441 lines
15 KiB
Plaintext
441 lines
15 KiB
Plaintext
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#: 20775 S1/General Interest
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18-Feb-95 16:54:17
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Sb: #help
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Fm: tom farrow 72701,543
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To: all
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Does anyone have pt68k4 in which you use the Alt-86 with PROCOMM if so can you
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tell me how to set it up? Tom Farrow (DENVER CO)
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There is 1 Reply.
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#: 20783 S1/General Interest
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19-Feb-95 13:45:31
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Sb: #20775-#help
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Fm: Bud Hamblen 72466,256
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To: tom farrow 72701,543 (X)
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Tom,
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I've got a PT68K-4 that had an ALT86 in it until the ALT86 went intermittent.
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The ALT86 looks like an XT to MS-DOS software. Although I didn't spring for a
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copy of PROCOMM, there's no reason why it shouldn't work (unless you bought the
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Windows version by mistake).
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Bud
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There is 1 Reply.
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#: 20787 S1/General Interest
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20-Feb-95 18:49:02
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Sb: #20783-#help
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Fm: tom farrow 72701,543
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To: Bud Hamblen 72466,256 (X)
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When I hook up the modem line I get almost all the lights on or none at all. I
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might need to get some help getting the I.O. port set up . The only real reason
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that I need to do this is because my work place doesn't have a real good system
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when it comes to OS9. I followed the instructions on the card , but to no
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avail. Thanks Tom Farrow
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There is 1 Reply.
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#: 20788 S1/General Interest
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20-Feb-95 22:07:59
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Sb: #20787-#help
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Fm: David Breeding 72330,2051
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To: tom farrow 72701,543 (X)
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> When I hook up the modem line I get almost all the lights on or none at
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> all. I might need to get some help getting the I.O. port set up .
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> I followed the instructions on the
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> card , but to no avail. Thanks Tom Farrow
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Tom,
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You are trying to set up a System 4? Are you using the built-in ports or a
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serial card.
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If you are using the built-in ports, they are not set up for modem connections.
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The wires going to the 25-pin connector are switched so that they can be
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connected to a terminal, or possibly another computer. I have a System 5, and
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made up some more connectors from scratch, but you should be able to switch the
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pins (push them out from the front side and reinsert them. If you'll look
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closely, the 25-pin connector will have some little numbers by the pin holes.
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Here's the connection I got. Note: I'm giving these #'s as the WIRE NUMBERS on
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the FLAT CABLE. NOT the connector numbers that plug into the Motherboard. By
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"connector" I mean the 25-pin connector you plug your modem cable into.
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#1 DCD (This should have a little paint along its length to let you know
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it is #1) should go to pin 8 on the connector, but I don't think
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it was connected originally
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#2 <no connection>
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#3 RX pin 3
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#4 RTS pin 4
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#5 TX pin 2
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#6 CTS pin 6
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#7 DTR pin 20 (Uhhh... maybe it was _this_ one that was not connected,
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and not DCD)...
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#9 Gnd pin 7
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#10 <no connection>
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If you're trying to install a serial card, you cannot directly install one in
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the computer. I think it has to have a minor modification done to it to make it
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work. I know the internal modem does. If you want to use a card, I suggest
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getting one from Delmar. They will make the modification for you _AND_
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warranty it.
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-- David Breeding --
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CompuServe : 72330,2051 Delphi : DBREEDING
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*** Sent via InfoXpress/OSK - Vr. 1.02 ***
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There is 1 Reply.
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#: 20795 S1/General Interest
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21-Feb-95 22:15:53
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Sb: #20788-help
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Fm: tom farrow 72701,543
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To: David Breeding 72330,2051
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Thanks for the info and I'll talk with Delmar in the future. I really
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appreciate the help I get from the OS9 folks. Tom Farrow.
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#: 20778 S5/OS9 Users Group
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19-Feb-95 00:44:37
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Sb: #20763-In search or a COCO III
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Fm: LARRY OLSON 72227,3467
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To: - Visitor 75262,1257
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If you are looking for a Gime chip, the following post might be
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helpful.
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91447 Thu 19-Jan-95 12:46 General Information (0)
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Gime Chip Source
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From: MARTYGOODMAN To: ALL
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The following was posted on Internet by Glenn A. Emelko:
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Just to let all you Coco III folks out there know....
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Performance Concepts, Inc (my company) produced a large number of
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Coco-III based imbedded systems in the late 80's and early 90's, and
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when the Coco-III was officially phased out we purchased the remaining
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supply of GIME chips (the main custom graphics controller in the
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Coco-III) direct from Tandy as a Tandy VAR. We still have a fair
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supply of these chips left, and though we must keep some as repair
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stock we may be willing to sell about 50 of them. Please contact me
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if you are interested.
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Glenn A. Emelko
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(216) 974-9550
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Performance Concepts, Inc.
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#: 20791 S6/Applications
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21-Feb-95 18:06:17
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Sb: #20743-DYUV Graphics
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Fm: Craig S. German 72752,2336
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To: Kevin Darling 76703,4227 (X)
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Kevin,
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Thanks for the info. I checked out Multimedia Forum (again!) and found someone
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who had mentioned DYUV in a message. Wish me luck!
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The box we're using is for Bell Atlantic's interactive video trial. It uses
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the CD-I chipset for graphics display. If you're interested in a vendor name,
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try Adaptive Microware in Ft. Wayne(?), IN. Unfortunately, I don't have the
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number handy, but you should probably be able to locate them without much
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trouble. If you can't find them under this name, try Stellar One.
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Craig German
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#: 20781 S9/Utilities
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19-Feb-95 12:13:34
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Sb: #20765-#crc
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Fm: Bob van der Poel 76510,2203
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To: Paul Hanke 73467,403 (X)
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Why not just use dsave to copy the disk file by file. When it craps out, you'll
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know which file is fried.
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There is 1 Reply.
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#: 20786 S9/Utilities
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20-Feb-95 11:46:26
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Sb: #20781-#crc
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Fm: Paul Hanke 73467,403
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To: Bob van der Poel 76510,2203 (X)
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Dsave did the trick. I'd never used dsave before so it was a good learning
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process. Turns out there were 3 files which could have been the culprit. On
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each of them dsave crashed with a 248 error, media full. Dir e showed that
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somehow the file length report was corrupt indicating something like $8 eb5d.
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After deleting the suspect files, dsave completed the process. Before and
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after the deletions, free /dd indicated the same amount tho. thx, -ph-
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There is 1 Reply.
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#: 20790 S9/Utilities
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21-Feb-95 11:45:48
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Sb: #20786-crc
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Fm: David M. Horn 73260,242
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To: Paul Hanke 73467,403 (X)
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Paul,
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I worked on a system where file sizes larger than the media were reported. It
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was a situation where the system was crashing while a database was being
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accessed. The file headers were corrupted in the process. Just deleting the
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bad files did not completly heal the file system. You may want to do some more
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sanity checks on your files before you trust the drives file structure.
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#: 20784 S10/OS9/6809 (CoCo)
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19-Feb-95 18:53:30
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Sb: #20756-CoCo 3 Emulator and OS9
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Fm: Ian Hodgson 72177,1762
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To: John Murphy 73077,2305 (X)
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There is no point in going to the trouble converting to single-sided 80 track;
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I'm just as happy to keep using the CoCo where it is appropriate to do so.
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Yes, I do have the demo version of OS9MAX; the real one might do but the demo
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version is not much use.
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Oh, the reason for transferring files? I have a lot of stuff in text,
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spreadsheet, database etc. form that will be exchanged between the two. For
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example, the PC has much nicer database entry than the CoCo, but won't run the
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specialized report generator I wrote for OS9. I expect to transfer stuff back
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and forth for some time to come.
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Ian
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#: 20779 S10/OS9/6809 (CoCo)
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19-Feb-95 00:44:46
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Sb: #20769-#Basic09 windows
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Fm: LARRY OLSON 72227,3467
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To: Rogelio Perea 72056,1204 (X)
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> Hello:
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>
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> Is there a way I can coax a Basic09 program to test certain location on
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> the text screen (any 24 row screen, 32 col, 40 col or 80 col) and find
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> which character is lying there?. In RSDOS I have ways to do PEEKs to
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> return the ASCII code of a character, and in Hi-Res text I have HSTAT to
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> find more than the ASCII code..... I have looked all over the OS9 LII docs
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> to find something but to no avail.
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>
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> I need this for a short arcade-style game I am writing, I do have the
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> RSDOS version (I wrote it way back in school time). I had done some of the
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> scrolling and player-moves routines, but lack of a proper method to test
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> if the player has crashed or not...
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>
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> Any help, hints?
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>
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> Rogelio Perea Nogales Sonora MEXICO
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>
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As far as I know, there isn't any legal way to get the screen information
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in Basic09. Depending on what the program does, you can get the info in
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a round about way. If you are using a 80x24 screen, setup an array
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Scrn(80,24), and whenever you write to the screen you also write to the
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array. Then to check for a particular character at a certain location,
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you would just look in the array.
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The array could be Scrn(80,24):STRING[1] or Scrn(80,24):INTEGER
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depending on if you want to work with character strings or character
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values.
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There is 1 Reply.
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#: 20793 S10/OS9/6809 (CoCo)
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21-Feb-95 19:26:05
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Sb: #20779-#Basic09 windows
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Fm: Rogelio Perea 72056,1204
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To: LARRY OLSON 72227,3467 (X)
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I had thought about doin' the STRING thing, but it will s-l-o-w down the
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program considerably, beign it an arcade type text screen game. mmmmm, maybe I
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will have to try with OS9 Pascal ... sheesh!
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Rogelio
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There is 1 Reply.
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#: 20796 S10/OS9/6809 (CoCo)
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22-Feb-95 00:53:11
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Sb: #20793-Basic09 windows
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Fm: LARRY OLSON 72227,3467
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To: Rogelio Perea 72056,1204
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> I had thought about doin' the STRING thing, but it will s-l-o-w down the
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> program considerably, beign it an arcade type text screen game. mmmmm,
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> maybe I will have to try with OS9 Pascal ... sheesh!
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>
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> Rogelio
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>
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Not knowing what you are trying to do, I can't say how much the program
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would be slowed down, but I don't believe it would even be noticeable.
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When you do a print to the screen, are you doing something like this:
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RUN gfx2("curxy", 20,10)
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Print "X";
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How much time would you lose by doing this:
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RUN gfx2("curxy", 20,10)
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Print "X";
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ScreenArray(20,10) = 88 REM 88 = decimal ascii X
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Then to check for a character at a particular screen location just look
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in the ScreenArray at that x,y.
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There was another way of getting screen info legally, but I'm not
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up on exactly how its done, it involves using the GET function to get
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a portion of the screen, and then looking in the GET buffer.
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Larry
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#: 20782 S10/OS9/6809 (CoCo)
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19-Feb-95 12:13:35
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Sb: #20769-#Basic09 windows
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Fm: Bob van der Poel 76510,2203
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To: Rogelio Perea 72056,1204 (X)
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If you want to know what is in a certain location on the screen you'll have to
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remember what you put there <g>. Since OS9 is designed to be run on a
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terminal...and terminals usually don't tell. Easy enuf to set up an array to
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duplicate the screen (dim screen(80,24):byte) and then just copy the values
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into the array as you "print" them onto the screen.
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There is 1 Reply.
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#: 20794 S10/OS9/6809 (CoCo)
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21-Feb-95 19:29:56
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Sb: #20782-#Basic09 windows
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Fm: Rogelio Perea 72056,1204
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To: Bob van der Poel 76510,2203 (X)
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Gee-whizzz.... As I was telling Larry Olson, I had thought about storing the
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text lines in an array, but with a corresponding loss of speed.... Is there a
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way to do it in assembly language?. I do not know if the text screens of (text)
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windows share the same hardware RAM locations, if so, then it would be a matter
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of PEEKing in RAM, but as I said, there's some information lacking 'bout the
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video RAM....
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Rogelio Perea Nogales Sonora MEXICO
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There is 1 Reply.
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#: 20797 S10/OS9/6809 (CoCo)
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22-Feb-95 16:57:40
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Sb: #20794-Basic09 windows
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Fm: Bob van der Poel 76510,2203
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To: Rogelio Perea 72056,1204
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One never knows till you try...but I'd be willing to bet a cup of coffee (ya
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gotta come to my place to collect <g>) that it'd be faster to store the status
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of the characters, etc. in a byte array and then to check that for further
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action than it would be to use PEEKs to check the actual screen data. Probably
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not a bad method to use in any event since if you are using graphic-type
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screens you will not have any choice at all. Give it a try...if it is too slow
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you can always recode parts into assemebler--but if you are using a text screen
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I'm sure that any slowdowns will come from other areas besides this.
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#: 20792 S10/OS9/6809 (CoCo)
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21-Feb-95 19:24:02
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Sb: #20773-Basic09 Windows part 2
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Fm: Rogelio Perea 72056,1204
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To: Pete Lyall 76703,4230 (X)
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Seems like I have some more reading to do... :-) GREAT!!, everyday I can learn
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something new...
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Rogelio
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#: 20776 S12/OS9/68000 (OSK)
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18-Feb-95 17:32:40
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Sb: #20772-#IRQ Stack
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Fm: Steve Wegert 76703,4255
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To: David Breeding 72330,2051 (X)
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Hi David!
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Geeze .... back to 1992 eh?
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Leseee .... reviewing the init module of my current os9boot with moded I see
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that the IRQstack size parameter reported is 1024. I believe I did indeed bump
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that up from a previously reported 512.
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I do believe we're speaking in "word size" here so in bytes, that would be
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4096.
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*- Steve -*
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There is 1 Reply.
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#: 20777 S12/OS9/68000 (OSK)
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18-Feb-95 23:09:24
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Sb: #20776-#IRQ Stack
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Fm: David Breeding 72330,2051
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To: Steve Wegert 76703,4255 (X)
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> Geeze .... back to 1992 eh?
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Yeah, I save anything that looks like it might be useful.. (I was looking
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forward to going to OSK for a long time.. All that stuff was Greek back then,
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but it is meaningful, now.. <G>
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> Leseee .... reviewing the init module of my current os9boot with moded I
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> see that the IRQstack size parameter reported is 1024. I believe I did
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> indeed bump that up from a previously reported 512.
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>
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> I do believe we're speaking in "word size" here so in bytes, that would
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> be 4096.
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Long word is what my moded reports.. Mine was 256 (words).. I bumped mine up
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to 512 last night, might go on up.
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Thanks, Steve.
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-- David Breeding --
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CompuServe : 72330,2051 Delphi : DBREEDING
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*** Sent via InfoXpress/OSK - Vr. 1.02 ***
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There is 1 Reply.
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#: 20789 S12/OS9/68000 (OSK)
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21-Feb-95 11:38:51
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Sb: #20777-IRQ Stack
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Fm: David M. Horn 73260,242
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To: David Breeding 72330,2051
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David,
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Microware sets the IRQ stack size intentionally low to get good minimum memory
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numbers for marketing. If your system has a significant amount of IRQ activity
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(such as serial I/O), this number should be increased generously. I was
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working with a system that had 32 high speed intelligent serial ports, upto 28
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more conventional serial ports, and lots of hard disk activity. I think we
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increased the IRQ stack to 32k long words. OS-9 does not always report IRQ
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stack problems gracefully, so increasing the IRQ stack is a good thing to try
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if you can't figure out strange behavior in a complex system.
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David Horn
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Press <CR> !>
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