233 lines
10 KiB
Plaintext
233 lines
10 KiB
Plaintext
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Rating Results for Planescape
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=============================
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Compiled by: brooks@odie.ee.wits.ac.za (Goth)
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==============
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Points Ratings
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==============
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In order for a product to appear on the points rating table, it must
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have at least five votes. Products are listed in points order, from
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highest to lowest.
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/-------------------------------------------------------\
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| - Key - |
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| Score = the product's average rating |
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| Low = the lowest rating anyone gave this product |
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| High = the highest rating anyone gave this product |
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| Voters = the number of people who rated the product |
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\-------------------------------------------------------/
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Product Score Low High Voters
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------- ----- --- ---- ------
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Planescape Campaign Setting 8.4 5 10 37
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Planes of Chaos Campaign Expansion 8.2 7 10 17
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Planes of Law Campaign Expansion 8.2 7 10 9
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Well of Worlds 8.0 5 10 17
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The Deva Spark 7.8 5 10 12
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Fires of Dis 7.7 5 10 7
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Planescape Monstrous Compendium Appendix 7.4 5 10 18
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The Eternal Boundary 6.5 4 10 13
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In the Abyss 6.4 2 10 13
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========
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Comments
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========
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This next bit is a selection of comments people have sent in. I've
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removed some remarks which were very similar, especially for products
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which provoked large quantities of comment and I've done some minor
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editing for grammar and spelling. Other than that, this is how they
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were sent in.
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General Comments
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Planescape is one of the best settings I've seen in a while. The art
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was good, the ideas were good, I really didn't see one bad facet
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about the setting. Except I want to run a medieval setting which it
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doesn't support.
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Planescape has been a welcome return to quality at TSR, and I like
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the innovativeness of the setting.
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While I don't have the Planescape stuff, what I've seen is quite
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good, and I really like the style. It would definitely be tops on my
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list of new settings to buy if I had tons of money.
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I hope that TSR isn't going to milk Planescape by having a boxed set
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for every group of planes. Planes of Chaos was a good set, though. :)
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The Planescape concept is one of the most imaginative role-playing
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settings that I have experienced, and certainly the most imaginative
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setting produced by TSR (equal possibly to Ravenloft but much more
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expansive in scope). I cannot say enough about how mind-blowingly
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vast and interesting the Planescape campaign is to learn about. The
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manuals are easy to read (fun in fact), the factions are great to
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think about and play, and the whole place is down-right overwhelming!
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Planescape is the best setting TSR has ever released. What I've seen
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of the supplements have only reinforced that opinion even though I
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may soon go bankrupt.
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The descending marks for the sets are probably as it wears a bit
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thin; I think the marks will creep up again with the Sigil Book, as
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Sigil is, for me the best part of Planescape... The *possibility* of
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being able to get anywhere :)
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The Planescape setting is the first setting in a LONG time that TSR
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has put out that does not have so many holes in it. The boxed sets
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are very thorough, and the adventures contain not only the adventure
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but a great deal of extra information to be used in future scenarios
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(case in point: The Eternal Boundary; the entire mortuary is mapped
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out and the Factol of the Dustmen is revealed). I personally have
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stopped buying other game worlds because of the holes that they have.
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One last point: the artwork in Planescape is some of the best artwork
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I have seen published by TSR.
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As you can tell from the marks, I love Planescape.
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Simply the best setting I've seen from TSR; though some of the
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adventures in Well of Worlds, and In the Abyss suffer from promising
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more than they can deliver.
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Overall I think that the setting really sets off my imagination, so
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I like it a lot. I was somewhat disappointed with the MC, because so
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much of the material I had seen elsewhere. It also seems that there
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is a tremendous amount of art reuse, though generally not inside a
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single project.
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I LOVE Planescape and HATE TSR. I refuse to buy TSR products new so
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therefore I've had trouble finding planescape material that I can buy
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(used). So far I think the setting is better than the adventures, but
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then again I like coming up with my own plots.
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In general, I like Planescape, however, I would have liked more info
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in the Campaign setting book rather than expansions for various
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"clusters" of planes (e.g., chaos, law). I don't plan on/can't afford
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to be buying every supplement that comes out -- and, as you know,
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DARK SUN is my prefered campaign setting, so I'll just do without
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when it comes to Planescape.
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Planescape Campaign Setting
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---------------------------
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The Planescape Campaign Setting is a fresh look at something many
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experienced DM's have explored for years. Great artwork! :) Plenty of
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room for expansion and individual expression.
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Easily the best thing to come out of TSR in years.
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I love it!
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The campaign setting is one of the best I've seen from TSR -- good to
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look at, doesn't treat me like an idiot, etc. There are some
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inconsistencies in logic (i.e. it's not the way I'D set up the
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multiverse) but what do you expect from an idea purchased from one
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man (Gygax) and then passed off to a committee? Planescape will be at
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the center of all of my AD&D campaigns from now on.
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I bought the Planescape box and looked through it. I haven't had a
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chance to play it -- haven't had a chance to play much period since
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Planescape started coming out. I haven't bought any of the other
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Planescape stuff and don't expect to. There's something silly about
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several of TSR's recent imaginings -- this applies to Spelljamming,
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Council of Wyrms, and Planescape. No matter what jargon or artwork
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you paste on the concept, they still feel to me to be cartoony. Not
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Toon funny, cartoony = fundamentally unreal, basically disjoined from
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the way life works. Fantasy is by definition unreal; magic and
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dragons are found only in the imagination. But good fantasy refracts
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the non-fictive life and Planescape et al doesn't do that for me.
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Planes of Chaos
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---------------
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Planes of Chaos could have had a little more new stuff and a little
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less re-hashing.
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Planes of Chaos is a good supplement. Looking forward to more.
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Well of Worlds
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--------------
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A nice supplement.
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Well of Worlds was a bit less strong, but still good for ideas.
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I like the format of many mini-adventures to create seeds as in Well
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of Worlds.
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As for the Well of Worlds: my players have had a blast going to
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Baator, the Beastlands and the Abyss. Their clueless characters just
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can't get over the magnitude and power of the Planes. Sure, some of
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them met a conjured demon or two in their travel, but 20,000 baatezu
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marching down the Great Road? (And just for walking into the wrong
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room!) Love between fiends? Never! (Yes!) Total anarchy in a town
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with the hideous name of Plague-Mort? And what was that delicious
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meat Larissa puts in her sausages anyway? Every tale is filled with
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great possible ramifications on the Planes (ramifications of the type
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that should be explained in other adventures but often are not!) Lots
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of fun!
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Well of Worlds is useful for any DM to see how to get a grip of
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planar places and people!
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Planescape Monstrous Compendium Appendix
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----------------------------------------
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Nice to see the demons are back, since they were not in the 2nd
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Edition Monstrous Compendium!
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Good reworking of planar creatures. Yes, most is duplication from
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earlier sources, but this presentation was particularly appealing.
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The art alone gives this such a good rating since all of the
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creatures may be found in old 1st Edition stuff.
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Very little new material.
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Very good, even for a non-Planescape campaign. The only partially bad
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thing is that they have so much detail it seems there are few
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monsters.
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With this format the MC looks very good but reduces the amount of
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monsters availables and in the end the prices go high (TSR, why is it
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that this doesn't surprise me ?). There are lots of planar monsters
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missing (hope they will be in the second volume). Incredible art (as
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in all Planescape products).
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Adventures
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----------
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Planescape modules are a little above the usual quality of modules.
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I haven't seen the first or third module [Eternal Boundary and Deva
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Spark], but I'll be certain to pick them up when they do appear. I
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never thought I would be "fanatical" about any TSR product until I
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saw Planescape.
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The Planescape adventures (Eternal Boundary and Into the Abyss) were
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quite a let-down. There's SO much detail left out, stuff that the
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first-time DM of the Planescape setting isn't going to be able to
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just stick in. They will take a lot of prep before they can be used.
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I was particularly let down by Into the Abyss -- I didn't feel like
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the PCs were treated to anything special.
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The Eternal Boundary wasn't a total loss, but I had to [almost]
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completely restructure it before I could use it.
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Into the Abyss was pretty good.
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The Deva Spark was killer (almost literally).
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I haven't finished with Fires of Dis yet, but it looks like it may be
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even better than The Deva Spark.
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Erm, well I really, and I mean REALLY enjoyed the story and plot to
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Fires of Dis. Don't really think an adventure should get high marks,
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'cos yer supposed to use yer own initiative, but Planescape
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adventures seem to be very well written (except for the confusing In
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the Abyss). Fires of Dis is an excellent and very well thought out
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adventure!
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=======
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The End
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=======
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