497 lines
15 KiB
Plaintext
497 lines
15 KiB
Plaintext
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Solution to Codename: ICEMAN
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============================
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At Isle
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=======
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1. Take and read magazine.
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2. Stand up. Walk to left scene. Look. Play ball. After a
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while the ball will drop into the sea, and the girl will go
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after it. When the girl shout for help, walk to water to
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save girl. Perform the CPR procedure:
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a. shake and shout
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b. call for help
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c. establish airway
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d. look listen and feel
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e. give 2 good breath
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f. look listen and feel
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g. check pulse
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h. begin compression
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i. check pulse
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3. Walk right. Wear shirt. Walk to top scene to reach hotel.
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Open door. Look girl. Talk girl. Get key. Look sign. Note
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down the telephone no.
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4. Walk to right door. Walk to girl at bottom right hand
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corner. Look girl. Talk girl. Buy girl drink. Dance with
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girl. When you have dance enough<67> type 'stop'. Talk girl.
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Sit. Talk girl. When asked, say yes. Follow girl to her hut.
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Kiss. Say yes. When inside hut, sit down beside girl. Talk.
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She will tell you that she have lost an earring. Kiss and
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Kiss until ... you know what.
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5. After everything is over. Stand up. Pick up note. Open door.
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Walk around the beach just outside house. When you walk pass
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the earring, it will sparkle. Get earring. Look earring.
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Open earring. Look inside earring. Get film.
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6. Walk left until you find two huts. Walk to the top, the left
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to reach the next scene. You will find hut #6 there. Open
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door. Open closet. Look. Look at shirt. Look inside pocket.
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Get black book. Look book. Note down the phone no. Walk to
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nightstand. Open drawer. Get card. Get change.
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7. Go back to hotel. At the entrance, look stand. Deposit change
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to buy the Times magazine. Open door to get inside hotel.
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Talk to girl. Get message from the girl. Read message.
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8. Go back to your hut. Use phone. Dial the Captain Braxton
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number. Talk. Use phone. Dial the Nosinkhy Dinghy phone
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number. Talk.
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<EFBFBD>
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9. Walk right to the game starting location. You will see a
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dinghy there.
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Talk to man. Sit back and watch the cut screen.
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At Airport
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==========
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1. Show card to driver.
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At Security Area
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================
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1. Talk guard. Show card to guard. Press button. Walk inside
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lift. At top floor, show card to guard. Walk to door at the
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right. Open door.
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2. The Captain will be waiting for you inside. He will brief
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you on your mission. Take note of the number you are told to
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memorise, After the briefing, get envelope. Walk outside.
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Get id from guard.
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3. Walk to lift. Press button. Take lift to basement. Walk
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outside. Show order to driver.
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At harbour
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==========
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1. Move up until you are standing beside man. Salute flag.
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Salute officer. Talk officer. Show order.
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Inside Submarine
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================
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1. When you are inside your room. Open drawer. Get caliper.
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Open bookshelf. Get Book of decoding.
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2. Save your game at this moment. Walk to left door.
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3. The captain will bring you to the control panel. Follow his
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order closely if you don't want to restore your game.
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At Control Panel
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================
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Warning : do not carry out the action until the captain tell
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you to do so.
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1. All ahead slow : press '+' key once. Wait for speed to
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reach 5 knots.
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2. Right full rudder, set course 180 : press right arrow key
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until whee<65> cannot turn any more. Wait for heading to reach
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180. You must brin<69> the wheel back to center when it is
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at 180.
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3. Right full rudder, set course 270 : press right arrow.
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Wait till heading is at 270.
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4. Set throttle 1/3 : press '+' key one time. You should see
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two light<68> up at the throttle speed indicator.
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5. Prepare dive sequence, acknowledge green board : Close
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hatch. Type 'green board'.
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6. Dive to 200 ft : press up arrow key until depth is 200 ft.
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You must stop at the required depth. Type 'depth attained'
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when you reach the required depth.
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7. Set course to 360.
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8. Full throttle ahead : press '+' key until all lights is up.
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9. All stop : press '-' 4 times until all lights is off. You
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must be careful not to reverse the gear.
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10. Exit
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At submarine
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============
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1. The captain will bring you to his room and show you your
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order.
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2. When ask about the other half of the combination. Enter
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the number you noted during the briefing. Open case. Get
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envelope. Open envelope. Read chart. Read order.
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3. Walk to right door. Open door. Look map. Plot course.
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Use the following the coordinates:
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(30,170) (70,170) (84,77) (84,1) (62,25) (36,12)
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4. Exit. The captain will bring you to the control panel.
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<EFBFBD>
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At Control Panel
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================
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1. Set speed to 2/3. ie 3 lights.
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2. Dive to 300 ft. When depth reached, type 'depth attained'.
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3. Activate sonar : press shift-F3.
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4. Set course to 330. When ask watch where you are heading,
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set course to 0.
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5. Throttle 1/3.
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6. Set depth 70 ft.
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7. Throttle slow.
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8. Wait until radio message is received. Exit.
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At Submarine
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============
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1. Talk. Note down the coded message. Use your decoding book
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to convert the alphabets to number. Check up your manual on
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the appropriate page, line and word according to the coded
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message. Walk to your room. use computer. Enter the 2 words
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you find into the computer. Note the message.
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2. Walk to left door. Open door. Climb down to stair to the
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kitchen. Get bottle. A fat man will came to you and ask you
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to play a game of dice with him. Save the game at this point.
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Reply yes. You are only allowed to restore the game at most
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3 times during the game. So be careful. Win the bottle from
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him, then win all his money. He will then take out a device
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in order to carry on gambling with you. Reply yes. Win the
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device from him. There is no 100% way to win the dice game,
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so prepare to start all over again.
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3. Walk left. Climb down tube. Walk right to weapon room. Talk
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man. Look panel. Push button. The conveyor will stop half
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way. Examine. It will show a sheared cylinder. Look
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cylinder. Measure cylinder with your vernier caliper. Look
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hole. Walk to storage room marked with explosive beside the
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door. Get explosive, get flare, get flare.
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4. Walk left. Climb up tube. Walk left to machine room. Open
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cabinet. Get a 6" cylinder, 1/2" washer, 1/2" nut and pin.
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Use lathe. Set lathe to 1". Turn on lathe. Use drill. Select
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1/4" bit. Turn on drill. Use grinder.
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5. Walk left. Then left again to reach the transducer room.
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Open drawer. Get hammer. Get 1/2" wrench. Press button. Get
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diver. Check diver. Examine vibration. Examine shaft. Measure
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shaft. Put washer on shaft. Put nut on shaft. Tighten nut
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with wrench.
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6. Return to the weapon room. Insert cylinder. Insert pin.
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7. Return to the control panel.
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At control panel
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================
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1. Full speed ahead.
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2. Set depth 300 ft.
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3. Acknowledge when depth attained.
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4. Reduce speed to 2/3.
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5. Set depth to 100 ft.
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6. All ahead slow.
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7. Surface.
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8. Exit.
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At submarine
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============
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1. Follow captain to the top. Talk to captain. After you
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have discovere<72> the enemy warship, the captain will fall
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sick. You must then figh<67> the warship without his guide.
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2. But never fear. I am here to guide you. First go back to
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the contro<72> panel.
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At Control Panel
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================
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1. Disable the active sonar. Turn on the silent sonar with
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shift-F4.
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2. Dive. Be careful, the maximum depth is 1000 ft. Don't hit
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the ground. Fight while the submarine is still diving so
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that the enemy torpedo will miss you. When you reach the
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bottom, surface. Repeat this during the battle.
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3. Press shift-F2 to lower the attack panel. Use shift-F5 to
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select your weapon, shift-F6 to lock on target, shift-F8
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to fire.
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4. Do not fire unless the warship fire first.
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5. When the warship fire a torpedo at you. Fire 4 harpoons at
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the enemy warship at 4 different interval. Do not fire them
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at one shot.
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6. Save the game. There is a 30% chance that your harpoon
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will hit the warship. When it hit, save the game again
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otherwise restore. You will need 4 harpoon to sink the
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warship.
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7. Because you fire the harpoons at the enemy, it will fire
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some torpedos at you. The torpedos will still be heading
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for you even when the warship is sunk. When the torpedo is
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near you, save the game. If it hit, restore otherwise save
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the game. Repeat this until you have cleared all the
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torpedos.
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8. If you don't want to save and restore, you can fire
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decoys. But there are only 4 decoys in your submarine. Do
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not use up all o<> them because there is another battle
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ahead of you.
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9. After sinking the warship. Wait for radio message. Exit.
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At submarine
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============
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1. Talk. Take note of the message. Decode it using your
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computer.
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2. Walk back to the control panel.
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At Control Panel
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================
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1. Set speed slow.
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2. Press shift-F1 to activate the monitor.
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3. Use the left and right arrow keys to avoid the iceberg.
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Try to keep your course at 0 so that you can score 10/10
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for clearing the iceberg. Your submarine will sink if it
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is hit 3 times.
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4. After clearing the iceberg, wait until ice station is
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looking for you. Type 'contact station'. Wait for message.
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Exit.
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<EFBFBD>
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At submarine
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============
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1. Talk. Decode message with computer.
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2. Walk to control panel.
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At control panel
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================
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1. There will be a report of an inversion layer at 1000 ft.
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Later on you will be pinged by an enemy submarine.
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2. The enemy submarine can only be destroyed using stingers
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only. Harpoons cannot be used against it. You will need
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two stingers to destroy it.
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3. The inversion layer is somewhere around a depth of
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1100 ft. When you are there, the enemy torpedos will
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probably miss you.
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4. Fire two or more stingers at different interval. Save
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and retore until you manage to destroy the enemy submarine.
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When the torpedos are heading for you, save and restore
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till all of them miss. You may fire off your decoys since
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this is the last battle for this game.
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5. After you have destroy the enemy submarine. Wait for a
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while, you will then arrived at Portugal.
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6. When erratic ping are heard, activate active sonar once
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and then deactivate it.
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7. Read the instruction given carefully. Press shift-F7 the
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see the coontz. It is marked as a cross on the screen.
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8. Move toward the cross. A course of 45 is fine.
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9. When you are under the cross. You will be given a score
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for your navigation.
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10. When you are under the coontz. It will start to move.
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You will need to keep your submarine beside it so that
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it will covered you.
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11. Use left and right arrow key to control the course you
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are heading. Speed up or slow down depending on your
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position from the coontz.
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<EFBFBD>
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12. The coontz will move approximately in this manner :
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____________
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/
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/
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13. A rough guide is to set your course to 0 when the coontz
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is moving up. Just before it turn, set course to 45.
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Just before the next turn, set course to 90.
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14. You will receive a score depending on your performance.
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15. Set depth to 70 ft.
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16. Speed slow.
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17. Exit.
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At submarine
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============
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1. Walk to scope. Look scope. Use arrow key to look left and
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right. Take note of the bearing of the enemy harbour and
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the oil rig.
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2. Press down arrow to exit. Go down to the machine room. Talk
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to man. Get key from him.
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3. Now walk right, climb down, left again to the storage room.
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Open compartment. Get diving gear. Willie will bring it
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to the escape hatch for you.
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4. Go to the main shaft room. Press button, get diver.
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5. Climb up the ladder. Open door. Wear gear.
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6. You swim out of the submarine. This is a good place to
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save your game before you may run of of oxygen before
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you find the harbour.
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<EFBFBD>
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In sea
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======
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1. Swim 3 square up and then left all the way until you find
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the oil rig. Place explosive. This will cause a diversion
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to the enemy.
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2. Swim 10-12 squares right then 4 square up. You will find
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yourself among the rocks. Look for the place where there
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appear to be a path way to the top. That place have a
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magnetice field guarding it. You will need to use the
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device you won to deactivate it. You will only be
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allowed to use the device at this place, so if you cannot
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use it, then you are at the wrong place.
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3. Swim to the top. Wait in the water until the fisherman net
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is lowered. Place bottle in net. Wait for net to go up.
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Do not leave the place at this moment, wait for the net
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to come down. When it touch the ground. This means the
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coast is clear.
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4. Now swim 2 squares to the right until you find the pier.
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Hide diver. After hiding the diver. Go back to the area
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where the net is lowered. Go up to the surface. You will
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end up at the harbour.
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At harbour
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==========
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1. Walk to fisherman. Mention 'iceman' to him. He will throw
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you a fish. Look fish. Look line. Get line. Look weight.
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Open capsule. Look map.
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2. Walk to place indicated on the map. Look. Open crate.
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Look clothing. Change clothing. Wait inside the house until
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the guard is gone.
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|||
|
|
|||
|
3. Now walk 1 square right, 1 square up, 1 square left. You
|
|||
|
will find a oasis there with a woman drawing water from it.
|
|||
|
|
|||
|
4. Look. Say 'iceman' to woman. Get map. She will hand you a
|
|||
|
map, a phony ID and a key.
|
|||
|
|
|||
|
5. Look map. Walk to house indicated on map.
|
|||
|
<EFBFBD>
|
|||
|
At House
|
|||
|
========
|
|||
|
|
|||
|
1. Open icebox. Get butter. Look butter. Open/remove lid.
|
|||
|
Get note. Read note. Get tape.
|
|||
|
|
|||
|
2. Get sugar canister. Open canister. Empty canister.
|
|||
|
Open bottom. Remove rubber. Get rubber. Get weapon.
|
|||
|
Look weapon.
|
|||
|
|
|||
|
3. Walk to phone. Get business card. Look card. Use phone.
|
|||
|
Dial the number at the scribble on the card. Talk to Basal.
|
|||
|
Use phone. Dial the caterer number. Talk.
|
|||
|
|
|||
|
4. Walk to door. Wait for caterer to knock at door. Open
|
|||
|
door. When the caterer is inside and asking for money.
|
|||
|
Use weapon. Change clothing. Tie man.
|
|||
|
|
|||
|
5. Wait for agent. Reply yes to her question. Go outside,
|
|||
|
get into van.
|
|||
|
|
|||
|
At guard house
|
|||
|
==============
|
|||
|
|
|||
|
1. Open door. Hide gun in platter. Get platter.
|
|||
|
|
|||
|
2. Walk to door. Follow guard inside.
|
|||
|
|
|||
|
3. When you are inside. Give food. Remove lid. Get gun. Fire.
|
|||
|
Fire. You will need to do this fast if you don't want to
|
|||
|
get killed.
|
|||
|
|
|||
|
4. Look guard. Look ambassador. Untie ambassador. Change
|
|||
|
clothing. Exit. When the ambassador is freed, he will talk
|
|||
|
a lot, but don't border, try to do the next action as soon
|
|||
|
as there is a break.
|
|||
|
|
|||
|
5. When you outside. Stacy will join you in the van.
|
|||
|
|
|||
|
6. At the car chase sequence. Use the arrow key to maneuver
|
|||
|
the van round the corner till you reach the helicopter.
|
|||
|
|
|||
|
7. Watch the rest of the cut screen till the end.
|
|||
|
|
|||
|
Congratulations. You have earned your dolphins and
|
|||
|
have completed the game !
|
|||
|
|
|||
|
VOLUME
|
|||
|
benghai@iss.nus.sg
|
|||
|
isslbh@nusvm.bitnet
|