96 lines
4.1 KiB
Plaintext
96 lines
4.1 KiB
Plaintext
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Results: Dragonlance Ratings
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============================
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Compiled by: brooks@odie.ee.wits.ac.za (Goth)
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[Note: This file is one section of the ratings posted on December 22, 1994
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to rec.games.frp.dnd; it is included in order to make the publically
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available ratings as complete as possible.]
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==============
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Points Ratings
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==============
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In order for a product to appear on the points rating table, it must
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have at least five votes. Products are listed in points order, from
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highest to lowest.
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/-------------------------------------------------------\
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| - Key - |
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| Score = the product's average rating |
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| Low = the lowest rating anyone gave this product |
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| High = the highest rating anyone gave this product |
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| Voters = the number of people who rated the product |
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\-------------------------------------------------------/
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Product Score Low High Voters
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------- ----- --- ---- ------
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Dragonlance Adventures 7.6 6 10 8
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MC4: Dragonlance 7.1 5 10 7
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Atlas of the Dragonlance World 6.8 4 10 6
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Leaves from the Inn of the Last Home 6.1 2 10 7
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Tales of the Lance 5.3 2 9 17
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========
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Comments
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========
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This next bit is a selection of comments people have sent in. I've
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removed some remarks which were very similar, especially for products
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which provoked large quantities of comment and I've done some minor
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editing for grammar and spelling. Other than that, this is how they
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were sent in.
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Comments
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--------
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I stay away from settings based on books. Who wants to play the hero
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when the story has already been written, and who wants to play
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someone who isn't the hero? Linear plot-lines for the original
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modules makes for watered down roleplaying (IMHO).
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The original hardcover is still one of my favourite AD&D books. Good
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mix of background, new classes, and magic items. I think it's still
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the only Dragonlance supplement to actually sticks to the books,
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which is where I got started in RPGs way back when.
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Dragonlance is weird. :)
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Dragonlance has never been my setting of choice. I take things from
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it, but I never liked the world. The Atlas and the Trail Map are
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nice, but completely extraneous.
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I _love_ Dragonlance, but the Tales of the Lance boxed set, like most
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of the stuff since the original novels and 14-module set, left me
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kinda cold. There are too many continuity flaws, too many
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"convenient" weapons and the like (i.e. the minotaurs have suddenly
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become martial artists), the "commoner" character class is
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ridiculous, and the character cards are useless. I, for one, don't
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want Caramon's stats when he was a teenager. I'd rather see a reprint
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of the character sheets from Dragons of Mystery, along with new
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sheets for Derek, Aaron, Serinda, Kronn, and other PCs (and even
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NPCs).
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I still can't figure out how to use the Taliz cards in the Tales of
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the Lance boxed set or run their adventures. Why didn't they just
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throw in a few regular low level introductory adventures? Still, I
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liked the cards of Laurana & Sturm and Lord Soth's Charge.
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"Leaves" was nice only because it showed a less epic nature of the
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setting. The Players' Guide sucks because for $20, it's only a
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repackaged version of the boxed set's book.
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I liked the DL Hardcover! It had good details on the classes, races,
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magic, and gods unique to Krynn. The only odd thing about it was the
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layout, which was sorta haphazardly split into pre- and post-
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cataclysm.
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Dragonlance is one of the most balanced and well thought out
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campaigns I have seen.
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=======
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The End
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=======
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