841 lines
33 KiB
Plaintext
841 lines
33 KiB
Plaintext
![]() |
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
CompuServe TEG-2445
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
Part One
|
||
|
|
||
|
Put your "DON'T PANIC!" button on your gown, grab your towel and get ready to
|
||
|
don those peril sensitive sunglasses because you're about to go on one of the
|
||
|
strangest adventures from Infocom to date: THE HITCHHIKER'S GUIDE TO THE GALAXY!
|
||
|
|
||
|
You wake up and notice everything is dark...have you gone blind? No, just turn
|
||
|
on the lights. Oooh, your aching head! You realize you must've had just one
|
||
|
|
||
|
Press <CR> for more !
|
||
|
CompuServe TEG-2445
|
||
|
|
||
|
drink too many at the party last night. Time to get out of bed. Stand up, get
|
||
|
your gown and put it on. As you do, you notice something in your pocket. All
|
||
|
this activity isn't helping your hangover any, so look in your pocket. Ah, an
|
||
|
analgesic! Take the analgesic. Feeling better? Good! Now get the screwdriver and
|
||
|
the toothbrush. Oh! What was that noise? What's that big, yellow bulldozer doing
|
||
|
out there? Better go outside and find out!
|
||
|
|
||
|
Go south to your front porch, collect your mail, and south to your front yard.
|
||
|
The big, yellow bulldozer is heading straight for you! And this lunatic is
|
||
|
shouting at you to get the hell out of the way! Don't Panic! Humanity hasn't
|
||
|
gone completely insane, just lie down in front of the bulldozer. The driver
|
||
|
(who's getting Union Scale wages) doesn't mind this minor inconvenience and
|
||
|
!
|
||
|
CompuServe TEG-2447
|
||
|
|
||
|
stops the 'dozer within inches of you!
|
||
|
|
||
|
As Prosser madly waves his arms about and shouts at you, you see your friend,
|
||
|
Ford Prefect, hurrying toward you. Now what does he want? Oh, he's come to
|
||
|
return the towel he borrowed from you. Nope, don't take it. As Ford insists o
|
||
|
returning the towel, you tell him about your house and Prosser's intentions.
|
||
|
Ford, who was about ready to leave the Earth (which is being demolished to make
|
||
|
way for a new Hyperspace Bypass), decides, insanely, to take you with him! But
|
||
|
seeing that you're not about to budge until your house's future has been
|
||
|
assured, goes to Prosser, gesticulates toward you and the bulldozer, and
|
||
|
convinces Prosser to take your place in the mud. What a friend! The bulldozer
|
||
|
driver, in the meantime, sits calmly and dreams of overtime.
|
||
|
!
|
||
|
CompuServe TEG-2448
|
||
|
|
||
|
|
||
|
After you've regained your feet, take the towel from Ford and go south and west
|
||
|
with Ford into the Pub. Buy a cheese sandwich from the barman, drink the three
|
||
|
beers Ford has given you, and listen as he explains what's about to happen to
|
||
|
the Earth. Somehow, the situation regarding your house keeps creeping back into
|
||
|
your mind, and Ford's words make little sense to you. All of a sudden, you hear
|
||
|
a crashing sound that can only be the death throes of your poor house being
|
||
|
demolished! Get up and go east.
|
||
|
|
||
|
A small dog comes yapping up to you. It's obvious the poor thing hasn't eaten
|
||
|
in several days. The humanitarian within you surfaces. Give the cheese sandwich
|
||
|
to the dog. The poor, ravenous thing is in puppy heaven! As it devours the meal
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2449
|
||
|
|
||
|
you've provided, it completely ignores a microscopic space fleet that just
|
||
|
happens to be passing by at the moment! No time to wonder about this miracle,
|
||
|
though. Go north and wait. Now look! Overhead, you see huge yellow machinery
|
||
|
that amazingly resembles monstrously oversized bulldozers! Good God! What's
|
||
|
happening? Suddenly, gale-force winds blow across the landscape, whipping trees
|
||
|
around! Ford appears by your side and is fumbling around with a strange looking
|
||
|
device! The thing your Aunt gave you tumbles away, but the wind is blowing so
|
||
|
hard you can't get it!
|
||
|
|
||
|
Ford drops the device and it lands at your feet. He seems to be trying to tell
|
||
|
you something, but the wind carries his words away! Pick up the device and
|
||
|
examine it. You see red and green lights and note that it's curiously shaped. It
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2451
|
||
|
|
||
|
appears to be shaped like a hitchhiker's thumb! Quickly push the green button
|
||
|
and everything goes....
|
||
|
|
||
|
Dark. You will find yourself spending a lot of time in the dark in this game,
|
||
|
so get used to the series of events you have to follow in order to see where you
|
||
|
are. Do "looks" (which takes fewer moves than "waits"). Each "DARK" sequence
|
||
|
takes 4 looks until you regain one of your missing senses. When you recover that
|
||
|
sense, perform it. If you can see, type "SEE". If you can hear, type "LISTEN".
|
||
|
If you can smell, type "SMELL". If you can feel, type "FEEL". If you can taste,
|
||
|
type "TASTE". Right now, though, your 4 LOOKS will tell you that you have
|
||
|
regained your sense of smell.
|
||
|
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2452
|
||
|
|
||
|
Smell the shadowy figure and then look at the figure. Ah, it's Ford and you
|
||
|
find that the Sub-Etha Signalling Device has landed you a ride on one of the
|
||
|
Vogon Construction Ships! Ford hands you some peanuts to replace the energy you
|
||
|
lost during the hitchhiking transfer. Eat the peanuts then look around you. What
|
||
|
a disgusting place this is! But there are a few interesting items here which you
|
||
|
will explore as soon as Ford decides to take his nap. Before he does, he hands
|
||
|
you an odd contraption and tells you it's THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
and that it contains all sorts of useful information. After Ford nods off,
|
||
|
remove your gown and hang it on the hook, cover the drain with your towel, get
|
||
|
Ford's satchel and put it in front of the panel and put your junk mail on top of
|
||
|
the satchel. I've had you do this correctly so that you can get the Babel Fish
|
||
|
the first time. You might want to save your game and try getting the Babel Fish
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2454
|
||
|
|
||
|
without putting the junk mail on the satchel, just so you can see what happens.
|
||
|
Now, examine the dispensing machine and consult the Guide about Babel Fish.
|
||
|
|
||
|
You learn that Babel Fish, when placed firmly in one's ear, are universal
|
||
|
translating devices! Flip the switch on the glass case that's housing the
|
||
|
Plotter. Strange words issue forth, but it's all garbled and you can't
|
||
|
understand one syllable of it! Better get a Babel Fish pretty soon! Push the
|
||
|
button on the dispensing machine and watch the circus! As the Babel Fish comes
|
||
|
flying out of the chute, a tiny cleaning robot comes skittering across the room.
|
||
|
The Babel Fish hits the gown, slides down the sleeve and lands on the towel
|
||
|
(which is covering the drain). The little robot grabs the Babel Fish and goes
|
||
|
tearing across the room toward its service panel. Just as it gets there, it
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2455
|
||
|
|
||
|
smacks into Ford's satchel and loses its grip on the Babel Fish! The Babel Fish
|
||
|
and the junk mail go flying up into the air where an upper-half-of-the-room
|
||
|
cleaning robot is frantically gathering up the junk mail! So intent is it upon
|
||
|
the mail that the Babel Fish falls and lands in your ear! SQUISH! Who said junk
|
||
|
mail was useless!
|
||
|
|
||
|
Now, flip the switch on the glass case again. It will tell you how to open the
|
||
|
case so that you can get the Sub-Atomic Plotter. Poetry? Ah well, worse things
|
||
|
could happen. Write down which word of the poetry you'll have to type in because
|
||
|
it changes from game to game; and if you type in the wrong word, you'll blow
|
||
|
yourself to teensy little bits! Get your robe and the towel. Ford will get his
|
||
|
satchel. Put your gown back on and put everything you're carrying into the Thing
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2457
|
||
|
|
||
|
your Aunt gave you (yes, it came back...it will ALWAYS come back to you, no
|
||
|
matter how many times you try to lose it!) and put the Thing in your robe
|
||
|
pocket. By now, you should be hearing warnings about hitchhikers coming over the
|
||
|
intercom system. Just wait until the guards come for you.
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
is copyrighted 1984 by Infocom, Inc.
|
||
|
|
||
|
This walkthru is copyrighted
|
||
|
1985 by Barbara Baser.
|
||
|
All Rights Reserved.
|
||
|
|
||
|
Last page !
|
||
|
|
||
|
CompuServe TEG-2444
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE
|
||
|
TO THE GALAXY
|
||
|
|
||
|
1 Earth, Vogons, Babel Fish
|
||
|
2 Poetry, Plotter, H.O.G.
|
||
|
3 War Chamber Scenario
|
||
|
4 Damogran Scenario
|
||
|
5 Bugblatter Beast Scenario
|
||
|
6 Party Scenario
|
||
|
7 Ford Prefect Scenario
|
||
|
8 End Game
|
||
|
|
||
|
Enter choice !
|
||
|
|
||
|
CompuServe TEG-2458
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
Part Two
|
||
|
|
||
|
Eventually, the Vogons will find you and take you to the Vogon Captain, who is
|
||
|
a cruel cuss! He'll subject you to his poetry, but don't panic! Just sit back,
|
||
|
relax and enjoy it. Literally! Enjoy the Poetry. So gratified is the Captain by
|
||
|
your enjoyment, that he decides to read you the second verse! Now listen
|
||
|
carefully, and when he reads the word the glass case told you about, write it
|
||
|
down. He appears impressed that you've been able to withstand his poetry; and
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2458
|
||
|
|
||
|
instead of killing you and Ford outright, he decides to "space" you! Argh! This
|
||
|
is better than death? You betcha!
|
||
|
|
||
|
Pretty soon, you're going to type something in wrong along the way. Your typing
|
||
|
error has been noted, and sometime soon, you'll get the results of your foolish
|
||
|
error! It seems that those erroneous words have started some sort of space war
|
||
|
that has destroyed an entire world! The remaining members of that doomed
|
||
|
civilization are not happy about it either, and they're out gunning for you!
|
||
|
|
||
|
When you're returned to the hold, type the word from the poetry on the keyboard
|
||
|
of the case. The case opens and the plotter is yours! Take the plotter. (If your
|
||
|
load is too heavy, put everything you're carrying into the Thing and put the
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2460
|
||
|
|
||
|
Thing in your pocket.) Ford tries to talk the guard into letting you both go
|
||
|
free, but the guard will have none of that and throws you and Ford into the
|
||
|
Airlock. Ford sits pondering your respective fates and comes up with an equation
|
||
|
about the probability of being picked up by another ship in the vicinity.
|
||
|
Unfortunately, the odds aren't too good and as you and Ford are unceremoniously
|
||
|
sucked out into space, the Guide bleeps to life and says that you can
|
||
|
hyperventilate in space for 29 seconds before you explode! Ugh! Just as you
|
||
|
reach your 29 second limit, you're picked up by a passing ship and find yourself
|
||
|
in the....
|
||
|
|
||
|
Dark! Talk about miracles! Go through the "LOOK" routine and eventually you
|
||
|
regain your sense of hearing. LISTEN. You hear a sound to port, but as you try
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2461
|
||
|
|
||
|
to go port, you find that the program is lying to you! Instead go south. Aha!
|
||
|
You find yourself on the Heart of Gold (HOG)! Ignore the brochure, it's not
|
||
|
important, and let Ford lead you to the Bridge. When you get there, you see two
|
||
|
strangers (who begin to look familiar). Hmmm, Trillian and that two-headed guy
|
||
|
with her were at that party last night! They greet Ford and eventually all three
|
||
|
of them head port, leaving you quite alone. Get the pincers, the Pocket Fluff
|
||
|
from your gown's pocket, the handbag and put them in the Thing. Drop the plotter
|
||
|
and the Sub-Etha Signalling Device and go down and aft three times.
|
||
|
|
||
|
As you try to go aft the third time, the program asks you if you really want to
|
||
|
go in there. Tell it YES. It asks if you're serious! Tell it YES again! The
|
||
|
program will decide you really didn't mean it and take you fore. Go aft twice.
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2463
|
||
|
|
||
|
The program will ask you if you want to reconsider. Tell it NO. Be persistant
|
||
|
and eventually, you will be allowed to enter the doorway. As if not letting you
|
||
|
enter wasn't enough, now the program will tell you there's really nothing here
|
||
|
to see. Again, it's lying, so look two times. Aha! There's a rasp, pliers and a
|
||
|
Spare Improbability Drive here! Get the rasp an pliers, put them in the Thing,
|
||
|
put the Thing in your pocket and get the Drive.
|
||
|
|
||
|
Eventually, you'll meet Marvin, the Paranoid Android. He'll depress the heck
|
||
|
out of you, but there's nothing you can do about that. He wanders in and out,
|
||
|
but just ignore him for now. His use will be made known at the end of the game.
|
||
|
|
||
|
Now go fore twice and port to the Galley. Look in the carton, get the gun and
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2464
|
||
|
|
||
|
put the gun in the Thing. Now for some Brownian Motion (consult the Guide about
|
||
|
this). Touch the pad and the machine whirrs a few seconds, then shoots a cup of
|
||
|
Alternate Tea Substitute into the chute. Take the cup, go starboard and up to
|
||
|
the Bridge. Drop the Drive and the Cup of Tea Substitute. Let's get this
|
||
|
contraption going!
|
||
|
|
||
|
Put the small plug in the small receptacle and put the long dangly bit in the
|
||
|
Tea Substitute. You're all set to begin some pretty far-out experiences! Since
|
||
|
flipping the switch on the Plotter will take you to five random scenarios, they
|
||
|
will be explained in separate sections of this walkthru. You may find yourself
|
||
|
visiting one of the scenarios a second time, but you won't be able to do
|
||
|
anything in them. You're automatically taken back to the dark and there's
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2466
|
||
|
|
||
|
nothing to do but run through your "LOOK" routine. So flip the switch and you
|
||
|
find yourself in the....
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
is copyrighted 1984 by Infocom, Inc.
|
||
|
|
||
|
This walkthru is copyrighted
|
||
|
1985 by Barbara Baser.
|
||
|
All Rights Reserved.
|
||
|
|
||
|
Last page !
|
||
|
|
||
|
CompuServe TEG-2444
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE
|
||
|
TO THE GALAXY
|
||
|
|
||
|
1 Earth, Vogons, Babel Fish
|
||
|
2 Poetry, Plotter, H.O.G.
|
||
|
3 War Chamber Scenario
|
||
|
4 Damogran Scenario
|
||
|
5 Bugblatter Beast Scenario
|
||
|
6 Party Scenario
|
||
|
7 Ford Prefect Scenario
|
||
|
8 End Game
|
||
|
|
||
|
Enter choice !
|
||
|
|
||
|
CompuServe TEG-2467
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
Part Three
|
||
|
|
||
|
WAR CHAMBER SCENARIO
|
||
|
|
||
|
Dark. Do the "LOOK" routine until you find your sense of hearing then LISTEN.
|
||
|
It seems you've been returned to the HOG because you hear a sound to port.
|
||
|
Again, the program's lying, so go aft instead. Hey...this isn't the HOG! You see
|
||
|
an awl laying here, so get the awl and put it in the Thing. Wait a minute...Who
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2467
|
||
|
|
||
|
are these guys? They seem to be in deep conversation. Listen to their
|
||
|
conversation. Uh-oh, YOU seem to the be the topic of discussion! Seems like that
|
||
|
small galaxy you wiped out with your careless typing has finally figured out
|
||
|
what happened and is speeding toward Earth to do likewise! Just as the Vl'hurgs
|
||
|
and G'guvunts arrive, they spy a huge dog tearing into a cheese sandwich! As the
|
||
|
fleet gets closer, the dog ignores it and finishes its meal. The obvious
|
||
|
happiness of the dog is not lost on the aliens and with softened hearts, they
|
||
|
head toward home, forgiving (and depositing you) along the way. But WHERE are
|
||
|
you? You seem to have materialized inside your own brain! The confusion in here
|
||
|
is obvious because no matter where you go, you can't get anywhere. Just keep
|
||
|
ploughing along (it doesn't matter which way you go, all directions are the
|
||
|
same) until you find a dark particle. Examining it reveals it to be your Common
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2469
|
||
|
|
||
|
Sense! Take your common sense and suddenly you find yourself in the....
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of hearing, then LISTEN and go aft
|
||
|
twice and up to the Bridge. Make sure that the Awl is safely tucked in the
|
||
|
Thing. Flip the switch. As you do so, you find yourself in the....
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
is copyrighted 1984 by Infocom, Inc.
|
||
|
|
||
|
This walkthru is copyrighted
|
||
|
1985 by Barbara Baser.
|
||
|
All Rights Reserved.
|
||
|
|
||
|
Last page !
|
||
|
|
||
|
CompuServe TEG-2444
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE
|
||
|
TO THE GALAXY
|
||
|
|
||
|
1 Earth, Vogons, Babel Fish
|
||
|
2 Poetry, Plotter, H.O.G.
|
||
|
3 War Chamber Scenario
|
||
|
4 Damogran Scenario
|
||
|
5 Bugblatter Beast Scenario
|
||
|
6 Party Scenario
|
||
|
7 Ford Prefect Scenario
|
||
|
8 End Game
|
||
|
|
||
|
Enter choice !
|
||
|
|
||
|
CompuServe TEG-2471
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
Part Four
|
||
|
|
||
|
DAMOGRAN
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of sight then SEE. A bright light is
|
||
|
shining in your eyes. Look at the light and you find yourself looking at an
|
||
|
alien sun! But IS it really? Type "WHO AM I" and you see that you're no longer
|
||
|
Arthur Dent, but Zaphod Beeblebrox, President of the Universe! And you also
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2471
|
||
|
|
||
|
discover that you're sitting in a speedboat which is currently heading toward
|
||
|
some mighty rough looking rocks! Quickly steer the boat toward the spires. Now
|
||
|
then, while you're waiting to arrive, look under the seat and get the key and
|
||
|
the seat cushion fluff. Also take the tool box. Now, just wait until you get to
|
||
|
the...wait a second! Those spires are getting closer and closer and the boat
|
||
|
doesn't appear to be slowing down any! Just in the nick of time, the auto-pilot
|
||
|
activates itself and brings you safely to shore! Stand up and get out of the
|
||
|
boat.
|
||
|
|
||
|
As you step to the Dais, a wildly cheering crowd greets you! Fools! Don't they
|
||
|
realize you're not here to dedicated the Heart of Gold, but to ste
|
||
|
al it? Ha!
|
||
|
Wait until Trillian shows up and starts the charade. As she grabs you around
|
||
|
|
||
|
Press <CR> for more !
|
||
|
CompuServe TEG-2473
|
||
|
|
||
|
your neck, rifle-brandishing guards rush onto the scene! As calmly as you can,
|
||
|
tell the guards to drop their rifles. Trillian may hiss nasty remarks about your
|
||
|
ineptitude in your ear, but ignore her. Now then, to complete your plan, tell
|
||
|
Trillian to shoot the rifles that the guards have dropped! The crowd, deeply
|
||
|
impressed, cheers wildly! Don't take time to take any bows, though, just head
|
||
|
east and you find yourself in the....
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of hearing, then head aft twice and
|
||
|
down. Here you find the tool box, key, and seat cushion fluff. Unlock the tool
|
||
|
box with the key. Inside you find a magnifying glass and a wrench. Put these two
|
||
|
tools, the key, and the seat cushion fluff in the thing. Go up, fore and up to
|
||
|
the Bridge. Flip the switch and you find yourself in the....
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2474
|
||
|
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
is copyrighted 1984 by Infocom, Inc.
|
||
|
|
||
|
This walkthru is copyrighted
|
||
|
1985 by Barbara Baser.
|
||
|
All Rights Reserved.
|
||
|
|
||
|
Last page !
|
||
|
|
||
|
CompuServe TEG-2444
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE
|
||
|
TO THE GALAXY
|
||
|
|
||
|
1 Earth, Vogons, Babel Fish
|
||
|
2 Poetry, Plotter, H.O.G.
|
||
|
3 War Chamber Scenario
|
||
|
4 Damogran Scenario
|
||
|
5 Bugblatter Beast Scenario
|
||
|
6 Party Scenario
|
||
|
7 Ford Prefect Scenario
|
||
|
8 End Game
|
||
|
|
||
|
Enter choice !
|
||
|
|
||
|
CompuServe TEG-2475
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
Part Five
|
||
|
|
||
|
BUGBLATTER BEAST
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of smell, then SMELL. Ugh! What a
|
||
|
repulsive odor that shadow has! Look at the shadow and you find yourself face to
|
||
|
face with the stupidest creature in the Universe: The dreaded Bugblatter Beast
|
||
|
of Traal! (Consult the Guide for further information about its stupidity.) As it
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2475
|
||
|
|
||
|
roars toward you, it demands to know your name! Tell it that your name is DENT,
|
||
|
then beat feet east! No time to linger! Get the stones you see here and then put
|
||
|
your towel over your head. The Beast is so incredibly dense, it believes that if
|
||
|
you can't see it, it can't see you! While it's trying to remember where you are,
|
||
|
take this opportunity to add your name to the memorial that has the names of all
|
||
|
the poor souls who've been unfortunate enough to have been invited for dinner by
|
||
|
the Beast. After carving your name on the memorial, the Beast (still living up
|
||
|
to its reputation) looks at the memorial; and seeing your name carved there,
|
||
|
decides that it must've eaten you already and curls up in its lair for a
|
||
|
post-dinner snooze!
|
||
|
|
||
|
Remove your towel from your head and go back west and southwest to the Beast's
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2477
|
||
|
|
||
|
Inner Lair. Reposing here, in eternal rest, is an alien skeleton clutching a
|
||
|
Nutrimat Interface in its hand! Get the Interface and wait. Suddenly you find
|
||
|
yourself captured and placed in a cage in a zoo! Amazingly, you've been mistaken
|
||
|
for the Bugblatter Beast! The nerve! Eventually, the zoo's error is duly
|
||
|
discovered and you're released. Unfortunately, instead of being returned to the
|
||
|
HOG, you've been given work as a paint scraper! After several months of
|
||
|
experience, you are allowed to leave your job and take with you the tool of your
|
||
|
trade...a paint chipper! Suddenly your surroundings shift and you find yourself
|
||
|
in the....
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of hearing, then LISTEN and go aft
|
||
|
twice and port to the Galley. Open the Nutrimat panel, remove the circuit board
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2478
|
||
|
|
||
|
and put the Interface in the panel. Close the panel and go starboard and up to
|
||
|
the bridge. Put the chipper in the Thing, flip the switch and you find yourself
|
||
|
in the....
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
is copyrighted 1984 by Infocom, Inc.
|
||
|
|
||
|
This walkthru is copyrighted
|
||
|
1985 by Barbara Baser.
|
||
|
All Rights Reserved.
|
||
|
|
||
|
Last page !
|
||
|
|
||
|
CompuServe TEG-2444
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE
|
||
|
TO THE GALAXY
|
||
|
|
||
|
1 Earth, Vogons, Babel Fish
|
||
|
2 Poetry, Plotter, H.O.G.
|
||
|
3 War Chamber Scenario
|
||
|
4 Damogran Scenario
|
||
|
5 Bugblatter Beast Scenario
|
||
|
6 Party Scenario
|
||
|
7 Ford Prefect Scenario
|
||
|
8 End Game
|
||
|
|
||
|
Enter choice !
|
||
|
|
||
|
CompuServe TEG-2480
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
Part Six
|
||
|
|
||
|
THE PARTY
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of feeling, then FEEL. Odd, you seem
|
||
|
to have your hand in some sort of liquid. Taste the liquid and you take a sip of
|
||
|
a nice white wine. It seems you're at a party! "WHO AM I" reveals that you're
|
||
|
Trillian and this bore by the name of Arthur Dent is standing here trying to
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2480
|
||
|
|
||
|
pick you up. Look at Arthur and you see a piece of Jacket Fluff on his lapel.
|
||
|
Hmmm, you seem to need another hand, so drop the plate and the wine, take the
|
||
|
fluff from Arthur's jacket and put it in your handbag. Arthur is so moved by
|
||
|
your interest in his appearance that he becomes even more annoying (if that's
|
||
|
possible!).
|
||
|
|
||
|
To add to your dismay, you see the hostess approaching you! She's been known to
|
||
|
put people out of their misery with her small talk! Now she's insisting that you
|
||
|
pick up your plate and glass. Better do so or she'll bore you to death! Say,
|
||
|
who's THAT handsome fellow? Phil? Well, anyone's more interesting than Arthur
|
||
|
right now, so close your purse and follow Phil. Arthur (the dear man), follows
|
||
|
you. Phil, noticing your discomfort, takes you by the shoulder, says some unkind
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2482
|
||
|
|
||
|
words for Arthur's benefit, and takes you away from the party. What an
|
||
|
interesting form of transportation Phil has with him! As he guides you into its
|
||
|
interior, you find yourself in the....
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of hearing then LISTEN and go south
|
||
|
and up to the bridge. Open the handbag, get the Jacket Fluff and the Tweezers
|
||
|
and put both items in the Thing. Drop the handbag and flip the switch. As yo
|
||
|
surroundings change you find yourself in the....
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
is copyrighted 1984 by Infocom, Inc.
|
||
|
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2483
|
||
|
|
||
|
This walkthru is copyrighted
|
||
|
1985 by Barbara Baser.
|
||
|
All Rights Reserved.
|
||
|
|
||
|
Last page !
|
||
|
|
||
|
CompuServe TEG-2444
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE
|
||
|
TO THE GALAXY
|
||
|
|
||
|
1 Earth, Vogons, Babel Fish
|
||
|
2 Poetry, Plotter, H.O.G.
|
||
|
3 War Chamber Scenario
|
||
|
4 Damogran Scenario
|
||
|
5 Bugblatter Beast Scenario
|
||
|
6 Party Scenario
|
||
|
7 Ford Prefect Scenario
|
||
|
8 End Game
|
||
|
|
||
|
Enter choice !
|
||
|
|
||
|
CompuServe TEG-2484
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
Part Seven
|
||
|
|
||
|
FORD PREFECT AND THE EARTH
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of sight, then SEE. Through your
|
||
|
squinting eyes, you can see a bright light. Look at the light and you find
|
||
|
yourself back on Earth hurrying toward your friend, Arthur's, house! Go north.
|
||
|
You are amazed to see Arthur prostrate in the mud in front of a bulldozer! No
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2484
|
||
|
|
||
|
time to worry about Arthur and his problems right now. You've got to give him
|
||
|
back his towel and get the heck out of here before the Vogons arrive to demolish
|
||
|
the Earth. Open the satchel, get the Satchel Fluff, the Towel and the Sub-Etha
|
||
|
Signalling Device. Close the Satchel and offer the towel to Arthur. As you do
|
||
|
so, you realize how much you'll miss Arthur and what a complete, uh what's the
|
||
|
word? IDIOT! Yes, idiot you're being trying to give Arthur his towel at this
|
||
|
moment of turmoil in his life. With calming words to Arthur, go to Prosser and
|
||
|
tell Prosser to lie down in the mud in Arthur's place. Some softness in your
|
||
|
head has made you decide to take Arthur with you! As Arthur stands up, go south
|
||
|
and west to the Pub. Buy beer and peanuts and drink three beers.
|
||
|
|
||
|
As you're explaining what's going to happen to the Earth, Arthur seems wrapped
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2486
|
||
|
|
||
|
up in his house problems so much that he hardly hears you. And when the crash of
|
||
|
his house comes wafting through the open doof of the Pub, Arthur jumps up and
|
||
|
races out the door. Go east. You see Arthur stop long enough to feed a cheese
|
||
|
sandwich to a small, starving dog, then he rushes north. Go north and drop the
|
||
|
satchel. Now put the Satchel Fluff on top of the satchel. As you stand there
|
||
|
watching Arthur bemoan the fate of his house, a gale-force wind whips across the
|
||
|
landscape and the Vogon (true to their famous timing) Construction Ships arrive!
|
||
|
As you try to reach Arthur's side, the Sub-Etha Signalling Device falls from
|
||
|
your hand and lands at Arthur's feet! Although you try to tell Arthur to push
|
||
|
the green signalling button, your words never reach him! You watch in fascinated
|
||
|
horror as he picks up the device, looks at it for a few seconds, then pushes one
|
||
|
of its buttons. Everything fades from view and you find yourself in the....
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2487
|
||
|
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of hearing, then LISTEN and go aft and
|
||
|
up to the bridge. You see Ford's satchel sitting here and on top of it is the
|
||
|
Satchel Fluff! Take the satchel, then take the Satchel Fluff. Put the Satchel
|
||
|
Fluff in the Thing and drop the satchel. Flip the switch again and as everything
|
||
|
disappears, you find yourself in the....
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
is copyrighted 1984 by Infocom, Inc.
|
||
|
|
||
|
This walkthru is copyrighted
|
||
|
1985 by Barbara Baser.
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2488
|
||
|
|
||
|
All Rights Reserved.
|
||
|
|
||
|
Last page !
|
||
|
|
||
|
CompuServe TEG-2444
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE
|
||
|
TO THE GALAXY
|
||
|
|
||
|
1 Earth, Vogons, Babel Fish
|
||
|
2 Poetry, Plotter, H.O.G.
|
||
|
3 War Chamber Scenario
|
||
|
4 Damogran Scenario
|
||
|
5 Bugblatter Beast Scenario
|
||
|
6 Party Scenario
|
||
|
7 Ford Prefect Scenario
|
||
|
8 End Game
|
||
|
|
||
|
Enter choice !
|
||
|
|
||
|
CompuServe TEG-2489
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
Part Eight
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of hearing, then LISTEN and go aft and
|
||
|
port to the Galley. It's time to tidy up all these loose ends and bring the HOG
|
||
|
succesfully and safely to the legendary world of Magrathea. After all the
|
||
|
travelling you've been doing, your source of Brownian Motion has about had it!
|
||
|
So let's go back to the Nutrimat and get another cup of tea!
|
||
|
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2489
|
||
|
|
||
|
Touch the pad on the Nutrimat. As it whirrs to life, it gets completely
|
||
|
confused regarding what it is you want and asks Eddie, the ship's computer, to
|
||
|
lend it a hand. Eddie, in the meantime, has issued a warning that he's becoming
|
||
|
overloaded with instructions and starts to panic! All around you, you hear
|
||
|
shouts of anger, fear, hostility! Don't wait around for your tea, though! Go
|
||
|
starboard and back up to the Bridge. When you arrive, you see that the HOG has,
|
||
|
indeed, reached Magrathea! But the planet's inhabitants aren't to thrilled with
|
||
|
this supposed invasion. Out the viewing screen, you see hundreds upon hundreds
|
||
|
of missiles headed toward the HOG! No wonder everyone's panicking! Put the large
|
||
|
plug in the large receptacle and flip the switch! As you watch the viewing
|
||
|
screen in horror, you see the missiles turn into giant, harmless sperm whales!
|
||
|
Ford, Trillian and Zaphod congratulate you on your fast thinking and return to
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2491
|
||
|
|
||
|
their sauna, leaving you alone once more. (Whew...that was a CLOSE call!)
|
||
|
|
||
|
Go down and port back to the Galley. Sitting in the chute is a cup of Real Tea!
|
||
|
Obviously the previous circuit board didn't know the molecular structure of real
|
||
|
tea and the new Interface did! Get the real tea. As you pick it up, you find
|
||
|
you've dropped no tea. Get No Tea. Wow...this is truly amazing! Well, no time to
|
||
|
wonder about this for long, so go starboard and back up to the Bridge. Remove
|
||
|
the long dangly bit from the tea substitute and drop your real tea. Put the long
|
||
|
dangly bit in the real tea, drop everything except the Babel Fish and the Thing
|
||
|
and flip the switch. Strangely, you find yourself in the....
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of touch, then FEEL. Your hand seems
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2492
|
||
|
|
||
|
to be in some sort of liquid. Taste the liquid. UGH! It tastes like Whale Juice!
|
||
|
My God! You're in the tummy of a giant Sperm Whale! Sitting here is a flowerpot.
|
||
|
Get the pot, put it in the Thing and keep trying to go north until you find
|
||
|
yourself back in the....
|
||
|
|
||
|
Dark. "LOOK" until you regain your sense of hearing, then LISTEN and go aft
|
||
|
twice and up to the Bridge. By now you should have all four fluffs. Plant the
|
||
|
fluffs, one at a time, in the pot. Wait until the fluffs start to sprout and you
|
||
|
see a tiny stem in the pot. (Consult the Guide about Fluffs and required growing
|
||
|
conditions.) Hmmmm, warmth and moisture? That steam coming from port might just
|
||
|
do the trick! Go port. In a couple of hours, you emerge a changed man with a
|
||
|
changed plant! Examine the plant and you see it has, indeed, had a fit of
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2494
|
||
|
|
||
|
furious growth! It has also produced a fruit! Take the fruit and eat it.
|
||
|
|
||
|
In addition to the wonderful flavor of the fruit, you find yourself having a
|
||
|
dream about Marvin, the broken Hatch Mechanism and Marvin asking you to hand him
|
||
|
a tool. Remember that tool (it changes from game to game). As your dream fades,
|
||
|
drop everything except the Babel Fish. If you find that you haven't got the tool
|
||
|
that the dream told you about, Don't Panic! You'll find it in Marvin's Pantry
|
||
|
(which is behind the Screening Door). If you do have it, though, get the
|
||
|
required tool, the Real Tea (and pick up your No Tea!), and go up and aft to the
|
||
|
Screening Door. If you fooled with trying to open this door at the beginning of
|
||
|
the game, you know that it needs proof of your intelligence before it will allow
|
||
|
you to open it.
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2495
|
||
|
|
||
|
|
||
|
What better proof than the fact that you're carrying Tea and No Tea at the same
|
||
|
time!? Open the door. In your encounters with Marvin you have felt his waves of
|
||
|
depression pouring over you whenever he enters the room. Well, right through
|
||
|
this door is the absolute soul of his depression! Better drink something to calm
|
||
|
you before you enter here, so drink the Real Tea! Your quest for Real Tea was
|
||
|
not wasted. The tea is the most calming, wonderful substance you've ever tasted!
|
||
|
Go port through the door.
|
||
|
|
||
|
If you didn't have the required tool, you should see it here. Also here is
|
||
|
Marvin, moross and despondent as usual. Tell Marvin to fix the Hatch. He'll
|
||
|
grumble about nagging humans, but will tell you to meet him in the Hatch
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2496
|
||
|
|
||
|
Mechanism Access in 12 turns. After he leaves (and you're sure you have the
|
||
|
required tool), go starboard and down. Drop everything you're carrying except
|
||
|
the Babel Fish and the required tool and go starboard again.
|
||
|
|
||
|
After waiting awhile, Marvin will stalk into the room and look at the
|
||
|
Mechanism. When he asks you to hand him the tool, do so. In short order, he
|
||
|
repairs the Hatch Mechanism and leaves. Go port, open the Hatch and go down.
|
||
|
|
||
|
Timidly, you step down the steps. Eddie says something about humans who go out
|
||
|
into strange environments without any clothing; but Zaphod, Trillian and Ford
|
||
|
all urge your forward! As you plant your first step on the hitherto legendary
|
||
|
planet of Magrathea, you wonder what fate awaits you! You'll have to wait to
|
||
|
|
||
|
Press <CR> for more !
|
||
|
|
||
|
CompuServe TEG-2498
|
||
|
|
||
|
find out...in the sequel, perhaps?
|
||
|
|
||
|
THE HITCHHIKER'S GUIDE TO THE GALAXY
|
||
|
is copyrighted 1984 by Infocom, Inc.
|
||
|
|
||
|
This walkthru is copyrighted
|
||
|
1985 by Barbara Baser.
|
||
|
All Rights Reserved.
|
||
|
|
||
|
Last page !
|