80 lines
3.5 KiB
Solidity
80 lines
3.5 KiB
Solidity
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THE DETECTIVE GAME
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(c) Argus press software (APS) 1986
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---------------------------------------------------------------------
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Full solve: Alessandro Defendi (original hints by Stefano Piro)
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THANKS TO: Ryan (ryan@reddwarf.u-net.com)
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---------------------------------------------------------------------
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Go to your room. Take sealed envelope.
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Go to dining room. You see a picture. Take picture. You found a safe
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Open safe. Which combination?. Very well, look at your manual..it is
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a protection check...what?. Have you lost the manual of the game? ;-)
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Oh boy..ok...the combo is 210319. Take THE WILL. (CLUE #1). Put the
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will in the sealed envelope.
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Go to the reading room...on the left search for a book..Which book?.
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Read on your original manual of the game...oh..oh..I forget you lost
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the manual ;-))..ok it's 101 DETECTIVE STORIES. Examine the book.
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You find THE FOLDED DOCUMENT (CLUE #2). Put the folded document in the
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sealed envelope.
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Go to Dingle's room. He is dead (?!?!). Take CRAVATE (CLUE #3). Put
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cravate in sealed envelope.
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Always here in Dingle's room take the small key. Open drawer near the
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bed and take the briefcase. Use small key with briefcase. You find A
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NOTE (CLUE #4). Put the note in the sealed envelope.
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Go to doctor's room. Search for the black bag. Open the black bag.
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Take WAD OF NOTES (CLUE #5) and SMALL BOTTLE (CLUE #6). Put wad of
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notes and small bottle in sealed envelope.
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Wait for the second murder. (Cynthia squashed by a piano)
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Go to your room. Search bed. You find A BOMB (CLUE #7). Don't open/
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examine the bomb!!!!!. Put the bomb in sealed envelope.
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Wait for the third murder. (doctor in the clock room)
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Go to cook's room. Search bed. You find A KNIFE (CLUE #8). Put the
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knife in the sealed envelope.
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Wait for the fourth and last murder. (Gabriel in his room)
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Go to Gabriel's room, take SYRINGE (CLUE #9) and put in sealed envelope.
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Take also the locket.
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Go to the kitchen. Use your magnyfing lens icon. It is the second from
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the left. Search all the wall in the kitchen with this icon. The wall
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you must search is down. Understand?. You can't see it. I hope you
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understand. Continue searching this wall with the lens and you will
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find a secret passage. Go in. Take the screwdriver.
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Use screwdriver with locket. You get an OPEN LOCKET (CLUE#10).
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Put the open locket in the sealed envelope.
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* Before choose the murderer go to Major's room and take the blank
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bullets and the elephant gun.
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* During the game, you can follow Bentley, the butler, until he enter
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in his room. Here, you can search the wardrobe. You find Bentley's
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jacket. In the jacket there are the keys.
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Those keys open Bentley's room (if you are locked inside) and
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the study that is the room on the left.
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In the study you can find some bullets. Simply take the bullets and
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replace them with the blank bullets.
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Now, you can choose the who is the bad guy. Who is?. Guess...
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The lights goes out...
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Naturally to stop the escape, use the elephant gun on the murderer..
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---------------------------------------------------------------------
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* I found three secret passages in the MacFungus residence. One is in
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the kitchen and link the kitchen with the cellar. In the cellar
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there is the second secret passage that link the cellar with the
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dining room. The third and last secret passage I have discovered is
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from the Major's room and the reverend's room. Try it out!.
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I think there are no others.
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Any info, comments, suggestion to:
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mr2703@digibank.it
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