427 lines
23 KiB
Plaintext
427 lines
23 KiB
Plaintext
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D&D.TXT
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19JUN89
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! ! ! W A R N I N G ! ! !
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*******************************************
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* * * * * * * * * SOME PORTIONS OF THIS FILE MAY OFFEND * * * * * * * * *
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*******************************************
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A PRO FAMILY FORUM TRACT published by Christian Life Ministries
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D U N G E O N S
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===============
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A N D
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=====
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D R A G O N S
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=============
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O N L Y A G A M E ?
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----------------------
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WHAT IS D & D ?
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Dungeons and Dragons (commonly known as D & D) is an elaborate fantasy game
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which evolved from the war games popular in the late 1950's. Instead of a
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historical battlefield and battle, D & D games are fought in the minds of
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the players as the DM (dungeon master, or god) sets the stage in the fantasy
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world. Each player assumes the identity of the character he creates. His
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creature is based on chance roll of the dice. Each character will have six
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basic abilities: strength, intelligence, wisdom, constitution, dexterity,
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and charisma. The manual guideline will determine whether the character
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will be "good" or "evil".
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The object of the game is to maneuver these characters through a maze of
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dungeons (tunnels) filled with monsters, magic, ambushes, and adventures in
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search of treasures. To survive, each character is equipped with special
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aids - such as magical weapons, potions, spells, and magical trinkets (holy
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water, garlic, wolves-bane, etc.). They are also given more conventional
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weapons: daggers, hand axes, swords and battle axes.
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The game is for "three or more players, age 10 and upward."
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Each player can stay in the game as long as his character is not killed -
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from hours to years. If it continues long, most players identify themselves
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with their character, and the line between fantasy and reality tends to grow
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fuzzy. One authority concerning this "game" said: "The stuff that makes me
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nervous is over-identification with characters. I've seen people have fits,
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yell for fifteen minutes, hurl dice at a grand piano when their character
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dies."
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WHAT IS D & D ? Dr. Gary North, author of 'None Dare Call It Witchcraft',
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says, "... after years of study of the history of occultism, after having
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researched a book on the subject, and after having consulted with scholars
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in the field of historical research, I can say with confidence: these games
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are THE MOST EFFECTIVE, MOST MAGNIFICENTLY PACKAGED, MOST PROFITABLY
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MARKETED, MOST THOROUGHLY RESEARCHED INTRODUCTION TO THE OCCULT IN MAN'S
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RECORDED HISTORY." (see end-note 1.)
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WHAT IS D & D ? After extensive research, the Christian Life Ministries
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concludes: "DUNGEONS & DRAGONS instead of a game is a teaching on
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demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide,
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assassination, insanity, sex perversion, homosexuality, prostitution, Satan
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Worship, gambling, Jungian psychology, barbarism, cannibalism, sadism,
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desecration, demon summoning, necromantics, divination and many more
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teachings, brought to you in living color direct from the pit of hell!!!"
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(see end-note 2.)
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This is strong language! But its truthfulness is established by a careful
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examinaton of the books. Look in almost any toy store or book store. You
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will probably find twenty or more books on how to play D & D. They are
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complicated, intricate, bizarre, expensive (many selling for $10.95 each ...
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1981 price) - and popular!
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HOW WIDELY USED ?
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According to statistics released by the news media, over three million
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Americans are playing D & D. The industry grossed more than 250 million
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dollars in 1981, and expects a large increase in 1982.
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Many schools are using D & D, especially in Gifted and Talented programs.
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Special "classroom versions" are being produced. Some state-supported
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colleges offer classes, while others have cancelled them at the insistence
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of concerned parents and taxpayers.
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Parents, teachers, ministers, youth directors, and all young people should
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spend time in serious research on FRP (Fantasy Role Playing) games - because
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their use is escalating; the issue must be faced by all of us sooner or
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later.
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OTHER FRP GAMES
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New games are being created, more sophisticated and cruel than the original
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D & D, such as Rune-Quest, Chivalry and Sorcery, Arduin Grimoire, Tunnels
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and Trolls, etc.
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In the rule book to the Arduin Grimoire game (Vol. 1, p. 60) is listed the
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"critical hit table." Options listed are: "Dice roll: 37-38; hit location:
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crotch/chest; results: genitals/breast torn off, shock ... Dice roll: 95;
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hit location: guts ripped out; result 20% chance of tangling feet, die in 1-
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10 minutes ... Dice roll: 100 hit location: head; result: head pulped and
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splattered over a wide area."
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On page 10: "The 'dread vampusa' a macho beast/man with writhing snakes for
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hair and a skull face, bristles with Neanderthal sexual imagery, his left
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hand holding a long, sharp lance sticking straight out from his genitals,
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dripping blood, his penis hanging limp just above it."
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Arduin's creator, Dave Hargrave, defends the grisly specificity. He states:
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"It's deliberately gruesome. You have to blow a hole through that video
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shell the kids are encased in. They are little zombies. They don't know
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what pain is. They have never seen a friend taken out in a body bag.
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They've got to understand that what they do has consequences. The world is
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sex. It is violence. It's going to destroy most of these kids when they
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leave TV-land." (see end-note 3.)
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So Hargrave admits that the game is designed for kids! Supposedly to equip
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them for the "reality" of life!
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WITCHCRAFT IS A RELIGION
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In the greater Sacramento (California) area there are some 1000 practicing
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witches, divided into a number of covens. Several covens are recognized by
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the state of California as bonafide religions, given tax-exempt status as
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churches.
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George Marsh, member of the Cardova Park School Board (California) stated in
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a letter to the editor (July, 1981) why he voted to remove D & D from the
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school district's summer program: "The Supreme Court has already barred
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religious activity from public facilities. Dungeons and Dragons is clearly
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religious in content." (see end-note 4.)
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Although D & D is not a religion per se, it is teaching religious principles
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and familiarizing its three million devotees with terms and rituals of
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occult forms of religion. What does God say about this!
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When thou art come into the land which the Lord thy God giveth
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thee, thou shalt not learn to do after the abominations of those
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nations. There shall not be found among you any one that maketh
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his son or daughter to pass through the fire, or that useth
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divination, or an observer of times, or an enchanter, or a witch
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or a charmer, or a consulter with familiar spirits, or a wizard,
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or a necromancer. For all that do these things are an abomination
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unto the Lord: and because of these abominations the Lord thy God
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doth drive them out from before thee.
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(Deuteronomy 18:9-12)
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QUOTES FROM THEIR OWN BOOKS (emphasis added)
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CONCERNING MAGIC AND SPELLS:
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"Swords and sorcery best describes what this game is all about for those are
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the two key fantasy ingredients. Advanced Dungeons and Dragons is a fantasy
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game of role-playing which relies upon the imagination of participants, for
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it is certainly make-believe, yet it is so interesting, so challenging, so
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mind-unleashing that it comes near reality" (D & D Handbook, p. 7). As you
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know, sorcery refers to the use of magic and witchcraft.
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"Most spells have a verbal component and SO MUST BE UTTERED" (D & D Players
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Handbook, p. 40).
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"Magic users draw upon arcane powers in order to exercise their profession
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... He or she must MEMORIZE and PREPARE FOR THE USE OF EACH SPELL, and its
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casting makes it necessary to REABSORB THE INCANTATION by consulting the
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proper book of spells ..." (D & D Players Handbook, p. 25).
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"The spell caster should be required to show you what form of protective
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inscription he or she has used when the spell is cast." The three forms
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mentioned are: "Pictures of a magic circle, pentagram, and thaumaturgic
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triangle" (Dungeon Masters Guide, p. 42, referring to instructions for the
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Aerial Servant spell, 6th level). According to those knowledgeable in the
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occult, these symbols are commonly used in witchcraft and Satan worship.
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CONCERNING "CLERICS":
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"A study of the spells usable by clerics will convey the main purpose of the
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cleric. That is, the cleric serves to fortify, protect, and revitalize. The
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cleric also has a limited number of attack spells ... Note that all spells
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must be SPOKEN or READ ALOUD ... Clerics can employ a fair number of magic
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items including most potions; clerical and 'protection' scrolls; most rings;
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some wands, rods, and staves." (D & D Players Handbook, p. 20).
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"Another important attribute of the cleric is the ability to turn away (or
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actually command into service) the undead and less powerful demons and
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devils" (Players Handbook, p. 20).
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CONCERNING "DEITIES" OR "GODS":
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"This game lets all your fantasies come true. This is a world where
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monsters, dragons, good and evil; high priests, fierce demons; and even the
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gods themselves may enter your character's life" (D & D Handbook, p. 7).
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In other sections the gods are referred to as "deity".
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(1) "It is well known to all experienced players ... spells bestowed
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upon them by their respective deities" (Dungeon Master Handbook, p.
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38).
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(2) "Each cleric must have his or her own deity ..." (Ibid).
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(3) "The deity (you the DM 'Dungeon Master') will point out all the
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transgressions ..." (Dungeon Master Handbook, p. 39).
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"Serving a deity is a significant part of D & D, and all player characters
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should have a patron god. ALIGNMENT ASSUMES ITS FULL IMPORTANCE WHEN TIED TO
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THE WORSHIP OF A DEITY" (Deities & Demigods, Instruction Manual, p. 5).
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"Changing Alignment: Whether or not the character actively professes some
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deity, HE OR SHE WILL HAVE AN ALIGNMENT AND SERVE ONE OR MORE DEITIES OF THIS
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GENERAL ALIGNMENT INDIRECTLY OR UNBEKNOWNST TO THE CHARACTER" (Dungeon
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Masters Guide, p. 25). (In other words, in this game you serve a deity or
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deities whether you want to or not. Read the quote again.)
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CONCERNING PRAYER AND FASTING:
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"Clerical spells ... are bestowed by the gods, so that the cleric need but
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pray for a few hours ..." (D & D Players Handbook, p. 40).
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"Cleric desires third through fifth level spells, THE MINIONS (angels,
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demigods, or whatever) WILL BE LIKELY TO REQUIRE THE CLERIC to spend 2 to 8
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days in prayer, fasting, and contemplation of his or her transgressions,
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MAKING WHATEVER SACRIFICES AND ATONEMENT ARE NECESSARY ... Spell recovery ...
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requires about the same period of time. In order to pray and meditate ..."
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(Dungeon Master, p. 38,39).
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CONCERNING DEATH:
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"The character faces death in many forms. The most common death due to
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combat, is no greater matter in most cases, for the character can often be
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brought back by means of a clerical spell or an alter reality or wish"
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(Dungeon Master, p. 15).
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"Resurrection" is referred to as "the revival of a character after its death,
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BY MAGICAL MEANS" (Dungeon Master, p. 229).
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So death - with its stand and ultimate consequences - is trivialized; it can
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be overcome without much difficulty, "by magical means."
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CONCERNING SATANISM:
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In four pages (16-19) of the 'Monster Manual' the word demon appears 106
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times! And the player has been told to trust four of these demons as (lesser
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gods). (Ref. Deities and Demigods, page 105, paragraph 5).
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In four pages (20-23) the word devil appears 94 times and the word hell
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appears 25 times.
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CONCERNING HUMAN SACRIFICE:
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"Kali (black earth mother): Her worship requires sacrifices of blood, and
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even an occasional human sacrifice. Her cult includes many assassins. Those
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sworn to defend her cult will often do so in a sort of berserk, suicidal
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manner, slaying all who oppose them until they themselves are slain" (Deities
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and Demigods, p. 71).
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"Tlaloc (Rain God): At each full moon, a priest of Tlaloc sacrifices a child
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or baby to Tlaloc. Once a year, there is a great festival held in his honor.
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Numerous babies are brought or taken from the populace. These babies are
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sacrificed to Tlaloc, after which the priests cook and eat them. If the
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babies cry during the sacrifices this is taken as a good sign that rain will
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be abundant during the coming year" (Deities and Demigods, p. 35,36).
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"Tyaa (winged goddess of evil birds): Only women are permitted in the high
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priesthood and Tyaa demands the sacrifice of body parts from her more
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attractive worshippers" (Deities and Demigods, p. 88).
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"Orcs - Gruumsh - Greater god: To become a shaman of Gruumsh, an orc must
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pluck out his own left eye. The proper worship of Gruumsh requires blood in
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large quantities" (Players Handbook, p. 112).
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CONCERNING MURDER:
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"If the Assassination is being attempted by or on behalf of a player
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character, A COMPLETE PLAN OF HOW THE DEED IS TO BE DONE SHOULD BE PREPARED
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BY THE PLAYER INVOLVED, and the precautions, if any, of the TARGET character
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should be compared against the plan. Weapon damage always occurs and may
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KILL the VICTIM even though 'assassination' failed." (Dungeon Masters Guide,
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pl 75). Would you call this ONLY A GAME? Or would you call it training in
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murder?
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"Important, popular, and or noble victims will be considered as being above
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their actual level with respect to FEE. For example, an elder of a town who
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is generous and just (thus popular) might be only 4th level, but for purposes
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of PAYMENT or ASSASSINATION the character would be considered at three times
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actual level" (Players Handbook, p. 29).
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CONCERNING CANNIBALISM:
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"Non-human soldiers: The less intelligent non-human will serve for from 10%
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to 60% less cost, but these evil creatures will certainly expect to loot,
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pillage, AND RAPE FREELY AT EVERY CHANCE, AND KILL (AND PROBABLY EAT)
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CAPTIVES" (Players Handbook, p. 31).
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"The sahuagin are cruel and brutal, the strongest always bullying the weaker.
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Any injured, disabled, or infirm specimen will be slain, and eaten by these
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cannibalistic monsters. Even IMPERFECT HATCHLINGS are dealt with in this
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fashion. THIS STRICT LAW HAS DEVELOPED A STRONG RACE, HOWEVER," (Deities and
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Demigods, p. 84).
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CONCERNING DEFILEMENT:
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"Defilement of Fonts: If any non-believer blesses/curses an unholy/holy
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font, or uses LESS REFINED MEANS SUCH AS EXCRETING WASTES into a font or
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basin, the whole is absolutely desecrated, defiled, and unfit ... NOTE THAT
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EITHER METHOD REQUIRES ACTUAL CONTACT WITH THE FONT AND ITS VESSEL. Any
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blessing or cursing from a distance will be absolutely ineffectual and
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wasted." (Players Handbook, p. 115). Note the equal use of bless/curse,
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unholy/holy.
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Other quotes that indicate a need for serious concern about the game:
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"Release of word/sound-stored energy is not particularly debilitating to the
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spell caster, as he or she HAS GATHERED THIS ENERGY over a course of time
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prior to THE LOOSING OF THE POWER. IT COMES FROM OUTSIDE THE SPELL CASTER,
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not from his or her own vital essence. The power to activate even a first
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level spell would leave a spell caster weak and shaking if it were drawn from
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his or her personal energy, and a third level spell would most certainly
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totally drain the caster's body of life" (Dungeon Masters Guide, p. 40, 1979
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edition).
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OTHER RELIGIOUS TERMINOLOGY:
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If D & D is ONLY A GAME, why do the writers use Christian terms: atonement,
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clergy, deity, divine ascension, divine being, faith, gods, healing, heaven,
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prayer, fasting, resurrection, soul, spirit, worship, spreading the gospel,
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etc.? And in a blasphemous way!
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Every character must have a character class assigned to him or her. In the D
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& D Players Handbook, p. 20-33, the five character classes are explained: the
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Cleric, Fighter, Magic-User, Thief, and Monk. There are also five sub-
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classes: the Druid, the Paladin, the Ranger, the Illusionist, and the
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Assassin. All five of the character classes involve either magic and spells,
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or violence, or both. It seems that it would be impossible to play this game
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as it is designed withour involvement in either magic or violence.
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WHAT IS WRONG WITH ROLE-PLAYING OR FANTASIZING ?
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Some mistakenly believe that role-playing is merely acting out a character.
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Much more is involved. Psycho-drama techniques (the root of role-playing)
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were introduced in the early 1900's by Dr Jacob L Moreno, contemporary of
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Freud. He said his objective was to develop a "positive religion." His idea
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was that if you can "play a role" - for instance, the role of God - and
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develop that role and stop its playing at will, you will begin to learn how
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not to be possessed of that role. He said: "The only way to get rid of the
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God syndrome is to act it out."
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What is the "positive religion" that Moreno envisioned? The religion that
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man is all-powerful, capable of answering all questions and solving all
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problems apart from any Supernatural Being - more popularly known as
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Humanism. Read his statement again. Then consider its application to D & D
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and other FRP "games."
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A principle laid down long ago by God is: " For as he thinketh in his heart,
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so is he" (Proverbs 23:7). "Keep thy heart with all diligence; for out of
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it are the issues of life" (Proverbs 4:23). We ARE what we THINK. It is
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ridiculous to believe that people, young or old, can absorb their minds with
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violence, murder, human sacrifice, suicide, demonology, rape, desecration,
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defecation, sadism, cannibalism, sex perversion, insanity, prostitution,
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necromantics, Satan worship, witchcraft, and every other form of perverted
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and violent conduct without being intensely - and perhaps permanently -
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affected adversely. We ARE what we THINK!
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Young person, if you want to be successful, productive, well-adjusted, and
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happy, then refuse to fill your wonderful mind with such garbage! Don't
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allow someone else to take control of your mind. Think too much of yourself
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to become a tool in the hands of those whose interest is to get your money
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and destroy your faith in God.
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TESTIMONY OF NEGATIVE EFFECTS (see end-note 5.)
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John Torell, with Christian Life Ministries in California, received a phone
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call from a medical doctor in Seattle, Washington. The doctor was treating a
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policeman for severe depression caused by the suicide of his sixteen-year-old
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son. The son, who had been heavily involved in D & D for two years, shot
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himself with his father's service revolver.
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Some have argued that D & D is a healthy release of suppressed hostilities.
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But seeing the power that can be seized in games, psychiatrist Laurance
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Johnson cautions, "If I had a child who tended toward schizophrenia, I'd
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never let him near D & D. There's a danger that it would reinforce feelings
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of gradiosity, of omnipotence. Reality and fantasy are hard enough for
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schizophrenics to differentiate."
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|
This reality distortion is frightening. A city police department in central
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|
Washington asks, "Are you are a participant in Fantasy Role Games?" as a
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|
standard question ... two people convicted of firing over three rounds into
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passing motor vehicles admitted that they "constantly fantasized killing
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someone." Other police departments have confirmed "some correlation" between
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Fantasy Role Playing Games and incidents showing up on their police blotter.
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|
Many people have been innocently drawn into FRP Games. However, enough
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|
information is now available to reveal their true nature and real danger - so
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there's no need for wise and alert people to be further duped.
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|
Even some Christians try to defend D & D and other FRP "games". In this
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|
futile attempt, one said: "But the game is helpful because it shows the
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|
difference between good and evil characters." To this a brilliant young
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|
player replied: "Not so. Nearly everybody would rather play evil characters
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|
because they are much more powerful."
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||
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|
In light of the quotes from their own literature, it would be wise to
|
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|
consider:
|
||
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|
||
|
Does this "game" promote respect for the sanctity of life? Or does it rather
|
||
|
serve as basic training in brutality and disregard for life (such as
|
||
|
exemplified in the incredible massacres of recent years)?
|
||
|
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||
|
Does it increase, or decrease, a player's faith in God and His Word?
|
||
|
|
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|
Does it trivialize, and even blaspheme, Christianity?
|
||
|
|
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|
In summary: Does its over-all influence tend to build up, or tear down,
|
||
|
character?
|
||
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|
||
|
Notes
|
||
|
|
||
|
1. Remnant Review, December 5, 1980, PO Box 2509, Tyler, Texas 75710
|
||
|
2. Dungeons and Dragons, Christian Life Ministries, PO Box 41001,
|
||
|
Sacremento, Ca., 95841.
|
||
|
3. Dungeons and Dragons, Good or Bad? Christian Life Ministries.
|
||
|
4. Answers to Common Questions about Dungeons and Dragons, Christian Life
|
||
|
Ministries.
|
||
|
5. Ibid.
|
||
|
|
||
|
REVISED PRINTING. Note: If page references differ from your book, remember
|
||
|
there are different editions of D & D books - for instance, at least two
|
||
|
versions of Deities & Demigods, the original with 144 pages and a newer
|
||
|
version with 128 pages.
|
||
|
|
||
|
This is a Pro Family Forum Tract published by Christian Life Ministries
|
||
|
|
||
|
Available from:
|
||
|
|
||
|
Australian Federation for Decency,
|
||
|
PO Box 106,
|
||
|
Canterbury, VIC 3126
|
||
|
|
||
|
--------
|
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