248 lines
14 KiB
Plaintext
248 lines
14 KiB
Plaintext
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(The following article is reprinted with permission of the
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publishers from the December 1986 issue of Electronic Musician
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magazine. For more information on Electronic Musician, or for on-
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line subscriptions, check out the "magazines" area of PAN's Synth
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& MIDI section.)
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Getting the Most out of the Akai S900
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BY STEVEN COX
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The arrival of affordable samplers has opened up previously
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unavailable sound textures to musicians, and Akai's recent
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offering--the S900 Professional MIDI Digital Sampler--is a cost-
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effective rack-mount expander module (retail $2999.95) for the
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musician who wants to jump on the sampling bandwagon without
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blowing the budget.
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The S900 is a beautifully designed machine; its level of
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sophistication demands spending a little time in study and
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experimentation in order to get the most out of your investment.
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Good habits, in the form of proper computer and recording
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procedures, will make it easier to develop a library of samples
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that are as personal as your own fingerprints.
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This article assumes you already own an S900 and have started to
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understand its possibilities via the operations guide disk and
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practical examples in the manual. However, those who don't own
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S900s can nonetheless apply some of these tips to any sampler. If
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you are already familiar with personal computers in general, so
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much the better; to a certain extent, all computers are similar
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in concept and design. The S900 is simply a *dedicated computer*
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designed to perform the task of digital manipulation of sound
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(and related tasking). Like all computers, the S900 has an
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*operating system* that ties together all the system elements,
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and understanding how this operating system works will give you
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maximum control of the instrument.
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THE VERSION GAME
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After power-up, the S900 dutifully identifies itself and gives
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the version number of the operating system ROMs (read only
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memory) installed within. When this article was written, 1.2 was
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the current version; there's a revised manual to go along with
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this version.
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If you do not have version 1.2 software, then by all means obtain
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it from your dealer. The earlier version, 1.0, is missing some
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vital features (such as being able to turn MIDI program changes
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on or off). Version 1.2 also displays the audio bandwidth of
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existing samples in memory, something you had no way of knowing
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before; and when switching from program to program, version 1.2
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can sustain one program while switching to another (up to the
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limits of the 8 voices). After having to put up with the "klunk"
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that many synthesizers make when you change patches, it is
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wonderful to hear one program gently fade into (or sustain under)
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the next without "glitches."
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By far the biggest new feature is the S900's newly acquired
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ability to be played from drum machines. The note duration of
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most, if not all, drum machines is much too short to allow the
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attack, sustain, decay, release (ADSR) curve of the S900's
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envelopes to "kick in." The new One Shot Mode, on page 14 of the
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edit program section, insures that the sampler will respond to a
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trigger of *any* duration by playing the entire length of the
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sample (including ADSR, filter, warp, and so on). Thus, the S900
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can now be triggered from virtually any MIDI device.
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SAMPLING SAFARI (OR, BAGGING THE BIG SOUNDS)
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Of all the electronic instruments you will ever play, the sampler
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alone offers a grip on reality. It can not only sound like a
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string section but in a very real sense it *is* those strings. It
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is a near-perfect aural imitator and modifier--the ultimate
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parrot.
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The ability to recognize a good potential sample when you hear it
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is a technique that improves rapidly with practice. Take the time
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to experiment with gathering new samples; this will teach you
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more about the nature and structure of sound as well as expand
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your library.
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When on a sampling safari, always try to capture more sound
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length than you need, then edit later by using the S900's ability
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to discard unwanted portions of a sample. It is also a good idea
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to *save your memory to disk* before making drastic or
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irreversible changes to programs and samples. As you forge ahead
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and experiment, you don't want to burn your bridges behind you.
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One way to get started is to take samples from existing
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recordings. This may not be the most original route, but it
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provides excellent training in the art of sampling. While the CD
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player is the medium of choice due to both sound quality and ease
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of cueing, phonograph records or even high quality cassette tapes
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will do almost as well. The libraries of most colleges and large
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metropolitan areas carry a selection of classical music CDs and
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phonograph records that are available for rental at very modest
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fees. (Note: the copyright implications of sampling from existing
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recordings are not clear; *EM* does not endorse sampling or
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recording any copyrighted material. You should consider the moral
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and ethical implications of taking sounds from others' recordings
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regardless of whether or not you apply creative input to them.)
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When sampling complex sounds such as loud, full orchestral
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textures from pre-recorded material, the quality of the playback
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medium is not so important. However, delicate textures (such as
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light strings, oboes, etc.) almost *require* that the actual
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instruments be played directly to the sampler, or sampled from a
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CD, due to the inherent noise levels of tape and vinyl.
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When it's time to hook your system's stereo output to the S900's
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mono line input, adjust your mixer or balance controls for a 3 dB
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(or greater) difference between the left and right channels. This
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prevents phase cancellation from messing around with your high
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end and/or hollowing out the bottom. Also, watch your recording
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level very closely. If your meter reaches those six dots at the
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far right of the LCD record display, you have introduced digital
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distortion into the signal. You may not notice anything amiss at
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first; however, if you listen to the sample played an octave or
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more below its original frequency, the "garbage" will become
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evident.
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I've found the best single instruments to sample are those with a
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fairly linear and consistent attack and decay envelope. The
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amplitude envelope for a flute or piano doesn't have to change
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with every note to still sound natural to the ear, even in a
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solo. But guitars or saxes exhibit a high degree of fluctuation
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in sound, especially in their attack, and they tend to sound much
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less natural when played from a sampler--especially when used "up
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front" in a mix. It can be amazing how much a perfectly sampled
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recording of a sax can sound just like an accordion when you try
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to work with it on some ranges of the keyboard. That effect could
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be good, but only if you're after an accordion sound! (What works
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for me is to record the guitar or sax sound as "straight" as
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possible--no pitch bend or vibrato--then add modulation and
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pitch-bending with real time controls such as wheels--Ed.)
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For great orchestral samples, check the point of climax in a
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phrase or section of music. Endings are also excellent places to
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find chords and "hits." Besides classical selections, soundtrack
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recordings are often ripe with musical textures that sample well
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and loop easily. And keep in mind that students of traditional
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instruments at nearby colleges and universities are often
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available for sampling sessions; sometimes all you need to do is
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put a notice on a music department bulletin board. There are no
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rules on where to look, only suggestions.
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Drums and related percussion samples are everywhere! Beyond the
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obvious capability of sampling traditional drum sounds,
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practically *anything* can be used percussively if handled
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creatively. For example, sampling the sound of a screwdriver
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tapping a table with gated reverb produces an incredible
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explosive punch. Played an octave or so below the sampled pitch,
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the effect sounds huge! Coughs, chair squeaks, firecrackers, door
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slams, grunts, animal noises and even laughter can effectively
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"dress up" an otherwise routine drum kit. (Incidentally, a gated
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reverb effect is simplicity itself: sample the drum sound with
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reverb, then truncate the end to suit--Ed.)
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With the 11.878 seconds of memory available at its maximum
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bandwidth of 16 kHz, the S900 can even be used for simple
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manipulation of vocal or instrumental parts within a song. Just
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sing or play that difficult phrase into memory and "presto," from
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then on you perform the entire phrase at the press of a single
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key whenever you need it in the song. Totally acceptable guitar
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samples can also be made with the bandwidth narrowed to around 9
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or 10 kHz, thus providing over 21 seconds of sampling time.
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CONCERNING THE DISK DRIVE AND RELATED COMMANDS
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First and foremost, *be very careful!* The S900 (version 1.2) has
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no "double checking" to see if you really want to erase that
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file, memory, or disk, and that could spell trouble if you push
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buttons first and ask questions later. The advantage, of course,
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is that veteran samplers can save time by not having to answer
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those "Are You Sure?"-type questions. But always think before you
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act, since many pages in the S900 put you just one keystroke away
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from some form of annihilation.
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You *can* avoid most serious mishaps by getting into the practice
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of consistently making backup disks of your most treasured
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samples, and write-protecting your "keeper" disks. Remember, a
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disk never fails until the most important session or performance
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of your life--so keep backups handy.
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Another S900 disk operation quirk concerns the "return to home"
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error response. For example, if an error occurs when trying to
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save to a write-protected disk, the machine "locks up," blinks
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all its LEDs, and tells you the problem (and its solution) with a
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cute little message "OOPS! Disk is write protected. Take it out
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and close the switch in the corner." What the LCD *doesn't*
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mention is that upon recovering from the error by pressing the
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Disk button to unfreeze the machine, you are now in the Load From
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Disk option on page 1 (the exact opposite of what you wanted).
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Pressing the enter key at this point would cause the unit to
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*erase its memory* and attempt to load from the disk, thus
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throwing your hard work from memory into data oblivion! Always
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check that you have selected the right function before attempting
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to re-save.
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Also note that in version 1.2, the S900 does not verify data
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after writing to the disk. If by chance you do save to a
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defective disk, you have no way of knowing that until you try
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unsuccessfully to load it back into memory at some later time.
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Hopefully, a verify feature will be available as a later upgrade
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(hint, hint), but meanwhile, once again the solution is to make a
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backup any time you dump memory to disk. The odds against two bad
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disks in a row are pretty great, unless you spilled coke on them
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or something equally as devastating!
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Speaking of devastating, I recommend that you don't even think
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about using Single Sided/Double Density (SS/DD) disks! They mess
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up regularly--and when you least expect it--when used in a
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double-sided disk drive like the S900. You are not saving money
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by buying SS/DD disks, you are buying aggravation and
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frustration. Use *only* Double Sided/Double Density disks
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(DS/DD).
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The S900 allows up to ten characters for program and sample
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filenames. Take advantage of this and give your samples
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descriptive names; this will make it much easier to locate them
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and swap sounds around from disk to disk. Naming the original
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sample pitch within the filename (e.g. FLUTE D3, TAH DAH C1,
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etc.) can also be a big help, especially when constructing
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multiple samples of the same instrument. It makes it much easier
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to assign the split points later when working within the program
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edit section, and also gives the sample an identity independent
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of the program that plays it.
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LEARNING FROM THE COMPETITION
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Akai was faced with the traditional "cart before the horse"
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quandry when they made the big decision to release the S900
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*before* developing their own extensive library of sampled
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sounds. However, the factory collection already has some
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breathtaking selections and it is still growing. Get in touch
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with your dealer every now and then, because new factory disks
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are expected to be released periodically.
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I feel software support is very important. In fact, I attribute
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much of the staying power of E-mu's famous Emulator line of
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samplers to the vast amount of user-generated samples generated
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by the factory, and also by their very active users group. E-mu's
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support of their users goes so far as sponsoring sound swap
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parties. In my opinion, if the Akai S900 Digital Sampler is to
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thrive in today's hyper-competitive "here today and gone
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tommorrow" electronic music marketplace, it will need the support
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of its own users group actively backed by none other than Akai
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itself. Meanwhile, the S900 is quite a machine--especially once
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you learn its operating system well enough for it to do your
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bidding.
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