152 lines
9.0 KiB
Solidity
152 lines
9.0 KiB
Solidity
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*********************************************************************************************
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************************************WALKTHROUGH**********************************************
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*********************************************************************************************
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NOTE:this game asks you to do things in the right order,otherwise you won't be able to
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solve the game. if you use this walkthrough you shouldnt have any problems.
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IT'S TIME FOR ... CRIMETIME
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examine backpack (you will get a recorder,headphone and cassette) 010/300
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walk east,south.
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use chessboard with mr.krachov. 015/300
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examine and take the magazine,leave the room and go back again,
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show chessmagazine to mr.krachov. 020/300
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walk north(4x),south,east you can talk to mr&mrs.baumann but
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they aren't really friendly.
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open the kitchen door and walk north.
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show greenback to alex and he will give you some wine 025/300
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now get back out the kitchen by walking south and close the
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kitchen door. use the coins on the jukebox .walk northeast
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your now in alex' room and look whats there a security key !
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you better take it with you. 030/300
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now lets find out what secret door it opens.walk southwest,
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west,and south. use the security key on the west door and
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click it opens ! take the toolkit. 035/300
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also take the flashlight. 040/300
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walk north,west and use the toolkit on the shower.
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you will automatically end up at the reception. 050/300
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examine the guestbook 055/300
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examine poster 065/300
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examine the carpet to reveal a trapdoor (sorry no points for this)
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walk north,north,west. aaah look the receptionist left the general
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key how nice of him ! well don't just stand there,take the key ! 070/300
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walk east,north,north,south,east.
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use general key on the north door and walk north.take the scissors 075/300
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walk south,and now use the general key on the east door,walk
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southeast and activate the shower. you will automatically go back
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to your room ending up with a piece of paper.
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walk east,use the general key on the southeast door,walk southeast
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examine the nightstand to get a walkman and some bullets
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now walk back to the shower that you showered in (come on
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you know the way by now) to see a nice picture of mrs.young. 090/300
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notice the funny thing that when you talk to her you will catched
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but when you offer her things like the bottle of wine then she
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will say 'no thanks' :) . now walk northwest,use the general key
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on the east door and get the sheets (ehhr did they had their 095/300
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honeymoon night yet) . your probably guessing what you can do
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with those sheets right ? yes you guessed it right you have to
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make a rope out of it . use the scissors on the sheets. 100/300
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use the cassette in the recorder and activate it so it records.
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use the recorder on the bed . (you pervert) 125/300
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now walk west,west,north.use the general key on the west door,
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walk west and examine the phone to get a number. 130/300
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now walk around a bit and then go to the hallway of where the
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young's room ios.get the recorder and activate it to stop the
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recording (dont erase it!)
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walk southeast and wreck that shower also by using the
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toolkit on it,and again you will end up at the reception. 145/300
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use the general key on the door to the east and enter it
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examine nightstand for the combination to the lock 150/300
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examine bed for a nice cuckoo watch
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now use the cassette and headphones on the walkman , activate
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it,then use it on the phone. 170/300
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this will give you full access to the reception for a while .
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in the reception activate the flashlight,open the trapdoor,
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use the rope on the trapdoor, take antenna cable . 180/300
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activate rope to get back. close trapdoor .
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go to dining room ,talk to mr fuji and offer him the wine.
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you will get a building kit.
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go to his room , get the manual. 185/300
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examine the nightstand for a calculator and a issue of the hustler
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for the nice articles.(offcourse)
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go to the door with a lock and use the combination on it .
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and what lies behind door no.1? a car? no.a kitchen then? no.
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a body ? yeah a body.
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examine the dead body to reveal a lighter 200/300
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take the gun 210/300
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use the lighter on the piece of paper to reveal a formula 220/300
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use the ammunition on the gun 225/300
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go to young's room and use the toolkit on the phone 230/300
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use the manual with the building kit 235/300
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use the sender with the phone 250/300
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use the cassette and the headphones in the recorder,activate it
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so it records.
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use the receiver on the recorder .
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now you have the evidence that proves that your innocent.
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go the young's room and sit back and enjoy the (very short) end. 300/300
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*********************************************************************************************
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***************************************** MAP ***********************************************
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*********************************************************************************************
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Top floor Downstairs
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+----------+----------+----------+----------+ +----------+----------+----------+----------+
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| room # stair | baumanns | Men's | | Mr. | Edge of | Kitchen | Alex's |
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| Empty | Edge of | Mr&Mrs | room | | Gray's # stair | | room |
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| # case | room | | | room # case | | |
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| 1 | | 2+3 | | | | | 4 | 5 |
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+----------+----|-----+----------#----------+ +----------+----|-----+----##----#----------+
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| John | Corridor | Corridor | Mr&Mrs | | Bathroom | Corridor | Dining | Men's |
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| Carlisle # | # Young's | | # # room # room |
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| 's room # - # room | | # # # |
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| 6+7 | | | 8 | | 9 | | | |
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+----------+----|-----+----------#----------+ +----------+----|-----+----------#----------+
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| START | Corridor | Mr Fuji's| Bathroom | | Cleaning | Corridor | Empty | Ladies' |
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| Your # # room | | | room # # room | room |
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| room # # | | | # # | |
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| 10 | | 11 | 12 | | 13+14 | | | |
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+----------+----##----+----------+----------+ +----------+----|-----+----------+----------+
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| Mr. | ?'s | | Reception| Recept- |
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| Crankov's| room | | | ionists |
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| room | | | | room |
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| 15 | 16+17 | | | 18+19 |
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+----------+----------+ +----------+----------+
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1 phone (number)
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2+3 scissors & book
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4 bottle of wine
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5 security key
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6+7 lighter & gun
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8 sheets
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9 general key
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10 backpack
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11 manual
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12 piece of paper (after taken a shower)
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13+14 toolkit & flashlight
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15 chessmagazine
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16+17 walkman & ammunition
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18+19 cuckoo watch & combination
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this a revised map of the one from the c64 manual . since it didn't had a complete one
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i changed it a bit. the map doesn't show all the items that you will need to finish the game,
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but it will tell you where to get most of them.
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*********************************************************************************************
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*********************************** CREDITS AND THE REST ************************************
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*********************************************************************************************
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CREDITS:
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A BIG THANKS GOES TO TRACI BLACK FOR THIS WALKTHROUGH COULDN'T EXIST WITHOUT HER.
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AUTHOR OF THIS WALKTHROUGH:
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complete crime time walkthrough version 2.00 made by lugum
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this walkthrough is made using the pc version but as far as i know it is the same as the
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c64 version or any other.
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if anyone wants to put this walkthrough on their website they hereby have my permission.
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if you have any comments on this walkthrough (dont ask me where you can get this game !!!)
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feel free to email me at hahaw@wish.nl
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This walkthrough was originally found at http://solutions.c64.org/
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