950 lines
58 KiB
Plaintext
950 lines
58 KiB
Plaintext
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A SLICE OF LIFE IN MY VIRTUAL COMMUNITY
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by Howard Rheingold June 1992
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Editor
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Whole Earth Review
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27 Gate Five Road
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Sausalito, CA 94965
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Tel: 415 332 1716
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Fax: 415 332 3110
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Internet: hlr@well.sf.ca.us
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[[[Note: In 1988, _Whole Earth Review_ published my article, "Virtual
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Communities." Four years later, I reread it and realized that I had
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learned a few things, and that the world I was observing had changed.
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So I rewrote it. The original version is available on the WELL as
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/uh/72/hlr/virtual_communities88.
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Portions of this will appear in "Globalizing Networks: Computers and
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International Communication," edited by Linda Harasim and Jan Walls for
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MIT press. Portions of this will appear in "Virtual Communities," by
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Howard Rheingold, Addison-Wesley. Portions of this may find their way
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into Whole Earth Review.
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This is a world-readable file, and I think these are important issues;
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encourage distribution, but I do ask for fair use: Don't remove my name
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from my words when you quote or reproduce them, don't change them, and
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don't impair my ability to make a living with them. Howard Rheingold]]]
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I'm a writer, so I spend a lot of time alone in a room with my words
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and my thoughts. On occasion, I venture outside to interview people or
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to find information. After work, I reenter the human community, via my
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family, my neighborhood, my circle of acquaintances. But that regime
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left me feeling isolated and lonely during the working day, with few
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opportunities to expand my circle of friends. For the past seven years,
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however, I have participated in a wide-ranging, intellectually
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stimulating, professionally rewarding, sometimes painful, and often
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intensely emotional ongoing interchange with dozens of new friends,
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hundreds of colleagues, thousands of acquaintances. And I still spend
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many of my days in a room, physically isolated. My mind, however, is
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linked with a worldwide collection of like-minded (and not so like-
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minded) souls: My virtual community.
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Virtual communities emerged from a surprising intersection of
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humanity and technology. When the ubiquity of the world
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telecommunications network is combined with the information-structuring
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and storing capabilities of computers, a new communication medium
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becomes possible. As we've learned from the history of the telephone,
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radio, television, people can adopt new communication media and redesign
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their way of life with surprising rapidity. Computers, modems, and
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communication networks furnish the technological infrastructure of
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computer-mediated communication (CMC); cyberspace is the conceptual
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space where words and human relationships, data and wealth and power are
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manifested by people using CMC technology; virtual communities are
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cultural aggregations that emerge when enough people bump into each
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other often enough in cyberspace.
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A virtual community as they exist today is a group of people who may
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or may not meet one another face to face, and who exchange words and
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ideas through the mediation of computer bulletin boards and networks. In
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cyberspace, we chat and argue, engage in intellectual intercourse,
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perform acts of commerce, exchange knowledge, share emotional support,
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make plans, brainstorm, gossip, feud, fall in love, find friends and
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lose them, play games and metagames, flirt, create a little high art and
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a lot of idle talk. We do everything people do when people get together,
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but we do it with words on computer screens, leaving our bodies behind.
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Millions of us have already built communities where our identities
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commingle and interact electronically, independent of local time or
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location. The way a few of us live now might be the way a larger
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population will live, decades hence.
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The pioneers are still out there exploring the frontier, the borders
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of the domain have yet to be determined, or even the shape of it, or the
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best way to find one's way in it. But people are using the technology of
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computer-mediated communications CMC technology to do things with each
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other that weren't possible before. Human behavior in cyberspace, as we
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can observe it and participate in it today, is going to be a crucially
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important factor. The ways in which people use CMC always will be rooted
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in human needs, not hardware or software.
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If the use of virtual communities turns out to answer a deep and
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compelling need in people, and not just snag onto a human foible like
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pinball or pac-man, today's small online enclaves may grow into much
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larger networks over the next twenty years. The potential for social
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change is a side-effect of the trajectory of telecommunications and
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computer industries, as it can be forecast for the next ten years. This
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odd social revolution -- communities of people who may never or rarely
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meet face to face -- might piggyback on the technologies that the
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biggest telecommunication companies already are planning to install over
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the next ten years.
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It is possible that the hardware and software of a new global
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telecommunications infrastructure, orders of magnitude more powerful
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than today's state of the art, now moving from the laboratories to the
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market, will expand the reach of this spaceless place throughout the
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1990s to a much wider population than today's hackers, technologists,
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scholars, students, and enthusiasts. The age of the online pioneers will
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end soon, and the cyberspace settlers will come en-masse. Telecommuters
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who might have thought they were just working from home and avoiding one
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day of gridlock on the freeway will find themselves drawn into a whole
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new society. Students and scientists are already there, artists have
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made significant inroads, librarians and educators have their own
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pioneers as well, and political activists of all stripes have just begun
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to discover the power of plugging a computer into a telephone. When
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today's millions become tens and hundreds of millions, perhaps billions,
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what kind of place, and what kind of model for human behavior will they
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find?
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Today's bedroom electronic bulletin boards, regional computer
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conferencing systems, global computer networks offer clues to what might
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happen when more powerful enabling technology comes along. The hardware
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for amplifying the computing and communication capacity of every home on
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the world-grid is in the pipeline, although the ultimate applications
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are not yet clear. We'll be able to transfer the Library of Congress
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from any point on the globe to any another point in seconds, upload and
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download full-motion digital video at will. But is that really what
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people are likely to do with all that bandwidth and computing power?
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Some of the answers have to come from the behavioral rather than the
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technological part of the system. How will people actually use the
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desktop supercomputers and multimedia telephones that the engineers tell
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us we'll have in the near future.
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One possibility is that people are going to do what people always do
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with a new communication technology: use it in ways never intended or
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foreseen by its inventors, to turn old social codes inside out and make
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new kinds of communities possible. CMC will change us, and change our
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culture, the way telephones and televisions and cheap video cameras
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changed us -- by altering the way we perceive and communicate. Virtual
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communities transformed my life profoundly, years ago, and continue to
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do so.
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A Cybernaut's Eye View
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The most important clues to the shape of the future at this point
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might not be found in looking more closely at the properties of silicon,
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but in paying attention to the ways people need to, fail to, and try to
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communicate with one another. Right now, some people are convinced that
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spending hours a day in front of a screen, typing on a keyboard,
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fulfills in some way our need for a community of peers. Whether we have
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discovered something wonderful or stumbled into something insidiously
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unwonderful, or both, the fact that people want to use CMC to meet other
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people and experiment with identity are valuable signposts to possible
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futures. Human behavior in cyberspace, as we can observe it today on the
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nets and in the BBSs, gives rise to important questions about the
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effects of communication technology on human values. What kinds of
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humans are we becoming in an increasingly computer-mediated world, and
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do we have any control over that transformation? How have our
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definitions of "human" and "community" been under pressure to change to
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fit the specifications of a technology-guided civilization?
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Fortunately, questions about the nature of virtual communities are
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not purely theoretical, for there is a readily accessible example of the
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phenomenon at hand to study. Millions of people now inhabit the social
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spaces that have grown up on the world's computer networks, and this
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previously invisible global subculture has been growing at a monstrous
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rate recently (e.g., the Internet growing by 25% per month).
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I've lived here myself for seven years; the WELL and the net have
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been a regular part of my routine, like gardening on Sunday, for one
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sixth of my life thus far. My wife and daughter long ago grew accustomed
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to the fact that I sit in front of my computer early in the morning and
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late at night, chuckling and cursing, sometimes crying, about something
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I am reading on the computer screen. The questions I raise here are not
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those of a scientist, or of a polemicist who has found an answer to
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something, but as a user -- a nearly obsessive user -- of CMC and a deep
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mucker-about in virtual communities. What kind of people are my friends
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and I becoming? What does that portend for others?
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If CMC has a potential, it is in the way people in so many parts of
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the net fiercely defend the use of the term "community" to describe the
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relationships we have built online. But fierceness of belief is not
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sufficient evidence that the belief is sound. Is the aura of community
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an illusion? The question has not been answered, and is worth asking.
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I've seen people hurt by interactions in virtual communities. Is
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telecommunication culture capable of becoming something more than what
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Scott Peck calls a "pseudo-community," where people lack the genuine
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personal commitments to one another that form the bedrock of genuine
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community? Or is our notion of "genuine" changing in an age where more
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people every day live their lives in increasingly artificial
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environments? New technologies tend to change old ways of doing things.
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Is the human need for community going to be the next technology
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commodity?
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I can attest that I and thousands of other cybernauts know that what
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we are looking for, and finding in some surprising ways, is not just
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information, but instant access to ongoing relationships with a large
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number of other people. Individuals find friends and groups find shared
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identities online, through the aggregated networks of relationships and
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commitments that make any community possible. But are relationships and
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commitments as we know them even possible in a place where identities
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are fluid? The physical world, known variously as "IRL" ("In Real
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Life"), or "offline," is a place where the identity and position of the
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people you communicate with are well known, fixed, and highly visual. In
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cyberspace, everybody is in the dark. We can only exchange words with
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each other -- no glances or shrugs or ironic smiles. Even the nuances of
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voice and intonation are stripped away. On top of the technology-imposed
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constraints, we who populate cyberspace deliberately experiment with
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fracturing traditional notions of identity by living as multiple
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simultaneous personae in different virtual neighborhoods.
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We reduce and encode our identities as words on a screen, decode and
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unpack the identities of others. The way we use these words, the stories
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(true and false) we tell about ourselves (or about the identity we want
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people to believe us to be) is what determines our identities in
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cyberspace. The aggregation of personae, interacting with each other,
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determines the nature of the collective culture. Our personae,
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constructed from our stories of who we are, use the overt topics of
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discussion in a BBS or network for a more fundamental purpose, as means
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of interacting with each other. And all this takes place on both public
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and private levels, in many-to-many open discussions and one-to-one
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private electronic mail, front stage role-playing and backstage
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behavior.
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When I'm online, I cruise through my conferences, reading and
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replying in topics that I've been following, starting my own topics when
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the inspiration or need strikes me. Every few minutes, I get a notice on
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my screen that I have incoming mail. I might decide to wait to read the
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mail until I'm finished doing something else, or drop from the
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conference into the mailer, to see who it is from. At the same time that
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I am participating in open discussion in conferences and private
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discourse in electronic mail, people I know well use "sends" -- a means
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of sending one or two quick sentences to my screen without the
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intervention of an electronic mail message. This can be irritating
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before you get used to it, since you are either reading or writing
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something else when it happens, but eventually it becomes a kind of
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rhythm: different degrees of thoughtfulness and formality happen
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simultaneously, along with the simultaneous multiple personae. Then
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there are public and private conferences that have partially overlapping
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memberships. CMC offers tools for facilitating all the various ways
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people have discovered to divide and communicate, group and subgroup and
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regroup, include and exclude, select and elect.
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When a group of people remain in communication with one another for
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extended periods of time, the question of whether it is a community
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arises. Virtual communities might be real communities, they might be
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pseudocommunities, or they might be something entirely new in the realm
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of social contracts, but I believe they are in part a response to the
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hunger for community that has followed the disintegration of traditional
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communities around the world.
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Social norms and shared mental models have not emerged yet, so
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everyone's sense of what kind of place cyberspace is can vary widely,
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which makes it hard to tell whether the person you are communicating
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with shares the same model of the system within which you are
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communicating. Indeed, the online acronym YMMV ("Your Mileage May Vary")
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has become shorthand for this kind of indeterminacy of shared context.
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For example, I know people who use vicious online verbal combat as a way
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of blowing off steam from the pressures of their real life -- "sport
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hassling" -- and others who use it voyeuristically, as a text-based form
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of real-life soap-opera. To some people, it's a game. And I know people
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who feel as passionately committed to our virtual community and the
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people in it (or at least some of the people in it) as our nation,
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occupation, or neighborhood. Whether we like it or not, the
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communitarians and the venters, the builders and the vandals, the
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egalitarians and the passive-aggressives, are all in this place
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together. The diversity of the communicating population is one of the
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defining characteristics of the new medium, one of its chief
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attractions, the source of many of its most vexing problems.
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Is the prospect of moving en-masse into cyberspace in the near
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future, when the world's communication network undergoes explosive
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expansion of bandwidth, a beneficial thing for entire populations to do?
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In which ways might the growth of virtual communities promote
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alienation? How might virtual communities facilitate conviviality? Which
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social structures will dissolve, which political forces will arise, and
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which will lose power? These are questions worth asking now, while there
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is still time to shape the future of the medium. In the sense that we
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are traveling blind into a technology-shaped future that might be very
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different from today's culture, direct reports from life in different
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corners of the world's online cultures today might furnish valuable
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signposts to the territory ahead.
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Since the summer of 1985, I've spent an average of two hours a day,
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seven days a week, often when I travel, plugged into the WELL (Whole
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Earth 'Lectronic Link) via a computer and a telephone line, exchanging
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information and playing with attention, becoming entangled In Real Life,
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with a growing network of similarly wired-in strangers I met in
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cyberspace. I remember the first time I walked into a room full of
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people (IRL) whose faces were completely unknown to me, but who knew
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many intimate details of my history, and whose own stories I knew very
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well. I had contended with these people, shot the breeze around the
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electronic water cooler, shared alliances and formed bonds, fallen off
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my chair laughing with them, become livid with anger at these people,
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but I had not before seen their faces.
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I found this digital watering hole for information-age hunters and
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gatherers the same way most people find such places -- I was lonely,
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hungry for intellectual and emotional companionship, although I didn't
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know it. While many commuters dream of working at home, telecommuting, I
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happen to know what it's like to work that way. I never could stand to
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commute or even get out of my pajamas if I didn't want to, so I've
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always worked at home. It has its advantages and its disadvantages.
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Others like myself also have been drawn into the online world because
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they shared with me the occupational hazard of the self-employed, home-
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based symbolic analyst of the 1990s -- isolation. The kind of people
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that Robert Reich, call "symbolic analysts" are natural matches for
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online communities: programmers, writers, freelance artists and
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designers, independent radio and television producers, editors,
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researchers, librarians. People who know what to do with symbols,
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abstractions, and representations, but who sometimes find themselves
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spending more time with keyboards and screens than human companions.
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I've learned that virtual communities are very much like other
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communities in some ways, deceptively so to those who assume that people
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who communicate via words on a screen are in some way aberrant in their
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communication skills and human needs. And I've learned that virtual
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communities are very much not like communities in some other ways,
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deceptively so to those who assume that people who communicate via words
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on a screen necessarily share the same level of commitment to each other
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in real life as more traditional communities. Communities can emerge
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from and exist within computer-linked groups, but that technical linkage
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of electronic personae is not sufficient to create a community.
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Social Contracts, Reciprocity, and Gift Economies in Cyberspace
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The network of communications that constitutes a virtual community
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can include the exchange of information as a kind of commodity, and the
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economic implications of this phenomenon are significant; the ultimate
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social potential of the network, however, lies not solely in its utility
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as an information market, but in the individual and group relationships
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that can happen over time. When such a group accumulates a sufficient
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number of friendships and rivalries, and witnesses the births,
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marriages, and deaths that bond any other kind of community, it takes on
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a definite and profound sense of place in people's minds. Virtual
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communities usually have a geographically local focus, and often have a
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connection to a much wider domain. The local focus of my virtual
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community, the WELL, is the San Francisco Bay Area; the wider locus
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consists of hundreds of thousands of other sites around the world, and
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millions of other communitarians, linked via exchanges of messages into
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a meta-community known as "the net."
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The existence of computer-linked communities was predicted twenty
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years ago by J.C.R. Licklider and Robert Taylor, who as research
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directors for the Department of Defense, set in motion the research that
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resulted in the creation of the first such community, the ARPAnet: "What
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will on-line interactive communities be like?" Licklider and Taylor
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wrote, in 1968: "In most fields they will consist of geographically
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separated members, sometimes grouped in small clusters and sometimes
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working individually. They will be communities not of common location,
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but of common interest..."
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My friends and I sometimes believe we are part of the future that
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Licklider dreamed about, and we often can attest to the truth of his
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prediction that "life will be happier for the on-line individual because
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the people with whom one interacts most strongly will be selected more
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by commonality of interests and goals than by accidents of proximity." I
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still believe that, but I also know that life also has turned out to be
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unhappy at times, intensely so in some circumstances, because of words
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on a screen. Events in cyberspace can have concrete effects in real
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life, of both the pleasant and less pleasant varieties. Participating in
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a virtual community has not solved all of life's problems for me, but it
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has served as an aid, a comfort and an inspiration at times; at other
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times, it has been like an endless, ugly, long-simmering family brawl.
|
||
|
|
||
|
I've changed my mind about a lot of aspects of the WELL over the
|
||
|
years, but the "sense of place" is still as strong as ever. As Ray
|
||
|
Oldenburg revealed in "The Great Good Place," there are three essential
|
||
|
places in every person's life: the place they live, the place they work,
|
||
|
and the place they gather for conviviality. Although the casual
|
||
|
conversation that takes place in cafes, beauty shops, pubs, town squares
|
||
|
is universally considered to be trivial, "idle talk," Oldenburg makes
|
||
|
the case that such places are where communities can arise and hold
|
||
|
together. When the automobile-centric, suburban, high-rise, fast food,
|
||
|
shopping mall way of life eliminated many of these "third places," the
|
||
|
social fabric of existing communities shredded. It might not be the same
|
||
|
kind of place that Oldenburg had in mind, but so many of his
|
||
|
descriptions of "third places" could also describe the WELL.
|
||
|
|
||
|
The feeling of logging into the WELL for just a minute or two,
|
||
|
dozens of times a day is very similar to the feeling of peeking into the
|
||
|
cafe, the pub, the common room, to see who's there, and whether you want
|
||
|
to stay around for a chat. Indeed, in all the hundreds of thousands of
|
||
|
computer systems around the world that use the UNIX operating system, as
|
||
|
does the WELL, the most widely used command is the one that shows you
|
||
|
who is online. Another widely used command is the one that shows you a
|
||
|
particular user's biography.
|
||
|
|
||
|
I visit the WELL both for the sheer pleasure of communicating with
|
||
|
my newfound friends, and for its value as a practical instrument
|
||
|
forgathering information on subjects that are of momentary or enduring
|
||
|
importance, from child care to neuroscience, technical questions on
|
||
|
telecommunications to arguments on philosophical, political, or
|
||
|
spiritual subjects. It's a bit like a neighborhood pub or coffee shop.
|
||
|
It's a little like a salon, where I can participate in a hundred ongoing
|
||
|
conversations with people who don't care what I look like or sound like,
|
||
|
but who do care how I think and communicate. There are seminars and word
|
||
|
fights in different corners. And it's all a little like a groupmind,
|
||
|
where questions are answered, support is given, inspiration is provided,
|
||
|
by people I may have never heard from before, and whom I may never meet
|
||
|
face to face.
|
||
|
|
||
|
Because we cannot see one another, we are unable to form prejudices
|
||
|
about others before we read what they have to say: Race, gender, age,
|
||
|
national origin and physical appearance are not apparent unless a person
|
||
|
wants to make such characteristics public. People who are thoughtful but
|
||
|
who are not quick to formulate a reply often do better in CMC than face
|
||
|
to face or over the telephone. People whose physical handicaps make it
|
||
|
difficult to form new friendships find that virtual communities treat
|
||
|
them as they always wanted to be treated -- as thinkers and transmitters
|
||
|
of ideas and feeling beings, not carnal vessels with a certain
|
||
|
appearance and way of walking and talking (or not walking and not
|
||
|
talking). Don't mistake this filtration of appearances for
|
||
|
dehumanization: Words on a screen are quite capable of moving one to
|
||
|
laughter or tears, of evoking anger or compassion, of creating a
|
||
|
community from a collection of strangers.
|
||
|
|
||
|
From my informal research into virtual communities around the world,
|
||
|
I have found that enthusiastic members of virtual communities in Japan,
|
||
|
England, and the US agree that "increasing the diversity of their circle
|
||
|
of friends" was one of the most important advantages of computer
|
||
|
conferencing. CMC is a way to meet people, whether or not you feel the
|
||
|
need to affiliate with them on a community level, but the way you meet
|
||
|
them has an interesting twist: In traditional kinds of communities, we
|
||
|
are accustomed to meeting people, then getting to know them; in virtual
|
||
|
communities, you can get to know people and then choose to meet them. In
|
||
|
some cases, you can get to know people who you might never meet on the
|
||
|
physical plane.
|
||
|
|
||
|
How does anybody find friends? In the traditional community, we
|
||
|
search through our pool of neighbors and professional colleagues, of
|
||
|
acquaintances and acquaintances of acquaintances, in order to find
|
||
|
people who share our values and interests. We then exchange information
|
||
|
about one another, disclose and discuss our mutual interests, and
|
||
|
sometimes we become friends. In a virtual community we can go directly
|
||
|
to the place where our favorite subjects are being discussed, then get
|
||
|
acquainted with those who share our passions, or who use words in a way
|
||
|
we find attractive. In this sense, the topic is the address: You can't
|
||
|
simply pick up a phone and ask to be connected with someone who wants to
|
||
|
talk about Islamic art or California wine, or someone with a three year
|
||
|
old daughter or a 30 year old Hudson; you can, however, join a computer
|
||
|
conference on any of those topics, then open a public or private
|
||
|
correspondence with the previously-unknown people you find in that
|
||
|
conference. You will find that your chances of making friends are
|
||
|
magnified by orders of magnitude over the old methods of finding a peer
|
||
|
group.
|
||
|
|
||
|
You can be fooled about people in cyberspace, behind the cloak of
|
||
|
words. But that can be said about telephones or face to face
|
||
|
communications, as well; computer-mediated communications provide new
|
||
|
ways to fool people, and the most obvious identity-swindles will die out
|
||
|
only when enough people learn to use the medium critically. Sara Kiesler
|
||
|
noted that the word "phony" is an artifact of the early years of the
|
||
|
telephone, when media-naive people were conned by slick talkers in ways
|
||
|
that wouldn't deceive an eight-year old with a cellular phone today.
|
||
|
|
||
|
There is both an intellectual and an emotional component to CMC.
|
||
|
Since so many members of virtual communities are the kind of knowledge-
|
||
|
based professionals whose professional standing can be enhanced by what
|
||
|
they know, virtual communities can be practical, cold-blooded
|
||
|
instruments. Virtual communities can help their members cope with
|
||
|
information overload. The problem with the information age, especially
|
||
|
for students and knowledge workers who spend their time immersed in the
|
||
|
info-flow, is that there is too much information available and no
|
||
|
effective filters for sifting the key data that are useful and
|
||
|
interesting to us as individuals. Programmers are trying to design
|
||
|
better and better "software agents" that can seek and sift, filter and
|
||
|
find, and save us from the awful feeling one gets when it turns out that
|
||
|
the specific knowledge one needs is buried in 15,000 pages of related
|
||
|
information.
|
||
|
|
||
|
The first software agents are now becoming available (e.g., WAIS,
|
||
|
Rosebud), but we already have far more sophisticated, if informal,
|
||
|
social contracts among groups of people that allow us to act as software
|
||
|
agents for one another. If, in my wanderings through information space,
|
||
|
I come across items that don't interest me but which I know one of my
|
||
|
worldwide loose-knit affinity group of online friends would appreciate,
|
||
|
I send the appropriate friend a pointer, or simply forward the entire
|
||
|
text (one of the new powers of CMC is the ability to publish and
|
||
|
converse with the same medium). In some cases, I can put the information
|
||
|
in exactly the right place for 10,000 people I don't know, but who are
|
||
|
intensely interested in that specific topic, to find it when they need
|
||
|
it. And sometimes, 10,000 people I don't know do the same thing for me.
|
||
|
|
||
|
This unwritten, unspoken social contract, a blend of strong-tie and
|
||
|
weak-tie relationships among people who have a mixture of motives,
|
||
|
requires one to give something, and enables one to receive something. I
|
||
|
have to keep my friends in mind and send them pointers instead of
|
||
|
throwing my informational discards into the virtual scrap-heap. It
|
||
|
doesn't take a great deal of energy to do that, since I have to sift
|
||
|
that information anyway in order to find the knowledge I seek for my own
|
||
|
purposes; it takes two keystrokes to delete the information, three
|
||
|
keystrokes to forward it to someone else. And with scores of other
|
||
|
people who have an eye out for my interests while they explore sectors
|
||
|
of the information space that I normally wouldn't frequent, I find that
|
||
|
the help I receive far outweighs the energy I expend helping others: A
|
||
|
marriage of altruism and self-interest.
|
||
|
|
||
|
The first time I learned about that particular cyberspace power was
|
||
|
early in the history of the WELL, when I was invited to join a panel of
|
||
|
experts who advise the U.S. Congress Office of Technology Assessment
|
||
|
(OTA). The subject of the assessment was "Communication Systems for an
|
||
|
Information Age." I'm not an expert in telecommunication technology or
|
||
|
policy, but I do know where to find a group of such experts, and how to
|
||
|
get them to tell me what they know. Before I went to Washington for my
|
||
|
first panel meeting, I opened a conference in the WELL and invited
|
||
|
assorted information-freaks, technophiles, and communication experts to
|
||
|
help me come up with something to say. An amazing collection of minds
|
||
|
flocked to that topic, and some of them created whole new communities
|
||
|
when they collided.
|
||
|
|
||
|
By the time I sat down with the captains of industry, government
|
||
|
advisers, and academic experts at the panel table, I had over 200 pages
|
||
|
of expert advice from my own panel. I wouldn't have been able to
|
||
|
integrate that much knowledge of my subject in an entire academic or
|
||
|
industrial career, and it only took me (and my virtual community) a few
|
||
|
minutes a day for six weeks. I have found the WELL to be an outright
|
||
|
magical resource, professionally. An editor or producer or client can
|
||
|
call and ask me if I know much about the Constitution, or fiber optics,
|
||
|
or intellectual property. "Let me get back to you in twenty minutes," I
|
||
|
say, reaching for the modem. In terms of the way I learned to use the
|
||
|
WELL to get the right piece of information at the right time, I'd say
|
||
|
that the hours I've spent putting information into the WELL turned out
|
||
|
to be the most lucrative professional investments I've ever made.
|
||
|
|
||
|
The same strategy of nurturing and making use of loose information-
|
||
|
sharing affiliations across the net can be applied to an infinite domain
|
||
|
of problem areas, from literary criticism to software evaluation. It's a
|
||
|
neat way for a sufficiently large, sufficiently diverse group of people
|
||
|
to multiply their individual degree of expertise, and I think it could
|
||
|
be done even if the people aren't involved in a community other than
|
||
|
their company or their research specialty. I think it works better when
|
||
|
the community's conceptual model of itself is more like barn-raising
|
||
|
than horse-trading, though. Reciprocity is a key element of any market-
|
||
|
based culture, but the arrangement I'm describing feels to me more like
|
||
|
a kind of gift economy where people do things for one another out of a
|
||
|
spirit of building something between them, rather than a spreadsheet-
|
||
|
calculated quid pro quo. When that spirit exists, everybody gets a
|
||
|
little extra something, a little sparkle, from their more practical
|
||
|
transactions; different kinds of things become possible when this
|
||
|
mindset pervades. Conversely, people who have valuable things to add to
|
||
|
the mix tend to keep their heads down and their ideas to themselves when
|
||
|
a mercenary or hostile zeitgeist dominates an online community.
|
||
|
|
||
|
I think one key difference between straightforward workaday
|
||
|
reciprocity is that in the virtual community I know best, one valuable
|
||
|
currency is knowledge, elegantly presented. Wit and use of language are
|
||
|
rewarded in this medium, which is biased toward those who learn how to
|
||
|
manipulate attention and emotion with the written word. Sometimes, you
|
||
|
give one person more information than you would give another person in
|
||
|
response to the same query, simply because you recognize one of them to
|
||
|
be more generous or funny or to-the-point or agreeable to your political
|
||
|
convictions than the other one.
|
||
|
|
||
|
If you give useful information freely, without demanding tightly-
|
||
|
coupled reciprocity, your requests for information are met more swiftly,
|
||
|
in greater detail, than they would have been otherwise. The person you
|
||
|
help might never be in a position to help you, but someone else might
|
||
|
be. That's why it is hard to distinguish idle talk from serious context-
|
||
|
setting. In a virtual community, idle talk is context-setting. Idle talk
|
||
|
is where people learn what kind of person you are, why you should be
|
||
|
trusted or mistrusted, what interests you. An agora is more than the
|
||
|
site of transactions; it is also a place where people meet and size up
|
||
|
one another.
|
||
|
|
||
|
A market depends on the quality of knowledge held by the
|
||
|
participants, the buyers and sellers, about price and availability and a
|
||
|
thousand other things that influence business; a market that has a forum
|
||
|
for informal and back-channel communications is a better-informed
|
||
|
market. The London Stock Exchange grew out of the informal transactions
|
||
|
in a coffee-house; when it became the London International Stock
|
||
|
Exchange a few years ago, and abolished the trading-room floor, the
|
||
|
enterprise lost something vital in the transition from an old room where
|
||
|
all the old boys met and cut their deals to the screens of thousands of
|
||
|
workstations scattered around the world.
|
||
|
|
||
|
The context of the informal community of knowledge sharers grew to
|
||
|
include years of both professional and personal relationships. It is not
|
||
|
news that the right network of people can serve as an inquiry research
|
||
|
system: You throw out the question, and somebody on the net knows the
|
||
|
answer. You can make a game out of it, where you gain symbolic prestige
|
||
|
among your virtual peers by knowing the answer. And you can make a game
|
||
|
out of it among a group of people who have dropped out of their orthodox
|
||
|
professional lives, where some of them sell these information services
|
||
|
for exorbitant rates, in order to participate voluntarily in the virtual
|
||
|
community game.
|
||
|
|
||
|
When the WELL was young and growing more slowly than it is now, such
|
||
|
knowledge-potlatching had a kind of naively enthusiastic energy. When
|
||
|
you extend the conversation -- several dozen different characters, well-
|
||
|
known to one another from four or five years of virtual hanging-out,
|
||
|
several hours a day -- it gets richer, but not necessarily "happier."
|
||
|
|
||
|
Virtual communities have several drawbacks in comparison to face-to-
|
||
|
face communication, disadvantages that must be kept in mind if you are
|
||
|
to make use of the power of these computer-mediated discussion groups.
|
||
|
The filtration factor that prevents one from knowing the race or age of
|
||
|
another participant also prevents people from communicating the facial
|
||
|
expressions, body language, and tone of voice that constitute the
|
||
|
inaudible but vital component of most face to face communications.
|
||
|
Irony, sarcasm, compassion, and other subtle but all-important nuances
|
||
|
that aren't conveyed in words alone are lost when all you can see of a
|
||
|
person are words on a screen.
|
||
|
|
||
|
It's amazing how the ambiguity of words in the absence of body
|
||
|
language inevitably leads to online misunderstandings. And since the
|
||
|
physical absence of other people also seems to loosen some of the social
|
||
|
bonds that prevent people from insulting one another in person,
|
||
|
misunderstandings can grow into truly nasty stuff before anybody has a
|
||
|
chance to untangle the original miscommunication. Heated diatribes and
|
||
|
interpersonal incivility that wouldn't crop up often in face to face or
|
||
|
even telephone discourse seem to appear with relative frequency in
|
||
|
computer conferences. The only presently available antidote to this flaw
|
||
|
of CMC as a human communication medium is widespread knowledge of this
|
||
|
flaw -- aka "netiquette."
|
||
|
|
||
|
Online civility and how to deal with breaches of it is a topic unto
|
||
|
itself, and has been much-argued on the WELL. Degrees of outright
|
||
|
incivility constitute entire universes such as alt.flame, the Usenet
|
||
|
newsgroup where people go specifically to spend their days hurling vile
|
||
|
imprecations at one another. I am beginning to suspect that the most
|
||
|
powerful and effective defense an online community has in the face of
|
||
|
those who are bent on disruption might be norms and agreements about
|
||
|
withdrawing attention from those who can't abide by even loose rules of
|
||
|
verbal behavior. "If you continue doing that," I remember someone saying
|
||
|
to a particularly persistent would-be disrupter, "we will stop paying
|
||
|
attention to you." This is technically easy to do on Usenet, where
|
||
|
putting the name of a person or topic header in a "kill file" (aka "bozo
|
||
|
filter") means you will never see future contributions from that person
|
||
|
or about that topic. You can simply choose to not see any postings from
|
||
|
Rich Rosen, or that feature the word "abortion" in the title. A society
|
||
|
in which people can remove one another, or even entire topics of
|
||
|
discussion, from visibility. The WELL does not have a bozo filter,
|
||
|
although the need for one is a topic of frequent discussion.
|
||
|
|
||
|
Who Is The WELL?
|
||
|
|
||
|
One way to know what the WELL is like is to know something about the
|
||
|
kind of people who use it. It has roots in the San Francisco Bay Area,
|
||
|
and in two separate cultural revolutions that took place there in past
|
||
|
decades. The Whole Earth Catalog originally emerged from the
|
||
|
counterculture as Stewart Brand's way of providing access to tools and
|
||
|
ideas to all the communes who were exploring alternate ways of life in
|
||
|
the forests of Mendocino or the high deserts outside Santa Fe. The Whole
|
||
|
Earth Catalogs and the magazines they spawned, Co-Evolution Quarterly
|
||
|
and Whole Earth Review, have outlived the counterculture itself, since
|
||
|
they are still alive and raising hell after nearly 25 years. For many
|
||
|
years, the people who have been exploring alternatives and are open to
|
||
|
ideas that you don't find in the mass media have found themselves in
|
||
|
cities instead of rural communes, where their need for new tools and
|
||
|
ideas didn't go away.
|
||
|
|
||
|
The Whole Earth Catalog crew received a large advance in the mid-
|
||
|
1980s to produce an updated version, a project involving many
|
||
|
geographically-separated authors and editors, many of whom were using
|
||
|
computers. They bought a minicomputer and the license to Picospan, a
|
||
|
computer conferencing program, leased an office next to the magazine's
|
||
|
office, leased incoming telephone lines, set up modems, and the WELL was
|
||
|
born in 1985. The idea from the beginning was that the founders weren't
|
||
|
sure what the WELL would become, but they would provide tools for people
|
||
|
to build it into something useful. It was consciously a cultural
|
||
|
experiment, and the business was designed to succeed or fail on the
|
||
|
basis of the results of the experiment. The person Stewart Brand chose
|
||
|
to be the WELL's first director -- technician, manager, innkeeper, and
|
||
|
bouncer -- was Matthew McClure, not-coincidentally a computer-savvy
|
||
|
veteran of The Farm, one of the most successful of the communes that
|
||
|
started in the sixties. Brand and McClure started a low-rules, high-tone
|
||
|
discussion, where savvy networkers, futurists, misfits who had learned
|
||
|
how to make our outsiderness work for us, could take the technology of
|
||
|
CMC to its cultural limits.
|
||
|
|
||
|
The Whole Earth network -- the granola-eating utopians, the solar-
|
||
|
power enthusiasts, serious ecologists and the space-station crowd,
|
||
|
immortalists, Biospherians, environmentalists, social activists -- was
|
||
|
part of the core population from the beginning. But there were a couple
|
||
|
of other key elements. One was the subculture that happened ten years
|
||
|
after the counterculture era -- the personal computer revolution.
|
||
|
Personal computers and the PC industry were created by young iconoclasts
|
||
|
who wanted to have whizzy tools and change the world. Whole Earth had
|
||
|
honored them, including the outlaws among them, with the early Hacker's
|
||
|
Conferences. The young computer wizards, and the grizzled old hands who
|
||
|
were still messing with mainframes, showed up early at the WELL because
|
||
|
the guts of the system itself -- the UNIX operating system and "C"
|
||
|
language programming code -- were available for tinkering by responsible
|
||
|
craftsmen.
|
||
|
|
||
|
A third cultural element that made up the initial mix of the WELL,
|
||
|
which has drifted from its counterculture origins in many ways, were the
|
||
|
deadheads. Books and theses have been written about the subculture that
|
||
|
have grown up around the band, the Grateful Dead. The deadheads have a
|
||
|
strong feeling of community, but they can only manifest it en masse when
|
||
|
the band has concerts. They were a community looking for a place to
|
||
|
happen when several technology-savvy deadheads started a "Grateful Dead
|
||
|
Conference" on the WELL. GD was so phenomenally successful that for the
|
||
|
first several years, deadheads were by far the single largest source of
|
||
|
income for the enterprise.
|
||
|
|
||
|
Along with the other elements came the first marathon swimmers in
|
||
|
the new currents of the information streams, the futurists and writers
|
||
|
and journalists. The New York Times, Business Week, the San Francisco
|
||
|
Chronicle, Time, Rolling Stone, Byte, the Wall Street Journal all have
|
||
|
journalists that I know personally who drop into the WELL as a listening
|
||
|
post. People in Silicon Valley lurk to hear loose talk among the pros.
|
||
|
Journalists tend to attract other journalists, and the purpose of
|
||
|
journalists is to attract everybody else: most people have to use an old
|
||
|
medium to hear news about the arrival of a new medium.
|
||
|
|
||
|
Things changed, both rapidly and slowly, in the WELL. There were
|
||
|
about 600 members of the WELL when I joined, in the summer of 1985. It
|
||
|
seemed that then, as now, the usual ten percent of the members did 80%
|
||
|
of the talking. Now there are about 6000 people, with a net gain of
|
||
|
about a hundred a month. There do seem to be more women than other parts
|
||
|
of cyberspace. Most of the people I meet seem to be white or Asian;
|
||
|
African-Americans aren't missing, but they aren't conspicuous or even
|
||
|
visible. If you can fake it, gender and age are invisible, too. I'd
|
||
|
guess the WELL consists of about 80% men, 20% women. I don't know
|
||
|
whether formal demographics would be the kind of thing that most WELL
|
||
|
users would want to contribute to. It's certainly something we'd
|
||
|
discuss, argue, debate, joke about.
|
||
|
|
||
|
One important social rule was built into Picospan, the software that
|
||
|
the WELL lives inside: Nobody is anonymous. Everybody is required to
|
||
|
attach their real "userid" to their postings. It is possible to use
|
||
|
pseudonyms to create alternate identities, or to carry metamessages, but
|
||
|
the pseudonyms are always linked in every posting to the real userid. So
|
||
|
individual personae -- whether or not they correspond closely to the
|
||
|
real person who owns the account -- are responsible for the words they
|
||
|
post. In fact, the first several years, the screen that you saw when you
|
||
|
reached the WELL said "You own your own words." Stewart Brand, the
|
||
|
WELL's co-founder likes epigrams: "Whole Earth," "Information wants to
|
||
|
be free." "You own your own words." Like the best epigrams, "You own
|
||
|
your own words" is open to multiple interpretations. The matter of
|
||
|
responsibility and ownership of words is one of the topics WELLbeings
|
||
|
argue about endlessly, so much that the phrase has been abbreviated to
|
||
|
"YOYOW," As in, "Oh no, another YOYOW debate."
|
||
|
|
||
|
Who are the WELL members, and what do they talk about? I can tell
|
||
|
you about the individuals I have come to know over six years, but the
|
||
|
WELL has long since been something larger than the sum of everybody's
|
||
|
friends. The characteristics of the pool of people who tune into this
|
||
|
electronic listening post, whether or not they every post a word in
|
||
|
public, is a strong determinant of the flavor of the "place." There's a
|
||
|
cross-sectional feeling of "who are we?" that transcends the
|
||
|
intersecting and non-intersecting rings of friends and acquaintances
|
||
|
each individual develops. My Neighborhood On The WELL
|
||
|
|
||
|
Every CMC system gives users tools for creating their own sense of
|
||
|
place, by customizing the way they navigate through the database of
|
||
|
conferences, topics, and responses. A conference or newsgroup is like a
|
||
|
place you go. If you go to several different places in a fixed order, it
|
||
|
seems to reinforce the feeling of place by creating a customized
|
||
|
neighborhood that is also shared by others. You see some of the same
|
||
|
users in different parts of the same neighborhood. Some faces, you see
|
||
|
only in one context -- the parents conference, the Grateful Dead tours
|
||
|
conference, the politics or sex conference.
|
||
|
|
||
|
My home neighborhood on the WELL is reflected in my ".cflist," the
|
||
|
file that records my preferences about the order of conferences I visit.
|
||
|
It is always possible to go to any conference with a command, but with a
|
||
|
.cflist you structure your online time by going from conference to
|
||
|
specified conference at regular intervals, reading and perhaps
|
||
|
responding in several ongoing threads in several different places.
|
||
|
That's the part of the art of discourse where I have found that the
|
||
|
computer adds value to the intellectual activity of discussing formally
|
||
|
distinct subjects asynchronously, from different parts of the world,
|
||
|
over extending periods, by enabling groups to structure conversations by
|
||
|
topic, over time.
|
||
|
|
||
|
My .cflist starts, for sentimental reasons, with the Mind
|
||
|
conference, the first one I hosted on the WELL, since 1985. I've changed
|
||
|
my .cflist hundreds of times over the years, to add or delete
|
||
|
conferences from my regular neighborhood, but I've always kept Mind in
|
||
|
the lede. The entry banner screen for the Mind conference used to
|
||
|
display to each user the exact phase of the moon in numbers and ASCII
|
||
|
graphics every time they logged in to the conference. But the volunteer
|
||
|
programmer who had created the "phoon" program had decided to withdraw
|
||
|
it, years later, in a dispute with WELL management. There is often a
|
||
|
technological fix to a social problem within this particular universe.
|
||
|
Because the WELL seems to be an intersection of many different cultures,
|
||
|
there have been many experiments with software tools to ameliorate
|
||
|
problems that seemed to crop up between people, whether because of the
|
||
|
nature of the medium or the nature of the people. A frighteningly
|
||
|
expensive pool of talent was donated by volunteer programmers to create
|
||
|
tools and even weapons for WELL users to deal with each other. People
|
||
|
keep giving things to the WELL, and taking them away. Offline readers
|
||
|
and online tools by volunteer programmers gave others increased power to
|
||
|
communicate.
|
||
|
|
||
|
The News conference is what's next. This is the commons, the place
|
||
|
where the most people visit the most often, where the most outrageous
|
||
|
off-topic proliferation is least pernicious, where the important
|
||
|
announcements about the system or social events or major disputes or new
|
||
|
conferences are announced. When an earthquake or fire happens, News is
|
||
|
where you want to go. Immediately after the 1989 earthquake and during
|
||
|
the Oakland fire of 1991, the WELL was a place to check the damage to
|
||
|
the local geographic community, lend help to those who need it, and get
|
||
|
first-hand reports. During Tienamen square, the Gulf War, the Soviet
|
||
|
Coup, the WELL was a media-funnel, with snippets of email from Tel-Aviv
|
||
|
and entire newsgroups fed by fax machines in China, erupting in News
|
||
|
conference topics that grew into fast-moving conferences of their own.
|
||
|
During any major crisis in the real world, the routine at our house is
|
||
|
to turn on CNN and log into the WELL.
|
||
|
|
||
|
After News is Hosts, where the hottest stuff usually happens. The
|
||
|
hosts community is a story in itself. The success of the WELL in its
|
||
|
first five years, all would agree, rested heavily on the efforts of the
|
||
|
conference hosts -- online characters who had created the character of
|
||
|
the first neighborhoods and kept the juice flowing between one another
|
||
|
all over the WELL, but most pointedly in the Hosts conference. Some
|
||
|
spicy reading in the Archives conference originated from old hosts'
|
||
|
disputes - and substantial arguments about the implications of CMC for
|
||
|
civil rights, intellectual property, censorship, by a lot of people who
|
||
|
know what they are talking about, mixed liberally with a lot of other
|
||
|
people who don't know what they are talking about, but love to talk
|
||
|
anyway, via keyboard and screen, for years on end.
|
||
|
|
||
|
In this virtual place, the pillars of the community and the worst
|
||
|
offenders of public sensibilities are in the same group -- the hosts. At
|
||
|
their best and their worst, this ten percent of the online population
|
||
|
put out the words that the other ninety percent keep paying to read.
|
||
|
Like good hosts at any social gathering, they make newcomers welcome,
|
||
|
keep the conversation flowing, mediate disputes, clean up messes, and
|
||
|
throw out miscreants, if need be. A WELL host is part salon keeper, part
|
||
|
saloon keeper, part talk-show host, part publisher. The only power to
|
||
|
censor or to ban a user is the hosts' power. Policy varies from host to
|
||
|
host, and that's the only policy. The only justice for those who misuse
|
||
|
that power is the forced participation in weeks of debilitating and
|
||
|
vituperative post-mortem.
|
||
|
|
||
|
The hosts community is part long-running soap opera, part town
|
||
|
meeting, bar-room brawl, anarchic debating society, creative groupmind,
|
||
|
bloody arena, union hall, playpen, encounter group. The Hosts conference
|
||
|
is extremely general, from technical questions to personal attacks. The
|
||
|
Policy conference is supposed to be restricted to matters of what WELL
|
||
|
policy is, or ought to be. The part-delusion, part-accurate perception
|
||
|
that the hosts and other users have strong influence over WELL policy is
|
||
|
part of what feeds debate here, and a strong element in the libertarian
|
||
|
reputation of the stereotypical WELLite. After fighting my way through a
|
||
|
day's or hour's worth of the Hot New Dispute in News, Hosts, and Policy,
|
||
|
I check on the conferences I host -- Info, Virtual Communities, Virtual
|
||
|
Reality. After that my .cflist directs me, at the press of the return
|
||
|
key, to the first new topic or response in the Parenting, Writers',
|
||
|
Grateful Dead tours, Telecommunication, Macintosh, Weird, Electronic
|
||
|
Frontier Foundation, Whole Earth, Books, Media, Men on the WELL,
|
||
|
Miscellaneous, and Unclear conferences.
|
||
|
|
||
|
The social dynamics of the WELL spawn new conferences in response to
|
||
|
different kinds of pressures. Whenever a hot interpersonal or doctrinal
|
||
|
issue breaks out, for example, people want to stage the brawl or make a
|
||
|
dramatic farewell speech or shocking disclosure or serious accusation in
|
||
|
the most heavily-visited area of the WELL, which is usually the place
|
||
|
that others want to be a Commons -- a place where people from different
|
||
|
sub-communities can come to find out what is going on around the WELL,
|
||
|
outside the WELL, where they can pose questions to the committee of the
|
||
|
whole. When too many discussions of what the WELL's official policy
|
||
|
ought to be, about censorship or intellectual property or the way people
|
||
|
treat each other, break out, they tended to clutter the place people
|
||
|
went to get a quick sense of what is happening outside their
|
||
|
neighborhoods. So the Policy conference was born.
|
||
|
|
||
|
But then the WELL grew larger and it wasn't just policy but
|
||
|
governance and social issues like political correctness or the right of
|
||
|
users to determine the social rules of the system. Several years and six
|
||
|
thousand more users after the fission of the News and Policy
|
||
|
conferences, another conference split off News -- "MetaWELL," a
|
||
|
conference was created strictly to discussions about the WELL itself, it
|
||
|
nature, its situation (often dire), its future.
|
||
|
|
||
|
Grabbing attention in the Commons is a powerful act. Some people
|
||
|
seem drawn to performing there; others burst out there in acts of
|
||
|
desperation, after one history of frustration or another. Dealing with
|
||
|
people who are so consistently off-topic or apparently deeply grooved
|
||
|
into incoherence, long-windedness, scatology, is one of the events that
|
||
|
challenges a community to decide what its values really are, or ought to
|
||
|
be.
|
||
|
|
||
|
Something is happening here. I'm not sure anybody understands it
|
||
|
yet. I know that the WELL and the net is an important part of my life
|
||
|
and I have to decide for myself whether this is a new way to make
|
||
|
genuine commitments to other human beings, or a silicon-induced illusion
|
||
|
of community. I urge others to help pursue that question in a variety of
|
||
|
ways, while we have the time. The political dimensions of CMC might lead
|
||
|
to situations that would pre-empt questions of other social effects;
|
||
|
responses to the need for understanding the power-relationships inherent
|
||
|
in CMC are well represented by the Electronic Frontier Foundation and
|
||
|
others. We need to learn a lot more, very quickly, about what kind of
|
||
|
place our minds are homesteading.
|
||
|
|
||
|
The future of virtual communities is connected to the future of
|
||
|
everything else, starting with the most precious thing people have to
|
||
|
gain or lose -- political freedom. The part played by communication
|
||
|
technologies in the disintegration of communism, the way broadcast
|
||
|
television pre-empted the American electoral process, the power of fax
|
||
|
and CMC networks during times of political repression like Tienamen
|
||
|
Square and the Soviet Coup attempt, the power of citizen electronic
|
||
|
journalism, the power-maneuvering of law enforcement and intelligence
|
||
|
agencies to restrict rights of citizen access and expression in
|
||
|
cyberspace, all point to the future of CMC as a close correlate of
|
||
|
future political scenarios. More important than civilizing cyberspace is
|
||
|
ensuring its freedom as a citizen-to-citizen communication and
|
||
|
publication medium; laws that infringe equity of access to and freedom
|
||
|
of expression in cyberspace could transform today's populist empowerment
|
||
|
into yet another instrument of manipulation. Will "electronic democracy"
|
||
|
be an accurate description of political empowerment that grows out of
|
||
|
the screen of a computer? Or will it become a brilliant piece of
|
||
|
disinfotainment, another means of manipulating emotions and
|
||
|
manufacturing public opinion in the service of power.
|
||
|
|
||
|
Who controls what kinds of information is communicated in the
|
||
|
international networks where virtual communities live? Who censors, and
|
||
|
what is censored? Who safeguards the privacy of individuals in the face
|
||
|
of technologies that make it possible to amass and retrieve detailed
|
||
|
personal information about every member of a large population? The
|
||
|
answers to these political questions might make moot any more abstract
|
||
|
questions about cultures in cyberspace. Democracy itself depends on the
|
||
|
relatively free flow of communications. The following words by James
|
||
|
Madison are carved in marble at the United States Library of Congress:
|
||
|
"A popular government without popular information, or the means of
|
||
|
acquiring it, is but a prologue to a farce or a tragedy, or perhaps
|
||
|
both. Knowledge will forever govern ignorance, and a people who mean to
|
||
|
be their own governors must arm themselves with the power which
|
||
|
knowledge gives." It is time for people to arm themselves with power
|
||
|
about the future of CMC technology.
|
||
|
|
||
|
Who controls the market for relationships? Will the world's
|
||
|
increasingly interlinked, increasingly powerful, decreasingly costly
|
||
|
communications infrastructure be controlled by a small number of very
|
||
|
large companies? Will cyberspace be privatized and parceled out to those
|
||
|
who can afford to buy into the auction? If political forces do not seize
|
||
|
the high ground and end today's freewheeling exchange of ideas, it is
|
||
|
still possible for a more benevolent form of economic control to stunt
|
||
|
the evolution of virtual communities, if a small number of companies
|
||
|
gain the power to put up toll-roads in the information networks, and
|
||
|
smaller companies are not able to compete with them.
|
||
|
|
||
|
Or will there be an open market, in which newcomers like Apple or
|
||
|
Microsoft can become industry leaders? The playing field in the global
|
||
|
telecommunications industry will never be level, but the degree of
|
||
|
individual freedom available through telecommunication technologies in
|
||
|
the future may depend upon whether the market for goods and services in
|
||
|
cyberspace remains open for new companies to create new uses for CMC.
|
||
|
|
||
|
I present these observations as a set of questions, not as answers.
|
||
|
I believe that we need to try to understand the nature of CMC,
|
||
|
cyberspace, and virtual communities in every important context --
|
||
|
politically, economically, socially , culturally, cognitively. Each
|
||
|
different perspective reveals something that the other perspectives do
|
||
|
not reveal. Each different discipline fails to see something that
|
||
|
another discipline sees very well. We need to think as teams here,
|
||
|
across boundaries of academic discipline, industrial affiliation,
|
||
|
nation, to understand, and thus perhaps regain control of, the way human
|
||
|
communities are being transformed by communication technologies. We
|
||
|
can't do this solely as dispassionate observers, although there is
|
||
|
certainly a huge need for the detached assessment of social science. But
|
||
|
community is a matter of the heart and the gut as well as the head. Some
|
||
|
of the most important learning will always have to be done by jumping
|
||
|
into one corner or another of cyberspace, living there, and getting up
|
||
|
to your elbows in the problems that virtual communities face.
|
||
|
|
||
|
-- Howard Rheingold (hlr@well.sf.ca.us)
|