470 lines
24 KiB
Plaintext
470 lines
24 KiB
Plaintext
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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
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: Earth's Dreamlands : Info on: RPG's, :(313)558-5024 : area code :
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:RPGNet World HQ & Archive: Drugs, Industrial :(313)558-5517 : changes to :
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: 1000's of text files : music, Fiction, :InterNet : (810) after :
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: No Elite / No porn : HomeBrew Beer. :rpgnet@aol.com: Dec 1,1993 :
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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
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Chapter 5:
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THE NET PROFITS CATALOG
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Welcome, Netroamers! We've got lots of new items this
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year, including the Mark V cyberdeck from Hack & Decker
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International and several new programs from the Legion of
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Toon.
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For first-time customers, we offer easy payment plans to
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fit any budget. You don't have a job? We don't care! You
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have bad credit? We don't care! You don't expect to pay us?
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_Then we care!_ For further information on our credit
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program, call our offices and ask for Rocco.
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CYBERDECKS
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Our line of cyberdecks is second to none! This year,
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Net Profits signed an exclusive contract with Hack & Decker
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International for distribution of their hot new Mark V
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"Panther," the most powerful cyberdeck available to private
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citizens! We also carry a full line of inexpensive decks for
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home or office use. NOTE: Modifying cyberdecks or using them
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for criminal activity is punishable by fines, imprisonment,
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behavior modication and long, boring lectures on Good
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Citizenship.
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Mark I "Hawk"
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This deck is perfect for the beginner. It has two
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chipdips and a speed factor of 2. It has a comfortable pinky
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slot and weighs less than 3 lbs. Cost is $200.
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Mark II "Mustang"
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With three chipdips and a speed factor of 3, this is a
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good all-around deck for home use. Includes "phone home"
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circuitry that lets you communicate with Realspace from
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Cyberspace via your home comlink. Cost is $400.
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Mark III "Tiger"
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This is our biggest selling model! Look at these
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features and you'll see why: four chipdips, a speed factor of
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3, _two_ pinky slots, phone home circuitry and a special
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timer chip that can be set to shut off the deck at a
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predetermined time! Now on sale for only $700!
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Mark IV "Rhino"
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All of the features of the Mark III, but with _six_
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chipdips instead of four and the option of speaking to
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Realspace directly through your own voice instead of
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comlinks! Cost: $900.
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Mark V "Panther"
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The new heavy hitter in the world of cyberdecks! Just
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look at these fantastic features: speed factor of 4, _nine_
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chipdips, _three_ pinky slots, _anti-Mindfry circuitry_ (good
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versus attack rolls of 4 or less), direct voicelink with
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Realspace, timer chip and a free _Dungeons and Toons_
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worldgram! All for a one-time special price of $1,500!
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Order _now_ to reserve yours!
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PROGRAMS FOR ALL OCCASIONS!
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Net Profits is proud to offer a complete line of Program
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Chips from NeuroSoft Technologies. These chips come with a
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full one-year, money-back warranty against defects when used
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for _lawful purposes only!_
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Each program comes on a seperate chip which takes up one
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chipdip on your cyberdeck. So if you've got a Panther
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cyberdeck, you can slot nine different programs at once...
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but if you've got a Hawk, you can only use two.
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WORLDGRAMS
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The following popular worldgrams are all fully tested at
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the factory to insure the minimum amount of anomolies.
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_Warning: Tampering with worldgrams can lead to anomolies,
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temporal paradoxes, mental disorders and possible Zeroing
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Out. It also voids the warranty._ Cost: $50 each.
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Dungeons and Toons
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This is our number one seller. An exciting medieval
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fantasy world complete with terrifying monsters and mighty
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magic! Armor, weapon and magic Shtick programs are
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recommended and available seperately.
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Supertoon
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A big favorite with young deckers! Superpowers make
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programming fast and easy! See our large selection of powers
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under "Shtickgrams".
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Star Toon
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Explore interstellar space from your own cyberdeck!
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This chip is now sold with a four-passenger scoutship
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gadgetgram at _no extra cost!_
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Cream Pies and Private Eyes
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Investigate your very own cases like Magnut, P.I. and
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Phillip DaTanc. Be a private dick in the late 30's. See our
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"Buddygrams" for partners!
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WEAPONGRAMS
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Our weapongrams are now available in _variable_ mode.
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meaning that you can change them from one form to another!
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Get them now at the low price of $75 each!
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Low-Tech Weapons
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Just the ticket for creating pre-gunpwder weapons, like
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rocks, spears and swords. One program does it all!
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High-Tech Weapons
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Everything from a blunderbuss to a bazooka is right at
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your fingertips with this chip.
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Ultra-Tech Weapons
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If you need a Plasma Cannon or a Light Saber, this chip
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will do the job.
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ARMORGRAMS
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Armorgrams are sold according to the number of Hit
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Points they add to the wearer. The armor will be whatever
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armor is appropriate to the worldgram being used. Cost: $20
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per Hit Point.
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SHTICKGRAMS
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Net Profits carries the largest selection of Shtickgrams
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in the world! We guarantee your complete satisfaction or
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your money back. Cost: $400 per Shtick chip at level 6; $200
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for each point above 6. Choose from the list of Shticks, p.
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00. (Animators: Since these Shticks work only in cyberspace,
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they do _not_ cost character points.)
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BOOSTERGRAMS
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These very popular programs are now on sale for the low
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price of $75 for the first bonus point for individual skills
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and $400 for the first attribute bonus point. Prices double
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for the second point, quadruple for the third, and so on.
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(Example: Dixie Scatline wants to buy Fire Gun +2. It
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costs $75 for the first point and $150 for the second point,
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for a grand total of $225.)
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BOGGLEGRAMS
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A very useful chip, especially when you need to slow
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down a security program! Bogglegrams cost $50 each and
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Maximum Bogglegrams cost $150 each. These programs are
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variable and can resemble anything from a cream pie to a joy
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buzzer or a bottle of seltzer! Can be used over and over.
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CREATUREGRAMS
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Great for security programming, these are the well known
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"Vari-Beast" chips that let you create any creature with Hit
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Points and damage points at or below the program's maximum.
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Cost: $10 per Hit Point and $10 per damage point.
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BUDDYGRAMS
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Why roam the Net alone when you can take a buddy along?
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Our Buddygrams have a Smarts of 4, the highest legal level!
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They can be programmed to do up to a dozen simple tasks and
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have 10 Hit Points. Cost: $500 each.
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Can't afford top-of-the-line? No problem! Talk to our
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Construct-A-Buddy (tm) programmers and they will custom make
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a Buddygram for you! Cost is $100 per point of Smarts up to
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4, and $10 per Hit Point up to 12.
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One of our most popular Buddygrams from Construct-A-
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Buddy is the Friendly Puppy (tm) Buddygram! Man's best
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friend is now your Buddy too! With a Smarts of 1 and 5 Hit
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points, it can fetch, roll over, speak, and lick (with it's
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built-in Bogglegram, this causes the target to sit in agony
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while you can go about your business!). A steal at $200.
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GADGETGRAMS
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This section was so large, we had to give it a
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_separate_ text file! Hundreds of useful items are listed
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and all of them are on sale! Note: Animators can decide what
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gadgets to let the Netroamers have in cyberspace, and should
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price them according to their usefulness.
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TRAPGRAMS
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One of the best security measures money can buy! We
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sell thousands of them every week. Just the thing for
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dealing with subversive Toonpunks! Cost: $150 each.
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IMPLANTS
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Five years ago, Net Profits began offering high-quality
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cyberware implants to the general public. Today, we are one
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of the largest implant dealers in the world. All of our
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implants come with free installation and a one-year
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guarantee. Below are just a few of our more popular
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implants.
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ARMORSKIN
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Don't worry about getting knocked down by a single punch
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-- wear Armorskin from Net Profits! This lightweight armor
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can really take a beating and still look _exactly_ like your
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normal skin! Price includes custom tailoring. A steal at
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$3,500.
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Note: Armorskin adds 25 Hit Points to your character's
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total. The armor is not affected by magnets.
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BUILT-IN CYBERDECK
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When we introduced this product last spring, the demand
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was so high that we completely sold out of them in _two
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weeks!_ Now they're back and the demand is sure to be even
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higher! Available in any model deck, with chipdips placed
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either in your chest, arm, forehead or neck. A huge seller
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at $4,000 each, plus the basic cost of your deck.
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Note: A Built-In Cyberdeck allows you to plug into the
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Net without using a pinky plug _or_ an external deck. You
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only need to be within 30 feet of a comline, computer, hair-
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dryer or any other plugged-in device. You can have extra
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chipdips installed for $200 each. While you are in
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cyberspace, your physical body will just sit still with its
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eyes shut. If an implanted deck is _damaged_, the Animator
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should be very creative with the problems it causes.
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CYBERSENSES
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Notice EVERYTHING around you! Get that cybernetic edge
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for detectives, or become really good at Where's Waldo! This
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cybernetic overhaul is expensive, but you can make all your
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See/Hear/Smell rolls at +5! Cost: $2,000.
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FINGERTOOLS
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Tired of not having the right tool for the job? We were
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too, so we had the people at Digit Tech design these handy
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electric fingertools for us. Your choice of drill,
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screwdriver, sander, saw, cutting/welding torch, stapler or
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hot glue gun. Cost: $400.
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INSTANT WINGS
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You can fly! When not in use, these wings fold neatly
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into hidden slots on your back, but when you want, they pop
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out into a beautiful set of wings. You can jump into the air
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and (if you make your roll) stay there. If you roll your
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shtick level or less, you can fly to any destination you want
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at Speed 5. The Animator determines how far your character
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can fly. No chartacter can fly to Outer Space. If the roll
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fails, you plummet to earth, taking damage according to how
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far you fell (usually one die, or two dice for a really long
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fall).
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Each time you try to change direction or do something
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while flying (like taking something out of your Back Pocket,
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or dropping a rock), make another shtick roll. If this
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succeeds, there's no problem. If it fails, you remain aloft,
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but the action fails. You head in the wrong direction; your
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pockets empty themselves onto the ground; the weight of the
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rock drags you to earth; and so on.
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Cost: $2,000
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LASER EYES
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Why carry around a laser pistol around when you can just
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shoot laser beams FROM YOUR EYES! SeeYa Technologies ("We
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see the future") lets you with Laser Eyes! The beams do 1d+1
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damage per turn. They will NOT melt a mirror (don't ask US
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why, they just WON'T). Instead, they bounce off in whatever
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direction the Animator decides. The beams have a range of 60
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feet. Sold singly or in pairs for just $750 each!
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MICRO EYES
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From those wonders at SeeYa Technologies comes Micro
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Eyes! Now you can get a really good look at really small
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things! Depending upon how powerful the Animator says it is,
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these implants might let you see things as small as atoms! A
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steal at only $200 each.
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NIGHT EYES
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Tired of stumbling in the dark? Like to go night
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fishing, but keep stabbing yourself with hooks? Fret no more
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with SeeYa Technologies' Night Eyes! See in the dark as if
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it were daylight! Only $250 each.
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PINKY PLUG
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Lets you connect to a cyberdeck and enter the Net. Each
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character needs only one -- a cyberdeck with multiple plugs
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can be used by several Netroamers. May be istalled on a
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finger, or anyplace else funny. Cost: $100.
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SUCTION CUP HANDS AND FEET
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Can you imagine running UP the side of a building? Our
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Suction Cup Hands And Feet will let you do just that! If
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you're falling, these devices will let you grab hold of any
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vertical surface you can reach and stop your fall. If a
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surface is wet, to remain clinging you must make a Shtick
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roll every 60 feet you move. If it's oily or greased, you
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need to roll every 30 feet. They're great for getting to
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those hard-to-reach burnt-out light bulbs! Any attack that
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does MORE than 6 points of damage will knock you off. If you
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are trying to carry a heavy weight while clinging, you have a
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chance of losing your grip on a roll of 4 or less. Sold only
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in sets of two hands and two feet. Priced right at $900.
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TELESCOPE EYES
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SeeYa has done it again! With Telescope Eyes, you can
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see things for miles away! To see a long way in the DARK,
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you'll need our Night Eyes, too! Sold singly or in pairs for
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$300 each.
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X-RAY EYES
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Now YOU can see through solid objects! Our top-of-the-
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line cyberware eyes can switch from normal to X-Ray Vision in
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a flash! See up to 60 feet unobstructed! Buy one or a pair
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at our new low price of $600 each. Sorry, they can't see
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through lead.
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VEHICLES
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CARS
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(Rodder <i.e. Rigger> conversion 150% cost - Both Rodder AND
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stock 200% cost)
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Car | Speed | Passengers | Hit Points | Cost
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------------------------------------------------------------
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Small | 40 ft. | 1 | 6 | $ 500
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Medium | 60 ft. | 2 | 10 | $1000
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Large | 80 ft. | 3 | 14 | $2000
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Luxury | 100 ft.| 4 | 18 | $4000
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Motorcycle | Speed | Passengers | Hit Points | Cost
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------------------------------------------------------------
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Dirt Bike | 80 ft. | 1 | 6 | $ 500
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Big Bike | 60 ft. | 2 | 12 | $1000
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HIGH-JUMP SNEAKERS
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Get the jump on the competition with these sneakers from
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Reeverse. Every leap is followed by a cushioning jet of air,
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so you land as light as a feather! You can leap 120 feet in
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a single bound! You can only leap in a straight line, but
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you can turn and leap as soon as you land (on your next
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turn). If anything happens to you while leaping, you must
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make your Drive Vehicle roll to land without being hurt. If
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you land on anybody or anything other than the ground, the
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Animator decides how much damage you did to them. Available
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in black, white, red, blue, and gray at only $300 per pair.
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ROCKETPACK
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Fly with the eagles, thanks to your Net Profits
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Rocketpack from Secord AviTech! These new, improved
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rocketpacks have a much greater speed and range than the
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original version. In addition, the problem of accidental
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explosion has been _completely_ eliminated! So strap on your
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rocketpack and _really_ get on the fast track! Cost: $1,200.
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Note: Treat as Instant Wings, but a Drive Vehicle roll
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must be made _every turn_. A failure can mean a runaway
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pack, a crash, an explosion or all three, as well as anything
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else the Animator likes.
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SPEEDY SNEAKERS
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Another breakthrough for Reeverse, you never have to be
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caught in traffic jams again! When you run, add 100 feet per
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turn to your Speed score. You have to roll against your
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Drive Vehicle skill every turn you run. Available in black,
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white, red, chrome, and new flourescent pink! Only $500 per
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pair!
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MISCELLANEOUS ITEMS
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CHAMELEON CLOTHES
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Just the ticket for watching people without letting THEM
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watch YOU! These clothes let you blend into ANY background.
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If you're standing in front of a brick wall, you'll be
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colored like a brick wall. Stand in front of a tree and
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you'll be colored like bark. As you move from one place to
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another, your coloring changes (unless the Animator decides
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otherwise). When you wear these, all other PCs and NPCs must
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make any skill roll that affects you, like Fight,
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See/Hear/Smell, or other skills at -6. Hide/Spot Hidden
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rolls are made at -3. Failed Chameleon rolls could give
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|
others a BONUS to spot you! Comes in many popular styles for
|
|||
|
both men and women. Cost: $500.
|
|||
|
|
|||
|
HOLOPROJECTOR
|
|||
|
Use this handy item to project virtually any image you
|
|||
|
choose in 3-D. Why bother with huse plants, paintings or
|
|||
|
even windows, when a holoprjector can simulate them all? Now
|
|||
|
on sale for only $400 each.
|
|||
|
Note: Holoprojectors create a very realistic _non-
|
|||
|
moving_ illusion. A See/Hear/Smell roll at -1 or an attempt
|
|||
|
to touch the image will reveal that it's not real.
|
|||
|
Holoprojectors have a range of 30 feet.
|
|||
|
|
|||
|
OMNIMASK
|
|||
|
Want to see what your factory workers _really_ think of
|
|||
|
you? Just slip on an Omnimask and a pair of overalls and you
|
|||
|
can mingle among them unnoticed! Works great for industrial
|
|||
|
espionage, too! Only $250 per mask!
|
|||
|
Note: An Omnimask can look like anyone you choose. It
|
|||
|
can also create entirely _new_ faces. The mask will retain
|
|||
|
the face you want for 10 turns and then it will go blank
|
|||
|
unless you reprogram it. This mask _only_ changes the
|
|||
|
wearer's face and head! It has no effect on the body, so if
|
|||
|
you are a mouse with a lions head, others will eventually
|
|||
|
notice.
|
|||
|
|
|||
|
ROBOTIC WATCHDOG
|
|||
|
Protect your home and family _and_ have a loyal friend
|
|||
|
that doesn't _eat, shed, chew things, dig holes or perform
|
|||
|
other canine acts!_ Available in all breeds and sale priced
|
|||
|
at $1,000.
|
|||
|
Note: This dog acts just like a real dog, except that it
|
|||
|
will always be loyal to you, takes half damage from energy
|
|||
|
attacks, has 30 Hit Points, and does 1d damage with its bite.
|
|||
|
Other than that, it's a dog.
|
|||
|
|
|||
|
WEAPONS
|
|||
|
GENERO PISTOL
|
|||
|
Your standard, run-of-the-mill pistol. It does 1d and
|
|||
|
costs $25.
|
|||
|
|
|||
|
GENERO RIFLE
|
|||
|
Again, your standard rifle. It does 1d+3 and costs $50.
|
|||
|
|
|||
|
BOGGLE BEAM
|
|||
|
This gun causes Boggling with every hit, along with the
|
|||
|
1d damage. Boggling occurs on a roll of 5 or less. Cost:
|
|||
|
$200 (plus $100 per level of Shtick). For double the price,
|
|||
|
you can do Maximum Boggling!
|
|||
|
|
|||
|
COLD RAY
|
|||
|
Not only does this do the normal 1d of damage, but two
|
|||
|
special effects also happen - One, when a target Falls Down,
|
|||
|
he is encased in a block of ice! Two, the temperature in the
|
|||
|
immediate area drops considerably (snow starts falling,
|
|||
|
penguins ski by, etc.) for 1 turn. Cost: $600.
|
|||
|
|
|||
|
DISCOMBOBULATING GRENADES
|
|||
|
When one of these grenades explodes, every living thing
|
|||
|
within 50 feet becomes disoriented and confused. _Any_
|
|||
|
action taken by a discombobulated character is at -2. The
|
|||
|
effects of this weapon last 3 turns. Cost: $100 each.
|
|||
|
|
|||
|
JOY BUZZER GLOVES
|
|||
|
These heavy leather gloves have small joy buzzers built
|
|||
|
into the backs of the knuckles, so that every time you puch
|
|||
|
someone, you get a chance to boggle them as well! Boggling
|
|||
|
will occur on a roll of 5 or less on your Fight roll. Cost:
|
|||
|
$150.
|
|||
|
|
|||
|
LASER PISTOL
|
|||
|
The old stand-by, it does the standard 1d, but it's
|
|||
|
great fun with mirrors! Cost: $100.
|
|||
|
|
|||
|
MOLASSES GUN
|
|||
|
A gun that fires extra-thick, extra-sticky molasses. It
|
|||
|
has a 30-foot range and does 2 points of damage. Characters
|
|||
|
covered in molasses will lose 2 from their Speed and make all
|
|||
|
Zip and Muscle rolls at -2. This effect lasts until the
|
|||
|
molasses is washed off. Cost: $300.
|
|||
|
|
|||
|
SMART GUN
|
|||
|
This gun fires a laser beam that does 1d+2 damage. It
|
|||
|
gets its ame because it has a little robot brain with a
|
|||
|
Smarts of 4, and can answer simple questions. It also gives
|
|||
|
a +2 to the user's Fire Gun roll. Cost: $300.
|
|||
|
|
|||
|
NOT-SO-SMART GUN
|
|||
|
The same as a Smart Gun, but it only has a Smarts of 1,
|
|||
|
and gives only a +1 to the Fire Gun roll. Cost: $200.
|
|||
|
|
|||
|
ARMOR
|
|||
|
|
|||
|
Name | Hit Points Added | Cost
|
|||
|
-------------------------------------------
|
|||
|
Cardboard | 0 | Free
|
|||
|
Leather Jacket | 2 | $150
|
|||
|
Kevlar Vest | 5 | $500
|
|||
|
Steel Helmet | 1 | $100
|
|||
|
Frack Jacket | 10 | $1000
|
|||
|
Armor Jacket | 12 | $1500
|
|||
|
Armored Undies | 25 | $2500
|
|||
|
|