355 lines
16 KiB
Plaintext
355 lines
16 KiB
Plaintext
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TEST PILOT
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)> A TWI Fiction Presentation <(
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T E S T P I L O T
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T E S T P I L O T
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T E S T P I L O T
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T E S T P I L O T
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Originally Written by: John Vornholt
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Brought to you by The Bishop
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I fingered the laser blaster. Something about it felt unreal. But there was
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nothing unreal about the two Garanian warriors who had rounded the slanting pile
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of rubble in front of me. Had that building once been a tram station or a
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detention hall? I couldn't remember.
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My attention returned to the two Garanians who were, I knew, looking for me.
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In the cobalt blue of the Lipidus sky, they stood out like two giant brown tree
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trunks--all and legs. They moved slowly, due more to the heavy atmosphere of
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Lipidus than to any fear of me. They were easy targets, but I had to supress my
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urge to blast them; a shot from my laser might catch a gas pocket, resulting in
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a huge fireball. I had seen that chain-reaction twice now and had seen it melt
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both my companions. I didn't want to see it again.
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How, then, to get rid of these two gorillas? I tried to think back over
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everything that I had learned in my two days on Lipidus. The Garanians were
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strong, much too strong for hand-to-hand combat. Besides, I was outnumbered. I
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couldn't shoot them, for fear of a fireball. Then it struck me! What good was
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this damn laser blaster anyway? Not any good that I could fathom. I turned the
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weapon over in my hand, looking desperately for an over-load switch. I knew it
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had to have one -- every blaster that I had ever seen had had one. Finally, I
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found a pin on the bottom of the pistol grip. I yanked it out and the damn
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thing began to hum and vibrate.
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All right, I thought, let's hope it has at least a sixty second delay. I set
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the blaster gingerly on the sidewalk (yes, Lipidus has sidewalks), and backed
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slowly away while counting to myself. At fifteen, I decided to let the
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Garanians see me. I quickly darted out into the street and pretended to look
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startled when I saw them. One of the Garanians lifted his weapon to fire at me,
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but the other knocked his hand away and growled. I ducked back into the alley
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and they gave chase on foot.
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I ran like hell, and it wasn't pretense. Being lighter than the tree-trunk
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Garanians, I wasn't afraid that they might catch me. But I did know something
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horrendous was about to happen when the laser reached melt-down. I hoped that I
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would be far enough away for it not to happen to me.
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The sides of the narrow creepy alley shined black, like the skin of a seal.
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Oblong openings about three feet across lined the slippery walls. It suddenly
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dawned on me that I didn't know where I was going and, that I might end up in
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worse trouble than I'd left. At that moment, a tentacle whipped out from one of
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the openings and slammed me across the face. I went down -- hard. The damn
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thing was curling around my neck before I regained my senses. As I ripped at it
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with my gloved fingers, I thought, great, out of the frying pan and into the
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fire.
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Somewhere in the recesses of my brain I remembered that the denizens of
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Lipidus disliked light. I fumbled in my holster for my flashlight (the handiest
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utensil to have on Lipidus), flipped it on, and drew it out with one quick
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motion. The monster squealed at the powerful beam and recoiled instantly. I
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staggered to my feet, leaned against the wall for support, and tried to catch my
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breath.
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Then it happened. There was a soundless sound, and a huge force suddenly
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sucked me off my feet. The blast came a millisecond later, singeing my face and
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beard. I looked back down the alley just in time to see a monstrous fireball
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completely engulf the two frenzied Garanians, turning them into limpid pools. I
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got to my feet, thinking that was a more dignified position from which to meet
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my maker. I paused in reflection for a moment, watching the fireball rush
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towards me like a glowing freight train. Not a bad game -- not bad at all.
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I, of course, died without any pain and found myself back in the chamber. I
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pushed open the door, and Peterson warmly grabbed my hand.
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"Great game, Mitchell!" he shouted. "Great game!"
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"Thanks," I mumbled. I was tired.
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"Forty-nine hours!" Peterson screamed. "Forty-nine hours!"
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I was beginning to wish he'd shut up, or at least lower his voice. "I've got
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to sit down," I said, "and get a drink of water."
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"Real water?" Peterson smiled.
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"Please."
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Peterson fetched me a tall cool glass of H2O. No matter how much they
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improved the opticals, I mused to myself, they never got anywhere with the
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savories. Game food and drink was at best, lousy and to be avoided at all cost.
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I usually didn't bother with it anymore, since training myself to go up to
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seventy-two hours without food or drink. I still got thirsty sometimes, but
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never hungry; no food was preferable to that pasty protein disguised in the mind
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as real grub. My body wasn't that easily fooled. Besides, eating and drinking
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slowed down the play of the game.
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Peterson watched me eagerly. "So what did you think?"
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"You'll get a full report," I answered between gulps.
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"Aw, can't you talk about it a little bit?" he prodded.
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I set the glass down and wiped my lips. I knew it was not a truly great game,
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because I didn't feel emotionally or physically spent, as I did with the truly
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great ones. That would be in the full report. On the other hand, there were
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some nice things I could say about "Lipidus."
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"Great opticals," I said. This was no great surprise, as Peterson's company
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was noted for its visual effects. "The planet and inhabitants were very
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realistic. And the sensory effects were quite good too. When that damn
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tentacle hit me across the face, I thought it had broken my nose. I'll never
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figure out how you do that with just changes in air pressure."
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"The negatives," Peterson said, very seriously. "We know what's right with
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it. What's wrong with it?"
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"To begin with," I asked, "what's the deal with the laser blaster?"
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"The laser blaster?"
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"Yeah," I replied. "What good is it to have a laser blaster when you can't
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use the damn thing?"
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"All games have laser blasters," Peterson said sheepishly.
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I nodded. "That's just the point. You put it in because all the others have
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it, even though it not only serves no useful purpose, but is downright dangerous
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to use. It works against other features of the game. If anyone was really
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going to Lipidus, knowing about the gases there, they would never take an
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incendiary weapon. A crossbow would be better."
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Peterson looked stunned. "A crossbow... in a space game?"
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"Then invent a new weapon," I said. "I'm only a test pilot. My job is to
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play 'em and spot the flaws -- I don't design them. But that laser blaster
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never felt right to me. I think whoever designed it, knew it belonged in
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another game; not this one."
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Peterson was thin-lipped. "I designed it myself."
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"Well," I muttered, "I had fun blowing it up." I stood and stretched, ready to
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call it a day -- or should I say -- two days.
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"You didn't like the game at all, did you?" Peterson asked gravely.
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"You'll get my full report," I yawned.
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Peterson's eyes narrowed behind his horn-rimmed glasses. "I'm ruined with the
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company if that game doesn't pass," he said.
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I yawned again, mumbling, "That's not my decision."
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"It can be, depending on what kind of report you turn in."
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I was getting irritated now and turned toward the engineer with a weary frown.
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"Look, Peterson, if you..." It was then I noticed the needle gun in his hand.
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"Get back into the hologram chamber," he commanded.
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"What?"
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He waved the Ngun, poiting it toward the chamber. "Get back in. You're going
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to try it again."
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I tried to summon some authority to my voice. "You can't do this, Peterson.
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Besides, playing the game again won't make me change my mind. It's not a bad
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game, and I was never going to give it a bad report."
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But the crazed software engineer wasn't listening. "Back into the chamber,"
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he hissed.
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As Peterson's gun hand was shaking rather badly, I decided not to test him.
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Re-entering the holo-chamber, I already had my strategy worked out. Peterson
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couldn't stay awake as long as I could -- nobody could -- and I would simply
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manage to get myself killed every now and then on the chance of finding him
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napping or out of the testing room. The worst he could do to me while I was in
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the chamber was to restart the game.
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I watched him fumbling with a cartridge in the game slot, then the door
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closed.
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The first few seconds in a holo-chamber were always strange. The walls,
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ceiling, and floor were a combination screen projector made up of millions of
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tiny glistening refractor chips -- it was like the walls were covered with
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sequins. Then, colors began to emerge, blending and folding in with one another
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like an old-fashioned kaleidoscope. The walls melted away, the colors becoming
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definite hues, and shapes to take distinct form. I expected a laser blaster to
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appear in my hand, as my spaceship hurtled out of control toward the planet
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Lipidus. Instead, I found myself in...
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A cocktail party!
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Yes, indeed. Some very hip synthesized msuic was blaring from the floor, and
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twenty or thirty cool people were milling around with drinks in their hands. I
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looked down at my own hand and saw some tall orangish concoction, with a little
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pink umbrella sticking out the top of it. I also seemed to be dressed better
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than usual, in a blazer of some purplish color. While still taking in the
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surrounds, a beautiful -- almost impossibly beautiful -- blond strode up to me
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and stopped two inches from my chest. At least her most forward aspects stopped
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there -- the rest of her stopped some distance back.
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"Hello," she said.
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All right, I said to myself, I'm in some kind of erotic adventure. I didn't
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know if Peterson had gotten the cartridges switched, or even if he was aware of
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it, but I knew my plan was out the window. It's very difficult to get yourself
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killed in an erotic adventure. Practically anything, though, was possible.
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"You're shy," smiled the beautiful blond. Of course, she had been programmed
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to say that to anyone who didn't talk very much.
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I ignored her and just kept on thinking. My experience in these kinds of
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games was limited; I usually found myself avoiding monsters and peculiar aliens.
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I didn't know who tested erotic adventures, but it certainly wasn't me. I
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suspected it was the president of the company.
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I studied the girl. She must have been given a fairly complex artificial
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intelligence, I decided, in order to hold a conversation with a complete
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stranger. Maybe if I asked the right questions, she could help me get out of
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this jam.
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"What's your name?" she cooed.
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"Mitchell," I said. "What's yours?"
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"Alice."
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Funny, she didn't look like an Alice. More like an Inga.
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"How do I exit this game?" I asked her.
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"Exit?" she smiled. "But you only just got here." She batted her eyelashes
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and gently touched my chest.
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"But it's important I leave now," I answered back. "I have a phone call to
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make, then I'll come right back."
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"It can wait, I'm sure," purred Alice. She suddenly grabbed my free hand and
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began swaying to the music. "Let's dance!"
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"No!" I shouted. I grabbed the vacuous blond and shook her violently. "I
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want to get out of here, understand?"
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A look of understanding did come into Alice's eyes. "Maybe you'd like to meet
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my roommate, Marsha. Or my other roommate, Trisha. She's an airline
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stewardess."
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I swore under my breath.
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"If that doesn't suit you," Alice continued, "there's my hairdresser friend,
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Felipe."
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"Excuse me," I said, walking away.
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I got about eight steps before a sultry brunette grabbed my arm. "Got a
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light?" she asked, waving what looked like a hand-rolled cigarette or a joint in
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my face.
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I started to say no, then I realized that my purple jacket probably came
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equipped with a few choice utensils. I reached in and drew out several objects:
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one was a set of keys to God-only-knows-what, another was a small vial of white
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powder, and a third was a gold-plated lighter. I lit her cigarette.
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"You don't like it here, do you?" she asked.
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I declined her offer of the pot. "No. I'm looking for a way to get out."
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"My apartment is only a few blocks from here. My car is right out front." So
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is mine probably, I thought to myself. "Who knows how to exit from the game?" I
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asked.
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She pointed toward a large man with a completely bald head. "That's Hubert.
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This is his place and his party. He knows everything."
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I strode over to Hubert. "Hello, Hubert," I said.
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"Hello, Mitchell," he replied. "Glad to see you could make it."
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At first I was stunned he knew my name, then I realized that I had told it to
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the blond. By now, everybody in the place knew my name.
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"How do you exit the game?" I asked.
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"Don't you like it here?" Hubert asked smugly. "Everybody finds my parties
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so... interesting."
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"Interesting is not what I'm looking for right now," I answered. "I'm tired,
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and I want to go home."
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"Go home then. You live just down the street."
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"Home, Hubert. My real home. How do I exit the game?"
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Somebody passed Hubert a joint, and he took a big hit. "You automatically
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have that option after an encounter."
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"I want to go now," I repeated, emphasizing the "now."
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"Out of the question," Hubert replied with a toss of his head. He gave me a
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very fruity grin.
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I hadn't been playing action-adventure games as a living for six years for
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nothing. I merely picked up a bar stool and smashed it across Hubert's idiotic
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face.
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Hubert lay on the floor in a pool of real-looking blood. It suddenly dawned
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on me that a little sado-masochism might be written into this game, and I wasn't
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wrong. Two musclemen-types quickly came at me. One I dispatched with a whisky
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bottle, but the other one landed a left hook to the side of my face. My ears
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buzzing, I rammed him in the gut with my head, then dropped him with a knee well
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below the belt. Gee, this game was sort of fun.
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There were no other takers. In fact, everyone froze as a voice came from the
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stereo, saying, "If you wish to continue the game, please be seated. If not,
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please remain where you presently are."
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I remained standing. Apparently, beating somebody to a pulp, in this game,
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was the same as an erotic encounter.
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Within a few seconds, the walls around me began to dissolve, and the
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curvacious blonds and brunettes became, once more, mere refracted light beams.
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Gingerly, I pushed open the door of the chamber and stepped out.
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Peterson's back was towards me, and he was immersed in watching figures dance
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across a computer video screen. Apparently, in his madness, he thought I really
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would play his silly game all over again. And just as certainly, he must not
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have known about the switch of the cartridges.
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The gun lay beside him, on top of an oscilliscope.
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In two bounds, I was across the room and had the pipsqueak programmer by the
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throat. He scrambled for the gun, but I was able to drag him out of his chair
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and half-way across the floor. It was then that Peterson surprised me with a
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swift bony elbow to my ribs. I doubled over and just managed to catch him by
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the scuff of the neck, as he hurried back toward the gun. They say that madmen
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have the strength of ten, and I was beginning to believe it. Peterson and I
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thrashed about on the floor for awhile until I realized that he was more than I
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could handle. While still able I maneuvered him to the door of the hologram
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chamber, kicked it open, and hurled both of us inside.
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I pinned him to the floor as the door slowly shut. Closing the door activated
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the game, and the door would remain shut and locked until the game was over.
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This wasn't for the player's sake, but to avoid damaging the circuits.
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Peterson jumped to his feet and threw himself against the door, howling like
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one of his Garanians.
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"Calm down," I said. "You know you can't get the door opened. Sit back and
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enjoy the game."
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Call The Works BBS - 1600+ Textfiles! - [914]/238-8195 - 300/1200 - Always Open
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