, he says
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he won't let you pass until you give him a treasure. Don't get too close to it!
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Throw the cheese to the rat. Being hungry, he's just as satisfied with the
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cheese as he would have been with a treasure, and he scurries away into some
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unseen crevice in the rocks. Go to the door, open it, and go west through the
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door.
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On the other side of the door is a tiny leprechaun, who, upon seeing your
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clover, lets you pass unmolested. Go south and play the fiddle for the King of
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the Leprechauns. They dance and dance to your music then finally they all leave
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the hall. As the King of the Leprechauns leaves, he forgets to take his
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Sceptre! Get the sceptre and look! Next to the Leprechaun King's throne is
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King Edward's Magic Shield!
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Get the shield and go west up the stairs. Continue west until you come to the
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little hole in the western wall. Now, eat your mushroom and you're shrunken
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down to a size small enough to allow you to enter the hole. Go west into the
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hole and you find yourself in front of the big rock where you saw the strange
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green glow! Eventually, you regain your former size, but wasn't it fun being so
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tiny?
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Go north twice then east three times to the left hand side of the castle.
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Walk (carefully!) across the bridge and open the door. Enter the castle and
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follow the hallway to the throne of King Edward. Bow to the King and he
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descends his throne. You've managed to recover the Strength of Daventry and the
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king places his crown upon your head! As he does so, he falls to the ground in
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a seizure and dies. Heavy lies the head that wears the crown. You ascend to
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the throne to govern Daventry as King Edward had...guarding the Treasures of
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Power that you labored so long to recover.
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Thus ends the King's Quest...congratulations, King Graham!
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-=*> THE PHANTOM
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