131 lines
6.9 KiB
Solidity
131 lines
6.9 KiB
Solidity
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DARK LORD
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Written by Kyle Freeman 1987 (Datasoft)
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Walk Through by Dorothy Millard (C64 Version)
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Scenario
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You journey through a mirror which leads you to the alterworld where you must
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defeat the Dark Lord Nequam who killed your grandfather.
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Note
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1. Dark Lord has some "real-time" puzzles, 16-color "draw and fill" graphics,
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multi-channel music and animation that continues while you type.
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2. There is a self-running demo, a tutorial adventure, easy and hard skill
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levels, and a randomiser replay feature.
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Mini Adventure Walk Through
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(Start in the forest), N, E (clearing), EXAMINE POOL (it gurgles with some form
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of thick slime), N (before a structure), EXAMINE STRUCTURE (the temple of the
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orb), GET BOWL, EXAMINE BOWL (old but in good condition), S, GET SLIME IN BOWL,
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S, S (dense forest), EXAMINE OPENING (it's just big enough for you to get
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through), GO OPENING (in the redwood tree to a sloping passage), N (cave mouth),
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N (a filth-ridden worm won't let you), EXAMINE WORM, THROW SLIME AT WORM (you
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slime the worm), GET TORCH, EXAMINE TORCH (it's glowing), N (mysterious
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underground passage), N, N (ancient temple), EXAMINE TEMPLE (the temple of the
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orb), EXAMINE ALTAR (made of stone and as an indentation at the top), EXAMINE
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INDENTATION (charred and you smell alcohol), LIGHT INDENTATION WITH TORCH (the
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room is permeated with a special magic& a strange sense of power surges in you&
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leaving you forever changed).
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Main Game Walk Through
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(Played as easy version - start in a hidden room beneath your house), EXAMINE
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MIRROR (see a strange blue mist instead of your reflection), GO MIRROR (you are
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pulled through), GET SCARAB, EXAMINE SCARAB (blue quartz and very old), N (large
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room - a man is here), SAY HELLO (he tells you "We are the oppressed people...
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Will you help us?"), SAY YES (he says "find Krin my brother and give him this
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stick"), GET STICK, EXAMINE STICK (it has strange carvings on the side), W
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(middle of village), E (river), N, GET FLASK (empty), W (stream), EXAMINE STREAM
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(teeming with fish), CATCH FISH, W, N, N, N, N, N (beach), W (boathouse), SAY
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HELLO, GIVE FISH TO MAN (in return he gives you a scroll), GET SCROLL, READ
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SCROLL, E, E (dock - note the wind is blowing here - this will be useful later),
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S (store house), GET RAT, GET ROPE, W, S, S, W, W (foot of steps - note that
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something is circling overhead - if you go west up the steps you will be picked
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up by a winged monster and deposited randomly in another part of the game), E,
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E, S, S, S, S, S.
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W (across the suspension bridge), W, W (east/west trench), EXAMINE TREE (there's
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a pearl blossom within reach), GET BLOSSOM, E, E, E, N (edge of cliff), TIE ROPE
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TO TREE, CLIMB ROPE (you descend into the canyon), D, W (wooden corridor),
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EXAMINE BOOKCASE (see a collection of dusty manuscripts, ancient potions and
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cobwebs), W (home of Krin), SAY HELLO, SHOW STICK TO KRIN (he says "I see you
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have come from my brother - I can help. First eat the pearl blossom you have
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found"), EAT BLOSSOM (as you eat it you feel a strange new energy surge in you),
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SAY HELLO ("There are some things you must know - the blossom you have eaten has
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given you the ability to fly& your grandfather's notes will be of assistance"),
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E, E, E, U (back to edge of cliff).
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N, N, E (stream), CATCH FISH, W, N, N, N, N, E, N (dock - there is a strong
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breeze), FLY, FLY (strong gusts buffet you), FLY (you find yourself on the shore
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of an Island), N, N (highest point of Island), D (ancient structure), EXAMINE
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DOOR (made of painted stone and cannot be moved - beside the door is an
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indentation), EXAMINE WALL (there is an indentation in the wall near the door),
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EXAMINE INDENTATION (it has an unique shape, a shape that somehow seems
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familiar...), INSERT SCARAB IN HOLE (it fits perfectly and the door slides open
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- quickly type), N (if you are not quick enough the doors will shut again - you
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are in an underground corridor), N (underground building), EXAMINE SKULL
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(peering through the nostril you see what looks like a massive chunk of lead),
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EXAMINE CAT (he looks hungrily at you), GET SKULL (the cat won't let you), GIVE
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FISH TO CAT, GET SKULL (a weight shifts inside), W (ancient burial chamber),
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EXAMINE COFFIN (it looks as if a powerful force blew the coffin open from the
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inside), EXAMINE DEBRIS (there is an amulet on the ground by the coffin), GET
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AMULET, EXAMINE AMULET (a cold blue stone - it bears the royal emblem of Lord
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Nequam), WEAR AMULET, EXAMINE SKELETON (not much left - the rats have picked the
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bones clean), MOVE DEBRIS (with great effort you are able to move a rock), W
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(darkened passage), U (rocky peak), FLY (the mainland comes into view), FLY
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(back to the beach), S (fishing village).
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S, S, S, S, S, E, E (river), FILL FLASK WITH WATER, W, S (burning village), GET
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OIL LAMP, W, S, W, W, N, N (end of mountain path), FLY (shallow cave), GET AXE,
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FLY (you are back on the beach), S, S, S, S, S, S, S, S, W, W, W, W, W, READ
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MESSAGE, S, W, S, W, N (north/south trench), EXAMINE BUSH (it is very thick and
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thorny), EXAMINE LAMP (the exposed wick burns red hot, but provides little
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light), BURN BUSH WITH LAMP, GO HOLE (damp tunnel), W (you are standing before a
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lava stream), EXAMINE LAVA (it slowly carves a fiery path through the rocks), N,
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EXAMINE PLANTS (they seem to thrive in the tremendous heat generated by the
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lava), GET LEAF (waxy), N (to where you can see a ledge), RUB LEAF ON FEET (it
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makes your skin tingle), POUR WATER ON LAVA (it cools it for a moment - quickly
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type), JUMP (if you are not quick enough the cooling effect of the water wears
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off), W, W (resting place of the winged monster), KILL MONSTER WITH AXE (you
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witness it's final death throes and your passage to the castle is now clear), E,
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E, E, S, S, E, E, N, N, E, E, S.
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E, E, E, E, E, N, N, N, N, N, W, W (foot of steps), W (castle entrance), S
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(outside castle), EXAMINE HOLE (a waterway leads through the hole into the
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interior of the castle), GO HOLE (you are up to your neck in slimy green water),
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W, W, W (an eerie hall), W, U (top of stairway), N, N (you are by a locked
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door), RUB AMULET (bolts of energy leap out and destroy the guard), GET KEY,
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UNLOCK DOOR (something pulls you in.. you find yourself trapped in a cell),
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EXAMINE TORCH (appears to be on hinges), MOVE TORCH (a large stone slides back
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revealing a passage), W, W (before you is a massive stone), EXAMINE STONE, PRY
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STONE WITH STICK (it moves), N (power room), EXAMINE LATTICE, PUT RAT IN LATTICE
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(there is a flash), S, E, N, W (crystal room), GET CRYSTAL, EXAMINE CRYSTAL, E
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(hallway), OPEN DOOR, E (the door locks behind you), N, N (you are back
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overlooking the main entrance), N, OPEN DOOR (you are pulled in and are faced by
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the evil one), THROW SKULL (the Dark Lord is destroyed... soon the people who
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have fled their villages will return).
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The story of you victory quickly spreads.
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The villagers celebrate with song and dance.
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You have won.
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