934 lines
36 KiB
Plaintext
934 lines
36 KiB
Plaintext
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Introduction to the Runes
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By Valkyrie
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Okay, here goes. Rule number one. Don't take anything I, or anyone
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else, say(s) as being anything except personal opinon based on study.
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Use it as a beginning point to discover the connections you have.
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Another warning involved in runework. Don't use or cut runes for
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magical spells until you are *completely* sure of what it is that you're
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doing and what they mean.
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There are a number of Futharks. The word is spelled in a couple of
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different ways, but that one will do. An elder futhark has been
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identified which consists of twenty-four runes. But, just as our
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alphabet consists of 26 letters, there are *lots* of extra letters that
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we throw in when necessary. Combined letters, variants, symbols that
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allow us to write words that can't be expressed with the 26 letters for
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one reason or another.
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The group which consists of the futhark and the ones outside it are the
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"rune-hoard". The twenty-four have been drawn and defined. That
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doesn't mean that you have to be limited to those, but it is a basic
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place to start, and one that everyone that uses runes is aware of, even
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if they don't use the 24-rune Futhark. Some futharks have fewer then
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24, notably the "Younger Futhark" which consists of 16 runes.
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Even if they do use the 24-rune Elder Futhark, some change the position
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of Othala and Dagaz. The different runes have slight variations in the
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names. So I'm going to use Edred Thorsson's books, _Futhark: A Handbook
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of Rune Magic_, Runelore: A Handbook of Esoteric Runology_, and _At the
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Well of Wyrd_. I would recommend all three as a good place to start
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since the majority of Rune Users are familiar with the work...even if
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they disagree with some aspects or with Thorsson on other issues.
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_Futhark_ is the first and should be read before the other two.
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The Elder Futhark is divided into three groups or three "aettirs".
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Runic codes develop from using the rune number within its recognize
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group, but that can come later. It is important to remember that each
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rune has an assigned place in the Elder Futark and that there are
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reasons for learning the order. There are some difference is shape
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also. But we can go into that on individual rune discussions. This is a
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basic Furthark, although a little odd looking because of the way it has
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to be done with slashes and lines. They are all straight lines and come
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to points.
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| / / |\ | | |\ \ / |\
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|/ / | \ | |\ | \ / \ / | \
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|/ | | |\ |\ \ | / / \/ |____\
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| | | |/ | \ |/\ \ / \ |
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| | | | | | \ \ / \ |
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| | | | / |\ |\ / \ | / /
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| \| | |\ \ \ | | | \
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| | | | / \ | | /\ | /
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/|\ |\ |\ /| |\ /| |\ | | /\
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| |/ | | |/ \| | / \ | \/ | \ /
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| |\ | | | | | \ / | / \ | \
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| | \ | | | | | \/ |/ \| / \
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| |/ | | | | | | | / \
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They number from left to right, top to bottom.
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Thorsson gives the names and sounds in his books generally as:
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Number Name Sound/letter
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1. fehu f
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2. uruz u
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3. thurisaz th
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4. ansuz a
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5. raidho r
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6. kenaz k
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7. gebo g
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8. wunjo w
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9. hagalaz h
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10. nauthiz n
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11. isa i
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12. jera j/y
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13. ihwaz i
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14. perthro p
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15. elhaz -z/-R
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16. sowilo s
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17. tiwaz t
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18. berkano b
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19. ehwaz e
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20. mannaz m
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21. laguz l
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22. ingwaz 'ng'
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23. dagaz d
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24. othila o
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I generally think of them in the more anglicized term, but all of the
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names are basically recognizable. If I slip and use one of the other
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names, ask if it isn't apparent which one it belongs to. I will try to
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stay with these, although I think adding alternative names and shapes
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would be a good idea, as we go along.
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| /
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| / Fehu (GMC) property, cattle
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|/ / Faihu (GO) cattle, property or wealth
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| / Foeh (OE) cattle, or money
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|/ Fe (ON) livestock or money
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| Sound: f
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The basic meaning is wealth in the sense of money or currency. Cattle
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were a measuring of one's wealth. Fee, a payment, comes from this term.
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as a distribution of wealth as does fellowship and friendship, wealth of
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another kind.
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Gold, being one of Freya's attributes is also associated with Fehu.
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Sharing or "loaning" cattle to others who then returned the cattle with
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"interest" in the form or a larger herd or other property was a way of
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increasing wealth. Those who herded the cattle and kept them safe were
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thought to have magical powers to call and to protect the cattle.
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This is money or wealth that comes form one's energy and use of
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resources. Since cattle breed, and from cattle come more cattle, it
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could also represent the concept that 'money makes money.' Freya (or
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Frey) is also represented by this first rune in the aett of Freya (or
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Frey). Many first letters of alphabets have similar meanings.
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Cattle were considered suitable for sacrifice, and as offerings at
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festivals. Audhumla, the primal cow is also represented by Feoh, a
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creative force, it can be a dynamic shaping force.
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In divination it can represent any of those forces.
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| \ GMC Uraz the auroch
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| \ GO Urus the auroch
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| \ OE Ur ox, bison
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| | ON Ur drizzle, rain
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| | Primal force, strength.
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| | Sound: u, v oo
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The auroch was a wild ox, very large and very fierce, in description it
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sounds very much like the Longhorn. Uruz is associated with the primal
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creative force, primitive, earliest or original. The German _ursprache_
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used linguistically to refer to "original sounds." In the Oxford
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English Dictionary Ur also refers to the unarticulated sound which would
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also be apt. It is also an archaic form of "our."
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Audhumla, the great cow which was fromed form the dripping rime
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produced from fire and ice. She was the "shaping force" that licked the
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ice into the primal giant, and was the source of sustenance for the
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cosmic giant Ymir.
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It is a spiritual or creative force which pervades the universe,
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something like "mana" of the Polynesian traditions, a vital essence.
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The shape is likened to the horns of the primal cow or the auroch.
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The runemaster or magician learns to control or direct it with the
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knowledge that it can be dangerous, and though controlable, it is
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undomesticable. It represents force and freedom, or a force always
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straining to be free if contained. It is protective, as the auroch,
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when used in defense of one's territory or children.
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I associate it with the primal well, Urth.
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In a runic reading it is a formative or protective force, unmanifested
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but which can shape things to come.
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| (Note- Thor's Rune)
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| GMC Thurisaz The strong one, giant
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|\ GO Thuith The good one
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| \ OE Thorn Thorn
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| \ ON Thurs Giant
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| / Phonetic value: _th_ as in "thorn"
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| Asa-Thorr, the enemy of unfriendly forces.
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| Thorn on a branch or Thor's hammer
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Thurisaz is a force of defense and destruction. "Bramble" or thorny
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bushes were used to "fence" and protect boundaries. One form of
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Norse/Germanic execution was to throw criminals "into thorns". Thor is
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the god that protects sacred enclosures in much the same way that the
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thorny hawthorne, blackthorn, or rose does. It is the thicket that
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protected Sleeping Beauty's castle, the hedge that surrounded sacred
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enclosures.
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The thorn or the "spindle" was used to put "sleep" spells on beings,
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even those on a cosmic level, and was equally a thorn of awakening.
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No matter how beautiful the rose, one should be careful to watch for
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thorns.
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The TH-rune is also associated with the thurs, (pl. thursar) or a
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"giant" in the Old Norse. There were several groups of these beings,
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the "rime-thurses" or frost-giants, were wise (or witless..according
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to various sources) and very old and who fought with the gods. They are
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primal forces, elemental in nature.
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Thorn is a rune of testing and challenge, as well as protection and
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defense.
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(Note - Odin's Rune)
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|\ GMC ansuz: a god, ancestral god
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| \ GO ansus: a runic god name
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|\ \ OE os: a god
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| \ ON ass: a god, AEsir
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| \ ansur a mouth or the mouth of a river
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| Phonetic value
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| Windblown cloak, Odhinn, inspired speech
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This is the rune of inspired speech and incantation as a creative
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expression. It is is linked with the ancestors, the magic of speech
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which passes along knowledge with the breath of life, the passing of
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knowledge through the spoken word, as differentiated from the written.
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It is the rune of the poet, the saga, the syr, those of inspired speech.
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It thus represents the ecstasy of inspiriation, the "swan song" chanting
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out one's life as he or she prepares to meet death, the first cry of a
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newborn baby. It is whistling in the dark to banish fear. It
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encompasses the power of suggestion and sublimination.
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It is the rune of the Wild Hunt, the movement of the gods/goddesses who
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ride the howling winds, gathering lost souls and those newly released
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from life back into the arms of the ancestors who await them with horns
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of mead and pleasurable company.
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Magically it increases the active powers and ond, inspires speech,
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writing and poetry. It can be used for the acquisition of inspiration,
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and understanding.
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Divination: Inspiration, enthusiasm, transformation, manipulation,
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encouragement, compassion.
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|\ GMC raidho wagon
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| \ GO raidha wagon, ride
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| / OE radh a riding, way
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| / ON reidh riding, chariot
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|\ rad/raed wheel/vehicle
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| \ Phonetic value "r"
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A cosmic chariot, solar chariot, the wheel of stars
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A chariot of a god or goddess
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Estatic journey
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Rhythm and movement are important to the concept of Raidho. The sound
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and dance of the estatic traveler who is carried on a circular journey.
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The spiral journey of the sun on it's annual course from North to South
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and back, as in the journey of Nerthus and Freyr's processions. It is
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the wheeling of stars around the cosmic axis. It can be thought of as
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the chariot of Thor or Freya or any other cosmic "transportation." As
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the chariot is primal forces controled by conscious thought.
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It can mean a possible or necessary journey in a reading, or
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transportation. It can mean a path or road, a way through a dilema. It
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can be a journey in consciousness, or a change in viewpoint.
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/ GMC kenaz torch
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/ GO kusma swelling
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/ OE cen torch
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\ ON kaun sore, boil
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\ kaunaz
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The Gothic and Old Norse names are "secondary" according to Thorsson,
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internal fire, inflammation, etc. The terms were drawn from rune
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poems.
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It is the flame of transformation and regeneration. It is associated
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with kin and the sacred fires of sexual generation as well as the "kith
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and kin" who gather around the hearth. It is the flame of the forge,
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the volcano and deep earth energies. It is the controlled flame of
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the artist and craftsman. It "breaks out" in unexpected ways, and holds
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the power to create and/or destroy. It is a primal force of creation,
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in the myths it is fire and ice that produce the life force.
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Ken in English and kennen in German are also terms meaning "to know."
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They are also realted to OE Cen, "to know" or "to beget." It is a fire
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that is expressed in physical forms, and knowledge that although
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intuitive is obtained through physical means and experience.
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Magically it can bring about change, or effect a transformation, or
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create. It must be used carefully and in a controlled manner or it will
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break out with destructive results.
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In divination It can be a symbol of a sexual relationship or the product
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of that relationship. It can be a craft or a creative outlook. It can
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be the "barrier" that must be crossed to reach the inner secrets of the
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shaman or hero on his journey through the labryinth darkness.
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\ / GMC gebo gift, hospitality
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\ / GO giba gift
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/ \ OE gyfu gift, generousity
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/ \ ON gipt gift, wedding
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gifu
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Phoenetic sound "g" as in "gift."
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Exchanged gifts
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Gebo represents hospitality, generousity and giving. It is the joining
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of giver and the one who receives. As Thorsson points out in _Futhark:
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A Handbook of Rune Magic_ it also has the meaning of a gift from the
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Deities, particularly through union. He relates the gift to the wisdom
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received by the hero from the valkyrja.
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It is a form of the solar wheel used traditionally on the saffron
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colored sweet rolls which celebrate the changing of the seasons and the
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gifts of grain and wealth from the gods which is given back in the form
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of sweetened offerings.
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It is a symbol of exchanged vows, marriage, ecstacy both physical and
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mystic. In the Norse traditions a gift required "a gift."
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In divination it can represent sacrifice, giving and receiving,
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exchange, marriage, partnership, increase because of consolidation.
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Magically it would be used to promote harmony, bring about union,
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receive divine instruction and gifts, increase magical power.
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|\ GMC wunjo: joy
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| \ GO winja: pasture
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| / OE wynn: pleasure, delight
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| ON vend: (a rune name) joy, hope
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| Phonetic value: w
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Happiness and joy, glory. The battle well-fought and won. A wand.
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Prosperity and good fellowship. Peacefullness.
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There is a term in Anglo-Saxon, _wuldortanas_, which is "glory twigs."
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which many experts associate with the rune.
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It is especially good in bind runes for ensuring victory. ON _vend_or
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Vindr, "Wind." As such wynn, or vend, can be visualized as a wind-vane,
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which shows "which direction the wind is blowing." Wend, also means to
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change the direction of something, to turn or to run with or against the
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wind. To change one situation into another, is another use of Wunjo
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both magically and in divination.
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| | GMC Hagalaz hail, egg (?)
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|\ | GO Hagl hail
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| \| OE Haegl hail
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| | ON Hagall hail
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Phoentic value: "h"
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The Anglo-Saxon rune poem refers to "hail" as being "grain" which falls
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and turns into water after being tossed about by wind. The layered
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nature of a hailstone was recognized, as well as the potential for
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destruction and the transformative qualities. The concepts that
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surround Hagalaz recognize that the destructive potential for hail out
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of season is balanced by the potential for transformation that will
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bring new fertility and growth.
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It can be seen as representative of the cosmic "egg" that primal layered
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egg of ice that was transformed in combination with fire. Out of the
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primal chaos which we think of as destructive comes a tangible force
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that carries the potential for destruction and/or transformation. The
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transformation from destruction to fertility comes after "being tossed
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by the winds," and in its own season.
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Hagal reprents a dramatic event or trauma which comes from outside your
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own immediate perceptions. It represents a deep reshaping. The rune is
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deeply integrated into the mysteries of renewal through destruction, the
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shaman who, like Odin, loses all in order to find his or her own
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personal power. It is the rune of winter, the grain of that season.
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It is a crystaline form, one that is sharp and hard, yet clear and
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possibly deadly. It is one of the runes that can not be reversed nor
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turned upside down.
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I also read it as the rune of the bridge of the cosmos, the dangerous
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path between worlds or experiences which can bring transformation or
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destruction. It was used in weather magic to ward off hail, even by
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Christians.
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| (Note- Freya's Rune)
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| GMC Naudhiz need
|
||
|
\ | GO Nauths necessity, need
|
||
|
\ OE Nyd need, distress
|
||
|
| \ ON Naudh(r) distress, need, constraint
|
||
|
|
|
||
|
| Phonetic value "n"
|
||
|
|
|
||
|
|
||
|
|
||
|
|
||
|
Naudhiz is another of the cosmic forces which is recognized as being a
|
||
|
"shaping" power which form the fates of the world and mankind. It is
|
||
|
associated with the Nornir who are the "shapers." In the rune poems it
|
||
|
represents the layerd concept of necessity providing the friction that
|
||
|
leads to transformation. It represents the fire bow which engenders the
|
||
|
"need-fire."
|
||
|
|
||
|
It is a rune of desire that produces the "need-fire" that drives a man
|
||
|
or woman to obtain that which he or she desires. It is strongly
|
||
|
associated with love magic, and the driving desires that produce not
|
||
|
only the heat of sexual desire, but that of the desire to obtain or
|
||
|
achieve. It is representative of the "spinning tree" or the windy tree
|
||
|
which was the source of all fertility. The fire that combines with the
|
||
|
cosmic ice to achieve transforamtion.
|
||
|
|
||
|
If directed, and used with knowledge and wisdom, the need-fire becomes
|
||
|
creative and procreative. If used unwisely it can become a force for
|
||
|
destruction burning to useless ashes.
|
||
|
|
||
|
Another of the runes that can not be reversed or turned upside down, it
|
||
|
is the worker's own will that is paramont in directing the force. It
|
||
|
can be used to obtain a lover, to elimante hate and strive, develop will
|
||
|
and resistance.
|
||
|
|
||
|
|
||
|
|
||
|
|
|
||
|
| GMC Isa ice
|
||
|
| GO Eis ice
|
||
|
| OE Is ice
|
||
|
| ON Iss ice
|
||
|
|
|
||
|
| Phonetic value: "i" as in "ee" (deed).
|
||
|
|
|
||
|
|
||
|
It is the primal ice, the icy stream (or glacier) that flows from
|
||
|
Niflheimr. Is is an "elemental" rune. It's form can be seen in nearly
|
||
|
all of the other runes. It is associated with the rime-giants, the
|
||
|
hrimthursar and the wisdom of age. Ice can be considered "static" as
|
||
|
many do, however, ice whether one is speaking of the rune or of actual
|
||
|
ice is a mysterious substance. Isa can bring things to a halt, or place
|
||
|
something in suspension. But the mysterious flow of the glacier is
|
||
|
also inherent in Isa, as it is realted to the primal stream. Ice can
|
||
|
also be an expansive force, or one that crushes anything caught in its
|
||
|
grasp.
|
||
|
|
||
|
It can provide a bridge over an expanse of dark water, or a dangerous
|
||
|
trap. It is self-contained, and as such has the power of control and
|
||
|
constraint. It should be used cautiously.
|
||
|
|
||
|
|
||
|
|
||
|
\
|
||
|
\ GMC Jera the (good) year, harvest
|
||
|
\ GO Jer year
|
||
|
/ / OE Ger year
|
||
|
/ / ON Ar year, (good) season
|
||
|
\ /
|
||
|
\ Phonetic value: 'j' or 'y' as in 'yard'
|
||
|
\
|
||
|
|
||
|
|
||
|
It is the completion of a cycle, a season, or a year, representing the
|
||
|
dymanic rotation and changes of the cycles. It is the fruitful
|
||
|
completion of a cycle, or the eternal contrast of opposites which
|
||
|
provide a whole. It is invoked for a good season (or harvest) and is
|
||
|
associated with fertility. The Old Norse name ar is similar to 'ari'
|
||
|
which is the ON word for eagle, a solar symbol.
|
||
|
|
||
|
Magically it is used to invoke fertility and increase, or to bring
|
||
|
something to fruitation or completion. It can bring peace and harmony.
|
||
|
It represents the nearly universal law of harvest. What was sown will
|
||
|
be reaped.
|
||
|
|
||
|
|
||
|
|\
|
||
|
| \ GMC Eihwaz or iwaz yew tree
|
||
|
| GO Eihwas yew tree
|
||
|
| OE Eoh or eow yew tree or mountain ash
|
||
|
| ON ihwar yew (in runic inscription only)
|
||
|
|
|
||
|
| Phonetic value is uncertain, "e/i"
|
||
|
\ |
|
||
|
\
|
||
|
|
||
|
|
||
|
Eihwas represents the spinning World Tree, Yggdrasil. It is the
|
||
|
axis about which all else revolves and spins out of. It contains the
|
||
|
mystery of life and death. It is a life giving force which has its
|
||
|
roots in the Underworld and death. The yew is a powerful stave of
|
||
|
protection and banishing, not only because of its association with the
|
||
|
forces of life and death, but because of its association with the bow
|
||
|
made of yew wood.
|
||
|
|
||
|
Magically it can be a rune of wisdom when invoked in accessing the
|
||
|
mysteries of Yggdrasil. It provides protection, and can help increase
|
||
|
personal power and defense. It suggests the passage and communication
|
||
|
between different worlds and layers of reality.
|
||
|
|
||
|
|
||
|
|
||
|
|\ /
|
||
|
| \/ GMC perthro device for casting lots
|
||
|
| GO pairthra dice cup
|
||
|
| OE peordh chess man (gaming piece)
|
||
|
| /\ ON * (Not in Norse futhark)
|
||
|
|/ \
|
||
|
Phonetic value: 'p'
|
||
|
|
||
|
|
||
|
Pertho is one of the mysteries of the runes. As a container with the
|
||
|
lots of life, pertho represents the vagaries of chance which can not be
|
||
|
controlled. However the pieces fall, the player must move boldly taking
|
||
|
what is cast and make up for in skill and wisdom any lack in the casting
|
||
|
itself. It contains the mystery of the Nornic runes. It is the rune of
|
||
|
the vitki, the one who seeks the mysteries of the cosmos through
|
||
|
the understanding of synchronicity. It is the rune of the warrior who
|
||
|
constantly tests himself against chance and luck.
|
||
|
|
||
|
Magically it is luck in action, or gambling. It is the mystery of luck
|
||
|
and life.
|
||
|
|
||
|
|
||
|
|
||
|
\ | /
|
||
|
\|/ Germanic name: Elhaz, elk; or algiz,
|
||
|
|
|
||
|
| protection.
|
||
|
|
|
||
|
|
|
||
|
|
||
|
|
||
|
The Old English name, "elk-sedge" is a kenning for sword. It represents
|
||
|
a two-edged blade. It can be seen as the godhi or gydhja in the
|
||
|
attitude of addressing or invoking the gods. Thorsson gives the
|
||
|
esoteric interpretation of the name as the protective forse, valkyrijur.
|
||
|
It can represent the splayed hand, the horns of the elk, a swan in
|
||
|
flight, a divergance or convergence of paths or forces. It is a sign
|
||
|
used to promote victory and protection.
|
||
|
|
||
|
The Gothic word "alhs" or sanctuary. It is used to strengthen magical
|
||
|
power and luck, as well as the life force.
|
||
|
|
||
|
|
||
|
|
||
|
/
|
||
|
/ GMC Sowilo Sun
|
||
|
\ GO Saugil Sun
|
||
|
\ OE Sigil Sun
|
||
|
\ ON Sol Sun
|
||
|
/
|
||
|
/ Phonetic value "s"
|
||
|
|
||
|
|
||
|
The S-rune is that of the sun, part of the solar wheel. Both the words
|
||
|
"sol" and "sunna" for the sun in Old Norse are feminine in nature as
|
||
|
were the cosmic forces represented by the sun. It is the counterforce
|
||
|
to Isa, or the cosmic ice. The S-rune is often connected to the
|
||
|
lightning bolt, or a flash of inspiration or ecstacy.
|
||
|
|
||
|
|
||
|
It strengthens the spiritual and psychic powers and abilities,
|
||
|
increasing spiritual might. It provides "enlightenment" and success
|
||
|
through individual will. The sun is refered to as the White Sow even
|
||
|
today in Scandinavian countries. It is a rune of education and
|
||
|
understanding, as well as one that transforms ice to water, a
|
||
|
transformative force. It can represent high achievements, honor and
|
||
|
obtained goals.
|
||
|
|
||
|
.
|
||
|
/|\
|
||
|
/ | \ GMC Tiwaz the god Tyr
|
||
|
| GO Teiws the god Tyr
|
||
|
| OE Tir the god Tyr (OE Tiw) glory
|
||
|
| ON Tyr the god Tyr
|
||
|
|
|
||
|
| Phonetic value: 't"
|
||
|
|
||
|
|
||
|
Ideographically, it represents the vault of heaven intersepted by the
|
||
|
world tree or axis. A spear point, or arrow. The pole star.
|
||
|
|
||
|
The T-rune is primarily one of justice since Tyr is the Norse god who
|
||
|
presided at the _thing_, (the Germanic general assembly). Judgement
|
||
|
was not always arrived at by discussion, judgement by arms was a
|
||
|
common concept to the Norse/Germanic cultures. It is associated with
|
||
|
the idea that "justice will prevail."
|
||
|
|
||
|
The Old English Rune Poem, says Tir is a star, it keeps its faith
|
||
|
well. It is always on its course over the mists of night. It is
|
||
|
represents the guiding principles which are steadfast and can be
|
||
|
relied on to judge one's position.
|
||
|
|
||
|
Magically it can be invoked where justice should be done. In
|
||
|
divination it will mean judgement, matters of law, decisions, or
|
||
|
guidance.
|
||
|
|
||
|
|
||
|
|\ (Note- Nerthus's Rune)
|
||
|
| \ GMC Berkano, birch, the birch goddess, birch twigs
|
||
|
| / GO bairkan birch twig
|
||
|
|< OE beorc birch tree
|
||
|
| \ ON bjarkan runic birch goddess
|
||
|
| / (from ON bjork: birch)
|
||
|
|/
|
||
|
Phoenetic value: "b"
|
||
|
|
||
|
The B-rune is related to the Great Mother, the Earth Goddes. It is
|
||
|
the mother of manifestation and of birth and rebirth. The birch tree
|
||
|
was often planted before a home to protect it in Scandinavian
|
||
|
countries, and the custom continued to be observed in America where
|
||
|
settlers built new homes.
|
||
|
|
||
|
It is used in "birthing" new ideas, bringing them to life.
|
||
|
|
||
|
Magically it is used in protective work, and in concealment spells,
|
||
|
promoting safety and secrecy. It can represent or bring about a
|
||
|
rebirth in spirit, as well as the renewal of spring after a period of
|
||
|
winter.
|
||
|
|
||
|
|
||
|
|
||
|
|\ /|
|
||
|
| \/ | GMC ehwas horse, or ehwo: the "two" horses
|
||
|
| | GO aihwas stallion
|
||
|
| | OE eh war horse
|
||
|
| | ON ior horse (not found in Younger Futhark)
|
||
|
| |
|
||
|
Phonetic value "e"
|
||
|
|
||
|
|
||
|
Ehwo is associated with "twin" gods or heroes, the divine twins, or
|
||
|
two horses. The Saxon conquers of Britain were Hengist and Horsa
|
||
|
(stallion and horse). It is the harmonious relationship between two
|
||
|
forces. The ehwas was connected closely to the concept of a man's
|
||
|
fetch, the "horse" that carries one on the journey between worlds.
|
||
|
It is the rune of Sleipnir. With its close connection to the horse
|
||
|
it is also a symbol of fertility, and partnerships.
|
||
|
|
||
|
It facilitates "soul travel" or the shaman's journey. As such it can
|
||
|
be used to obtained hidden knowledge or knowledge from a distance.
|
||
|
|
||
|
It can represent a journey in consciousness, a swifter flight then
|
||
|
that of Raidho, and one that is protected or guided.
|
||
|
|
||
|
|
||
|
|
||
|
|\ /|
|
||
|
| \/ | GMC Mannaz Human, mankind
|
||
|
| /\ | GO Manna Man, Human
|
||
|
|/ \| OE Mann Man, Human
|
||
|
| | ON Madhr A Human being
|
||
|
| |
|
||
|
| | Phonetic value "m"
|
||
|
|
||
|
|
||
|
The Old English Rune Poem says: (Mann) is in his mirth dear to his
|
||
|
kinsman; although each shall depart from the other. It is a rune of
|
||
|
the human existence, of which life and death are both part. It is
|
||
|
the rune of mortality. It also represents interdependence and
|
||
|
support, as well as duty and responsiblity. No individual is
|
||
|
independent of others, each is part of a larger pattern.
|
||
|
|
||
|
The similarity to Dagaz should be noted, here, the cyclical
|
||
|
pattern is "smaller" the microcosm of mortality compared to the
|
||
|
larger cycles of the cosmos.
|
||
|
|
||
|
In divination, Mannaz can represent either an individual (man or
|
||
|
woman) or a group. It can also represent the inner qualities that
|
||
|
represent one's connections to other people. Is is a rune of
|
||
|
assistance and can indicate a need for assistance or a willingness to
|
||
|
assist.
|
||
|
|
||
|
Magically it invokes assistance, and bonding with the community. It
|
||
|
is a rune of social order and can invoke cooperation.
|
||
|
|
||
|
|
||
|
|\ (Note- Aegir's Rune)
|
||
|
| \ GMC laguz a body of water (or laukaz: leek)
|
||
|
| GO lagus water
|
||
|
| OE lagu sea, water
|
||
|
| ON logr sea, water (or laukr: leek) law, (ON log)
|
||
|
|
|
||
|
| Phonetic value "l"
|
||
|
|
|
||
|
|
||
|
|
||
|
The sea and other bodies of water, like the earth, were considered
|
||
|
a source of wealth and fertility and an expression of the unconscious
|
||
|
and undiscovered mysteries of life and death. The Aegir, the gods and
|
||
|
goddesses of the sea, both gave and took life and offered fertility
|
||
|
and wealth. They were the brewers and the Norse looked at the foaming
|
||
|
vat of beer and related it to froth of the ocean.
|
||
|
|
||
|
It represents ebb and flow, and dark currents. Laguz can be the water
|
||
|
in a well, bubbling up from secret depths, or dark and still
|
||
|
reflecting the querent but revealing nothing beneath the surface. It
|
||
|
seeks its own level, taking the path of least resistance at times, at
|
||
|
other times sinking into the earth to rise in a distant place. The
|
||
|
ship burials, and stone "boat" graves reveal the assocation of water
|
||
|
with the journey of death, a rite of passage.
|
||
|
|
||
|
Representing the Well of Wyrd, laguz holds all the secrets of the
|
||
|
unconscious and the collective or universal knowledge. It represents
|
||
|
psychic abilities. It is the ale which can be charged with runic
|
||
|
knowledge.
|
||
|
|
||
|
Magically it can be invoked to develop second sight and psychic
|
||
|
powers. In divination it is the unknown, the primeval water of birth
|
||
|
and creation as well as death and the abyss.
|
||
|
|
||
|
(Note- Frey's Rune)
|
||
|
/\ GMC ingwaz the god Ing
|
||
|
/ \ GO enguz or iggws the god Ing, a man
|
||
|
\ / OE Ing the god or the hero, Ing
|
||
|
\/ ON Ing, or Yngvi the god Ing (a title of Freyr)
|
||
|
|
||
|
Phonetic value "ng" as in "long"
|
||
|
|
||
|
|
||
|
Ing is associated with Nerthus as well as Ing. The circuit of the
|
||
|
wagon that was associated with their respective worship represented
|
||
|
the "king's circuit", the walking of the bounds, or the circuit of
|
||
|
the sacred wagon which insured fertility to the land.
|
||
|
|
||
|
It is a rune of ritual embodiying action on behalf of the earth and
|
||
|
mankind. Just as the greening of the earth follows the northerly
|
||
|
progression of the sun, and retreats in it's wake, the rune is one of
|
||
|
movement as well as action and reaction.
|
||
|
|
||
|
It is a rune of invocation and action, as well as responsiblity. It
|
||
|
is a rune of warmth and inner fire. It can be used to stimulate the
|
||
|
growth of slumbering abilities into full growth.
|
||
|
|
||
|
In divination it represents a gradual change or an adherence to
|
||
|
ritual or ceremonial responsiblities.
|
||
|
|
||
|
|
||
|
|\ /|
|
||
|
| \ / | GMC dagaz day
|
||
|
| \ / | GO dags day
|
||
|
| / \ | OE daeg day
|
||
|
| / \ | ON dogr day (not in Younger Futhark)
|
||
|
|/ \|
|
||
|
Phonetic value "d" and voiced "th" as in "then"
|
||
|
|
||
|
Dagaz refers to the a day, a period of darkness and light, since the
|
||
|
Norse counted their days from evening to evening, with the mid-point
|
||
|
being dawn and the rising of the sun. It is the rune of awakening,
|
||
|
and metaphorically, rebirth.
|
||
|
|
||
|
It is a rune of paradox, the balancing of opposites and movement, not
|
||
|
as contraditions and opposition, but as counterbalances and
|
||
|
compliments. It represents light, paradox, syncretization. It is
|
||
|
the rune of "clear vision" and "enlightenment." It represents time
|
||
|
and space, and the weaving movement of the loom of life.
|
||
|
|
||
|
In divination it is the rune of polarization, of sunlight and good
|
||
|
fortune. It can be invoked to bring new invoke an awakening of the
|
||
|
senses.
|
||
|
|
||
|
Often, Dagaz is found as the last rune of the futhark, which is the
|
||
|
position that I prefer. However, since I used Eldred Thorsson's
|
||
|
arrangement and names as a basic place to start from, I have
|
||
|
maintained the arrangement that he uses most often.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/\
|
||
|
/ \ GMC othala ancestral property
|
||
|
\ / GO othal property
|
||
|
\/ OE ethel homeland, property
|
||
|
/ \ ON odhal nature, inborn quality
|
||
|
/ \ (not in Younger Futhark)
|
||
|
|
||
|
|
||
|
Othala is the rune of the sacred enclosure, the homeland, the
|
||
|
village, the homestead. It is the family group, its customs, lands
|
||
|
and language as well as the duties and responsiblities that go along
|
||
|
with maintaining family ties.
|
||
|
|
||
|
It can be used to invoke a solid and peaceful family or group
|
||
|
life, and to continual growth and prosperity. It is the "inherited"
|
||
|
wealth that comes from one's ancestors, the customs as well as
|
||
|
property or physical attributes. It represents the wise management
|
||
|
of family assets or one's family or kin.
|
||
|
|
||
|
|
||
|
-=*=-
|
||
|
|
||
|
|
||
|
Hail to whoever spoke them, hail to whoever knows them!
|
||
|
Gain they who grasp them,
|
||
|
happy they who heed them!
|
||
|
|
||
|
The Sayings of Har
|
||
|
str 163
|
||
|
|
||
|
|
||
|
The Anglo-Saxon Futhark added nine extra runes and some alternate forms
|
||
|
of the runes that are found in the Elder Futhark. Several of the runes
|
||
|
take on slightly different forms.
|
||
|
|
||
|
Os (Ansuz) takes on a slightly different form with the addition of
|
||
|
upward lines, while Aesc is the form that was Ansuz and Ar and Aes are
|
||
|
added to the end of the Futhark
|
||
|
|
||
|
|\ Is Ansuz or "Os" in the Anglo-Saxon futhark
|
||
|
| \ /
|
||
|
|\ \/ / instead of: |\
|
||
|
| \ / | \
|
||
|
| \/ |\
|
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|\ Ac phonetic value "a" Oak Tree
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|\ Aesc Phonetic value "a" as in "at"
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|\ \ Ash tree, or primal human material
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| \ Yr Phonetic value "un" gold decoration
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| \ Primal human material
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\ | / Ior Phonetic value "io" serpent
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-----|----- Midgard serpent
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/\ .|. / \ 'Ear Phonetic value "ao" or "eo"
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\ / | \/ "earth-grave"
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\ .|. / Cweorth Phonetic value "ao" or "oe"
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\/ | \/ "fire-twirl"
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| Calc Phonetic value "k"
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| chalk, cup, or crystal goblet
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| \ / | Stone Phonetic value "st"
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| \/ | stone, or altar stone
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\ / Gar Phonetic value "g"
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\ / \ / Spear, Odhinn's spear
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/\ /\
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