92 lines
4.3 KiB
Plaintext
92 lines
4.3 KiB
Plaintext
|
Spellweaver
|
||
|
|
||
|
|
||
|
|
||
|
The Spellweaver is a mysterious, mystical, person. The have the
|
||
|
unique ability to harness the magical energies that flow through the
|
||
|
universe. They can manipulate and weave these energies into spells from
|
||
|
the very simple, to very complex weavings. The spellweaver can
|
||
|
constantly observe these streams of energy, picking and choosing the
|
||
|
ones he needs to create the weavings.
|
||
|
Spellweavers are pacifists by nature. Their great understanding
|
||
|
of the mystical energies of the universe set them at harmony with
|
||
|
themselves. They would not want to risk the harmony of their life.
|
||
|
A spellweaver will never initiate a fight. If they do, one of two things
|
||
|
will occur. If the fight was initiated in the defense of a friend who
|
||
|
is helpless, or otherwise incapacitated, the spellweaver will lose his
|
||
|
ability to spellweave for 3 days. During this time, the character must
|
||
|
spend his time comprehending the act he has commited. If the character
|
||
|
initiates the fight out of pure malice or out of thoughts of revenge,
|
||
|
the character will lose all of his/her abilities until the Dungeon
|
||
|
Master deems the character worthy of his powers again. Before this can
|
||
|
happen, the spellweaver must not take ANY offensive action toward
|
||
|
another person or creature, whether verbal or phyical, for at least a
|
||
|
week. If this criteria is met, it is at the DM's discretion to return
|
||
|
the characters abilities. The spellweaver must be NG or LG in alignment.
|
||
|
The spellweaver may only use armor as low as chain mail. They
|
||
|
are allowed short swords, dagger, dirk, hand axe, knife, club, and
|
||
|
spear as possible weapons. They have a -4 penalty when using a weapon
|
||
|
they are not proficcient with. Spellweavers begin play with 4
|
||
|
non-weapon proficiencies and 2 weapon proficiencies. They gain new
|
||
|
non-weapon proficiencies at 1/3 levels. They gain weapon proficiencies
|
||
|
at a rate of 1/4 levels. They use a rogues saving throw table. Any
|
||
|
race with the exception of dwarves is allowed (dwarves are known for
|
||
|
their extreme suspicion and dislike of magic). They roll d6 for HD.
|
||
|
The spellweaver has two special abilities. First, there is
|
||
|
the ability from which they derive their name. They may spellweave.
|
||
|
They pull the mystical energies out which they need. They combine
|
||
|
these energies with others and a few verbal components to get a result.
|
||
|
Each spell has a complexity and a danger level. The complexity can
|
||
|
be compared to the different levels of spells a wizard can cast.
|
||
|
Higher level Spellweavers are allowed more complex spells. There is
|
||
|
also a danger involved with spell weaving. The more complex the spell
|
||
|
is, the more danger involved. For example, a very complex spell may
|
||
|
have a danger rating of one in four (a one on a 1d4). Should the
|
||
|
indicated number be rolled, the spellweaver makes a hole in the
|
||
|
fabric of the universe. The spellweaver must save vs. spell or be
|
||
|
sucked into the ethereal plane. Each spell has a different amount of
|
||
|
spell points it requires to use. The character gains more spell points
|
||
|
as he advances in levels.
|
||
|
The spellweaver can also polymorph objects at will. He can use
|
||
|
his manipulative abilities to polymorph (as the spell) any non-magical
|
||
|
object. He can polymorph 1 cubic ft./level. This can be done 6 times
|
||
|
a day.
|
||
|
|
||
|
Spellweaver prerequisites: Int. 16
|
||
|
Wis. 15
|
||
|
Con. 13
|
||
|
|
||
|
Level Spellweaver HD S.Diff. Spell Points
|
||
|
|
||
|
1) 0 1d6 1 2
|
||
|
2) 2250 2d6 1 5
|
||
|
3) 4500 3d6 2 7
|
||
|
4) 22500 4d6 2 9
|
||
|
5) 45000 5d6 3 18
|
||
|
6) 90000 6d6 3 27
|
||
|
7) 168750 7d6 4 40
|
||
|
8) 315000 8d6 4 45
|
||
|
9) 615000 9d6 5 53
|
||
|
10) 915500 9d6+2 5 59
|
||
|
11) 1200400 9d6+4 6 67
|
||
|
12) 1550450 9d6+6 6 74
|
||
|
13) 1801000 9d6+8 7 82
|
||
|
14) 2130000 9d6+10 7 90
|
||
|
15) 2451450 9d6+12 7 95
|
||
|
16) 2701500 9d6+14 7 100
|
||
|
17) 3000100 9d6+16 7 110
|
||
|
18) 3345000 9d6+18 7 115
|
||
|
19) 3678000 9d6+20 8 117
|
||
|
20) 3951000 9d6+22 8 125
|
||
|
|
||
|
I have also created a file of sample spells. So far, I have only
|
||
|
created three, but I plan to update it as soon as possible. You
|
||
|
can use these spells as a basis for ones of your own devising, but
|
||
|
keep in mind that the must not be non-combative, but they may not be
|
||
|
offensive spells. The file with the spells in it is titled SWSPELL.txt.
|
||
|
If you have questions comments, Email me at 73003,3134.
|
||
|
|
||
|
|
||
|
Keith Kavanaugh
|
||
|
"Alphabet Soup"
|
||
|
73003,3134
|