textfiles/stories/weaver.txt

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2021-04-15 11:31:59 -07:00
Spellweaver
The Spellweaver is a mysterious, mystical, person. The have the
unique ability to harness the magical energies that flow through the
universe. They can manipulate and weave these energies into spells from
the very simple, to very complex weavings. The spellweaver can
constantly observe these streams of energy, picking and choosing the
ones he needs to create the weavings.
Spellweavers are pacifists by nature. Their great understanding
of the mystical energies of the universe set them at harmony with
themselves. They would not want to risk the harmony of their life.
A spellweaver will never initiate a fight. If they do, one of two things
will occur. If the fight was initiated in the defense of a friend who
is helpless, or otherwise incapacitated, the spellweaver will lose his
ability to spellweave for 3 days. During this time, the character must
spend his time comprehending the act he has commited. If the character
initiates the fight out of pure malice or out of thoughts of revenge,
the character will lose all of his/her abilities until the Dungeon
Master deems the character worthy of his powers again. Before this can
happen, the spellweaver must not take ANY offensive action toward
another person or creature, whether verbal or phyical, for at least a
week. If this criteria is met, it is at the DM's discretion to return
the characters abilities. The spellweaver must be NG or LG in alignment.
The spellweaver may only use armor as low as chain mail. They
are allowed short swords, dagger, dirk, hand axe, knife, club, and
spear as possible weapons. They have a -4 penalty when using a weapon
they are not proficcient with. Spellweavers begin play with 4
non-weapon proficiencies and 2 weapon proficiencies. They gain new
non-weapon proficiencies at 1/3 levels. They gain weapon proficiencies
at a rate of 1/4 levels. They use a rogues saving throw table. Any
race with the exception of dwarves is allowed (dwarves are known for
their extreme suspicion and dislike of magic). They roll d6 for HD.
The spellweaver has two special abilities. First, there is
the ability from which they derive their name. They may spellweave.
They pull the mystical energies out which they need. They combine
these energies with others and a few verbal components to get a result.
Each spell has a complexity and a danger level. The complexity can
be compared to the different levels of spells a wizard can cast.
Higher level Spellweavers are allowed more complex spells. There is
also a danger involved with spell weaving. The more complex the spell
is, the more danger involved. For example, a very complex spell may
have a danger rating of one in four (a one on a 1d4). Should the
indicated number be rolled, the spellweaver makes a hole in the
fabric of the universe. The spellweaver must save vs. spell or be
sucked into the ethereal plane. Each spell has a different amount of
spell points it requires to use. The character gains more spell points
as he advances in levels.
The spellweaver can also polymorph objects at will. He can use
his manipulative abilities to polymorph (as the spell) any non-magical
object. He can polymorph 1 cubic ft./level. This can be done 6 times
a day.
Spellweaver prerequisites: Int. 16
Wis. 15
Con. 13
Level Spellweaver HD S.Diff. Spell Points
1) 0 1d6 1 2
2) 2250 2d6 1 5
3) 4500 3d6 2 7
4) 22500 4d6 2 9
5) 45000 5d6 3 18
6) 90000 6d6 3 27
7) 168750 7d6 4 40
8) 315000 8d6 4 45
9) 615000 9d6 5 53
10) 915500 9d6+2 5 59
11) 1200400 9d6+4 6 67
12) 1550450 9d6+6 6 74
13) 1801000 9d6+8 7 82
14) 2130000 9d6+10 7 90
15) 2451450 9d6+12 7 95
16) 2701500 9d6+14 7 100
17) 3000100 9d6+16 7 110
18) 3345000 9d6+18 7 115
19) 3678000 9d6+20 8 117
20) 3951000 9d6+22 8 125
I have also created a file of sample spells. So far, I have only
created three, but I plan to update it as soon as possible. You
can use these spells as a basis for ones of your own devising, but
keep in mind that the must not be non-combative, but they may not be
offensive spells. The file with the spells in it is titled SWSPELL.txt.
If you have questions comments, Email me at 73003,3134.
Keith Kavanaugh
"Alphabet Soup"
73003,3134