87 lines
4.5 KiB
Plaintext
87 lines
4.5 KiB
Plaintext
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ARRoGANT CoURiERS WiTH ESSaYS
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Grade Level: Type of Work Subject/Topic is on:
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[ ]6-8 [ ]Class Notes [Eye Tracking techniques ]
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[x]9-10 [ ]Cliff Notes [Improving the Realism ]
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[ ]11-12 [x]Essay/Report [of Aircraft Simulaters ]
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[ ]College [ ]Misc [ ]
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Dizzed: 10/94 # of Words:466 School: ? State: ?
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>Chop Here><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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NEW EYE TRACKING TECHNIQUES IMPROVE REALISM OF AIRCRAFT SIMULATORS
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A simulated flight environment for pilot training may soon be made more
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realistic through the use of eye-tracking technology developed by
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researchers at the University of Toronto's Institute of Biomedical
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Engineering (IMBE).
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Many safety and cost benefits are obtained by training aircraft pilots
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under simulated conditions, but to be effective the simulation must be
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convicingly realistic. At present, th e training facilities use large domes
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and gimballed projectors, or an array of video screens, to display
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computer-generated images. But these installations are very expensive and
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image resolution is low. Further, it would take an enormous amount of addi
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to improve image quality significantly throughout the whole viewed scene.
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However, based on the visual properties of the eye, realism can be
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obtained by providing a high-resolution 'area of interest' insert within a
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large, low-resolution field of view. If the image-generating computer
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'knows' where the pilot's fixation is, it mage there.
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The technology to make this possible was developed by a research team
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headed by Professor Richard Frecker and Professor Moshe Eizenman. The work
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was carried out in collaboration with CAE Electronics Ltd. of Montreal with
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financial support from the Natural Sciences and Engineering Research
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Council of Canada.
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Their eye-tracker can record and analyze accurately up to 500 eye
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positions per second. The system works by means of capturing and processing
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the reflections of a low-level beam o f invisible infra-red light shone
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onto the eye.
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Multi-element arrays capture the image of the eye and digitize the
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information, which is then processed in real time by a fast, dedicated
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signal processing unit. The difference in position between the ligh tre of
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the pupil reveals the instantaneous direction of gaze.
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Developments by the IBME team have significantly increased the speed of
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signal processing in addition to enhancing accuracy of eye position
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estimates. Eizenman believes that "these improvements make our eye-tracker
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very effective in monitoring the large G-force environment where the pilot
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tends to make larger eye movements because of contraints which exist on
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movements of his head".
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In a new generation of aircraft simulators, under development by CAE
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Electronics Ltd. of Montreal, a head tracker which tells the direction of
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the pilot's head is mounted on top of the helmet. The eye tracker is
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mounted on the front of the helmet, and is ll exactly where the pilot's eye
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is fixating.
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Frecker said that "successful integration of our eye tracker into the
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novel helmet-mounted CAE flight simulator would result in a new generation
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of simulators that would likely replace the current large domes and
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cumbersome video display units."
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Initial tests of the integrated system will be carried out in
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collaboration with CAE Electronics at Williams Air Force Base in Arizona
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later this year.
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Contact:
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Moshe Eizenman (416)978-5523
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Richard Frecker (416)978-2236
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