555 lines
18 KiB
Solidity
555 lines
18 KiB
Solidity
|
Codename: ICEMAN
|
|||
|
Paragraphs
|
|||
|
|
|||
|
Typed by Golden One & Hill Billy
|
|||
|
23:20:00 3/18/1990
|
|||
|
|
|||
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|||
|
|
|||
|
Page 5
|
|||
|
|
|||
|
U.S. WHEN TO READ LOST PHOTO CONTACTING IN
|
|||
|
SEPARATE SEND PLACING MOTION VITAL FOR
|
|||
|
DECEMBER DESTROY ADMISSION PEOPLE TO
|
|||
|
FIND PASS TIME SO LINE OVER WANT WITH
|
|||
|
MARINE AND SHADE COONTZ SERVICE EXHIBIT
|
|||
|
CLOCK INTRODUCTION WEAPONRY OF NEAREST
|
|||
|
DECISION IS JUSTIFIED UNDER TOMORROW IS
|
|||
|
EVERY SILVER DEGREE
|
|||
|
|
|||
|
----------------------------------------
|
|||
|
Page 7
|
|||
|
|
|||
|
NEXT STRANGE GO COMMUNIQUE SOMEHOW
|
|||
|
LAST OFF BUT IT ACTIVITIES DO CONFIDENTIAL
|
|||
|
FIRST ANNOUNCE MONEY IF RIGHT WEAPONS YOUR
|
|||
|
CAN OVERTHROW UPDATE ROLL CROSSINGS
|
|||
|
SERIES WILL 170 THING GOING RIBBON AFTER
|
|||
|
LARGE STAMP FALL OUT COURSE OF SHOE MAY
|
|||
|
CAUTION SAND TOP MOUSE RIVER MOON SHIP
|
|||
|
|
|||
|
----------------------------------------
|
|||
|
Page 9
|
|||
|
|
|||
|
SONAR ANOTHER CAN SEE FACE 50 OFFICIAL NEWS
|
|||
|
AGENT WIT SOMEONE LOCATE WICK SIX 1000
|
|||
|
LATITUDE QUEEN TELEVISION AS LONG IS PLAY
|
|||
|
THE OPEN STUFF LOOK ON SHALL DEGREES
|
|||
|
HEARD BEARING TEN 28NM WONDERFUL STILL IS
|
|||
|
ERRATIC FUNCTION THERE RUSSIAN SWORD
|
|||
|
DIRECTION CONTACT BUTTON BOWL SURFACE
|
|||
|
TWO TENT
|
|||
|
|
|||
|
----------------------------------------
|
|||
|
Page 11
|
|||
|
|
|||
|
INSTRUCTION TO MINT WITH PARK REDWOOD
|
|||
|
DEAD MISSION UNDER THERE 4100 EXTREME 32 BIG
|
|||
|
CAPITAL FISHERMAN TYPE LOCK NECESSARY
|
|||
|
CALIFORNIA CAN BOTTLE PHONE OCEAN OFF
|
|||
|
YEAR RENDEZVOUS DONE CALL HOOD OLD BOY
|
|||
|
LONGITUDE WATER NOTHING FOR USE NIGHT
|
|||
|
CLIP HALF FOOT IN PING 7575/386
|
|||
|
|
|||
|
----------------------------------------
|
|||
|
Page 14
|
|||
|
|
|||
|
WITHIN NAME TO THE PUBLISHED DIRECTORY
|
|||
|
MESSAGE TACTIC GENERIC UNDERSTAND CODE
|
|||
|
NUMBER SIGNAL PAGE BEEP WRONG ON AS YOUR
|
|||
|
LIQUID COLUMN U2 IN SAND BANNER CARD WAR
|
|||
|
BADGE MEMBERSHIP SO WAR BOX CLUB MANTLE
|
|||
|
THROUGH JANUARY 1/24/2000 SCREEN SHOW TAPE
|
|||
|
OF MEDAL USS DEVELOP SEA
|
|||
|
|
|||
|
----------------------------------------
|
|||
|
Page 15
|
|||
|
|
|||
|
TOUCH ACHIEVED SCROLL CALCULATIONS CAN
|
|||
|
WORD SPELL FROM STEER FISHERMANS CCAKE
|
|||
|
DONATION SHIPS SET TELEPHONE CRY DRILLING
|
|||
|
DEATH HOUSE UNTIL NET FEEL THAT 35 SHOULD
|
|||
|
ALLWAYS SHORE DIFFICULT AREA 10 ELEPHANT
|
|||
|
TOO A CERTAIN FILE OF WORTH VERY SMALL AT
|
|||
|
FURTHER IDEA TO BE WAY DIRECTLY UNEARTH
|
|||
|
|
|||
|
|
|||
|
Page 17
|
|||
|
|
|||
|
CAN INDIAN STRAITS ARIZONA 2700/56/000
|
|||
|
BELIEVE BLUE ND ALPHA ONE EXPOSED LIGHT
|
|||
|
TANK PATROL. TOLL FIRE WETTING MERLIN ONE
|
|||
|
TEN HANG SUCH 20 BIGGEST GROUP CLEAR OCEAN
|
|||
|
DAVID REMOVE PAPER BY HELP THE NEED HOURS
|
|||
|
DEDICATED REMAINDER TOOL CHOICE 5NM
|
|||
|
PARTY LAMP
|
|||
|
|
|||
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Codename: ICEMAN
|
|||
|
Solution
|
|||
|
|
|||
|
Typed by Golden One & Hill Billy
|
|||
|
23:20:00 3/18/1990
|
|||
|
|
|||
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|||
|
|
|||
|
Follow (do what it says) the instructions in parenthesis "()." Type the
|
|||
|
instructions that are not in parenthesis "()."
|
|||
|
|
|||
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|||
|
|
|||
|
|
|||
|
TAHITI:
|
|||
|
Read paper
|
|||
|
Get up (Don't get shirt yet.)
|
|||
|
(Walk left.)
|
|||
|
Talk lady
|
|||
|
Play ball
|
|||
|
(Wait for girl to go in water.)
|
|||
|
(Go after girl.)
|
|||
|
(Use CPR. Type the following numbered commands in order)
|
|||
|
1. Lay victim on back (Already done)
|
|||
|
2. Shake and shout
|
|||
|
3. Call for help
|
|||
|
4. Establish airway
|
|||
|
5. Look, listen, feel
|
|||
|
6. Give 2 breaths
|
|||
|
7. Look, listen, feel
|
|||
|
8. Check pulse
|
|||
|
9. Begin Compression
|
|||
|
(Now go to your bungalow. Go left, then up.)
|
|||
|
(Enter bottom bungalow.)
|
|||
|
Open drawer
|
|||
|
Get ID
|
|||
|
Get change
|
|||
|
Open closet
|
|||
|
Get book (It's at phone book in your coat pocket)
|
|||
|
(Go back to original screen.)
|
|||
|
Get shirt
|
|||
|
(Go up a screen.)
|
|||
|
Deposit change (In paper stand.)
|
|||
|
(Open door next to stand and enter.)
|
|||
|
Talk lady (Receptionist)
|
|||
|
Get key
|
|||
|
Get message (After she tells you she has a message for you.)
|
|||
|
Read message
|
|||
|
(Go to sign posted by upper-right plant.)
|
|||
|
Read sign (Write number down, 555-6969.)
|
|||
|
Enter Chi Chi bar (Right door)
|
|||
|
(Go to brunette at table.)
|
|||
|
Talk lady
|
|||
|
Dance
|
|||
|
Sit
|
|||
|
Talk lady
|
|||
|
Order girl drink
|
|||
|
Sit
|
|||
|
(Say 'Yes' when she asks you to go back to her place.)
|
|||
|
Kiss
|
|||
|
(Say 'Yes' when she asks you to go inside.)
|
|||
|
Kiss (Until you see fireworks.)
|
|||
|
(Exit house)
|
|||
|
Look ground
|
|||
|
Get earring
|
|||
|
Look earring
|
|||
|
Open earring
|
|||
|
Look in earring
|
|||
|
Get film
|
|||
|
(Go to your bungalow, left, left, left, up, bottom bungalow.)
|
|||
|
Dial General Braxton (Number in book)
|
|||
|
(Say 'Hi' when he answers.)
|
|||
|
(After he hangs up, dial number from sign, by Chi Chi bar door.)
|
|||
|
(Say 'Hi' when guy answers.)
|
|||
|
(Go to original screen.)
|
|||
|
(Get on dingy.)
|
|||
|
(Now sit back and relax for the plane ride.)
|
|||
|
|
|||
|
AIRPORT:
|
|||
|
(Go outside and wait for limo.)
|
|||
|
(Say 'Yes' when driver asks if you're Commander John.)
|
|||
|
Show ID
|
|||
|
|
|||
|
PENTAGON:
|
|||
|
Talk man (At the desk.)
|
|||
|
Show ID
|
|||
|
Push button (By the elevator.)
|
|||
|
Talk man (The guard.)
|
|||
|
Show ID
|
|||
|
Open door (upper-right)
|
|||
|
(Watch scene and write stuff down, especially stuff dealing with numbers.)
|
|||
|
Get up
|
|||
|
Get envelope
|
|||
|
Salute flag
|
|||
|
Leave
|
|||
|
Get ID (From guard, make sure it's yours.)
|
|||
|
Push button
|
|||
|
(Go back to limo.)
|
|||
|
|
|||
|
PEARL HARBOR:
|
|||
|
Talk man
|
|||
|
(Say 'Yes' when he asks if you're Commander John.)
|
|||
|
Show orders
|
|||
|
|
|||
|
USS BLACKHAWK:
|
|||
|
(Go to officer.)
|
|||
|
Salute flag
|
|||
|
Salute officer
|
|||
|
Talk officer
|
|||
|
|
|||
|
CABIN:
|
|||
|
Open shelf
|
|||
|
Get book (US NAVAL INTELLIGENCE DECODING BOOK)
|
|||
|
Open drawer
|
|||
|
Get caliper
|
|||
|
Open door (Left side)
|
|||
|
|
|||
|
PILOTING BLACKHAWK:
|
|||
|
*NOTE* Always wait for the captain to say it before you do it. Use with the
|
|||
|
ansi of the control panel.
|
|||
|
|
|||
|
Close hatch
|
|||
|
Shift-F1 (Closed Circuit Monitor.)
|
|||
|
+ (Engine Lever, 1 time.)
|
|||
|
Right arrow key (Turn 180 degrees, look under map display for degrees.)
|
|||
|
Left arrow key (Turn wheel back to center.)
|
|||
|
Right arrow key (270 degrees.)
|
|||
|
Left arrow key (Turn wheel back to center.)
|
|||
|
Up arrow key (Hold her steady until green sub in attitude indicater is
|
|||
|
centered with lines.)
|
|||
|
+ (Engine Lever, 1 time.)
|
|||
|
Green board acknowledged (Prepare for dive sequence.)
|
|||
|
Up arrow key
|
|||
|
Down arrow key (Level off 200 feet, display is at upper-right hand corner,
|
|||
|
line 1.)
|
|||
|
Depth Attained (When depth is attained.)
|
|||
|
Right arrow key (360 degrees.)
|
|||
|
Left arrow key (Turn wheel back to center.)
|
|||
|
+ (2 times.)
|
|||
|
Left arrow key (355 degrees.)
|
|||
|
Right arrow key (Turn wheel back to center.)
|
|||
|
- (4 times.)
|
|||
|
Get up (Wait til sub is at complete stop, upper-right hand corner, line 4.)
|
|||
|
|
|||
|
CAPTAIN'S ROOM:
|
|||
|
134 (Your part of the combo that you wrote down at the meeting at Pentagon.)
|
|||
|
Get combination (The captain will give it to you and you will write it down, in
|
|||
|
real life.)
|
|||
|
Look case
|
|||
|
Get envelope
|
|||
|
Open envelope
|
|||
|
Read orders (Write the stuff down.)
|
|||
|
Look chart (Follow Captain.)
|
|||
|
|
|||
|
CHART IN SUB:
|
|||
|
Go to map
|
|||
|
Look map
|
|||
|
Plot course
|
|||
|
(To plot course use cursor and press enter. Press enter twice when done.)
|
|||
|
(Type 'Change course' to go back one Waypoint.)
|
|||
|
Coordinates are:
|
|||
|
LAT: LONG:
|
|||
|
WP 0 30 170
|
|||
|
WP 1 72 170
|
|||
|
WP 2 86 86
|
|||
|
WP 3 83 2
|
|||
|
WP 4 65 23
|
|||
|
WP 5 36 12
|
|||
|
WP 6 00 00
|
|||
|
Leave map
|
|||
|
(Go back to seat to get radio messages.)
|
|||
|
(Follow captain's instructions to radio contact.)
|
|||
|
|
|||
|
CONTROL ROOM:
|
|||
|
Talk to radioman (He'll give you codes from Washington and CIA. Use decoding
|
|||
|
instructions below to decode messages.)
|
|||
|
(Go to Captain's quarters, open safe with combo 23448803, open case with combo
|
|||
|
762134.)
|
|||
|
Insert ID
|
|||
|
Insert film
|
|||
|
(Write the offsets down, yours will be N = 3 because you are Navy.)
|
|||
|
|
|||
|
*DECODING*
|
|||
|
Washington:
|
|||
|
1. Your message will consist of two groups of 3 letters, write them down.
|
|||
|
Look decoder book in your inventory.
|
|||
|
2. Replace first group of three letters from the code with the corresponding
|
|||
|
number from the decoding book. Those three numbers represent page number,
|
|||
|
line and word.
|
|||
|
3. Look at the file PAGE.DOC for the page indicated. Find line and word,
|
|||
|
that is your primary word.
|
|||
|
4. Repeat steps 1-3 for the second group of 3 letters. That is your
|
|||
|
secondary word.
|
|||
|
5. Enter primary and secondary words into the computer in your quarters.
|
|||
|
|
|||
|
CIA
|
|||
|
1. Your message will consist of two groups of 3 letters, write them down.
|
|||
|
Read the decoding book in your possession.
|
|||
|
2. Replace the first group of 3 letters from the code with the corresponding
|
|||
|
numbers in the decoding book. Add the CIA offset to the number you get
|
|||
|
from the decoding book (be sure to select the N for Navy offset). Anytime
|
|||
|
you get a number greater than 10, subtract 10 and the remaining number is
|
|||
|
your true number. Those three numbers represent page number, line, and
|
|||
|
word.
|
|||
|
3. Look at the file PAGE.DOC for the page indicated. Find the line and
|
|||
|
word, that is your primary word.
|
|||
|
4. Repeat steps 1-3 for the second group of 3 letters. That is your
|
|||
|
secondary word.
|
|||
|
5. Enter primary and secondary word into the computer in your quarters.
|
|||
|
|
|||
|
TORPEDO ROOM:
|
|||
|
(After you are done decoding your message, go to control room, down the stairs,
|
|||
|
left to tube, climb down, go right.)
|
|||
|
Inspect machine (At first they'll say nothing.)
|
|||
|
Cycle machine (After scene, inspect machine again.)
|
|||
|
Get cylinder Measure cylinder (Go to Machinery room, up tube and left.)
|
|||
|
|
|||
|
MACHINERY ROOM:
|
|||
|
Open cabinet
|
|||
|
Get pin
|
|||
|
Get nut (This is for later.)
|
|||
|
1/2"
|
|||
|
Get washer (This is for later.)
|
|||
|
1/2"
|
|||
|
Get cylinder
|
|||
|
6"
|
|||
|
(Go to lathe, center towards the back of the room.)
|
|||
|
Use lathe
|
|||
|
Set lathe
|
|||
|
1"
|
|||
|
Turn on lathe
|
|||
|
Use drill (Machine next to grinder.)
|
|||
|
Select bit
|
|||
|
1/4"
|
|||
|
Turn on drill
|
|||
|
Use grinder (Last machine.)
|
|||
|
(Go two screens left.)
|
|||
|
Open drawer (In Engine room.)
|
|||
|
Get hammer
|
|||
|
Get wrench (This is for later.)
|
|||
|
1/2"
|
|||
|
(Go to torpedo room, three screens right, down tube, and right.)
|
|||
|
|
|||
|
TORPEDO ROOM:
|
|||
|
Put in new cylinder
|
|||
|
Put in pin
|
|||
|
Cycle machine
|
|||
|
(Go to cafeteria, up tube and right.)
|
|||
|
|
|||
|
CAFETERIA:
|
|||
|
Get bottle
|
|||
|
(Say 'Yes' when he asks you if you want to play.)
|
|||
|
(You can only restore twice when you're playing before he calls you a
|
|||
|
cheater.)
|
|||
|
How to play the game: (You are trying to win the bottle of rum, all of his
|
|||
|
money, and a magnetic device.)
|
|||
|
C = Call
|
|||
|
R = Roll
|
|||
|
N = New game / roll again
|
|||
|
(Go upstairs and to helm.)
|
|||
|
|
|||
|
HELM & DESTROYER:
|
|||
|
(Try and do the below so that you only use one decoy.)
|
|||
|
(Bring down weapon control panel. Turn off active sonar, F3. Turn on silent
|
|||
|
running, F4. Dive to below 600 feet. Slow down to 5 knots.)
|
|||
|
(Don't attack too soon and give your position away. Shoot decoy, Shift + F6
|
|||
|
to lock, then Shift + F8 to fire, to get rid of torpedo. Try to use only
|
|||
|
one.)
|
|||
|
(When a white line appears and gets to the middle of the Close Circuit
|
|||
|
Monitor, shoot your Harpoons ONLY. You have to hit him at least three times
|
|||
|
before he sinks.)
|
|||
|
Get up (Get code and decode it.)
|
|||
|
(Go back to helm.)
|
|||
|
|
|||
|
HELM & ICEBERGS:
|
|||
|
(Navigate it so that you are always going north, 350-15. Try not to hit
|
|||
|
anything.)
|
|||
|
Contact ice station (Once you're through and your sonarman tells you that it's
|
|||
|
Ice Station.)
|
|||
|
Get up
|
|||
|
(Get code and decode.)
|
|||
|
(Go to helm.)
|
|||
|
|
|||
|
HELM & ALPHA SUB:
|
|||
|
(You're now fighting the Alpha sub. Dive to 1200 feet. Stay there, turn off
|
|||
|
your Active sonar and turn on your silent running. Do not shoot your decoys
|
|||
|
for the first group of about 6 torpedos. After the first 6 past, dive quickly
|
|||
|
and turn on your Active sonar. Use your decoys to get rid of the torpedos.
|
|||
|
Also, decrease to 0 knots. Shoot your decoys immediately after the torpedos
|
|||
|
appear on the screen.)
|
|||
|
(Once you see the bottom on your active sonar screen, get it so that you're as
|
|||
|
close to it without breaching your sub. Then turn off your active sonar, turn
|
|||
|
on your silent running and wait. Watch the sub on your Close Circuit Monitor.
|
|||
|
Wait until the white line goes all the way across the screen and then almost
|
|||
|
all the way back to his screen, about 2 or 3 centimeters from leaving the
|
|||
|
screen. Then shoot two or three Stingers. Then increase your speed, and
|
|||
|
turn. Try not to get hit by the torpedos that the sub will launch.)
|
|||
|
(Wait till your sonarman says that he hears irregular pings. Then turn on
|
|||
|
your active sonar and turn it off quickly.)
|
|||
|
(You then follow the Coontz, which will be the cross on your screen. Imagine
|
|||
|
your screen as a compass with 0 degrees being North, 90 degrees being East,
|
|||
|
180 being South, and 270 being West. As the Coontz moves, follow them right
|
|||
|
into Tunisia. One note, you can turn faster if you are moving faster.)
|
|||
|
|
|||
|
DIVING:
|
|||
|
(Go to torpedo room. Open cabinet. Get flares and explosives)
|
|||
|
(Leave and go to the machinery room.)
|
|||
|
Get key
|
|||
|
(Go right to tube, down, and left.)
|
|||
|
Open locker
|
|||
|
(Go to machinery room, right, and right.)
|
|||
|
Push button
|
|||
|
Get diver
|
|||
|
Inspect diver
|
|||
|
Examine vibration
|
|||
|
Check shaft
|
|||
|
Measure shaft
|
|||
|
Put washer on shaft
|
|||
|
Put nut on washer
|
|||
|
Tighten nut
|
|||
|
Climb
|
|||
|
Open door
|
|||
|
|
|||
|
DIVING:
|
|||
|
Put on gear
|
|||
|
(You then get to maneuver the diver. Maneuver so that you get as close to the
|
|||
|
heading, display at upper-right of screen, as possible and then go in a
|
|||
|
direction so that the distance decreases.)
|
|||
|
|
|||
|
OIL RIG:
|
|||
|
Set explosives
|
|||
|
(You then maneuver to the harbor. Do the same so that you get as close to the
|
|||
|
correct heading as possible and then go in a direction so that the distance
|
|||
|
decreases.)
|
|||
|
|
|||
|
HARBOR:
|
|||
|
(Swim left.)
|
|||
|
Use device
|
|||
|
(Swim up, right, right, right.)
|
|||
|
Tie diver to pillar
|
|||
|
(Swim left, left.)
|
|||
|
(Wait for net to come down.)
|
|||
|
Put bottle in net
|
|||
|
(Wait for net to come down, then go up)
|
|||
|
|
|||
|
ISLAND:
|
|||
|
(Go to old man.)
|
|||
|
(Say 'ICEMAN' to man.)
|
|||
|
Get fish
|
|||
|
Look fish
|
|||
|
Get line
|
|||
|
Look line
|
|||
|
Look weight
|
|||
|
Open capsule
|
|||
|
Look map
|
|||
|
(Follow map to room.)
|
|||
|
Get disguise
|
|||
|
(Try to avoid the guard, go right, up, left, to oasis.)
|
|||
|
(Say 'ICEMAN' to lady, which happens to be Stacy.)
|
|||
|
Get map
|
|||
|
Look map
|
|||
|
(Follow map to room, right, right, up, left, through door 84.)
|
|||
|
|
|||
|
ROOM:
|
|||
|
Get sugar container (Container on counter on left.)
|
|||
|
Open container
|
|||
|
Empty sugar
|
|||
|
Remove bottom
|
|||
|
Remove foam
|
|||
|
Get gun
|
|||
|
Look out window
|
|||
|
Open refrigerator
|
|||
|
Get butter
|
|||
|
Remove lid
|
|||
|
Get paper
|
|||
|
Read paper
|
|||
|
Get card (By the phone.)
|
|||
|
Read card
|
|||
|
Dial (03-120-1204)
|
|||
|
Talk man
|
|||
|
Dial (13-555-8097)
|
|||
|
Order food
|
|||
|
Get tape
|
|||
|
Open door (When caterer knocks.)
|
|||
|
Use gun
|
|||
|
Get clothes
|
|||
|
Use tape
|
|||
|
(Leave room after Stacy comes and goes.)
|
|||
|
|
|||
|
VAN:
|
|||
|
Get food
|
|||
|
Hide gun (In the food.)
|
|||
|
Open door
|
|||
|
(Go to guard and follow.)
|
|||
|
|
|||
|
ROOM W/AMBASSADOR:
|
|||
|
Give food
|
|||
|
Remove lid
|
|||
|
(Do the commands below as quick as possible or you die.)
|
|||
|
Get gun
|
|||
|
Shoot guard (Press F3 immediately after 1st guard is shoot.)
|
|||
|
Shoot guard
|
|||
|
Free ambassador
|
|||
|
(Wait for him to finish talking.)
|
|||
|
Disguise ambassador
|
|||
|
(Leave)
|
|||
|
|
|||
|
VAN:
|
|||
|
(You can either drive through the screen, going fast on straightaways and slow
|
|||
|
on turns, or you can skip it with F8.)
|
|||
|
|
|||
|
CONGRATULATIONS, YOU HAVE JUST FINISHED CODENAME: ICEMAN!!!
|
|||
|
|
|||
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Codename: ICEMAN
|
|||
|
Control Panel
|
|||
|
|
|||
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|||
|
|
|||
|
By: Mephistopheles /<EFBFBD><EFBFBD>2<EFBFBD><EFBFBD>\ Code-name: ICEMAN
|
|||
|
\<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/ Control Panel
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> A B C D
|
|||
|
<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ5
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 3 <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ6
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ7
|
|||
|
<EFBFBD> <EFBFBD> 1 <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ8
|
|||
|
<EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 31 <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ9
|
|||
|
<EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 4 <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>30Ŀ <EFBFBD> <EFBFBD>
|
|||
|
<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<EFBFBD>28<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>11<EFBFBD>
|
|||
|
\\ \<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/ //
|
|||
|
<EFBFBD><EFBFBD><EFBFBD>Ŀ 29\\ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>24<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> //10 <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<EFBFBD>27 <EFBFBD> \\ \<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/ // <20><><EFBFBD><EFBFBD><EFBFBD>14
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ 15
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>¿<EFBFBD><EFBFBD>20 <EFBFBD> 18 <EFBFBD> 17 <EFBFBD> \
|
|||
|
<EFBFBD><EFBFBD> <EFBFBD>26<EFBFBD> <EFBFBD><EFBFBD>Ŵ<EFBFBD><EFBFBD>23 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> \ \ \ 12 <EFBFBD><EFBFBD>
|
|||
|
25<EFBFBD><EFBFBD> <EFBFBD>21<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 16 32 \ \ 13\ / \ <EFBFBD><EFBFBD><EFBFBD> 33
|
|||
|
<EFBFBD><EFBFBD><EFBFBD>22<EFBFBD><EFBFBD> 19 \ / \ \ \ <EFBFBD><EFBFBD>
|
|||
|
|
|||
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|||
|
|
|||
|
Part ][
|
|||
|
of
|
|||
|
Code-name: ICEMAN
|
|||
|
|
|||
|
1. Map 18. Attitude Indicator
|
|||
|
2. Fire Control Panel 19. Wheel
|
|||
|
3. Vertical Sonar 20. Closed Circuit TV On/Off
|
|||
|
4. Ranging Sonar 21. Torpedo Tube Indicator On/Off
|
|||
|
5. Depth Gauge 22. Torpedo Tube Flood On/Off
|
|||
|
6. Water Temperature 23. Fire Control Panel Activate
|
|||
|
7. Time Clock 24. Rudder Indicator
|
|||
|
8. Speed (In Knots) 25. Emergency Ballast Control
|
|||
|
9. RPM Indicator 26. Hatch Indicator
|
|||
|
10. Stern Plane Indicator 27. Compass
|
|||
|
11. Longitude Indicator 28. Latitude Indicator
|
|||
|
12. Dive Lever 29. Bow Plane Indicator
|
|||
|
13. Engine Lever 30. Heading Indicator
|
|||
|
14. Ballast Indicator 31. Multipurpose View Screen
|
|||
|
15. Silent Run On/Off 32. Throttle Speed Indicator
|
|||
|
16. Silent Run Indicator 33. Dive Plane Indicators
|
|||
|
17. Sonar On/Off
|
|||
|
|
|||
|
<EPiC Mephistopheles>
|
|||
|
|
|||
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|