72 lines
2.4 KiB
Plaintext
72 lines
2.4 KiB
Plaintext
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Chapter 4 - Systems
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You've the devil in you!
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-Dougal
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This chapter details how immortals advance, and also how combat
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involving immortals is done (namely, how does one remove a head
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anyway?).
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Experience
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You've no knowledge whatsoever of your potential!
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-Ramirez
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Immortals gain experience in the same way as the other characters in
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the Storyteller system, and so much of the chart given here is simply
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repetition.
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Trait Cost
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New Ability 3
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Willpower current rating
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Abilities current rating x 2
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Attributes current rating x 4
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Quickening current rating x 6*
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* Quickening can only be increased by an equal split of Quickening
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Experience and "normal" experience
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Healing
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Who wants to live forever?
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-Queen
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Immortals recover from wounds much more rapidly than mortals. In
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Chapter Three, using Quickening to heal was discussed. Without the
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use of Quickening, however, immortals still recover from crippling
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wounds in a short period. Examples given in the series include
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immolation, falling from a cliff, being shot in the head, and others.
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Without the use of Quickening, immortals heal using the following
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chart.
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Health Level Time
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Bruised One Round
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Hurt One Minute
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Injured Five Minutes
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Wounded Thirty Minutes
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Mauled One Hour
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Crippled One Hour
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Incapacitated One Hour
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Rules for Combat
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Don't lose your head!
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-Ramirez
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How does one remove a head? Well, in the Storyteller system
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(specifically, in the Anarch's Cookbook), a head shot is Difficulty
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+3, and damage that renders the opponent one level past incapacitated
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is enough to decapitate them. Often in the duels fought in
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Highlander, however, the two fight until one loses his weapon and is
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driven to the ground, admitting defeat. It is rarely a lucky shot
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that chops off the head, but more often a defeat of the spirit...
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One of the failings in the Storyteller system is that the combat
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system lacks the detail that the Highlander movie shows in the duels
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for Quickening. Hence, the storyteller is encouraged to embellish the
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combat greatly... a combat between two immortals will often be only a
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few dice rolls (no more than four or five rounds, most likely), but
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the importance of the combat deserves as much attention as possible.
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Remember that the player is fighting to increase his power, in a
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battle where he has a decent chance of dying... the player is fighting
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for his knowledge and power, pitting it against another to the death.
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