678 lines
37 KiB
Plaintext
678 lines
37 KiB
Plaintext
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The Mechanics of the Iron Cobra from DRAGON(R) issue #164
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A mechanical serpent has no ecology, after all!
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by Spike Y. Jones
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(C)1990 by TSR, Inc. All Rights Reserved.
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"As you can easily hear, Grainne, our own crwth is much
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gentler in tone than the quayteros of the worshipers of Ishtar
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the Dancer. Now, compare my telyn with this other harp called a
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kissar. It's made from the skull of a minotaur that has had
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strings attached to its horns by--"
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"Look at Aidan! Look at Aidan!" cried Fiona, interrupting the
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bard in midlesson.
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"If you're trying to look like a fool, Aidan, you're doing a
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good job of it," muttered the children's older sister.
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"I'm trying to get this horn to blow, Grainne, but it just
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won't work."
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"That `horn' is actually a very rare instrument in this
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country," said the bard, "for I found it in a land beyond the
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Imbran Mountains, and indeed, beyond the deserts on their nether
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side. It is a `naganai'."
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"A what?" asked the red-headed boy.
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"A `snake-flute' in the language of a man named Gawara
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Hawara."
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"It doesn't look like a flute," observed Grainne.
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"Or a snake," added Fiona.
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"And it doesn't sound like either," added Aidan with a grin
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as he handed the tube of wood and metal to its owner, who took it
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in his right (and only) hand.
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"That's a part of its special magic," said the bard.
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"Magic? Like in the stories?"
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"Yes, Fiona, magic like in the stories."
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"And was there magic when you got the flute?"
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"Yes, Aidan, there was magic in the 'nai, and there was magic
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all around it, and there is magic in it still."
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"And will you please tell us about it, Mr. Farwanderer?"
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"I wonder how it was that I knew what the next question asked
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of me would be? Yes, Grainne, I will tell you this story, but
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only as I can see that otherwise our music lesson will go no
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farther this day. Fiona, bring me the other naganai, the polished
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wooden one, from my instrument satchel. Aidan, you get me a drink
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to wet my lips--but only water, mind you; it's hardly past
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dusk. And Grainne, you merely make yourself comfortable here
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while the others are about their tasks, for you shall have a task
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of your own--a musical task--to perform later."
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There had been a sound, and from close by. It was not a
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proper command and had been nothing at all intelligible, but it
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was the first time in untold years and miles that there had been
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a sound. The listener hesitated in the near darkness--then
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moved in that direction. It was so close.
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"Years ago when I was still earning the title `Farwanderer,'
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for I had yet to see many of the faraway places that by now I
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have, I arrived in the city of Mangala on the banks of the Porah
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River. I was traveling in those eastern lands looking for an
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education of sorts and the means to support myself until the
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education was through. In Mangala I found what I thought was a
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way to combine the two.
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"The average person of that place is much the same as those
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of Mardukan to our south, but their magicians are of a different
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sort entirely. While Mardukanian spell-casters use their
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elaborate rituals to ensure good harvests and to protect their
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people from barbarian and monster attacks, Mangalan wizards use
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their magicks to fabricate items of power for their personal
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profit. And I had heard of one such magical creation, rumored to
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be unique in the world.
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"This thing, called the Light of Surya, was a flawless
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diamond that had been magically engraved with the words to a
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number of spells of great power. Fortunately, those spells could
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only be cast by one strong of will and pure of heart, and the
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mage who possessed it, Gawara Hawara, had neither, having gained
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the periapt by way of a poisonous snake, as he was both a coward
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and a scoundrel. While I myself had not the . . . magical
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aptitude to use such a device, I thought that retrieving and
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returning it to the rightful owners would be beneficial to all
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involved--including myself," he added hastily before Aidan
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could say the same. "I was younger then, and willing to lay aside
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my greatest talent for a bit of glory and a chance at being
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killed." He hefted the strange flute in his hand.
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"Did you sneak in and grab it?" asked Fiona.
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"Or did you break in and fight for it?" countered Aidan.
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"Being not as rash as many another young adventurer," the
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bard continued blithely, "I did not present myself at the mage's
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door and demand the return of the periapt. Instead, remembering
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such sage phrases as `ignorance breeds indigence' and `over
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hurried, soon buried,' I decided to first learn as much as I
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could concerning Gawara Hawara's security measures.
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"The first thing I was told by those I approached was that he
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guarded himself and his treasures with snakes--mind you, not
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just any snakes, but magical creatures with scales of steel and
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blood of oil.((1))
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"These `iron cobras,' for such were they called, he
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constructed for himself in his apartments and released to prowl
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the courtyards and recesses of his mansion. It was one such
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device as this that he sent to slay the mage-priest of Surya to
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gain the magical gemstone I sought, one of many such stolen
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articles said to litter his quarters. Many a prospective pilferer
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had died in the clutches of these cobras, and only one, Asman,
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called `the Lucky' after his one encounter with the snakes, had
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survived their attacks to tell me of their effectiveness.
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"But the theft and subsequent protection of his ill-gotten
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gains were not all for which Gawara Hawara used the cobras. He
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would sometimes hire them out as relentless assassins, even
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offering them to high officials for legitimate purposes if the
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price tendered was exorbitant enough. Whereas a man being hunted
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by another man could hope to use trickery or speed to escape his
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pursuer, or could hope to defeat him in combat if finally
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cornered, the same could not be said of the man chased by the
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iron cobras. The iron serpents were unceasing and never lost a
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trail once they'd found it.((2)) I was told that they were
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invincible in combat. Worse still, they often struck at night or
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when their victim was unable to defend himself, making maximum
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use of their stealth and deadly poison.
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"The cobras were not alive and did not think for themselves.
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Instead, they followed the commands given them by Gawara Hawara.
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To ensure that the commands could not be overheard and then
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spoken by other men, he constructed his serpents in such a way
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that they would respond only to commands issued by way of his
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flute, his naganai.((3)) No one I spoke with in Mangala knew
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the songs he played to command his snakes, as he refrained from
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playing where he could be overheard, unless the audience was not
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expected to survive to pass on the tune.
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"So," said the bard, setting aside the wood and metal 'nai
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and taking the plain wooden one, "I first had to learn how to
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play this instrument. Luckily, it being one of the more popular
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of those played in Mangala, I had my choice of many capable
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tutors, and I quickly mastered its techniques of play. Aidan, you
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can try to play this 'nai."
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Aidan took the proffered instrument and proceeded to produce
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two or three audible but painfully bad notes before passing it
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back to the bard.
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"Now, give it to Grainne and we'll see what sort of
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impression my chwibanogl lessons have made on your sister."
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The older girl accepted the 'nai, took a few seconds to
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nervously adjust her finger-holds, then played a halting but
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recognizable scale on it.
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"That's better, Grainne, especially as the 'nai can play
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notes quite different from the chwibanogl you're used to. You
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will both get the chance to continue with your lessons while I
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continue with this story. You'll play the tunes I show you, as it
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is not easy for me," he said, raising his left arm but not
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letting the concealing folds of his sleeve drop away from its
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stumped end. "Grainne shall play on the audible 'nai, while Aidan
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will follow along silently with the other."
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Aidan's expression fell for a moment as he took the silent
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'nai. Perhaps Mr. Farwanderer had given him the quiet instrument
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to keep him from playing badly again. But the barest hint of a
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smirk tickled the corners of the bard's mouth, and the boy
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realized that there might be other reasons for the choice of
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instruments. His usual smile resurfaced.
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"Now, as I was saying," the bard resumed, his face regaining
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the serious expression he wore during instruction, "having
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learned to play the naganai, I next went to discover the tunes
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Gawara Hawara used. Mangala being a city of magicks, I visited a
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guild of magicians and asked if I could borrow from them a
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scrying device."
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"Scrying?" asked Fiona.
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"That's like spying," replied Aidan, looking up from his
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fingering of the 'nai, "but it's magic."
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"By paying them a fair price, leaving the rest of my
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instruments in their care as collateral, and promising them
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further payment if I was successful, I procured the loan of a
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pair of magical eyepieces known as `eyes of the eagle.' Equipped
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with these crystals, I rented a room on a hill overlooking Gawara
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Hawara's house. Although it was some distance away, with the
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crystal eyepieces I could see the mage as if he were but feet
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away from me. Every time he came into my sight, I watched him in
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hopes that he would give some command to his cobras.
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"A few times a day, he did make rounds of his yards,
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inquiring of his constructs if there had been any disturbances,
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then replaying their original orders or changing them if anything
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noteworthy had occurred.
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"It took me a fortnight and more before I felt confident that
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I had learned all of the tunes I would need. I watched closely
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and mastered the fingerings for a half-dozen different commands."
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He reached for Grainne with his one hand. "This," he said,
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carefully raising and lowering her fingers over the holes of the
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wooden naganai to a simple beat, "was the command to attack
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intruders. And this," he said, moving her fingers through an
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identical pattern, "was the command to report to Gawara
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Hawara."
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"But they're the same," Grainne complained.
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"Ah, the fingerings are the same, but are the songs?"
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"If they were loud or quiet . . . " said Grainne after a
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thoughtful pause.
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"Or if they were notes with the same fingerings but different
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sounds . . . " pondered Aidan.
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". . . with different pitches, then the songs would differ."
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finished the bard. "Both good answers, and both correct. I
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watched Gawara Hawara even more closely for the next week to
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notice any signs of intonation changes or octave jumps. And by
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way of movements of his cheeks and lips, the way he shifted his
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head, and the way the muscles of his throat and mouth tightened
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at certain points, I was sure I had been able to determine
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exactly what all of the notes were and how the songs were to be
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played. Now, try blowing the tune the easiest way."
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When Grainne played a passable version of the song, giggling
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erupted from Fiona's direction.
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"I couldn't help it, Mr. Farwand'rer," the child protested
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before the bard could chastise her, "Aidan was blowin', too!"
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"I thought you meant for both of us to try it," Aidan
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answered as his teacher turned toward him, a look of purest
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mischief belying his avowed innocence.
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"Be that as it may, it would be to the advantage of all
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involved if you merely fingered along with your older sister and
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left the cheek puffing to another time. Now, Grainne," the bard
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continued, "if you were to blow doubly hard when you reach the
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third note, and only just whisper the last, you will find that
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you can play notes of different pitch at those two places, one an
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octave above, and one an octave below the normal pitch."
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Grainne now played a tune quite similar to the first with
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only the two requested modifications.
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"Very good! That first tune you played, that Aidan tried to
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echo, was `attack,' and the second was `report.' Of course, even
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if properly played on the naganai in Aidan's care, neither
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variation would be audible, but the method would be the same, and
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I assumed the result would be, too."
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Once in a great while, the naganai's slave would pass
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some of its smaller brethren along its journey, lying damaged
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beyond repair in the wastes of the desert or at the bottom of
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mountain defiles, or even lying rusted beneath the surfaces of
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still lakes and slow rivers. All had tried to carry out their
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last orders, and all had failed in their attempts. But now the
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servant had a new order, an order that would last until
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canceled.((4)) It moved quickly to fulfill its command, iron
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fangs parting in anticipation.
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"And then you got the thing?" asked Fiona, attempting to
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steer the story firmly away from the music lesson.
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"Yes, dear, it was time to make my try for the Light of
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Surya. I had watched the mage until I had determined just these
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sorts of differences between the tunes he played regularly. There
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were slight variations to some tunes played on different days or
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in different places that apparently made the commands more
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precise, but I was confident that the general commands I'd
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learned were sufficient.
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"I readied myself in my least conspicuous clothing, secured
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my all-important naganai and a few other tools of value, belted
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on my smallsword, and made my way through the dark of the night
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to his mansion's outer walls.
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"As I began my ascent, I thought for a moment that I spotted
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movement further along the garden wall. But when I paused to look
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more intently, I saw nothing. I told myself that it was just
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nervousness and finished the climb. From the wall's top, I looked
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for any sign of cobras in the yard but saw none. One of the
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reasons real cobras are dangerous is that they can disappear in
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the darkness and undergrowth as effectively as a skilled thief;
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apparently, this is one of the reasons cobras were chosen to
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model for these constructs.
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"I crept toward the manse across the compound, headed for a
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small door that I'd seen Gawara Hawara use but rarely--and I
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was almost discovered. One of his mechanical minions approached
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me along the path, but apparently I saw it before it saw me. I
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immediately stopped and attempted to blend silently into the same
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shadows the cobras were using for concealment, as I did not want
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to betray my presence by playing my 'nai too soon. The silvery
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snake stopped short of my concealment and spread its hood out
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about its head, turning in all directions as a human would turn
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with a hand cupped to his ear.((5)) Luckily, although it
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looked directly at me for a time that felt like hours, it finally
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refolded its hood and glided swiftly past. Evidently, it was
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intent on finding something or someone else.
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"Shaken but not unnerved by this good fortune, I waited until
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the iron serpent was well gone, then made for the door. It had
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been locked, but the device was a simple one, the mage putting
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trust in the abilities of his iron guardians to protect him. I
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left the door ajar behind me, in case I had no time later for a
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leisurely exit, and I proceeded cautiously forward.
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"It was not dark inside, for the mage had attached some small
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globes to the ceiling at intervals that cast magical light bright
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enough to allow navigation of the corridors without fear of
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bumping against walls or breaking crockery. I had no sure idea
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where the periapt was secured, but I assumed that it would be in
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the center of the building, away from entrances as vulnerable as
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the one I had come through, and that it would be close to the
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rooms Gawara Hawara occupied, mages and misers often surrounding
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themselves with their treasures. So, I made my way upward and
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inward.
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"Stealing through the mage's apartments was a nerve-wracking
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experience, as I paused and hid at every imagined sound. Although
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everything was sized for humans, there were small holes cut into
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the walls and doors to allow easy access for the snakes, a fact
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demonstrated when another inattentive iron sentinel emerged from
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one of these channels a short distance ahead of me and departed
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across the hall.
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"I eventually ascended a flight of stairs and arrived at a
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room that appeared to be the location of Gawara Hawara's room,
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and hopefully of the Light of Surya. Gathering my courage, I
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opened the last door and entered the chamber. As I'd guessed, the
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room contained a mass of treasure; silver, gold, gems, jewelled
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arms and armor, and beautiful works of art, all illuminated by
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the magical light-globes fixed in the doubly high ceiling. And
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nowhere could a cobra be seen. Made bold by this wealth of wealth
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and dearth of protection, I stepped in and made for an alabaster
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pedestal in the room's center, upon that shone the gem I
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sought.
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"And it was at this moment I learned that it is never wise to
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assume the unlikely. For there I was in the most important room
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of the mage's lair, and it did not enter my mind that he would
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have guarded that room more effectively than the rest of his
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demesne. Before I could traverse half the distance to my goal,
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something that I had previously taken to be a rolled
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carpet((6)) unfurled, showing itself to be a shockingly huge
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iron cobra that raised its head more than my own height above the
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floor.((7))
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"Guessing that it would not be wise to attempt to bluff this
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monster, I grabbed my naganai and played the command song for it
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to `stand fast and report,' the tune I was most sure of. Now,
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Grainne, if you remember it. . . ." he said expectantly. Grainne
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raised the 'nai to her lips and complied, and the bard returned
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to his narration when she had completed a halting rendition of
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the command. "To my chagrin, the monstrous snake failed to pause,
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continuing its measured advance. Thinking that I'd mistaken the
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tune, I played another song" --at which point Grainne played
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"return to patrols" unbidden-- "but it did me no better. The
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cobra approached still.
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"Realizing that there had somehow been an error in my
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preparations, I drew my smallsword and took a defensive stance.
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Much faster than its stately stalking of me, the automaton lashed
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out. Desperation more than skill enabled me to jump aside at the
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last possible moment. As I dodged, I stabbed my blade at the
|
|||
|
automation, only to have the weapon clang and shatter against a
|
|||
|
surface stronger than my sword's cheap steel.((8)) That action
|
|||
|
was my last against the periapt's final warder. Before I could
|
|||
|
even think of another attack to make, it reared up once more and,
|
|||
|
with a lightning lunge, thrust its fangs into my shoulder and
|
|||
|
poisoned me."
|
|||
|
|
|||
|
Years of silence had been broken less than an hour before
|
|||
|
by meaningless noise, then again minutes later by an actual
|
|||
|
command: the command to attack all but the holder of the naganai.
|
|||
|
It should have made no difference to the serpent, but it seemed
|
|||
|
to move a trifle faster through the darkness than it had before,
|
|||
|
as if to fulfil this latest order before the holder of the
|
|||
|
naganai could pick up and move away. It was the last and greatest
|
|||
|
of its kind. It would not fail now.
|
|||
|
|
|||
|
"But you couldn't have been poisoned! You're still
|
|||
|
alive!"
|
|||
|
"The sting of a bee needn't kill to frighten away a curious
|
|||
|
boy, Aidan, and not all poisons need be fatal in order to be
|
|||
|
effective.((9)) In this case, it was enough for the venom to
|
|||
|
leave me paralyzed, lying on the flagstones until Gawara Hawara
|
|||
|
could investigate the clamor we had made; after that, my death
|
|||
|
would be assured.
|
|||
|
"I was too distraught to judge the interval, but I imagine
|
|||
|
Gawara Hawara was not long in coming. He was a tall man with a
|
|||
|
shaven pate, and he was wrapped entirely in many-layered green
|
|||
|
robes. A jewelled dagger hung at his hip, and he had in his hand
|
|||
|
the same silvered naganai that Aidan now holds. With a most evil
|
|||
|
look on his face, he approached to question me before having me
|
|||
|
disposed of. But before he could ask his first question, we both
|
|||
|
heard a clinking sound from somewhere across the room.
|
|||
|
"Whirling about, Gawara Hawara saw nothing. Only momentarily
|
|||
|
puzzled, he lifted the naganai to his lips and began to play. At
|
|||
|
first I thought the poison of the cobra had deafened me, for I
|
|||
|
heard no sound from the 'nai, but I soon realized that it must be
|
|||
|
something else for I could still hear the rustling of his robes.
|
|||
|
Immediately after this realization, a normal-size iron cobra
|
|||
|
appeared from one of the perforations in the walls. Moments
|
|||
|
later, another appeared, then a third. When they'd halted before
|
|||
|
them, Gawara Hawara played another silent tune and they opened
|
|||
|
their fans, `looking' for the unseen assailant. I discovered then
|
|||
|
that part of the magic of this naganai was that it could be heard
|
|||
|
only by his iron legions.
|
|||
|
"Of a sudden, one of the snakes ceased its rotations and a
|
|||
|
whispering sound like wind through dry leaves came from
|
|||
|
it.((10)) Hearing this, Gawara Hawara played yet another
|
|||
|
soundless song. Immediately, all of his small charges made for
|
|||
|
the shadows behind one treasure pile.
|
|||
|
"Realizing that he'd been found out, a man dressed all in
|
|||
|
black leapt from behind an urn of coins and landed beside the
|
|||
|
leading snake. Swinging downward with a glowing sword, he struck
|
|||
|
its head off with one blow, then grabbed its fallen body and
|
|||
|
slung it about him, spraying the floor between himself and the
|
|||
|
other snakes with its ichor. Then, with extraordinary calm, he
|
|||
|
took a handful of slim darts from his belt and dipped their tips
|
|||
|
in the venom dripping from the downed cobra's fangs.
|
|||
|
"Not at all dismayed by this apparently senseless act, the
|
|||
|
other snakes continued forward, but once they arrived at the pool
|
|||
|
of fluid their progress stopped. Writhe and twitch as they might,
|
|||
|
they could neither move forward nor retreat from the blood of the
|
|||
|
fallen one.((11)) That being the case, the brazen thief walked
|
|||
|
up to the plinth and plucked the Light of Surya that sat
|
|||
|
there.
|
|||
|
"This I thought was the man's only mistake, for he'd
|
|||
|
apparently forgotten about the enraged Gawara Hawara. After the
|
|||
|
mage recovered from his shock at the scene, he uttered an oath in
|
|||
|
his foreign tongue and desperately played the command to attack
|
|||
|
once more.
|
|||
|
"At this last command, the immense serpent whose head had
|
|||
|
hung over me now started after the thief. Audacious and unafraid
|
|||
|
to the end, the man in black stood his ground, selected an
|
|||
|
envenomed dart, and calmly blew it through his dart-tube at the
|
|||
|
mage. Not being interested in watching his adversary fall dead to
|
|||
|
the floor, he turned to where I lay on the floor and removed the
|
|||
|
scarves he had worn to hide his face.
|
|||
|
"To my surprise, the man was familiar, but it was not until
|
|||
|
he spoke that I recognized him. `Thank you,' Asman the Lucky
|
|||
|
said, `for showing me the way into Gawara Hawara's lair, and for
|
|||
|
showing me the Light that I have sought all these years.' Then he
|
|||
|
turned and ran down the stairs, barely eluding the monstrous
|
|||
|
cobra that followed in slow but determined pursuit.
|
|||
|
"It took me some while to get up from where I lay.
|
|||
|
Surprisingly, I was not attacked in that time. The snakes that
|
|||
|
had been stranded in the oily puddle had evidently escaped and
|
|||
|
joined the pursuit of Asman, and unless they caught him, they're
|
|||
|
probably pursuing to this day. Only the gods know where they've
|
|||
|
all gone now."
|
|||
|
|
|||
|
On a chilly night like this, a human would call the light
|
|||
|
streaming from the windows of the two-storied building friendly.
|
|||
|
To the long, sinuous figure in the black street outside, the
|
|||
|
light was merely a signpost that its mission was coming to a
|
|||
|
close. With mechanical precision unhampered by the dents and
|
|||
|
scratches it had collected on its years-long journey, the
|
|||
|
serpentine machine advanced on the inn's front door to carry out
|
|||
|
the first order it had received since it had left the tower in
|
|||
|
Mangala. Its head lowered to serve as a ram. The door would not
|
|||
|
hold beyond the first blow.
|
|||
|
|
|||
|
"I was too weak from the lingering effects of the poison to
|
|||
|
make much use of the treasures piled around me, so I selected a
|
|||
|
few choice and expensive pieces to make up for the loss of the
|
|||
|
prime treasure and limped out of the room. As I passed the body
|
|||
|
that had been Gawara Hawara, a cautious thought struck me and I
|
|||
|
took from his hands the magical naganai with which he had
|
|||
|
commanded his crawling weapons. Then, knowing full well that the
|
|||
|
rest of the booty would be long pillaged before I could heal and
|
|||
|
return, I painfully made my way back to my room on the other side
|
|||
|
of Mangala. Through all the intervening years, I have kept the
|
|||
|
naganai here, just in case I should happen to meet one of his
|
|||
|
iron snakes, still intent on punishing the thief and I."
|
|||
|
"Mr. Farwanderer, you can't play the 'nai anymore, so why do
|
|||
|
you still keep it around?"
|
|||
|
"Ah, Aidan, while no one can play a song on it, nor can I
|
|||
|
play many of the cobra's commands, it might still be useful." He
|
|||
|
took the instrument from the boy and quickly, almost carelessly,
|
|||
|
fingering a short flurry of soundless notes. "In an emergency, I
|
|||
|
need only remember that the tune to make the snakes resume their
|
|||
|
normal patrols, as if no enemy had been encountered, needs but a
|
|||
|
single hand to play."
|
|||
|
|
|||
|
The serpent paused, head drawn back and flattened for the
|
|||
|
blow. Yet another new command had been given: "Resume patrols in
|
|||
|
the compound in Mangala." Clockwork eyes gleamed in the moonlight
|
|||
|
as it appeared to considered the order and reach a decision.
|
|||
|
Then, in unhurried silence, the cobra turned its 18' of iron
|
|||
|
power from its target and began the return trip across the
|
|||
|
mountains, the deserts, and the rivers to home.
|
|||
|
|
|||
|
<Footnotes>
|
|||
|
Iron cobras are described in the AD&D(R) 1st Edition FIEND
|
|||
|
FOLIO(R) tome, pages 52-53. It is assumed herein that these
|
|||
|
creations can be made by high-level wizards, and that they are
|
|||
|
more common than generally believed (they are certainly far less
|
|||
|
powerful than iron golems). Iron cobras have a 50% chance to hide
|
|||
|
in shadows (the FIEND FOLIO tome says they hide as well as
|
|||
|
8th-level thieves, but this chance is 49%).
|
|||
|
1. While they exhibit some signs of life, iron cobras are
|
|||
|
merely cunningly designed magical constructs. Rare and expensive
|
|||
|
materials, powerful spells, and secret crafting techniques are
|
|||
|
required to build them, with different combinations of these
|
|||
|
creating iron cobras with different capabilities. Still, many
|
|||
|
components are held in common by all such devices: mithral,
|
|||
|
adamantite, or meteoritic iron; a vial of oil of
|
|||
|
slipperiness; and many gemstones crafted into gears and bits
|
|||
|
of machinery. The cost of constructing even the smallest and
|
|||
|
least useful of these automatons is 2,000 gp.
|
|||
|
A mage owning a manual describing the methods of constructing
|
|||
|
iron cobras will protect it dearly, as it can fetch a price in
|
|||
|
the hundreds of gold pieces--thousands if it contains special
|
|||
|
directions such as those for creating giant iron cobras.
|
|||
|
As an aside, while these constructs are the sort of thing
|
|||
|
that the tinker gnomes of Krynn might manufacture, an iron cobra
|
|||
|
appearing in a DRAGONLANCE(R) setting would likely have come from
|
|||
|
some other universe, as the cost for tinkers to make an iron
|
|||
|
cobra would be well above 20,000 steel pieces. But if confronted
|
|||
|
with an iron cobra or the remains of one, a tinker would have to
|
|||
|
make a check vs. wisdom on 2d12 in order to tear himself away
|
|||
|
from the fascinating device.
|
|||
|
2. Iron cobras are not alive, so they do not need food,
|
|||
|
water, or sleep, nor will they ever forget a command or be
|
|||
|
distracted from a task. Thus they make excellent servitors and,
|
|||
|
because of their combination of tracking and lethal combat
|
|||
|
capabilities, are sometimes used by bounty hunters or even
|
|||
|
respectable legal authorities.
|
|||
|
3. Iron cobras can be commanded in many ways, the means being
|
|||
|
decided upon during creation. While most iron cobras obey voice
|
|||
|
commands, some respond only to coded messages, hand signals,
|
|||
|
nonverbal sounds (such as musical instruments) or other exotic or
|
|||
|
long-range modes of communications. The manual used to create an
|
|||
|
iron cobra includes a list of possible command devices, so that a
|
|||
|
person possessing a deactivated iron cobra and the manual from
|
|||
|
which it was created could, through trial and error, determine
|
|||
|
the one method of controlling it.
|
|||
|
The commands themselves can be of any sort the creator
|
|||
|
desires, from such simple things as "attack," to complicated
|
|||
|
orders such as "attack, targeting spell-casters first, followed
|
|||
|
by elves, then by all others." Whatever the commands, they must
|
|||
|
be selected at the time of the cobra's creation; it will answer
|
|||
|
to no commands not built into it after that.
|
|||
|
Whatever the commands and command method decided upon, they
|
|||
|
must be individually programmed into each iron cobra created.
|
|||
|
Thus the creator could use similar but subtly different commands
|
|||
|
for each of his constructs, so that determining the commands for
|
|||
|
one might not help an attacker use them against others. This
|
|||
|
would also allow the controller greater subtlety in issuing
|
|||
|
commands.
|
|||
|
4. Many iron cobras are created with a built-in "fail-safe"
|
|||
|
command that comes into effect if the cobra spends a considerable
|
|||
|
length of time without receiving orders. Typical fail-safes
|
|||
|
include commands to return to the cobra's creator, to its owner,
|
|||
|
or to a specific place after a period of time has elapsed (up to
|
|||
|
one year). Iron cobras designed to be left alone for unlimited
|
|||
|
periods of time, such as guardians of a tomb, sometimes use other
|
|||
|
fail-safes, such as commands to slay all intruders, to prevent
|
|||
|
the theft of the treasures in the lair, or to hide and await
|
|||
|
further instructions.
|
|||
|
5. Every iron cobra can detect a single specific property by
|
|||
|
spreading its hood and orienting it on that quality. Typical
|
|||
|
properties detected for are covered by existing divination spells
|
|||
|
(e.g., good, evil, magic, undead, invisibility, etc.); the ranges
|
|||
|
and areas of effects are as if those spells were cast by a
|
|||
|
12th-level human mage, with the divinatory ability being usable
|
|||
|
as many times each day as desired. Other divinatory properties
|
|||
|
can be used, but the mage must have cast on the near-completed
|
|||
|
construction a spell designed (for example: a spell that detects
|
|||
|
those who worship a particular god, for one who plans to use his
|
|||
|
iron cobra against the worshipers of an opposed deity).
|
|||
|
The iron cobra's construction manual will list specific
|
|||
|
materials that must be varied according to the detection spell
|
|||
|
bestowed on it (e.g., an iron cobra designed to detect poison
|
|||
|
would include eyes glazed with celadon, purported to locate such
|
|||
|
substances, while one designed to detect magic might replace
|
|||
|
those with eyes of magic-sensing star sapphires).
|
|||
|
While an iron cobra is almost infallible at detecting the
|
|||
|
property for which it was constructed, it cannot serve every
|
|||
|
purpose. If a mage built an iron cobra to detect evil, for use as
|
|||
|
a guardian of his treasures, a neutral-good thief would elude his
|
|||
|
precautions. Thus, owners of more than one iron cobra often have
|
|||
|
them constructed to detect different properties such as evil,
|
|||
|
magic, and poison, in hopes that intruders and victims will be
|
|||
|
revealed by at least one of these traits.
|
|||
|
Without its outspread hood, an iron cobra is incapable of
|
|||
|
sensing anything beyond that which is mundanely presented to it
|
|||
|
by way of sight, sound, or touch (unlike a real snake, it has no
|
|||
|
sense of taste or smell). The hood has the same armor class as
|
|||
|
the rest of the cobra, but attacks specifically aimed at the hood
|
|||
|
can damage it without destroying the cobra itself. The hood has
|
|||
|
the equivalent of one-fifth of the cobra's normal hit points
|
|||
|
(never less than one point), but these points are in addition to
|
|||
|
those listed for the iron cobra and are not calculated into its
|
|||
|
hit-point total for purposes of destroying the machine or for
|
|||
|
experience-point calculations.
|
|||
|
6. The normal construction of an iron cobra is such that it
|
|||
|
obviously appears to be a machine. If its creator adds 10% to its
|
|||
|
cost and construction time, the cobra can be made to have some
|
|||
|
other outward appearance, the most common of these being the
|
|||
|
appearance of an actual cobra (or other type of snake, if the
|
|||
|
hood and its detection abilities are eliminated).
|
|||
|
7. Most iron cobras are of the small and inexpensive sort,
|
|||
|
but some are giants as large as six times standard size. The cost
|
|||
|
of manufacturing huge cobras is considerably more than six times
|
|||
|
that needed to make normal iron cobras, running as high as 50,000
|
|||
|
gp depending on what "special features" are included. Some mages
|
|||
|
would spend those thousands on having many normal iron cobras,
|
|||
|
but some consider it a fair price for a huge serpent's combat
|
|||
|
capabilities and its effect on enemy morale.
|
|||
|
The giant iron cobra is identical in all ways with the
|
|||
|
smaller version of the same monster except as shown in the Iron
|
|||
|
Cobra Table and in other notes here. Both are unaffected by
|
|||
|
spells such as snake charm. Although some think that
|
|||
|
cold or lightning spells should have a special effect on them,
|
|||
|
they are insulated so that they suffer no more than any living
|
|||
|
creature caught in one of these spells. Thus, an ice
|
|||
|
storm cast on one would still do damage normal to the spell,
|
|||
|
but it would have no extra effects due to the nature of the
|
|||
|
target.
|
|||
|
8. As iron cobras are made of exotic and strong metals, laced
|
|||
|
together by powerful enchantments, normal weapons used against
|
|||
|
them do only half damage on a hit. In the case of giant iron
|
|||
|
cobras, the metals used are as much as six times as thick, and
|
|||
|
the enchantments similarly stronger. Because of this, the giant
|
|||
|
iron cobra's skin is much tougher than that of the small version
|
|||
|
and a nonmagical weapon (which will do the giant cobra no harm)
|
|||
|
has a possibility of breaking against it. If the attacker misses
|
|||
|
with a roll high enough to have hit armor class 10, his weapon
|
|||
|
has struck the snake's skin and, if it fails a saving throw vs.
|
|||
|
crushing blow, it will shatter. Additionally, for every bonus
|
|||
|
point of damage done due to the attacker's strength, the saving
|
|||
|
throw for the weapon will be one point worse because such
|
|||
|
forceful blows are more likely to break the weapon. Thus, if the
|
|||
|
sword of a character with a 16 strength was forced to make a
|
|||
|
save, it would have a 5% worse chance of making its save than the
|
|||
|
weapon of a weaker character due to the stronger's +1 damage
|
|||
|
bonus.
|
|||
|
9. Just as the iron cobra can have any sort of detection
|
|||
|
spell centered on its hood, it also can be equipped with any type
|
|||
|
of poison in its fangs. Poison can be changed by the controller
|
|||
|
of the cobra whenever desired by merely draining out the old
|
|||
|
poison and replacing it with a new one. Typical toxins include
|
|||
|
those that cause damage or death, those causing special effects
|
|||
|
such as paralysis, sleep, or various discomforts (disease,
|
|||
|
allergies, rashes, etc), and other, more exotic, substances that
|
|||
|
can incapacitate or cause insanity in victims.
|
|||
|
Whatever the substance injected into the victim on a
|
|||
|
successful hit, an iron cobra is equipped with only 3-8 (1d6+2)
|
|||
|
doses of it, and they cannot withhold poison at will; whenever
|
|||
|
they bite, if they still contain poison, it will be delivered
|
|||
|
into their victim.
|
|||
|
While giant iron cobras would appear to have capacity for
|
|||
|
more poison than normal ones, they still carry only 3-8 doses of
|
|||
|
their poison, but have larger and more potent doses. Thus, if the
|
|||
|
same poison is used by both small and giant iron cobras, that of
|
|||
|
the larger mechanism is 10% more effective (save vs. poison at
|
|||
|
-2 beyond any adjustments vs. the poison of the smaller
|
|||
|
machine).
|
|||
|
10. While iron cobras are usually given instructions that
|
|||
|
preclude the need for return communication ("kill all
|
|||
|
intruders"), some mages consider it useful to allow their charges
|
|||
|
to communicate information as well as perform other tasks. The
|
|||
|
most common method of doing this is to program certain movements
|
|||
|
of its body to correspond to specific reports it is likely to
|
|||
|
need making. If this is done, a reporting iron cobra will look
|
|||
|
very much like a live snake as it sways its body and bobs its
|
|||
|
head to convey a message to its master.
|
|||
|
Although they are not normally constructed for it, iron
|
|||
|
cobras can also be built that have the capacity for rudimentary
|
|||
|
speech. Without lungs, lips, and other sound-generating devices,
|
|||
|
they can be made to "speak" by rasping together some of the gears
|
|||
|
in their mouths and the plates on their backs or hoods in code
|
|||
|
(so a short mouth rasp might mean "intruders have been detected,"
|
|||
|
while a repeated scraping sound might mean something as mundane
|
|||
|
as "tea is being served in the library"). In no case can an
|
|||
|
untrained person interpret these noises or movements.
|
|||
|
11. Most of the iron cobra's components are reduced to
|
|||
|
useless scrap if it is destroyed, making its resale value after
|
|||
|
destruction less than 10% of its intact value, but some
|
|||
|
substances within it retain their use if separated quickly from
|
|||
|
the rest to prevent contamination. These include the oil of
|
|||
|
slipperiness lubricating its gears, which acts as described
|
|||
|
in the Dungeon Master's Guide for 1-4 hours after being
|
|||
|
removed from the cobra, and its poison, which maintains its full
|
|||
|
effects for 1-4 turns after removal.
|
|||
|
|
|||
|
|
|||
|
Iron Cobra Table
|
|||
|
|
|||
|
-- -- Normal -- Giant --
|
|||
|
CLIMATE/TERRAIN -- Any -- Any -- --
|
|||
|
FREQUENCY -- Very rare -- Very rare --
|
|||
|
ORGANIZATION -- None -- None --
|
|||
|
ACTIVITY CYCLE -- Any -- Any --
|
|||
|
DIET -- Nil -- Nil --
|
|||
|
INTELLIGENCE -- Non (0) -- Non (0) --
|
|||
|
TREASURE TYPE -- 2,000+ gp -- 25,000+ gp -- --
|
|||
|
ALIGNMENT -- Neutral -- Neutral --
|
|||
|
NO. APPEARING -- 1 (1-6) -- 1 --
|
|||
|
ARMOR CLASS -- 0 -- -2 --
|
|||
|
MOVEMENT -- 12 -- 9 --
|
|||
|
HIT DICE -- 1 -- 5 --
|
|||
|
THAC0 -- 19 -- 15 --
|
|||
|
NO. OF ATTACKS -- 1 -- 1 --
|
|||
|
DAMAGE/ATTACK -- 1-3 -- 1-8 --
|
|||
|
SPECIAL ATTACKS -- Poison -- Poison --
|
|||
|
SPECIAL DEFENSES -- See text -- See text --
|
|||
|
MAGIC RESISTANCE -- Nil -- Nil --
|
|||
|
SIZE -- Small (3'long) -- Huge (18'long) -- --
|
|||
|
MORALE -- 20 -- 20 -- --
|
|||
|
XP VALUE -- 270 -- 1,400 --
|
|||
|
|
|||
|
END FILE
|
|||
|
|