497 lines
8.7 KiB
Solidity
497 lines
8.7 KiB
Solidity
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COLOSSAL ADVENTURE
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(Level 9)
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(Later released as Part One of the 'Jewels of Darkness' trilogy.
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There are several 'random' elements within this adventure, so it is not
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possible to indicate EXACTLY where or when they occur. The best thing
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to do is follow the procedures, detailed in these preliminary notes, to
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deal with each problem as and when it arises.
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(1) The first Dwarf you meet will throw an axe or small knife at you.
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It always misses the first time. Ignore the knife but get the axe. From
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then on, when you meet a Dwarf, throw the axe and take it again. One
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throw will usually suffice but you may have to repeat the action.
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(2) When you have some treasures the Pirate will rob you. To retrieve
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them (also the chest, which is itself a necessary treasure) go to the
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West End of the Hall of Mists. Now follow these directions EXACTLY:
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S - E - S - S - S - N E - E - NW.
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You will now have found the chest containing your stolen treasure. Take
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the chest AND your stolen treasures and proceed EXACTLY as follows:
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SE - N - DOWN - E - E - SAY XYZZY.
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You are now back at the Small Brick Building. deposit the chest and
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treasures and resume where you left off. The Pirate will not return.
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(3) When you are told that the lamp is flickering, this is a warning
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that the batteries need replacing. Go back to the Small Brick Building
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and GET THE COINS. 'SAY PLUGH' and then 'ON LAMP' then proceed EXACTLY
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as follows:
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S - S - UP - W - W - W - W - W - S - E - E - CLIMB.
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You will now have found the Vending Machine and you should 'DROP
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COINS'. The machine will dispense new batteries and your lamp is
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automatically 'recharged'. Now proceed:
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N - UP - E - E - E - E - E - DOWN - N - N - OFF LAMP - SAY PLUGH.
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You are now back at the Small Brick Building. As the coins were a
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necessary treasure, this procedure will deduct TEN points from your
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final score! This solution cuts a few unnecessary corners out, and
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fully utilises ON/OFF LAMP and the magic words: PLUGH, PLOVER and XYZZY
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to reduce the chances of needing replacement batteries.
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(4) The 'Endgame' will materialise when ALL treasures have been
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collected and shortly after you are informed that the 'Caves are
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closing'.
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(6) Finally, each time you 'SAVE' your position, ONE point is deducted
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from your score.
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Right, off we go!!
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THE SOLUTION
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Start at the End of the Road.
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E
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DOWN
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TAKE COINS
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UP
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DROP COINS
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TAKE LAMP
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EXAMINE LAMP
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TAKE KEYS
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TAKE BOTTLE
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E
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S
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S
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S
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TAKE SANDWICHES
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EXAMINE SANDWICHES (Honey! Bears like this too!!)
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W
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FILL BOTTLE
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S
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S
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EXAMINE GRATE
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OPEN GRATE (using the key.......it is now unlocked)
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N
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N
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N
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E
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SAY PLUGH
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ON LAMP (you are now in the 'Y2' Room)
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S
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DOWN
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W
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DOWN
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W
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W
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W
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W
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DOWN (the wilting seedling whispers: "Water! Water!")
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WATER PLANT (it grows and asks for more water)
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UP
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E
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E
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NE
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E
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UP
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E
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E
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DOWN
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FILL BOTTLE
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UP
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W
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W
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DOWN
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W
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W
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W
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W
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DOWN
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WATER PLANT (it now projects through an opening above you).
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UP
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E
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DOWN
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FILL BOTTLE (with oil this time)
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UP
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W
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DOWN
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CLIMB PLANT
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W (note the inscription on the West wall)
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N
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OIL GATE (it creaks open)
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DROP BOTTLE
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S
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TAKE EGGS
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S
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E
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UP
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E
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E
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NW (you may have to repeat this until it works, and you should now be
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in the Oriental Room)
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W
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SW
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N
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CROSS BRIDGE (a Huge Troll appears and demands payment)
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GIVE EGGS (you will retrieve them later)
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CROSS BRIDGE
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FEE
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FIE
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FOE
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FOO (these latter four inputs will return the eggs to where you first
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found them!).
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NE
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E
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NE
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E
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TAKE SPICES
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W
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S
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DOWN
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DOWN
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IN
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FEED BEAR (with the sandwiches)
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OPEN CHAIN (using the keys)
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TAKE BEAR
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TAKE CHAIN
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OUT
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UP
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UP
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W
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W
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CROSS BRIDGE (the greedy Troll appears again!)
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THROW BEAR (it sees off the Troll!!)
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CROSS BRIDGE
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SW
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DOWN
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SE
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SE
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NE
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E
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UP
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E
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UP
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N
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OFF LAMP
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SAY PLUGH (you are now back in the Brick Building)
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DROP CHAIN
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DROP SPICES
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W
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S
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S
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S
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DOWN
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W
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TAKE CAGE
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ON LAMP
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W (note the word 'XYZZY' on the wall here)
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W
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W
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TAKE BIRD (in the cage)
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W
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DOWN
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DOWN
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FREE BIRD (it sees off the snake!).
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DROP CAGE
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S
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TAKE JEWELLERY
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N
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SW
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W
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KILL DRAGON
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YES (you kill the Dragon with your bare hands!)
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TAKE RUG
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E
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E
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N
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N
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OFF LAMP
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SAY PLUGH
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DROP JEWELLERY
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DROP RUG
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SAY PLUGH (back to the 'Y2' Room)
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SAY PLOVER (you are now in the Plover Room)
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NE
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TAKE PYRAMID
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S
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SAY PLOVER (back to the 'Y2' Room again)
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ON LAMP
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S
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TAKE BARS
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N
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OFF LAMP
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SAY PLUGH
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DROP PYRAMID
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DROP BARS
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SAY PLUGH
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ON LAMP
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S
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DOWN
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W
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DOWN
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W
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W
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W
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W
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DOWN
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CLIMB PLANT
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W (there's your eggs!)
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N
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N
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TAKE TRIDENT
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S
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S
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TAKE EGGS
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S
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E
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UP
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E
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E
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NE
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E
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N
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OPEN CLAM (a pearl rolls away out of sight!)
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S
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UP
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E
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UP
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N
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OFF LAMP
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SAY PLUGH
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DROP TRIDENT
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DROP EGGS.
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SAY XYZZY (you are now in the Room of Debris)
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TAKE ROD
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W
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W
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W
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DOWN
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S
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TAKE NUGGET
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N
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W
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WAVE ROD (a crystal bridge appears and spans the chasm!)
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DROP ROD
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W
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TAKE DIAMONDS
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E
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E
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DOWN
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N
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N
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OFF LAMP
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SAY PLUGH
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DROP DIAMONDS
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DROP NUGGET
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SAY PLUGH
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ON LAMP
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S
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DOWN
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W
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DOWN
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E
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TAKE GAZETTE
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E
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DROP GAZETTE
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S (repeat until you are back in the Ante Room)
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W
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W
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NW (repeat until you move to the Oriental Room)
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N
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W
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OFF LAMP
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DROP LAMP
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E
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TAKE EMERALD
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W
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TAKE LAMP
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ON LAMP
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NW
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S
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TAKE VASE
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SE
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NE
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E
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UP
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E
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UP
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N
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OFF LAMP
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SAY PLUGH
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DROP EMERALD [DON'T DROP THE VASE YET!!]
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SAY PLUGH
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ON LAMP
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S
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DOWN
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W
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DOWN
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W
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W
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E
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TAKE PILLOW
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W
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NE
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E
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UP
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E
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UP
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N
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OFF LAMP
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SAY PLUGH
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DROP PILLOW
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DROP VASE (it lands safely on the pillow).
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SAY PLUGH
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ON LAMP
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S
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DOWN
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W
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DOWN
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N
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DOWN
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DOWN
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TAKE PEARL
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UP
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UP
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S
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UP
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E
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UP
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S
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N
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S (repeat alternate North and South movements until an Elf appears. He
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is the Warrior who gave you the map to the Colossal Cavern. He then
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congratulates you and asks you to free his people)
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YES (the 'Endgame' now materialises, and you are at one end of a Huge
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Room)
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N
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S (there's all sorts of bits and pieces here!)
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TAKE KEYS
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TAKE LAMP
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TAKE DYNAMITE
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ON LAMP
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N
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DROP DYNAMITE
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SW
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TAKE ROD
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BLAST (you kill most of the Evil Dwarfs and create a new exit to the
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West!).
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W
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W
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W
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UP
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UP
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UP
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UP
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UP
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E
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DOWN
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W
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W
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W
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WAVE ROD (the old bridge trick!!)
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W
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W
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W
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DOWN
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DOWN
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DOWN
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TAKE ELIXIR
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OFF LAMP
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DROP ROD
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TAKE PENTACLE
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UP
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UP
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UP
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E
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E
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E
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E
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E
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N (lots of skeletons are chained to the wall, here)
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DROP ELIXIR (all the skeletons return to life!!)
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S
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W
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N
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OPEN CHAIN (to free the Elves)
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S
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S
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OPEN CHAIN (to free the remaining Elves)
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N
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W
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W
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W
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W
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LOCK DOOR
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UP
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UP
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UP
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UP
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E (a huge blast will now rock the Dungeon as cold water meets hot
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lava!!)
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N
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TAKE ORB
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E
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E
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DROP KEYS
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TAKE SCEPTRE
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S
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W
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W (the Spider stares at your pentacle!)
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W (it now follows you)
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UP
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UP
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UP
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THROW PENTACLE (the Spider follows it into space!!)
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ON LAMP
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DOWN
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DOWN
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DOWN
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E
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E
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E
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S
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TAKE CROWN
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W
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N
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UP
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UP
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W
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W
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W
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W
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W (you are now being gently swept along by the stream, your lamp
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remaining on!)
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UP (you are now on the edge of an underground reservoir)
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S
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S
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S
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E
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E
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UP
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E
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E
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E
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E
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E
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E
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UP.
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FINAL MESSAGE
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"The Elves are waiting for you in a golden host surrounding their King.
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They cheer wildly as you emerge into the sunlight"
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(Score out of 1100 depends on how many times you 'SAVED' and if you
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used the coins to renew the lamp batteries or not!!).
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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