8527 lines
344 KiB
Plaintext
8527 lines
344 KiB
Plaintext
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THE COMPLETE GUIDE TO UNLAWFUL CARNAL KNOWLEDGE
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FOR FANTASY ROLE-PLAYING GAMES
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The ruling passion, be it what it will,
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the ruling passion conquers reason still.
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--- Alexander Pope
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Graze on my lips; and if those hills be dry,
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Stray lower, where the pleasant fountains lie.
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--- Shakespeare
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Passion often makes a madman of the cleverest
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man, and renders the greatest fools clever.
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--- La Rouchefoucauld
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She weaves the winding-sheets of souls, and lays
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them in the urn of everlasting death.
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--- Pollok
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----------------------------------------------------------------------
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This guide should not be used by anyone that the GM feels is
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either to young, to immature, or not a good enough role-player to
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handle the topics presented here.
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-----------------------------------------------------------------------
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COPYRIGHT (C) 1996
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All trademarks of products, company names, logos, phrases, service
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names, and/or slogans are trademarks of the respective companies,
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artists, and/or individuals, where applicable.
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The following guide is the property of its authors, who hereby
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states that they retain the copyright except for where noted. You may
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distribute it at will, provided that nothing in the guide, this notice,
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or any of the credits are altered in any way; and that you do not make
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a profit from it.
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This document is not for sale and is made available for private
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game use only.
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*** DISCLAIMER ***
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All contents of this guide are presented for game purposes only.
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Advice oriented information is not to be taken as legal consultation or
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legal service, but as suggestions and examples of real-world or
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hypothetical models. Always consult a lawyer for legal and lawful
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guidance. The opinions and views contained in this guide reflect those
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of the individual authors. The opinions, content, and organization of
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this document are in no way connected with the faculty and staff of any
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educational institute where this guide was found.
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-----------------------------------------------------------------------
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TABLE OF CONTENTS
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Initial Reactions To This Guide
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Preface
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Guide Game Mechanics
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The Wild-Thing Rules
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Inter-Species Fertility
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Conception: What are the odds?
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Pregnancy In A RPG?
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When Does The Stork Come?
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Spells For The Mother
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Fetal Alcohol Syndrome
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On The Subject Of A Shapechanging Mother And Child
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The Baby is Here! What Ya' Got?
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Sexual Tendency
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The Bitch Rule
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The Rack Critical Hit Chart: For Men Only
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Seduction: More Than Reaction Rolls
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Seduction For The Professional
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Non-Weapon Skills
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Sexualis Morbus (Sexual Diseases)
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Sexual Insanity?
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On Sex And Sexuality In The Realms
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Spells With Zip
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Clerics Would Use These Spells?
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A Bard's Sexual Spell-Songs
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Sexual Psionic Powers
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Magic Items Your Mom Wouldn't Approve Of
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Cupid's Chaotic Arrows
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Protection Of The Worst Kind (For The Male)
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Houri: Wizard Sub-Class
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Seducer: Wizard Sub-Class
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Seductress: Rogue Sub-Class
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Psiducer: Psionicist Sub-Class
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"I'm Just A Gigolo..." Gigolo: Bard Sub-Class
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Getting To Know A Prostitute (Random Generator)
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Filling The House Of Ill Repute
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Case: The Blue Tavern (Entertainment And Pleasure)
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Encounter Non-Player Characters
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Porno Periodicals Of Humanoids
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Sexist Quotes
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Other Tidbits
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An Abyss Level
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Adventuring Ideas
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ESSAY: What If A Character Rapes A NPC?
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ESSAY: Has Anyone Played A Homosexual Character?
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Plots For Homosexual Characters
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A Few Good Stories
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Special Thanks
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The INTERET Controversy Of The Guide
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LAST UPDATE: 01/01/96
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-----------------------------------------------------------------------
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INITIAL REACTIONS TO THIS GUIDE
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"I think that saying 'my campaign has no place for sex because my
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players satisfy their sexual needs elsewhere' is roughly the same as
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boasting that your campaign has no place for the green color, because
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when your players want to see green, they go and look at your petunias.
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Our lives and our characters' lives are different things altogether."
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--- Luwain
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"The sex guide is interesting to say the least."
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"...it's a pretty handy guide to have really."
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--- Matt
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"The people in my group love the guide!!!"
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"Imagine my player's face when he realized he had screwed a
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wight lich !!!"
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--- Larry
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"...let me intrude to tell you that my wife and I really like
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what you have come up with."
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"We both have rather chaotic sensual souls as characters."
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--- Morgan Blackheart
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"It certainly has some interesting ideas in there."
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"My friend, who is GM'ing this rather, umm, slutty city, has made good
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usage from it..."
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--- Steve
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"There where nice ideas." "Great Idea & Fun!"
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"...it looks GREAT !!!" "It looks good & Fun."
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--- Vinnie
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"Well, I've read over the pages and it looks GREAT!"
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--- Mike
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"It takes perversion to a higher level."
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--- Brian
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"I...found it quite enjoyable and reasonable for application to RPGs."
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"The guide is really good -- I am very impressed with the work..."
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--- Jason
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"I have looked it over gleefully..."
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--- Lonadar
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"It looks great! We've been pondering the problems of pregnancy...It
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looks as if your manual will take care of that and lots lots lots
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more."
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--- Lisamarie Babik
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"I also wanted to tell you that your compilation of sex in RPG rules
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was hilariously funny and extremely FUN."
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--- Adam
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"...really wild! I really enjoyed the humor and couldn't resist in
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printing a copy for myself."
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"The sex guide did have its moments..."
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"I am looking forward in hearing from you again."
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--- The Mage (Nancy)
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"Reading your guide was real fun and I think using it will be even more
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fun."
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--- Mike
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"I enjoyed your guide, and it will certainly add some spice to my next
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campaign."
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--- Mike W.
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"I just wanted to commend you for the guide... It was great... the
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imagination of everyone involved was excellent."
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--- J.J.
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"Fascinating guide you have here."
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"You and others have obviously spent a lot of time and effort bringing
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it to its present incarnation."
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"I am most impressed, and can't wait to pore over it in more detail."
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--- Corwin
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"Interesting and amusing."
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--- David
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"I found it really amusing, and while I'm not sure if I will use its
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materials in my games I find it is really inspiring..."
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--- Roberto Di Meglio
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"Thank you, thank you, thank you!! I just looked over the Sex Guide and
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I must say: FANTASTIC!!! GREAT!!! SUPERB!!!!"
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--- Alexander
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"Excellent work, and thorough."
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--- Scott
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"I read you guide... Its very good!!! Thanks a lot."
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--- Carlos
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"Thank you very much! From the short look I had at the guide just now
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it looks good and useful. Always nice to see something both amusing and
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functional."
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--- Rhonda
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"...by the way I am greatly impressed -- it will help out with my GMing
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immensely."
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--- Sasha
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"I just wanted to write and tell you I loved it..."
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"It was amazing."
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"I didn't realize how much you could actually put into SEX in RPGs."
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"I plan to be starting an RPG world soon, and I hope to use it."
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"Thank you very much, and once again, I think you have done a marvelous
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job!"
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--- James
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"Most Excellent!"
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--- Joe
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"I really really enjoy the guide to sex!"
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"I think it is the funniest thing I have read in a long time."
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"Bravo, good job, two thumbs up."
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--- Thomas Forlorn
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"I enjoyed the Guide to Sex. It was worth many a hearty guffaw."
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--- Robin
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"You did an excellent job on it."
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--- Rich
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"I found the Sex Guide rather humorous."
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"I don't know if my GM is going to use it but I might find some of the
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stuff useful, if not entertaining for other players."
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--- Eric
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"I appreciate you work and thank you for it."
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"I use a German role-playing system here. So of course I have to redo
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the game-specific things. However, this document is a great collection
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of ideas and I'm going to use a lot of it."
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--- Donald
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"I wrote to say THANKS A LOT FOR WRITING/COMPILING/EDITING the guide."
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"...it's just wonderful, funny to read, useful and well written."
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"Again, thanks a lot for the guide... just GREAT."
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--- Jarmas
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"Thank you for the info in the Sex Guide. It has already proved
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helpful, because of the pregnancy of one of the elves, the rest of the
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female characters are mellowing out on the drinking/sex everytime we
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enter a town. The males are also chilling out, I think they know that
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they are running a chance for disease now."
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--- Arden
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"The Complete Guide to Sex has become my GM's guide."
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--- Callen
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"I got the Sex Guide, a friend sent me a copy. I shrugged it off as
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perverted :) But then scanned through it anyway. My apologies, it is
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not at all what I expected!"
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"I am taking my PC's through the realms for a while, then plan to whisk
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them off to Raven for a laugh. You have given me some great ideas to
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throw at my poor PC's :)"
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--- Deanna
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"I must say that your guide is great! When I showed it to my players
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they loved it so much that we will start an adventure inspired by it."
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--- Roberto
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"This is very interesting and funny to relax with in a game! But all my
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party wants to know when you will complete them!!"
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--- The Unnamed
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"I've been reading your wonderful Guide to Sex, and I found it great!"
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--- Javier
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"It was so excellent I had to take it home to read because I would of
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interrupted the whole computer center with my laughter. My group also
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loves it, we intend to play a modified game using your rules."
|
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|
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--- Fred
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"I just wanted to say that your book is probably the funniest thing
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I've ever seen written for RPGs."
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|
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--- Stephen
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"It started out as a small simple project, but it splooged into a
|
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massive document of infinite knowledge."
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"Who'd a thought anybody would show an interest."
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--- Guide Creator
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-----------------------------------------------------------------------
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PREFACE
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Most everybody has had a character come in contact with a person
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of the opposite sex, but the encounter was nothing more than the brief
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statement: "I'll have sex with the fair lass and leave". This leaves
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out a lot of exciting role playing that can turn into a lot of
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humorous anecdotes. What if one of the involved people can't "perform"?
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What about getting a disease? Getting pregnant? Spells? Magic-Items?
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Classes? But where could a player find a could source of information?
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On a RPG discussion list (an electronic mail forum for RPGs), a
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person posted rules for characters to have sex. I though that this was
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quite clever and a little demented. Well, just having a few sex rules
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didn't seem to useful except for its comic appeal so I made some
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diseases and insanities to make it more interesting. I thought I had a
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pretty nice guide so I requested some help on the list for people to
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look it over. Well, this caused quite a stir and I realized that the
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guide was very incomplete as suggestions for more sections started
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pouring in. Well, over a few months ideas, comments, criticisms, and
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additions kept coming. I even established a small mailing list to
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correspond to these people. By far the best thing to come out of this
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guide was the useful information on pregnancy which was much needed for
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most RPGs.
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I saw some successful guides created by another list member, so I
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asked if I could mimic his organizational style and other key elements
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like the title, copyright, preface, quoting, etc.. We are both hoping
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that this style will be used in other works to bring some type of unity
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to all net-guides. Eventually, this final product was reached.
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|
This guide will add a new and often times funny dimension to any
|
||
|
campaign. The key is funny. One objective was to try and keep it light
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and fun. Although some things may be considered perverse, it was
|
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created in an jocular fashion. The intent isn't to offend or disgust it
|
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is only to enhance the game. This guide is so extensive that there
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should be something for everybody. And if not, then you can just throw
|
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it away (it's not like you had to pay for it or something). I'm sure
|
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that companies have plans to publish there own guide <yeah, right>.
|
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|
For the most part, the information enclosed will have been
|
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|
play-tested and in a workable form. In others, you may have to make
|
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further adjustments to fit the ideas into your campaign.
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This material is the fruit of labor from a few great people of the
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Internet. Although some material is my own, it is not all my own. Most
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of the material was submitted from others, and I merely edited it.
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Also, many people inspired much of the guide. Plus, they made a
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considerable amount of suggestions, comments, and criticisms.
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Acknowledgment to these people is given in the Special Thanks section
|
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of this guide.
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I prefer that this guide is not mass distributed. This is a very
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extensive supplement that few deserve. Most criticized, mocked, and
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scorned me and my comrades while creating it. Only people who are
|
||
|
helpful, creative, and appreciative deserve to view this guide.
|
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|
Therefore, be wise and selective when distributing it and don't give it
|
||
|
to every Tom, Dick, and Conan.
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|
For those that do receive this guide, I ask that the material is
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unchanged. Of course I can't really stop anybody from doing what they
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want. I just ask that you respect those who made this guide possible
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because I'm sure that they will continue to make great material for
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RPGs.
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The Guide Creator
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|
P.S.
|
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Much criticism has been aimed at this guide because of its topics.
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||
|
Some feel that characters are forced to roll instead of role-play. Some
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feel that its contradictory to increase role-playing by adding more
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tables.
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I don't think that some rules hamper role-playing. A lot of
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players don't like bad things to happen to their characters and will
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prevent these things to happen. Having the rules allows the GM to
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ensure that the character suffers, but fairly. Of course the player
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must still role-play, but now he will know what abilities are effected.
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On the same note, I find that tables give the characters something to
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work with instead of just saying something is happening. The character
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still must role-play. It just helps to give the players some direction.
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Being free to let a character do anything in the name of role-playing
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isn't right. RPGs have many rules and to criticize rules that others
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make isn't fair. Why not criticize the combat system, spell casting,
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and such? You could say that the limitations put on spells
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hampers role-playing. Why not let characters flourish with dramatic
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spell-use that isn't encumbered with rules? My point is that some rules
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are to much, but using certain ones that you like at the right time
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will enhance role-playing by giving players something to work with.
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However, I do feel that some rules are encumbersome. I didn't care
|
||
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for the sex rules in this guide and haven't used them, but some people
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||
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do and that is fine. The conception rules I feel are useful because
|
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|
characters find out if they are pregnant randomly (for females) without
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the GM deciding. Because when the GM decides, the character assumes
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||
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(with good reason) that the pregnancy occurred for some dastardly plot
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reason.
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||
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There are many types of players around, some like rules others
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||
|
don't. I just put everything in my guides based on what people ask for.
|
||
|
I don't limit the guide to just what I want. I just don't use what I
|
||
|
like. I make available what people want and suggest.
|
||
|
I would like to quote a friend, Morgan, who seems to say it all
|
||
|
about people's complaints:
|
||
|
|
||
|
"I think all those that complain that guides are too strict or
|
||
|
difficult to roll are a wee too steeped in the judicial side of
|
||
|
the game, i.e. following the rules to the letter. I suppose
|
||
|
someone ought to mention that what you're doing is creating guides
|
||
|
for those who want to have a bit more realism in certain
|
||
|
situations, not creating rules that MUST be played. In general,
|
||
|
I've found a lot of useful ideas contained in your guides which
|
||
|
can be used or abused to make my games more enjoyable. Thanks for
|
||
|
collecting all of this stuff."
|
||
|
|
||
|
|
||
|
|
||
|
GUIDE GAME MECHANICS
|
||
|
|
||
|
|
||
|
The rules presented are intended for any RPG. Because of the
|
||
|
variance between games, the mechanics used in this guide are explained
|
||
|
here.
|
||
|
|
||
|
|
||
|
The guide uses eight attributes for a character. These attributes
|
||
|
are as followed:
|
||
|
|
||
|
Physical Strength - physical power.
|
||
|
|
||
|
Intelligence - knowledge and wit.
|
||
|
|
||
|
Wisdom - judgement and common sense.
|
||
|
|
||
|
Constitution - heartiness and "spirit".
|
||
|
|
||
|
Charisma - allure, charm, and leadership.
|
||
|
|
||
|
Dexterity - prowess and quickness.
|
||
|
|
||
|
Luck - fortune and fate.
|
||
|
|
||
|
Attractiveness - comeliness and physical looks.
|
||
|
|
||
|
Number references to attributes use the 3 to 18 scale which is common
|
||
|
among RPGs. Some RPGs use a percentile scale for attributes, if this is
|
||
|
desired merely multiple the number listed by 5.56 to get the
|
||
|
percentage.
|
||
|
|
||
|
|
||
|
Most systems have some system for characters to get out or save
|
||
|
themselves from dangerous situations. Systems vary but the following
|
||
|
categories are used here:
|
||
|
|
||
|
paralyzation, poison, death magic, demon/deity power and other
|
||
|
really nasty stuff.
|
||
|
|
||
|
rod, staff, wand, and other powerful magic-items (no artifacts).
|
||
|
|
||
|
petrifaction, polymorph, and other magics that severely alter the
|
||
|
body.
|
||
|
|
||
|
breath weapon and other powerful natural attacks.
|
||
|
|
||
|
spells, and other common magical effects.
|
||
|
|
||
|
|
||
|
Spell levels are only provide as a measure for the spells in this
|
||
|
guide. The spell levels don't represent spell levels of any given RPG
|
||
|
system. Compare the power of the spells presented in this guide with
|
||
|
the level of spells in your game system and adjust the level
|
||
|
accordingly.
|
||
|
|
||
|
|
||
|
A sub-class is a standard class that provides more specific
|
||
|
detail. The sub-class sections have the following info:
|
||
|
|
||
|
Introduction/Description/Role - Information.
|
||
|
|
||
|
Qualifications - Requirements.
|
||
|
|
||
|
Specialty - Another name for the class.
|
||
|
|
||
|
Preferred Schools/Barred Schools - For clerics and mages, these
|
||
|
are the magic schools. There are a variety of schools in many
|
||
|
systems so the most popular ones are used here. Schools are
|
||
|
necromancy, alteration, enchantment, invocation, evocation,
|
||
|
conjuring/summoning/thaumaturgy, illusion, deviation, abjuration.
|
||
|
|
||
|
Chosen Disciplines/Sciences/Devotions - Most psionics in RPGs are
|
||
|
broken down into a hierarchy of powers. In this guide devotions
|
||
|
are the powers at the bottom.
|
||
|
|
||
|
Secondary Skills - Other abilities.
|
||
|
|
||
|
Weapon Skill - Requirements and suggestions for weapons.
|
||
|
|
||
|
Nonweapon Skill - Requirements and suggestions for non-weapon
|
||
|
abilities.
|
||
|
|
||
|
Equipment - Suggested and banned equipment.
|
||
|
|
||
|
Special Benefits/Special Hindrances - The mechanics that make the
|
||
|
sub-class.
|
||
|
|
||
|
Wealth Options - Monetary information.
|
||
|
|
||
|
Races - Races allowed.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
THE WILD-THING RULES
|
||
|
|
||
|
(There's one in every bunch!)
|
||
|
|
||
|
|
||
|
NOTE: These rules are not necessarily suppose to be taking
|
||
|
seriously. If anything, they are provided for your amusement. It seems
|
||
|
people will make rules for anything. Before throwing this guide a way
|
||
|
because of this section, you might want to read the whole guide and
|
||
|
then only throw out sections like this one. And if you keep sections
|
||
|
like this one, you may want to seek counseling :)
|
||
|
|
||
|
There comes a time in an adventurer's life when he/she wants to
|
||
|
engage in the act of sex. Unfortunately, most RPG rule books avoid the
|
||
|
subject for obvious reasons. A player rolls dice from pottery to
|
||
|
dancing, so why not sex.
|
||
|
|
||
|
At first glance, it may seem that a character can have sex for
|
||
|
quite a long time. This is true for player characters. They have
|
||
|
superior attributes and thus can perform better (that's why they're
|
||
|
great adventurers). However, an average character would have attributes
|
||
|
between 9-12. Using the below rules, an average character (10 or 11 in
|
||
|
all attributes) could go a minimum of 10 or 11 minutes (rounds) and
|
||
|
might be able to go an additional 10 or 11 minutes if very, very luck
|
||
|
(dice deities willing, but don't bet on it).
|
||
|
Some GMs may feel that certain races should be more adept at sex
|
||
|
than others. Many arguments can be made for every race. The one race
|
||
|
that most people feel should have modifiers is the dwarf race. However,
|
||
|
since theses rules are based on constitution and since initial
|
||
|
character generation gives bonus or penalties to Constitution (dwarves
|
||
|
get +1), it is not necessary to give additional modifiers to race.
|
||
|
|
||
|
The following is the steps to go through to see if a character can
|
||
|
continue having sex:
|
||
|
|
||
|
1) A character can initially last a minimum of rounds equal to his/her
|
||
|
Constitution with certain modifiers. Table 1 lists modifiers to
|
||
|
Constitution by dexterity (remember: it's how you use it). Table 2
|
||
|
lists modifiers to Constitution by strength (gotta be able to keep up).
|
||
|
Table 3 lists modifiers to Constitution by the partner's Charisma
|
||
|
(charismatic partners really enhance sex, even if their Attractiveness
|
||
|
isn't high). If he/she wishes to continue, then he/she must make
|
||
|
Constitution checks (Step 2).
|
||
|
|
||
|
2) After the initial rounds pass, the character must make a
|
||
|
Constitution check for each round he/she wishes to continue. Modifiers
|
||
|
to this check are from Table 1 and Table 2 And Table 3, plus cumulative
|
||
|
modifier of -1. The character also needs to make a time to climax (TTC)
|
||
|
check. A 1 on a 1d6 for males and a 1 on a 1d10 for women indicates
|
||
|
such an occurrence. An additional TTC roll is made and a result of 1
|
||
|
indicates multiple orgasms (keep rolling while 1s come up). Of course,
|
||
|
males could have trouble continuing after this, but the player can make
|
||
|
such decisions.
|
||
|
|
||
|
3) A failed check means the character lost interest for whatever
|
||
|
reason.
|
||
|
|
||
|
NOTE: In most cases it take two to tango, so remember to keep track of
|
||
|
all participates.
|
||
|
|
||
|
|
||
|
Table 1: Dexterity Modifier
|
||
|
|
||
|
A. Score Modifier
|
||
|
03-05 -4 <-- not much fun
|
||
|
06-08 -2
|
||
|
09-12 0
|
||
|
13-15 +2
|
||
|
16-18 +4 <-- someone could get hurt
|
||
|
|
||
|
|
||
|
Table 2: Strength Modifier
|
||
|
|
||
|
A. Score Modifier
|
||
|
03-05 -4 <-- wears out easily
|
||
|
06-08 -2
|
||
|
09-12 0
|
||
|
13-15 +2
|
||
|
16-18 +4 <-- nasty
|
||
|
|
||
|
|
||
|
Table 3: Partner's Charisma Modifier
|
||
|
|
||
|
A. Score Modifier
|
||
|
03-05 -4
|
||
|
06-08 -2
|
||
|
09-12 0
|
||
|
13-15 +2
|
||
|
16-18 +4
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
INTER-SPECIES FERTILITY
|
||
|
|
||
|
|
||
|
Amongst races, there are four varying breeding relationships
|
||
|
listed in Table A.
|
||
|
|
||
|
|
||
|
TABLE A: Relationships
|
||
|
|
||
|
Relationship Example
|
||
|
Identical human vs. human
|
||
|
Similar human vs. elf, human vs. halfling
|
||
|
Related human/horse vs. centaur, human/elf vs. half-elf
|
||
|
Different human vs. eagle, human vs. horse
|
||
|
|
||
|
|
||
|
Whether or not two individuals can produce offspring depends on
|
||
|
the relationship and conditions given in Table B.
|
||
|
|
||
|
|
||
|
TABLE B: Relationships Based on Conditions
|
||
|
|
||
|
Relationship: Identical
|
||
|
Additional Requir.: None
|
||
|
Chance of Fertility: As normal
|
||
|
Result: As per race
|
||
|
|
||
|
Relationship: Similar
|
||
|
Additional Requir.: None
|
||
|
Chance of Fertility: As the lesser fertile of the two races
|
||
|
Result: Half breed
|
||
|
|
||
|
Relationship: Related
|
||
|
Additional Requir.: None
|
||
|
Chance of Fertility: As the lesser fertile of the two races
|
||
|
Result: Produce pure breed of the race the size of the female (see
|
||
|
below)
|
||
|
|
||
|
Relationship: Different
|
||
|
Additional Requir.: Magical or divine intervention
|
||
|
Chance of Fertility: 0% (without intervention) or 100% (with)
|
||
|
Result: Produce a new race that may be fertile and breed true
|
||
|
|
||
|
|
||
|
Size (of the creature you filthy minded churl) may play a part in
|
||
|
some crossbreeds. For example, in human/horse/centaur pairings. The
|
||
|
result depends, in part, on the physical size of the parents. Consult
|
||
|
Table C.
|
||
|
|
||
|
|
||
|
TABLE C: Size
|
||
|
|
||
|
Relationship Race of Father Race of Mother Race of child
|
||
|
Similar Human (Elf) Elf (Human) Half-elf
|
||
|
Related Human (Half-elf) Half-elf (Human) Human or Half-elf
|
||
|
Related Elf (Half-elf) Half-elf (Elf) Elf or Half-elf
|
||
|
Different Human Horse Centaur (with interv.)
|
||
|
Different Horse Human None (or a dead woman)
|
||
|
Related Human (Centaur) Centaur (Human) Human
|
||
|
Related Horse (Centaur) Centaur (Horse) Horse
|
||
|
|
||
|
|
||
|
There is one interesting exception, humans and halflings. While
|
||
|
they are fertile with each other, such a pairing will only produce one
|
||
|
or the other race. This may be because they are so similar that there
|
||
|
can be no half breed race. Consult Table Cb.
|
||
|
|
||
|
|
||
|
TABLE Cb: Halfling-Human Size
|
||
|
|
||
|
Relationship Race of Father Race of Mother Race of child
|
||
|
Similar Human Halfling Halfling
|
||
|
Similar Halfling Human Halfling or Human
|
||
|
|
||
|
|
||
|
For some specific races, the relationships are given on Table D.
|
||
|
|
||
|
|
||
|
TABLE D: Specific Races
|
||
|
|
||
|
Race Relationship Examples
|
||
|
Centaur Similar None
|
||
|
Related Horse, Human.
|
||
|
Different Most other races
|
||
|
Elf Identical Elf (all varieties)
|
||
|
Similar Human
|
||
|
Related Drider
|
||
|
Different Most other races
|
||
|
Half-elf Similar None
|
||
|
Related Elf, Human
|
||
|
Different Most other races
|
||
|
Human Similar Elf, Halfling, Ogre, Orc (and variations)
|
||
|
Related Centaur, Half-elf, Half-orc, Minotaur, Satyr
|
||
|
Different Most other races
|
||
|
|
||
|
|
||
|
On the specific case of and elf and a centaur use the following
|
||
|
suggested rules:
|
||
|
|
||
|
- Elves and centaurs relate as "different", therefore there is no
|
||
|
fertility without intervention.
|
||
|
|
||
|
- Elves are "similar" to humans who are "related" to centaurs, but
|
||
|
this two part relationship still translates into "different".
|
||
|
|
||
|
|
||
|
These rules are not complete but hopefully gives the GM a good
|
||
|
base to develop specific rules for inter-species breeding.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
CONCEPTION: WHAT ARE THE ODDS?
|
||
|
|
||
|
|
||
|
Sure characters screw around, but it never seems like they get
|
||
|
anybody pregnant or get pregnant themselves unless on a whim of the GM.
|
||
|
UNTIL NOW! Below is a very simple system to make the decision fairly.
|
||
|
To start, get the base chance for each character (Table 1) that
|
||
|
participated in sex and add the appropriate Constitution modifiers
|
||
|
(Table 2). Then roll percentile dice for each person. A successful roll
|
||
|
indicates fertility. If both are fertile than conception has occurred.
|
||
|
Of course, this assumes that both characters are of compatible race and
|
||
|
are at age where conception can occur (GM's judgment), and it is the
|
||
|
female's fertile time of the month. Some GM's may allow all races to
|
||
|
reproduce offspring. Other GMs may limit which races can breed
|
||
|
together. This decision should remain that of individual GMs, but
|
||
|
suggestions are given in the previous section.
|
||
|
|
||
|
|
||
|
Table 1: Base Chance
|
||
|
|
||
|
Base
|
||
|
Race Chance
|
||
|
Dwarf 22%
|
||
|
Elf 13%
|
||
|
Gnome 20%
|
||
|
Half-Elf 54%
|
||
|
Halfling 50%
|
||
|
Human 77%
|
||
|
|
||
|
NOTE: The maximum age for each race was divided by 100. This number was
|
||
|
divided into 100% to get the base chance (fractions rounded). This
|
||
|
gives an accurate representation of how fertile an overall race is. If
|
||
|
a GM wishes to add more races, all that would be needed is the maximum
|
||
|
age of that race.
|
||
|
|
||
|
|
||
|
Table 2: Constitution modifiers
|
||
|
|
||
|
A. Score Modifier
|
||
|
03-05 -6%
|
||
|
06-08 -4%
|
||
|
09-10 -2%
|
||
|
11-12 +2%
|
||
|
13-15 +4%
|
||
|
16-18 +6%
|
||
|
|
||
|
|
||
|
PROTECTION FROM PREGNANCY
|
||
|
|
||
|
The base chance can be reduced by half if the popular technique of
|
||
|
coitus interruptus (pulling out by the male). The male must make an
|
||
|
ability check against (Wisdom+Dexterity)/2 where Wisdom is the
|
||
|
willpower required to stop the fun when it gets better and Dexterity is
|
||
|
the quickness to accomplish the mission. Only if the check is made will
|
||
|
the chance be reduced (even if successful there is always the chance of
|
||
|
pregnancy).
|
||
|
Natural condoms made of various materials could be commonly used.
|
||
|
These include condoms made with vegetable fibers or animal tissue which
|
||
|
would be quite rare and expense (around 10 silver pieces). Such condoms
|
||
|
would only be effective in preventing pregnancy 25% of the time.
|
||
|
Another option would be to lower the chance of pregnancy by 75%.
|
||
|
|
||
|
|
||
|
AGE
|
||
|
|
||
|
Some may argue that age should play an important role in
|
||
|
fertility, but age isn't represented in these rules. However,
|
||
|
Constitution plays a role in fertility and Constitution is used here. A
|
||
|
character's Constitution fluctuates because of age in most RPGs. Thus,
|
||
|
age is taken into consideration because of Constitution changes due to
|
||
|
age. To make any more modifiers would be double jeopardy.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
PREGNANCY IN A RPG?
|
||
|
|
||
|
|
||
|
-------------------
|
||
|
|
||
|
|
||
|
LENGTH OF PREGNANCY
|
||
|
|
||
|
|
||
|
With mammals, gestation period is usually dependent on size.
|
||
|
Instead of making things complicated, size is not dependant on
|
||
|
gestation in these rules but rather maximum age. This will be explained
|
||
|
after Table 1.
|
||
|
Table 1 lists the length of pregnancy for each race. Also, it
|
||
|
lists the duration of each stage of the pregnancy. The length of each
|
||
|
stage is given as well. Half-elf pregnancies could last as long as 24
|
||
|
months or as little as 9 months depending on how much human or elf the
|
||
|
unborn child is. The number given is for GMs who don't want to bother
|
||
|
with complicated inter-racial percentages.
|
||
|
|
||
|
|
||
|
TABLE 1: Pregnancy
|
||
|
|
||
|
Total Length Duration of
|
||
|
Race of Pregnancy Each Stage
|
||
|
Elf 24 months 2 months 20 days
|
||
|
Gnome 16 months 1 months 24 days
|
||
|
Dwarf 15 months 1 months 20 days
|
||
|
Halfling 7 months 0 months 24 days
|
||
|
Human 9 months 1 month 0 days
|
||
|
Half-Elf 12 months 1 months 10 days
|
||
|
|
||
|
|
||
|
NOTE: The length of pregnancy was derived from the assumption that
|
||
|
an elf's pregnancy lasts 24 months and that the elves life span is 750
|
||
|
years. 750 divided by 24 yields the number 31.25. 31.25 was then
|
||
|
divided into the life spans of all races to get the length of pregnancy
|
||
|
with the exception of humans. Since human pregnancy in an RPG can have
|
||
|
real-world basis, the length is given as 9 months. 14.44 (derived from
|
||
|
dividing 130 by 9) could have been used rather than 31.25 but the 31.25
|
||
|
is based on the fantasy elf race and so that number was used for the
|
||
|
other fantasy races. GMs may alter the list as they wish.
|
||
|
|
||
|
|
||
|
TWINS OR BETTER
|
||
|
|
||
|
|
||
|
For those GM's who want to add a little spice to the pregnancy,
|
||
|
Table 1b gives the chance of more than one child being born based on
|
||
|
race. For example, a human has a 1 in 10 chance of having twins while a
|
||
|
dwarf has a 1 in 100,000 chance of having twins. This can also be
|
||
|
interrupted as 1 in 10 humans having twin sibling while 1 in 100,000
|
||
|
dwarfs have a twin sibling.
|
||
|
These chances are only suggestions and GMs may adjust the table as
|
||
|
he sees fit for his campaign.
|
||
|
|
||
|
|
||
|
TABLE 1b: Chance of more than one child
|
||
|
|
||
|
Race Twin Trip Quad Quint Sex
|
||
|
Human 10 100 1,000 10,000 100,000
|
||
|
Halfling 100 1,000 10,000 100,000 1,000,000
|
||
|
Half-Elf 500 5,000 5,000 50,000 500,000
|
||
|
Elf 1,000 10,000 100,000 1,000,000 n/a
|
||
|
Gnome 10,000 100,000 1,000,000 n/a n/a
|
||
|
Dwarf 100,000 1,000,000 n/a n/a n/a
|
||
|
|
||
|
|
||
|
STAGES OF PREGNANCY
|
||
|
|
||
|
|
||
|
Each stage of pregnancy is listed below with the effects that the
|
||
|
pregnant character will suffer. Refer to the effects section for
|
||
|
specifics. Elf pregnancies are quite nice and comfortable. Therefore,
|
||
|
GMs may forgo certain unpleasant effects for pregnant elves.
|
||
|
|
||
|
|
||
|
1st Stage
|
||
|
|
||
|
- Check for mood swings at 55% chance.
|
||
|
- Check for morning sickness (20%).
|
||
|
- Lower constitution by 1 because of increased fatigue.
|
||
|
|
||
|
2nd Stage
|
||
|
|
||
|
- Check for mood swings for this stage at 65% chance.
|
||
|
- Check for morning sickness (25%).
|
||
|
- Lower constitution by an additional 1 for a total of -2 to
|
||
|
constitution because of increased fatigue.
|
||
|
- Increase in urination output.
|
||
|
|
||
|
3rd Stage
|
||
|
|
||
|
- Check for mood swings for this stage at 75% chance.
|
||
|
- Check for morning sickness (30%).
|
||
|
- Danger during spell-casting.
|
||
|
- Increase in urination output.
|
||
|
|
||
|
4th Stage
|
||
|
|
||
|
- Check for mood swings for this stage at 45% chance.
|
||
|
- Check for morning sickness (10%).
|
||
|
- Noticeable weight gain. Increase weight appropriate to race.
|
||
|
- Food cravings: Friends may be sent on wild treks to find exotic
|
||
|
food to curb the pregnant women's cravings.
|
||
|
- Lower dexterity by 1 due to loss of agility.
|
||
|
- Thief skills Climb and Move Silently suffer a -5%.
|
||
|
- +5% chance of spell failure due to discomfort.
|
||
|
|
||
|
5th Stage
|
||
|
|
||
|
- Check for mood swings for this stage at 35% chance.
|
||
|
- Check for morning sickness (05%).
|
||
|
- Weight gain. Increase weight appropriate to race.
|
||
|
- Food cravings.
|
||
|
- Lower dexterity by an additional 1 for a total of -2 to
|
||
|
dexterity because of lack of agility.
|
||
|
- Thief skills Climb and Move Silently suffer an additional -5%.
|
||
|
- +1d6% chance of spell failure due to discomfort.
|
||
|
|
||
|
6th Stage
|
||
|
|
||
|
- Check for mood swings for this stage at 25% chance.
|
||
|
- Weight gain. Increase weight appropriate to race. Adjustment to
|
||
|
armor size is likely and probably expensive.
|
||
|
- Food cravings.
|
||
|
- Lower dexterity by an additional 1 for a total of -3 to
|
||
|
dexterity because of lack of agility.
|
||
|
- Thief skills Climb and Move Silently suffer an added -1d10%.
|
||
|
- +1d6% chance of spell failure due to discomfort.
|
||
|
|
||
|
7th Stage
|
||
|
|
||
|
- Check for mood swings for this stage at 35% chance.
|
||
|
- Check for backache.
|
||
|
- Lower dexterity by an additional 1 for a total of -4 to
|
||
|
dexterity because of lack of agility.
|
||
|
- Speed cut by half. Must rest triple the normal amount of times.
|
||
|
- +1d6+6% chance of spell failure due to discomfort and lack of
|
||
|
concentration.
|
||
|
|
||
|
8th Stage
|
||
|
|
||
|
- Check for mood swings for this stage at 45% chance.
|
||
|
- Check for backache.
|
||
|
- Lower dexterity by an additional 1 for a total of -5 to
|
||
|
dexterity because of lack of agility.
|
||
|
- Speed cut by half. Must rest triple the normal amount of times.
|
||
|
- +2d6+3% chance of spell failure due to discomfort and lack of
|
||
|
concentration.
|
||
|
|
||
|
|
||
|
9th Stage
|
||
|
|
||
|
- Check for mood swings for this stage at 55% chance.
|
||
|
- Check for backache.
|
||
|
- Lower dexterity by an additional 1 for a total of -6 to
|
||
|
dexterity because of lack of agility.
|
||
|
- Speed cut by half. Must rest triple the normal amount of times.
|
||
|
- +3d6+2% chance of spell failure due to discomfort and lack of
|
||
|
concentration.
|
||
|
- Develops nesting habits (i.e. desire to make a warm, cozy home
|
||
|
and prefer not to go anywhere).
|
||
|
|
||
|
|
||
|
EFFECTS
|
||
|
|
||
|
|
||
|
BACKACHE
|
||
|
|
||
|
The formula to check for backache is as followed: 50% - (Strength
|
||
|
+ Constitution) + 5 for every previous stage of backache. The backache
|
||
|
lasts for 2d4 days. If a woman has a backache, she is in great pain.
|
||
|
She should get rest and not engage in strenuous activity. If she
|
||
|
decides to, the GM may want to impose a 1d4 hit point loss for every
|
||
|
turn of strenuous activity to simulate the agony.
|
||
|
Usually in the last three stages of pregnancy, backache is
|
||
|
constant, so GMs may wish this upon the character. GMs may desire to
|
||
|
make a temporarily (until pregnancy is over) drastic reduction of hit
|
||
|
points to simulate the constant agony of the woman.
|
||
|
|
||
|
|
||
|
MOOD SWINGS (THE BITCH RULE)
|
||
|
|
||
|
The following are the steps to develop a moody female:
|
||
|
|
||
|
- The female character must roll 1d6 every eight waking hours for
|
||
|
an attitude.
|
||
|
|
||
|
- The female may reroll if a situation has been unusually
|
||
|
stressful (i.e. after melee, during an argument, etc.).
|
||
|
|
||
|
- Any person who comes in contact with the female (ex. other
|
||
|
player characters) may request a reroll once per day. Only one
|
||
|
reroll may happen each day. The reroll represents people who
|
||
|
influence the female thereby changing her moods (for better or
|
||
|
for worse).
|
||
|
|
||
|
- For a roll of 6 on Table 2, roll 1d6 again. A 1 indicates
|
||
|
an obsessive behavior. Thus, she becomes obsessive about
|
||
|
whatever the party is doing at the moment to the point of not
|
||
|
letting anyone or thing in her way of trying to accomplish her
|
||
|
goal.
|
||
|
|
||
|
|
||
|
TABLE 2: Moods & Attitudes
|
||
|
|
||
|
Die
|
||
|
Roll Moods & Attitudes
|
||
|
1 happy, cheerful, optimistic, helpful, friendly
|
||
|
2 self-pity, unhelpful, brooding, pessimistic
|
||
|
3 pissed off, vengeful, cruel
|
||
|
4 depressed, sullen, feeling inadequate
|
||
|
5 depressed. brooding, pessimistic
|
||
|
6 restless, impatient, takes control, urge to get on with
|
||
|
things, roll 1d6 for obsession check
|
||
|
|
||
|
|
||
|
Needless to say, running a character with all of these different
|
||
|
attributes which change all of the time tests the player's ability to
|
||
|
roll play to a maximum.
|
||
|
|
||
|
|
||
|
MORNING SICKNESS
|
||
|
|
||
|
Roll d% on Table 3 to get the level of morning sickness. If the
|
||
|
woman continues to have morning sickness from a previous stage, then an
|
||
|
additional rule on the table isn't necessary.
|
||
|
Mild morning sickness consists of 1 to 2 hours of nausea a day.
|
||
|
Moderate morning sickness lasts 1d4 hours a day after which check for 1
|
||
|
to 2 hours of nausea with-1 penalty. Chronic morning sickness lasts
|
||
|
2d4 hours a day after which check for 1d4 hours of nausea with -2
|
||
|
penalty.
|
||
|
|
||
|
|
||
|
TABLE 3: Level Of Morning Sickness
|
||
|
|
||
|
Die
|
||
|
Roll Level How Long
|
||
|
01-60 None n/a
|
||
|
61-80 Mild 3 stages
|
||
|
81-98 Moderate 5 stages
|
||
|
99-00 Chronic 9 stages
|
||
|
|
||
|
|
||
|
NAUSEA
|
||
|
|
||
|
A character has nausea if a constitution ability check is failed.
|
||
|
A person with nausea feels like vomiting. The character has difficulty
|
||
|
concentrating and therefore has a -05% chance of spell failure for
|
||
|
every hour of nausea. Furthermore, she suffers a -1 to dexterity and
|
||
|
strength for the duration of nausea.
|
||
|
|
||
|
|
||
|
CHARISMA, ATTRACTIVENESS, AND PREGNANCY
|
||
|
|
||
|
|
||
|
Some feel that there should be a charisma penalty imposed to a
|
||
|
pregnant character. Supposedly, pregnant women find themselves fat,
|
||
|
ugly, and undesirable. Thus, they don't give of an aura of coolness,
|
||
|
magnetism, leadership, and determination. Not to many will follow a
|
||
|
moody, weak woman. This "ugly" state would also be reflected in
|
||
|
attractiveness.
|
||
|
Others feel that a pregnant character should get a bonus to
|
||
|
charisma. Supposedly, pregnant women "glow with motherhood". Being
|
||
|
pregnant is the essence of womanhood and many males find this
|
||
|
attractive. In fact, a pregnant woman can get people to wait on her
|
||
|
beckon call because she seems so helpless. This "natural beauty" can be
|
||
|
reflected in attractiveness.
|
||
|
Given these completely different views. A GM should make charisma
|
||
|
adjustments based on the individual views of those that the pregnant
|
||
|
character meets. Thus, one NPC may find her attractive and thus she
|
||
|
gains a bonus to attractiveness and charisma. On the other hand, an NPC
|
||
|
can find her repulsive and thus she suffers a penalty to attractiveness
|
||
|
and charisma.
|
||
|
|
||
|
|
||
|
DANGEROUS EFFECTS ON A UNBORN CHILD
|
||
|
|
||
|
|
||
|
SPELL-CASTING
|
||
|
|
||
|
A pregnant mage or cleric can cause weird things to happen to an
|
||
|
unborn child if she casts spells after the 2nd stage of pregnancy.
|
||
|
Magic is the ability to shape, control, harness, and utilize natural
|
||
|
forces that infuse the world and surround the character. When a mage or
|
||
|
cleric uses her magic ability, this force can influence the development
|
||
|
of an unborn child.
|
||
|
Every time a mage or cleric casts a spell after the 2nd stage of
|
||
|
pregnancy, there is cumulative chance equal to the spell level that an
|
||
|
effect has occurred.
|
||
|
For example, Roxanne The Mage is in her 3 stage of pregnancy. She
|
||
|
casts a 2nd level spell. There is a 2% that the unborn child is
|
||
|
effected. The player rolls a 25 on the percentile dice and thus nothing
|
||
|
happens to the unborn. Then, Roxanne casts a 3rd level spell. Now there
|
||
|
is a 5% (2+3) chance of the unborn child to be effected. But the
|
||
|
percentile dice show a 56 and the child is safe.
|
||
|
|
||
|
|
||
|
PSIONICS
|
||
|
|
||
|
A psionicist shapes, controls, harnesses, and utilizes natural
|
||
|
forces that infuse her own being. The essence of a psionicist is mind
|
||
|
and body. Since the unborn is in the body, psionic powers that are
|
||
|
manifested can greatly effect the unborn child.
|
||
|
For every psionic strength point (PSP) used by the psionicist
|
||
|
after the 2nd stage of pregnancy, there is cumulative chance equal to
|
||
|
the number of expended PSPs that an effect has occurred.
|
||
|
|
||
|
|
||
|
EXTRAPLANAR TRAVEL
|
||
|
|
||
|
Each time a pregnant character travels to another plane after the
|
||
|
2nd stage of pregnancy, there is cumulative chance that an effect has
|
||
|
occurred.
|
||
|
Going to the elemental planes gives a cumulative 5% chance of an
|
||
|
effect occurring.
|
||
|
Going to the ethereal plane gives a cumulative 25% chance that an
|
||
|
effect has occurred.
|
||
|
Going to the astral plane gives a cumulative 50% chance that an
|
||
|
effect has occurred because of the strain.
|
||
|
The effects of going to the outer planes is relative to alignment.
|
||
|
For each difference in alignment there is a cumulative 2% chance that
|
||
|
an effect has occurred. Thus, a lawful good character visiting a
|
||
|
chaotic evil outer plane will give the unborn child a 12% (lawful ->
|
||
|
neutral -> chaotic = 3 or 6%, good -> neutral -> evil = 3 or 6% for a
|
||
|
total of 12%) chance of an effect.
|
||
|
|
||
|
|
||
|
LEVEL DRAINING
|
||
|
|
||
|
Every time the pregnant woman loses a level for whatever reason
|
||
|
after the 2nd stage of pregnancy, there is cumulative chance equal to
|
||
|
the number of levels drained multiplied by 10 that an effect has
|
||
|
occurred. If an effect does occur, minus 5 to the die roll on the Type
|
||
|
of Effect Table for each level drained.
|
||
|
|
||
|
|
||
|
MAGICAL AGING
|
||
|
|
||
|
If any aging effect is inflicted upon the pregnant woman (such as
|
||
|
a Haste spell), the aging effect is split between the mother and child
|
||
|
equally. This, of course, may cause immediate labor and birth of the
|
||
|
child. Due to increased development rate, the child must make a system
|
||
|
shock roll based on its mother's constitution. Failure indicates that
|
||
|
an effect occurs.
|
||
|
|
||
|
|
||
|
If there is an effect roll on the following table (subtracting the
|
||
|
stage of pregnancy, i.e. add 10 if in the 5th stage of pregnancy) to
|
||
|
decide if the effect is positive or negative (use appropriate
|
||
|
modifiers).
|
||
|
|
||
|
|
||
|
TABLE 4: Type of Effect
|
||
|
|
||
|
01-25 Positive; roll on Positive Effects Table 5
|
||
|
26-00 Negative; roll on Negative Effects Table 6
|
||
|
|
||
|
|
||
|
TABLE 5: Positive Effects (ROLL 1d10)
|
||
|
|
||
|
1: Born with infravision which enables child to see up to 60 feet in
|
||
|
the dark. If the child's race already has the benefit of infravision
|
||
|
than add 20 feet to the range.
|
||
|
|
||
|
2: Born with a +1 bonus to all saves vs. paralyzation, poison, or death
|
||
|
magic.
|
||
|
|
||
|
3: Born with a +1 bonus to all saves vs. rod, staff, or wand.
|
||
|
|
||
|
4: Born with a +1 bonus to all saves vs. petrifaction or polymorph.
|
||
|
|
||
|
5: Born with a +1 bonus to all saves vs. breath weapon.
|
||
|
|
||
|
6: Born with a +1 bonus to all saves vs. spell.
|
||
|
|
||
|
7: Born with 10d10 - 5 % magic resistance.
|
||
|
|
||
|
8: Born with a lifetime regeneration ability. The child will be able to
|
||
|
naturally (subconsciously) regenerate 1 hit point every turn.
|
||
|
|
||
|
9: Born with a natural (subconscious) ability to "turn" 1 Hit Die
|
||
|
undead. Great potential for child to grow up to be a infamous cleric.
|
||
|
|
||
|
10: Born with a psionic wild talent. If the effect was created due to
|
||
|
psionics, then two wild talents develop.
|
||
|
|
||
|
|
||
|
TABLE 6: Negative Effects (ROLL 1d12)
|
||
|
|
||
|
1: Born with a -1 penalty to all saves vs. paralyzation, poison, or
|
||
|
death magic.
|
||
|
|
||
|
2: Born with a -1 penalty to all saves vs. rod, staff, or wand.
|
||
|
|
||
|
3: Born with a -1 penalty to all saves vs. petrifaction or polymorph.
|
||
|
|
||
|
4: Born with a -1 penalty to all saves vs. breath weapon.
|
||
|
|
||
|
5: Born with a -1 penalty to all saves vs. spell.
|
||
|
|
||
|
6: Unborn is mutated into a demon. Possible possessed by the evil
|
||
|
intelligence of a demonic creature. The GM should decide what type of
|
||
|
demon the child shall be.
|
||
|
|
||
|
7: Radically different coloration of skin. The color change can either
|
||
|
be advantageous or disadvantageous to the child, depending on whether
|
||
|
the new color will give him/her a camouflage appearance or make him/her
|
||
|
a laughing stock. A child's color can change to any other color. The
|
||
|
color change is left to the GM and is limited only by the imagination.
|
||
|
|
||
|
8: The child's eyes are much different than normal. Roll 1d6 to
|
||
|
determine the types of eyes: 1 = huge and protruding; 2 = small and
|
||
|
stalked like a crab's; 3 = large ad turreted, move independently like a
|
||
|
chameleon; 4 = appear normal but child has 1d4 additional eyes; 5 =
|
||
|
multifaceted like an insect's; 6 = the child appears to have no eyes
|
||
|
(any eye sockets are empty, but the child moves and reacts like one
|
||
|
with normal vision).
|
||
|
|
||
|
9: The child's eyes appear and function normally except for their
|
||
|
color: 1 = solid black; 2 = blank white; 3 = glowing red; 4 = glowing,
|
||
|
venomous green; 5 = putrid pink; 6 = opalescent.
|
||
|
|
||
|
10: The skull or head of the child is adorned with unusual outgrowths.
|
||
|
While it is possible for a child to attack with these outgrowths (when
|
||
|
he/she grows up), this mutation does not give the child an additional
|
||
|
attack per round. Roll 1d4 to determine the type of adornment: 1 =
|
||
|
antlers, as a small deer, that do 1-2 hp slashing and rendering damage
|
||
|
each; 2 = horns, as a small bull, doing 1-3 hp stabbing damage each; 3
|
||
|
= single horn, like a small unicorn horn without magical properties,
|
||
|
doing 1-4 hp stabbing damage; 4 = curved horns, like a ram, that can be
|
||
|
used to butt an opponent for 1-4 hp damage.
|
||
|
|
||
|
11: The child has a tail. While it is possible to use the tail for
|
||
|
attack, this does not give an additional attack per round. Roll 1d4 to
|
||
|
determine the type of tail: 1 = short, useless, and non-functioning; 2
|
||
|
= long and prehensile, can be used to hold a shield or other object but
|
||
|
cannot be used in attack; 3 = long and segmented, ending in a
|
||
|
nonpoisonous stinger that does 1-4 hp damage; 4 = long and whip-like,
|
||
|
can be used to inflict 1-2 hp damage.
|
||
|
|
||
|
12: REROLL
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
WHEN DOES THE STORK COME?
|
||
|
|
||
|
|
||
|
Normally, labor will occur 36+1d4 weeks after conception for
|
||
|
humans, elves, and half-elfs. Labor will occur 38-1d4 weeks after
|
||
|
conception for dwarves and halflings.
|
||
|
|
||
|
|
||
|
MISCARRIAGES
|
||
|
|
||
|
When a character suffers over 50% of total hit points in damage,
|
||
|
there is a chance that she suffers a miscarriage based on how long she
|
||
|
has been pregnant. For the first three stages (1,2,3) the chance of a
|
||
|
miscarriage is 50%. For the second three stages (4,5,6) the chance of a
|
||
|
miscarriage is 25% The woman has 3d4 hours to get to a cleric for a
|
||
|
Cure Critical Wounds to save the child. Of course, the child must make
|
||
|
a system shock based on its mother's constitution to survive. In the
|
||
|
case of a miscarriage, there is a 25% of hemorrhaging. Hemorrhaging
|
||
|
causes 3d6 points of internal damage to the character.
|
||
|
For the last three stages (7,8,9) instead of a miscarriage there
|
||
|
is a 50% chance for a premature birth.
|
||
|
|
||
|
|
||
|
LABOR & BIRTH
|
||
|
|
||
|
When a women has her first child, she will be in labor 4d6 hours.
|
||
|
Subsequent labors will be for 1d10 hours.
|
||
|
The chance for a successful birth is based on the following
|
||
|
formula (use mom's stats): success % = System Shock + (2 * Strength).
|
||
|
|
||
|
The GM has two options for an unsuccessful birth. Kind GMs can
|
||
|
make the mother make a system shock/2. If she succeeds then the child
|
||
|
makes a roll to check for failure on the table based on the following
|
||
|
formula: (system shock/2) - 1 for each day premature. (NOTE: subtract
|
||
|
10% from the table for each day the child is premature.) This option
|
||
|
gives the character and child a second chance. A more sinister GM can
|
||
|
require a roll on the table without any second chances.
|
||
|
|
||
|
|
||
|
TABLE 7: Failed Birth (Roll 1d%)
|
||
|
|
||
|
01-40 child dies
|
||
|
41-80 mother dies
|
||
|
81-98 both dies
|
||
|
99-00 Both live (one last chance for success)
|
||
|
|
||
|
GMs may adjusted the table based on their own campaign.
|
||
|
|
||
|
|
||
|
RECOVERY FROM BIRTH
|
||
|
|
||
|
The mother must spend 1d6+3 days in recovery. If the character
|
||
|
wishes to engage in strenuous activities rather than recover, the GM
|
||
|
can implement penalties to abilities (i.e. strength, constitution,
|
||
|
dexterity). The bitch rule should remain in effect for an additional
|
||
|
1d4 weeks after birth.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
SPELLS FOR THE MOTHER
|
||
|
|
||
|
|
||
|
Level 1
|
||
|
Detect Pregnancy Prevent Nausea
|
||
|
Summon Midwife
|
||
|
|
||
|
Level 2
|
||
|
Assist Labor & Birth
|
||
|
|
||
|
Level 6
|
||
|
'Irnar's Poloroidic Pregnancy
|
||
|
|
||
|
|
||
|
Detect Pregnancy (Divination)
|
||
|
|
||
|
Class: Cleric
|
||
|
Level: 1
|
||
|
Sphere: Divination
|
||
|
Range: Touch
|
||
|
Components: V, S
|
||
|
Duration: 1 round/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 creature
|
||
|
Save: None
|
||
|
|
||
|
This spell enables the priest to detect pregnancy in any creature.
|
||
|
The priest will also know the day of conception, stage of pregnancy,
|
||
|
estimated day of birth, and gender of child.
|
||
|
|
||
|
|
||
|
Prevent Nausea (Abjuration) Reversible
|
||
|
|
||
|
Class: Cleric
|
||
|
Level: 1
|
||
|
Sphere: Healing
|
||
|
Range: Touch
|
||
|
Components: V, S
|
||
|
Duration: 6 turns/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 creature
|
||
|
Save: None
|
||
|
|
||
|
This spell will prevent the woman from getting nausea for the
|
||
|
duration of the spell. The reverse of this spell will cause nausea to
|
||
|
the victim, male or female.
|
||
|
|
||
|
|
||
|
Summon Midwife (Conjuration/Summoning)
|
||
|
|
||
|
Class: Cleric
|
||
|
Level: 1
|
||
|
Sphere: Summoning
|
||
|
Range: 30 yards
|
||
|
Components: V, S
|
||
|
Duration: none
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 creature
|
||
|
Save: None
|
||
|
|
||
|
This spell will summon the nearest midwife. The midwife will get
|
||
|
the summons. She is under no obligation to respond to the summons, but
|
||
|
very few midwifes will ignore it unless unfortunate circumstances
|
||
|
prevail.
|
||
|
|
||
|
|
||
|
Assist Labor & Birth (Necromancy)
|
||
|
|
||
|
Class: Cleric
|
||
|
Level: 2
|
||
|
Sphere: Healing
|
||
|
Range: Touch
|
||
|
Components: V, S, M
|
||
|
Duration: none
|
||
|
Casting Time: 2
|
||
|
Area of Effect: 1 creature
|
||
|
Save: None
|
||
|
|
||
|
This spell has multiple functions to assist the mother in labor
|
||
|
and birth:
|
||
|
|
||
|
Epidural - Produces a numbing of the lower back and pelvis to
|
||
|
reduce stress on the mother during labor.
|
||
|
|
||
|
Push - Assists mother in pushing the child out. Will cut the time
|
||
|
of labor by 1d4 hours.
|
||
|
|
||
|
Turn Baby - Will position the child correctly during labor for
|
||
|
proper birth.
|
||
|
|
||
|
The material components of this spell are boiling hot water and towels.
|
||
|
|
||
|
|
||
|
'Irnar's Poloroidic Pregnancy (Necromancy)
|
||
|
|
||
|
Class: Mage
|
||
|
Level: 6
|
||
|
Range: Touch
|
||
|
Components: V, S
|
||
|
Duration: permanent
|
||
|
Casting Time: 6
|
||
|
Area of Effect: 1 creature
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell will speed up the pregnancy of a woman from 9 stages to
|
||
|
9 hours (1 hour for each stage left until birth). The pregnant woman
|
||
|
must make a system shock when its time to give birth. Success indicates
|
||
|
that the birth is successful, failure indicates that child dies and the
|
||
|
woman suffers a permanent -1 reduction to constitution.
|
||
|
'Irnar is still researching, but the priestesses of the Mother
|
||
|
Goddess are doing their damndest to hunt him down and destroy his
|
||
|
research, it is a violation if their creed.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Some parental mages have created a few useful cantrips. Below is a
|
||
|
list of them. They have a small description and should not need
|
||
|
additional explanation.
|
||
|
|
||
|
Burp - causes the infant to pass gas.
|
||
|
Create Cheerios and Milk - creates a healthy portion of cereal w/ milk.
|
||
|
Gallager's Food to Mush - transfers food to edible mush for infants.
|
||
|
Turn Toddler - keeps a whinny kid at bay.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
FETAL ALCOHOL SYNDROME
|
||
|
|
||
|
|
||
|
Alcohol has a very bad effect on the developing brain of the
|
||
|
fetus. In some areas, the brain may never totally mature. In addition
|
||
|
to reduced learning capabilities, a person has little or no sense of
|
||
|
"right or wrong". He/she has little sense of time, so that a potential
|
||
|
long jail term means little to him/her, and he/she doesn't see the
|
||
|
benefits of saving money today to spend next year, or to study today
|
||
|
for a test next week. These symptoms can range anywhere from almost
|
||
|
unnoticeable to very pronounced, and facial disfigurement (small,
|
||
|
misshapen eyes and a flatter nasal area) can even occur.
|
||
|
Some Fetal Alcohol Syndrome victims are somewhat socially inept.
|
||
|
Not in a "nerdy" manner, but they seem to be unable to have healthy
|
||
|
friendships. They are attracted to dangerous elements, such as the
|
||
|
other troublemakers (unable to separate right from wrong, etc). They
|
||
|
can't seem to resist peer pressure, and if pressured, will drink,
|
||
|
steal, etc.. Their work ethic is bad, unable to see the future as
|
||
|
imminent. The awful thing is, it's not their fault!
|
||
|
Therefore, if a woman drinks at ANY time during pregnancy (even if
|
||
|
she doesn't know she's pregnant) and if she consumes even a small
|
||
|
amount of alcohol, there is a risk of Fetal Alcohol Syndrome. The more
|
||
|
often she drinks, the greater the risk and the greater the possible
|
||
|
effects. The player should roll 1d100 when the baby is born, with a
|
||
|
cumulative possibility of having Fetal Alcohol Syndrome of +5% for
|
||
|
every time the mother had two or more alcoholic drinks (in one sitting)
|
||
|
during the pregnancy. If the result is Fetal Alcohol Syndrome, then the
|
||
|
GM has two options in deciding on the results:
|
||
|
|
||
|
1: The player rolls 1d100 with a cumulative +5% for every time the
|
||
|
mother had two or more alcoholic drinks (in one sitting) during
|
||
|
the pregnancy. Then consult Table 1.
|
||
|
|
||
|
2: The player rolls 1d12 with a cumulative +1 for every time the
|
||
|
mother had two or more alcoholic drinks (in one sitting) during
|
||
|
the pregnancy. Then consult Table 2. Note that the character has
|
||
|
all of the symptoms up to and including his/her die roll. That is,
|
||
|
if the player rolls a 6 then the character has results 1, 2, 3, 4,
|
||
|
5, and 6.
|
||
|
|
||
|
|
||
|
Table 1: Fetal Alcohol Syndrome Results
|
||
|
|
||
|
Die
|
||
|
Roll Effect
|
||
|
01-03 Intelligence is 4d4.
|
||
|
04-06 Intelligence is 3d4.
|
||
|
07-09 Intelligence is 2d4.
|
||
|
10-12 Intelligence is 1d4.
|
||
|
13-15 Wisdom is 4d4.
|
||
|
16-18 Wisdom is 3d4.
|
||
|
19-21 Wisdom is 2d4.
|
||
|
22-24 Wisdom is 1d4.
|
||
|
25-27 Strength is 4d4.
|
||
|
28-30 Strength is 3d4.
|
||
|
31-33 Strength is 2d4.
|
||
|
34-36 Strength is 1d4.
|
||
|
37-39 Some facial disfigurement. Charisma is 4d4.
|
||
|
40-42 Some facial disfigurement. Charisma is 3d4.
|
||
|
43-45 Extreme facial disfigurement. Charisma is 2d4.
|
||
|
46-48 Extreme facial disfigurement. Charisma is 1d4.
|
||
|
49-51 Weak. Constitution is 4d4.
|
||
|
52-54 Weak. Constitution is 3d4.
|
||
|
55-57 Very Weak. Constitution is 2d4.
|
||
|
58-60 Very Weak. Constitution is 1d4.
|
||
|
61-63 Learns at 1/4 speed.
|
||
|
64-66 Learns at 1/2 speed.
|
||
|
67-69 Learns at 3/4 speed.
|
||
|
70-72 Cannot have a lawful alignment.
|
||
|
73-75 Must have a chaotic alignment.
|
||
|
76-78 Must have a neutral alignment.
|
||
|
79-81 Unable to save money, destitute. Always gets rid of money.
|
||
|
82-84 Unable to save money, poor. Wastes money on frivolous things.
|
||
|
85-87 Never able to cast spells.
|
||
|
88-90 2d20+8 % magic resistance. Roll ignoring any result above 87.
|
||
|
91-93 Two problems. Roll twice ignoring any result above 87.
|
||
|
94-96 Three problems. Roll thrice ignoring any result above 87.
|
||
|
97-99 Four problems. Roll four times ignoring any result above 87.
|
||
|
00-00 Five problems. Roll five times ignoring any result above 87.
|
||
|
|
||
|
|
||
|
Table 2: Fetal Alcohol Syndrome Results
|
||
|
|
||
|
1 Intelligence penalized -1d4.
|
||
|
2 Wisdom penalized -1d4.
|
||
|
3 Strength penalized -1d4.
|
||
|
4 Some facial disfigurement. Charisma penalized -1d4.
|
||
|
5 Weaker. Constitution penalized 1d4.
|
||
|
6 Learns at 1/4 speed.
|
||
|
7 Cannot have a lawful alignment.
|
||
|
8 Must have a chaotic alignment.
|
||
|
9 Must have a neutral alignment.
|
||
|
10 Unable to save money, poor. Wastes money on frivolous things.
|
||
|
11 Never able to cast spells.
|
||
|
12 2d20+8 % magic resistance.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
ON THE SUBJECT OF A SHAPECHANGING MOTHER AND CHILD
|
||
|
|
||
|
|
||
|
When a female who can naturally shapechange has a child, the
|
||
|
relationship between mother and child is complex. Specifically, what
|
||
|
shapechanging -if any- does the child undergo? There are some rules to
|
||
|
remember:
|
||
|
|
||
|
|
||
|
Nursing Stage
|
||
|
|
||
|
- While the mother is in her natural form, the child is in its natural
|
||
|
form.
|
||
|
|
||
|
Examples: If a dragon mother is in dragon form, the child also is in
|
||
|
dragon form. If a centaur druid mother is in centaur form, the child is
|
||
|
in centaur
|
||
|
|
||
|
- Until the child is weaned, it "echoes" the form of its mother. This
|
||
|
occurs continuously whether or not the mother is actually in the
|
||
|
process of nursing the child.
|
||
|
|
||
|
Examples: If a dragon mother is in human form, the child also is in
|
||
|
human form. If a centaur druid mother is in bear form, the child is in
|
||
|
bear form regardless of what its original form was.
|
||
|
|
||
|
|
||
|
Weaned Stage
|
||
|
|
||
|
- After the child is weaned, it regains its normal form.
|
||
|
|
||
|
Examples: If a dragon mother is in any form, the child also is in
|
||
|
dragon form. If a centaur druid mother is in any form, the child is in
|
||
|
centaur, horse or human form as appropriate.
|
||
|
|
||
|
- From weaning until puberty, the child will always remain in its
|
||
|
natural form.
|
||
|
|
||
|
|
||
|
Adulthood
|
||
|
|
||
|
- If the child is not of a shapechanging race, it will never
|
||
|
shapechange again.
|
||
|
|
||
|
- If the child is of a shapechanging race, it will gain its
|
||
|
shapechanging powers with the onset of puberty.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
THE BABY IS HERE! WHAT YA' GOT?
|
||
|
|
||
|
|
||
|
CHARACTERISTICS
|
||
|
|
||
|
|
||
|
Baby's Sex
|
||
|
|
||
|
Probably the most popular topic of a new born child is its sex.
|
||
|
Roll percentile dice to determine the race of the child. Generally the
|
||
|
probability of having a female is slightly greater than a male. Thus
|
||
|
there is a 52% of having a male and a 48% of having as female child.
|
||
|
Note that GMs may wish to adjust this number in their campaigns for the
|
||
|
various races. Also, the GM may let the character influence the chance
|
||
|
one way or the other through magic, divine intervention, etc..
|
||
|
|
||
|
|
||
|
Attributes
|
||
|
|
||
|
This system will give you the attributes that the baby will have
|
||
|
once he reaches adulthood (which is usually a few years after puberty).
|
||
|
Of course, as a child the baby will show potential or problem areas if
|
||
|
stats are high or low; especially in areas of intelligence and wisdom.
|
||
|
To figure out the attributes, the first step is to average each
|
||
|
attribute of the parents which will give you the "genetic" bases. To
|
||
|
make the baby a bit different from its parents, a random factor is
|
||
|
added to the process. First, add 1d4 to each genetic base and then
|
||
|
subtract 1d4 to that number. This means that each of the baby's stats
|
||
|
can be up to 3 above or 3 below its parents' average. If the result
|
||
|
isn't an integer, there is a 50% chance to round up and a 50% to round
|
||
|
down.
|
||
|
Example: A baby is to be born, but what will his Strength be? His
|
||
|
father's Strength is 17 and his mother's Strength is 14. This averages
|
||
|
to 15.5 which becomes the genetic base. Before figuring in the random
|
||
|
factor, we know that the baby's Strength will fall between 12.5 - 18.5.
|
||
|
On the first 1d4, a 3 is rolled and added to the genetic factor giving
|
||
|
us a 18.5. On the second 1d4, a 2 is rolled and subtracted from the
|
||
|
18.5 giving us a Strength 16.5. Well decimals are unacceptable so on
|
||
|
the percentile roll, a 23% is rolled causing the Strength to be rounded
|
||
|
down to 16. The baby's Strength will be 16 when it reaches adulthood.
|
||
|
The same process is followed for the remanding attributes.
|
||
|
Note that the baby's attributes must still obey its race's
|
||
|
minimum/maximum limits. For example, no human can be born with more
|
||
|
than 18 or less than 3 in any attribute.
|
||
|
|
||
|
|
||
|
Height
|
||
|
|
||
|
To figure out what the baby's adult height will be, the first step
|
||
|
is to average the parents height (in inches). Next, add the modifier
|
||
|
based on race found on the height table below. Finally, add the
|
||
|
adjustment found on the height table if it is a male, subtract the
|
||
|
adjustment if it is a female. The result is the baby's adult height in
|
||
|
inches.
|
||
|
|
||
|
|
||
|
TABLE: Height
|
||
|
|
||
|
Race Mod. Adj.
|
||
|
Dwarf 1d6 1
|
||
|
Elf 1d6 2.5
|
||
|
Gnome 1d4 1
|
||
|
Half-elf 1d6 1
|
||
|
Halfling 1d8 1
|
||
|
Human 1d10 1
|
||
|
|
||
|
|
||
|
|
||
|
Weight
|
||
|
|
||
|
To figure out what the baby's adult weight will be, the first step
|
||
|
is to average the parents weight. Next, add the modifier based on race
|
||
|
found on the weight table below. Finally, add the adjustment found on
|
||
|
the weight table if it is a male, subtract the adjustment if it is a
|
||
|
female. The result is the baby's adult weight.
|
||
|
|
||
|
|
||
|
TABLE: Weight
|
||
|
|
||
|
Race Mod. Adj.
|
||
|
Dwarf 2d10 12.5
|
||
|
Elf 2d6 5
|
||
|
Gnome 2d4 2
|
||
|
Half-elf 2d8 12.5
|
||
|
Halfling 2d4 2
|
||
|
Human 2d20 20
|
||
|
|
||
|
|
||
|
Alternative Sexist Height & Weight
|
||
|
|
||
|
This system emphasizes the relationship between the sex of the
|
||
|
child and the size of the parents. Big men with small wives will have
|
||
|
small daughters and strapping sons. Small men with big wives will have
|
||
|
large healthy daughters and puny sons. To summarize, this system will
|
||
|
have daughter's size favor mothers and son's size favor fathers.
|
||
|
Although this system for figuring out height and weight is good,
|
||
|
it is given as an alternative. Unless the GM plans the size of the
|
||
|
parents ahead of time, a small mother would have a small daughter and a
|
||
|
small father would have a small son. This seems reasonable, but if
|
||
|
players are looking for player characters out of the baby, having the
|
||
|
baby small might not be a good idea.
|
||
|
To figure out what the baby's adult height will be, the first step
|
||
|
is to calculate height in inches as per your RPG rule book. Take the
|
||
|
height of the parent that is the same gender as the child and multiply
|
||
|
it by 1.5. Take the height of the other parent of the child and
|
||
|
multiply it by 1.5. Add those three numbers then divide by 3. The
|
||
|
result is the baby's adult height in inches. To summarize:
|
||
|
|
||
|
ht = [calc. ht. + (1.5 x same gender parent) + (.5 x other parent)] / 3
|
||
|
|
||
|
To figure out what the baby's adult weight will be, the first step
|
||
|
is to calculate weight in inches as per your RPG rule book. Take the
|
||
|
weight of the parent that is the same gender as the child and multiply
|
||
|
it by 1.5. Take the weight of the other parent of the child and
|
||
|
multiply it by 1.5. Add those three numbers then divide by 3. The
|
||
|
result is the baby's adult weight in inches. To summarize:
|
||
|
|
||
|
wt = [calc. wt. + (1.5 x same gender parent) + (.5 x other parent)] / 3
|
||
|
|
||
|
|
||
|
Personality
|
||
|
|
||
|
Sooner or later, the parents will learn that the baby has a
|
||
|
distinct personality. The player should roll on a personality table of
|
||
|
his GM RPG rule book. The GM may wish the player to roll on the table
|
||
|
once the baby reaches childhood, reaches puberty, and finally reaches
|
||
|
adulthood. Of course, once adulthood is reached, the "baby" may be
|
||
|
considered a PC rather than a NPC if the player desires to pursue this
|
||
|
avenue. Thus, the player develops the character as desired.
|
||
|
It should be emphasized here that role-playing personality is only
|
||
|
relevant if the baby is intended as an NPC. Babies who are to become
|
||
|
PCs shouldn't roll this so the player may have absolute freedom in
|
||
|
creating the character.
|
||
|
|
||
|
|
||
|
"DADDY'S LITTLE GIRL" SYNDROME
|
||
|
|
||
|
A female child should has a percentage chance (60 + her Charisma -
|
||
|
father's Wisdom) of charming her father. The charmed father will always
|
||
|
think of his daughter as pure and innocent. He will always protect her
|
||
|
and blame everybody else for anything that happens to her even if it is
|
||
|
obviously her fault.
|
||
|
|
||
|
|
||
|
THE FIRST BORN
|
||
|
|
||
|
When these baby rules were being developed, GM Mizar and one of
|
||
|
his players started to roll up the baby's stats and due to a sequence
|
||
|
of unbelievably lucky rolls they created a wonder girl:
|
||
|
|
||
|
P. Strength: 18
|
||
|
Intelligence: 15
|
||
|
Dexterity: 17
|
||
|
Wisdom: 16
|
||
|
Constitution: 18
|
||
|
Charisma: 12
|
||
|
Attractiveness: 17
|
||
|
Luck: 14
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
SEXUAL TENDENCY
|
||
|
|
||
|
|
||
|
Some GMs may like totally random factors in a character's
|
||
|
generation thus this sexual tendency optional rule is presented. Roll
|
||
|
1d100 on Table 1 to get the sexual tendency of the character using the
|
||
|
appropriate social class modifier from Table 2. The reason for the
|
||
|
social class modifier: the upper classes have more access to
|
||
|
culturally-accepted sexual information and are under strict "moral"
|
||
|
guardianship.
|
||
|
|
||
|
|
||
|
TABLE 1: Sexual Tendencies
|
||
|
|
||
|
Die Roll Tendency
|
||
|
01-80 heterosexual
|
||
|
81-90 bisexual
|
||
|
91-00 homosexual
|
||
|
|
||
|
|
||
|
TABLE 2: Modifiers Due To Social Class
|
||
|
|
||
|
Social Level Modifiers
|
||
|
Lower Lower Class 0
|
||
|
Middle Lower Class 0
|
||
|
Upper Lower Class 0
|
||
|
Lower Middle Class -1%
|
||
|
Middle Middle Class -2%
|
||
|
Upper Middle Class -3%
|
||
|
Lower Upper Class -5%
|
||
|
Middle Upper Class -7%
|
||
|
Upper Upper Class -9%
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
THE BITCH RULE
|
||
|
|
||
|
|
||
|
The Bitch Rule is an option that makes a female PC or NPC very
|
||
|
moody. GMs may make this a requirement for all females. Other
|
||
|
alternatives are making it an insanity, disease, or curse. The Bitch
|
||
|
Rule works best for chaotic characters because they seem to have what
|
||
|
it takes to work.
|
||
|
|
||
|
The following are the steps to develop a moody female:
|
||
|
|
||
|
- The female character must roll 1d6 every eight waking hours for
|
||
|
an attitude.
|
||
|
|
||
|
- The female may reroll if a situation has been unusually
|
||
|
stressful (i.e. after melee, during an argument, etc.).
|
||
|
|
||
|
- Any person who comes in contact with the female (ex. other
|
||
|
player characters) may request a reroll once per day. Only one
|
||
|
reroll may happen each day. The reroll represents people who
|
||
|
influence the female thereby changing her moods (for better or
|
||
|
for worse).
|
||
|
|
||
|
- For a roll of 6 on the table, roll 1d6 again. A 1 indicates an
|
||
|
obsessive behavior. Thus, she becomes obsessive about whatever
|
||
|
the party is doing at the moment to the point of not letting
|
||
|
anyone or thing in her way of trying to accomplish her goal.
|
||
|
|
||
|
|
||
|
TABLE: Moods & Attitudes
|
||
|
|
||
|
Die
|
||
|
Roll Moods & Attitudes
|
||
|
1 happy, cheerful, optimistic, helpful, friendly
|
||
|
2 self-pity, unhelpful, brooding, pessimistic
|
||
|
3 pissed off, vengeful, cruel
|
||
|
4 playful, energetic, daring, foolhardy, practical joker
|
||
|
5 vain, proud, lazy, bored, omnipotent feeling
|
||
|
6 restless, impatient, takes control, urge to get on with
|
||
|
things, roll 1d6 for obsession check
|
||
|
|
||
|
|
||
|
Needless to say, running a character with all of these different
|
||
|
attributes which change all of the time tests the player's ability to
|
||
|
role play to a maximum.
|
||
|
|
||
|
The Bitch Rule initiated in Salina, a chaotic neutral human.
|
||
|
Because of her great contribution to the game, a profile of her is
|
||
|
below.
|
||
|
|
||
|
Salina - 9th level mage
|
||
|
|
||
|
Physical Appearance: Salina is 5' 6" brunette with grey eyes. She has
|
||
|
remarkable stats (all above 10, INT 17, DEX 18) (honest, that's the way
|
||
|
she rolled it...). She is a real "babe". The longer you are in her
|
||
|
presence, however, the more you realize that her charisma is not quite
|
||
|
up to her atractiveness.
|
||
|
|
||
|
Family & Childhood: Her mother died in childbirth. Her father is a
|
||
|
rich/feared/respected merchant/trader/smuggler who bought his title and
|
||
|
measures affection in monetary terms. To increase Salina's value, she
|
||
|
was educated by private tutors and given anything money could buy. She
|
||
|
discovered books and power as a substitute for friends and affection.
|
||
|
|
||
|
Reasons to Adventure:
|
||
|
* Boredom; looking for a thrill
|
||
|
* Companionship (though she would never agmit it to herself) * To
|
||
|
gain greater powers and a sense of self away from Daddy * To get
|
||
|
away from Daddy's immediate grasp so he doesn't marry her
|
||
|
off to secure a trade agreement or something
|
||
|
|
||
|
General: She lives whim to whim. She has chronic PMS mood swings (aka
|
||
|
The Bitch Rule). She is self serving. All of her likes and dis-likes
|
||
|
are subject to change at any time, though a respect for books and
|
||
|
talent and an attraction to jewelry are pretty consistent. She tends to
|
||
|
dislike being dirty and loathes stupid people unless they have
|
||
|
something she needs from them. She is a sort-of female Q (from Star
|
||
|
Trek TNG). The party puts up with her often dangerous moods because
|
||
|
she is a really good mage.
|
||
|
|
||
|
Adventure examples: Has a casual but regular relationship with 'Irnar
|
||
|
(a NPC mage who "pops" in every now and again to stir up trouble with
|
||
|
the characters). She keeps the relationship for what she can get out of
|
||
|
him and because he learned some pretty INCREDIBLE moves after being
|
||
|
abducted by a goddess of love. 'Irnar is totally into the physical
|
||
|
aspect of a relation and since Salina is a mage with the best
|
||
|
atractiveness in my campaign, she wins out. Salina has been known to
|
||
|
disappear (teleported by 'Irnar) during the middle of her night watch
|
||
|
and reappear with melting snow in her hair. Or completely soaked with
|
||
|
water, or in one case with grass stains and rope burns. The party has
|
||
|
yet to find out what she does on her little side trips. One time she
|
||
|
disappeared for three days then reappeared with no explanations, but
|
||
|
she was in such a good mood that the party counted their blessings and
|
||
|
did not press the questions. Besides, they desperately needed her since
|
||
|
they were about to do battle with an Orcish army.
|
||
|
|
||
|
One time, another mage in the party got Salina mad at him, so he cast a
|
||
|
Globe of Invulnerability around him for protection. Salina, recognizing
|
||
|
the spell promptly threw a dagger +2 at him as a "subtle way of saying
|
||
|
"get out of my face" and continued on her way without losing hardly a
|
||
|
beat.
|
||
|
|
||
|
Another time the party had to pay a toll of one magic item each to a
|
||
|
very old black dragon (I was sorta hoping they'd try to fight the
|
||
|
thing) and Salina, in her helpful, cheery mood promptly offered the
|
||
|
other mage to the dragon saying "If you let us pass, I'll give him to
|
||
|
you" (note: said with a disgustingly cheery voice). The other mage had
|
||
|
to do some quick talking to get out of that one. He did get some help
|
||
|
from the good cleric who was "appalled" that Salina could do such a
|
||
|
thing.
|
||
|
|
||
|
The party encountered a pool of whimsy healing water once. Salina got
|
||
|
mad at one of the party members for being stupid, and promptly pushed
|
||
|
him in. (The party at the time did not know the effects of the water.)
|
||
|
Well, the fighter immediately got healed of all of his hit points, got
|
||
|
a whimsy (I don't recall what it was) and drowned because he was
|
||
|
wearing metal armour. Two members of the party finally fished him out,
|
||
|
but they had a dickens of a time resuscitating him. The episode ended
|
||
|
by everyone having a pool fight and pushing someone else in. (All went
|
||
|
in except Salina.)
|
||
|
|
||
|
In another adventure, the party was right in the middle of battling an
|
||
|
awesome mage (Le Morte by name) and Salina suddenly got bored and sat
|
||
|
down to do her nails. The party, without a mage to help them out,
|
||
|
really got whomped on, had to give in to Le Morte's demands, and lost a
|
||
|
Horn of Dwarf Summoning they had spent several months (real time)
|
||
|
trying to get in order to call the Dwarves to battle against the
|
||
|
impending evil of a powerful anti-paladin (Sheol) who is still trying
|
||
|
to take over all of the land.
|
||
|
|
||
|
Well. There you have some of the endearing characteristics of Salina.
|
||
|
The party she runs around with may not like her all that much, but with
|
||
|
players like her, the GM's job of making things difficult for all the
|
||
|
players is made a little easier. ("With characters like her," quipped
|
||
|
the Cleric named Candice Preach, "who needs adventure?")
|
||
|
|
||
|
This background is brought to you by
|
||
|
Morgan the Slightly Chaotic
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
THE RACK CRITICAL HIT CHART: FOR MEN ONLY
|
||
|
|
||
|
|
||
|
Female characters are cursed with The Bitch Rule, so how can the
|
||
|
males be equally punished. Well, at long last, it's here. The Rack
|
||
|
Critical Hit Chart.
|
||
|
"Rack" is a term that refers to a shot to the groin. As most guys
|
||
|
will tell you, a hit to the body or face is invulnerably more welcome
|
||
|
and less devastating than a blast to the crotch.
|
||
|
The rack can either be a called shot to the groin, part of a
|
||
|
normal critical hit chart, or (to get more use of it) if the attacker
|
||
|
rolls five higher than the necessary to hit roll (modified or natural),
|
||
|
it is now considered to be a rack.
|
||
|
|
||
|
The rack chart is as follows:
|
||
|
|
||
|
0-70 Man drops weapon, clutches privates, and loses next 1d4 rounds
|
||
|
of initiative.
|
||
|
71-80 Man is blinded by tears and cannot defend or attack for the next
|
||
|
1d6 rounds.
|
||
|
81-90 Man is stunned for one round and then goes into a berserker rage
|
||
|
for 1d10 rounds. Rules for berserk rage applies.
|
||
|
91-95 Man's voice is permanently altered to 1d4 octaves higher,
|
||
|
dropping his charisma by 1d4. Also stunned for 1d4 rounds.
|
||
|
96-98 Man is permanently rendered impotent. Stunned for 1d6 rounds.
|
||
|
99 Man loses consciousness for 1d10 rounds. (System shock roll can
|
||
|
be made at -50%, if successful, man is only unconscious for 1d4
|
||
|
rounds.)
|
||
|
00 Man goes into shock, no save, and dies. All men within a viewing
|
||
|
distance must make a constitution save at -5 or they clutch
|
||
|
themselves and remain stunned for 1 round.
|
||
|
|
||
|
|
||
|
NOTE: GM's may enforce the rule that any time a man sees another man
|
||
|
getting racked he must make a constitution check to see if he is
|
||
|
stunned for one round. Exception, see 00.
|
||
|
|
||
|
FINAL NOTE: Due to the amount of protection a male will go through to
|
||
|
protect his "family treasure", his AC for his privates is 2 better than
|
||
|
his overall AC. He also gets +2 to his dexterity at any attempt to
|
||
|
dodge. <evil grin>
|
||
|
|
||
|
|
||
|
|
||
|
SEDUCTION: MORE THAN REACTION ROLLS
|
||
|
|
||
|
|
||
|
This is a simple yet effective way to handle a seduction. It is
|
||
|
far more fun than making endless reaction checks and it certainly keeps
|
||
|
players on their feet.
|
||
|
|
||
|
The following are the steps for seducing:
|
||
|
|
||
|
- When the character first comes in contact with someone he/she
|
||
|
wants to seduce, a normal reaction roll is made. If the reaction
|
||
|
of the victim is friendly, then a seduction may take place.
|
||
|
|
||
|
- The preliminary moves are made (i.e. role playing) and attribute
|
||
|
checks are made. The seducer makes a Charisma check with
|
||
|
modifiers from Table 1. The victim makes an Intelligence check
|
||
|
(to see if he/she is dumb enough to fall for it) with modifiers
|
||
|
from Table 1. If the seducer beats the victim's roll by 4 or
|
||
|
more, he/she is doing well and may continue.
|
||
|
|
||
|
- The GM decides how many more checks should be made with suitable
|
||
|
pluses or minuses to the attribute rolls (take into account how
|
||
|
well the player is role playing). Usually no more than three
|
||
|
more successful checks are necessary. Failed checks mean that
|
||
|
the victim of the seduction lost interest, but the seducer can
|
||
|
try again with the Charisma check halved (its not easy to get
|
||
|
back up on that horse after being shot down).
|
||
|
|
||
|
|
||
|
TABLE 1: Attribute Modifiers
|
||
|
|
||
|
Moves Made Seducer Victim
|
||
|
Drunkenly -2 +2
|
||
|
Sleazy/Raunchy -1 +1
|
||
|
Aggressive +1 -1
|
||
|
Gentleman/Lady +2 -2
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
SEDUCTION FOR THE PROFESSIONAL
|
||
|
|
||
|
|
||
|
Certain characters (see the sub-classes in this guide) have a
|
||
|
special benefit of seduction. This ability that differs from the
|
||
|
seduction rules above is described here. Note that these rules are not
|
||
|
gender specific but are given as if the Seducer is a woman.
|
||
|
The Seducer has a special power of seduction. Seduction is an
|
||
|
ability which is used against individual males of the same or similar
|
||
|
race as the Seducer. The Seducer's percentage chance of seducing is
|
||
|
given by the following formula:
|
||
|
Seducer's level
|
||
|
-------------------------- X 100
|
||
|
victim's level + modifiers
|
||
|
|
||
|
TABLE 1: CUMULATIVE MODIFIERS; IF VICTIM IS...
|
||
|
Fighter +3 Elf/Half-elf +1 * +1 for each
|
||
|
Rogue +3 Dwarf/Gnome/Halfling +2 outsider
|
||
|
Mage +4 Orc/Half-orc -1 (see below)
|
||
|
Cleric +5
|
||
|
|
||
|
TABLE 2: CUMULATIVE VICTIM'S WISDOM MODIFIER
|
||
|
1 -6 08-14 0
|
||
|
2 -4 15 +1
|
||
|
3 -3 16 +2
|
||
|
4 -2 17 +3
|
||
|
05-07 -1 18 +4
|
||
|
|
||
|
|
||
|
TABLE 3: OPTIONAL SEDUCER'S STATE OF DRESS MODIFIER
|
||
|
Heavily clothed +1
|
||
|
Scantily/Provocatively clad -1
|
||
|
Nude -2
|
||
|
(The latter state will not be terribly practical under
|
||
|
most circumstances, and might well lead to arrest for
|
||
|
indecent exposure.)
|
||
|
|
||
|
A seduced person will drop his weapons, become oblivious to his
|
||
|
surroundings, and attempt to engage the Seducer in a passionate
|
||
|
embrace. In such a state he is extremely vulnerable (especially to kiss
|
||
|
spells which are very popular amongst Seducers). However, if the
|
||
|
Seducer does not attempt to use a spell on a seduced victim, he is
|
||
|
allowed to make his save vs. spell. If this is successful, then he
|
||
|
realizes what has happened in which case the seduction is broken and he
|
||
|
cannot be immediately seduced again. Breaking the seduction, however,
|
||
|
does not affect the success of the spell being used.
|
||
|
Seduction cannot be used in combat and cannot work against other
|
||
|
females except those that are homosexuals. The presence of other
|
||
|
individuals in close proximity (within ten feet, or obviously watching)
|
||
|
will reduce the chance of success of the seduction attempt. For each
|
||
|
outsider present, add 1 to the modifier.
|
||
|
Seduction lasts for a number of turns equal to five times the
|
||
|
Seducer's level, or until broken. It can be broken in a number of ways,
|
||
|
i.e. if the Seducer attempts to use a kiss spell as above, or if she
|
||
|
resists his attentions (the victim is allowed his save vs. spell each
|
||
|
time she does so), or if the victim is attacked. In the latter case,
|
||
|
the seduction is instantly broken.
|
||
|
Seduction can only be used on a single individual at a time; a
|
||
|
Seducer may use the ability a number of times per day equal to her
|
||
|
level.
|
||
|
EXAMPLE OF THE USE OF SEDUCTION: Lirona the Seducer (3rd level,
|
||
|
human) is attempting to seduce Thad Leaf the thief (5th level, human).
|
||
|
The scene is the Golden Griffon Inn. There are a number of other people
|
||
|
present but no one is paying any particular attention to the pair.
|
||
|
Lirona's chance of seducing Thad is equal to 3 (her level) X 100
|
||
|
divided by 5 (Thad's level) +3 (modified for a thief), i.e. 300 / 8 =
|
||
|
37.5%. Lirona rolls 30. Success! Thad is taken in by her charms.
|
||
|
however, a bar is no place for a romantic liaison. Eagerly he
|
||
|
accompanies her upstairs to her room, his arm around her slim waist,
|
||
|
not suspecting the fate that awaits him when he gets there...!!!
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
NON-WEAPON SKILLS
|
||
|
|
||
|
|
||
|
# of Slots Relevant Check
|
||
|
Skill Required Ability Modifier
|
||
|
Contortion 1 Dexterity 0
|
||
|
Massage 1 Intelligence 0
|
||
|
Seduction 1 Charisma 0
|
||
|
Sexual Endurance 1 Constitution 0
|
||
|
Sexual Knowledge 1 Intelligence 0
|
||
|
Skilled Perversion 1 see below see below
|
||
|
|
||
|
|
||
|
Contortion - A character with this skill is able to contort his body
|
||
|
and limbs into extraordinary positions.
|
||
|
|
||
|
Massage - A character with this skill is a master of massaging. The
|
||
|
character has a great knowledge of stroking, kneading, and striking
|
||
|
certain muscular parts of the body. It is used to improve circulation,
|
||
|
sooth the nerves, and stimulate the digestive organs. Massage is also
|
||
|
useful in increasing the tone of muscles after a long illness. Thus,
|
||
|
the character gains knowledge of anatomy and is able to use his hands
|
||
|
skillfully in stroking motions on certain muscles and nerves. A male
|
||
|
who gives massage is called a masseur; a female is known as a masseuse.
|
||
|
A skill check isn't necessary unless it is critical for the massage to
|
||
|
be good (ex. soothing a savage before picking his pockets).
|
||
|
This skill also allows the character the ability to strike
|
||
|
pressure points on an opponent. A successful "to hit" and skill check
|
||
|
indicates that the victim suffers a -2 on his/her "to hit" rolls for
|
||
|
1d4 rounds (due to pain and sudden muscle cramps).
|
||
|
|
||
|
Seduction - A character with this skill is better at seducing people
|
||
|
than the average person. Thus, he/she gets a +2 bonus when seducing
|
||
|
somebody (see the seduction rules below) if the skill check is made.
|
||
|
|
||
|
Sexual Endurance - A character with this skill is able to perform
|
||
|
continual sexual activity longer then most before becoming subject to
|
||
|
fatigue and exhaustion. When a character makes constitution ability
|
||
|
checks during sex, he/she makes a skill check. If a successful
|
||
|
skill check is made, then the cumulative modifier to constitution is
|
||
|
cancelled.
|
||
|
|
||
|
Sexual Knowledge - A character with this skill has a knowledgeable
|
||
|
understanding of sex. Thus, he/she gets a bonus of +1 to constitution
|
||
|
ability checks during sex if a successful skill check is made.
|
||
|
This knowledge is allows the character to know proper "etiquette"
|
||
|
when it comes to sex. Knowledge of sexual customs, preferences,
|
||
|
pleasures, and dislikes, and so forth of people he/she comes in contact
|
||
|
with.
|
||
|
|
||
|
Skilled Perversion - This skill actually gives the character a number
|
||
|
of skills. Unfortunately (to normal people), these skills allow the
|
||
|
character to master the art of perversion.
|
||
|
The skill of voyeurism allows the character on a successful
|
||
|
Charisma check to ogle a person of the opposite gender and make lewd,
|
||
|
suggestive comments equal to the prose of bards. If the check is made
|
||
|
by 2, the character can successfully peep in windows to look at sexy
|
||
|
people without being caught.
|
||
|
The skill of cleavage allows the character on a successful Wisdom
|
||
|
check to accurately determine the direction and distance to the nearest
|
||
|
female with a minimum bust size of 36 and/or minimum cup size of D.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
SEXUALIS MORBUS (SEXUAL DISEASES)
|
||
|
|
||
|
|
||
|
This system does not attempt a specific treatment of a subject
|
||
|
which is beyond its scope and purpose. What is done, however, is to
|
||
|
give general categories of disease and maladies and their game effects.
|
||
|
|
||
|
|
||
|
CHANCE OF CONTRACTING A DISEASE
|
||
|
|
||
|
To contract a sexual disease, the character must be having sex
|
||
|
with somebody who already is inflicted with a disease. The base chance
|
||
|
for contracting a natural disease is 1% per round of sexual activity.
|
||
|
The base chance for contracting a magical disease is 2% per round of
|
||
|
sexual activity. Modifiers are as followed:
|
||
|
|
||
|
Constitution of character
|
||
|
1-3 +4 13-15 -2
|
||
|
4-6 +2 16-18 -4
|
||
|
|
||
|
protected intercourse / 2 (cuts the chance in half)
|
||
|
unprotected intercourse X 2 (doubles the chance)
|
||
|
|
||
|
Thus, Rath (con. 14) becomes intimate with a person that has a
|
||
|
natural sexual disease unfortunately he prefers not to use protection
|
||
|
(like a sheep-skin condom). He participates in 18 rounds of sex. His
|
||
|
chance of getting a disease is 32% (18-2 X 2). He rolls a 28 on the
|
||
|
percentile dice. Thus, our hero now is infected with a sexual disease.
|
||
|
If only he used protection, his chance of contracting a disease would
|
||
|
have been a mere 8%. A lesson to be learned.
|
||
|
The use of Protection From Disease and Cure Disease spells are of
|
||
|
course very useful for preventing and curing disease.
|
||
|
|
||
|
|
||
|
RANDOM DETERMINATION OF WHO IS DISEASED
|
||
|
|
||
|
The GM should decide of the person a character has sex with is
|
||
|
infested with a disease, but if he wants to decide randomly, this
|
||
|
system is provided. The chance of a prostitute having a disease is
|
||
|
already established if Getting To Know A Prostitute (Random Generator)
|
||
|
section of the guide is used. Therefore, the system is provided for
|
||
|
non-prostitute people. Also, this system doesn't handle whether
|
||
|
diseases are natural or magical because some GM's may have magically
|
||
|
rich campaigns ands others may not so odds may vary.
|
||
|
The base chance of having a disease is depend on the size of the
|
||
|
settlement (the theory is that more diseases are found in bigger
|
||
|
settlements where more people interrelate):
|
||
|
|
||
|
Thorp, Dorf 10
|
||
|
Hamlet 25
|
||
|
Village, Wych 30
|
||
|
Town 35
|
||
|
City 40
|
||
|
|
||
|
Modifiers to the base chance are by social level (the theory is that
|
||
|
more disease are transmitted amongst the lower classes because there
|
||
|
are dirtier and less careful):
|
||
|
|
||
|
Lower Lower Class +20 NOTE: not all settlements
|
||
|
Middle Lower Class +15 have these many variations
|
||
|
Upper Lower Class +10 of social level. The GM
|
||
|
Lower Middle Class +5 should be aware of what
|
||
|
Middle Middle Class 0 social levels are around.
|
||
|
Upper Middle Class -5
|
||
|
Lower Upper Class -10
|
||
|
Middle Upper Class -15
|
||
|
Upper Upper Class -20
|
||
|
|
||
|
Thus, a lower lower class citizen of a city would have a 60%
|
||
|
chance of having a disease maybe because she sleeps around to get extra
|
||
|
food money. In a near by hamlet, an upper upper class citizen would
|
||
|
have a 5% chance maybe because he has a private mistress to engage in
|
||
|
sexual activity when he is up to it. While in the city, a citizen of
|
||
|
equal status has a 20% chance maybe because he parties a lot with the
|
||
|
rich and he screws just as much.
|
||
|
|
||
|
At first glance at this system, a person might assume that in a
|
||
|
city 9,000 roughly 40% (3,600) of the population are sexually diseased.
|
||
|
The first item to note is that this system includes only those that
|
||
|
ENGAGE in sexual activity. This eliminates a large amount of the city
|
||
|
including children, elderly, etc.. We'll say that half the city engages
|
||
|
in sexual activity, which seems like a lot. Social level is another
|
||
|
important aspect that must be included. Thus in this example, let us
|
||
|
assume that all social levels exist and there population is equal:
|
||
|
|
||
|
Total Sexual Chance Total Of
|
||
|
Social Level Pop. Active Of Dis. Diseased
|
||
|
Lower Lower Class 1,000 500 * 60% = 300
|
||
|
Middle Lower Class 1,000 500 * 55% = 275
|
||
|
Upper Lower Class 1,000 500 * 50% = 250
|
||
|
Lower Middle Class 1,000 500 * 45% = 225
|
||
|
Middle Middle Class 1,000 500 * 40% = 200
|
||
|
Upper Middle Class 1,000 500 * 35% = 175
|
||
|
Lower Upper Class 1,000 500 * 30% = 150
|
||
|
Middle Upper Class 1,000 500 * 25% = 125
|
||
|
Upper Upper Class 1,000 500 * 20% = 100
|
||
|
-----
|
||
|
1800
|
||
|
|
||
|
Thus, 1,800 people of 4,500 people who have sex of 9,000 people
|
||
|
that live in the city are infected with a sexual disease. This is a
|
||
|
lot, but we're assuming that those that participate in sexual activity
|
||
|
do this with more than one person. The thing to keep in mind is that
|
||
|
this system is to calculate individual persons, not mass population.
|
||
|
When the dice starts rolling, the results usually don't go with the
|
||
|
odds.
|
||
|
|
||
|
|
||
|
NATURAL
|
||
|
|
||
|
Natural sexual diseases might not seem as bad as magical, but they
|
||
|
are as terrible. After choosing the desired disease on Table 1, the GM
|
||
|
should roll 1d8 to decide occurrence and 1d8 to decide the severity of
|
||
|
the disease.
|
||
|
|
||
|
|
||
|
Table 1: Natural Diseases
|
||
|
|
||
|
Occurrence Severity
|
||
|
Name Acute Chronic Mild Severe Terminal
|
||
|
E.S.S. 1-4 5-8 1-3 4-5 6-8
|
||
|
Gonorrhea 1-6 7-8 1-5 6-7 8
|
||
|
Insania 1-4 5-8 X X X
|
||
|
Prurire 1-7 8 1-6 7-8 X
|
||
|
Segmen Neus 1-4 5-8 1-3 4-5 6-8
|
||
|
Syphilis X 1-8 1-5 6-7 8
|
||
|
Tuna 1 2-8 1-8 X X
|
||
|
|
||
|
Occurrence determines whether the disease is a single (acute)
|
||
|
attack or whether the disease will recur periodically once contracted
|
||
|
(chronic). Chronic maladies will affect the character periodically, if
|
||
|
they occur at the same time as any other malady (disease, disorder, or
|
||
|
parasitic infestation), the severity of both will be increased. Thus,
|
||
|
if two chronic maladies are contracted, the character is not likely to
|
||
|
survive another disease attack.
|
||
|
Severity refers to the seriousness of the disease, disorder, or
|
||
|
parasitic infestation and determines the period of disability (recover
|
||
|
time or length of illness which terminates in the character's demise)
|
||
|
and the effects of the malady.
|
||
|
|
||
|
MILD: During the period of affliction the character is unable to
|
||
|
perform strenuous activities. Roll once on Table 2 for additional
|
||
|
effects. Some treatment may be determined by the GM to allow a
|
||
|
shortening of the period of illness. A normal period is 1-3 weeks.
|
||
|
|
||
|
SEVERE: A severe malady will lower the character's hit points to
|
||
|
50% of normal and make him/her totally disabled for 1-2 weeks, plus a
|
||
|
further 1-2 weeks of time during which the malady is in the mild state
|
||
|
as the character recovers. Roll twice on Table 2 for additional
|
||
|
effects.
|
||
|
|
||
|
TERMINAL: The malady will cause death (or loss of the body part or
|
||
|
function) in 1-12 days (longer periods are stated hereafter in the
|
||
|
discussion of the various maladies). Roll thrice on Table 2 for
|
||
|
additional effects.
|
||
|
|
||
|
|
||
|
Table 2: Additional Effects
|
||
|
|
||
|
Die
|
||
|
Roll Effect
|
||
|
1 Burning during urination
|
||
|
2 Constant pain; -1d4 to attack rolls
|
||
|
3 Gradual brain rot; -1 intelligence and -1 wisdom
|
||
|
4 Hyperactivity; double movement rate, -2 initiative bonus
|
||
|
5 Loss of voice; no verbal spells, singing, etc.
|
||
|
6 Uncontrollable vomiting; -1 constitution per day
|
||
|
7 Sluggishness; half movement rate, +2 initiative penalty
|
||
|
8 10% chance per hour of a spasm which causes dropping of held
|
||
|
items
|
||
|
|
||
|
Description
|
||
|
|
||
|
Enlarged Scrotum Syndrome (E.S.S.) - This disease is only contracted in
|
||
|
males. The effect is that the male's testicles become quite enlarged
|
||
|
(max. of two feet in diameter each). The victim's movement is
|
||
|
quartered. Constitution is halved. The pain is awful and its really
|
||
|
embarrassing to be seen. There is a 15% chance each month that chronic
|
||
|
victims experience the disease again.
|
||
|
|
||
|
Gonorrhea - An infectious disease of the genitourinary tract, rectum,
|
||
|
and cervix, caused by the gonococcus, transmitted by sexual
|
||
|
intercourse, and characterized by acute purulent urethritis with
|
||
|
dysuria (Hey, its from Webster's Dictionary). There is a 50% chance
|
||
|
each month that chronic victims experience the disease again.
|
||
|
|
||
|
Insania - This disease causes the inflicted to gain a sexual insanity
|
||
|
disorder (GM's choice; see below). The period of affliction lasts 4d6
|
||
|
months. There is a 10% chance each month that chronic victims
|
||
|
experience the disease again.
|
||
|
|
||
|
Prurire - "The Itch" as it is better known is quite an uncomfortable
|
||
|
but not lethal experience. The period of affliction is 1d4 weeks. There
|
||
|
is a 50% chance each month that chronic victims experience the disease
|
||
|
again.
|
||
|
|
||
|
Segmen Neus - This disease is named after a disgusting perverse ogre
|
||
|
who was always pestering female species. The effects of the disease
|
||
|
are as followed:
|
||
|
* -2 to comeliness each day (gradual disfigurement)
|
||
|
* -1 to intelligence each day (gradual stupidity)
|
||
|
* right leg goes bad making movement decrease by 90%
|
||
|
* unable to participate in any sexual activity
|
||
|
There is a 75% chance each month that chronic victims experience the
|
||
|
disease again.
|
||
|
|
||
|
Syphilis - A chronic infectious venereal disease caused by a spirochete
|
||
|
(Webster's Dictionary is so laborious). There is a 50% chance each
|
||
|
month that chronic victims experience the disease again.
|
||
|
|
||
|
Tuna - This disease only manifests itself in female characters. It
|
||
|
causes the victim to reek of the smell of fish. Going unnoticed is
|
||
|
quite impossible. In fact, if cats are around they will follow the
|
||
|
victim. There is a 50% chance each month that chronic victims
|
||
|
experience the disease again.
|
||
|
|
||
|
MAGICAL
|
||
|
|
||
|
It is unknown how these magical diseases came about. Some sages
|
||
|
say they're from war, some say that a rip in magical fields caused
|
||
|
them, others say that creatures having sex with certain magical beings
|
||
|
cause weird things. Whatever the reason, magical diseases aren't
|
||
|
pretty. Magical diseases don't have an occurrence or severity. They
|
||
|
last until dispelled by cure disease, wish, etc.. The GM can pick or
|
||
|
roll (2d8) on Table 3.
|
||
|
Some may feel that the these diseases cause to much damage. A
|
||
|
first level character can have sex with somebody infected with acid
|
||
|
secretion and most likely be killed during the encounter. This is true,
|
||
|
but the important thing to remember is that these diseases are magical
|
||
|
and are not necessarily that common in society.
|
||
|
|
||
|
|
||
|
Table 3: Magical Diseases
|
||
|
|
||
|
Die
|
||
|
Roll Disease
|
||
|
2 Acidic Secretion
|
||
|
3 Bitchy Magical Syndrome (B.M.S.)
|
||
|
4 Fiery Secretion
|
||
|
5 Mummy Crotch Rot
|
||
|
6 Orgasmatic Flight
|
||
|
7 Orgasmatic Monster Summoning
|
||
|
8 Orgasmatic Polymorph
|
||
|
9 Poison Secretion
|
||
|
10 Sexual Audible Glamer
|
||
|
11 Sexual Chill Touch
|
||
|
12 Sexual Clairvoyance
|
||
|
13 Sexual Invisibility
|
||
|
14 Sexually Transmitted Lycanthrope
|
||
|
15+ REROLL
|
||
|
|
||
|
|
||
|
Description
|
||
|
|
||
|
Acidic Secretion - The sexual partner receives 2d8 points of damage on
|
||
|
any round (GM's choice) during each sexual encounter.
|
||
|
|
||
|
Bitchy Magical Syndrome (B.M.S.) - This magical disease only affects
|
||
|
females. Males should reroll on the magical disease table. Females with
|
||
|
this disease suffer the effects of The Bitch Rule.
|
||
|
|
||
|
Fiery Secretion - The sexual partner receives 2d6 points of damage on
|
||
|
any round (GM's choice) during each sexual encounter.
|
||
|
|
||
|
Mummy Crotch Rot - This disease is fatal in 1-6 months. For each month
|
||
|
the rot progresses, the victim permanently loses two points of
|
||
|
charisma. The disease can be cured only with a cure disease spell. Cure
|
||
|
wounds and regenerate spells have no effect on a person inflicted with
|
||
|
mummy crotch rot.
|
||
|
|
||
|
Orgasmatic Monster Summoning - Within one round of an orgasm, summoned
|
||
|
monsters appear. There are seven stages of this disease. Each stage is
|
||
|
relative to the number of months the inflicted has had the disease.
|
||
|
Thus in the first month, the disease would be in the first stage.
|
||
|
In the first stage, 2d4 1st-level monsters appear (selected by the
|
||
|
GM, from encounter tables). In the second stage, 1d6 2nd-level monsters
|
||
|
appear. In the third stage, 1d4 3rd-level monsters appear. In the forth
|
||
|
stage, 1d3 4th-level monsters appear. In the fifth stage, 1d2 5th-level
|
||
|
monsters appear. In the sixth stage, 1d3 6th-level monsters appear. In
|
||
|
the seventh stage, 1d2 7th-level monsters appear. The disease becomes
|
||
|
terminal after the 7th stage.
|
||
|
The summoned creatures attack whomever happens to be there for a
|
||
|
number of rounds equal to the stage number + 10.
|
||
|
|
||
|
Orgasmatic Flight - Upon an orgasm, the inflicted levitates if able
|
||
|
(not tied down, etc). Then, he/she takes off in a random direction for
|
||
|
1d20 rounds. Upon coming into contact with a solid object (ex. wall),
|
||
|
he/she takes off in another random direction. The GM may assign damage
|
||
|
if necessary.
|
||
|
|
||
|
Orgasmatic Polymorph - Upon an orgasm, the inflicted polymorphs into
|
||
|
another creature, save those that are noncoporeal, from as small as
|
||
|
wren to as large as a hippopotamus. Furthermore the victim gains its
|
||
|
physical mode of locomotion and breathing as well. No system shock is
|
||
|
required. This affect does not give the new form's other abilities, nor
|
||
|
does it run the risk of changing personality and mentality. The
|
||
|
duration of the polymorph is 1 turn per constitution point.
|
||
|
|
||
|
Poison Secretion - The sexual partner receives damage (save vs. poison)
|
||
|
on any round (GM's choice) during each sexual encounter . Roll (1d20)
|
||
|
on the following table to decide damage:
|
||
|
|
||
|
Die Fail Succ.
|
||
|
Roll Onset In Save Save
|
||
|
01-03 10-30 min. 15 0
|
||
|
04-06 02-12 hours 20 10
|
||
|
07-09 01-04 hours 20 10
|
||
|
10-11 02-12 min. 20 01-03
|
||
|
12-13 02-05 min. 25 02-08
|
||
|
14-15 02-12 min. 30 15
|
||
|
16-17 01-02 min. 30 02-12
|
||
|
18 01-04 min. Death 20
|
||
|
19 Immediate Death 0
|
||
|
20 Immediate Death 20
|
||
|
|
||
|
Sexual Audible Glamer - Any time the inflicted engages in sexual
|
||
|
activity, he/she has uncontrollable desires to yell, scream, etc. This
|
||
|
yell becomes louder as the sexual encounter continues. The volume is
|
||
|
based upon the round of sex. During the second round, the volume is
|
||
|
that of one person. The ratio is two rounds for one person's volume.
|
||
|
Thus, the noise increase to the equivalent of two men during the forth
|
||
|
round, the noise of three men during the sixth, and so on.
|
||
|
|
||
|
Sexual Chill Touch - On the tenth round of a sexual encounter, the
|
||
|
inflicted causes a chill touch to his/her partner. The partner will
|
||
|
take 1d10 points of damage due to the absolute cold. Further, the
|
||
|
victim must save vs. paralysis or be utterly unable to move. This
|
||
|
paralysis lasts until dispelled in some manner. (This could be real
|
||
|
embarrassing to a government official paralyzed in a sleazy
|
||
|
establishment.)
|
||
|
|
||
|
Sexual Clairvoyance - The inflicted sees in his/her mind some unknown
|
||
|
locale (chosen by the GM) at random times throughout a sexual
|
||
|
encounter.
|
||
|
|
||
|
Sexual Invisibility - The inflicted slowly turns invisible when having
|
||
|
sex. This transformation begins on the second round and will end when
|
||
|
the sexual encounter is finished. At this point, the inflicted will be
|
||
|
totally invisible. The duration of invisibility is equal to the amount
|
||
|
of rounds of the sexual encounter. (This could be beneficial when a
|
||
|
quick an discreet exit is required.)
|
||
|
|
||
|
Sexually Transmitted Lycanthrope - A person with this disease either
|
||
|
becomes inflicted with lycanthrope or becomes a carrier of the dreaded
|
||
|
disease. The chances to get the disease are as followed:
|
||
|
|
||
|
50% - constitution - 5 becoming inflicted
|
||
|
50% + constitution - 5 becoming a carrier
|
||
|
10% neither
|
||
|
|
||
|
The type of lycanthrope can be rolled (1d6) on the following table:
|
||
|
|
||
|
1 Werebear 4 Wearboar
|
||
|
2 Werefox 5 Wererat
|
||
|
3 Werewolf 6 Weretiger
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
SEXUAL INSANITY ?
|
||
|
|
||
|
|
||
|
A character can be struck by insanity due to a curse, psionic
|
||
|
attack, disease, etc.. The GM must make sure the role of the insane
|
||
|
character is role-played correctly. Naturally, these insanities are not
|
||
|
clinically correct. They are designed to conform to game terms and
|
||
|
situations. Their inclusion is to fill an area of the game where a
|
||
|
condition exists and no adequate explanation is otherwise given. The GM
|
||
|
can pick the desired insanity or roll (1d30) on Table 1.
|
||
|
|
||
|
|
||
|
Table 1: Insanities
|
||
|
|
||
|
Die
|
||
|
Roll Insanity
|
||
|
1 Bitchamania
|
||
|
2 Coprophilia
|
||
|
3 Exhibitionism
|
||
|
4 Fetishism
|
||
|
5 Foulmouthia
|
||
|
6 Geroniophilla
|
||
|
7 Innecrophilia
|
||
|
8 Masochism
|
||
|
9 Mirusmania
|
||
|
10 Necrophilia
|
||
|
11 Nymphomania
|
||
|
12 Pedophilia
|
||
|
13 Periculuphilia
|
||
|
14 Pigmalionism
|
||
|
15 Sadism
|
||
|
16 Sexaphobia
|
||
|
17 Unus-????mania
|
||
|
18 Uridpsomania
|
||
|
19 Voyeurism
|
||
|
20 Zoophilia
|
||
|
21+ REROLL
|
||
|
|
||
|
|
||
|
Description
|
||
|
|
||
|
Bitchamania - This insanity can only manifest itself within females.
|
||
|
Males should reroll for another insanity. Females with this insanity
|
||
|
suffer the effects of The Bitch Rule.
|
||
|
|
||
|
Coprophilia - This bizarre insanity causes the character to have an
|
||
|
uncontrollable desire to eat the lees (the sediment of a liquid) of the
|
||
|
sexual partner. If the partner is diseased (hopefully a sexual one),
|
||
|
then the insane person's chance of contacting the disease is doubled
|
||
|
and should be checked after each feast.
|
||
|
|
||
|
Exhibitionism - This insanity causes the victim to have a fascination
|
||
|
of being observed while nude or having sex. The more who witness the
|
||
|
person the better. The person must exhibit himself/herself a minimum of
|
||
|
1d10+4 times a week. A few examples are to have sex in a public places,
|
||
|
flash people, streak, etc..
|
||
|
|
||
|
Fetishism - The victim has a fascination and desire to have sex only if
|
||
|
a specific object is in his/her possession or if possible the object is
|
||
|
used in the act (like rods, rings, balls).
|
||
|
|
||
|
Foulmouthia - The victim has an uncontrollable desire to say something
|
||
|
perverse when he/she sees somebody of the opposite sex. When the victim
|
||
|
sees such a person, he/she must make a Wisdom check with a -3 modifier.
|
||
|
Failure and the victim says something profane. If the player can't
|
||
|
think of anything, he/she can roll on the Sexist Quotes table found
|
||
|
later in this guide.
|
||
|
|
||
|
Geroniophilla - This insanity causes the character to strongly desire
|
||
|
sex with older people (a minimum of 1d4 times per week). The older
|
||
|
person must be at least be twice the character's age and is 50% of the
|
||
|
time a three times the character's age (if possible).
|
||
|
|
||
|
Innecrophilia - This insanity causes the character to have an obsessive
|
||
|
fascination with the undead. This obsession extends to the point of
|
||
|
engaging in sexual intercourse with undead creatures when the
|
||
|
opportunity arises. When coming across undead the afflicted character
|
||
|
is 75% likely not to cause harm to the undead. Furthermore, he/she is
|
||
|
50% likely to rape unintelligent undead or seduce (to the point of
|
||
|
begging) intelligent undead. The GM and players can see the dangers of
|
||
|
a character desiring the likes of a vampire.
|
||
|
|
||
|
Masochism - This insanity causes the character to like to be hurt by
|
||
|
the partner (normally a sadistic one), using the same ways as the
|
||
|
sadism. In other words, he/she likes to be on the receiving end of
|
||
|
physical pain during sexual encounters.
|
||
|
|
||
|
Mirusmania - This insanity causes the victim to desire to have weird
|
||
|
sex (although some characters may already do weird things). Some
|
||
|
examples are during fly, jump spells; while polymorphed or ethereal; in
|
||
|
strange places like a dungeon, temple, tree; under the influence of
|
||
|
transmute flesh to spells. The GM and player should flesh out this
|
||
|
insanity for good role-playing purposes.
|
||
|
|
||
|
Necrophilia - This insanity causes the character to have an obsessive
|
||
|
fascination with death and corpses. This obsession extends to the point
|
||
|
of engaging in sexual intercourse with a corpse. The afflicted
|
||
|
character is 50% likely to attempt a sexual act with a corpse of the
|
||
|
opposite sex when such an opportunity arises. Thus, a character
|
||
|
adventuring in catacombs may sneak away from the party for a quick
|
||
|
interlude with the dead. This insanity could reach a point where the
|
||
|
character keeps a supply of dead handy to serve his/her purposes.
|
||
|
|
||
|
Nymphomania - Sex! Sex! Sex! This insanity manifests itself in an
|
||
|
ardent desire, in this case an uncontrollable urge to have sex (lots of
|
||
|
sex). The afflicted will furtively attempt to seduce a person of the
|
||
|
opposite sex, whenever the opportunity presents itself, and he/she will
|
||
|
usually seek out such opportunities. The afflicted must have sex a
|
||
|
minimum of 1d10+10 times per week. Not getting the minimum weekly
|
||
|
requirement causes the person to gain an accumulative +1 to
|
||
|
constitution, but lose an accumulative -1 to intelligence and an
|
||
|
accumulative -1 to wisdom until relief presents itself. Other problems
|
||
|
could be continuous dissatisfaction, inability to prioritize, egotistic
|
||
|
view that everyone wants it, patronizing view that all need to be
|
||
|
defiled by sex because they are naturally evil, or that he/she is doing
|
||
|
people a "favor". He/she will not go to the extent of rape or
|
||
|
molesting, but hiring prostitutes is not above the insanity.
|
||
|
|
||
|
Pedophilia - This insanity causes the character to strongly desire sex
|
||
|
with younger people (a minimum of 1d4 times per week). The younger
|
||
|
person must be at least be half the character's age and is 50% of the
|
||
|
time a fourth of the character's age. Of course this insanity can
|
||
|
cause a lot of trouble with governmental laws on statutory rape.
|
||
|
|
||
|
Periculuphilia - This strange insanity causes the inflicted to have a
|
||
|
desire for sex only in dangerous situations and places. When in such a
|
||
|
situation, the character is 50% likely to go into a sexual frenzy in
|
||
|
which he/she must have sex immediately, preferably with a close sexual
|
||
|
partner. Thus, a character will usually have such a partner along with
|
||
|
him/her when adventuring. Note the afflicted must have this dangerous
|
||
|
sex a minimum of 1d4+1 times per week. Not getting the minimum weekly
|
||
|
requirement causes the person to gain an accumulative +1 to
|
||
|
constitution, but lose an accumulative -1 to intelligence and an
|
||
|
accumulative -1 to wisdom until relief presents itself. Some examples
|
||
|
of dangerous situations and places would be when he/she is surrounded
|
||
|
by a few dragons, in front of a angry lich, or maybe in any battle
|
||
|
he/she is involved in.
|
||
|
|
||
|
Pigmalionism - This insanity causes the character to have an obsessive
|
||
|
fascination with statues because they are cold, have hard muscles, nice
|
||
|
form, unemotional, etc.. This obsession extends to the point of
|
||
|
engaging in sexual intercourse with a statue (if physically possible).
|
||
|
The afflicted character is 50% likely to attempt a sexual act with a
|
||
|
statue when such an opportunity arises. Thus, a character adventuring
|
||
|
in temple may sneak away from the party for a quick interlude with the
|
||
|
a lovely statue. This insanity could reach a point where the character
|
||
|
collects statues to serve his/her purposes. The ideal partner would be
|
||
|
a golem or enchanted statue.
|
||
|
|
||
|
Sadism - The victim of this insanity has a desire to physically hurt
|
||
|
the person which he/she is having sex with. This attack can be done by
|
||
|
various strange ways like whipping, kicking, chaining the partner,
|
||
|
etc.. This insanity could reach a point where the character, under a
|
||
|
orgasm, kills the engaged person.
|
||
|
|
||
|
Sexaphobia - This insanity gives the victim a fear of having sex and
|
||
|
will avoid having sex at all costs. Reasons for this fear may be divine
|
||
|
retribution, superiority complex (nobody is good enough), etc.
|
||
|
|
||
|
Sexual Phobia - If played properly, a sexual phobia can give a
|
||
|
character a good amount of extra depth, however, played incorrectly can
|
||
|
be disastrous.
|
||
|
A phobia is a fear of something. The phobias presented here fears
|
||
|
that are related to sex in some way.
|
||
|
There are two tables for this section, Male and Female. If the
|
||
|
character is homosexual or bisexual, then go to the appropriate sex 90%
|
||
|
of the time and the opposite sex of the character the remaining 10% of
|
||
|
the time. If a character rolls an impossibility (a male rolls a
|
||
|
strictly female phobia), then reroll on the table appropriate to the
|
||
|
character's sex.
|
||
|
|
||
|
TABLE: Female Sexual Phobias
|
||
|
|
||
|
Die Female
|
||
|
Roll Sexual Phobias Fear of
|
||
|
01-03 Agaraphobia Sexual Abuse
|
||
|
04-06 Algophobia Sexual Pain
|
||
|
07-12 Androphobia Men
|
||
|
13-14 Anuptophobia Being single
|
||
|
15-17 Aphenphobia Physical Contact
|
||
|
18-22 Coitophobia Sex
|
||
|
23-24 Coitus More Ferarum Doggy-style sex
|
||
|
25-29 Coitus Oralis Oral sex
|
||
|
30-35 Cypridophobia Venerial Diseases
|
||
|
36-38 Dyspareunia Painful vaginal sex
|
||
|
39-41 Esodophobia Virginity
|
||
|
42-44 Gamophobia Marriage
|
||
|
45-47 Gymnophobia Naked bodies
|
||
|
48-50 Hedonophobia Pleasure
|
||
|
51 Heterophobia Heterosexuals
|
||
|
52-57 Homphobia Homosexuals
|
||
|
58-60 Ithyphallophobia Erect penises
|
||
|
61-63 Maieusiophobia Childbirth
|
||
|
64-65 Malaxophobia Flirting
|
||
|
66-67 Medectophobia Contour of a penis which is visible
|
||
|
through clothing
|
||
|
68-69 Menophobia Menstration
|
||
|
70-74 Merinthophobia Being bound
|
||
|
75-77 Necrophobia Sex with the dead
|
||
|
78-79 Oneirogmophobia Wet dreams
|
||
|
80-82 Paraphobia Sexual Perversions
|
||
|
83-84 Phallophobia Male genitalia
|
||
|
85-87 Primeisodophobia Losing one's virginity
|
||
|
88-90 Proctophobia Rectal intercourse
|
||
|
91 Sarmassophobia Foreplay
|
||
|
92-93 Sexophobia Opposite Sex
|
||
|
94 Spermophobia Semen
|
||
|
95-96 Teratophobia Bearing a monster
|
||
|
97-100 Virgivitiphobia Rape
|
||
|
|
||
|
TABLE: Male Sexual Phobias
|
||
|
|
||
|
Die Male
|
||
|
Roll Sexual Phobias Fear of
|
||
|
01-03 Agrophobia Sexual Abuse
|
||
|
04-06 Algophobia Sexual Pain
|
||
|
07-09 Anuptophobia Being single
|
||
|
10-11 Aphenophobia Physical Contact
|
||
|
12-14 Coitophobia Sex
|
||
|
15-17 Coitus Oralis Oral sex
|
||
|
18-20 Cyprianophobia Prostitutes
|
||
|
21-23 Cypridophobia Venerial Disease
|
||
|
24-25 Ejacuphobia Ejaculation
|
||
|
26-28 Esodophobia Virginity
|
||
|
29-31 Eurotophobia Female Genetalia
|
||
|
32-37 Gamophobia Marriage
|
||
|
38-39 Gymnophobia Naked Bodies
|
||
|
40-44 Gynophobia Women
|
||
|
45-48 Hedonophobia Pleasure
|
||
|
49-53 Malaxophobia Flirting
|
||
|
54-59 Medomalacophobia Losing an erection
|
||
|
60-62 Merinthophobia Being bound
|
||
|
63-67 Necrophobia Sex with the dead
|
||
|
68-71 Oneirogmophobia Wet dreams
|
||
|
72-76 Paraphobia Sexual perversions
|
||
|
77-80 Parenthenophobia Young girls, usually virgins
|
||
|
81-85 Penis Captivas Having one's penis held tightly be
|
||
|
vaginal muscles
|
||
|
86-89 Primeisodophobia Losing one's virginity
|
||
|
90-92 Proctophobia Rectal intercourse
|
||
|
93-95 Sarmassophobia Foreplay
|
||
|
96-97 Sexophobia Opposite sex
|
||
|
98-100 Venustaphobia Beautiful women
|
||
|
|
||
|
Unus-????mania - This insanity manifests itself in an ardent desire and
|
||
|
obsession, in this case an uncontrollable urge to have sex with a
|
||
|
particular type of creature. The afflicted will furtively attempt to
|
||
|
seduce this type of creature (still of the opposite sex), whenever the
|
||
|
opportunity presents itself, and he/she will usually seek out such
|
||
|
opportunities. He/she will not desire to have sex with any other, even
|
||
|
his/her own species; and will actually reek at the thought. When he/she
|
||
|
has sex with such a creature, he/she likes the creature to do weird
|
||
|
things relative to the creature's abilities and talents (see example
|
||
|
below). Of course some creatures maybe harder to get a hold of then
|
||
|
others. The table below is small and simplistic, GMs may add any
|
||
|
creatures he wants. Roll (1d20) on the following table to get the type
|
||
|
of creature that is desired:
|
||
|
|
||
|
Mania
|
||
|
Roll Name (????) Type of Creature
|
||
|
1 Daemon Demons *
|
||
|
2 Dimidiuselfe Half-elves
|
||
|
3 Divus Dieties, Demigods, etc
|
||
|
4 Draco Dragons *
|
||
|
5 Druidae Druids
|
||
|
6 Elfe Elves *
|
||
|
7 Giant Giants *
|
||
|
8 Gnome Gnomes
|
||
|
9 Gobla Goblins
|
||
|
10 Gole Golems *
|
||
|
11 Halfline Halflings
|
||
|
12 Homo Humans *
|
||
|
13 Lycanthrope Lycanthropes *
|
||
|
14 Magus Mages
|
||
|
15 Nanus Dwarfs *
|
||
|
16 Nequam Rogues
|
||
|
17 Ogra Ogres
|
||
|
18 Pugna Fighters
|
||
|
19 Sacerdos Clerics
|
||
|
20 Vates Bards
|
||
|
|
||
|
* can be specific type
|
||
|
|
||
|
Example: A person with unus-sacerdosmania insanity will have a desire
|
||
|
to have sex with clerics. When having sex with cleric, he/she might
|
||
|
want the cleric to pray. A person with unus-pugnamania will only have
|
||
|
sex with fighters and might want the fighter to punch, scratch, and
|
||
|
wrestle during sex. A person with unus-vatesmania will only have sex
|
||
|
with bards and might want the bard to sing during sex.
|
||
|
|
||
|
Uridpsomania - This bizarre insanity causes the character to have the
|
||
|
desire to drink the urine of his/her partner. Check for an unhealthy
|
||
|
disease each time he/she drinks.
|
||
|
|
||
|
Voyeurism - The person affected by this insanity only has pleasure from
|
||
|
observing the other's sexual organs or people having sex, especially in
|
||
|
secret.
|
||
|
|
||
|
Zoophilia - This insanity manifests itself in an ardent desire and
|
||
|
obsession, in this case an uncontrollable urge to have sex with a
|
||
|
particular type of normal animal. The afflicted will furtively attempt
|
||
|
to seduce this type of animal (still of the opposite sex), whenever the
|
||
|
opportunity presents itself, and he/she will usually seek out such
|
||
|
opportunities. He/she will not desire to have sex with any other, even
|
||
|
his/her own species; and will actually reek at the thought. The table
|
||
|
below is small and simplistic, GMs may add any animals he wants. Roll
|
||
|
(1d20) on the following table to get the type of creature that is
|
||
|
desired:
|
||
|
|
||
|
Roll Animal Roll Animal
|
||
|
1 dog 11 mule
|
||
|
2 horse 12 wolverine
|
||
|
3 pig 13 rhinoceros
|
||
|
4 cat 14 hippopotamus
|
||
|
5 monkey 15 boar
|
||
|
6 bear 16 bull
|
||
|
7 elephant 17 buffalo
|
||
|
8 skunk 18 goat
|
||
|
9 camel 19 sheep
|
||
|
10 lion 20 roll twice -ignore this
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
ON SEX AND SEXUALITY IN THE REALMS
|
||
|
|
||
|
|
||
|
"In general, there is a continent in the Realms is marked by
|
||
|
sexual equality; females and males are equally educated, respected,
|
||
|
valued, and eligible for all roles in society. This applies just as
|
||
|
well to southern lands, in which men often have several wives while
|
||
|
women have only one husband, although the Northerners and Southerners
|
||
|
often misunderstand each others' social structures. This is typical of
|
||
|
a widespread phenomenon throughout the Realms: in matters of courtship,
|
||
|
marriage, sex, and reproduction, as in most matters, there is enough
|
||
|
adventuring and trade that people are familiar with many foreign
|
||
|
customs; nevertheless, most people consider their own customs to be
|
||
|
civilized and proper, while all other customs are unjust and barbarian.
|
||
|
There is a strong emphasis placed on the importance of marriage
|
||
|
throughout the Realms, although courtship, marriage ceremonies, and
|
||
|
family structures vary considerably. Marriage may be conducted by
|
||
|
clerics of almost every church, and the marriages of all faiths are
|
||
|
considered equally valid and binding. While sex is generally considered
|
||
|
more blessed after marriage, there is very little social stigma in the
|
||
|
lands of Faerun placed on premarital sex between consenting
|
||
|
hetero-sexual adults. The prevailing attitude seems to be that a young
|
||
|
woman and young man will choose (or be chosen for) one another, and
|
||
|
that the same mutual feelings that would inspire them to have sex will
|
||
|
lead them to want to be married.
|
||
|
Of course, this ideal is often not satisfied. Trysts, whether
|
||
|
tragic or comically gone awry, are a favorite subject of bards. Rape is
|
||
|
all too common, and is strongly condemned by agents of Good, Chaos, and
|
||
|
Law, as violations of personal rights, individual autonomy, and stable
|
||
|
social order, respectively.
|
||
|
Two variations in particular of this ideal face strong societal
|
||
|
disapproval: interracial and homosexual relations. Interracial
|
||
|
marriages are tacitly considered inferior. The elf who marries a human
|
||
|
is considered to have married beneath her station; her spouse will die
|
||
|
while she is still young, and her half-elven children will face great
|
||
|
discrimination and will never fully be able to participate in their
|
||
|
elven heritage. Similarly, half-orcs are considered somehow even more
|
||
|
tainted than orcs, possibly because of the unspoken assumption that
|
||
|
they are not only half-breed, but the half-breed offspring of rape.
|
||
|
On a related note, although it is common knowledge that many
|
||
|
people and beasts of the Realms owe their existence to crossbreeding of
|
||
|
different species, we do not presently have an adequate explanation for
|
||
|
why some species can crossbreed with others and some can not, nor why
|
||
|
some crossbreeds, like mules, are sterile, and others, like half-elves,
|
||
|
are not.
|
||
|
Homosexual couples are almost unheard of in the Realms, and then
|
||
|
they are a matter of scorn. Elm's scribe, is widely rumored to be
|
||
|
Elm's lover, and the arrangement is only tolerated because of Elm's
|
||
|
unapproachable high status and legendary eccentricity. Otherwise, homo-
|
||
|
sexuality is only discussed in malicious gossip and histories of family
|
||
|
scandals.
|
||
|
Homosexuals are, however, rumored to be found in disproportionatly
|
||
|
high numbers among certain groups, such as adventurers, who have often
|
||
|
been driven to adventure because they couldn't quite fit into normal
|
||
|
society, and the priesthoods of faiths which require celibacy, since
|
||
|
the priests never need to explain their lack of interest in
|
||
|
conventional marriage. Of course, most people believe homosexuality to
|
||
|
be more common in groups they with which they have formed rivalries or
|
||
|
are actively hostile. Organized groups are said to have formed in large
|
||
|
cities, but their memberships and activities are highly guarded
|
||
|
secrets. Little scholarly data are known about the actual frequency of
|
||
|
homosexuals in the Realms, or about their relative distribution among
|
||
|
men, among women, and among the various races, nations, and
|
||
|
occupations.
|
||
|
Sexual matters are not in the explicit portfolio of any major god
|
||
|
in the Realms, although strong cases might be made for the bewitching
|
||
|
goddess of beauty, and the sado-masochistically appealing goddess of
|
||
|
pain. A small cult has begun to grow praising the name of the Lord of
|
||
|
Sex and Carnality, whom I take to be either a new lesser power or else
|
||
|
a more explicitly sexual aspect of a more established god.
|
||
|
The use of magic in sex has been extremely limited, due in part to
|
||
|
people's understandable reluctance to let mages or clerics experiment
|
||
|
on their sexual organs or psyches. The spells listed above should be
|
||
|
considered extremely rare. After all, only homosexuals and virulent
|
||
|
homo-phoebes would be likely to have spent their lives researching
|
||
|
spells concerning alternative sexualities, and even if such people are
|
||
|
not as uncommon as we think, they are certainly difficult to discover.
|
||
|
Most of the other known spells either use people's sexual desire as a
|
||
|
weapon against them, or show a marked obsession with artificially
|
||
|
enhancing the spellcaster's own sexual pleasure. Unfortunately, rare
|
||
|
are sexual spells designed to help others overcome sexual dysfunctions
|
||
|
or to enhance others' sexual pleasure, and it is this sage's humble
|
||
|
opinion that the most fruitful sexual research lies in this direction."
|
||
|
|
||
|
- Respectfully compiled by Spelling of Amn,
|
||
|
Scholar, Sage, and Priest of Deneir,
|
||
|
for the Preservation of Knowledge
|
||
|
and Augmentation of Wisdom in the Realms
|
||
|
|
||
|
- Reproduced for his Compatriot, Rick Dechance
|
||
|
|
||
|
|
||
|
|
||
|
SPELLS WITH ZIP
|
||
|
|
||
|
|
||
|
All spells are listed for magic-users, but most can be easily
|
||
|
adjusted for clerical use and should be changed if need be.
|
||
|
Spell levels are only provide as a measure for the spells in this
|
||
|
guide. The spell levels don't represent spell levels of any given RPG
|
||
|
system. Compare the power of the spells presented in this guide with
|
||
|
the level of spells in your game system and adjust the level
|
||
|
accordingly.
|
||
|
Also, some may feel that certain spells are to powerful for the
|
||
|
level given. Before making such judgements, a person should examine
|
||
|
other spells of the same level and the level above.
|
||
|
|
||
|
Level 0 - Cantrip
|
||
|
Arousal Delay Orgasm
|
||
|
Know Sexual Preference Mordenkainen's Lubrication
|
||
|
Mount Pillow Talk
|
||
|
Slap Sterility
|
||
|
Sexual Attraction Tweak/Goose
|
||
|
Unbutton/Unlace Wet Dream
|
||
|
|
||
|
Level 1
|
||
|
Annihilator's Penis of Power! Blown Kiss
|
||
|
Change Sexual Preference Charm Man I
|
||
|
Davenet's Seduction Divine Sexual Orientation
|
||
|
Don Juan's Irresistible Kiss Ecstasy
|
||
|
Fascination Flash
|
||
|
Freudian Thoughts Fyltar's Pheromonal Force
|
||
|
Impotence Kiss of Charm
|
||
|
Kiss Of Sleeping Kiss Of Wounding
|
||
|
Masturbation Power Word, Rut
|
||
|
PMS Reverse Sexual Orientation
|
||
|
Revulsion Seduce Undead
|
||
|
Seduction I Skank
|
||
|
|
||
|
Level 2
|
||
|
Chastity Constant Orgasm
|
||
|
Contraception Dance of Charm
|
||
|
Homophobia Jealously
|
||
|
Layla's Good Morning Kiss Kiss Of Weakness
|
||
|
Neville's Wandering Hand Pornographic Glamer
|
||
|
Protection From Intoxication Sexify/Enhance Comeliness
|
||
|
Sleep Theft Transfer Charm
|
||
|
Vampiric Kiss Voyeur
|
||
|
|
||
|
Level 3
|
||
|
Kiss Of Slavery Kiss of Intoxication
|
||
|
Leomund's Tiny Brothel Sacremon's Emperor's New Clothes
|
||
|
Sex Slave Stanza's Diseased Kiss
|
||
|
Obsession Prowess
|
||
|
|
||
|
Level 4
|
||
|
Angel's Negation Become Phantasmal Lover
|
||
|
Bybig's Bitch Slap Layla's Morning After Kiss
|
||
|
Layla's Seductive Impersonation Layla's Sexy Kiss of Insanity
|
||
|
Lovesickness Power Word, Strip
|
||
|
Stanza's Certain Kiss of Disease Stanza's Enchanted Kiss of Disease
|
||
|
|
||
|
Level 5
|
||
|
Embarrassing Fetish Layla's Beautification
|
||
|
Reverse Gender Orientation Stanza's Certain Enchanted Kiss...
|
||
|
|
||
|
Level 6
|
||
|
Conjure Succubus/Incubus Prismatic Dildo
|
||
|
Sex Change
|
||
|
|
||
|
Level 7
|
||
|
Impregnate Layla's Seductive Shapechange
|
||
|
|
||
|
Level 8
|
||
|
Kiss Of The Nereid Power Word, Castrate
|
||
|
|
||
|
Level 9
|
||
|
Heartbreaker Kiss Of Death
|
||
|
Stanza's Kiss of Immortal Despair Summon Cissaldan
|
||
|
|
||
|
|
||
|
|
||
|
Arousal (Enchantment) Reversible
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: Touch
|
||
|
Components: V, S, M
|
||
|
Duration: 1 turn + 1 round/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: creature touched
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell creates a state of extreme horniness in the affected
|
||
|
creature, including both biological and physiological effects, although
|
||
|
said horniness is not directed towards anyone or anything in
|
||
|
particular. The reverse of this spell, Disinterest, completely snuffs
|
||
|
out any lust the recipient might be feeling. The material component for
|
||
|
this spell is a sprig of mistletoe.
|
||
|
|
||
|
|
||
|
Contraception (Abjuration)
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: Touch
|
||
|
Components: S, M
|
||
|
Duration: Instantaneous
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 person
|
||
|
Save: None
|
||
|
|
||
|
An alternative to the Sterility Cantrip for GMs that don't like
|
||
|
100% protection. This cantrip significantly decreases the probability
|
||
|
of fertilization following coitus. This cantrip is cast after sexual
|
||
|
activity. In some cases this may not be Lawful, and in some may not be
|
||
|
considered Good. The cantrip is also not entirely perfect, offering
|
||
|
only 95% certainty, according to the following table:
|
||
|
|
||
|
Roll % Result
|
||
|
01-95 no fertilization
|
||
|
96 no fertilization anyway
|
||
|
97 one zygote
|
||
|
98 two zygotes (possibly identical)
|
||
|
99 1d6 zygotes
|
||
|
00 both partners pregnant (magic gone awry)
|
||
|
|
||
|
The material component for this spell is a red cape or a red
|
||
|
riding hood.
|
||
|
|
||
|
|
||
|
Delay Orgasm (All Schools)
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: 10 yards
|
||
|
Components: V, S
|
||
|
Duration: 1 round/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 creature
|
||
|
Save: Neg.
|
||
|
|
||
|
This cantrip delays any orgasm by 1 round per level of the caster.
|
||
|
Thus, if the TTC indicates an orgasm, it doesn't go into effect until
|
||
|
+1 round/level.
|
||
|
|
||
|
|
||
|
Know Sexual Preference (Divination) Reversible
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: 10 yards
|
||
|
Components: V, S
|
||
|
Duration: 1 round/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 creature per 2 rounds
|
||
|
Save: Neg.
|
||
|
|
||
|
This cantrip enables the wizard to read the aura of a creature.
|
||
|
The caster must remain stationary and concentrate on the subject for
|
||
|
two full rounds. A creature is allowed a save vs. spell and, if
|
||
|
successful, the caster learns nothing about the particular creature
|
||
|
from the casting. Certain magical devices negate this cantrip.
|
||
|
The reverse, undetectable sexual alignment, conceals the sexual
|
||
|
preference of a creature for 24 hours - even from a know sexual
|
||
|
preference cantrip.
|
||
|
|
||
|
|
||
|
Mordenkainen's Lubrication (Conjuration)
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: 1 feet
|
||
|
Components: V, S
|
||
|
Duration: 10 minutes/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 10" X 3" (rumor has it that Mordenkainen
|
||
|
needed this large amount of coverage)
|
||
|
Save: None
|
||
|
|
||
|
This cantrip covers an organic surface with a slippery layer of a
|
||
|
greasy nature.
|
||
|
|
||
|
|
||
|
Mount (Conjuration/Summoning)
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: 10 yards
|
||
|
Components: V, S
|
||
|
Duration: 2 hours/level
|
||
|
Casting Time: 1 turn
|
||
|
Area of Effect: 1 mount
|
||
|
Save: None
|
||
|
|
||
|
By means of this cantrip, the caster conjures a very attractive
|
||
|
person of the opposite sex to serve him/her. The person serves
|
||
|
willingly and well, but at the expiration of the cantrip duration it
|
||
|
disappears, returning to its own place. The mount does not come with
|
||
|
any gear or clothes. The mount can't do anything but perform basic
|
||
|
sexual acts.
|
||
|
This cantrip was created by conjurer apprentices to practice their
|
||
|
art. It is only a cantrip because the conjured being, only serves one
|
||
|
purpose (a fun purpose, but not a practical purpose).
|
||
|
|
||
|
|
||
|
Pillow Talk (Alteration)
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: 10 feet
|
||
|
Components: V, S
|
||
|
Duration: 1 turn/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 pillow
|
||
|
Save: None
|
||
|
|
||
|
When this cantrip is cast, the wizard imbues the chosen pillow
|
||
|
with an enchanted mouth. The mouthed pillow will only speak about
|
||
|
sexual topics. The wizard has the option at cast time to decide the
|
||
|
level of vargarity. The level varies from perverse smut to intellectual
|
||
|
discussions on sexual techniques.
|
||
|
|
||
|
|
||
|
Slap (All Schools)
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: 10 feet
|
||
|
Components: V, S
|
||
|
Duration: Instantaneous
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 person
|
||
|
Save: Neg.
|
||
|
|
||
|
Explanation: The victim of this spell feels a forceful slap across the
|
||
|
cheek. Creatures must save vs. spell or be distracted for one segment,
|
||
|
dazed by the blow (lose concentration of spells, etc.).
|
||
|
|
||
|
|
||
|
Sterility (All Schools)
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: 10 feet
|
||
|
Components: V, S
|
||
|
Duration: 30 minutes/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 person
|
||
|
Save: None
|
||
|
|
||
|
This cantrip is the mages' form of birth control. It is 100%
|
||
|
accurate and can be performed on anybody who consents to it prior to
|
||
|
sexual activity. Clerics have high level spells to accomplish this, but
|
||
|
only mages have such a simplistic form of birth control.
|
||
|
|
||
|
|
||
|
Sexual Attraction (All Schools) Reversible
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: 10 feet
|
||
|
Components: V, S
|
||
|
Duration: 30 minutes/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 person
|
||
|
Save: None
|
||
|
|
||
|
This cantrip causes the recipient to gain a +1 modifier for every
|
||
|
three levels of the mage to charisma with respect to having sex. Thus,
|
||
|
this spell won't effect any other aspects of charisma; only sex.
|
||
|
Most mages cast the cantrip on his/her partner, so the partner is
|
||
|
more desirable thus making it easier for the mage to perform.
|
||
|
The reverse of this cantrip is Sexual Disgust. The modifier is -1
|
||
|
for every three levels of the mage rather than +1.
|
||
|
|
||
|
|
||
|
Tweak/Goose (All Schools)
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: 10 feet
|
||
|
Components: V, S
|
||
|
Duration: Instantaneous
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 person
|
||
|
Save: Special
|
||
|
|
||
|
This cantrip causes the victim to feel the sensation of being
|
||
|
"tweaked" or "goosed" as if by an unseen forefinger and thumb. The
|
||
|
portion of the body being tweaked must be seen by the caster and be
|
||
|
uncovered by armor. Victim's who are spellcasters must either save vs.
|
||
|
spell or make an Intelligence check to avoid losing concentration.
|
||
|
Other intelligent, small, and medium sized creatures must make same
|
||
|
save/check or be distracted for one segment. The caster must make a
|
||
|
tweaking motion with his hand in order to affect the spell.
|
||
|
|
||
|
|
||
|
Unbutton/Untie (Alteration) Reversible
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: 10 feet
|
||
|
Components: V, S
|
||
|
Duration: Instant
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One object
|
||
|
Save: None
|
||
|
|
||
|
By means of this cantrip, the caster can magically cause the
|
||
|
object of the magic - thread, string, cord, rope, button - to untie
|
||
|
or unbutton itself. The reverse ties or buttons the object.
|
||
|
A stronger spell in the works is Power Word: Disrobe.
|
||
|
|
||
|
|
||
|
Wet Dream (Invocation/Illusion)
|
||
|
|
||
|
Level: Cantrip
|
||
|
Range: Special
|
||
|
Components: V, M
|
||
|
Duration: Special
|
||
|
Casting Time: 1 round
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
This cantrip consists of a whispered word to another individual,
|
||
|
who will not hear or understand the word, and who will experience a
|
||
|
dream erotic enough to produce orgasm the next time that person falls
|
||
|
asleep. The material component is a feather tinged with blood.
|
||
|
|
||
|
|
||
|
Annihilator's Penis of Power! (Evocation)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 18" or less (usually much less for many spell-casters)
|
||
|
Components: V, S
|
||
|
Duration: till the mage is done
|
||
|
Casting time: 1
|
||
|
Area of Effect: obvious
|
||
|
Save: Special
|
||
|
|
||
|
With this spell the caster (male) empowers his penis with a steel-
|
||
|
hard covering able to withstand any Bobbit attack or penis-puncturing
|
||
|
device. Also, it is powerful enough to rupture most chastity belts,
|
||
|
magic ones get a save at -4. It is also a benefit for those who suffer
|
||
|
impotence, and has been rumored to assist in preventing sexually-
|
||
|
transmitted diseases and pre-mature ejaculation! A spell to truly share
|
||
|
with friends!
|
||
|
Don't ask what the somatic gestures are.
|
||
|
|
||
|
|
||
|
Blown Kiss (Enchantment/Charm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 12 feet
|
||
|
Components: S
|
||
|
Duration: --
|
||
|
Casting time: 1
|
||
|
Area of Effect: --
|
||
|
Save: --
|
||
|
|
||
|
This spell enhances a kissing spell by allowing its range to
|
||
|
become long range instead of by touch. This spell must be cast 1 round
|
||
|
prior to the kissing spell. Any kissing spell may be used in
|
||
|
conjunction with this spell. Note that this allows the caster to blow a
|
||
|
kiss to those that may not desire one. Thus, the problems with physical
|
||
|
contact during combat and such have been eliminated.
|
||
|
|
||
|
|
||
|
Change Sexual Preference (Enchantment/Charm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 120 yards
|
||
|
Components: V, S
|
||
|
Duration: Special
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 person
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell affects any single person it is cast upon. The term
|
||
|
person includes any bipedal human, demihuman, or humanoid of man-size
|
||
|
or smaller, such as dwarves, elves, gnolls, halflings, kobolds, and
|
||
|
others.
|
||
|
The person receives a save vs. spell to avoid the effect, with any
|
||
|
adjustment due to Wisdom. If the person receives damage from the
|
||
|
caster's group in the same round the spell is cast, an additional bonus
|
||
|
of +1 per hit point of damage received is added to the victim's save.
|
||
|
If the spell recipient fails his save, his sexual preference is
|
||
|
changed to the opposite. Thus a man who liked women would now prefer
|
||
|
other men.
|
||
|
The duration of the spell is a function of the charmed person's
|
||
|
Intelligence and is tied to the save. The spell may be broken if a
|
||
|
successful save is rolled, and this save is checked on a periodic
|
||
|
basis, according to the creature's Intelligence (see following table).
|
||
|
|
||
|
Intelligence Score Time Between Checks
|
||
|
3 or less 3 months
|
||
|
4 to 6 2 months
|
||
|
7 to 9 1 month
|
||
|
10 to 12 3 weeks
|
||
|
13 to 14 2 weeks
|
||
|
15 to 16 1 week
|
||
|
17 3 days
|
||
|
18 2 days
|
||
|
19 or more 1 day
|
||
|
|
||
|
The GM must make sure that the spell recipient adheres to the
|
||
|
effects of the spell, but it isn't necessary to go into detail.
|
||
|
|
||
|
|
||
|
Charm Man I (Enchantment/Charm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 16 feet radius
|
||
|
Components: V, S
|
||
|
Duration: 1d4+1 turns
|
||
|
Casting time: 1
|
||
|
Area of Effect: 1d4+4 men of 3 HD/level or lower
|
||
|
Save: see below
|
||
|
|
||
|
This spell is used by witches and houris, but other clever mages
|
||
|
should be able to adjust the spell for their needs. A witch must have a
|
||
|
Charisma score of at least 11 to cast this spell.
|
||
|
It affects victims the same as a charm person spell. If there is a
|
||
|
leader with a group of men, he may dispel the charm if his charisma
|
||
|
plus a roll of 1d8 is six points or more higher than the witch's
|
||
|
charisma. If the spell is not dispelled by a leader, each man within
|
||
|
the area of effect must attempt a save vs. spells. A successful save
|
||
|
negates the effect of the spell for that man only. If there are more
|
||
|
men within range than a maximum number who can be affected, the spell
|
||
|
is directed against the lower-level men first. The spell won't work on
|
||
|
any man who has taken damage from any other action of the same witch
|
||
|
during the current encounter.
|
||
|
There are four level variations of this spell (Charm Man II at
|
||
|
third level, Charm Man III at fifth level). They are listed here
|
||
|
instead of throughout the guide for convenience. The spells and the
|
||
|
difference in duration and area of effect are as followed:
|
||
|
Charm Man II - 1d6+4 turns 1d6+6 men of 4 HD/level or lower
|
||
|
Charm Man III - 1d8+4 turns 1d8+8 men of 5 HD/level or lower
|
||
|
Charm Man IV - 1d10+4 turns 1d10+10 men of 6 HD/level or lower
|
||
|
Charm Man V - 1d12+4 turns 1d12+12 men of 8 HD/level or lower
|
||
|
|
||
|
|
||
|
Davenet's Seduction (Enchantment/Charm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: Special
|
||
|
Components: V, S, M
|
||
|
Duration: Permanent or until dispelled
|
||
|
Casting time: 1 hour
|
||
|
Area of Effect: One person
|
||
|
Save: see below
|
||
|
|
||
|
The spellcaster may affect one individual of the opposite sexual
|
||
|
orientation to become enamored with the spellcaster and willingly
|
||
|
subject to all of his/her commands. That the victim has been seduced
|
||
|
(magically or otherwise) will be readily apparent to those who make a
|
||
|
successful wisdom check. In order to cast the spell, the spellcaster
|
||
|
must extract a personal item of the victim's, and then cast the spell
|
||
|
onto the item in solitude. When the item is given back to the victim
|
||
|
and recognized, the spell is complete.
|
||
|
The victim is allowed a special save on a d20 based on
|
||
|
intelligence. The roll is modified by adding the victim's wisdom and
|
||
|
subtracting the spellcaster's apparent charisma (OPTIONAL: comeliness).
|
||
|
The spell is effective until dispelled.
|
||
|
While under the enchantment, the victim will take as gospel
|
||
|
everything the spellcaster says, and will strive to protect and defend
|
||
|
the spellcaster at all times. If the spell is broken by another magic
|
||
|
or by the will of the enchanter, however, the victim will remember
|
||
|
everything and know that magic was involved.
|
||
|
|
||
|
|
||
|
Divine Sexual Orientation (Divination) Reversible
|
||
|
|
||
|
Level: 1
|
||
|
Range: 10 yards
|
||
|
Components: S, M
|
||
|
Duration: Special
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One creature
|
||
|
Save: None
|
||
|
|
||
|
This spell reveals the hetero- or homo-sexuality of a given
|
||
|
creature of a species with two genders. The material component is a
|
||
|
clear, colorless gem, which changes colors as follows:
|
||
|
|
||
|
red totally heterosexual
|
||
|
orange strongly heterosexual
|
||
|
yellow bisexual leaning towards hetero-
|
||
|
green 50/50 bisexual
|
||
|
blue bisexual leaning towards homo-
|
||
|
violet strongly homosexual
|
||
|
ultraviolet totally homosexual
|
||
|
|
||
|
* Sage's note: This is simply the Kinsey scale of sexuality.
|
||
|
|
||
|
In normal daylight, of course, ultraviolet will not show clearly,
|
||
|
and will appear to anyone without infravision as lavender. The creature
|
||
|
being scried must be alive and visible to the caster. The method of
|
||
|
sight -infravision, scrying, clairvoyance, etc. - does not matter.
|
||
|
Portraits, illusions, or statues, however, will not suffice. The gem
|
||
|
will remain white, indicating spell failure, if the creature is
|
||
|
asexual, its attractions are completely unrelated to gender, or is
|
||
|
magically protected, as by the reverse spell, Hide Sexual Orientation,
|
||
|
which conceals sexual orientation from magical or psionic detection for
|
||
|
24 hours.
|
||
|
Sage's note: although psionics are still a young and arcane
|
||
|
discipline in the Realms, it has been demonstrated that the psionic
|
||
|
science of Aura Sight can reveal sexual orientation, especially when
|
||
|
the subject has expended a great deal of psychic energy on sex or
|
||
|
sexuality.
|
||
|
|
||
|
|
||
|
Don Juan's Irresistible Kiss (Enchantment/Charm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Special
|
||
|
Casting time: 1
|
||
|
Area of Effect: One creature
|
||
|
Save: None
|
||
|
|
||
|
When a wizard casts this spell, he/she must kiss the intended
|
||
|
victim and the victim must be able to receive a kiss (i.e. not in
|
||
|
combat). The mage is in control and can decided how long to kiss. After
|
||
|
the kiss, both the mage and the victim are stunned for 1 segment per
|
||
|
round of kissing.
|
||
|
|
||
|
|
||
|
Ecstasy (Enchantment/Charm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 5 yards
|
||
|
Components: V, S
|
||
|
Duration: 1 round + 1 round/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 person
|
||
|
Save: Neg.
|
||
|
|
||
|
The gestures of the wizard, along with his erotic incantations
|
||
|
causes the person to go into an enjoyable, screaming, orgasmatic,
|
||
|
erotic fit. The term person includes any bipedal human, demihuman, or
|
||
|
humanoid of giant-size or smaller, such as dwarves, elves, gnolls,
|
||
|
halflings, kobolds, and others.
|
||
|
The person receives a save vs. spell to avoid the effect, with any
|
||
|
adjustment to Wisdom. If the person fails the save, he/she loses all
|
||
|
dexterity bonuses to armor class. Also, he/she cannot move from his/her
|
||
|
current location. He/she cannot cast spells, attack, use items, etc.
|
||
|
Basically, the character is caught up in a real pleasurable experience
|
||
|
and can't function properly.
|
||
|
|
||
|
|
||
|
Fascination (Enchantment/Charm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 12 feet
|
||
|
Components: V, S, M
|
||
|
Duration: 20 turns
|
||
|
Casting time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: Neg.
|
||
|
|
||
|
The affecting person will be unable to do anything at all except
|
||
|
follow the mage wherever she/he goes, unable to take his/her eyes off
|
||
|
her/him. If attacked, the affected will try to beat off any opponents,
|
||
|
including his own comrades, in a berserk fury (+1 to hit, -1 to AC) in
|
||
|
order to continue moving towards the mage.
|
||
|
|
||
|
|
||
|
Flash (Enchantment)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 10 yards/level
|
||
|
Components: V, S
|
||
|
Duration: 1 round/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 creature per level of the caster
|
||
|
Save: 1/2 duration
|
||
|
|
||
|
In casting this spell, the mage must expose a body part (knee,
|
||
|
thigh, shoulder, or something more sensitive, as the caster desires)
|
||
|
and call out something appropriate. It will only affect members of the
|
||
|
opposite sex or homosexuals. It will cause all creatures affected to be
|
||
|
stunned by the incredible attractiveness of the body part they have
|
||
|
just seen exposed.
|
||
|
|
||
|
|
||
|
Freudian Thoughts (Invocation/Illusion)
|
||
|
|
||
|
Level: 1
|
||
|
Range: Within hearing range of the subject
|
||
|
Components: V, M
|
||
|
Duration: 1 turn/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
Sage's Note: This is a great role-playing vehicle for some
|
||
|
players if there characters get this spell cast on them. It could be
|
||
|
real fun having a pervert for a character.
|
||
|
A person subject to this spell begins consciously and
|
||
|
subconsciously to interpret everything in sexual terms. For example,
|
||
|
the subject would perceive a sword attack not only as melee but also as
|
||
|
an attempted rape by a male, and would experience eating a taco
|
||
|
as... well, you get the idea.
|
||
|
The material component is the caster's holy symbol, and the verbal
|
||
|
component is a lewd innuendo.
|
||
|
|
||
|
|
||
|
Fyltar's Pheromonal Force (Illusion/Phantasm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 10 yards
|
||
|
Components: S, M
|
||
|
Duration: 1 round/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 10 yards
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell functions as the Arousal cantrip (see above) with two
|
||
|
minor adjustments. First, creatures which cannot smell are
|
||
|
automatically unaffected. Secondly, it raises the morale of all
|
||
|
affected creatures by 1d4. The material component is a rose petal,
|
||
|
crushed during casting.
|
||
|
|
||
|
|
||
|
Impotence (Enchantment/Charm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 5 yards
|
||
|
Components: V, S, M
|
||
|
Duration: 10 rounds/level
|
||
|
Casting time: 1
|
||
|
Area of Effect: One creature
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell enables the spell caster to render one creature,
|
||
|
himself or otherwise, impotent (incapable of sexual intercourse). The
|
||
|
material component is a bucket of cold water. The incantation consists
|
||
|
of a specific personality (such as "Baba Yaga") who might be
|
||
|
unappealing to the creature. The save is actually a check on the
|
||
|
disgust the personality generates in the creature. If the creature
|
||
|
finds the person repulsive, he fails the save.
|
||
|
OPTIONAL EFFECT: During the period of impotence, the creature
|
||
|
will attack at -2 and make morale and saves at -2. Wisdom,
|
||
|
Constitution, and Charisma scores will be lowered by 1-3 points each
|
||
|
for the duration of the spell. Also, during this time the creature will
|
||
|
feel downright miserable.
|
||
|
|
||
|
|
||
|
Kiss of Charm (Enchantment/Charm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Special
|
||
|
Casting time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: Neg.
|
||
|
|
||
|
This subtle spell works like a charm person spell, except that the
|
||
|
target must be male and that the caster must be female and kiss her
|
||
|
target. The target saves at -2. Otherwise this spell acts just like a
|
||
|
charm person spell.
|
||
|
|
||
|
|
||
|
Kiss Of Sleeping (Enchantment/Charm) Reversible
|
||
|
|
||
|
Level: 1
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: 10/level
|
||
|
Casting time: 1
|
||
|
Area of Effect: One creature
|
||
|
Save: None
|
||
|
|
||
|
When a wizard casts this spell, he/she must kiss the intended
|
||
|
victim and the victim must be able to receive a kiss (i.e. not in
|
||
|
combat). After the kiss, the victim goes into a deep comatose slumber.
|
||
|
Slapping or wounding awakens the affected creature but normal
|
||
|
noise does not. Awakening requires one entire round.
|
||
|
The reverse of this spell is Kiss Of Awakening which will awaken a
|
||
|
person who is magically asleep.
|
||
|
|
||
|
|
||
|
Kiss Of Wounding (Conjuration/Summoning)
|
||
|
|
||
|
Level: 1
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Instantaneous
|
||
|
Casting time: 1
|
||
|
Area of Effect: One creature
|
||
|
Save: 1/2
|
||
|
|
||
|
When a wizard casts this spell, he/she must kiss the intended
|
||
|
victim and the victim must be able to receive a kiss (i.e. not in
|
||
|
combat). This kiss causes the victim to suffer 1d3 hit points of
|
||
|
damage, plus 3 points for each level of experience of the spellcaster,
|
||
|
to a maximum of 1d3+20 points. Those successfully saving vs. spell
|
||
|
receive half damage.
|
||
|
|
||
|
|
||
|
Masturbation (Enchantment)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 10 yards
|
||
|
Components: S, M
|
||
|
Duration: 1 round/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One creature
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell causes the horniness of Arousal with the added
|
||
|
irresistible urge to masturbate with any and all external sexual
|
||
|
organs. This spell functions like a combination of an Arousal cantrip
|
||
|
with a command to "masturbate!" If no appendages are free for this
|
||
|
purpose, the subject will rub the sexual organs against any nearby
|
||
|
functional object. The material component is two pieces of cloth,
|
||
|
rubbed quickly against one another.
|
||
|
|
||
|
|
||
|
Power Word, Rut (Conjuration/Summoning)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 5 yards/two level
|
||
|
Components: V
|
||
|
Duration: 1 hour/level
|
||
|
Casting time: 1
|
||
|
Area of Effect: One male mammal
|
||
|
Save: None
|
||
|
|
||
|
When this spell is cast, the recipient gains a condition of sexual
|
||
|
excitement and productive activity. This reflects in the recipient as a
|
||
|
gain a +2 modifier for every three levels of the mage to dexterity with
|
||
|
respect to having sex. Thus, this spell won't effect any other aspects
|
||
|
of dexterity; only sex. Also due to his hyper state, the recipient
|
||
|
gains a +1 to hit. Furthermore, two points of intelligence and one
|
||
|
point of wisdom is lost; and one point of charisma is gained. These
|
||
|
bonuses end when the spell ends.
|
||
|
|
||
|
|
||
|
PMS (Conjuration) Reversible
|
||
|
|
||
|
Level: 1
|
||
|
Range: 10 yards
|
||
|
Components: V, S, M
|
||
|
Duration: 1 round/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: one creature
|
||
|
Save: 1/2
|
||
|
|
||
|
PMS causes the subject to experience an unceasing, agonizing, dull
|
||
|
throbbing pain throughout the groin and lower abdomen, as though all
|
||
|
the muscles in that area were clenched like a vise. THAC0 and all
|
||
|
saves are treated as if the subject were one level lower (a 0th-level
|
||
|
or 1st-level character automatically misses or fails), and Constitution
|
||
|
and Charisma are reduced by 1 for the duration of the spell. A
|
||
|
successful save results in a nagging headache reducing Constitution and
|
||
|
Charisma by 1 for the duration of the spell.
|
||
|
|
||
|
|
||
|
Reverse Sexual Orientation (Alteration)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 10 yards
|
||
|
Components: V, S, M
|
||
|
Duration: Special; Permanent, with save once/day
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One creature
|
||
|
Save: Special; see below
|
||
|
|
||
|
This spell temporarily converts a creature's sexual orientation
|
||
|
from hetero- to homo-sexual, or vice versa. A bisexual who favors one
|
||
|
gender will now favor the other, and a bisexual equally disposed
|
||
|
towards both genders will be unaffected. Asexual creatures or
|
||
|
creatures of species with more than two genders will be affected, if at
|
||
|
all, by GM's discretion.
|
||
|
There is no save per se against this spell. Rather, upon first
|
||
|
experiencing sexual attraction in the altered way, or upon first
|
||
|
questioning one's unexpected lack of accustomed sexual attraction, the
|
||
|
subject, if strenuously disapproving, is allowed a Constitution check
|
||
|
at -4. A successful Constitution check will experience a strong but
|
||
|
repressive erotic attraction towards a single individual for 1
|
||
|
round/level of the spellcaster, after which the effects permanently
|
||
|
vanish. A new Constitution check may be made once per day, but with a
|
||
|
cumulative penalty of -1 per day. A check of 1 always succeeds.
|
||
|
The material component is a concave lump of clay which the caster
|
||
|
re-molds into a convex lump.
|
||
|
|
||
|
|
||
|
Revulsion (Enchantment) Reversible
|
||
|
|
||
|
Level: 1
|
||
|
Range: Touch
|
||
|
Components: V, S, M
|
||
|
Duration: 1 turn + 1 round/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: creature touched
|
||
|
Save: Neg.
|
||
|
|
||
|
Successful casting of the Revulsion spell leaves the recipient
|
||
|
disgusted to the point of nausea at any prospect of engaging in sexual
|
||
|
activities of any kind, no matter how minor. The reverse of this spell,
|
||
|
Indifference, eliminates any negative thoughts or feelings the
|
||
|
recipient may have and replaces them with utter indifference. The
|
||
|
material component of this spell is a leech or the eye of a tuna.
|
||
|
|
||
|
|
||
|
Seduce Undead (Necromancy)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 10 yards
|
||
|
Components: V, S, M
|
||
|
Duration: 24 hours
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 undead + (1 undead /
|
||
|
every 2 levels above 9th of the caster)
|
||
|
Save: None
|
||
|
|
||
|
This spell creates a standing order with one (or more) undead to
|
||
|
engage in sexual behavior of the caster's choice with the caster. The
|
||
|
undead will make no effort to harm the caster, although disease from a
|
||
|
zombie's touch or mummy rot, for example, may (un)naturally occur.
|
||
|
Each orgasm achieved by the caster causes 1d6 damage to the undead.
|
||
|
The material component is a drop of semen mixed with menstrual blood.
|
||
|
|
||
|
|
||
|
Seduction I (Enchantment/Charm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: 6 feet
|
||
|
Components: V, S
|
||
|
Duration: 2 turns or until dispelled
|
||
|
Casting time: 1
|
||
|
Area of Effect: One person (4 HD/levels or less)
|
||
|
Save: see below
|
||
|
|
||
|
This spell is used by witches (some warlocks have customized it
|
||
|
for their use). This spell causes the affected person to cast aside all
|
||
|
weapons, armor, and clothing, in an attempt to seduce the witch,
|
||
|
leaving the victim virtually defenseless against attacks from the witch
|
||
|
or any other character or creature. Immediately after the spell wears
|
||
|
off or is dispelled, the victim can retrieve one of his dropped weapons
|
||
|
on a roll of 11 or more on 1d20. If the roll is 16 or more, the victim
|
||
|
may also retrieve a shield or helmet. Rolls may be repeated each round
|
||
|
until successful, as long as the victim stays within grasping range of
|
||
|
the weapon or other object to be recovered.
|
||
|
Saves are a straight throw versus spells, modified by Wisdom only
|
||
|
(no magical protection device apply). Furthermore, the
|
||
|
victim saves at -1 for every two points of Charisma of the caster above
|
||
|
12, rounded up (i.e. -1 at charisma 13 or 14, -2 at 15 or 16, -3 at 17
|
||
|
or 18). This save gives characters or creatures with a decent Wisdom a
|
||
|
better chance of save vs. spells, tones the power down a bit, and makes
|
||
|
the calculation of saves much easier than the original method that
|
||
|
appears below.
|
||
|
ALTERNATIVE SAVE: The save for this spell is computed by adding
|
||
|
the seduction spell level (1 through 8) to the charisma score of the
|
||
|
witch and subtracting the wisdom score of the intended victim. The
|
||
|
resulting number is used as a modifier (plus or minus) to a roll of
|
||
|
1d20. The adjusted die roll must be equal to or greater than a certain
|
||
|
number, depending on the class of the intended victim, for the save to
|
||
|
be successful. Fighters need a 13 to save, rogues need a 12, mages need
|
||
|
a 9, and clerics need a 8.
|
||
|
There are seven level variations of this spell (Seduction II at
|
||
|
second level, Seduction III at third level). They are listed here
|
||
|
instead of throughout the guide for convenience. The spells and the
|
||
|
difference in area of effect are as followed:
|
||
|
Seduction II - One person (6 HD/levels or less)
|
||
|
Seduction III - One person (8 HD/levels or less)
|
||
|
Seduction IV - One person (10 HD/levels or less)
|
||
|
Seduction V - One person (12 HD/levels or less)
|
||
|
Seduction VI - One person (14 HD/levels or less)
|
||
|
Seduction VII - One person (16 HD/levels or less)
|
||
|
Seduction VIII - One person (18 HD/levels or less)
|
||
|
|
||
|
|
||
|
Skank (Enchantment/Charm)
|
||
|
|
||
|
Level: 1
|
||
|
Range: Touch
|
||
|
Components: V, S
|
||
|
Duration: 5 rounds/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: Creature touched
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell turns an innocent, sweet person into a wild and crazy
|
||
|
nymphomaniac. The affected person will be struck by the nymphomania
|
||
|
insanity for the duration of the spell.
|
||
|
This spell is very popular with apprentices at school who like to
|
||
|
cast it on snaughty, preppy girls.
|
||
|
|
||
|
|
||
|
Chastity (Abjuration) Reversible
|
||
|
|
||
|
Level: 2
|
||
|
Range: Touch
|
||
|
Components: S, M
|
||
|
Duration: 1 turn/level
|
||
|
Casting Time: 2
|
||
|
Area of Effect: Creature touched
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell compels the affected creature to abstain completely
|
||
|
from any and all forms of sexual activity, including looking
|
||
|
appreciatively but with sexual undertones, going to whatever lengths
|
||
|
necessary to avoid anything which might lead to lust. The reverse,
|
||
|
Promiscuity, compels the subjects to attempt to engage in their most
|
||
|
preferred sexual activities as much and as quickly as possible. The
|
||
|
material component of this spell is a small silver key.
|
||
|
|
||
|
|
||
|
Constant Orgasm (Evocation)
|
||
|
|
||
|
Level: 2
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: 1 turn + 1 round/level
|
||
|
Casting Time: 2
|
||
|
Area of Effect: One creature
|
||
|
Save: 1/2
|
||
|
|
||
|
This spell causes the recipient to begin to orgasm, repeatedly,
|
||
|
and with great enjoyment, until the subject's body is no longer capable
|
||
|
of sustaining orgasm. The duration is based on level, but medically
|
||
|
speaking, it could end when the body collapses from exhaustion, or (for
|
||
|
males) when the body can produce no more seminal fluid. The GM may wish
|
||
|
to add possible negative modifiers for combat, movement, etc. because
|
||
|
of the victim's excited state. A successful save results in a single
|
||
|
orgasm of normal duration.
|
||
|
|
||
|
|
||
|
Dance of Charm (Enchantment/Charm)
|
||
|
|
||
|
Level: 2
|
||
|
Range: 10 yards
|
||
|
Components: S, M
|
||
|
Duration: Special
|
||
|
Casting Time: Variable
|
||
|
Area of Effect: One person
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell charms one person of the opposite sex selected by the
|
||
|
caster. It is subtle, and its casting cannot be detected before it is
|
||
|
completed. The caster dances a seductive dance and disrobes while doing
|
||
|
so. For every round he/she dances, a -1 penalty is imposed on the
|
||
|
save.
|
||
|
|
||
|
|
||
|
Homophobia (Abjuration) Convertible
|
||
|
|
||
|
Level: 2
|
||
|
Range: 20 yards
|
||
|
Components: V, S, M
|
||
|
Duration: 1 turn + 1 round/level
|
||
|
Casting Time: 3
|
||
|
Area of Effect: One person
|
||
|
Save: Neg.
|
||
|
|
||
|
Homophobia causes a person, regardless of orientation, to become
|
||
|
angry and nauseous at the concept or sight of any person or behavior
|
||
|
which might be construed as homosexual. The subject will attempt to
|
||
|
evade and void any such thing and, if evasion proves impossible,
|
||
|
hostile and even violent.
|
||
|
Homosexuals affected by this spell will be constantly ill at ease.
|
||
|
The converse spell, Heterophobia, has exactly the same effects, except
|
||
|
that the aversion is towards heterosexuals and heterosexuality.
|
||
|
The material component is a lump of moldy cheese shaped like a triangle
|
||
|
(or a square, for the converse).
|
||
|
|
||
|
|
||
|
Jealousy (Alteration)
|
||
|
|
||
|
Level: 2
|
||
|
Range: 6 feet
|
||
|
Components: V, S
|
||
|
Duration: 2 turns + 1 turn/level
|
||
|
Casting time: 2
|
||
|
Area of Effect: 1-6 persons
|
||
|
Save: Neg.
|
||
|
|
||
|
The affected people will become jealous of each other to the
|
||
|
extent that they will ignore the mage or any other source of danger
|
||
|
present and quarrel amongst themselves. There is a chance equal to the
|
||
|
mage's intelligence of such an argument leading to blows and, if it
|
||
|
does, there is an additional chance equal to the mage's intelligence of
|
||
|
the fight being to the death. If the fight is not to the death, then
|
||
|
the combatants will come out of the spell when hit.
|
||
|
|
||
|
|
||
|
Layla's Good Morning Kiss (Enchantment/Charm)
|
||
|
|
||
|
Level: 2
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Instantaneous
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One creature
|
||
|
Save: None
|
||
|
|
||
|
This spell wakes up a normally sleeping creature and causes it to
|
||
|
be favourably disposed toward the caster for 1d6 turns. It also removes
|
||
|
any natural hangovers.
|
||
|
|
||
|
|
||
|
Kiss Of Weakness (Conjuration/Summoning)
|
||
|
|
||
|
Level: 2
|
||
|
Range: Touch
|
||
|
Components: V, S
|
||
|
Duration: Special
|
||
|
Casting time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
When a wizard casts this spell, he/she must kiss the intended
|
||
|
victim and the victim must be able to receive a kiss (i.e. not in
|
||
|
combat). This kiss causes the victim to lose 2d4 points of Strength for
|
||
|
24 hours. After receiving such a kiss, the victim will be completely
|
||
|
helpless for 1d10 turns.
|
||
|
|
||
|
|
||
|
Neville's Wandering Hand (Enchantment)
|
||
|
|
||
|
Level: 2
|
||
|
Range: 20 yards
|
||
|
Components: V, S, M
|
||
|
Duration: 1 round/level
|
||
|
Casting Time: 2
|
||
|
Area of Effect: One creature
|
||
|
Save: Neg.
|
||
|
|
||
|
Neville's Wandering Hand is named not after its inventor, but its
|
||
|
first victim: Neville, high priest of Torm, who suddenly found himself
|
||
|
unable to keep from groping and otherwise feeling up the young nubile
|
||
|
acolyte he was initiating into the order. (We hear that his latest
|
||
|
missionary assignment to the Icewind Dale is going nicely.) The
|
||
|
material component is a leaf of poison ivy.
|
||
|
|
||
|
|
||
|
Protection From Intoxication (Abjuration)
|
||
|
|
||
|
Level: 2
|
||
|
Range: Touch
|
||
|
Components: V, S
|
||
|
Duration: 1 hour/level
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
This spell causes the recipient to be immune to the effects of any
|
||
|
kind of alcohol. It also grants immunity to the Houri spell Kiss of
|
||
|
Intoxication.
|
||
|
|
||
|
|
||
|
Pornographic Glamer (Illusion/Phantasm)
|
||
|
|
||
|
Level: 2
|
||
|
Range: Special
|
||
|
Components: V, S, M
|
||
|
Duration: 1 turn/level
|
||
|
Casting Time: 2
|
||
|
Area of Effect: Within a 10'x10' vertical square
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell creates a very convincing, erotic illusion with the
|
||
|
phantasmal effect of an Arousal cantrip nobody who would ordinarily be
|
||
|
sexually excited by engaging in the behavior or by the objects or
|
||
|
people being viewed. The illusion includes visual and auditory effects
|
||
|
only.
|
||
|
|
||
|
|
||
|
Sexify/Enhance Comeliness (Alteration)
|
||
|
|
||
|
Level: 2
|
||
|
Range: Touch
|
||
|
Components: V, S, M
|
||
|
Duration: Special
|
||
|
Casting time: 2
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
The recipient of this spell undergoes a transformation in
|
||
|
appearance to become more sexually attractive to members of the
|
||
|
opposite gender no matter what the recipient's initial comeliness.
|
||
|
Looks, smell, smoothness, and even taste of the outer skin are all
|
||
|
effected. The recipient's comeliness is effected as follows:
|
||
|
|
||
|
Caster's
|
||
|
Level Comeliness Duration
|
||
|
01 14 10 minutes
|
||
|
02 15 20 minutes
|
||
|
03 16 30 minutes
|
||
|
04 17 1 hour
|
||
|
05 18 2 hours
|
||
|
06 19 4 hours
|
||
|
07 20 8 hours
|
||
|
08 21 16 hours
|
||
|
09 22 1 day
|
||
|
10 23 2 days
|
||
|
11 24 4 days
|
||
|
12 25 8 days
|
||
|
13 26 16 days
|
||
|
14 27 32 days
|
||
|
15 28 64 days
|
||
|
16 29 128 days
|
||
|
17+ 30 256 days
|
||
|
|
||
|
Note that if two mages cast the spell on a person simultaneously,
|
||
|
then their levels may be added together to effect a stronger magic.
|
||
|
Further, this spell has the effect of negating any curse magic which
|
||
|
degrades the recipient's natural beauty.
|
||
|
The material component of this spell is a cosmetic and perfume kit
|
||
|
magically prepared by a thaumaturger.
|
||
|
|
||
|
|
||
|
Sleep Theft (Alteration/Necromantic)
|
||
|
|
||
|
Level: 2
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Special
|
||
|
Casting Time: Special
|
||
|
Area of Effect: Special
|
||
|
Save: None
|
||
|
|
||
|
This spell allows the caster to steal sleeping time from their
|
||
|
sexual partner. The caster makes love with a person, and once that
|
||
|
person's climaxes he/she falls asleep for one hour per caster level, to
|
||
|
a maximum of 12 hours. The caster is refreshed just as if she had slept
|
||
|
for that length of time.
|
||
|
|
||
|
|
||
|
Transfer Charm (Enchantment/Alteration)
|
||
|
|
||
|
Level: 2
|
||
|
Range: 10 feet
|
||
|
Components: V, S
|
||
|
Duration: as for the spell transferred
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
This spell allows a caster of higher level to subvert previous
|
||
|
magical charms to his own purposes. For example: Erin, a second level
|
||
|
mage casts Charm Person on a Bryce, who becomes charmed. Anna, a third
|
||
|
level mage casts Transfer Charm onto Bryce, whereupon Bryce becomes
|
||
|
Charmed to Anna. However, Deneira, another third level mage, cannot
|
||
|
Transfer the charm to herself, as she is not higher level than Anna.
|
||
|
|
||
|
|
||
|
Vampiric Kiss (Necromancy)
|
||
|
|
||
|
Level: 2
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: 1 round/level
|
||
|
Casting time: 1
|
||
|
Area of Effect: One creature
|
||
|
Save: None
|
||
|
|
||
|
When a wizard casts this spell, he/she must kiss the intended
|
||
|
victim on the neck and the victim must be able to receive a kiss (i.e.
|
||
|
not in combat). After the kiss, the victim will lose 2 hit points per
|
||
|
round. The caster will receive one of those hit points per round if
|
||
|
he/she is not at maximum hit points already.
|
||
|
|
||
|
|
||
|
Voyeur (Alteration)
|
||
|
|
||
|
Level: 2
|
||
|
Range: 20 feet
|
||
|
Components: V, S, M
|
||
|
Duration: 2 rounds/level
|
||
|
Casting time: 2
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
A voyeur is a person who derives sexual gratification from
|
||
|
observing the sex organs especially in secret. Thus, this spell allows
|
||
|
the wizard to see through a person's clothing and examine sexual
|
||
|
organs. Of course the gratification part must be achieved solely by the
|
||
|
mage. The material component of the spell is a small piece of cloth and
|
||
|
a small piece of glass.
|
||
|
|
||
|
Kiss of Intoxication (Enchantment/Charm)
|
||
|
|
||
|
Level: 3
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: 1 turn/level of the caster
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
This spell causes the victim to become completely drunk. He/she
|
||
|
enters a state of great intoxication.
|
||
|
|
||
|
|
||
|
Kiss Of Slavery (Enchantment/Charm)
|
||
|
|
||
|
Level: 3
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Special
|
||
|
Casting time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
When a wizard casts this spell, he/she must kiss the intended
|
||
|
victim and the victim must be able to receive a kiss (i.e. not in
|
||
|
combat). This is actually a Charm Person spell with no save. Checks to
|
||
|
break such a charm are made after twice the normal duration. The
|
||
|
victim of this spell will obey any order unquestioningly.
|
||
|
|
||
|
|
||
|
Leomund's Tiny Brothel (Alteration)
|
||
|
|
||
|
Level: 3
|
||
|
Range: 0
|
||
|
Components: V, S, M
|
||
|
Duration: 5 hours + 1 hour/level
|
||
|
Casting time: 3
|
||
|
Area of Effect: 15-foot-diameter sphere
|
||
|
Save: None
|
||
|
|
||
|
When this spell is cast, the wizard creates an unmoving, opaque,
|
||
|
sound-proof field of any desired color around his person. Up to 7
|
||
|
other man-sized creatures can fit into the field with its creator, and
|
||
|
these can freely pass into and out of the brothel without harming it,
|
||
|
but if the spellcaster removes himself from it, the spell dissipate.
|
||
|
The temperature inside the hut is a cool 60 degrees Fahrenheit, if
|
||
|
the exterior temperature is between 0 and 100 degrees. An exterior
|
||
|
temperature below 0 and above 100 lowers or raises, respectively, the
|
||
|
interior temperature on a 1 degree-for-1 degree basis. The tiny brothel
|
||
|
also provides protection against the elements, such as rain, dust,
|
||
|
sandstorms, and the like. The hut can withstand any wind of less than
|
||
|
hurricane force without being harmed, but wind force greater than that
|
||
|
destroys it.
|
||
|
The interior of the hut is a hemisphere; the spellcaster can
|
||
|
illuminate it dimly upon command, or extinguish the light as desired.
|
||
|
The floor of the hut is soft and springy. Nice big cushy pillows are
|
||
|
also in the brothel. The spellcaster can cause the brothel play soft
|
||
|
romantic music upon command. Note that although the force field is
|
||
|
opaque from the outside, it is transparent from within. Missiles,
|
||
|
weapons, and most spell effects can pass through the hut without
|
||
|
affecting it, although the occupants cannot be seen from outside the
|
||
|
hut. The hut can be dispelled.
|
||
|
The material component for this spell is a small crystal bead that
|
||
|
shatters when the spell duration expires or the brothel is dispelled,
|
||
|
the hair of a prostitute, and a feather (duck feathers work best).
|
||
|
|
||
|
|
||
|
Obsession (Enchantment)
|
||
|
|
||
|
Level: 3
|
||
|
Range: Touch
|
||
|
Components: V, S, M
|
||
|
Duration: 1 turn + 1 round/level
|
||
|
Casting Time: 3
|
||
|
Area of Effect: Person touched
|
||
|
Save: Neg.
|
||
|
|
||
|
A person under the effect of Obsession is overwhelmed by the
|
||
|
erotic desire for some animate creature chosen by the spellcaster.
|
||
|
A "crush" does not begin to describe the effect. The creature must be
|
||
|
such that the affected person might feel some attraction towards it
|
||
|
under normal circumstances, and the affected person will not act
|
||
|
contrary to alignment or personal ethic. The material component is a
|
||
|
crushed walnut.
|
||
|
|
||
|
|
||
|
Prowess (Alteration) Reversible
|
||
|
|
||
|
Level: 3
|
||
|
Range: Touch
|
||
|
Components: S, M
|
||
|
Duration: 24 hours
|
||
|
Casting Time: 3
|
||
|
Area of Effect: One creature
|
||
|
Save: None (None for reverse as well)
|
||
|
|
||
|
This spell impressively enhances the size, shape, technique,
|
||
|
stamina, and eroticism of the affected creature with respect to organs
|
||
|
and matters sexual. Affected creatures are treated as having a Charisma
|
||
|
of 18 by anyone they cruise or flirt with, they become stunningly well-
|
||
|
endowed, and they are capable of engaging in extremely hot sex without
|
||
|
rest (bonus of +level X 1d4) to all sexual rolls.
|
||
|
The reverse, Impotence, makes the subject flirt like a clod, dance
|
||
|
like an orc, and seduce like a used-chariot salesman. The subject will
|
||
|
experience appropriate withering, shrinking, and sagging, and will be
|
||
|
unable to achieve erection or lubrication. Affected creatures are
|
||
|
treated as having a Charisma of 3 by anyone they cruise or flirt with.
|
||
|
Orgasm is either impossible or else premature and highly unsatisfying.
|
||
|
The material component is a leaf of mint.
|
||
|
|
||
|
|
||
|
Sacremon's Emperor's New Clothes (Illusion/Phantasm)
|
||
|
|
||
|
Level: 3
|
||
|
Range: 5 yards/level
|
||
|
Components: V, S
|
||
|
Duration: 2 rds/level
|
||
|
Casting time: 3
|
||
|
Area of Effect: One person
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell, devised by my gnome illusionist primarily as a good
|
||
|
prank spell, causes all of the target's clothing and bodily possessions
|
||
|
to become invisible, but not the target itself. The target sees his or
|
||
|
her clothes as they normally are. Swords in scabbards are considered
|
||
|
bodily possessions, but not if in hand. Any clothes put on after the
|
||
|
spell is cast do not become invisible. Invisible items remain so until
|
||
|
the for the duration of the spell or dispelled.
|
||
|
|
||
|
|
||
|
Sex Slave (Enchantment/Charm)
|
||
|
|
||
|
Level: 3
|
||
|
Range: 10 yards
|
||
|
Components: V, S
|
||
|
Duration: 1 day/level
|
||
|
Casting Time: 3
|
||
|
Area of Effect: One creature
|
||
|
Save: Neg.
|
||
|
|
||
|
This very powerful spell reduces a living, intelligent person into
|
||
|
a lascivious, nymphomaniac sex slave whose only interest is bringing
|
||
|
the caster to orgasm after creative orgasm. Once the spell has
|
||
|
transpired, the former slave remembers everything that has happened.
|
||
|
However, the subject while enslaved will not only not object but will
|
||
|
enthusiastically agree with every sexual suggestion made short of
|
||
|
death. This spell is unequivocally evil.
|
||
|
|
||
|
|
||
|
Stanza's Diseased Kiss (Necromancy)
|
||
|
Level: 3
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Permanent until cured
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell causes one randomly chosen normal sexual disease in the
|
||
|
victim.
|
||
|
|
||
|
|
||
|
Angel's Negation (Enchantment/Abjuration)
|
||
|
|
||
|
Level: 4
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Permanent
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
This spell instantly negates the obsessive-compulsive behaviour
|
||
|
caused by a Seducer, and renders the recipient immune to the
|
||
|
non-magical charms of that Seducer.
|
||
|
|
||
|
|
||
|
Become Phantasmal Lover (Illusion/Phantasm)
|
||
|
|
||
|
Level: 4
|
||
|
Range: 5 yards /level
|
||
|
Components: V, S, M
|
||
|
Duration: Until the next morning
|
||
|
Casting Time: As long as it takes (see below)
|
||
|
Area of Effect: 1 creature
|
||
|
Save: Special
|
||
|
|
||
|
When this spell is cast, the wizard causes his features to shift
|
||
|
in the mind of his victim to conform to those of an individual that the
|
||
|
victim considers to the ultimate lover. Once the spell is successfully
|
||
|
cast (and the save varies according to the amount of preparation in
|
||
|
casting the spell), the recipient will be putty in the hands of the
|
||
|
caster, not out of enchantment but only out of the recipient's own
|
||
|
sense of wish-fulfillment.
|
||
|
This spell takes as much time to cast as it takes to get the
|
||
|
recipient drunk. The more thoroughly tanked the recipient gets, the
|
||
|
worse will be the save:
|
||
|
|
||
|
had a serving of alcohol -1
|
||
|
Slightly intoxicated -2
|
||
|
Moderately intoxicated -4
|
||
|
Greatly intoxicated -8
|
||
|
|
||
|
The material component of this spell is large quantities of
|
||
|
alcohol, which must be passed through the gullet of the recipient.
|
||
|
|
||
|
|
||
|
Bybig's Bitch Slap (Evocation)
|
||
|
|
||
|
Level: 4
|
||
|
Range: 10 yards/level
|
||
|
Components: V, S, M
|
||
|
Duration: Special
|
||
|
Casting time: 4
|
||
|
Area of Effect: One female
|
||
|
Save: Neg.
|
||
|
|
||
|
A version of the Bybig's Hand spells (although probably not from
|
||
|
Bybig). A quasi-real hand (five feet) comes into existence and smacks
|
||
|
the nearest women that the caster commands it to. If the woman knows
|
||
|
her place is in the kitchen, the hand only does 1 point of damage as a
|
||
|
reminder. However if the woman has complained, whined or not been to
|
||
|
the kitchen in three days, the hand instantly grows to the size of a
|
||
|
Titan hand (25 feet) and knocks the woman into the nearest kitchen (be
|
||
|
it 10 feet or 10000 miles) and forces her to cook a three course meal.
|
||
|
If she continuously refuses, the hand will inflict damage on her until
|
||
|
she submits (GM's decision on damage per hit).
|
||
|
The hand has as many hit points as the caster in full health and
|
||
|
has an Armor Class of 0.
|
||
|
The material component of the spell is a leather glove.
|
||
|
|
||
|
|
||
|
Layla's Morning After Kiss (Alteration)
|
||
|
|
||
|
Level: 4
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Permanent
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell causes a sleeping being to forget up to one turn of
|
||
|
action, per level of the caster (the caster may make the window of
|
||
|
forgetfulness shorter, if he wishes), that occurred just before he fell
|
||
|
asleep. The caster may remove the forgetfulness at will.
|
||
|
|
||
|
|
||
|
Layla's Seductive Impersonation (Alteration)
|
||
|
|
||
|
Level: 4
|
||
|
Range: Touch
|
||
|
Components: V, S
|
||
|
Duration: 1 day/level
|
||
|
Casting Time: 5
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
This spell allows the caster to change his form to that of another
|
||
|
seductive being for an extended period of time. He retains all of his
|
||
|
own abilities, and gains all of the natural abilities though none of
|
||
|
the magical abilities of the creature chosen. There is no danger of
|
||
|
identity loss as with a Polymorph. The types of beings that may be
|
||
|
impersonated are as follows: dryad, succubus, nereid, sirine, medusa,
|
||
|
mermaid, sylph, unicorn, vampire, foxwoman. Other similar beings may be
|
||
|
allowed at the discretion of the GM, as the spell works by allowing
|
||
|
similar types of creatures to become similar types of creatures, rather
|
||
|
than the specific forms being locked into the spell.
|
||
|
|
||
|
|
||
|
Layla's Sexy Kiss of Insanity (Enchantment/Necromancy) Reversible
|
||
|
|
||
|
Level: 4
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Permanent
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
This spell inflicts one random sexual insanity. The reverse spell,
|
||
|
Layla's Reforming Kiss, removes one sexually-related insanity. It does
|
||
|
not affect any other forms of insanity.
|
||
|
|
||
|
|
||
|
Lovesickness (Enchantment/Charm)
|
||
|
|
||
|
Level: 4
|
||
|
Range: 6 feet
|
||
|
Components: V, S
|
||
|
Duration: Special
|
||
|
Casting time: 4
|
||
|
Area of Effect: One person
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell makes its recipient become so much in love with the
|
||
|
mage that as soon as she/he loses sight of the mage, the victim begins
|
||
|
to waste away. The victim stops eating food, turns to drinking, and
|
||
|
becomes a general wreck, fighting at a -5. As a result, she/he will die
|
||
|
of malnutrition in a number of days equal to her/his Constitution score
|
||
|
plus 10, and there is a 10% chance of her/him committing suicide.
|
||
|
What's more, if the mage tells her/him to go away, she/he is compelled
|
||
|
to do so. This unpleasant condition may wear off as a charm person, but
|
||
|
otherwise must be treated by cure disease.
|
||
|
|
||
|
|
||
|
Power Word, Strip (Enchantment/Charm)
|
||
|
|
||
|
Level: 4
|
||
|
Range: 10 yards/2 levels
|
||
|
Component: V
|
||
|
Duration: Instantaneous
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
This spell causes one person to take off all of his armour,
|
||
|
clothing, weapons, jewelery, etc. as quickly as possible. [inspired by
|
||
|
Tomas from the Unbearable Lightness of Being novel]
|
||
|
|
||
|
|
||
|
Stanza's Certain Kiss of Disease (Necromancy) Reversible
|
||
|
|
||
|
Level: 4
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Permanent
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
This spell inflicts one normal sexual disease of the caster's
|
||
|
choice. The reverse, Stanza's Kiss of Curing, removes one normal sexual
|
||
|
disease.
|
||
|
|
||
|
|
||
|
Stanza's Enchanted Kiss of Disease (Necromancy)
|
||
|
|
||
|
Level: 4
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Permanent
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell inflicts one random magical sexual disease.
|
||
|
|
||
|
|
||
|
Embarrassing Fetish (Enchantment)
|
||
|
|
||
|
Level: 5
|
||
|
Range: 10 yards
|
||
|
Components: V, S, M
|
||
|
Duration: Special; Permanent, with save once/day
|
||
|
Casting Time: 8
|
||
|
Area of Effect: One creature
|
||
|
Save: Special; see below
|
||
|
|
||
|
Sage's note: this spell leaves much room for creative
|
||
|
spellcasting, but is also very restricted and narrowly defined. Please
|
||
|
read with care.
|
||
|
With this spell, the caster can instill in one intelligent
|
||
|
creature an erotic fascination with a single kind of object, behavior
|
||
|
(such that the sight, smell, sound, etc.). A sample of that designated
|
||
|
kind of object or behavior arouses the subject uncontrollably, and such
|
||
|
that erotic pleasure or orgasm is impossible without the presence of
|
||
|
the fetish object or behavior.
|
||
|
Some representative examples of fetish objects are red hair,
|
||
|
spiked heels, whips, jewelled short swords, oak leaves, artificial
|
||
|
limbs or amputees, green tunics, tuna, cheese, sheep, gnomes, gnolls,
|
||
|
red dragons' tongues, royal guards in uniform, children, octogenarians,
|
||
|
members of one's immediate family, psionicists, rangers, mermaids,
|
||
|
lawful neutrals, and Red Wizards of Thay. Some representative examples
|
||
|
of fetish behaviors are having small insects and snails crawl all over
|
||
|
one's body, inflicting pain on another person, inflicting pain on
|
||
|
oneself, being strangled, strangling another person, being bound,
|
||
|
binding another person, being charmed or commanded, staging one's own
|
||
|
mock execution, and innkeepers' daughters pouring beer down one's
|
||
|
chest.
|
||
|
This spell is extremely versatile and may be made as detailed and
|
||
|
kinky as desired. Extremely detailed or nearly impossible fetishes,
|
||
|
however, may occur so rarely or be so beyond the capacity of the
|
||
|
subject to locate or bring about that the spell has little effect on
|
||
|
the subject's life than to create enormous sexual frustration. Danger,
|
||
|
pride, and personal cost are not, however, enough to dissuade the
|
||
|
subject from the fetish once it has been made available.
|
||
|
This spell cannot create a fetish for an individual person or
|
||
|
object ("Carolyn Greycloak" or "the Great Ruby of al-Ghasar," for
|
||
|
example). Nor can it, without the aid of another spell, create
|
||
|
homosexual desires in a heterosexual, or vice versa.
|
||
|
There is no save per se against the fetish. Rather, upon
|
||
|
discovering the fetish, the subject, if strenuously disapproving, is
|
||
|
allowed a wisdom check at -4. A successful check leaves the subject
|
||
|
humiliated but thereafter free from the fetish. A new Wisdom check may
|
||
|
be attempted once per day, but since fetishes gain strength over time,
|
||
|
the check suffers a cumulative penalty of -1 per day. A Wisdom check of
|
||
|
1 is always successful.
|
||
|
The material component of this spell is a sample, highly
|
||
|
representative object of the fetish, or an enactment of the fetish
|
||
|
behavior on the part of the spellcaster.
|
||
|
|
||
|
|
||
|
Layla's Beautification (Alteration) Reversible
|
||
|
|
||
|
Level: 5
|
||
|
Range: Touch
|
||
|
Components: V, S
|
||
|
Duration: 1 day/caster's level
|
||
|
Casting Time: 5
|
||
|
Area of Effect: One person
|
||
|
Save: see below
|
||
|
|
||
|
This spell grants the recipient a Comeliness/Beauty of 25+1d6
|
||
|
(maximum of 30), with no save. The reverse, Layla's Uglification,
|
||
|
subtracts 2d12 from the victim's Comeliness/Beauty for the same
|
||
|
duration. Layla's Uglification has a save.
|
||
|
|
||
|
|
||
|
Reverse Gender Orientation (Alteration)
|
||
|
|
||
|
Level: 5
|
||
|
Range: 10 yards
|
||
|
Components: V, S, M
|
||
|
Duration: Special; Permanent, with save once/day
|
||
|
Casting Time: 5
|
||
|
Area of Effect: One creature
|
||
|
Save: Special; see below
|
||
|
|
||
|
Under the influence of this spell, the subject experiences
|
||
|
trans-sexuality, the unshakable conviction that he/she is, despite all
|
||
|
biological evidence, of the opposite gender than the true one. The
|
||
|
subject cannot disbelieve or be persuaded otherwise, and will
|
||
|
immediately adapt hair, clothing, manners, speech, behaviors, etc.,
|
||
|
accordingly. Notice that males will behave in a feminine rather than an
|
||
|
effeminate manner, and similarly for females; the subject has no desire
|
||
|
to parody. If the subject's species has more than two genders, the
|
||
|
resulting gender orientation is GM's choice. If the species has only
|
||
|
one gender, the subject is unaffected.
|
||
|
Like Embarrassing Fetish and Reverse Sexual Orientation, this
|
||
|
spell has no save per se. Upon first consciously realizing that one's
|
||
|
self-identification as male or female has changed, if the subject
|
||
|
strenuously objects, the subject is allowed a Charisma check at -4. A
|
||
|
successful Charisma check leaves the subject confused but no longer
|
||
|
trans-sexual. A new Charisma check may be made each day, but at a
|
||
|
cumulative penalty of -1 per day. A check of 1 always succeeds.
|
||
|
Notice that gender orientation and sexual orientation are
|
||
|
different concepts, and that this spell alone will not change
|
||
|
orientation. However, the subject will claim a different orientation
|
||
|
based on the differently perceived gender. Thus a straight female will
|
||
|
consider herself a male who is attracted to men, and therefore a gay
|
||
|
man; likewise a lesbian will consider herself a man attracted to women,
|
||
|
and hence a straight man.
|
||
|
|
||
|
|
||
|
Stanza's Certain Enchanted Kiss of Disease (Necromancy) Reversible
|
||
|
|
||
|
Level: 5
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Permanent
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
This kiss inflicts one magical sexual disease of the caster's
|
||
|
choice. The reverse, Stanza's Enchanted Kiss of Curing, removes one
|
||
|
magical sexual disease.
|
||
|
|
||
|
|
||
|
Conjure Succubus/Incubus (Conjuration/Summoning/Necromancy)
|
||
|
|
||
|
Level: 6
|
||
|
Range: 0
|
||
|
Components: V, S
|
||
|
Duration: Special
|
||
|
Casting Time: 6 turns
|
||
|
Area of Effect: Special
|
||
|
Save: None
|
||
|
|
||
|
This spell enables the caster to summon a female or male sexual
|
||
|
spirit which is subject to perform the caster's sexual bidding (not
|
||
|
combat). The spirit remains until dismissed. Casting this spell causes
|
||
|
1d8 damage to the caster, and each orgasm with the spirit requires a
|
||
|
save vs. death magic. Failing this save permanently reduces the
|
||
|
caster's Constitution by one point. If the spirit causes someone
|
||
|
besides the caster to orgasm, both the caster and the other person must
|
||
|
make the save.
|
||
|
This spell serves few purposes except as a sexual perversion of
|
||
|
the mage. This spell is always popular amongst Necromancers.
|
||
|
|
||
|
|
||
|
Prismatic Dildo (Conjuration)
|
||
|
|
||
|
Level: 6
|
||
|
Range: 60 yards
|
||
|
Components: V
|
||
|
Duration: 3 rounds/level
|
||
|
Casting Time: 6
|
||
|
Area of Effect: Special
|
||
|
Save: Special
|
||
|
|
||
|
This spell allows the caster to conjure up an opaque object within
|
||
|
some orifice of a creature within range, providing the creature with
|
||
|
seven different sexual stimuli. Any creature with Constitution under 6
|
||
|
or fewer than 4 Hit Dice is immediately overcome by the sensation and
|
||
|
falls orgasming and unconscious for 2d4 turns. Any attempt to remove
|
||
|
the dildo only lodges it further, and increases the duration by 2
|
||
|
rounds. The seven colors of the shimmering cylinder function as
|
||
|
follows:
|
||
|
|
||
|
Color Order Effect Spell Negated By
|
||
|
Red 1st Pornographic Illusions Disbelief, True Seeing
|
||
|
Orange 2nd Arousal Cantrip Disinterest
|
||
|
Yellow 3rd Expansion/Contraction Hold Person
|
||
|
Green 4th Enigmatic Enema Transmute Water to Dust
|
||
|
Blue 5th Ben-Wa Rotation Chill Touch
|
||
|
Indigo 6th Vibration Irritation
|
||
|
Violet 7th Lubrication Dispel Magic
|
||
|
|
||
|
Each color must be removed in order to negate the dildo before the
|
||
|
end of its natural duration. The spellcaster also may dispel the dildo
|
||
|
at will. It is rumored that other variations of the Prismatic Dildo
|
||
|
exist, both in their effects and their negations.
|
||
|
|
||
|
|
||
|
Sex Change (Alteration, Evocation)
|
||
|
|
||
|
Level: 6
|
||
|
Range: 5 yards/level
|
||
|
Components: V, S, M
|
||
|
Duration: Permanent (ALTERNATE: 1 week/level)
|
||
|
Casting time: 6
|
||
|
Area of Effect: 1 creature
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell causes the victim's sex to change. Thus, a male becomes
|
||
|
female and visa-versa. A save vs. spell negates the effects. After the
|
||
|
change, the victim will be confused for 1d10 turns. Also, he/she will
|
||
|
have a percent chance equal to his/her Constitution of going insane
|
||
|
because of the trauma.
|
||
|
The GM must make sure the victim of the spell acts in the manner
|
||
|
appropriate to the sex. If not, then the spell doesn't really seem
|
||
|
powerful.
|
||
|
|
||
|
|
||
|
Impregnate (Necromancy) Reversible
|
||
|
|
||
|
Level: 7
|
||
|
Range: Touch
|
||
|
Components: V, S, M
|
||
|
Duration: Special
|
||
|
Casting Time: 7
|
||
|
Area of Effect: One female (or Special)
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell creates life and, according to some mytho, a new soul,
|
||
|
in a creature capable of bearing young. Its reverse, Abort, destroys
|
||
|
unborn life. The casting of these spells upon a male, though
|
||
|
theoretically possible, would produce unpredictable effects, although
|
||
|
male pregnancy is not impossible. Casting this spell on an undead is
|
||
|
rumored to result in the gruesome death of both undead and caster.
|
||
|
Both of these spells, especially Abort, are highly controversial both
|
||
|
for Good and for Lawful creatures. The material component for both is
|
||
|
an arrowhead dipped in rabbit's blood.
|
||
|
|
||
|
|
||
|
Layla's Seductive Shapechange (Alteration/Divination)
|
||
|
|
||
|
Level: 7
|
||
|
Range: 10 yards/level
|
||
|
Components: V, S
|
||
|
Casting Time: Special
|
||
|
Duration: Permanent until lapsed
|
||
|
Area of Effect: Special
|
||
|
Save: Special
|
||
|
|
||
|
This spell discerns the nature of what the victim would consider
|
||
|
most sexually and physically attractive. The spell will make a number
|
||
|
of attempts to uncover this information equal to the level of the
|
||
|
caster, or until the information is procured. Each attempt takes one
|
||
|
segment, and the victim receives a save against each attempt.
|
||
|
Regardless of whether or not he makes his save, he will under no
|
||
|
circumstances notice this aspect of the spell.
|
||
|
This information will be relayed to the caster, who may then opt
|
||
|
to activate the second half of the spell, which is to shapechange into
|
||
|
the form the information would dictate. If the caster does not, he may
|
||
|
apply the unused attempts against someone else, or give up the spell.
|
||
|
If the caster does, the new form is assumed until the caster wishes to
|
||
|
end it.
|
||
|
Example: Layla wishes to infiltrate a party using this spell. She
|
||
|
casts against the Dirdan the fighter first, and he fails his save on
|
||
|
her second attempt. She finds he prefers dirty half-orc women-- a
|
||
|
really distasteful idea. Since she is seventeenth level, she has
|
||
|
fifteen more attempts to direct against the rest of the party. On
|
||
|
attempt seven, she finds that Alex the mage would really like a six-
|
||
|
foot tall snow elf who was wearing black leather. Layla finds this more
|
||
|
acceptable, forgoes her remaining eight attempts, and shapechanges into
|
||
|
a snow elf. The spell makes her clothing into black leather (without
|
||
|
destroying or altering any of its previous properties) and makes her
|
||
|
staff into a bull whip.
|
||
|
After three weeks, she gets bored of Alex, and ends the spell,
|
||
|
changing back to her normal self.
|
||
|
|
||
|
|
||
|
Kiss Of The Nereid (Conjuration/Summoning)
|
||
|
|
||
|
Level: 8
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Instantaneous
|
||
|
Casting Time: 1
|
||
|
Area of Effect: 1 creature
|
||
|
Save: See below
|
||
|
|
||
|
When the kiss is bestowed, the victim must roll a successful
|
||
|
save vs. breath weapon, with a -2 penalty, or drown instantly. If
|
||
|
he/she doesn't drown, he/she finds total ecstasy.
|
||
|
|
||
|
|
||
|
Power Word, Castrate (Conjuration/Summoning)
|
||
|
|
||
|
Level: 8
|
||
|
Range: 5 yards/two level
|
||
|
Components: V
|
||
|
Duration: Permanent
|
||
|
Casting time: 8
|
||
|
Area of Effect: 10-foot-radius sphere
|
||
|
Save: None
|
||
|
|
||
|
When this spell is cast, one or more male creatures of any type
|
||
|
within the spell range and area of effect are castrated. The power word
|
||
|
castrates one creature with 60 hit points, or it castrates two or more
|
||
|
creatures with 10 or fewer hit points, up to a maximum of 120 hit
|
||
|
points. The option to attack a single creature, or multiple creatures,
|
||
|
must be stated along with the spell range and area of effect center.
|
||
|
The current hit points of the creatures are used.
|
||
|
|
||
|
|
||
|
Heartbreaker (Conjuration/Summoning)
|
||
|
|
||
|
Level: 9
|
||
|
Range: 6 feet
|
||
|
Components: V, S
|
||
|
Duration: Permanent
|
||
|
Casting Time: 1/2
|
||
|
Area of Effect: 1 creature
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell induces a sudden heart attack in its recipient. A save
|
||
|
vs. death is allowed. If the save is failed, the creature makes a
|
||
|
Constitution check. If the check fails, the creature dies. If the
|
||
|
creature survives, he/she will be totally incapacitated for 1d6+6 game
|
||
|
weeks. He/she will also permanently lose one point of Strength and one
|
||
|
point of Constitution, and will have a 5% chance of a future heart
|
||
|
attack every time he/she ever is required to make a Constitution check.
|
||
|
Note that this spell does require its victim to have a heart, so not
|
||
|
all creatures can be affected (i.e. golems, undead, slime, etc).
|
||
|
|
||
|
|
||
|
Kiss Of Death (Conjuration/Summoning)
|
||
|
|
||
|
Level: 9
|
||
|
Range: Touch
|
||
|
Components: S
|
||
|
Duration: Permanent
|
||
|
Casting Time: 1/2
|
||
|
Area of Effect: 1 creature
|
||
|
Save: None
|
||
|
|
||
|
When the kiss is bestowed, the creature is slain (maximum of 150
|
||
|
hit points can be taken away). After 1d10 rounds the corpse turns to
|
||
|
dust. The creature can't be resurrected. (See Ya! Wouldn't want to be
|
||
|
Ya!)
|
||
|
|
||
|
|
||
|
Stanza's Kiss of Immortal Despair (Alteration/Necromancy)
|
||
|
|
||
|
Level: 9
|
||
|
Range: Touch
|
||
|
Components: S, M
|
||
|
Casting Time: 1
|
||
|
Duration: Permanent until cured
|
||
|
Area of Effect: One creature
|
||
|
Save: None
|
||
|
|
||
|
This spell inflicts the victim with the sexual disease or sexual
|
||
|
insanity of the caster's choice, permanently, until it is cured by a
|
||
|
Cure Disease performed by a cleric of a good-aligned god and of higher
|
||
|
level than the mage who inflicted the disease. While the victim suffers
|
||
|
from the disease, the spell prevents him from being killed by it, or in
|
||
|
fact by anything, be it a sword, a fire, another disease, or a blow to
|
||
|
the head. Should the victim drop below 0 hit points, he will become
|
||
|
immobile but remain conscious.
|
||
|
He will be incapable of performing any actions until he is healed
|
||
|
above 0 hit points. Dropping below -10 hit points will not kill him. He
|
||
|
gains no hit points back from resting if he is below 0, his body is too
|
||
|
battered to heal itself and only magical or herbal healing will help
|
||
|
him.
|
||
|
|
||
|
|
||
|
Summon Cissaldan (Conjuration/Summoning)
|
||
|
|
||
|
(As in Harlan Ellison's short "How's the Night Life On Cissalda?")
|
||
|
|
||
|
Level: 9
|
||
|
Range: 30 yards
|
||
|
Components: V, S
|
||
|
Duration: Special
|
||
|
Casting Time: 9
|
||
|
Area of Effect: None
|
||
|
Save: None
|
||
|
|
||
|
The casting of this spell will cause an interdimensional
|
||
|
connection between the world of the spell caster and the alternate
|
||
|
world of the Cissaldans. The utterance of this spell attracts one
|
||
|
Cissaldan which will come through the connection and attack whomever
|
||
|
the spell caster directs the spell against.
|
||
|
The recipient has an immediate desire to "do a disgusting thing
|
||
|
with a disgusting thing" and will fall upon the Cissaldan with much
|
||
|
vigor. The recipient will not be able to do or say anything else since
|
||
|
his or her complete concentration is centered on the Cissaldan. The two
|
||
|
will continue to copulate until the recipient dies of starvation.
|
||
|
There is no known way of separating someone (or something since the
|
||
|
Cissaldans do not discriminate in any way) from a Cissaldan until the
|
||
|
recipient dies. After the death of the spell recipient, the Cissaldan
|
||
|
will return to the world from which it came.
|
||
|
Cissaldans are described as having two penises, two vaginas, and
|
||
|
are physically "disgusting" to look at. They, however, love to make
|
||
|
love so to speak, and can physically adapt to any sexual physiology.
|
||
|
|
||
|
|
||
|
Below is some spell ideas that creative (boarding on sick) mages
|
||
|
throughout the Prime Material Plane are working on.
|
||
|
|
||
|
Animal Magnetism Cure Groin Soreness
|
||
|
Deep Throat Enchant Condom
|
||
|
Engorge Find Mate
|
||
|
Finger of Death Kiss of Strength
|
||
|
The All New Bybig's Forceful Hand The All New Bybig's Grasping Hand
|
||
|
The All New Bybig's Playful Hand Tongues ReErection Unseen Sexual
|
||
|
The Luscious Real-Feel Magic Mouth
|
||
|
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
CLERICS WOULD USE THESE SPELLS?
|
||
|
|
||
|
Most of the mage spells elsewhere in the guide can be easily
|
||
|
transformed into clerical spells for gods who will grant them.
|
||
|
|
||
|
|
||
|
Level 1
|
||
|
Baltasar's Impediment
|
||
|
Detect Venereal Disease
|
||
|
Divine Sexual Experience
|
||
|
Lactation
|
||
|
|
||
|
Level 2
|
||
|
Protection From Disease
|
||
|
Repair Virginity
|
||
|
|
||
|
Level 4
|
||
|
Fertility
|
||
|
|
||
|
Level 6
|
||
|
Yemelat's Orgiastic Frenzy
|
||
|
|
||
|
|
||
|
|
||
|
Baltasar's Impediment (Necromancy, Abjuration)
|
||
|
|
||
|
Sphere: Necromancy, Protection
|
||
|
Level: 1
|
||
|
Range: Touch
|
||
|
Components: V, S, M
|
||
|
Duration: Special
|
||
|
Casting Time: 1 round
|
||
|
Area of Effect: 1 (female) mammal
|
||
|
Save: None
|
||
|
|
||
|
This spell enables the caster to prevent a female from becoming
|
||
|
pregnant. Essentially, it impedes a fertilized ovum from implanting in
|
||
|
the uterus. The casting of Baltasar's Impediment is not necessarily an
|
||
|
evil act; however, the GM should pay particular attention to the
|
||
|
alignment of the caster as well as the social & political (esp.
|
||
|
religious) atmosphere. For example, a lawful good cleric casting this
|
||
|
spell on a teenager without the permission of her parents, church, etc.
|
||
|
should be prepared for the wrath of his deity. A cleric who worships a
|
||
|
fertility god can not cast this spell.
|
||
|
A neutral evil cleric, nephew of the king, might repeatedly cast
|
||
|
this spell on the queen in a secret attempt to usurp the thrown. A
|
||
|
neutral good cleric might cast this spell on all the maidens of the
|
||
|
keep before its fall to the orc siege -- although he cannot spare them
|
||
|
from the horrors to come, at least he can prevent the bastardization
|
||
|
that might result.
|
||
|
The material components are a drop of blood from the target's last
|
||
|
menstrual period (or an ounce of her blood, from anywhere, that has
|
||
|
been mixed with dust and dried in a silver chalice) and the priest's
|
||
|
holy symbol. The priest invokes the name of his deity, touching his
|
||
|
holy symbol to the blood. The woman must then consume it, usually
|
||
|
mixing it with wine or some other fluid. The spell remains in effect
|
||
|
until the first day of the woman's next menstrual period, or a
|
||
|
successful Dispel Magic is cast upon her.
|
||
|
|
||
|
|
||
|
Detect Venereal Disease (Divination)
|
||
|
|
||
|
Sphere: Divination
|
||
|
Level: 1
|
||
|
Range: Touch
|
||
|
Components: S, M
|
||
|
Duration: Special
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One creature
|
||
|
Save: None
|
||
|
|
||
|
This spell detects the presence of sexually transmitted diseases
|
||
|
in a creature. A successful Intelligence check reveals the nature and
|
||
|
symptoms of, but not the cure for, any detected diseases. The material
|
||
|
component is the caster's holy symbol.
|
||
|
|
||
|
|
||
|
Divine Sexual Experience (Divination)
|
||
|
|
||
|
Sphere: Divination
|
||
|
Level: 1
|
||
|
Range: 10 yards
|
||
|
Components: V, S, M
|
||
|
Duration: Special
|
||
|
Casting Time: 1
|
||
|
Area of Effect: One person
|
||
|
Save: None
|
||
|
|
||
|
Casting of this spell involves taking a clear vessel of water and
|
||
|
releasing a drop of ink into it. The percentage of the water undarkened
|
||
|
by the diffused ink indicates that person's purity score. Although not
|
||
|
absolutely certain, any score under 50% probably indicates loss of
|
||
|
virginity, and with the exception of the rarest of heroes and deities,
|
||
|
the score will be between 25% (casual interaction with others) and 90%
|
||
|
(extreme debauchery). More specific information may be revealed at the
|
||
|
GM's discretion.
|
||
|
|
||
|
|
||
|
Lactation (Evocation)
|
||
|
|
||
|
Sphere: Creation
|
||
|
Level: 1
|
||
|
Range: Touch
|
||
|
Components: V, S
|
||
|
Duration: Special
|
||
|
Casting Time: 1
|
||
|
Area of Effect: Female touched
|
||
|
Save: 1/2
|
||
|
|
||
|
Lactation, unsurprisingly, causes the subject to begin producing
|
||
|
breast milk. This milk is of the highest nutritive value. A save
|
||
|
results in a single discharge of colostrum.
|
||
|
|
||
|
|
||
|
Repair Virginity (Healing)
|
||
|
|
||
|
Sphere: Healing
|
||
|
Level: 2
|
||
|
Range: Touch
|
||
|
Components: S, M
|
||
|
Duration: Permanent (until the obvious happens)
|
||
|
Casting Time: 2 turns
|
||
|
Area of Effect: One person
|
||
|
Save: 1/2 (Special)
|
||
|
|
||
|
This spell returns the subject to a state of physical virginity.
|
||
|
If the subject makes the save, then all sexual skills, knowledge, and
|
||
|
techniques are retained; if the save is failed, all knowledge and
|
||
|
skills are lost except those known before having lost virginity. A
|
||
|
female will grow an intact hymen, and any physical or medical damage
|
||
|
caused by sex or childbirth will be eradicated. The subject will
|
||
|
legitimately be considered a virgin for all religious purposes.
|
||
|
|
||
|
|
||
|
Protection From Disease (Abjuration)
|
||
|
|
||
|
Sphere: Protection
|
||
|
Level: 2
|
||
|
Range: Touch
|
||
|
Components: V, S, M
|
||
|
Duration: 1 turn/level
|
||
|
Casting time: 3
|
||
|
Area of Effect: Creature touched
|
||
|
Save: None
|
||
|
|
||
|
By means of this spell, the wizard bestows total invulnerability
|
||
|
to disease. The creature can't contract, become a carrier, or pass on
|
||
|
any disease he/she may already have. This spell doesn't cure disease it
|
||
|
merely prevents its transfer.
|
||
|
When a person is subject to this spell, a glowing light appears on
|
||
|
the subject's palm. This is to assure the person has this protection
|
||
|
on. Therefore, a person he/she can't say "Let's have sex, I have the
|
||
|
protection on."
|
||
|
The material component of this spell is a scoop of mold (a generic
|
||
|
form of penicillin).
|
||
|
|
||
|
|
||
|
Fertility (Alteration, Necromancy) Reversible
|
||
|
|
||
|
Sphere: Creation, Necromantic
|
||
|
Level: 4
|
||
|
Range: 10 yards/level
|
||
|
Components: V, S, M
|
||
|
Duration: Special
|
||
|
Casting Time: 1 turn + 1 turn/target
|
||
|
Area of Effect: Special
|
||
|
Save: Neg.
|
||
|
|
||
|
This spell enables the caster to increase the fertility of the
|
||
|
target. The target may be either male or female. The fertility of a
|
||
|
character may be calculated as follows (as per The Complete Guide to
|
||
|
Unlawful Carnal Knowledge). Fertility = base chance + constitution
|
||
|
modifier. If both participants are "fertile" at time of copulation,
|
||
|
pregnancy results.
|
||
|
|
||
|
Base
|
||
|
Race Chance Constitution Modifier
|
||
|
Dwarf 22% 01-03 -6%
|
||
|
Elf 13% 04-06 -4%
|
||
|
Gnome 20% 07-09 -2%
|
||
|
Half-Elf 54% 10-12 +2%
|
||
|
Halfling 50% 13-15 +4%
|
||
|
Human 77% 16-18 +6%
|
||
|
|
||
|
Successful casting of this spell increases a character's fertility
|
||
|
by 5d6 points. In addition, there is a probability, equal to the level
|
||
|
of the caster (1% per level), that successful conception will result in
|
||
|
multiple births (roll 1d20: 1-17 twins, 18-19 triplets, 20
|
||
|
quadruplets). Multiple castings of this spell on the same individual
|
||
|
(while the first is still in effect) automatically fail, as does
|
||
|
casting on a pregnant person. This effect lasts through the target's
|
||
|
next copulation; thereafter, the target's fertility returns to normal.
|
||
|
Fertility can also be countered magically by spells such as Dispel
|
||
|
Magic, Infertility, or Wish.
|
||
|
The reverse of this spell, "Infertility," destroys the target's
|
||
|
ovaries/testes and automatically results in a failed attempt at
|
||
|
conception (assuming that the target did not save versus spells). The
|
||
|
target remains infertile until a successful Dispel Magic is cast upon
|
||
|
him/her followed immediately by Regenerate (the former dispels the
|
||
|
magic, the latter repairs the physical damage).
|
||
|
Note: Fertility cannot counter the effects of Infertility, but if
|
||
|
the target is already under the effect of the former, he/she receives a
|
||
|
+1 bonus to save.
|
||
|
This spell (and it's reverse) may also be cast upon animals (e.g.,
|
||
|
horses). The GM may choose the animal's initial fertility based on type
|
||
|
and quality of animal.
|
||
|
This spell can affect up to 1 creature for every 3 levels of the
|
||
|
caster, unless the cleric worships a god of fertility, creation, death,
|
||
|
or destruction, in which case, the cleric can affect 1 creature per
|
||
|
level. Clerics who worship fertility or creation gods can not cast
|
||
|
Infertility. Clerics who worship gods of death or destruction can not
|
||
|
cast Fertility.
|
||
|
The material components for Fertility are the caster's holy symbol
|
||
|
and a seed from any plant (the seed is not damaged). The caster's holy
|
||
|
symbol and the ashes from a handful of seeds are required for the
|
||
|
reverse (the ashes disappear during casting).
|
||
|
NOTE: While the need for this spell might seem a bit
|
||
|
questionable upon initial reading, it works well as a plot aid:
|
||
|
|
||
|
- "Gee, I wonder why there are so many orcs/green dragons/trolls
|
||
|
around lately?"
|
||
|
|
||
|
- "Boy, I sure hope the king has a child with this new queen -
|
||
|
this is his third queen already! I would sure hate to see that
|
||
|
sleazy nephew of his get the thrown!"
|
||
|
|
||
|
- "Look, you gotta help us! There's not been a child born in this
|
||
|
town in 2 years - not even among the livestock!"
|
||
|
|
||
|
- It would also be a sneaky way to get those promiscuous PCs.
|
||
|
|
||
|
|
||
|
Yemelat's Orgiastic Frenzy (Enchantment)
|
||
|
|
||
|
Sphere: Charm
|
||
|
Level: 6
|
||
|
Range: 20-ft radius circle centered within 60 ft. of the caster
|
||
|
Components: V, M
|
||
|
Duration: Special
|
||
|
Casting Time: 6 turn
|
||
|
Area of Effect: See range
|
||
|
Save: Special
|
||
|
|
||
|
Yemelat, whose archbishopric is among the most coveted of all the
|
||
|
dioceses of Lord Priapus, is most famous for his Orgiastic Frenzy
|
||
|
spell, first put to shockingly great effect at a Special High Council
|
||
|
of the priests of Helm, Torm, and Tyr. This spell compels those within
|
||
|
its range to engage in sexual activities with wild abandon with anyone
|
||
|
else within the zone. Those within may individually save vs.
|
||
|
petrifaction at -5 to stave off the effects, but must save again if
|
||
|
they touch anyone or anything in the zone, including their own bodies,
|
||
|
until they escape the zone or until everyone falls unconscious within
|
||
|
the zone. The material component is a peeled grape.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
A BARD'S SEXUAL SPELL-SONGS
|
||
|
|
||
|
|
||
|
"Luwain's Ever Lasting Hard-On"
|
||
|
|
||
|
By
|
||
|
|
||
|
Luwain "Don't Fuck With Me" The Nightingale
|
||
|
|
||
|
To be sang by the tune of
|
||
|
"Everything I do - I do it for you"
|
||
|
|
||
|
|
||
|
The love within your eyes
|
||
|
makes me sure,
|
||
|
I want to give you more...
|
||
|
|
||
|
You ought to know,
|
||
|
I love you so
|
||
|
I will never let you go
|
||
|
|
||
|
Oh, tell me you want my body too
|
||
|
My passion is hardening to you
|
||
|
My body plea
|
||
|
Undress me and you'll see...
|
||
|
Make love to me.
|
||
|
|
||
|
|
||
|
Level: 2
|
||
|
Area of Effect: Creature touched
|
||
|
Casting Time: 1 round
|
||
|
Duration: 2 hours (!!!)
|
||
|
|
||
|
Description: The spell-song insures the creature touched (usually the
|
||
|
bard caster) can engage in continuous intercourse for 2 hours!
|
||
|
Naturally, the partner can't take a whole 2 hours, so here's how it
|
||
|
works.
|
||
|
Take the character's Constitution and add the applying bonuses
|
||
|
from the wild-thing rules: Strength, Dexterity, partner's Charisma. the
|
||
|
lowest bonus may be replaced by the bard's level if desired. The total
|
||
|
is how long the first intercourse will take. During each and every
|
||
|
intercourse, Four checks are to be done (with 1d20), and when one
|
||
|
fails the bard loses 1d6 hit points (instead of stopping). There's a
|
||
|
cumulative -1 to the check with every check done.
|
||
|
Example: Starting at 27, Luwain can make love for 27 minutes to
|
||
|
start, then start again with a score of 27-4=23, and make love for 23
|
||
|
more minutes with checking only the last check of 23-3=20 (a 20 on the
|
||
|
check loses 1d6 hp). Now, Luwain can continue with a score of 19 for 19
|
||
|
minutes, checking against 19, 18, 17 and 16, and so on...
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
SEXUAL PSIONIC POWERS
|
||
|
|
||
|
|
||
|
TELEPATHIC DEVOTIONS
|
||
|
|
||
|
|
||
|
Induced Pleasure
|
||
|
|
||
|
Power Score: Con - 2
|
||
|
Initial Cost: contact
|
||
|
Maintenance Cost: 2/round
|
||
|
Range: touch
|
||
|
Prep Time: 1
|
||
|
Area of Effect: individual
|
||
|
Prerequisite: mindlink, contact
|
||
|
|
||
|
This is the opposite power of Inflict Pain. While no good comes
|
||
|
from it (no healing or curative effects), it makes the subject
|
||
|
individual shudder and twist in ecstasy. If used in combat, the victim
|
||
|
must save vs. paralyzation in order to keep functioning and fighting.
|
||
|
Failure to save indicates a penalty of -4 on all attack rolls that
|
||
|
round, and any spells being cast are disrupted.
|
||
|
The insidious effects of this power occur when it is used in
|
||
|
conjunction with Inflict Pain. By using the two powers interchangeably,
|
||
|
dependent upon the victim's actions, the victim can be conditioned to
|
||
|
perform certain acts instead of other acts they would normally perform.
|
||
|
For each week of being subjected to this treatment, they must make
|
||
|
a wisdom check, with a penalty equal to the number of weeks of
|
||
|
"treatment" (i.e., 3 weeks of treatment = penalty of -3) or have their
|
||
|
actions in particular scenarios predetermined by their conditioning.
|
||
|
Only one area of behavior may be affected per victim. Depending upon
|
||
|
the behavior modification, there is a chance (GM's discretion) for an
|
||
|
alignment change by the victim.
|
||
|
|
||
|
Power Score: The pleasure is so overwhelming that the victim passes out
|
||
|
for 1d10 rounds.
|
||
|
|
||
|
20: The contact is broken.
|
||
|
|
||
|
|
||
|
CLAIRSENTIENT DEVOTIONS
|
||
|
|
||
|
|
||
|
Know Sexual Preference
|
||
|
|
||
|
Power Score: Int
|
||
|
Initial Cost: 8
|
||
|
Maintenance Cost: n/a
|
||
|
Range: 20 yards
|
||
|
Prep Time: 0
|
||
|
Area of Effect: personal
|
||
|
Prerequisite: none
|
||
|
|
||
|
This power enables the psionicist to read the sexual preference in
|
||
|
the aura of a creature. Aura Sight reads sexual preference and
|
||
|
experience. Aura Alteration can fool both reads.
|
||
|
|
||
|
Power Score: Psionicist know sexual preference and experience.
|
||
|
|
||
|
20: Wrong read, the opposite.
|
||
|
|
||
|
|
||
|
PSYCHOMETABOLIC DEVOTIONS
|
||
|
|
||
|
|
||
|
Sexual Pheromones Secretion
|
||
|
|
||
|
Power Score: Con - 4
|
||
|
Initial Cost: 9
|
||
|
Maintenance Cost: 6/round
|
||
|
Range: smell
|
||
|
Prep Time: 0
|
||
|
Area of Effect: personal
|
||
|
Prerequisite: none
|
||
|
|
||
|
With this devotion the psionicist can make his body smell like
|
||
|
exciting perfume. When a psionicist starts this power he secretes
|
||
|
sexual pheromones all over his body. The attractive and exciting
|
||
|
perfume of these pheromones can attract attention, change reactions or
|
||
|
help to seduce someone.
|
||
|
|
||
|
Power Score: The perfume is so exciting that every opposite sex
|
||
|
creature in the area must save vs. petrifaction or desperately try to
|
||
|
engage in sexual intercourse with the psionicist (evil creatures may
|
||
|
use violent methods).
|
||
|
|
||
|
20: The psionicist steams a disgusting odor for 2d4 rounds.
|
||
|
|
||
|
|
||
|
Mind Over Sexual Endurance
|
||
|
|
||
|
Power Score: Wis - 3
|
||
|
Initial Cost: 6
|
||
|
Maintenance Cost: 5/round
|
||
|
Range: 0
|
||
|
Prep Time: 0
|
||
|
Area of Effect: personal
|
||
|
Prerequisite: Mind Over Body
|
||
|
|
||
|
With this devotion the psionicist can prolong his pleasure.
|
||
|
Spending PSP, the psionicist can maintain intercourse without
|
||
|
Constitution checks. The prolonged uses of this power has some dangers.
|
||
|
If the psionicist prolongs the intercourse (in rounds) more than two
|
||
|
times his Constitution score, then when he stops paying the maintenance
|
||
|
cost he will collapses from exhaustion. If he goes for more than four
|
||
|
times his Constitution score he must save vs. Death (with a penalty
|
||
|
equal to the number of extra rounds) or die (but a good way to die).
|
||
|
|
||
|
Power Score: Half cost.
|
||
|
|
||
|
20: The psionicist loses interest prematurely.
|
||
|
|
||
|
|
||
|
Contraception
|
||
|
|
||
|
Power Score: Con - 3
|
||
|
Initial Cost: 10
|
||
|
Maintenance Cost: n/a
|
||
|
Range: touch
|
||
|
Prep Time: 0
|
||
|
Area of Effect: 0
|
||
|
Prerequisite: none
|
||
|
|
||
|
With this devotion a psionicist can prevent pregnancy in any
|
||
|
female (including herself). This power should be used after sexual
|
||
|
activity. In some cases this may not be lawful, and in some it may not
|
||
|
be considered good. This devotion offers only 95% certainty according
|
||
|
to the following table:
|
||
|
|
||
|
Roll Result
|
||
|
0 - 95 no fertilization
|
||
|
96 one zygote
|
||
|
97 two zygotes
|
||
|
98 very ugly mutant child
|
||
|
99 incredible ugly mutant child
|
||
|
00 a beautiful, powerful mutant (get out Gamma World rules)
|
||
|
|
||
|
Power Score: 100% certainty.
|
||
|
|
||
|
20: Use 94 + 1d6 as % roll.
|
||
|
|
||
|
|
||
|
Enhance Fertility
|
||
|
|
||
|
Power Score: Con - 3
|
||
|
Initial Cost: 10/10% increase
|
||
|
Maintenance Cost: 1/10% increase
|
||
|
Range: touch
|
||
|
Prep Time: 0
|
||
|
Area of Effect: 0
|
||
|
Prerequisite: none
|
||
|
|
||
|
With this devotion a psionicist can enhance the chance of
|
||
|
pregnancy in any female (include herself). This power should be used
|
||
|
before the sexual activity. The maximum chance is 90%. The psionicist
|
||
|
must maintenance this power during all the intercourse time.
|
||
|
|
||
|
Power Score: 10% bonus in fertility (up to 100%).
|
||
|
|
||
|
20: Fertility reduced 50% for a week.
|
||
|
|
||
|
|
||
|
Export Disease
|
||
|
|
||
|
Power Score: Con - 3
|
||
|
Initial Cost: 12
|
||
|
Maintenance Cost: n/a
|
||
|
Range: touch
|
||
|
Prep Time: 0
|
||
|
Area of Effect: individual
|
||
|
Prerequisite: none
|
||
|
|
||
|
This power is the reverse of Absorb Disease and lets evil
|
||
|
psionicists to transfer one of his diseases to another character's
|
||
|
body. After that, the psionicist is free of the disease. (Other
|
||
|
psionicist can use this power, too, but their alignment would begin to
|
||
|
twist toward evil.) This power can transfer magical diseases, but not
|
||
|
curses, such as lycanthropy.
|
||
|
|
||
|
Power Score: The psionicist transfer all his diseases and the target
|
||
|
will have the psionicist's curses and insanities, too, but the
|
||
|
psionicist is not free of them.
|
||
|
|
||
|
20: The psionicist transfer 20% of his own hit points.
|
||
|
|
||
|
|
||
|
Willy's Expansion
|
||
|
|
||
|
Power Score: Con - 2
|
||
|
Initial Cost: 5
|
||
|
Maintenance Cost: 1/round
|
||
|
Range: 0
|
||
|
Prep Time: 0
|
||
|
Area of Effect: personal
|
||
|
Prerequisite: Expansion
|
||
|
|
||
|
This specialized form of Expansion was created by Willy Kawallo to
|
||
|
increase the size of his preferred body part. The rules for size
|
||
|
increase are the same as in Expansion. Using this power the psionicist
|
||
|
must make a constitution check before starting sexual intercourse and
|
||
|
will have a -1 penalty in each subsequent check because it is more
|
||
|
difficult to use a big one. Females can increase any of their sexual
|
||
|
proportions with the normal Expansion power.
|
||
|
|
||
|
Power Score: Same as Expansion power.
|
||
|
|
||
|
20: The psionicist sexual organ shrinks 50% until arrested by this
|
||
|
power.
|
||
|
|
||
|
|
||
|
METAPSIONIC DEVOTIONS
|
||
|
|
||
|
|
||
|
Conductive Kiss
|
||
|
|
||
|
Power Score: Con - 2
|
||
|
Initial Cost: 20 or 10 x magnification
|
||
|
Maintenance Cost: 2 or magnification/round
|
||
|
Range: touch
|
||
|
Prep Time: 0
|
||
|
Area of Effect: personal
|
||
|
Prerequisites: 5th level
|
||
|
|
||
|
With this devotion the psionicist can magnify the effects of
|
||
|
another power that has touch as range (double damage, no save, etc.).
|
||
|
The psionicist uses the kiss as a conductor and the victim will be more
|
||
|
vulnerable. The GM must rule which and how aspects of the psionic power
|
||
|
can be magnified or changed.
|
||
|
|
||
|
Power Score: Half cost.
|
||
|
|
||
|
20: A kiss with a terrible taste.
|
||
|
|
||
|
|
||
|
|
||
|
MAGIC ITEMS YOUR MOM WOULDN'T APPROVE OF
|
||
|
|
||
|
|
||
|
Item Price
|
||
|
Basque of Transvestitism 200
|
||
|
Boo-Hag Goggles 100
|
||
|
Breast Plate +1 600
|
||
|
Earring(s) of Androgyny 250
|
||
|
Everful Baby Bottle 200
|
||
|
Figurine Of The Willing WonTon 400
|
||
|
Frictionless Sheets 250
|
||
|
Gem of the Vo Yure 250
|
||
|
Girdle of Speedy Gestation 500
|
||
|
Girdle of Hippolyte 1500
|
||
|
Hourglass of Parietals 500
|
||
|
Jackknife of Circumcision 2000
|
||
|
Ladies' Glass Ball 2000
|
||
|
Lipsticks Of The Houri
|
||
|
- Sleeping 1000
|
||
|
- Wounding 1000
|
||
|
- Weakness 2000
|
||
|
- Slavery 3000
|
||
|
- Nereid 8000
|
||
|
- Death 9000
|
||
|
Marishars Miraculous Bath House 7500
|
||
|
Morgaine's Chainmail Bikini 1000
|
||
|
Parents SoloPlay Cursed Item ---
|
||
|
Penis of Astounding 1500
|
||
|
Periapt Of Proof Against Pregnancy 500
|
||
|
Periapt Of Sexual Aides 1000
|
||
|
Perfume/Musk Of Attraction 500
|
||
|
Philter of Love 250
|
||
|
Phylactery of Prophylactics 250
|
||
|
Potion of Aphrodisia 250
|
||
|
Potion of Potency 250
|
||
|
Rahasia's Whirlpool Tub Of Love 500
|
||
|
Ring Of The Bulls 300
|
||
|
Ring Of Perversion ---
|
||
|
Ring Of Protection 1500
|
||
|
Ring of Sexuality Detection 300
|
||
|
Sheet Of Useful Toys 300
|
||
|
Spectacles of Revealing 250
|
||
|
Sword Of Castration 2000
|
||
|
Teeny-Weeny Bikini 1000
|
||
|
Underwear Of Virginity 200
|
||
|
Wand of Elenora's Embarrassment 300
|
||
|
Wand Of Love 2000
|
||
|
Wand of Pillows 1000
|
||
|
Wand Of Vibration 1000
|
||
|
|
||
|
|
||
|
Basque of Transvestitism - Any male wearing this garment appears to be
|
||
|
a female of the same race with identical stats. Any female character
|
||
|
can automatically see through this illusion, but males have to make
|
||
|
Wisdom rolls to realise something is wrong.
|
||
|
|
||
|
Boo-Hag Goggles - These goggles make everyone look much more sexually
|
||
|
attractive to the wearer than they really are.
|
||
|
|
||
|
Breast Plate +1 - This piece of armor gives the wearer a +1 bonus to
|
||
|
adjustment to armor class. Thus, a wearer with AC of 5 will have an AC
|
||
|
of 4 when this breast plate is worn. This armor is made of a strange
|
||
|
substance referred to by mages as Silicon.
|
||
|
|
||
|
Earring(s) of Androgyny - These earrings make it impossible for anyone
|
||
|
to discern the gender of the wearer, even if naked.
|
||
|
|
||
|
Everful Baby Bottle - This baby bottle always contains milk. The milk
|
||
|
is kept at a constant warm temperature. Most bottles produce cow's
|
||
|
milk, but some can produce milk from other mammals. Some exotic bottles
|
||
|
were known to produce enriched dragon's milk.
|
||
|
|
||
|
Figurine Of The Willing WonTon - This appears as a tiny (an inch or so
|
||
|
high) statuette of a lovely male or female. When the figurine is tossed
|
||
|
down and a command word spoken, it becomes a very attractive living
|
||
|
normal sized person that will serve him/her. The person serves
|
||
|
willingly and well, but at the end of 12 hours it returns to statue
|
||
|
form. The figurine does not come with any gear or clothes. The mount
|
||
|
can't do anything but perform basic sexual acts.
|
||
|
|
||
|
Frictionless Sheets - These covers seem like any other silk sheets, but
|
||
|
they have a nasty side. Three rounds after coming in contact with
|
||
|
living material (i.e. a person) the sheets become completely
|
||
|
frictionless. This could be very nasty if there is any strenuous
|
||
|
activity occurring at the time. With the loss of friction there will be
|
||
|
nothing to hold the person/s in the bed. Depending on the level of
|
||
|
activity the person/s could simply slide out of bed or be shot out of
|
||
|
bed at a high velocity. There are several applications for this magic
|
||
|
item. But if found randomly by a character it could be fun for the GM
|
||
|
to suddenly say to a character that while relaxing on his/her newly
|
||
|
found sheets the character slides off and can not clime back into bed
|
||
|
(HEH-HEH-HEH-HEH). The effect will wear off in 2-8 (2D4) rounds if no
|
||
|
living material is in contact with it.
|
||
|
|
||
|
Gem of the Vo Yure - These finely cut and polished stones are
|
||
|
indistinguishable from ordinary jewels, although a detect magic spell
|
||
|
will reveal its enchantment. When gazed through, the Gem of the Vo Yure
|
||
|
enables the user to see all human and kindred creatures as naked. The
|
||
|
viewing range is 300'.
|
||
|
|
||
|
Girdle of Speedy Gestation - This girdle reduces the term of pregnancy
|
||
|
and labor to 1/10th of normal, with no ill effects to bearer or baby.
|
||
|
|
||
|
Girdle of Hippolyte - This is really a thin metallic chain one wears
|
||
|
around the waist. The wearer is completely immune to any diseases or
|
||
|
ill effects gained through sexual intercourse (including the level-
|
||
|
draining abilities of succubi/incubi).
|
||
|
|
||
|
Hourglass of Parietals - This typical hourglass compels sexual
|
||
|
segregation. Males and females must move into separate rooms of any
|
||
|
building containing such an hourglass once time has expired. This
|
||
|
device is commonly used in certain lawful suspicious institutions of
|
||
|
learning in the Realms.
|
||
|
|
||
|
Jackknife of Circumcision - A magical device used in the initiation
|
||
|
rites of certain mythos, which functions as a Knife +2 in the hands of
|
||
|
a circumcised male.
|
||
|
|
||
|
Ladies' Glass Ball - A glass ball containing a green substance hangs
|
||
|
from a pendant. The ball itself is plugged from the bottom with a plug
|
||
|
of cork. The green substance inside, however, will show magical
|
||
|
properties. If consumed by a female this green potion will protect her
|
||
|
from impregnation for 1d4 months (GMs choice as to information given to
|
||
|
PC). However, if consumed by a male the substance will instantaneously
|
||
|
cause 1d4 points of damage. Then a save against poison must be made
|
||
|
each hour for the duration of days equal to half the PC's Constitution.
|
||
|
If he fails he looses one hit point per failure The poison in a male
|
||
|
will not kill him but causes him sever discomfort and embarrassment. He
|
||
|
will begin to grow hair at an accelerated rate (1d4 inches/day) and his
|
||
|
voice will become very feminine (no save).
|
||
|
|
||
|
Lipstick Of The Houri - This lipstick gives its wearer a limited kiss
|
||
|
ability mimicking the spell of the same name. The effects last double
|
||
|
the duration of the spell. Each stick is good for 5 applications and
|
||
|
each application lasts for 1-6 kisses.
|
||
|
|
||
|
Marishars Miraculous Bath House - This one square inch marble block is
|
||
|
carved in the appearance of a Roman-style villa with pillars at the
|
||
|
front and erotic mosaics on the side and back walls.
|
||
|
Once a day, the bathhouse can be invoked (command word Bachus). It
|
||
|
immediately grows in size until it is as large as a small house. It is
|
||
|
identical to the statue, with high marble walls, and pillars at the
|
||
|
front covering the entrance.
|
||
|
The doorway is only large enough to allow one person at a time to
|
||
|
pass through, and has a large brass door that can be bolted from the
|
||
|
inside. Two large Iron Golems cast as Nubian slaves with scimitars
|
||
|
guard the doorway.
|
||
|
Whoever passes inside first is the master/mistress of the bath
|
||
|
house, and all the creatures of the bath house will obey them. Inside
|
||
|
the house is only one room, with two pools (hot and cold) and several
|
||
|
marble slabs. gauzy silk curtains, cushions and tapestries decorate the
|
||
|
place. Several swans (white if the master is good/neutral, black if
|
||
|
evil) swim calmly on the cold pool. In the bath house are 2d6 beings of
|
||
|
the same race and opposite gender, with 18 charisma and 18 comeliness.
|
||
|
They are happy to please and have 20's in any and all the new sexual
|
||
|
proficiencies. If the master/mistress of the house wishes, the
|
||
|
companions can be switched to any gender or species.
|
||
|
Inside the bath house, it is always comfortably warm, and there is
|
||
|
always food (as long as you like grapes and dates) and fresh water.
|
||
|
Nothing from the bath house (golems, companions, cushions, water,
|
||
|
food) can leave the bath house. If taken outside they vanishes.
|
||
|
|
||
|
Morgaine's Chainmail Bikini - As a fashion conscious adventurer,
|
||
|
Morgaine has decided to create the ultimate in sexy adventure-wear, the
|
||
|
"Chainmail Bikini".
|
||
|
Provocatively designed to distract opponents, the "Chainmail
|
||
|
Bikini" covers only the minimal basics in order to preserve modesty.
|
||
|
Both the male and female versions are made of fine quality chain mail,
|
||
|
carefully lined with the softest furs available, to ensure no nasty
|
||
|
chain burns.
|
||
|
The "Chainmail Bikini" is magically enchanted to provide armour
|
||
|
class protection affordable by anyone. The "base model" provides a
|
||
|
straight Armor Class 10 and is merely for decorative/distraction
|
||
|
purposes, providing basically no protection for the wearer. Other
|
||
|
models provide an increasing amount of magical protection, with a
|
||
|
corresponding increase in cost.
|
||
|
The special "Temperature-Controlled" models have an added feature
|
||
|
which maintains body temperature in extreme cold or hot weather. The
|
||
|
creature can stand unprotected in temperatures as low as -30 degrees
|
||
|
Fahrenheit or as high as 130 degrees Fahrenheit with no ill effect.
|
||
|
Temperatures beyond these limits inflict 1 point of damage per hour of
|
||
|
exposure for every degree beyond the limit.
|
||
|
A special model, "Chainmail Chastity", provides a miniature lock
|
||
|
and key for those adventurers who are concerned about losing the
|
||
|
friendship of their unicorn friends.
|
||
|
And for those dungeons where the GM forgot to put in a bathroom
|
||
|
(or for female adventurers at _that_ time of the month) there is the
|
||
|
"Port-a-Potty" model, which has a special liner that absorbs wastes for
|
||
|
up to one week's time. To clean, remove liner and place in a waste
|
||
|
receptacle, intone the appropriate magical phrase, and the liner will
|
||
|
"give up" its contents. Intone the other magical phrase to reset the
|
||
|
liner for another week's work. Warning: Be certain to reset the liner
|
||
|
before the week is out, as the liner will automatically stop absorbing,
|
||
|
and there is a 50% chance that the liner will automatically reset
|
||
|
itself, leaving the adventurer with a lovely, warm feeling. Evil beings
|
||
|
leave trapped versions by replacing the lining with a bag of devouring,
|
||
|
for a bit more enjoyment.
|
||
|
A special smaller "Port-a-Potty" diaper model has been created for
|
||
|
infants and has been very popular in large cities.
|
||
|
|
||
|
Parents SoloPlay Cursed Item - This cursed item can be anything but
|
||
|
typically is in the form of something used by a child in puberty such
|
||
|
as jewelry, brush/comb, or book. This item was created by a goodie
|
||
|
goodie cleric or mage to ensure "spiritual purity". When the possessor
|
||
|
of this item masturbates roll 1d6 on the following chart to see what
|
||
|
happens to the offender:
|
||
|
|
||
|
Die Roll Effect
|
||
|
1-2 "Struck by lightening" that does 10d6 (minus
|
||
|
Constitution) points of damage. 5d6 points of damage if
|
||
|
indoors.
|
||
|
3-4 "Go blind" that lasts 7d6 days.
|
||
|
5-6 "It falls off" but actually only causes 1d10 points of
|
||
|
painful, permanent damage to genital region. Also,
|
||
|
causes intense panic.
|
||
|
|
||
|
Penis of Astounding - This is a 12' long artificial penis. It is used
|
||
|
to stun an observer. When worn by a male, the Penis has a 70% chance of
|
||
|
stunning a person for 1d10 rounds. However when worn by a woman, the
|
||
|
odds increase to 95%. The penis is not subject to sexual arousal or
|
||
|
feeling, thus it can be used in combat, when unsuccessful as a penis of
|
||
|
astounding. Another version, the Ultra Penis of Astounding, also comes
|
||
|
with a bag of milk.
|
||
|
|
||
|
Periapt Of Proof Against Pregnancy - This engraved gem appears to be a
|
||
|
gem of small value. This periapt provides 100% protection against
|
||
|
pregnancy for males and females.
|
||
|
|
||
|
Periapt Of Sexual Aides - This gem appears nothing else then a
|
||
|
diamond (500-1000 gp), and no magic is detected. When in possession no
|
||
|
effect is noted until the possessor engages in sex. Then, if a man is
|
||
|
wearing the periapt, he cannot have a orgasm until his partner (which
|
||
|
he is having sex with) has at least one orgasm. If worn by a woman, it
|
||
|
makes herself more susceptible for orgasms (a roll of 1-2 on 1d10). In
|
||
|
a sexual act, if more than one person are using this kind of periapt,
|
||
|
they will explode for 3-12 (3d4) of blasting damage (10' radius), and
|
||
|
all possessors must check a system shock or lose the fertility.
|
||
|
|
||
|
Perfume/Musk Of Attraction - This liquid increases the wearer's
|
||
|
charisma by 1 point. The duration is 1d20 hours. The liquid comes in a
|
||
|
small bottle with 2d20 applications.
|
||
|
|
||
|
Philter of Love - As in the DMG page 144, with the following revision:
|
||
|
the philter will only inspire love for the next person the imbiber sees
|
||
|
who is of the appropriate gender with respect to the imbiber's sexual
|
||
|
orientation.
|
||
|
|
||
|
Phylactery of Prophylactics - A phylactery with 1d6 detachable beads,
|
||
|
each one of which functions as a Contraception spell (see guide).
|
||
|
|
||
|
Potion of Aphrodisia - Functions as Obsession spell (see guide)
|
||
|
directed towards next person seen by the imbiber, regardless of the
|
||
|
viewed person's gender.
|
||
|
|
||
|
Potion of Potency - Functions as Prowess spell (see guide), for 6
|
||
|
hours.
|
||
|
|
||
|
Rahasia's Whirlpool Tub Of Love - Legend states that this enchanted
|
||
|
whirlpool tub was created by Rahasia, Mage Priestess of Ishtar, The
|
||
|
Priestess of Love. Whirlpools like this do appear in all Ishtar
|
||
|
temples and the best appears at Rashasia's. Now, tubs appear all over
|
||
|
Oerth and the Realms mainly as an item of the rich and famous. The tub
|
||
|
is approximately 5 feet by 5 feet by 5 feet with side seats in it. The
|
||
|
tub can create air bubbles at the bottom that flow delightfully to the
|
||
|
top. Also, the temperature of the water can be controlled. Command
|
||
|
words are as followed:
|
||
|
|
||
|
Temperature Command Bubbles Command
|
||
|
Cold Frigus Low Humilis
|
||
|
Warm Calidus Medium Modus
|
||
|
Hot Fervidus High Alte
|
||
|
|
||
|
Some clever clerics and mages have created gems that cause the same
|
||
|
effects as the whirlpool tub when they are placed in a small body of
|
||
|
water.
|
||
|
|
||
|
Ring Of The Bulls - This regular ring is engraved with a bull head.
|
||
|
When worn by a male, his more-private anatomy increases in size. The
|
||
|
size is dependant on the type of the ring (Roll 1d12):
|
||
|
|
||
|
Die Roll Ring Type Effect
|
||
|
1-5 Calf Add 1/3 of the size
|
||
|
6-9 Young Add 1/2 of the size
|
||
|
10-11 Bull Double the size
|
||
|
12 THE BEAST Triple the size <- dangerous
|
||
|
|
||
|
The male also gains a +1 to constitution checks during sex.
|
||
|
|
||
|
Ring Of Perversion - Cursed ring that can only be removed by a remove
|
||
|
curse spell. While the ring is worn, the person suffers the effects of
|
||
|
a sexual insanity (roll on the insanity table).
|
||
|
|
||
|
Ring Of Protection - This large ring is for males only and doesn't go
|
||
|
on fingers or toes. It provides 100% protection from pregnancy and
|
||
|
sexual diseases (both magical and natural).
|
||
|
|
||
|
Ring of Sexuality Detection - A very simple ring with a white,
|
||
|
semiprecious stone set in the side, which functions as per the Divine
|
||
|
Sexual Orientation spell (see guide), with the following restrictions.
|
||
|
Anyone whose orientation is scried makes a Wisdom check at -2. If the
|
||
|
check is made, then the scried individuals will sense that they are the
|
||
|
subject of some scrutiny. A successful Charisma check following that
|
||
|
successful Wisdom check will alert them to the purpose - but not
|
||
|
necessarily the source - of the scrutiny.
|
||
|
|
||
|
Sheet Of Useful Toys - This appears to a normal sheet adorned with
|
||
|
about 20 small cloth patches of various shapes. Anybody can remove a
|
||
|
patch. Detaching a patch causes it to become an actual item. The item
|
||
|
is some exciting sexual toy. The toy could be anything like oil, a
|
||
|
whip, blindfold, body lotion, body paint, or anything else the GM
|
||
|
images.
|
||
|
|
||
|
Spectacles of Revealing - While wearing these, the wearer sees everyone
|
||
|
as though they were absolutely naked.
|
||
|
|
||
|
Sword Of Castration - This weapon has a +2 bonus to hit and damage. The
|
||
|
real power of the sword is when the attacker rolls a non-adjusted 20 on
|
||
|
the attack roll. When this occurs, the victim (if male, ignore if
|
||
|
female) will lose his most treasured body part. Legend has it that this
|
||
|
sword was created by evil (and bitter) Amazon Warriors.
|
||
|
|
||
|
Teeny-Weeny Bikini - This object, when worn, will shrink upon command
|
||
|
revealing more and more of the wearer's body thus distracting any and
|
||
|
all male counterparts. If the save versus magic is not made, the men
|
||
|
around the woman will do various stupid things like run into walls,
|
||
|
trip, or make strange burbling sounds as they try not to let it be know
|
||
|
how they feel. Although the bikini will shrink, it will or will not
|
||
|
reveal anything depending upon the wearer's wishes. Thus, modesty in
|
||
|
one might be flagrant display with another. The bikini will fit anyone
|
||
|
of any size. The bikini also appears originally as a full body, 1920's
|
||
|
style swimsuit. Additional References: The Teeny-Weeny-Swimsuit for
|
||
|
men. Cost: Varies.
|
||
|
|
||
|
Underwear Of Virginity - This underwear is very popular among
|
||
|
protective fathers. When worn, the underwear cannot be removed without
|
||
|
the command word (usually the father's middle name said backwards). The
|
||
|
underwear is normal in respects to touch, but it is impossible to rip
|
||
|
or tear. The underwear also magically disposes of body waste before it
|
||
|
leaves the body, so there is no mess and absolutely no reason to remove
|
||
|
it.
|
||
|
|
||
|
Wand of Elenora's Embarrassment - The apprentice wizard Elenora's
|
||
|
biggest achievement to date is a magic wand 12" long made of ivory with
|
||
|
silver bands around it. Under detect spells it appears as a wand of
|
||
|
invisibility; but as Elenora found out when she demonstrated it to the
|
||
|
assembled wizard council, it renders the users clothes completely
|
||
|
invisible for 1 turn (hence its name).
|
||
|
It takes an Intelligence check (every round) to notice the
|
||
|
invisibility, as the clothes still feel perfectly normal.
|
||
|
|
||
|
Wand Of Love - This wand is very thin, white, and has a lightning star
|
||
|
in one point. Anyone struck by the star ('to hit' roll required) must
|
||
|
save vs. spell or fall madly in love with the wand possessor. This love
|
||
|
is a double strength charm person (all rules apply), but the effected
|
||
|
character will even kill persons to retain his/her loved man/woman in
|
||
|
romance.
|
||
|
|
||
|
Wand of Pillows - A normal looking wand which produces pillows. Here is
|
||
|
the most fun magic item ever found, a "Wand of Pillows". Just point and
|
||
|
it produces loads of nice fluffy pillows. Great for padding that
|
||
|
dungeon room to sleep. Also, on occasion it can pad the bottom of a
|
||
|
drop when one loses all of his/her rope. Furthermore, one can use it to
|
||
|
defeat opponents through bewilderment, "Vile villain, stand back or
|
||
|
surely I shall slay you with my great and powerful wand", where upon
|
||
|
activation of the wand the enemy would fall into uncontrolled laughter
|
||
|
etc, etc, etc...
|
||
|
|
||
|
Wand Of Vibration - This wand has a small dial at one end. In magical
|
||
|
ruins on one end of the dial it reads "Pleasant Tingle" and at the
|
||
|
other end of the dial it reads "The Crusher". The last setting is very
|
||
|
dangerous and can cause 1 point of structural damage per round to any
|
||
|
materials less than or equal to rock. Also, this setting cause 1d10
|
||
|
points of damage per round to anybody foolish enough to place the wand
|
||
|
in a body cavity at such a high setting.
|
||
|
|
||
|
|
||
|
Other magic items being worked on:
|
||
|
Wand of Instant Gratification (ecstasy spell) - Morgan
|
||
|
Helm of Horniness (cursed item) - Morgan
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
CUPID'S CHAOTIC ARROWS
|
||
|
|
||
|
|
||
|
These arrows are the work of 'Irnar the chaotic mage (protege
|
||
|
Morgan Blackheart of the Chaotic Realm). Sometimes while trying to
|
||
|
enchant an arrow his mind wanders to perverse or romantic thoughts and
|
||
|
the actual enchantment isn't quite what he wants. He sells such
|
||
|
"rejects" to the local weapons store at discount prices (which are
|
||
|
still quite high due to the power of most of them). The weapons dealers
|
||
|
then sell the arrows to foolish adventurers. They advertise the arrows
|
||
|
as "Gifts from the Love Gods", "Missile Weapons for the Mature", and
|
||
|
"If You Like Chaos...". Then, the dealers inflate the price and make a
|
||
|
bundle. The arrows are available infrequently and at high cost. (One of
|
||
|
the most popular dealers is Secondhand Stan the Pawn and Porno Man).
|
||
|
These arrows are never predictable in their effects. Roll
|
||
|
percentile dice and divide by three (round fractions consistently).
|
||
|
Arrows may be used only once, at which time they disintegrate into a
|
||
|
worthless pile of dust unless stated otherwise. A successful hit from
|
||
|
an attack roll must be made to initiate an effect unless stated
|
||
|
otherwise. They do not do damage unless stated otherwise.
|
||
|
Mainly chaotic characters use the arrows. Also, characters with a
|
||
|
low wisdom tend to use them a lot more that others.
|
||
|
|
||
|
Effects:
|
||
|
|
||
|
1) The arrow is reflected back at the archer. Roll again to see the
|
||
|
effects on the archer ignoring this result.
|
||
|
|
||
|
2) The victim's Charisma is increased by 1d6 to a max. of 18 for 1d4
|
||
|
days.
|
||
|
|
||
|
3) The victim's Comeliness is increased by 1d10 to a max. of 30 for 1d4
|
||
|
days.
|
||
|
|
||
|
4) The victim's Dexterity with respect to sexual ability increases 1d6
|
||
|
to a max. of 18 for 1d4 day.
|
||
|
|
||
|
5) The victim's Constitution with respect to sexual ability increases
|
||
|
1d6 to a max. of 18 for 1d4 day.
|
||
|
|
||
|
6) All clothing, armor, and personal belongings carried on the victim
|
||
|
fall to ground leaving the victim naked.
|
||
|
|
||
|
7) The victim will fall in love with the first living creature of the
|
||
|
opposite sex to meet his/her gaze and feel compelled to follow the
|
||
|
creature for 1d4 days in hope to win her/his love.
|
||
|
|
||
|
8) The victim will fall in love with the first living creature of the
|
||
|
opposite sex of the same race to meet his/her gaze and feel compelled
|
||
|
to follow the creature for 1d4 days in hope to win her/his love.
|
||
|
|
||
|
9) The victim goes into a melancholy depression for 1d4 days during
|
||
|
which he/she feels compelled to recite and attempt to write love
|
||
|
poetry.
|
||
|
|
||
|
10) The victim becomes infatuated with himself/herself for 1d4. He/She
|
||
|
spends a lot of his/her money on mirrors, fine clothing, perfumes,
|
||
|
cosmetics, etc..
|
||
|
|
||
|
11) The victim feels the urge to kiss a living creature of the opposite
|
||
|
sex and same race, and will make every attempt to do so.
|
||
|
|
||
|
12) The victim feels the "urge to merge" a living creature of the
|
||
|
opposite sex and same race, and will make every attempt to do so.
|
||
|
|
||
|
13) "Love is blind" so victim becomes blind for 1d4 days.
|
||
|
|
||
|
14) The victim becomes "drunk on love". Therefore, he/she is affected
|
||
|
as if intoxicated for 1d4 days.
|
||
|
|
||
|
15) The victim becomes "crazed with love" for 1d4 hours. Thus, he/she
|
||
|
is confused. Roll 1d10 for the results:
|
||
|
1 Wander away (unless prevented)
|
||
|
2-6 Stand confused one turn (then roll again)
|
||
|
7-9 Attack nearest creature for 1 turn (then roll again)
|
||
|
10 Act normally for 1 turn (then roll again)
|
||
|
|
||
|
16) The victim becomes "love struck" for 1d4 days. Thus, he/she goes
|
||
|
into a state of suspended animation. This cessation of time means that
|
||
|
the victim does not grow older. His/her body functions virtually cease.
|
||
|
|
||
|
17) "Nothin' says lovin' like a bun in the oven", so female victims
|
||
|
become impregnated. Roll 1d10 to find out what the child is:
|
||
|
1-5 same race as parent
|
||
|
6-9 other common race (elf, human, dwarf, halfling, etc.)
|
||
|
10 Demon
|
||
|
Male victims suffer 4d6 points of damage as punishment for going around
|
||
|
and getting innocent females pregnant.
|
||
|
|
||
|
18) "Say love with the gift that lasts: a diamond". The tip of the
|
||
|
arrow turns into a diamond during its flight. The recipient's Armor
|
||
|
Class becomes 10 due to the piercing of the diamond (dexterity bonuses
|
||
|
still apply). The diamond-tipped arrow inflicts 1d10 points of damage.
|
||
|
The diamond is worth roughly 1d4 X 1000 silver pieces.
|
||
|
|
||
|
19) "Love is in the eyes of the beholder". During the flight of the
|
||
|
arrow, it becomes a 70 hp beholder (Monstrous Compendium Vol. 1) and
|
||
|
attacks the intended recipient of the arrow. Upon the victim's
|
||
|
destruction, the beholder will attack randomly.
|
||
|
|
||
|
20) The victim begins dancing for 1d4+1 rounds, complete with feet
|
||
|
shuffling and tapping. This dance makes it impossible for the victim
|
||
|
to do anything other than caper and prance; this cavorting worsens the
|
||
|
Armor Class of the victim by -4, makes saves impossible except on a
|
||
|
roll of 20, and negates any consideration of a shield.
|
||
|
|
||
|
21) The victim has the urge to become a prostitute and will attempt to
|
||
|
fulfill this urge for 1d4 days.
|
||
|
|
||
|
22) The victim contracts a random normal sexual disease.
|
||
|
|
||
|
23) The victim contracts a random magical sexual disease.
|
||
|
|
||
|
24) The victim contracts a random sexual insanity.
|
||
|
|
||
|
25) The victim attracts frogs for 1d4 days. The frogs are plain,
|
||
|
ordinary frogs whether you kiss them or not.
|
||
|
|
||
|
26) If the victim is male, he develops large breasts for 1d4 days. If
|
||
|
the victim is female, she develops an enormous amount of body hair and
|
||
|
will prefer to urinate standing up.
|
||
|
|
||
|
27) The arrow is a Heartbreaker. The arrow turns into a lightning bolt
|
||
|
that inflicts 10d6 points of damage upon contact. A successful save vs.
|
||
|
spell reduces the damage to half (round fractions down).
|
||
|
|
||
|
28) The arrow is a Screamer. The whistling sound is like the sound of a
|
||
|
bomb falling, but without any effect whatsoever. Normal damage.
|
||
|
|
||
|
29) The arrow becomes semi-intelligent with a great knowledge of poetry
|
||
|
equal to a bard's. It will constantly follow the victim around
|
||
|
receipting all forms of love poetry.
|
||
|
|
||
|
30) The arrow turns into a rose upon contact.
|
||
|
|
||
|
31-33) REROLL
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
PROTECTION OF THE WORST KIND (FOR THE MALE)
|
||
|
|
||
|
|
||
|
To better equip the saintly woman, some people (probably those gnomes)
|
||
|
have designed some vaginal inserts to make would-be rapists pay for
|
||
|
their lustful attempts at unlawful entry. But first let us see where
|
||
|
these inventions originated at:
|
||
|
|
||
|
It seems that the first case of protective vaginal inserts began
|
||
|
in human tribes of the wilderness. Naturally the daughter of a tribe's
|
||
|
chief was the most sought after girl in the village, and there was a
|
||
|
strict custom about whoever took her virginity would be the next
|
||
|
leader.
|
||
|
To protect their little girls from unlawful entry certain tribes
|
||
|
developed vaginal inserts. There is a certain type of cactus whose
|
||
|
spines grow at angles on a rather broad, smooth leaf. The chief's wife
|
||
|
would remove the spines from one side of two leaves and insert these
|
||
|
pieces into the daughter's vagina with the spiny sides facing each
|
||
|
other and pointed back inside the girl.
|
||
|
If anyone tried to have his way with the girl, his penis would
|
||
|
slide in easily enough, but when he went to pull out...... eeeeh....
|
||
|
|
||
|
|
||
|
Model VI-1
|
||
|
|
||
|
Basically a five inch vaginal insert constructed of metal that has a
|
||
|
four inch hooked spike in it as such:
|
||
|
|
||
|
/------------------
|
||
|
| \
|
||
|
|------------
|
||
|
|
|
||
|
\------------------
|
||
|
|
||
|
Thus, any male forcing intercourse would have this device stuck in his
|
||
|
penis and he would be easily identified by the wounds.
|
||
|
|
||
|
|
||
|
Model VI-2
|
||
|
|
||
|
Same construction as Model VI-1 accept that the walls of the insert all
|
||
|
have spring hinged tiny spikes that point inward as such:
|
||
|
|
||
|
/---------------------
|
||
|
| / / / / /
|
||
|
|
|
||
|
| \ \ \ \ \
|
||
|
\---------------------
|
||
|
|
||
|
Thus, the would-be rapist will have this device stuck on/in his penis
|
||
|
and he would be easily identified.
|
||
|
|
||
|
|
||
|
MODEL VI-S1
|
||
|
|
||
|
This sinister vaginal insert allows the woman to release a spring
|
||
|
loaded blade. When the woman thrust a certain way (instructions
|
||
|
included) the blade springs out and slices up whatever is in her at the
|
||
|
time.
|
||
|
|
||
|
|
||
|
Model VI-HM Blueprints
|
||
|
|
||
|
These blueprints allow a person to make a safe homemade version of
|
||
|
protection at a low cost. Although somewhat complicated, the person
|
||
|
basically uses carefully placed broken glass in cork.
|
||
|
|
||
|
|
||
|
Conclusion
|
||
|
|
||
|
There are two major reasons that these inventions never made it
|
||
|
into major production: no woman wants to wear what for her is basically
|
||
|
a dildo all day, and a harmed would-be rapist is an unhappy would-be
|
||
|
rapist and would probably kill a woman who used such a thing.
|
||
|
|
||
|
|
||
|
|
||
|
HOURI: WIZARD SUB-CLASS
|
||
|
|
||
|
|
||
|
DESCRIPTION: The Houri is a nymph of paradise. She was born in a seedy
|
||
|
section of a city, growing up in a poor and miserable life but dreaming
|
||
|
of a better future. Yet, instead of turning to a life of thievery like
|
||
|
most, her beauty and intelligence leads her to a life a magic. Once
|
||
|
there, she specializes in charming, enchanting, and seducing.
|
||
|
Some people look down upon her as a disgusting prostitute and
|
||
|
vixen. Others view her as a sensual beauty and the most desirable being
|
||
|
on the Prime Material Plane.
|
||
|
In addition to normal magic-user requisites, the Houri must have a
|
||
|
minimum Charisma of 15 (her voluptuously alluring beauty and charm
|
||
|
being evident). Also, a Houri is female (although adjustments can be
|
||
|
made for men and thus a Gigolo wizard sub-class is born). Furthermore,
|
||
|
she must be of chaotic alignment.
|
||
|
|
||
|
PREFERRED SCHOOLS: The most appropriate school for the Houri is
|
||
|
enchantment/charm.
|
||
|
|
||
|
BARRED SCHOOLS: All other schools are barred.
|
||
|
|
||
|
ROLE: The Houri is a fun-loving, charming person who can find herself
|
||
|
mingling at all the high-class parties with many men-a-calling. She can
|
||
|
also be found being a high-class prostitute for the wealthy and
|
||
|
well-to-do. Her magic abilities are not always known by the company she
|
||
|
keeps, which leads to mystery on why she is so alluring.
|
||
|
Having a terrible and trapped childhood, the Houri is glad to
|
||
|
adventure, traveling to many cities being the flirt in each. Her
|
||
|
abilities of charm and communication make her valuable when in contact
|
||
|
with intelligent beings (shes so irresistible). Because of this, she
|
||
|
tends to be viewed as the leader of the group, although this probably
|
||
|
isn't true (such matters of tactics, marching order, etc. are of little
|
||
|
importance to her).
|
||
|
|
||
|
WEAPON SKILL: REQUIRED: dagger or knife. The Houri is often fond of
|
||
|
long, thin pins such as hat-pins and hair-pins, which can be easily
|
||
|
concealed on the Houri's person and do 1-3 points of damage.
|
||
|
|
||
|
NONWEAPON SKILL: BONUS: Etiquette, any one of the sexual
|
||
|
skills listed in this guide (player's choice). RECOMMENDED: (General)
|
||
|
Artistic Ability, Dancing, Languages (Modern), Singing (Rogue, no
|
||
|
penalty), Gaming.
|
||
|
|
||
|
EQUIPMENT: The Houri can spend her money on anything she likes.
|
||
|
Remember, that the Houri should maintain a level of high beauty. Thus,
|
||
|
jewelry, fine clothing, and perfumes are a favorite items of purchase
|
||
|
for a Houri.
|
||
|
|
||
|
SPECIAL BENEFITS: The Houri has a special power of seduction described
|
||
|
in the "Seduction For The Professional" section.
|
||
|
The Houri receives a +3 reaction modifier from men.
|
||
|
|
||
|
SPECIAL HINDRANCES: A Houri is not allowed to wear protective armor;
|
||
|
indeed, the less clothing she wears, the more effective she is.
|
||
|
The Houri receives a -3 reaction modifier from women, for obvious
|
||
|
reasons.
|
||
|
The Houri refuses to live the terrible poor life she once had.
|
||
|
Thus, when making purchase, the Houri accepts nothing but the best,
|
||
|
whether it be a meal, a room for the night, a weapon, or even a chest
|
||
|
to carry her possessions. Any time she buys any item, the Houri must
|
||
|
pay 10 to 100 percent more than the listed price. The GM will decide
|
||
|
the price paid by the Houri, which may vary from item to item,
|
||
|
depending on the quality of merchandise in a particular locale.
|
||
|
|
||
|
WEALTH OPTIONS: The Houri receives only (1d4+1) x 5 GP for starting
|
||
|
money.
|
||
|
|
||
|
RACES: A Houri can only be human, elven, or half-elven.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
SEDUCER: WIZARD SUB-CLASS
|
||
|
|
||
|
|
||
|
DESCRIPTION: Where the Houri tends to be bubbly and perhaps a little
|
||
|
indiscriminate, the Seducer (Seductress if female) is more subtle and
|
||
|
discreet in his efforts. He will be dressed elegantly but not showy,
|
||
|
have excellent taste in all that matters, and be very capable of
|
||
|
following through on everything he promises... but whether he does, is
|
||
|
another story. Seducers are the Valmonts and the Casanovas of the magic
|
||
|
world. In addition to the normal requirements for a magic user, the
|
||
|
Seducer must have a minimum 15 Charisma and 12 Wisdom (to be able to
|
||
|
figure out all the tricky angles to use on which particular person).
|
||
|
|
||
|
PREFERRED SCHOOLS: Seducers may not specialize.
|
||
|
|
||
|
ROLE: The Seducer is the man that all the women swoon over and the
|
||
|
Seductress the woman men fight over. They are manipulators in cunning
|
||
|
and subtle ways -- yet they are not all evil, some merely wish to
|
||
|
explore their sexuality in as many ways as they can, and some are
|
||
|
merely looking for a mutual good time.
|
||
|
|
||
|
WEAPON SKILL: RECOMMENDED: Dagger, or some other small weapon easily
|
||
|
hidden and carried about.
|
||
|
|
||
|
NONWEAPON SKILL: BONUS: Etiquette, Dancing, Artistic Ability, any one
|
||
|
sexual NWP. The Seducer is assumed either to have come from a high-
|
||
|
class background or to be aspiring to/pretending to have one.
|
||
|
RECOMMENDED: Languages (Modern), Singing (Rogue, no penalty), Gaming.
|
||
|
|
||
|
EQUIPMENT: The Seducer should spend a fair amount of money on good
|
||
|
clothing, and should bear in mind if male that taking all those lovely
|
||
|
ladies to dinner will cost a pretty penny.
|
||
|
|
||
|
SPECIAL BENEFITS: The Seducer uses a special power of seduction
|
||
|
described in the "Seduction For The Professional" section with the
|
||
|
following formula rather than the one given:
|
||
|
|
||
|
Seducer's level + his Charisma
|
||
|
---------------------------------------------
|
||
|
Victim's level + modifiers + Wisdom bonus
|
||
|
vs. charm spells
|
||
|
|
||
|
Additionally, the Seducer receives a kind of "professional
|
||
|
courtesy" from fellow charmers. Such creatures as mermaids, succubi,
|
||
|
medusae, vampires, sirines, or others that use natural charm spells
|
||
|
(GM's discretion) will not attack the Seducer and will be friendly
|
||
|
toward him as long as he is the same toward them. Same creatures will
|
||
|
be neutral to the Seducer's companions so long as those companions are
|
||
|
same toward them, but even should the companions attack the creatures
|
||
|
will not attack the Seducer until he attacks them.
|
||
|
|
||
|
SPECIAL HINDRANCES: The Seducer must maintain his wardrobe, and is
|
||
|
constantly replacing articles which have been muddied or torn. They are
|
||
|
such perfectionists in their craft that they will dispose of anything
|
||
|
that will harm their seductive craft unless it can be perfectly mended.
|
||
|
They will also pay 10%-100% more than the normal cost whenever making a
|
||
|
purchase due to their exacting standards.
|
||
|
The longer a Seducer practices, the more charming he becomes -- so
|
||
|
much so, in fact, that any humanoid of the opposite sex who comes in
|
||
|
contact with him must save vs. spell at a penalty equal to the
|
||
|
Seducer's level, and with no magical protective aid (no rings of
|
||
|
protection, etc., but Wisdom bonus is allowed) or become mildly
|
||
|
enamoured of him and disposed towards jealousy of any perceived rivals.
|
||
|
This can work to the Seducer's advantage, but not when he's trying to
|
||
|
seduce the Duchess and the enamoured chambermaids are putting mud in
|
||
|
her stockings.
|
||
|
Additionally, should a natural 1 be rolled on the saving throw,
|
||
|
the victim will become completely obsessed with the Seducer. The victim
|
||
|
will do anything (even violate his alignment) to gain the Seducer's
|
||
|
love, and will deal ruthlessly with all rivals, real or perceived.
|
||
|
This condition will last until negated by a Cure Insanity cast by a
|
||
|
cleric of higher level than the Seducer, a Heal, a Limited Wish, a
|
||
|
Wish, an Alter Reality or an Angel's Negation is cast on the afflicted.
|
||
|
Alternately, 2d12 sessions psychotherapy lasting one hour each will
|
||
|
grant the same result as an Angel's Negation.
|
||
|
|
||
|
WEALTH OPTIONS: The Seducer begins with 5d4x10 gold pieces of starting
|
||
|
money to simulate his higher standing. However, he must spend 50% of
|
||
|
it on clothing.
|
||
|
|
||
|
RACES: A Seducer can theoretically be any race, although most GMs would
|
||
|
probably prefer to limit it to humans, elves and half- elves.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
SEDUCTRESS: ROGUE SUB-CLASS
|
||
|
|
||
|
|
||
|
DESCRIPTION: The Houri does it for sleazy pleasure, the
|
||
|
Seducer/Seductress mage does it for professional pleasure, but the
|
||
|
rogue Seductress does it for the wealth.
|
||
|
The Seductress is a female rogue who uses her special abilities of
|
||
|
seduction to get what she wants. Unlike the mage Seductress who is in
|
||
|
it more for lust, the rogue Seductress is more materialistic using lust
|
||
|
to get things.
|
||
|
In addition to the normal requirements for a rogue, the Seductress
|
||
|
must have a minimum Dexterity of 12, a minimum Wisdom of 13, and a
|
||
|
minimum Charisma of 15. The prime requisites are dexterity and
|
||
|
charisma.
|
||
|
A Seductress can be any chaotic alignment or neutral evil.
|
||
|
|
||
|
ROLE: Seductresses are the women that men gawk over. They are
|
||
|
manipulators in cunning and subtle ways typically getting what they
|
||
|
want which is usually money. And if they have some wonderful sexually
|
||
|
experiences, they better.
|
||
|
Many thieves guilds have at least one Seductress high up in the
|
||
|
organization. Most Seductresses latch onto the guild leader and use
|
||
|
their powers to control the leader as a puppet and thus rule the guild
|
||
|
from behind the scenes.
|
||
|
|
||
|
Skill Progression: The Seductress has the thieves skills of Pick
|
||
|
Pockets, Move Silently, Hide in Shadows, and Detect Noise. The
|
||
|
Seductress doesn't have the thieving skills of Open Locks, Find/Remove
|
||
|
Traps, Climb Walls, and Read Languages.
|
||
|
|
||
|
WEAPON SKILL: RECOMMENDED: Dagger, or some other small weapon easily
|
||
|
hidden and carried about.
|
||
|
|
||
|
NONWEAPON SKILL: BONUS: Etiquette, Dancing, Disguise, any one sexual
|
||
|
NWP. RECOMMENDED: Languages (Modern), Singing, Gaming.
|
||
|
|
||
|
EQUIPMENT: The Seductress should spend a fair amount of money on good
|
||
|
clothing, perfume, and other items of beautification. The Seductress
|
||
|
doesn't wear armor as it hides her beautiful body unless shes on a
|
||
|
thieving excursion and then leather armor is acceptable.
|
||
|
|
||
|
SPECIAL BENEFITS: The Seductress uses a special power of seduction
|
||
|
described in the "Seduction For The Professional" section with the
|
||
|
following formula rather than the one given:
|
||
|
|
||
|
Seductress level + (her Charisma / 2)
|
||
|
---------------------------------------------
|
||
|
Victim's level + modifiers + Wisdom bonus
|
||
|
vs. charm spells
|
||
|
|
||
|
|
||
|
SPECIAL HINDRANCES: The Seductress must maintain her wardrobe, and is
|
||
|
constantly replacing articles which have been muddied or torn. They are
|
||
|
such perfectionists in their craft that they will dispose of anything
|
||
|
that will harm their seductive craft unless it can be perfectly mended.
|
||
|
They will also pay 10%-100% more than the normal cost whenever making a
|
||
|
purchase due to their exacting standards.
|
||
|
Note also that the Seductress also has a great love for jewelry.
|
||
|
After all a woman is only as beautiful as her accessories. So the
|
||
|
Seductress is required to spend a considerable amount of money on such
|
||
|
things.
|
||
|
The rogue Seductress is typically looked down upon by Houris and
|
||
|
mage Seducers. They usually go out of their way to make life difficult
|
||
|
for Seductresses when possible.
|
||
|
|
||
|
WEALTH OPTIONS: The Seductress begins with 5d4x10 gold pieces of
|
||
|
starting money to simulate his higher standing. However, he must spend
|
||
|
50% of it on clothing.
|
||
|
|
||
|
RACES: A Seductress can theoretically be any race that can be rogues,
|
||
|
although most GMs would probably prefer to limit it to humans, elves,
|
||
|
and half-elves.
|
||
|
|
||
|
SEDUCTRESS' GUILDS: These guilds are mostly in large cities and often
|
||
|
found in matriarch cities. The guilds provide training for seductresses
|
||
|
and will provide most often cheap room and board. The guilds are often
|
||
|
connected to the government officials. This way they can provide
|
||
|
service without any need for secrecy.
|
||
|
The guild will give information on other guild locations and
|
||
|
places where males are the minority of a population. That way a working
|
||
|
woman can be financed easily. The guilds are often against any male
|
||
|
ruled kingdoms and will pay for services of destabilize these
|
||
|
governments. The dues are paid by training and using the facilities of
|
||
|
the guild. Such as baths, cosmetics, spells, etc..
|
||
|
The guilds are run by older seductresses. They often have
|
||
|
heagmasters and a small council. They set up rules and dress codes for
|
||
|
the area Some guilds provide the community with escort services.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
PSIDUCER: PSIONICIST
|
||
|
|
||
|
|
||
|
DESCRIPTION: The Psiducer is a telepath who uses her (or his) psionic
|
||
|
ability to for pleasure and power. Like the mage seducer, the Psi-
|
||
|
Seducer seeks pleasurable experiences through manipulation of others.
|
||
|
Like the rogue seducer, the Psiducer seeks wealth and power.
|
||
|
The Psiducer is always looks wonderful. The mind is great but the
|
||
|
body looks the best. The Psiducer dresses quite elegantly favoring silk
|
||
|
clothing above all others (some sages say that silk helps channel
|
||
|
psionic power).
|
||
|
In addition to the normal requirements for a psionicist, the Psi-
|
||
|
Seducer must have a minimum 16 Charisma. The Psiducer can be of any
|
||
|
alignment allowed by psionicists. Telepathic is her primary discipline.
|
||
|
|
||
|
ROLE: The Psiducer is a much desired person. A beautiful person with a
|
||
|
good mind; what a combination (and probably dangerous). The Psiducer is
|
||
|
concerned with her own needs which mainly revolves around the pleasures
|
||
|
of the mind and body and most Psiducers will pursue this avenue to the
|
||
|
end. As part of the Psiducer's vanity, she strives for large quantities
|
||
|
of material wealth and will use her powers of seduction to get it.
|
||
|
Having money brings power which keeps the Psiducer's lifestyle
|
||
|
pleasing.
|
||
|
|
||
|
CHOSEN DISCIPLINES: REQUIRED: Telepathic RECOMMENDED: Psychometabolic,
|
||
|
Clairsentient
|
||
|
|
||
|
SCIENCES: REQUIRED: Split Personality. RECOMMENDED: Domination, Mass
|
||
|
Domination, Switch Personality, Probe, Aura Sight, Clairaudience,
|
||
|
Clairvoyance, Create Object, Appraise.
|
||
|
|
||
|
DEVOTIONS: REQUIRED: one Sexual Psionic Devotion, Attraction, Awe,
|
||
|
Empathy. RECOMMENDED: Conceal Thoughts, Contact, Daydream, ESP, False
|
||
|
Sensory Input, Psychic Impersonation, Repugnance, Post-Hypnotic
|
||
|
Suggestion, Telepathic Projection, Inflict Pain.
|
||
|
|
||
|
WEAPON SKILL: RECOMMENDED: Dagger, or some other small weapon easily
|
||
|
hidden and carried about.
|
||
|
|
||
|
NONWEAPON SKILL: BONUS: Etiquette, Artistic Ability, any two sexual
|
||
|
NWP. RECOMMENDED: Languages (Modern), Singing (Rogue, no penalty),
|
||
|
Gaming.
|
||
|
|
||
|
EQUIPMENT: The Psiducer spends a fair amount of money on
|
||
|
beautification. The Psiducer doesn't wear armor as it hides her
|
||
|
beautiful body.
|
||
|
|
||
|
SPECIAL BENEFITS: The Psiducer is a pleasure to be around and doesn't
|
||
|
need any more benefits.
|
||
|
|
||
|
SPECIAL HINDRANCES: Because they use their psionic abilities for earthy
|
||
|
reasons, the Psiducer is looked down upon by other psionicists. This
|
||
|
results in a reaction penalty (usually 5%) decided by the GM.
|
||
|
|
||
|
RACES: Any that may be a psionicist.
|
||
|
|
||
|
NOTES: Here are some creative uses for existing powers:
|
||
|
|
||
|
- Disintegrate clothes
|
||
|
- Expansion of Bust or Hips
|
||
|
- Probe for sexual experience or preference
|
||
|
- Induce pleasure on herself
|
||
|
- Summon Planar Creature - Succubus
|
||
|
- Adrenaline Control - Increase Constitution
|
||
|
|
||
|
Here are psionic powers that creative psionicist are working on:
|
||
|
|
||
|
- Below Waist Project Force
|
||
|
- Disease Sense
|
||
|
- Ecstasy Field
|
||
|
- Create Insanity (a very special Psychic Surgery)
|
||
|
- Beautification (a very special Metamorphosis)
|
||
|
- Desire Whip
|
||
|
- Sexual Insinuation
|
||
|
- Sexual Daydream
|
||
|
- Desire Amplification
|
||
|
- Graft Partner
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
"I'M JUST A GIGOLO..."
|
||
|
|
||
|
GIGOLO: BARD SUB-CLASS
|
||
|
|
||
|
|
||
|
SPECIALTY: Entertainer/Lover/Romantic.
|
||
|
|
||
|
QUALIFICATIONS: Standard ability scores (Dexterity of 12, Intelligence
|
||
|
of 13, Charisma of 15). Gigolos must have a Constitution of 16 or more.
|
||
|
Humans, Half-elfs, Elves may become Gigolos but they must be male.
|
||
|
Although it is not required, the recommended alignments for
|
||
|
Gigolos are Neutral Good, Neutral, and Neutral Evil. These alignments
|
||
|
seem most appropriate. Lawful characters would steer clear of
|
||
|
situations that Gigolos often find themselves in. Also, chaotic
|
||
|
characters couldn't remain with just one person long enough which is
|
||
|
what the Gigolo sub-class is all about.
|
||
|
|
||
|
INTRODUCTION: I'm Just A Gigolo (Sad and Lonely)
|
||
|
|
||
|
--- by Roth Van Clevens
|
||
|
|
||
|
|
||
|
I'm just a Gigolo and everywhere I go,
|
||
|
people know the part I'm playin',
|
||
|
|
||
|
Pay for every dance, selling each romance,
|
||
|
ohhh, what they're sayin',
|
||
|
|
||
|
There will come a day, when youth will pass away,
|
||
|
what will they say about me,
|
||
|
|
||
|
Well the in crowd will know, I am just a Gigolo,
|
||
|
LIFE goes on without me,
|
||
|
|
||
|
Cause'
|
||
|
|
||
|
I, ain't got nobody,
|
||
|
nobody cares for me, nobody, nobody,
|
||
|
|
||
|
I'm so sad and lonely,
|
||
|
sad and lonely, sad and lonely,
|
||
|
|
||
|
Won't some sweet mama come with me,
|
||
|
I ain't so bad,
|
||
|
|
||
|
Booza Booza Bop Tity Bop.
|
||
|
|
||
|
|
||
|
DESCRIPTION: Sages refer to gigolos as men paid to be women's escorts
|
||
|
or lovers. Some view gigolos as sad versions of Gallants, but gigolos
|
||
|
are more. Sure Gallants are pure and romantic, but their only concern
|
||
|
is their own personal passions. They charm and steal the hearts of
|
||
|
women and then wisk away. The only time Gallants are concerned for
|
||
|
others is when they can obtain glory and prestige. On the other hand,
|
||
|
Gigolos make their living entertaining women. Their whole purpose is to
|
||
|
please and satisfy women.
|
||
|
|
||
|
ROLE: A gigolo travels the lands looking for a beautiful woman (usually
|
||
|
wealthy and single and probably being a widow) to satisfy. He will stay
|
||
|
with one woman until the situation becomes unrewarding.
|
||
|
When a gigolo goes adventuring, it is likely the result of a
|
||
|
request from a fair maiden, to retrieve an item of beauty and love, or
|
||
|
for some other romantic cause. Unless a woman is present, the gigolo
|
||
|
will probably stand clear of danger. But if a woman is looking on, then
|
||
|
the gigolo will be quite the hero.
|
||
|
|
||
|
SECONDARY SKILLS: Merchant, Domestic Servant.
|
||
|
|
||
|
WEAPON SKILL: Gigolos must use gentleman weapons such as the rapier,
|
||
|
epee, foil, sabre, and dagger. They may not use missile weapons such as
|
||
|
long bow, short bow, crossbow, darts, etc..
|
||
|
|
||
|
NONWEAPON SKILL: BONUS: Etiquette, Sexual Endurance, Sexual Knowledge,
|
||
|
Massage, Poetry. RECOMMENDED: (General) Artistic Ability, Dancing,
|
||
|
Languages (Modern), Singing (Rogue, no penalty).
|
||
|
|
||
|
ARMOR/EQUIPMENT: A Gigolo is not allowed to wear protective armor;
|
||
|
indeed, the less clothing he wears, the more effective he is.
|
||
|
|
||
|
SPECIAL BENEFITS:
|
||
|
The Gigolo gains a +05% adjustment to the Detect Noise thief
|
||
|
skill, because listening is very important to him (especially for the
|
||
|
approaching footsteps of husbands, boyfriends, etc). Also, a Gigolo
|
||
|
gains a +10% adjustment to the Read Languages thief skill, because most
|
||
|
of Gigolo's customers are going to be fairly educated and most of them
|
||
|
are likely to have a substantial library.
|
||
|
Poetic Charm: A Gigolo who directs his attention to one person of
|
||
|
the opposite sex can attempt to win that person's heart. This requires
|
||
|
the Gigolo to perform many subtle acts of wit and charm. Among these
|
||
|
acts must be the recital of at least one poem concerning the person.
|
||
|
The entire effort takes a minimum of 10 minus the bard's level turns
|
||
|
(not less then one turn), after which the person rolls a saving throw
|
||
|
vs. Paralyzation with a -1 penalty per four levels of the Gigolo.
|
||
|
Failure means that the person is affected as if the Gigolo cast a Charm
|
||
|
spell on him or her.
|
||
|
The effect is not magical and doesn't wear off over time, unless
|
||
|
the Gigolo treats the person badly or exploits them. Each abuse results
|
||
|
in another saving throw being rolled to break the Gigolo's charm. The
|
||
|
Dungeon Master may apply adjustments based on the situation.
|
||
|
Personalize: This Benefit allows the Gigolo to personalize any
|
||
|
song, poem, or story for 1 person. This makes the person targeted feel
|
||
|
as if the poem, song, or story is about them. Once a piece has been
|
||
|
personalized the target will perform any suggestion the Bard makes as
|
||
|
long as it is not contrary to their nature for 2d10 rounds. If a Bard
|
||
|
personalizes a bit for someone else within 5 turns of the previous
|
||
|
target, the first target will fly into a rage from jealousy. Although
|
||
|
the first target may not act right away, he or she will attempt some
|
||
|
form of revenge. It is up to the Dungeon Master to determine the
|
||
|
quantity and method of revenge.
|
||
|
Domestic Skill: A Gigolo will excel at any one domestic skill.
|
||
|
The Bard will be able to succeed in all but the most extreme attempts
|
||
|
at his or her particular skill. The domestic skills include but are not
|
||
|
limited to: cooking, cleaning, shopping, butler, fashion consultant,
|
||
|
etiquette, diplomacy, wine connoisseur. The Bard should pick one of
|
||
|
these to excel in, but may take any of the others as a skill. These
|
||
|
skills are used by the Bard to impress any customer and can become an
|
||
|
asset when payment is considered.
|
||
|
Conceal Activities: The Gigolo may have more than one customer.
|
||
|
This ability allows the Bard to Conceal his activities with one
|
||
|
customer from his other customers. It comes into effect when a customer
|
||
|
asks the Bard about his "off-time". The Bard is able to skillfully fend
|
||
|
off any inquiries by redirecting them onto other subjects. Only under a
|
||
|
spell or spell-like effect will the Bard reveal his other activities
|
||
|
(unless he wants them revealed, of course).
|
||
|
|
||
|
SPECIAL HINDRANCES:
|
||
|
The Gigolo receives a -3 reaction modifier from men, for obvious
|
||
|
reasons. Also, the Gigolo will not gain any followers and will in most
|
||
|
cases not have a strong hold.
|
||
|
The Gigolo suffers a -10% adjustment to the Pick Pockets thief
|
||
|
skill, because he doesn't practice this skill much since it has little
|
||
|
value for him.
|
||
|
The Gigolo refuses to live the terrible poor life. Thus, when
|
||
|
making purchase, the Gigolo accepts nothing but the best, whether it be
|
||
|
a meal, a room for the night, a weapon, or even a chest to carry his
|
||
|
possessions. Any time he buys any item, the Gigolo must pay 10 to 100
|
||
|
percent more than the listed price. The GM will decide the price paid
|
||
|
by the Gigolo, which may vary from item to item, depending on the
|
||
|
quality of merchandise in a particular locale.
|
||
|
The Gigolo contacts many females in an intimate way. If he
|
||
|
contacts any sexual disease and passes it on to a client, he will not
|
||
|
be contacted by any new clients, and as word gets around he will lose
|
||
|
all his clients. Eventually he will not be able to support himself in
|
||
|
his current place of residence and will be forced to move to another
|
||
|
locale.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
GETTING TO KNOW A PROSTITUTE (RANDOM GENERATOR)
|
||
|
|
||
|
|
||
|
OVERALL PROSTITUTES
|
||
|
|
||
|
Before getting to know a specific prostitute, the prostitute pool
|
||
|
should be known. The GM may make adjustments as she/she deems
|
||
|
necessary.
|
||
|
|
||
|
To decide the number of prostitutes in a given settlement examine
|
||
|
Table 1. Make adjustments based on alignment of the settlement (Table
|
||
|
2). NOTE: Most GMs feel that the number of prostitutes should never
|
||
|
exceed 10% of the total population unless the settlements primary
|
||
|
function is prostitution. Therefore, adjustments should be made
|
||
|
accordingly.
|
||
|
|
||
|
|
||
|
TABLE 1: Number of Prostitutes
|
||
|
|
||
|
Settlement Population # Of Prostitutes
|
||
|
Thorp 20-80 1d6
|
||
|
Hamlet 100-400 1d10
|
||
|
Village, Wych 600-900 1d20
|
||
|
Town 1500-6500 1d100
|
||
|
City 10000-60000 2d100
|
||
|
|
||
|
|
||
|
TABLE 2: Alignment Adjustments To # Of Prostitutes
|
||
|
|
||
|
Lawful divide by 2
|
||
|
Chaotic multiply by 2
|
||
|
Good divide by 2
|
||
|
Evil multiply by 2
|
||
|
|
||
|
|
||
|
Information on prostitutes working under management can be found
|
||
|
in the "The House Of Ill Repute" section.
|
||
|
|
||
|
|
||
|
GETTING A FEEL FOR THE PROSTITUTE
|
||
|
|
||
|
Not all prostitutes are alike. Below are the steps necessary to
|
||
|
make a very unique and exciting prostitute.
|
||
|
|
||
|
1) Choose an appropriate sex for the prostitute. Randomly, there is a
|
||
|
80% of female prostitutes and a 20% of male prostitutes.
|
||
|
|
||
|
2) Choose an appropriate race in respects to the environment (i.e.
|
||
|
area, population, politics, etc.).
|
||
|
|
||
|
3) Generate ability scores as describe in your RPG system. The
|
||
|
prostitutes highest ability should probably be constitution.
|
||
|
|
||
|
4) Height and weight can be generated randomly using Table 3. Take the
|
||
|
appropriate base score and add the die roll modifier.
|
||
|
|
||
|
5) Roll on Table 4 three times to get hair color, eye color, and
|
||
|
complexion.
|
||
|
|
||
|
6) Age can be generated randomly using Table 5. Take the appropriate
|
||
|
base age and add the die roll modifier.
|
||
|
|
||
|
7) The various measurements of a women can be generated as followed:
|
||
|
|
||
|
- Roll on Table 6 to get the vital measurement statistic.
|
||
|
- To find bust size, add the Vital Statistic to the proper Bust
|
||
|
modifier (Table 7).
|
||
|
- To find waist size, add the Vital Statistic to the proper Waist
|
||
|
modifier (Table 7) .
|
||
|
- To find hip size, add the Bust to the proper Hips adjustment
|
||
|
(Table 7) .
|
||
|
|
||
|
If the woman's height is below 5 feet, then modify bust and hips by
|
||
|
-2.
|
||
|
|
||
|
8) The major measurement of a man is 1d4+5 inches.
|
||
|
|
||
|
9) With prostitutes can come bad things. Roll on Table 9 to decide if
|
||
|
anything bad comes with the prostitute. Then, roll on the appropriate
|
||
|
table in the appropriate section of the guide.
|
||
|
|
||
|
10) With prostitutes can come good things as well. Namely, specialties
|
||
|
that the buyer may really like. Roll on Table 10 to decide if anything
|
||
|
extra comes with the prostitute. With specialties come additional
|
||
|
costs. Adjustments to cost are shown on this table as well. (Cost is
|
||
|
calculate next.)
|
||
|
|
||
|
11) The average cost to hire a prostitute is 1000 SP / number of
|
||
|
prostitutes available. Thus, the average cost for a prostitute in a
|
||
|
town with 10 prostitutes is 100 SP each.
|
||
|
Adjustments are made based on inclination. Roll on Table 10 to get
|
||
|
inclination with adjustments from Table 11 and Table 12. Add the
|
||
|
listed percent of the current cost to the current cost to get the new
|
||
|
cost. Inclination is just an attitude that the prostitute has towards
|
||
|
the prospective client which affects the price.
|
||
|
Another adjustment is made based on specialty, which was
|
||
|
calculated early (Table 9). Add the listed percent of the current cost
|
||
|
to the current cost to get the new cost.
|
||
|
The last adjustment is made based on the race of the prostitute.
|
||
|
Multiple the multiplier from Table 13 to the current cost to get the
|
||
|
final cost. (NOTE: This adjustment is mainly for human settlements. An
|
||
|
all dwarven settlement would have a higher demand for other creatures
|
||
|
then dwarves. Thus, prices for humans would probably be more.)
|
||
|
Additional costs can manifest itself when patronizing a courtesan.
|
||
|
A player might have to spend money on a meal (they got to eat too),
|
||
|
alcoholic beverages (no doubt), a room (unless you like doing it in an
|
||
|
alley), and medical expenses (you give them a disease, you pay for it).
|
||
|
|
||
|
|
||
|
Now, a nice versatile prostitute has been created, but there still
|
||
|
is room for improvement. Keep in mind that some prostitutes are thieves
|
||
|
(probably high-level) and should have such abilities. Some could even
|
||
|
be fighters with weapon specializations in knives and daggers. There
|
||
|
could even be cleric prostitutes who worship some evil deity of lust.
|
||
|
The thing to remember is that a GM can use a prostitute as a very
|
||
|
important NPC. Prostitutes usually have information (dirt) on everybody
|
||
|
who passes through their beds; not to mention pillow talk info. that
|
||
|
shouldn't have been told. A prostitute is more interesting than the old
|
||
|
fat tavern keeper with old boring stories. Keep this in mind, before
|
||
|
throwing out such an encounter.
|
||
|
|
||
|
|
||
|
TABLE 3: Height And Weight
|
||
|
|
||
|
Height in Inches Weight In Pounds
|
||
|
Race Base* Modifier Base* Modifier
|
||
|
Dwarf 43/41 1d10 130/105 4d10
|
||
|
Elf 55/50 1d10 90/70 3d10
|
||
|
Gnome 38/36 1d6 72/68 5d4
|
||
|
Half-Elf 60/58 2d6 110/85 3d12
|
||
|
Halfling 32/30 2d8 52/48 5d4
|
||
|
Human 60/59 2d10 140/100 6d10
|
||
|
|
||
|
* Females tend to be lighter and shorter than males. Thus, the base
|
||
|
numbers for height and weight are divided into male/female values.
|
||
|
Note that the modifier will allow for a broad range in each category.
|
||
|
|
||
|
|
||
|
TABLE 4: Color Stats.
|
||
|
|
||
|
Die
|
||
|
Roll Hair Color Eye Color Complexion
|
||
|
01-13 Brunette Lt. Blue Dusky Olive
|
||
|
14-26 Blond Dk. Green Bronze
|
||
|
27-34 Auburn Hazel Milky White
|
||
|
35-42 Sable Brown Ebony
|
||
|
43-50 Crimson Crimson Lt. Red
|
||
|
51-58 Silver Silver Yellow
|
||
|
59-67 White Lt. Green Brown
|
||
|
68-75 Sky Blue Dk. Blue Golden
|
||
|
76-83 Lt. Green Pink CHOOSE
|
||
|
84-91 Lilac CHOOSE CHOOSE
|
||
|
92-99 Iridescent CHOOSE CHOOSE
|
||
|
00 Bald Each Eye Diff. CHOOSE
|
||
|
|
||
|
|
||
|
TABLE 5: Age
|
||
|
|
||
|
Race Base Modifier
|
||
|
Dwarf 40 5d6
|
||
|
Elf 100 5d6
|
||
|
Gnome 60 3d12
|
||
|
Half-Elf 15 1d6
|
||
|
Halfling 20 3d4
|
||
|
Human 15 1d4
|
||
|
|
||
|
|
||
|
TABLE 6: Vital Measurement Statistic
|
||
|
|
||
|
Die
|
||
|
Roll Vital Stat.
|
||
|
01-30 22"
|
||
|
31-50 23" * CONSTITUTION V.S. MODIFIER
|
||
|
51-65 24" 3-8 -2
|
||
|
66-77 25" 9-12 0
|
||
|
78-82 26" 13-18 +2
|
||
|
83-85 27"
|
||
|
86-90 28"
|
||
|
91-94 29"
|
||
|
95-97 30"
|
||
|
98-99 31"
|
||
|
00 32"
|
||
|
|
||
|
|
||
|
TABLE 7: The Measurements
|
||
|
|
||
|
Charisma * Bust Waist Hips
|
||
|
3 0 5-30" +6d6"
|
||
|
4-5 5-8" 2-12" +1d6"
|
||
|
6-8 6-9" 1-4" 0
|
||
|
9-11 7-10" 1-2" 0
|
||
|
12-15 8-11" 0 0
|
||
|
16-17 9-12" 0 -1"
|
||
|
18 10-12" 0 -2"
|
||
|
|
||
|
* Optionally, you may prefer to use Comeliness rather than
|
||
|
Charisma since Comeliness is a better representation of beauty.
|
||
|
|
||
|
|
||
|
TABLE 8: Prostitute Extras
|
||
|
|
||
|
Die
|
||
|
Roll Extra
|
||
|
01-49 Nothing
|
||
|
50-79 Natural Disease
|
||
|
80-89 Magical Disease
|
||
|
90-99 Insanity
|
||
|
00 ROLL TWICE
|
||
|
|
||
|
|
||
|
TABLE 9: Specialty
|
||
|
|
||
|
Die
|
||
|
Roll Specialty Adjustment
|
||
|
01-49 Nothing 0
|
||
|
50-69 Massage + 10%
|
||
|
70-79 Anal Sex + 20%
|
||
|
80-89 Oral Sex + 40%
|
||
|
90-97 Bondage + 60%
|
||
|
98-99 Roll Twice + 80%
|
||
|
00 Roll Thrice + 100%
|
||
|
|
||
|
|
||
|
TABLE 10: Inclination
|
||
|
|
||
|
Die
|
||
|
Roll Inclination Adjustment
|
||
|
01 Loathe + 100%
|
||
|
02 Hate + 75%
|
||
|
03-04 Dislike + 50%
|
||
|
05-06 Aloof + 25%
|
||
|
07-08 Sympathetic - 30%
|
||
|
09-11 Interested - 40%
|
||
|
12-14 Playful - 50%
|
||
|
15-16 Capacious - 60%
|
||
|
17-18 Fondness - 70%
|
||
|
19 Infatuation - 80%
|
||
|
20 Passionate - 90%
|
||
|
|
||
|
|
||
|
TABLE 11: Disposition Modifier To Inclination
|
||
|
|
||
|
Die
|
||
|
Roll Disposition Mod.
|
||
|
01-02 Angry -3
|
||
|
03-04 Jealous -2
|
||
|
05-07 Pensive -1
|
||
|
08-10 Tired 0
|
||
|
11-13 Tender +1
|
||
|
14-15 Excited +2
|
||
|
16-17 Ardent +3
|
||
|
18-19 Erotic +5
|
||
|
20 Obsessed +6
|
||
|
|
||
|
|
||
|
TABLE 12: Charisma Of Client Modifier To Inclination
|
||
|
|
||
|
Charisma Mod.
|
||
|
0-12 0
|
||
|
13-16 +1
|
||
|
17 +2
|
||
|
18 +3
|
||
|
|
||
|
|
||
|
TABLE 13: Racial Multipliers to cost
|
||
|
|
||
|
Race Multiplier
|
||
|
Human 1.0
|
||
|
Elven 5.0
|
||
|
Half-Elven 2.5
|
||
|
Dwarven 3.0
|
||
|
Halfling 4.0
|
||
|
Orchish 0.5
|
||
|
Half-Orchish 0.7
|
||
|
Exotic (Other) 8.0
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
FILLING THE HOUSE OF ILL REPUTE
|
||
|
|
||
|
|
||
|
The information for this section is taken from the out-of-print
|
||
|
The Free City Of Haven (Copyrighted 1981 Gamelords Ltd.)
|
||
|
If you find this classic RPG aide, grab it.
|
||
|
|
||
|
|
||
|
A brothel, bawdy house, whore house, relaxation emporium, or
|
||
|
whatever the name are places where a person may go for an evening of
|
||
|
entertainment (so to speak).
|
||
|
|
||
|
A brothel comes in three sizes: Size Employees
|
||
|
Small 4d4
|
||
|
Medium 6d6
|
||
|
Large 8d8
|
||
|
|
||
|
In addition to the regular employees listed above, there will be a
|
||
|
number of amateurs who use a house as a base. They will usually average
|
||
|
50% of the regular staff of that house. There will usually be a small
|
||
|
number of girls in training, frequently working as maids for the top
|
||
|
regulars. They will number approximately 25% of the regulars - these
|
||
|
girls do not yet work with the customers.
|
||
|
|
||
|
As Table 1 shows, there are four classes of brothels. The GM can
|
||
|
roll randomly or choose. Slavery is banned in most places, but not all;
|
||
|
so it is included in the table.
|
||
|
|
||
|
|
||
|
TABLE 1: Brothel Classes
|
||
|
|
||
|
Die
|
||
|
Roll Class
|
||
|
01-03 Fine
|
||
|
04-12 Normal
|
||
|
13-16 Low
|
||
|
17-20 Slave
|
||
|
|
||
|
|
||
|
House amateurs usually receive about one-half the going rate; one
|
||
|
does not find amateurs on a slave house. The racial mix in the average
|
||
|
house of its class is given on Table 2; one may either specify the race
|
||
|
of the girl involved (as in the rules in the prostitute random
|
||
|
generator), or roll dice (1d100) for each girl to see who's available.
|
||
|
|
||
|
|
||
|
TABLE 2: Races Found In Different Classes
|
||
|
|
||
|
Race Fine Normal Low Slave
|
||
|
Human 01-62 01-67 01-70 01-60
|
||
|
Elven 63-70 68-70 --- 61-64
|
||
|
Half-Elven 71-82 71-79 71-75 65-74
|
||
|
Dwarven 83-84 80 --- 75
|
||
|
Halfling 85 81 --- 76
|
||
|
Orchish 86-88 82-87 76-84 77-84
|
||
|
Half-Orchish 89-97 88-99 85-00 85-95
|
||
|
Exotic (Other) 98-00 00 --- 96-00
|
||
|
|
||
|
|
||
|
Houses tend to be run by women, although some are managed by men
|
||
|
(occasionally chosen by the girls, frequently simply the "boss" who has
|
||
|
hired them). If run by a woman, she is usually (80%) a high rank
|
||
|
courtesan herself, and will occasionally be available to preferred
|
||
|
(wealthy - and I do mean filthy, stinkin' rich) customers.
|
||
|
There are usually some additional costs involved in patronizing a
|
||
|
courtesan in such an establishment. Although entertainment is usually
|
||
|
provided at no extra cost in the major houses, a character should
|
||
|
expect to spend the price of the girl's meal and alcoholic beverages.
|
||
|
If a character should wish to spend the entire night with the lady of
|
||
|
his choice, the cost increase by 50%. This does, of course, provide one
|
||
|
with a room for the night as well as a cuddly bed companion. If a man
|
||
|
is dealing with one of the girls who work on the street, there is a 25%
|
||
|
surcharge to provide a room, unless the customer has nearby (within 2
|
||
|
to 3 blocks at the farthest) quarters.
|
||
|
Time spent in a house can be as much as 4 to 6 hours (if not
|
||
|
overnight). With one of the street girls, an interlude should occupy
|
||
|
about 1-1/2 to 2 hours.
|
||
|
The chance of a prostitute having a disease is less based on the
|
||
|
class of a house in which the girl works. The higher the class of the
|
||
|
house, the better health care the girls receive, and the lower the
|
||
|
chances of infection.
|
||
|
In a Normal house, there is a -5% modifier to the chance of the
|
||
|
girl being infected. In a Fine house, there is a -10% modifier to the
|
||
|
chance of the girl being infected. In a Slave house, there is a -15%
|
||
|
modifier to the chance of the girl being infected. This is high because
|
||
|
most slavers consider losing income or valuable property to disease
|
||
|
uneconomical. With the girls on the street, there is no modifier to the
|
||
|
chance of the girl being infected.
|
||
|
|
||
|
|
||
|
|
||
|
CASE: THE BLUE TAVERN (ENTERTAINMENT AND PLEASURE)
|
||
|
|
||
|
|
||
|
The information for this section is taken from the out-of-print
|
||
|
The Free City Of Haven (Copyrighted 1981 Gamelords Ltd.)
|
||
|
If you find this classic RPG aide, grab it.
|
||
|
|
||
|
|
||
|
The Blue Tavern
|
||
|
(Entertainment and pleasure)
|
||
|
|
||
|
OWNER: Kinalla Silkskin (STR: 9, DEX: 9, CON: 15, INT: 12, WIS: 9, CHA:
|
||
|
12) was once considered the most beautiful and accomplished courtesan
|
||
|
in the city (40 years ago). She is still attractive (particularly for
|
||
|
the generic set), and will occasionally entertain a customer. Black-
|
||
|
haired (with the help of a good hairdresser), black-eyed, and still
|
||
|
slender, she has a good business mind, and succeed in purchasing the
|
||
|
Blue Lantern from its former madame some 20 years ago; the quality and
|
||
|
name of the establishment have increased under her management.
|
||
|
|
||
|
HOURS: 24 hours a day.
|
||
|
|
||
|
EXTERIOR: A three-story building that is slightly inset from the street
|
||
|
proper. It has a wide opening centered on the ground floor, above which
|
||
|
hangs a large lantern which glows blue (the color is intense enough to
|
||
|
be easily distinguished even in full daylight). There is an ally on the
|
||
|
south side of the building, a walled garden in the rear, and a row of
|
||
|
small shops to the immediate north.
|
||
|
|
||
|
INTERIOR: Immediately inside the opening is a spacious room dominated
|
||
|
by a fountain which sprays a lightly scented blue liquid into the air
|
||
|
above the wide basin. Three elaborately carved screens block the view
|
||
|
of the other exits from this room.
|
||
|
Behind the screen to the left is a lounge (to handle the musicians
|
||
|
and entertainers who perform in the theater). A hall leads to the wings
|
||
|
of the theater, and to a dressing room. To the right is a large office,
|
||
|
where the accounting and management personnel work. It is seldom
|
||
|
occupied after about 6:00 PM, and is almost always locked, even during
|
||
|
normal business hours.
|
||
|
The opening behind the third screen leads to a room with a wide
|
||
|
marble staircase. To the left is the "Hall of Beauty".. where many fair
|
||
|
flowers wait to be plucked. There are usually 4d4 girls lounging about
|
||
|
here, in various states of revealment. A wide opening leads to the
|
||
|
entertainment area, where wine and song are provided (if you came
|
||
|
through the Hall, you already have the women). The theater area is two
|
||
|
stories, and has a large stage with a runway and an orchestra pit. A
|
||
|
long bar in the rear dispenses alcoholic beverages of many kinds.
|
||
|
Meals may be ordered from the kitchen. Most of the food supplies for
|
||
|
both the girls and the customers are stored in the pantry off the
|
||
|
kitchen.
|
||
|
The remainder of the house is devoted to living (and working)
|
||
|
quarters for the regular girls. The smaller rooms on the second and
|
||
|
third floors are used for the transient entertainment of clients. The
|
||
|
larger rooms area housing for the regulars. Kinalla has a suite on the
|
||
|
third floor, with a circular iron staircase giving access to both the
|
||
|
garden and the bar.
|
||
|
|
||
|
PRICE RANGE: As per the girl's qualifications.
|
||
|
|
||
|
QUALITY: This house is Fine, and of medium size.
|
||
|
|
||
|
OUTSTANDING ITEMS: There is young newcomer, Bianca (STR: 8, DEX: 10,
|
||
|
CON: 18, INT: 9, WIS: 7, CHA: 15), who has made quite a splash with the
|
||
|
customers. She is the runaway daughter of a noble family and is a
|
||
|
neutral courtesan. She has altered her name and dyed her hair to change
|
||
|
her appearance.
|
||
|
|
||
|
CASH BOX: The money gained in the theater-bar is kept in a wooden
|
||
|
coffer stashed under the curved end of the bar. The girls are
|
||
|
responsible for collecting their own earnings, and are expected to pay
|
||
|
one-quarter to the house (if Kinalla discovers a girl is cheating on
|
||
|
the amounts, she simply requests her to leave and not return; Kinalla
|
||
|
does not believe in violence).
|
||
|
|
||
|
OCCUPANTS:
|
||
|
|
||
|
Staff: Kinalla, Bianca, and 17 other girls (11 of whom split the large
|
||
|
rooms used for residence). There are 12 part-timers, 3 maidens-in-
|
||
|
training, and various ancillary service personnel (none of whom reside
|
||
|
in the house). The bouncer, Kethelas (STR: 17, DEX: 14, CON: 11, INT:
|
||
|
10, WIS: 7, CHA: 10), a bull of a man with sufficient physical power to
|
||
|
toss an unruly customer lightly over the garden wall into the alley,
|
||
|
has worked at the Blue Lantern as long as Kinalla, and has been her
|
||
|
best friend and lover nearly that long.
|
||
|
|
||
|
Customers: Many.
|
||
|
|
||
|
NPC ENCOUNTERS: A cast of thousands.
|
||
|
|
||
|
SPECIAL OPTIONS: None.
|
||
|
|
||
|
SCENARIO: The Nobleman's Daughter
|
||
|
|
||
|
Player's Information: In most of the taverns of the city, the
|
||
|
disappearance of Lady Byelaya Tainley some three months ago caused many
|
||
|
whispers. She still has not been located, and no ransom note has been
|
||
|
received by her family. Descriptions of the 16 year old girl (very
|
||
|
beautiful and highly attractive, medium height, slender, blonde hair,
|
||
|
blue eyes) have been nosed about, and the family is offering a reward
|
||
|
of 1,000 silver pieces for news of her. The girl was always known as a
|
||
|
loner by the other maidens of the high, rich quarter. She had only one
|
||
|
close friend - Cortina de la Riis.
|
||
|
|
||
|
GM's Notes: Byelaya Tainley has had dreams of being a hetaera (a very
|
||
|
high class courtesan) since she heard, as young girl, a very romantic
|
||
|
story in which the heroine was a courtesan (she had confided these
|
||
|
dreams to no one, not even her closet friend). Three months ago, she
|
||
|
dyed her hair brown, changed her name to Bianca, and ran away from
|
||
|
home. She began working at the Blue Lantern. No one at the house knows
|
||
|
her origins, and certainly no one suspects she is the daughter of a
|
||
|
noble house. Bianca (byelaya - both names mean "white") is a natural
|
||
|
courtesan - she enjoys men, and men definitely enjoy her. She has that
|
||
|
indefinable quality of innocence that is irresistible. She has rapidly
|
||
|
progressed, in the little time she has been at the Blue Lantern, from a
|
||
|
very green novice to a competent intermediate.
|
||
|
A few weeks ago, Cortina de la Riis, Byelaya's only close friend
|
||
|
among the girls of the rich section, was traveling to her voice lessons
|
||
|
and spotted a young girl with brown hair who closely resembled Byelaya
|
||
|
(Bianca had gone out to do a little shopping, and was not wearing her
|
||
|
veil) except for the hair color. Cortina has worried about Byelaya
|
||
|
since her disappearance, and has asked her brother Thomas to check out
|
||
|
the girl she spotted circumspectly. Thomas is looking around for a
|
||
|
group to do some investigating on this matter, and there is a chance he
|
||
|
may choose the player-characters to do the job.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
ENCOUNTER NON-PLAYER CHARACTERS
|
||
|
|
||
|
|
||
|
Specific
|
||
|
|
||
|
Kuber Hasbin: Note that the information for this section is taken from
|
||
|
The Free City Of Haven (Copyrighted 1981 Gamelords Ltd.) page L-2.
|
||
|
Kuber lives and works in the deepest wilds of the city. His house
|
||
|
includes a clinic in which he treats anyone who walks in the door (he
|
||
|
has even been known to make house calls!), regardless of financial
|
||
|
status (there ain't none in his part of town). Kuber doesn't practice
|
||
|
healing for the love of mankind (or any other race, for that matter).
|
||
|
He is totally interested in the spectrum of disease available in the
|
||
|
area. At times he has been heard to comment that he has "seen diseases
|
||
|
I would not have believed it possible for a person to contract. With
|
||
|
what this one man had, he should have been dead 5 years ago!" Kuber's
|
||
|
house is given an unobtrusive guard by the Thieves' Guild, who
|
||
|
appreciate the work he is doing, whatever his motivation. Anyone in the
|
||
|
quarter can give directions to Kuber's House.
|
||
|
|
||
|
|
||
|
Cindy Wind Rider
|
||
|
|
||
|
Elf Female 5th Level Priest of the elven goddess of love and beauty
|
||
|
|
||
|
Homeworld: Any but she was created for Planes
|
||
|
|
||
|
Faction: The Society of Sensation
|
||
|
|
||
|
S: 10, I: 10, W: 16, C: 14, D: 16, Ch: 18, L: 9; AL: CN (she follows
|
||
|
the bitch rule); htk: 26; To Hit: 18; #AT: 1; Dmg: Weapon
|
||
|
|
||
|
Age: 26 Height: 1.63m (62 in) Weight: 56Kg (114 lb)
|
||
|
Hair: Black with a silver strip Eyes: Light Blue
|
||
|
|
||
|
Granted Powers:
|
||
|
level 1 - friends
|
||
|
level 2 - Charm person (only on males)
|
||
|
level 7 - +1 on Charisma
|
||
|
level 10 - Can make philter of love 1/week.
|
||
|
|
||
|
Requirements of Priesthood:
|
||
|
- Weapon skill in bow, net, staff, mace, sling, mancatcher
|
||
|
- Armor of leather or chain-mail
|
||
|
- Spheres: all, charm, creation, guardian, healing, necromantic,
|
||
|
plant, protection, sun, wards*, weather*; (* minor access)
|
||
|
|
||
|
Psionic Wild Talent: Sexual Pheromones Secretion (Con-4, 9, 6/round)
|
||
|
PSP: 48
|
||
|
|
||
|
Weapon Skills: Long Bow, Staff
|
||
|
|
||
|
Nonweapon Skills: Singing, Dancing, Religion, Healing, Seduction,
|
||
|
Sexual Knowledge, Massage, Fast Talking, Fortune Telling, Herbalism,
|
||
|
Riding.
|
||
|
|
||
|
Preferred Spells: Cure Light Wounds (1), Bless (1), Cause Fear (1),
|
||
|
Camouflage (2), Music of Spheres (2), Hold Person (2), Charm Person or
|
||
|
Mammal (2), Bestow Curse (3), Magical Vestment (3).
|
||
|
|
||
|
Role-playing notes: The priest must always give shelter and succor to
|
||
|
young lovers.
|
||
|
|
||
|
|
||
|
Cindy Wind Rider (version 2)
|
||
|
|
||
|
Elf Female 5th Level Battle Dancer (Fighter / Water Cleric)
|
||
|
|
||
|
Homeworld: Any but she was created for the Sun World
|
||
|
|
||
|
Tribe: Wind Dancer
|
||
|
|
||
|
S: 11, I: 10, W: 16, C: 15, D: 18, Ch: 19, L: 9; AL: CN (she follows
|
||
|
the bitch rule); htk: 38; To Hit: 16; #AT: 2 (two elven bone long
|
||
|
swords); Dmg: 1d8 (+1 when dancing)
|
||
|
|
||
|
Age: 18 Height: 2.00m (75 in) Weight: 70Kg (138 lb)
|
||
|
Hair: Black with a silver strip Eyes: Light Blue
|
||
|
|
||
|
Special Benefits: Battle Dancers can attack with two weapons without
|
||
|
penalties. With a successful use of dancing skill she receives a
|
||
|
additional +1 attack/damage/armor class bonus.
|
||
|
|
||
|
Special Hindrances: If she fails her dancing skill roll she
|
||
|
receives a -1 penalty for 1d8 rounds.
|
||
|
|
||
|
Granted Powers: Ignore Water, Water Breathing, Healing Draft, Body of
|
||
|
Water, Turn Undead
|
||
|
|
||
|
Psionic Wild Talent: Sexual Pheromones Secretion (Con-4, 9, 6/round)
|
||
|
PSP:48
|
||
|
|
||
|
Weapon Skills: Long Sword, Long Bow
|
||
|
|
||
|
Nonweapon Skills: Blind Fighting, Dancing, Religion, Healing,
|
||
|
Seduction, Singing, Sexual Knowledge, Massage, Fast Talking, Fortune
|
||
|
Telling, Spellcraft.
|
||
|
|
||
|
Preferred Spells: Cure Light Wounds (1), Create Water (1), Cause Fear
|
||
|
(1), Speak With Water (2), Crystallize (2), Hold Person (2), Charm
|
||
|
Person or Mammal (2), Bestow Curse (3), Magical Vestment (3).
|
||
|
|
||
|
Role-Playing Notes: No one impersonate the elven independent spirit as
|
||
|
perfectly as Cindy Wind Rider. As many Sun elves she is always in a
|
||
|
rush, figuratively and literally racing to stay in the now. She rarely
|
||
|
makes plans or thinks about the future. She wants to live every moment
|
||
|
in an expressive joy. She will love, play, sing, dance and tries to
|
||
|
enjoy herself in every moment. She will love with no obligations or
|
||
|
promises, just an intense, unrestrained and overflowing love. She will
|
||
|
refuse to think or plane beyond the now. She is very moody and normally
|
||
|
surprises everybody with her actions.
|
||
|
She is very inconsequent, but without any malice or evil
|
||
|
intentions. In a certain point of view she is very innocent. She is
|
||
|
very beautiful and she knows how to use her beauty. She is a great
|
||
|
dancer and singer and she will prefer tunes of sadness and love. Her
|
||
|
dances are extremely seductive and no male will forget after catching
|
||
|
even a brief glimpse of her captivating moves.
|
||
|
She normally dresses few clothes and tries to enhance her
|
||
|
seductiveness and she is particular vulnerable to beautiful gems.
|
||
|
Anytime a male gives her a jewel she must roll in Moods & Attitudes
|
||
|
table with a +2 bonus (see Cindy's table bellow).
|
||
|
|
||
|
Die
|
||
|
Roll Moods & Attitudes
|
||
|
1 furious, hate or extremely depressed or stressed
|
||
|
2 pissed off, vengeful, cruel
|
||
|
3 self-pity, unhelpful, brooding, pessimistic
|
||
|
4 depressed, sullen, feeling inadequate, pessimistic
|
||
|
5 vain, proud, lazy, bored, omnipotent feeling
|
||
|
6 restless, impatient, takes control, urge to get on with
|
||
|
6 playful, energetic, daring, foolhardy, practical joker
|
||
|
7 happy, cheerful, optimistic, helpful, friendly
|
||
|
8 desperate lover, in love, passionate, fiery, enthusiastic,
|
||
|
nymphomaniac
|
||
|
|
||
|
She is a very funny character to play and sometime she will create
|
||
|
very interesting and funny situations. One of the best stories was when
|
||
|
she was in a city with a party. She went out with one of the party
|
||
|
members (another female) and decide to go to the elven market at night.
|
||
|
It is obvious that two beautiful women walking alone at night in a poor
|
||
|
district, cannot pass without problems. When a thief gets her in the
|
||
|
neck and starts threaten her, She chose to start her wild talent
|
||
|
"trying to attract some help" in her words. Imagine her face when she
|
||
|
rolls a power score (look the power below). Her friend could run away
|
||
|
when everybody on street starts fighting for her. And this was not the
|
||
|
end, three guys could run out with her. They carry her to a poor house
|
||
|
and you can imagine what would happen. Her luck was that her friend
|
||
|
could call the entirely party and they run to try to save her.
|
||
|
The party's ranger uses his wild talent (animal affinity) to get
|
||
|
the olfactory abilities of a tigone, trying to improve his tracking
|
||
|
skills. (He doesn't know about her wild talent and the player didn't
|
||
|
realize what will happen.) Thus, he suffers the same effects of the
|
||
|
burglars but he was able to find her quickly. Then a furious half-
|
||
|
tigone jump over the three thieves before they could do any damage. And
|
||
|
again, this was not the end, when the party arrives she is still
|
||
|
maintaining her psionic power. I (the DM) try to minimize the problem
|
||
|
allowing everybody to roll a save against the power. My remedy doesn't
|
||
|
help, because everybody fails the save (6 members). So, the party
|
||
|
members start to fight each other.
|
||
|
The end was not less fun, the party's preserver cast hypnotic
|
||
|
pattern and again everybody fails the save, so, he get her, cast an
|
||
|
invisibility spell on her, and run back to the inn. At this time she
|
||
|
went out of PSP and the power stops but the preserver doesn't. They had
|
||
|
an affair (and, one week after, the players became boy and girlfriend).
|
||
|
In the next day she rolls and 8 on attitude and fall in love to him.
|
||
|
Some days later, she lost her interest on him and starts looking
|
||
|
for another one, saying "Why couldn't I love two guys at the same time?
|
||
|
Or maybe three ..." (no problems with the players, they are going well
|
||
|
and she will not try this argument in real life). The affair stops
|
||
|
there, the preserver is lawful good and didn't like the idea. We really
|
||
|
enjoy the mess, nobody could stop laughing, but she is afraid of using
|
||
|
the power again.
|
||
|
|
||
|
|
||
|
General
|
||
|
|
||
|
Midwife: This encounter is with a solitary female, whose job it is to
|
||
|
deliver babies. The midwife will be returning from a delivery or going
|
||
|
to one (in which case she will be in a hurry).
|
||
|
She will only react in a friendly manner if she is approached with
|
||
|
great caution. She will flee on an adjusted reaction score of 55 or
|
||
|
less, and on a score of 25 or less she seek the help of a patrol to
|
||
|
apprehend the offenders who "scared" her (whether they actually did or
|
||
|
not).
|
||
|
There is a 20% chance that the midwife will possess useful
|
||
|
information, which she will freely divulge to party members if she is
|
||
|
befriended first. She will be offended by an offer to pay her for what
|
||
|
she knows.
|
||
|
|
||
|
Prostitute: NOTE that this encounter was taking from an old adventure
|
||
|
and contradicts other prostitute information that is found in this
|
||
|
guide.
|
||
|
This encounter is a one or more women (can be men for women
|
||
|
adventurers). The GM must decide the number relative to population,
|
||
|
law, underworld activity, etc..
|
||
|
A prostitute will be somewhat annoying trying to convince her prey
|
||
|
that she is desirable. If she succeeds, her fee is usually between 20
|
||
|
and 100 SP.
|
||
|
There is a 75% chance that a prostitute will possess valuable
|
||
|
information. Such information requires a fee of course. There is also a
|
||
|
25% chance that the prostitute has a disease (natural or magical).
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
PORNO PERIODICALS OF HUMANOIDS
|
||
|
|
||
|
|
||
|
Low-intelligent beings have an obsession with smut. They love to
|
||
|
purchase and look at pornographic periodicals. Player character's can
|
||
|
come across such periodicals in humanoid housing, a seedy magazine
|
||
|
stand, a gross conquered enemy, etc.. These periodicals need a name and
|
||
|
the following system gives a periodical a name:
|
||
|
|
||
|
1) Roll 2d10 on a Table 1 to get the race that created the periodical.
|
||
|
The writing (if any) in the periodical will be of the preferred
|
||
|
language of the race.
|
||
|
|
||
|
2) To get the name of the periodical:
|
||
|
|
||
|
- Roll 1d30 on Table 2 to get an adjective. You may roll more than
|
||
|
once if desired.
|
||
|
- Roll 1d20 on Table 3 to get an noun.
|
||
|
|
||
|
Thus, a roll of 4 and a roll of 14 would produce Jiggling Hooters.
|
||
|
But this isn't good enough for the old GM, so he rolls for another
|
||
|
adjective and gets a 25 Oily Jiggling Hooters. And the roll from step 1
|
||
|
reveals that Orcs created this periodical. Thus, we have Oily Jiggling
|
||
|
Hooters of Orcs.
|
||
|
|
||
|
|
||
|
TABLE 1: Humanoid Creators
|
||
|
|
||
|
Die Die
|
||
|
Roll Humanoid Roll Humanoid
|
||
|
2 Bugbear 12 Drow Elf
|
||
|
3 Gully Dwarf 13 Ettin
|
||
|
4 Gnoll 14 Goblin
|
||
|
5 Hag 15 Half-Orc
|
||
|
6 Harpy 16 Human
|
||
|
7 Hill Giant 17 Hobgoblin
|
||
|
8 Kobold 18 Lizard Man
|
||
|
9 Mongrelman 19 Orc
|
||
|
10 Ogre 20 Troglodyte
|
||
|
11 Were-Rat
|
||
|
|
||
|
|
||
|
TABLE 2: Adjectives
|
||
|
|
||
|
Die
|
||
|
Roll Adjective Roll Adjective Roll Adjective
|
||
|
1 Arousing 11 Big 21 Delectable
|
||
|
2 Erotic 12 Fleshly 22 Greasy
|
||
|
3 Hard 13 Hefty 23 Hors d'oeuvre
|
||
|
4 Jiggling 14 Juicy 24 Large
|
||
|
5 Luscious 15 Moist 25 Oily
|
||
|
6 Profuse 16 Savory 26 Scrumptious
|
||
|
7 Sensual 17 Slimy 27 Sticky
|
||
|
8 Stimulating 18 Succulent 28 Sumptuous
|
||
|
9 Swollen 19 Tantalizing 29 Tender
|
||
|
10 Titillating 20 Voluptuous 30 Warted
|
||
|
|
||
|
|
||
|
TABLE 3: Nouns
|
||
|
|
||
|
Roll Noun Roll Noun
|
||
|
1 Balls 11 Bolas
|
||
|
2 Butts 12 Caves
|
||
|
3 Clubs 13 Dungeons
|
||
|
4 Holes 14 Hooters
|
||
|
5 Jugs 15 Knockers
|
||
|
6 Lingerie 16 Mounds
|
||
|
7 Pits 17 Rods
|
||
|
8 Staves 18 Strongholds
|
||
|
9 Stuff 19 Swords
|
||
|
10 Wands of Wonder 20 Wonkers
|
||
|
|
||
|
|
||
|
A typical periodical may contain perverse artwork, Q&As, forum,
|
||
|
advice column, letters, or raunchy stories. They are not necessary
|
||
|
created on printing presses. They can be hand-written or drawn by
|
||
|
scribes or artists. The lower intelligent beings are so primitive they
|
||
|
usually have clumps of scrolls with their perversion on them. The key
|
||
|
for success with this system is for the GM to think. How intelligent
|
||
|
are the authors? What resources do they possess? What is believable
|
||
|
and realistic? This isn't a detailed system, it is merely guidelines to
|
||
|
stimulate creative thought in the GM.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
SEXIST QUOTES
|
||
|
|
||
|
|
||
|
Unfortunately, many characters (usually make) find it necessarily
|
||
|
to say derogatory, sexist things to others. Below is presented a list
|
||
|
of these things. Most are geared toward woman but this is
|
||
|
unintentional. When searching and asking for quotes from various
|
||
|
sources, that is what turned up. These quotes are not intended to
|
||
|
offend anybody. They are fun and entertainment.
|
||
|
A percentile table is given if a GM wishes to get random quotes.
|
||
|
|
||
|
|
||
|
TABLE A: Quotes
|
||
|
|
||
|
01-02 A drunk wench is fair game.
|
||
|
03-04 Aghast that's not a girl its a harpy.
|
||
|
05-06 Ah! A magical dildo.
|
||
|
07-08 'Ello, you don't know me, but I've been watchin' you.
|
||
|
09-10 Gruel oozes from her twat.
|
||
|
11-12 Her words say "No", my dagger says "Yes".
|
||
|
13-14 Her hole is bigger than the astral plane.
|
||
|
15-16 His lance is bigger than mine.
|
||
|
17-18 Honestly constable, her tunic was open.
|
||
|
19-20 I bought her venison, she owes me.
|
||
|
21-22 I'd like to put my sword in her scabbard.
|
||
|
23-24 I love the salty taste of the mermaid twat.
|
||
|
25-26 I said use your hand, not your hand axe.
|
||
|
27-28 I'll slay your dragon for ya.
|
||
|
29-30 I'll try anything once; twice if it hurts.
|
||
|
31-32 I'm going to crank on the wench.
|
||
|
33-34 It must be nice to have magical protection.
|
||
|
35-36 Lets do it like the fairy folk.
|
||
|
37-38 Loot the village...Ravage the women...Burn the crops...
|
||
|
39-40 Now I know why its called a bonesnapper.
|
||
|
41-42 She likes to do it gorgon-style.
|
||
|
43-44 She was asking for it dressed in that alluring plate mail.
|
||
|
45-46 The horse needs rest, lets move into the dark woods.
|
||
|
47-48 The mermaid smells like fish.
|
||
|
49-50 The women, how much for the women?
|
||
|
51-52 There's one of her, and five of us. Heh, Heh, Heh!
|
||
|
53-54 Trust me babe.
|
||
|
55-56 Two bits for your woman, five bits for your horse.
|
||
|
57-58 Where does the mermaid hide her vagina?
|
||
|
59-60 Why do child-bearers carry weapons?
|
||
|
61-62 Wonder bitch there? She's just a blond and brainless slut!
|
||
|
63-00 REROLL
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
TIDBITS
|
||
|
|
||
|
|
||
|
THE BOBITT MANEUVER
|
||
|
|
||
|
The Bobitt Maneuver requires a character who gets a minimum of two
|
||
|
attacks every other round. First, the character must make a called shot
|
||
|
(-4 penalty) with a sharp weapon to remove pants (robe, tunic, etc.).
|
||
|
On the second attack of the round, the character must make a called
|
||
|
shot (-6 penalty do to difficulty) to slice the penis off.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
AN ABYSS LEVEL
|
||
|
|
||
|
|
||
|
The smells of incense, perfume, and oily naked body's are thick in
|
||
|
the air as you enter this Abyssal layer. The layer itself encompasses a
|
||
|
massive palace that stretches far and wide, beyond the imagination.
|
||
|
This layer, is the home of the unholy Queen of all Succubi and Incubi,
|
||
|
Silviana. Being the demon princess of Lust, Sex, and Sodomy this layer
|
||
|
is filled with countless thousands upon thousands of succubi and incubi
|
||
|
engrossed with every conceivable sexual act. The halls of this palace
|
||
|
are all lined with beautiful slaves whose bodies have been painted
|
||
|
gold, and their sexual organs made to be on display for all to see as
|
||
|
the slaves are forced to stand in erotic positions, living statues for
|
||
|
their demon princess. This plane gives new meaning to the idea of
|
||
|
torturous pleasure, as the lust and desires of any slave or demon upon
|
||
|
this plane will rarely, if ever, go satisfied for any significant
|
||
|
period of time. Demons and monstrosities populate this plane by the
|
||
|
thousands, but each one is always deceptively beautiful, their purpose
|
||
|
being to seduce all intruders and slaves into their service. The
|
||
|
pheromones that permeate this layer are such that any mortal who enters
|
||
|
must make a save verses poison each hour at -3, or their lustful desire
|
||
|
will become so strong that they will stop what they are doing and race
|
||
|
to join the nearest orgy within the layer (since they are so many going
|
||
|
on all the time, one shouldn't be far). Characters with a high wisdom
|
||
|
or willpower will get certain bonuses against the save, at the GM's
|
||
|
discretion.
|
||
|
It is rumored that demons and daemons from all over frequent this
|
||
|
layer constantly when they have a chance to pursue personal pleasures.
|
||
|
|
||
|
|
||
|
|
||
|
Silviana
|
||
|
Demon Prince(ess) of Lust, Sex, and Sodomy
|
||
|
Queen of Succubi and Incubi
|
||
|
Lesser God(dess)
|
||
|
|
||
|
Movement: 12"
|
||
|
AC: -5
|
||
|
Hits to Kill: 69 (16 die)
|
||
|
To Hit: 5
|
||
|
Number of Attacks: 1
|
||
|
Damage per attack: special
|
||
|
Special Attacks : see below
|
||
|
Special Defences: see below
|
||
|
Magic Resistance: 50%
|
||
|
Alignment: Chaotic Evil
|
||
|
Symbol: figurines of men and women in erotic positions
|
||
|
Plane: the Abyss (the Layer of Lust, Sex, and Sodomy)
|
||
|
Psionics: nil
|
||
|
Experience: (use normal charts of system to calculate)
|
||
|
Str: 18 Dex: 20 Con: 23 Int: 21 Wis: 16 Cha: 25 Com: 30
|
||
|
|
||
|
The Queen of this layer herself will always appear in a form that
|
||
|
can spark the most wanton abandon of lust and sexual desire possible in
|
||
|
her victims minds. However her true form is slightly different. Being
|
||
|
the fact that she represents all spheres of immoral sexual desire, the
|
||
|
Queen is, in her true form, a bisexual hermaphrodite. She is really
|
||
|
neither female or male, but both, however because from the known
|
||
|
accounts by sages and wizards who have some knowledge of Silviana, she
|
||
|
is referred to as a female because she has appeared as one more often
|
||
|
than a male by most tales. Even in her true form her aura of lust and
|
||
|
sex is enough to cause any man or woman to have hard problems
|
||
|
controlling their sexual desire for Silviana.
|
||
|
Silviana is the queen of all Succubi and Incubi, and her home
|
||
|
plane is a palace filled with them, all constantly in the acts of
|
||
|
immortal sex. When confronting victims or intruders, Silviana always
|
||
|
takes on the guise of an extremely beautiful woman (or man) that brings
|
||
|
out the most possible desire in her victims. Her true form is no less
|
||
|
beautiful. Being a hermaphrodite, Silviana has soft creamy skin, long
|
||
|
golden hair, and sky blue eyes. Silviana's body is a perfect meld of
|
||
|
male and female quality's, almost to the point where, except for the
|
||
|
very desirably sized and shaped sex organs, one might be mistaken that
|
||
|
Silviana is simply a masculine looking female. When confronting a
|
||
|
victim, Silviana will switch to either, only her female characteristics
|
||
|
or her male characteristics. Anyone who gazes upon Silviana when in
|
||
|
either form, must make an automatic save verses petrifaction (at -3, -6
|
||
|
if on the home plane of the demon) or be overcome by such a massive
|
||
|
amount of sexual desire that they will drop all they are doing and
|
||
|
immediately prostrate themselves naked before her/him. Note: if a
|
||
|
character in the party has expressed they do not have a sexual desire
|
||
|
for Silviana's present choice of form (stated at the time of the save,
|
||
|
GM's keep record of what they say) they must (still make a normal
|
||
|
save, no minus). Silviana's sexual pheromones are so powerful that they
|
||
|
can alter the personality and characteristics of a character to desire
|
||
|
to engage in sex that would otherwise be not normal for them!
|
||
|
Appropriate bonus's (up to the GM) can be awarded to characters who
|
||
|
have expressed characteristics that might be helpful in combating
|
||
|
Silviana's charm.
|
||
|
When Silviana physically attacks (she rely's more on her charm
|
||
|
than actually having to attack someone) she will attempt to strike
|
||
|
someone, anyone so struck will be drained of one level (including all
|
||
|
hit points gained for that level, spells, etc.). If Silviana has
|
||
|
charmed someone and decides to attack them, she will kiss them. Her
|
||
|
kiss, being exceptionally deadly, will drain 3 levels from a victim.
|
||
|
Anyone who is completely drained by Silviana is doomed to serve as a
|
||
|
pleasure slave for her, for all eternity.
|
||
|
Silviana can summon 2-8 Succubi (Incubi) at will, or 1-4 of any
|
||
|
other type of demon. As for her relations with other demon lords and
|
||
|
princes, they remain neutral in all situations being the fact that all
|
||
|
the other lords like spending their vacations on her plane...
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
ADVENTURING IDEAS
|
||
|
|
||
|
|
||
|
The Love Boat
|
||
|
|
||
|
The player characters book passage on a magic-flying luxury cruise
|
||
|
ship nicknamed "The Love Boat" for a relaxing time in the clouds. On
|
||
|
the ship, the PCs encounter the crew: Captain Stubing, "Gopher", "Doc",
|
||
|
Isiac, Julie McCoy. Also, they encounter loads of interesting people
|
||
|
and plenty of opportunities to use the rules and stuff that are
|
||
|
presented in the guide.
|
||
|
|
||
|
Dog Man Needs A Date
|
||
|
|
||
|
An uncharismatic man hires the PCs to help him attain the
|
||
|
affection of a lovely maiden. This allows great opportunity for role-
|
||
|
playing, which includes buying new clothes for him, teaching him how to
|
||
|
act, etc.. Problems could arise if the maiden falls in love with one of
|
||
|
the PCs. Also, the maiden could have a large fighter boyfriend who
|
||
|
could be really angry.
|
||
|
|
||
|
Twins
|
||
|
|
||
|
A PC seduces a very beautiful nice willing person. The following
|
||
|
day, the PC meets the twin who is mean, bad, and boring. This could
|
||
|
lead to nice effects.
|
||
|
|
||
|
Paternity Suite
|
||
|
|
||
|
After returning with the spoils of a great adventure, a male
|
||
|
character is confronted with a paternity suit from a fair lass who he
|
||
|
was promiscuous with only a few months ago.
|
||
|
|
||
|
Vampire & Seduction
|
||
|
|
||
|
The party is on some sort of extended vacation, staying in an
|
||
|
inn/bar. A frequent visitor is a tall, dark, suave, charming man
|
||
|
dressed in formal evening wear, accompanied by a different woman every
|
||
|
time. He comes in every 2nd or 3rd night. He always orders bloody marys
|
||
|
and doesn't drink them. He is quite wealthy and very pleasant. There is
|
||
|
something almost magnetic about him. He has fascinating eyes. (GM
|
||
|
should do everything he can to make it believable that he could be a
|
||
|
vampire, despite the unusual setting (city).
|
||
|
Either he charms (seduction) a female party member and takes her
|
||
|
away, or a beautiful dancer comes in looking for her missing sister,
|
||
|
who was last seen coming to this bar with the tall dark gentleman. She
|
||
|
tries to convince a party member to help her look for her sister being
|
||
|
seductive about it. Both are eventually charmed by the Gentleman. In
|
||
|
any case, make a party member disappear into this Gentleman's lair.
|
||
|
He has a gothic style house in a nice part of town. There is
|
||
|
nothing obviously amiss here. If the party asks around, this guy is a
|
||
|
pillar of society, a kind, philanthropic fellow, well respected by his
|
||
|
peers. He runs a magic shoppe. He is a mid-level wizard with a head for
|
||
|
business, who gave up adventuring to start a business.
|
||
|
His house looks just like a vampires house might look (black
|
||
|
velvet curtains, etc). He has a private sanctuary inn his basement,
|
||
|
the only entrance to which is a rune-encrusted door (trapped or
|
||
|
enchanted in any way appropriate to the party). He supposedly has a
|
||
|
chapel down there, but really has a large complex, where various
|
||
|
vampiric rituals, and all-night parties take place. All of the missing
|
||
|
people have been charmed into believing that they have been turned into
|
||
|
slave vampires. They will aid their master if at all possible.
|
||
|
The party must break in and forcibly take their companion away
|
||
|
from this place. Again, make the evidence somewhat contradictory
|
||
|
whether the Gentleman is a vampire or not. Most evidence should say
|
||
|
yes, but make some things contradict this.
|
||
|
The gentleman has a cursed ring of the vampire, a powerful evil
|
||
|
artifact which makes him believe he is a vampire and gives him many of
|
||
|
the powers of a vampire, as well as some of the drawbacks. Make him
|
||
|
dislike things that cause a vampire harm, but don't make it obvious
|
||
|
whether is works. Make him have a reflection, but have a dead vampire
|
||
|
victim show up, etc.. At the end, have the party realize that he is not
|
||
|
a vampire at all but rather is a cursed fellow with an intrinsically
|
||
|
good nature.
|
||
|
|
||
|
|
||
|
|
||
|
ESSAY: WHAT IF A CHARACTER RAPES A NPC?
|
||
|
|
||
|
|
||
|
This essay was derived from a conversation of the topic on a
|
||
|
Internet RPG discussion. The thoughts written here are not necessarily
|
||
|
those of any one person. Many points of view went into this essay.
|
||
|
|
||
|
In reality, rape usually involves great physical injury, but rape
|
||
|
is much more than the infliction of physical pain. Rape affects the
|
||
|
victim psychologically and spiritually as well something a mere cut (no
|
||
|
matter how big) does not have.
|
||
|
Is rape nothing more than a different form combat? When one person
|
||
|
rapes another, what the rapist is doing is degrading the victim. Even
|
||
|
foes that hate each other have at least a grudging respect for each
|
||
|
other. If they lose that respect, they run the risk of being killed
|
||
|
because they have underestimated their opponent. Rape shows a total
|
||
|
lack of respect and decency. Rape is a one way thing that combat is
|
||
|
not.
|
||
|
From a Christian perspective, people were made by God to relate to
|
||
|
each other with love; it's easy to see that rape is one of the greatest
|
||
|
violations of this design specification, considering that sex is, in
|
||
|
its natural state, one of the most intimate ways that two people can
|
||
|
relate to each other and express their love for one another.
|
||
|
In RPGs, the physical side of things can be changed with the use
|
||
|
of spells, potions, etc.; but not the mental and spiritual side. Even
|
||
|
if a female character (whether PC or NPC) were to have her virginity
|
||
|
restored do to magic, there is no way one could consider her to be a
|
||
|
virgin any more. Because virginity is not only physical state but a
|
||
|
mental and spiritual one as well. Technically, a male doesn't change
|
||
|
physically after having sex as a woman does. Once that innocence and
|
||
|
purity has been lost, it cannot be regained. That is why it is so
|
||
|
valuable.
|
||
|
In most modern fantasy literature, rape exists but only as a major
|
||
|
plot device. However, In ancient fantasy literature, and in historical
|
||
|
fact, the situation is more complex. The Greek gods had not-entirely-
|
||
|
consensual sex with mortal women quite often, but they usually employed
|
||
|
deception rather than brute force; and the result was usually a child
|
||
|
with strange powers, rather than a revolt against the god. Until
|
||
|
recently, a man who had non-consensual sex with his wife or his female
|
||
|
slave would not have been considered a rapist. Victorious armies would
|
||
|
"rape and pillage" as the normal behavior for conquering. So if the GM
|
||
|
basing his campaign with historical accuracy, than rape as a plot
|
||
|
device might be accepted.
|
||
|
When rape does appear in an RPG, it is most likely because the GM
|
||
|
and/or players are immature. Sure some players like to introduce sex
|
||
|
into their campaign, usually humorously. Albeit a lot of people who use
|
||
|
sex in RPGs are immature and acting out juvenile fantasies, some
|
||
|
players can handle the use of sex in RPGs constructively. However, rape
|
||
|
is not humorous nor constructive. Immature players are often treating
|
||
|
the topic to casually. Mature players are more familiar with rape and
|
||
|
think about it before taking it lightly. The topic should be given some
|
||
|
form of respect.
|
||
|
Having rape in an RPG might be a good plot device if used by the
|
||
|
mature GM in an adventure. The real trouble of rape in a RPG arises
|
||
|
when a character wishes to indulge in such a horrible act.
|
||
|
Rape is not the way to solve a problem, even if it is only a game.
|
||
|
There are always other options, instead of implementing one that
|
||
|
definitely isn't funny, and could also disturb the players. Taking this
|
||
|
course of action, no matter how chaotic a campaign, is probably not a
|
||
|
good idea and the GM might wish to take serious action on the character
|
||
|
that performs such an act.
|
||
|
Remember, a player would never think of having a character perform
|
||
|
an act of rape on an NPC if the NPC was male. A male NPC would just be
|
||
|
beat-up quite easily and rape wouldn't be considered. So why is it that
|
||
|
somebody will suggest such a course of action if the NPC is a female?
|
||
|
Well because it can be done is not a good enough reason; nor because it
|
||
|
will shut her up is a reason.
|
||
|
Many gamers play RPG's to escape from the horrors of the real
|
||
|
world. Role-playing games are suppose to be fun but abominations like
|
||
|
rape ruin the fun. There is little reason to bring that sort of graphic
|
||
|
violence into the game; especially from a player-character. Most game
|
||
|
sessions are played with enough problem solving that they can be
|
||
|
enjoyed perfectly well without the wrong-type of violence.
|
||
|
Also, using such violence in the game sounds as if such a hideous
|
||
|
act as rape is being condoned. Without judging the player, the player's
|
||
|
reasons for such "role-playing" could be dealt with outside the game
|
||
|
session so as not to cause to much trouble.
|
||
|
Remember, rape is a very disturbing, terrifying subject for women.
|
||
|
Having such a thing in a RPG, even though it is a game, might keep
|
||
|
women from playing the game. Women provide a very wonderful and unique
|
||
|
outlook in RPGs and they would be missed.
|
||
|
As a general rule, dragons and swords are not an expected means of
|
||
|
death in the real world. Nor does anybody anticipate ever meeting
|
||
|
Cthulhu or Tiamat. Death is something that can happen to anyone at any
|
||
|
time realistically as well as in the realm of RPGs. But rape is an act
|
||
|
of cruelty and unmitigated evil which is also a violation of not only
|
||
|
the body but of the mind. It also has a deeply personal affect the real
|
||
|
world in that it is a danger that all must face, if not for ourselves,
|
||
|
then for our wives, sisters, daughters, and other family and friends. A
|
||
|
very real danger that makes most people feel uncomfortable to discuss.
|
||
|
The bottom line is that RPGs are supposed to be fun for everyone
|
||
|
playing. For a lot of people, it puts them in a medieval setting where
|
||
|
they can be what they want and do what they want. It lets them escape
|
||
|
reality for a little while and leave problems behind. How realistic
|
||
|
does an RPG need to be? Does it have to mimic the real-world so
|
||
|
closely? Don't bring in one of woman's greatest fears into the game.
|
||
|
It isn't necessary.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
ESSAY: HAS ANYONE PLAYED A HOMOSEXUAL CHARACTER?
|
||
|
|
||
|
|
||
|
This essay was derived from a conversation of the topic on a
|
||
|
Internet RPG discussion list. The thoughts written here are not
|
||
|
necessarily those of any one person. Many points of view went into this
|
||
|
essay. Also, the validity of statements made is not known.
|
||
|
|
||
|
|
||
|
"I've never played one, but..."
|
||
|
|
||
|
"We're not gay, not that there's anything wrong with being gay."
|
||
|
|
||
|
|
||
|
The "Army of Lovers" (i.e. exclusively homosexual company of
|
||
|
soldiers) was something out of the ancient Greek city-states. There was
|
||
|
only one city-state, Thebes, where being gay was a "requirement" if you
|
||
|
wished to become a soldier. This was not a strict requirement, but was
|
||
|
considered highly advantageous. It was reported to be (by writers in
|
||
|
other city states) to be one of the most effective armies at the time.
|
||
|
The unit was called the Thebian Sacred Band, and they served under
|
||
|
Alexander. They worked in buddy teams: a spear-men and a shield man.
|
||
|
They were renown for their extreme closeness, fierceness, and
|
||
|
efficiency in battle (esp. if their lover was killed!)
|
||
|
Note, that in Sparta, all male children were raised up by the
|
||
|
state, trained to be soldiers, the menial work was left to the
|
||
|
"helotas" (slaves). They had male companionship for most of the time,
|
||
|
so that is why their sexual interests were different. In Sparta,
|
||
|
homosexuality was accepted, but not like it was in Thebes. Spartans had
|
||
|
more of a Roman respect for women.
|
||
|
That's not to say that romantic involvement, or even long-term
|
||
|
relationships weren't common between soldiers in the other city-states.
|
||
|
It had a lot to do with the inequality of women, and their place, in
|
||
|
ancient Greek society. In ancient Greece, women were considered
|
||
|
inferior to men. Not quite (but almost) property. Certainly not
|
||
|
something a person would want to spend lots of quality time with. The
|
||
|
most common opinion of women was that they were good for one thing -
|
||
|
having babies. If a man had to have sex for that, well, that's one of
|
||
|
the things a dutiful husband did. But if you wanted a relationship,
|
||
|
passionate sex, someone you could talk with afterwards, men were where
|
||
|
it was at (although this is a bit exaggerated).
|
||
|
It was common practice in upper-crust Athenian society for young
|
||
|
boys to be "taken in" by an older gentleman, who would become the
|
||
|
youth's mentor and also lover. This was considered a healthy
|
||
|
upbringing.
|
||
|
From what remained of the Greek literature, it is obvious that
|
||
|
women were more often that subject of male sexual desire, than men.
|
||
|
After all, it was a women (Helena) the Spartans fought for a couple of
|
||
|
decades with the Trojans, according to Homeros. Odusseus and his
|
||
|
soldiers were tempted several times by females, on his journey to home,
|
||
|
and it was a female (his wife) he wanted to return so badly, and this
|
||
|
female was courted by many - noble - males, and he got so mad when he
|
||
|
saw this that he wiped out all those males because of one female.
|
||
|
Now, in Rome things were not quite the same. The Romans held a
|
||
|
similar low opinion of women. Not quite as low, but it was down there.
|
||
|
Women were considered eminently suitable for sex. Discussion,
|
||
|
companionship, camaraderie, were all still male-oriented, but women
|
||
|
were considered capable of satisfying the purely physical needs. That's
|
||
|
not to say that there was anything wrong with having sex with a man. As
|
||
|
long as you were on top. Screwing a guy was manly; being screwed was
|
||
|
effeminate, shameful. Caesar came under fire several times, not because
|
||
|
of his numerous affairs with men, but because he liked to be on the
|
||
|
bottom. However, although it is true that women had their strict rule
|
||
|
in the society, they were not supposed to mingle in politics, and so
|
||
|
on. But those that read "Antigone" from Sophokles will see that they
|
||
|
were not thought of as domestic animals. Or even worse, women were
|
||
|
considered property to be used for the reason of reproduction and
|
||
|
personal gain for a family.
|
||
|
Most Romans were very touchy on the issue of homosexuality. If one
|
||
|
wanted to be a homosexual, it was alright as long as one were a closet
|
||
|
homosexual. If one were open, one could pretty much kiss any chance of
|
||
|
a political life good bye! Nero was the Emperor, and could crush his
|
||
|
enemies. If he wanted to be a homosexual, it was alright cause he had
|
||
|
power. Romans believed that men should have women, and the women should
|
||
|
be subservient to men. If one wanted to have another man, go ahead,
|
||
|
just don't tell anyone!
|
||
|
It wasn't brought up in Glory of Rome, but actually Julius
|
||
|
Caesar's Tenth Legion had a slight reputation for being Caesar's
|
||
|
"favorite" legion.
|
||
|
Both societies were very male oriented, which is why there is
|
||
|
little writing about lesbians at the time (though it was there).
|
||
|
In a typical European setting, homosexuality would certainly be
|
||
|
frowned upon. This does not, of course, mean that there aren't any
|
||
|
homosexuals running around - just that they are secretive, repressed,
|
||
|
etc..
|
||
|
One can't deny that homosexuality was widespread before the
|
||
|
advent of Christianity, but it was considered as an alternative only,
|
||
|
not the necessarily the way. In any case, there is no need to make an
|
||
|
issue with homosexuality in a campaign, but having various sexual
|
||
|
orientations can really make for interesting adventures.
|
||
|
For example, a nobleman's gay lover vanishes or is captured -
|
||
|
perhaps to be used against him. So he hires a group of discreet
|
||
|
adventures to deal with the situation.
|
||
|
In the Thieves' World books, there are a group of mercenaries
|
||
|
known as "Sacred Banders". They appear to be male couples who are
|
||
|
excellent fighting teams (it is assumed that they shared the same
|
||
|
tents, and did certain things... but they didn't go into it). They are
|
||
|
supposedly based on some historical Athenian units, or some such thing.
|
||
|
On one campaign world, which has evolved to cover many continents
|
||
|
and cultures, there is a whole spectrum of sexual attitudes. In some
|
||
|
cultures, homosexuality is not frowned upon, and is indeed considered
|
||
|
to be normal. There is even an island based upon an Aztec legend where
|
||
|
there are only women. They are ruled by priestesses who is divinely
|
||
|
enabled to brew a potion which will impregnate a woman.
|
||
|
One adventuring party spent a long time travelling with a pirate
|
||
|
named Dalin and first mate, Shandar. The two guys were clearly best
|
||
|
friends who had been adventuring together for many years. The party was
|
||
|
always impressed with how close they were. The group never even
|
||
|
suspected the truth.
|
||
|
And now a small exert about a strange character:
|
||
|
|
||
|
"Hendrix is an old, ugly, gnome illusionist. He is lawful
|
||
|
evil, and his goal is to have sex with as many different people/things
|
||
|
as possible. He wants them willing and alive, but he'll take them by
|
||
|
force if necessary. He's also fond of guile.
|
||
|
He has a ring of polymorph self and a couple of other trinkets
|
||
|
he's acquired along the way. Whenever he starts a new adventure he
|
||
|
joins the adventuring party in disguise. Most of the disguises are
|
||
|
helped out by his trinkets, but some of them aren't even plausible.
|
||
|
Yet, somehow they keep getting accepted, though. Some examples are
|
||
|
Dorien Wolfride a female halfling ranger, Noli of Clan Ironfoots male
|
||
|
dwarf wizard (he can't cast spells but fakes it), Honeysuckle
|
||
|
Rapevictimson a male half-orc paladin.
|
||
|
Hendrix is actually doing quite well in his mission.
|
||
|
Unfortunately, the other adventurers are rabid heterosexuals, so
|
||
|
Hendrix has only attempted hetero seduction. He can't wait to see their
|
||
|
faces when he's found out."
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
PLOTS FOR HOMOSEXUAL CHARACTERS
|
||
|
|
||
|
|
||
|
The Gay Man and the Jealous Wife
|
||
|
|
||
|
Have some important married person (maybe nobility) fall in love
|
||
|
with one of the characters. This should be a "from afar" affection
|
||
|
originally. Then when the man's wife finds out about it, she could do a
|
||
|
couple things. First, try to have the character killed off, so she can
|
||
|
keep her husband. Or, she could try to frame the character as being a
|
||
|
succubus (or similar) in disguise. Using the theory that her husband
|
||
|
COULDN'T be gay, since he married her, hence the character must be
|
||
|
using magic or something. Either way, when the wife first begins this
|
||
|
stuff, the character should be unaware of the man's feelings, and be
|
||
|
tasked with finding out what the lady has against him (the whole party
|
||
|
could be affected too).
|
||
|
A variant of this could be a gay couple, where one falls for
|
||
|
the character and the other wants the PC dead.
|
||
|
|
||
|
|
||
|
Saying No
|
||
|
|
||
|
A very beautiful women begins making appearances (could be an
|
||
|
adventurer) when the party is in town. Initially, she's just friendly
|
||
|
towards the party, then little by little it becomes apparent that she's
|
||
|
interested in the homosexual. One option, the party must tell her and
|
||
|
convince her she's got no chance with him. The character could tell
|
||
|
her, and who knows how she'll react when she finds out. Probably,
|
||
|
initial rage or disgust, but up to this point, the party should have
|
||
|
been getting the impression that she's really a very
|
||
|
nice/important/heroic person.
|
||
|
This could lead to further role-playing encounters as the party
|
||
|
tries to keep her as a friend.
|
||
|
|
||
|
|
||
|
Land of Fairies, Literally
|
||
|
|
||
|
The party enters a foreign city where homosexual is the norm. The
|
||
|
entire party is viewed with disgust (except the gay character, and he
|
||
|
is looked down upon for befriending the "straights", said with disgust
|
||
|
by all NPCs in the town).
|
||
|
A chance for excellent role-playing encounters for all concerned.
|
||
|
|
||
|
|
||
|
Reverse Rape
|
||
|
|
||
|
The character could be raped by some powerful/important woman.
|
||
|
Perhaps a magic-user, who could have some nasty original spells,
|
||
|
specifically for torturing the guy. Then it becomes the party's "test
|
||
|
of friendship to hunt the offender down and kill her. One would hope
|
||
|
they would do no different if it was a female character who was raped
|
||
|
by a man.
|
||
|
|
||
|
|
||
|
Evil of Homosexuality
|
||
|
|
||
|
Have the party enter a city/dominion/area where homosexuality is
|
||
|
suddenly being persecuted to the extreme (a la Spanish Inquisition).
|
||
|
The local ruler has outlawed it, the church too, all the major powers
|
||
|
have decide that it is the root of all evil and the reason their
|
||
|
city/dominion is undergoing economic hardship (which is just an excuse
|
||
|
to cover the results of their own corruption). Homosexuals are being
|
||
|
burned at the stake etc...
|
||
|
The homosexual party member might well feel the need to combat
|
||
|
this persecution, and if powerful enough, be the champion of local
|
||
|
homosexuals. If he/she is stupid enough to confront the ruling elite, a
|
||
|
great chase scene can be had, but the party should escape. Now the
|
||
|
possibilities for a lengthy campaign where the homosexual character
|
||
|
(With or without the aid of the rest of the characters) can form a
|
||
|
underground resistance movement. If the character isn't that willing to
|
||
|
help out, an old lover can run into him/her on the street and threaten
|
||
|
to expose them if they don't help (another way would be to have the
|
||
|
character watch as an old lover is burnt at the stake, and character
|
||
|
should be resolved to help at that sight).
|
||
|
So, the party gets embroiled in all kinds of planning, raids,
|
||
|
rescues, waging the battle for the hearts and minds of the public,
|
||
|
maybe even an assassination or three if that's how you're players are.
|
||
|
Meanwhile they are pursued an harassed with increasing strength until
|
||
|
the climax. Perhaps one of the city/dominion leaders is a really a
|
||
|
homosexual, and the party convinces them to confess in front of the
|
||
|
people, who knows?
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
A FEW GOOD STORIES
|
||
|
|
||
|
|
||
|
One funny occurrence ---
|
||
|
|
||
|
One of the clerics in my party went to an inn that also provided
|
||
|
companionship for the night, either preference. When he got his
|
||
|
bedmate, he and she had a little fun. (the encounter lasted 10 minutes
|
||
|
game time, heh,heh). Afterward, they did it again, and this time it
|
||
|
lasted 1 hr. 15 min., with him fainting at the end. When he woke up,
|
||
|
he found himself in a cell, and the woman nowhere to be seen.
|
||
|
It turns out that a woman named the White Lich had been taking out
|
||
|
potential enemies throughout the kingdom (she is a LICH). It also
|
||
|
turned out that it wasn't "white" lich, but "wight" lich.
|
||
|
Imagine my player's face when he realized he had screwed a wight
|
||
|
lich!!!
|
||
|
|
||
|
--- Larry
|
||
|
|
||
|
Learning about true love ---
|
||
|
|
||
|
Mowahpehnoksie (Mo), Plainsman warrior (my character) was on a
|
||
|
quest (solo) for a lost plainsman treasure. The first part of the
|
||
|
quest was the creation of a sacred bundle, the tribal shaman told Mo
|
||
|
that he had to acquire a lock of hair from his one true love as an
|
||
|
ingredient in the sacred bundle. As it turned out Mo had a "one true
|
||
|
love" in the person of Vasquez, an elven privateer/warrior of
|
||
|
extraordinary beauty and sword skill. Mo had been chasing Vasquez for a
|
||
|
long time, all to no avail. She kept telling him that she would marry
|
||
|
him when he could beat her in a duel. No one had ever beaten her in a
|
||
|
duel. Anyhow, Mo sets off for the city where Vasquez was docked. First
|
||
|
he checks at the Bloody Blade, a tavern partially owned by Vasquez, the
|
||
|
bartender says she is down on the docks talking to her crew (of
|
||
|
cutthroats). Mo goes to the docks, the first mate says that she just
|
||
|
left and said she would be back in a few days. A disappointed Mo goes
|
||
|
back to the tavern to leave a message, but the bartender tells him that
|
||
|
Vasquez just came in and went up to her rooms. Mo goes up there and
|
||
|
gets invited in. Vasquez is wearing a robe, and has a full bath of
|
||
|
water drawn, she dumps Mo into the water, one thing leads to another...
|
||
|
When Mo wakes up, Vasquez is standing by the window, she turns
|
||
|
says "Tyche sends her regards" changes into her true form, a succubus
|
||
|
and teleports away. Tyche was an old enemy of the adventurers that had
|
||
|
heard about Mo's quest, and wanted to set him up. Mo eventually found
|
||
|
Vasquez at her father's castle where he had to explain what had
|
||
|
happened, and see if she would still give him her hair (she did, taking
|
||
|
pity on the fool). To make a long story short, Mo passed through many
|
||
|
more trials, and succeeded in the quest. The succubus in the scenario
|
||
|
had been careful to control her draining abilities while with Mo,
|
||
|
because the real reason for all the subterfuge was delivered to Mo
|
||
|
roughly nine months later, a bouncing baby alu-demon. What is the moral
|
||
|
of this story? Don't have pre-marital sex? No, then what? Shapechanging
|
||
|
creatures can make for very interesting bed partners.
|
||
|
NOTE: Mo and Vasquez were eventually married, and are raising
|
||
|
their alu-demon daughter as best they can. Vasquez has more or less
|
||
|
forgiven Mo for the whole thing, and even helped rescue the kid when
|
||
|
she was kidnapped. They are in semi retirement until Soah is old enough
|
||
|
to take care of herself. They are very happy to have weaned her off of
|
||
|
eating raw meat.
|
||
|
|
||
|
--- John Daniel
|
||
|
|
||
|
Prostitutes are nasty ---
|
||
|
|
||
|
Our group of four entered a real sleazy town, it was basically a
|
||
|
pirates' cove town where pirates, thugs, and assorted baddies resided
|
||
|
when they weren't attacking, raping, and pillaging the neighborhood.
|
||
|
The group of us (myself a monk, a fighter, cleric, and mage) were
|
||
|
searching for the whereabouts of a lady kidnapped from a prominent
|
||
|
merchant from our hometown whom we owed favors too for past help. The
|
||
|
trail at this point led to this town where he (the supposed ring
|
||
|
leader of the kidnappers) had been known to frequent. Of course, none
|
||
|
of the "regulars" there wanted anything to do with a bunch of strangers
|
||
|
coming in and we were getting nowhere. Of course, my character wanted
|
||
|
nothing to do with this place and considered the whole area to be
|
||
|
respite with creeps. Our fighter though was a big burlesque guy and
|
||
|
found the prostitution there to be a wonderful, wonderful place. Our
|
||
|
cleric (who being female had a rough time with the people of the area)
|
||
|
basically stuck by my side and the two of us spent more time searching
|
||
|
for the damn fighter than getting information on the kidnapping. Of
|
||
|
course, he struck it rich with a talkative hooker and found that the
|
||
|
person we were looking for was holdup in the harbor on a boat.
|
||
|
Eventually we snuck down there, boarded and captured the criminal,
|
||
|
rescued the lady, then had to battle our way back out. Altogether, we
|
||
|
were hounded by:
|
||
|
a) the criminal's pals
|
||
|
b) some other rouges who were smitten by our lovely cleric and
|
||
|
wanted her for their own
|
||
|
c) two separate prostitutes who say they are carrying our fighters
|
||
|
child (They can't both be, can they? It must be a scam, at
|
||
|
least HE says so...)
|
||
|
d) the "ladies'" pals and family who both insist on marriage or
|
||
|
financial reimbursements for what he did to these poor ladies
|
||
|
|
||
|
|
||
|
Well, we made it out fine. Returned to our hometown where we're
|
||
|
sort of hero's now, but in danger whenever we leave. Ahhh... what a
|
||
|
life adventurers leave.
|
||
|
THE MORALE: Don't let a fighter run rampant in a sleazy town
|
||
|
filled with lots of lovely prostitutes.
|
||
|
|
||
|
--- Toa the monk
|
||
|
|
||
|
A cleric's penance ---
|
||
|
|
||
|
Although our group engaged in sexual encounters (old favorites
|
||
|
like the innkeeper's daughter, the farmer's wife, etc.), it usually
|
||
|
had severe consequences. After the treatment of one character, a
|
||
|
cleric, the group stayed clear of these opportunities.
|
||
|
This character, a cleric, was seduced by a bar wench during one of
|
||
|
our stops. Although the sex was supposedly great, soon after the cleric
|
||
|
began to notice a tingling sensation in his groin. Sure enough, his
|
||
|
deity had struck him with a venereal disease, and no spell could take
|
||
|
it off! The condition became more debilitating until finally, after
|
||
|
intense prayer, his god forgave him as long as a certain penance was
|
||
|
followed. This involved the usual series of prayers, and one extra
|
||
|
condition: on the ground there magically appeared a bag of holding
|
||
|
(usable only for the purpose it was intended), and inside was a large
|
||
|
supply of BURLAP UNDERWEAR! There was enough for the cleric to change
|
||
|
three times daily, which, of course, he was required to do! We all
|
||
|
steered clear of barmaids after that!
|
||
|
|
||
|
--- Mario R. Borelli
|
||
|
|
||
|
A Barbarian's Boo-Boo ---
|
||
|
|
||
|
Our adventuring group was exploring a keep of some type looking
|
||
|
for the main baddie who was female. When we found her bedroom, she
|
||
|
wasn't there. Of course, we began looking through it when one of the
|
||
|
male barbarian PC's (played by a female) accidently spilled some
|
||
|
perfume on himself which had strange properties. The Barbarian and the
|
||
|
elven female mage (played by a male) had a certain sudden
|
||
|
uncontrollable urge to make use of the nearby bed (that lasted for
|
||
|
about 2 hours game time not real time). By this time everyone was
|
||
|
laughing hysterically because their characters were standing outside
|
||
|
the open door and were watching the entertainment. Now after everyone
|
||
|
stopped laughing (and who wouldn't
|
||
|
with a low level barbarian and a mid-level mage going at it) the GM had
|
||
|
asked questions and rolled his dice and wouldn't ya just know that the
|
||
|
mage got pregnant (snicker).
|
||
|
What made the whole thing so interesting was mainly the fact that
|
||
|
the characters are both opposite gender from their players (and the
|
||
|
mage doesn't really know she's pregnant yet).
|
||
|
The GM used The Complete Guide to Unlawful Carnal Knowledge to
|
||
|
make the whole tower and adventure. The GM kept flippin' through and
|
||
|
referring to the guide.
|
||
|
|
||
|
--- Xandar
|
||
|
|
||
|
Precise Constitution Points ---
|
||
|
|
||
|
I'd like to tell you about my character (at least, the one for
|
||
|
whom this guide is good, since I'm playing at least two characters at
|
||
|
any given moment, but that's another story). He is an Elf fighter/bard
|
||
|
that due to becoming undead and being resurrected lost 1 Constitution
|
||
|
point from his original 11. He asked to return to life (you won't
|
||
|
believe it) because he fell in love with a Druid. Due to his chaotic
|
||
|
nature, he did some nasty things later (like tempting the police-chief
|
||
|
for a gain of about 300 gold pieces...) and had a lover-fight with the
|
||
|
druid, but as he apologized to her and did everything he could to
|
||
|
please her - they are back together again, and then what? Just as we
|
||
|
leave the city, towards the castle that contains a sword and a horse
|
||
|
dedicated for the paladin in out party by his god, we meet three(!)
|
||
|
meduses!!!! And guess who's becoming a stone on the spot? Yes, me!!!
|
||
|
(The other me is a holly-ghost, an undead lawful-good priest of the God
|
||
|
of the Sun (I know it sounds crazy) and he is protected by him, so he
|
||
|
only got paralyzed in another meduse attack). However, one of my best
|
||
|
friends, a vampire magic user (would you please repeat THAT???!!!)
|
||
|
succeeded in using him vampiric abilities and use a higher level
|
||
|
vampire mage to cast stone-to-flesh on me. He did that three times,
|
||
|
'cause I failed the system shock twice... So, and here we get to our
|
||
|
point, I'm left with a Constitution of 7!!! (I still have a Dexterity
|
||
|
of 19 and Strength of 17, but I LOVE having sex!!!) ARGHHHHHHH!!!!!!
|
||
|
Since my GM makes me, as a bard, write and sing REAL songs for my
|
||
|
spells (I need no spell-books or material components - just a suitable
|
||
|
song), I am announcing my next spell-song, which I hope to complete by
|
||
|
next session: Luwain's Ever Lasting Hard-On!
|
||
|
Lately, the Fellowship has found itself at Salba-the Layer of
|
||
|
Momentary Pleasure (this is a part of the Layered World, an anomaly
|
||
|
located in the Mirn-Kaia Universe, where sex is a requirement for all
|
||
|
visitors, and the local monetary unit is one Orgasm (four Orgasms =
|
||
|
Multiple Orgasm). The local dominant race, the Salbars, can (and do)
|
||
|
grasp momentary sexual pleasure as a physical object in the fabric of
|
||
|
Time (in Mirn-Kaia metaphysical terms, Salba is related to the Sphere
|
||
|
of Time in a passive way). The job of the second species of Salba, the
|
||
|
Timplags, and of all visitors, is to provide sexual divertissement and
|
||
|
new experience to the Salbars. As can be imagined, this did give a rise
|
||
|
to a lot of really good role-playing. And the bard Luwain, remaining
|
||
|
faithful to himself, has sneaked away from the party and remained in
|
||
|
Salba, in the bed of no less than Salibu, the Mistress of the Layer.
|
||
|
|
||
|
--- Luwain
|
||
|
|
||
|
A Cleric's Vow ---
|
||
|
|
||
|
I've been in a party with a very complex character. He was a
|
||
|
powerful cleric, who had entered clerichood as a sort of escape from
|
||
|
his sexuality. He took a vow of chastity of his own accord (his deity
|
||
|
certainly didn't care so long as he was a good, faithful cleric).
|
||
|
Once, he was put into no win/no win situation. The only person who
|
||
|
could help him was a evil female mage who found him, and his resistance
|
||
|
to her many charm, very appealing. Needless to say, the cleric, in
|
||
|
order to achieve the good and righteous end, offered himself up.
|
||
|
He stills plays in my world, and now has the terrible guilt (which
|
||
|
I use to my advantage) about his poor, illegitimate child, who being
|
||
|
raised by an evil mother, may come back to haunt old dad some day. He
|
||
|
is actually an excellent character and is very clever when around those
|
||
|
hearty fighters going out on the town.... you know the type. From a
|
||
|
GMing perspective, I'd have to say, there's not much difference... it's
|
||
|
all in how good a roleplayer they are!
|
||
|
|
||
|
--- Bertnof
|
||
|
|
||
|
Cassandra Gets A Friend ---
|
||
|
|
||
|
|
||
|
I now play a psionicist named Cassandra Wissenkunstler, raised from
|
||
|
infancy as an orphan by a group of priestesses at a monastery devoted
|
||
|
to Areya, goddess of Time and Prophecy. I put in her character
|
||
|
background that this had caused her to be celibate so that none of the
|
||
|
other players' characters (all male) would stand a chance of scoring
|
||
|
with her, but last gaming session - well... I guess I'd better let her
|
||
|
tell you.
|
||
|
Cassandra, a slim girl (5'5", 113# only 17), steps forward,
|
||
|
seeming a little nervous. "I feel easier talking to a group of
|
||
|
strangers about this, for I know not what my companions or my
|
||
|
priestesses would say, and I fear what my goddess might do were she to
|
||
|
discover what has happened.
|
||
|
"Two months ago, while taking a midday meal at the Blue Boar, a
|
||
|
most interesting incident occurred. My server was Camillia, a most
|
||
|
attractive girl [17 Comeliness], and while refilling my mug of ale, she
|
||
|
chanced to spill some in my lap. She apologized profusely, and quickly
|
||
|
began drying my robes with her cleaning rags. Her light touch, as she
|
||
|
rubbed the cloth on my inner thighs, sparked a desire in me I have
|
||
|
never known before; and when our eyes met I saw the same hunger in her.
|
||
|
'I would do anything to make it up to you,' Camillia whispered. I told
|
||
|
her I would like her to make it up that night, and she suggested the
|
||
|
residence of Lady Rebecca, where she lived.
|
||
|
"In the arms of Camillia and Lady Rebecca I learned what true
|
||
|
pleasure is, and was taught how fingers, lips, and tongue might repay
|
||
|
the pleasures I was given." She blushes and falls silent.
|
||
|
Well, since Cassandra can't finish, I'll do it for her. Suffice it
|
||
|
to say that the rest of the guys in the gaming group were jealous as
|
||
|
hell, but since everyone was on "solo" adventures for the night, none
|
||
|
of the other characters found out about it for two full months of game
|
||
|
time.
|
||
|
During that interval, Lady Rebecca began calling Cassandra
|
||
|
"Clarissa," and my character learned from Camillia that this was
|
||
|
actually Rebecca's daughter, whom the lady had hacked to pieces and
|
||
|
buried under the cellar when she tried to flee her lesbian mother.
|
||
|
Camillia had stayed on out of a combination of fear and love for the
|
||
|
older woman, and due to Lady Rebecca's strong personality (save vs.
|
||
|
charm with a +4 bonus). I also learned that Rebecca was something of a
|
||
|
dominatrix, who routinely bound both Camillia and Cassandra in order to
|
||
|
playfully whip them and "tease" them with leather-wrapped wooden, shall
|
||
|
we say, "implements."
|
||
|
Finally we (the gaming group) were getting together to leave town
|
||
|
on an adventure, except that Lady Rebecca didn't want her precious
|
||
|
"new" Clarissa to leave her. I went ectoplasmic in the middle of the
|
||
|
night (scared poor Camillia nearly to death) and got out, only to find
|
||
|
the thief of the party coming to check up on me. I quickly covered
|
||
|
myself by saying that I had been held captive by Rebecca (sure, with
|
||
|
the ability to escape ectoplasmically?) and telling him of the
|
||
|
implements of torture and the body under the house.
|
||
|
The thief and one of our fighters returned the next night in order
|
||
|
to steal a couple of whips and "implements" as evidence against her,
|
||
|
which my character then took to the guards, claiming to have escaped
|
||
|
with them. When I told the guards of the body, they marched to the
|
||
|
house, dug up the skeleton, and summarily executed Lady Rebecca for the
|
||
|
crime of murder. Camillia was freed, for they determined that she had
|
||
|
been virtually "enslaved" upon fear of her life, and possession of the
|
||
|
house reverted to her.
|
||
|
Now she and my character are living there together (except when
|
||
|
the group is adventuring), and the other characters in our group are
|
||
|
trying hard to help me cope with the awful ordeal of extended captivity
|
||
|
and rape I've had to endure (men, they'll believe anything a woman
|
||
|
tells them while shaking with terror and crying big crocodile tears).
|
||
|
|
||
|
|
||
|
--- Kenneth Nuckols
|
||
|
|
||
|
|
||
|
|
||
|
David Kelman for his spell Sacremon's Emperor's New Clothes.
|
||
|
|
||
|
Sven De Kerpel for his comments and additions on the prostitute section
|
||
|
of the guide which resulted in seven major chances to the tables to
|
||
|
make them more realistic and playable.
|
||
|
|
||
|
Steve Langton for the "Prostitutes are nasty" story in the story
|
||
|
section.
|
||
|
|
||
|
Tim Larson for inspiring the Skilled Perversion NWP.
|
||
|
|
||
|
Lonadar the Wanderer bringing up the race question, commenting on a lot
|
||
|
of the spells, adding the feather to the components of Leomund's Ting
|
||
|
Brothel.
|
||
|
|
||
|
Luwain "Don't Fuck With Me" The Nightingale of The Fellowship of the
|
||
|
Flying Paladin for the Precise Constitution Points story. He created
|
||
|
the A Bard's Sexual Spell-Songs section and contributed "Luwain's Ever
|
||
|
Lasting Hard-On" to it.
|
||
|
|
||
|
Andrew Lohmann for his Induce Pleasure Psionic Power.
|
||
|
|
||
|
Mark Manning for his Teeney-Weeny-Bikini magic item.
|
||
|
|
||
|
John M. Martz for his criticisms on the pregnancy rules and his
|
||
|
clerical spells: Baltasar's Impediment, Fertility.
|
||
|
|
||
|
Mizar, the Brilliant for assinting in the creation of the section
|
||
|
"The Baby is Here! What Ya' Got?"
|
||
|
|
||
|
Nige for his Sexual Phobia insanity.
|
||
|
|
||
|
Hugo M. Nijhof who made a list of spells from which I took and modified
|
||
|
the spells Don Juan's Irresistible Kiss and Vampiric Kiss.
|
||
|
|
||
|
Kenneth Nuckols for his "Cassandra Gets A Friend" story in the story
|
||
|
section.
|
||
|
|
||
|
The Anti-Paladin, Nomed the Accursed for his abyss level in the section
|
||
|
An Abyss Level.
|
||
|
|
||
|
Nosferatu for The Rack Critical Hit Chart: For Men Only.
|
||
|
|
||
|
Mike Parasich for the spells Cure Soreness, Enchant Condom, Delay
|
||
|
Orgasm, Deep Throat, Power Word: Disrobe; all of which were mentioned.
|
||
|
|
||
|
The Phantom for the Alternative Sexist Height & Weight rule in the baby
|
||
|
section.
|
||
|
|
||
|
Arron Sher, compiler of The NET.PLOTS.BOOK from which the vampire
|
||
|
adventuring idea came from.
|
||
|
|
||
|
Sir Gregor creator of The Bobitt Maneuver.
|
||
|
|
||
|
Scott Spetalnik for seeing that a bell curve wasn't used with the
|
||
|
ability scores.
|
||
|
|
||
|
Matt Sullivan for his humble comments and recommendations that inspired
|
||
|
a few modifications to the rules. For the first draft of "Seduction:
|
||
|
More Than Reaction Roles" section, which was very creative.
|
||
|
|
||
|
Eredae Swiftblade for the alternate conception system "Conception:
|
||
|
System II".
|
||
|
|
||
|
Tony for the in the Homosexual Plots section: Evil of Homosexuality.
|
||
|
|
||
|
Train, GM for the following ideas in the Homosexual Plots section: The
|
||
|
Gay Man and the Jealous Wife; Saying No; Land of Fairies, Literally;
|
||
|
and Reverse Rape.
|
||
|
|
||
|
Mark H. Vest for his magical item the Girdle of Hippolyte.
|
||
|
|
||
|
Vinnie & Rahasia Mage Priestess of Ishtar The Priestess of Love for
|
||
|
ReErection spell idea and suggesting a spell that simulates the
|
||
|
Nereid's kiss. For keeping them comments coming on everything I needed
|
||
|
help on. Plus, he suggested wisdom modifiers for the Houri seduction
|
||
|
rules which were implemented. For additions to the sexual knowledge
|
||
|
skill. For the "Adventuring Idea" section and three ideas (Love Boat,
|
||
|
Dog Man Needs A Date, Twins) that appear there. For the idea and
|
||
|
suggestions for Rahasia's Whirlpool Tub Of Love which appears in the
|
||
|
magic-items section.
|
||
|
|
||
|
Owen Winkler for a first draft of the impotence spell that I used.
|
||
|
|
||
|
Xandar for his story "A Barbarian's Boo-Boo" in the story section of
|
||
|
the guide.
|
||
|
|
||
|
Following a strange and perverse discussion on the a RPG discussion
|
||
|
list, the section "Protection of the Worst Kind (for the Male)" was
|
||
|
created based on the following persons' comments: Rod and Kenneth
|
||
|
Nuckols.
|
||
|
|
||
|
Following a role-playing discussion on the a RPG discussion list, the
|
||
|
section "Has Anyone Played a Homosexual Character?" was created based
|
||
|
on the following persons' comments: Andy Trembley, Geoffrey Wyen,
|
||
|
Akira, Scott Spetalnik, Gyorgy Schadt, Russ Fontaine, Andrew Hackard.
|
||
|
|
||
|
Following a role-playing discussion on the a RPG discussion list, the
|
||
|
section "ESSAY: What If A Character Rapes A NPC?" was created based on
|
||
|
the following persons' comments: Felix Leadfingers, Kalindra
|
||
|
Nightstalker aka Michelle Carter, and Paul .
|
||
|
|
||
|
After the first release of the guide, I recieved a message from Rob:
|
||
|
What would pregnancy do to a theif's skills? What about a mage or
|
||
|
bard? We decided that there was no good set rule but that they
|
||
|
would be greatly affected.
|
||
|
This led to a large conversation on the a RPG about pregnancy. The main
|
||
|
contibution to the conversation was Vicki L. Domansky, Morgaine. Some
|
||
|
major comments, suggestions, and ideas came from John M. Martz. John
|
||
|
"Nightwind" Boelter made some great comments, suggestions, and ideas as
|
||
|
well as Morgan Blackheart of The Chaotic Realm and his wife. Others
|
||
|
were: Bob Smith, Paul Duggan, Paul J. Cummings, Joe, Lord Baylor
|
||
|
Ironsbane, Brian David Phillips, Philippe Goujard the FAQ Dude.
|
||
|
|
||
|
-----------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
THE INTERNET CONTROVERSY OF THE GUIDE
|
||
|
|
||
|
|
||
|
Upon the first completion of this guide (06/01/92), it was offered
|
||
|
to members of a various RPG lists that are found on the INTERNET. Over
|
||
|
50 people responded and received the guide. Some people disliked the
|
||
|
guide and stated their opinions on the discussion list, and others
|
||
|
rebutted their complaints. Below is the argument that took place.
|
||
|
|
||
|
|
||
|
COMMENT
|
||
|
|
||
|
I'd like to address all of those out their who insist on creating
|
||
|
these insane articles on how to 'role-play' sex. Now I've tolerated a
|
||
|
lot of crazy things on this list and mostly just delete them if I don't
|
||
|
want to read them (and sometimes post a message about it without trying
|
||
|
to flame anyone). This however is just to dumb and crazy I can't stand
|
||
|
it. I don't want to have to 'delete' it... I mean lets take a closer
|
||
|
look at this for a second. First off I'm sure many of you have had
|
||
|
those silly encounters where your group felt like being goofy and some
|
||
|
characters had sex, and perhaps some of you have had serious encounters
|
||
|
about this sort of thing to go along with the story of the campaign.
|
||
|
But... I think it's really ridiculous that someone might think we could
|
||
|
use a guide on how to role-play sex. Granted sex is very important...
|
||
|
but God man... we don't need freaking articles on 'how to do it'
|
||
|
because if we don't know already we have no business 'doing it' in the
|
||
|
first place.... game or otherwise. I've been playing for several
|
||
|
years... and I've encountered stories and spot adventures of sex....
|
||
|
but I never encountered crazy junk like THIS in all 10 years of playing
|
||
|
until I kept seeing articles like this last one. Now maybe some of you
|
||
|
out their have a different opinion... if so... lets hear it... I'd
|
||
|
like to know WHY we should have guides on HOW to have SEX in RPGs
|
||
|
because I think they are personally a waste of space and just tell me
|
||
|
how much time that person had free on his hands to write such a
|
||
|
ridiculous article in the first place.
|
||
|
|
||
|
Thank you for your time.
|
||
|
|
||
|
--- Your friendly neighborhood
|
||
|
Anti-Paladin
|
||
|
Nomed 'the Accursed'
|
||
|
|
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|
COMMENT
|
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|
I have taken the time to read the aforementioned Guide to RPG sex.
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|
It is your game, play it the way you want to. If you have fun with it,
|
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|
then more power to you. I find the whole thing infantile and lacking
|
||
|
any merit whatsoever. The whole sophomoric tone led to initially
|
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|
believe it was a joke. Perhaps it still is.
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|
--- Ristonofer On high ground,
|
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|
donning the asbestos.
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|
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|
COMMENT
|
||
|
|
||
|
Come on now, the author of the sex guide was making an attempt at
|
||
|
adding something to the game and all of a sudden, out of the woodwork,
|
||
|
comes friggin' Siskel and Ebert of literature. Give the guy a break. I
|
||
|
haven't completely finished reading the "guide" but come now. People
|
||
|
have the right to compile what they like. Ristanofer (sp?): is it truly
|
||
|
infantile to experiment?? I see nothing very wrong with it. I think
|
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|
that we should give the guy a break. From what I read, he isn't the
|
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|
only one who helped compile it. There are many others. Are you and the
|
||
|
lady (*I'm sorry but I forgot her logo*) going to hunt all of these
|
||
|
people down and flame them?? I think not. I think that the best thing
|
||
|
y'all can do is mellow out and let someone hang themselves with the
|
||
|
newly created length of rope, and if they do not, well, wish them
|
||
|
luck.
|
||
|
|
||
|
P.S. that was IMHO, of course. And if you must, flames are welcome.
|
||
|
|
||
|
P.P.S. but I prefer not to see any.
|
||
|
|
||
|
--- DeathWish
|
||
|
|
||
|
|
||
|
COMMENT
|
||
|
|
||
|
I must agree with Deathwish about the sex guide. This discussion
|
||
|
list is a forum for presenting ideas. Not those ideas that are good or
|
||
|
those ideas that are bad but all ideas. What may be junk to one person
|
||
|
may be a gold mine to another.
|
||
|
I can see nothing wrong with offering the guide to the net on the
|
||
|
chance that someone may feel it is useful. Obviously someone felt so or
|
||
|
the author would not have had all the collaboration on the project from
|
||
|
fellow list members.
|
||
|
If you have a problem with someone's work send them private e-mail
|
||
|
before flaming them before the list.
|
||
|
|
||
|
IMHO.
|
||
|
Greg Dillingham
|
||
|
|
||
|
|
||
|
COMMENT
|
||
|
|
||
|
I, too, have read the guide. I find it humorous, but of the
|
||
|
"Did you hear the joke about the girl with HUGE ...", etc.. It's REALLY
|
||
|
infantile (although most of the jokes that truly make me laugh are as
|
||
|
well) and I think you're either going to hate it or love it. Me, I'm
|
||
|
afraid I hate it. Well done, but I think the original idea was... (I'm
|
||
|
gonna duck the flame after this) lame.
|
||
|
|
||
|
Yers,
|
||
|
Greg (Malek)
|
||
|
|
||
|
|
||
|
COMMENT
|
||
|
|
||
|
As one of the people who made some (minimal) contributions to the
|
||
|
guide, I must say the following. While you may not like some parts of
|
||
|
the guide, find them infantile, etc., I am sure that there is something
|
||
|
in there for every GM. Even if you do not like 99% of it, that last 1%
|
||
|
is going to be something that will make your eyes light up, and start
|
||
|
the wheels of your mind turning. Read it before passing judgement.
|
||
|
'Nuff Said on the subject....happy dice rolling.
|
||
|
|
||
|
|
||
|
COMMENT
|
||
|
|
||
|
Well I should say read the guide or give it at least a good look
|
||
|
before you start saying things like that! It's not just to tell ya how
|
||
|
to do the thing but it's to add more flavor and much more fun on this
|
||
|
subject. Yes you should really give it a look. It's full of really
|
||
|
nice/funny/wonderful/weird ideas. The developers where all very
|
||
|
surprised of what became of the Guide and I Think many of you will also
|
||
|
be very surprised if you take a look!
|
||
|
Don't think that because it's related to this subject called Sex
|
||
|
that it's bad stupid or useless. It certainly ain't an 'Escape from
|
||
|
Reality' (or whatever you wanna call it) to have some fake Sex!
|
||
|
(...because you don't get enough in your own life.....aahhhwww What a
|
||
|
pitty....Oooppss I'm sorry) I really wouldn't wanna trade places with
|
||
|
the PC's who were gonna be involved with those rules. Yeah take a look
|
||
|
at those real nasty diseases and neat Kiss Spells! You certainly don't
|
||
|
wanna be subject of most of those!!! The Guide is there just to add
|
||
|
more Fun and fresh ideas to this wonderful game.
|
||
|
I have to admit that I first thought it was a stupid idea too but
|
||
|
then I saw some nice ideas and joined the developers in making it a
|
||
|
nice ***FREE*** good developed product!
|
||
|
|
||
|
--- Vinnie
|
||
|
|
||
|
Okay I'll now put on my Protection from fire again and wield my
|
||
|
Frostbrand so come-on with those Flame Throwers! But Don't try to
|
||
|
barbecue me when you didn't gave a good look at the Guide! First look &
|
||
|
read before you start Flaming the Thing (yeah You can't start a fire on
|
||
|
something if you do not really know what it is! It could be either
|
||
|
Alcohol or Water! he he :) And I guess you don't wanna waste your
|
||
|
flamethrower on the water!
|
||
|
|
||
|
|
||
|
COMMENT
|
||
|
|
||
|
Valiant Comrades,
|
||
|
Regarding the uproar about the Sex Guide, I agree with the
|
||
|
supporters, and to the critics I have to say LIGHTEN UP! If you don't
|
||
|
like the principal of the guide, then simply refrain from using it.
|
||
|
Even the Dungeon Master's Guide isn't written in stone.
|
||
|
Besides, there is some useful stuff in there. Any GM who can't
|
||
|
find creative uses for an Houri NPC should have his proverbial licence
|
||
|
revoked.
|
||
|
And, no matter how you view an RPG, it is still ONLY A GAME. If
|
||
|
someone takes offence to the principal or content therein, perhaps a
|
||
|
different hobby is in order.
|
||
|
|
||
|
--- Hall-ee-mor Dargess
|
||
|
|
||
|
|
||
|
COMMENT
|
||
|
|
||
|
How come I never got a copy of the sex guide? I asked for one.
|
||
|
Can someone send me a copy please. Sure, it may seem a little silly or
|
||
|
stupid, but it can't hurt. I'll read it then decide if I want to use
|
||
|
it. There's probably something in it for everybody. What ever happened
|
||
|
to free expression? Some people are so oppressive!
|
||
|
|
||
|
--- Auston
|
||
|
|
||
|
|
||
|
COMMENT
|
||
|
|
||
|
MiXeD iN tHe hEaD
|
||
|
|
||
|
I believe it!
|
||
|
|
||
|
> I'd like to address all of those out their who insist on creating
|
||
|
> these insane articles on how to 'role-play' sex. Now I've
|
||
|
> tolerated a want to read them (and sometimes post a message about it
|
||
|
> without trying to flame anyone). This however is just to dumb and
|
||
|
> crazy I can't stand it.
|
||
|
|
||
|
You "can't stand it" ?!? You have some personal problem with other
|
||
|
people's creativity? You may not share others sense of humor and they
|
||
|
may not respect your morals, but this is a public access list. You seem
|
||
|
to indicate it should be censored! Now step back and realize that
|
||
|
other people, myself included, are mature enough to moderate 'use of
|
||
|
sex' in our own games. Some of these articles have had some good ideas,
|
||
|
while all of them at the very least are intended to be taken light-
|
||
|
heartedly. So have fun with it, or just ignore it.
|
||
|
|
||
|
> adventures of sex.... but I never encountered crazy junk like
|
||
|
> THIS in all 10 years of playing until I kept seeing articles
|
||
|
> like this last...
|
||
|
|
||
|
I dunno who you've been gaming with... But the college students I have
|
||
|
played with have done much "worse" than this list's "Guide to Sex." Of
|
||
|
course like any other "rules for RPGs" the sex stuff is just a tool.
|
||
|
Suggestions...and most of all a good laugh from some creative gamers
|
||
|
who defiantly have a grip on the real world.
|
||
|
|
||
|
Think about sex-education through role-playing games :) One must learn
|
||
|
that if his promiscuous paladin doesn't wear his "ring of protection"
|
||
|
(and I don't mean the one on worn on the hands...) that he may pick up
|
||
|
some nasty effects, possibly magical! Eeeooch!
|
||
|
|
||
|
With the slightest bow and tip of his hat,
|
||
|
the Rogue steps back into the night...
|
||
|
|
||
|
|
||
|
COMMENT
|
||
|
|
||
|
You guys need to grow the fuck up. Go out and buy a Hustler or two and
|
||
|
figure out what you really should play with, besides yourselves. Notice
|
||
|
"elves" in there! *** CENSORED ***
|
||
|
|
||
|
--- Taipan
|
||
|
|
||
|
|
||
|
COMMENT
|
||
|
|
||
|
Some time ago I was told of the sex guide by a friend and didn't
|
||
|
believe him. Anyway, I started searching for it on the net and finally
|
||
|
found it. It's GREAT!!!!! The rules are very interesting considerations
|
||
|
to have in mind and add more spice to the campaign (at least mine). You
|
||
|
can use the rules to make the adventure much more interesting and
|
||
|
funny. I also read some people's comments and I have something to tell
|
||
|
them: if there is anything crazy around it's them. Just because
|
||
|
something involves sex doesn't mean the world will tear apart. It's as
|
||
|
if someone had complaints about excessive violence in the game (is
|
||
|
there anyone with this opinion?). We are living in a world where sex is
|
||
|
being taken much worse than the way the guide presents it, it's one of
|
||
|
our defects, so why try to hide it? This work has made me understand
|
||
|
many things I hadn't thought of (really). It's so sarcastic that it
|
||
|
gives food for thought (I'm sorry some people didn't notice). I'll talk
|
||
|
about this work with many people, and once again thanks, you did a cool
|
||
|
job :).
|
||
|
|
||
|
--- M. Santeli
|