552 lines
22 KiB
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552 lines
22 KiB
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_____________________________________
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ZMAGAZINE APRIL
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HOT ATARI NEWS AND REVIEWS ISSUE 49
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_____________________________________
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April 27, 1987
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_____________________________________
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Zmag Staff:
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Publisher/Editor in Chief: Ron Kovacs
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Managing Editor: Alan Kloza
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Special Correspondent: Steve Godun
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Columnist: Eric Plent
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Asst Publisher: Ken Kirchner
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Zmag Headquarters:(201) 968-8148
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300/1200 Baud
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_____________________________________
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This week in Zmagazine New Jersey
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<*> Apple Mac vs. The ST--
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The Price You Pay
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<*> XM 301 Modem Owners Beware!
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Check Under the 'Hood'
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<*> Star Raiders to Sundog--
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Evolution of the Space Games
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<*> ACTION! Programming Tips
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<*> Zmag Notes
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<*> New ST Products--WordPerfect
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and Monitor Master
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------------------------------------
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ZMAG COMPUTER NEWSWIRE
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....New Macs vs. Atari ST's.........
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------------------------------------
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ATARI SCUTTLEBITS
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Bob Kelly
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In this month's column I'd like to discuss the new MacIntosh computers
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(SE and Mac II) and a -letter to the editor- I read in an Atari
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magazine. The correspondence represents an illustration of how NOT to
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explain establishing a price for software.
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I. The New Mac's
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MACINTOSH SE
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The Mac SE should be on the shelf by the time you read this column.
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It will, however, be in limited supply for the next couple of months,
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according to Apple. The Mac SE is an enhancement of the Mac Plus and
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is slightly faster (15% to 20%). The Mac Plus cannot be upgraded to
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an SE since the hardware changes are extensive. Apple has stated that
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new software eventually designed to take advantage of the special
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features of the SE and MacIntosh II might not work on Mac Plus and
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older machines. The 9 inch monitor for the SE is built-in as is on
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the Mac Plus. The SE has two desktop bus ports to connect input
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devices such as a keyboard, mouse and graphics tablet. It comes with
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1 megabyte of RAM as standard expandable to 4 MB.
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For some of us who are familiar with the Atari 1040ST, this machine
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sounds suspiciously similar. However, when you compare price, any
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reasonable comparison ends. The SE with two drives, IBM style
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keyboard with function keys, and standard configuration of 1 megabyte
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retails for $3,130. Assuming that in 6 months or so you will be able
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to get 20% discount, the SE will cost $2,500. An Atari 1040ST with 2
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drives, 1 megabyte and a 12 inch monitor costs less than $1,000
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today.
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MACINTOSH II
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The MacIntosh II is the long-awaited open architecture 32 bit
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machine. The machine operates at nearly 4 times the speed of the Mac
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Plus, according to Apple. Its configuration is much like an IBM in
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that it has a separate keyboard, CRT display, and computer/disk drive
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box. It also comes with the same standard equipment such as input bus
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connectors, 1 MB of memory, etc. found on the SE. The Mac II is
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designed for the business market and as such has 6 built-in expansion
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slots.
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When it comes to price, the MacIntosh II is certainly going to be no
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slouch. The suggested retail prices for the main components are:
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Base price: $3,900 (computer/1 drive); Disk Drive: $300; Video/display
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card: $500; 12 inch monochrome monitor: $400; 13 inch color monitor
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(16 colors): $1,000; Color card upgrade: $150
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When you purchase the Mac II, the monitor is a separate item as is the
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video display card. For a monochrome or color system, a 640 x 480
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pixels display is generated. The color card upgrade for $150 allows
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you to display 256 colors rather than 16 colors. In sum, a 2 drive
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monochrome system costs $5,100. For a color system, it costs $5,850.
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I have not mentioned hard disks but they start at $999 for a 20
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megabyte drive or a net of + $700 to the total system cost shown
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above.
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Apple has announced that 90 to 95% of the programs that currently run
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on the Mac Plus will also work on the Mac II. This may or may not be
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an accurate statement as it applies to commercial/business programs.
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However, as far as public domain or home entertainment programs, it
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will be a different ball game for Apple users.
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Initial reaction to the new computers has ranged from full blown
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enthusiasm to extreme skepticism (what's new!). In any event, the
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skeptics center their criticism on past Apple performance of failing
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to get new software on the market in a timely basis. Already, Apple
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has announced that the Mac II would not be available in any quantities
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prior to the end of this summer. InfoWorld's Robert X. Cringely had
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an interesting comment providing one reason for the delayed
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introduction:
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-It's new, four-voiced stereo sound chip doesn't work: It was so flaky
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that when Apple tried to show it off to the assembled press, it
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crashed the prototype Macintosh II. The crash was so catastrophic
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that product manager Didier Diaz, apologizing that the chip wasn't
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finished, had to pull the plug out of the wall because even the reset
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button was frozen out.-
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One thing for sure, for Apple to change corporate image, it will
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require more than a slick public relations effort.
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II. Letter to Editor
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A recent letter to the editor by a software producer is a classic in
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how not to set a price. To quote the relevant portion of the letter:
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-The price was incorrectly printed as $179.95. It's actually $79.95.
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This will increase to $149.94 as of January 1, 1987. There will be a
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more extensive manual and several new features added, most notably a
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complete payroll program.
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There has been a lot of confusion concerning the price. ANTIC
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reported it as $19.95 at one point, overlooking information about an
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increase and using the price in the original submission six months
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earlier.-
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Now, let's review the bidding. It was originally erroneously reported
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that the price was $180. The developers marketing the program stated
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the initial price was only $20. But six months later, the price
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increased by -400%- to $80 up until January 1, 1987. Then, a decent
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manual was written (boy, am I glad I didn't buy the old one) plus the
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addition of a payroll module and the retail climbed to $150. This
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represents a 750% increase over the original $20 price in less than a
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year! If I figured this wrong, write.
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-------------------------------------
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ZMAG ATARI NEWSWIRE
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...XM 301 Modem Owners Beware!.......
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-------------------------------------
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XM301 WARNING
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FROM THE POKEY PRESS! 1987
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BY PAUL ALHART
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If you own an XM301 modem, you may own an electronic -Time Bomb-. After
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a rash of hardware failures last month, which included smoking a disk
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drive and two printer interfaces, I found the cause of my problem to be
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my XM301. The modem worked fine, but was killing off my system piece by
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piece.
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The reason has to do with the thirteen wires coming from the serial I/O
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plug, although only nine wires are actually used by the modem. The
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other four wires have about 1/8 inch bare wire showing, and are just
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hanging around, unterminated, waiting to touch something they
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shouldn't. I have checked other XM301 modems and this condition existed
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in them too.
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Here is what to do IMMEDIATELY:
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With all power OFF, remove the two screws from the bottom of the modem
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and lift off the plastic case. Inspect the wires where they enter the
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modem. You will find that four of the wires are not connected to
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anything. If these wires have ANY bare metal showing, cut it off. Be
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careful to keep the cut-off pieces from falling into the modem. Next,
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tape each wire individually, so that it cannot possibly touch any other
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wires or parts in the modem. Put the modem back in its case, replace
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the screws, and you are done. I have written to ATARI regarding this
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problem, but have not received a reply as yet.
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Note: This may be an isolated problem, but when I checked my modem I
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found bare wires looking for trouble. I found heat shrink tubing worked
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best. If you own an XM301, I highly recommend checking for this
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potential disaster NOW!
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-------------------------------------
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ZMAG ST NEWSWIRE
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....New Products For The ST..........
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-------------------------------------
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WORDPERFECT FOR THE ATARI ST
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WordPerfect Corporation introduces WordPerfect for the Atari ST. The
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following is a brief list of features for this professional word
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processor:
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Compatibility - File compatible with WordPerfect 4.1 for the IBM
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PC and other computers, allowing for direct document transfer
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to and from the ST without losing document format. Function
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keys are defined the same between versions, for increased
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ease of learning.
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Footnotes/Endnotes - Footnotes and endnotes are automatically
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numbered and renumbered as you edit. Footnotes are properly
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placed at the bottom of the page, and endnotes are compiled
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at the end of the document. There is no limit to length, as
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all notes can overflow the current page if you designate.
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GEM Interface - WordPerfect fully supports the GEM interface.
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Virtually all functions may be easily accessed with either
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the mouse or the keyboard. Desk accessories are fully
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accessible from inside WordPerfect.
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List Files - A complete set of disk utilities is included, for
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total file maintanance.
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Macros - Record any series of keystrokes or mouse actions and
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recall them with a single keystroke. Macros can be chained
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or conditional, as well as delayed.
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Math - Math mode allows creation of numeric tables in your
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document, with automatic calculation of subtotals, totals,
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grand totals, or your own custom math functions.
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Merge - Merge can be used to automate many office proceedures,
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including forms, labels, contracts, and other time-consuming
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tasks. The Merge feature may also be combined with macros
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to create powerful user-defined functions.
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Paragraph/Outline Numbering - Paragraphs can be automatically
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numbered in several different styles. Or, use the outline
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feature to simply organize your documents.
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Printer Support - WordPerfect supports over 200 printers, including
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most laser printers. Documents can be printed using true
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proportional spacing, font downloading, or virtually anything
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else your printer is capable of.
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Speller - A fast 115,000-word dictionary with phonetic and word-
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template look-up is included. Fully expandable, with legal
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and medical terms already included.
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Table of Contents/Index Generation - Create a table of contents
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or index for your document, consisting of up to five levels.
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Text Columns - Up to five newspaper-style or static text columns
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may be displayed and edited on-screen.
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Thesaurus - Synonyms and antonyms may be displayed for up to three
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different words at the same time.
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Undelete - The last three deletions or series of deletions can
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be restored at will, at any location you choose.
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Virtual Memory - Data can flow onto disk when computer memory is
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full. No longer are your documents limited by available
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memory, but only by disk size.
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A complete manual, including graduated lessons, a thorough reference
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section, and a color-coded keyboard template, provides ease of
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operation for both new and experienced WordPerfect users.
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WordPerfect is scheduled for release this summer. Watch for world-
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class word processing at your local Atari dealer.
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Questions can be directed to Jeff Wilson, Manager of Atari Development
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for WordPerfect Corporation, at CIS: 72447,3427. Or write:
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WordPerfect Corp.
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288 West Center
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Orem, UT 84057
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MONITOR MASTER FOR THE ST
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Monitor Master is a monitor switchbox allowing you to easily switch
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between your monochrome and color monitors. It also helps prevent
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damage to your cables and computer by omitting the need to plug and
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unplug your monitors. If you use a monochrome monitor and a TV for
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color, you will no longer need to unplug the monochrome monitor to use
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the TV for low or medium resolution.
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Monitor Master provides a standard RCA jack for composite video so use
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with a regular composite monitor is possible. However, your ST needs
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an RF modulator for this to function. An RCA jack is also provided
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for audio out that allows you to feed the ST's sound into your stereo
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system or your composite monitor.
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Monitor Master will work with any Atari ST compatible
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monitors. Approximate case measurements are 1 1/2- H x 4 1/4- L x 3-
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W. Monitor Master features a 24 inch molded cable. Suggested retail is
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$49.99, and is shipping now.
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Also available are high quality composite and RGB cables, and the hard
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to find male and female 13 pin DIN connectors.
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Practical Solutions
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1930 E Grant Rd
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Tucson Az 86719
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(602) 884-9612
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------------------------------------
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ZMAG PANORAMA
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...Space--The Final Frontier........
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------------------------------------
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by Bill Silverman
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Atari folklore tells us that the world started with PONG, reached
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superlative heights with STAR RAIDERS and has been waiting for the next
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great step ever since. Having recently tinkered with the ST basic
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version of Star Trek from Antic I have found myself reflecting on the
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genealogy of Space games for Atari computers.
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My favorite space games have been those that have emphasized strategy
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over brute arcade action. The original STAR RAIDERS is still the finest
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arcade action available and also incorporates strategy. The game,
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however, while truly superlative lacks depth, that is to say it is
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essentially one dimensional - find and destroy ZYLONS!!! On other hand,
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no one has has used an 8K cartridge as well before or since STAR
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RAIDERS and many purely arcade games using 48 or 64K do not measure up
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to it's standards of 3-D action.
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My next game purchase was Star Trek version 2.0 on a 32K tape written
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in basic - yes that was a long time ago (early 1982). The graphics had
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color and a big blocky Enterprise that sped at basic slow speed over a
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graphics 7 playfield with a standard text window at the bottom of the
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screen. Photon torpedoes plodded along towards stationary Klingon
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ships, phaser beams were plodding straight red lines drawn across the
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screen. This was a text game with limited graphics to brighten things
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up. But way back then it was great - strategy was delightful and real
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time tactical thought had to be made to successfully discover planets,
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destroy Klingons, repair your ship, defend star bases all within the
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time limit of your mission. By the way when this program is run in the
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fast mode with BASIC XE everything seems to fly.
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Next came a Scot Adams space adventure called Galactic Trader that was
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ported over from an Apple II. Graphically it had nothing (Apple
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translation!), sound was nothing (Apple translation!) but it had more
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rules than any space game I had played and it made things difficult.
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You had to plan, take risks, make a fortune or die young. It made the
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double secret probation of Animal House a small test. To figure this
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game out made my day.
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Well, there I am, it's late 1982 I have the Star Raiders cartridge and
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two 32Ktapes. Collectively they were the perfect program. In the next
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couple of years two other programs came by that had fleeting moments -
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INVASION ORION another Apple retread with bad Apple graphics and sound
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matched with Atari's floating point routines made a missile shot a two
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minute math drill. But at least you now had to deal with a thinking
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computer opponent. Then came GALACTIC QUEST which was the first program
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to try and put all these things together in one program - some of it
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worked, the graphics were good, the sound effects used some of the
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machines capabilities, you traded, stole, connived, bought and sold
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commodities, pirates attacked your ship, you fought back, repaired your
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ship. Conceptually the program was great, operationally, well the
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company soon went out of business.
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So the GREAT SPACE GAME remained to be written, produced, distributed.
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The years went by and Atari was Trameilized, the ST was born and this
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time a friendly little program - SUNDOG - wants to claim GREAT SPACE
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GAME title.
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SUNDOG provides the player with a small galaxy with a host of planets
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that rely on traders to ferry goods between star systems. There are bad
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guys with varying egrees of bravery, armament and ability, commodity
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exchanges on every planet that rise and fall based on your deliveries
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and the passage of time, and a bank that is hoping you'll fail so it
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can get your ship to sell for a big fat profit. What makes this game
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intriguing is the process of discovery that you experience the first
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two or three times you play the game. The instructions are clear enough
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so that you know how operate your ship and land rover but leaves all
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the finesse and decision making up to you. The mission in Sundog is
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simple, complete a contract with a utopian group to stock their new
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colony with supplies and colonists and the ship is yours. Along the way
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make as much money for yourself as you can. But you have very limited
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resources at the beginning of the game and in your first game you have
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no idea what you should do. You have to solve all those keys yourself.
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If you like space simulations, like to spend hours solving puzzles, get
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into occasional space duels, and also commodities market trading on a
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galactic scale check this game out.
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Sundog's graphics are quite stunning using the low resolution mode to
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get 16 bright well defined colors on the screen. There are a few types
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of cities in the galaxy - urban, agrarian, mining, and utopian. Each
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community type has it's own unique set of buildings. The arcade combat
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in space is well done using the mouse for all control, in fact game is
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100% mouse driven.
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Sundog is on a copy protected disk with a suggested retail price of
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$39.95 (plus a secret $10.00 charge for a backup disk) and is available
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mail order for around $25.00.
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-------------------------------------
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ZMAG PROGRAMMING CAPSULE
|
||
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....Action! Tips and Tricks..........
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|
-------------------------------------
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04-Apr-87 Action Goodies
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Fm: Bill Wilkinson [OSS] 73177,2714
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To: All Action Freaks
|
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|
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|
Well, I got a piece of code from Keith Ledbetter today, and it taught
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me a lesson about Action that I wouldn't have believed if I hadn't
|
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|
seen it.
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|
|
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|
Question: What will -Q- be equal to after the following piece of code
|
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|
is executed?
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|
|
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|
BYTE Q,X
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|
...
|
||
|
....
|
||
|
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X=1
|
||
|
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||
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Q=7
|
||
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||
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Q ==- X+1
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||
|
|
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|
If you said -7-, give yourself a cigar!!! Personally, I would have
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|
said 5. I though Action would see
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|
Q ==- X+1 as being the same as
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|
Q ==- (X+1)
|
||
|
|
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|
No such thing! Action sees that as being the same as
|
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|
Q ==- X : Q==+ 1
|
||
|
|
||
|
Now, this particular set of operators (-, +) is handy, though I could
|
||
|
have gotten the same results by coding
|
||
|
Q ==- (X-1)
|
||
|
|
||
|
But how about this one:
|
||
|
|
||
|
|
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|
Q == +X & $7F
|
||
|
|
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|
How neat!!! With this simple little piece of code, we can increment Q
|
||
|
by X and THEN be sure that the result is limited to 7 bits (0 to
|
||
|
127). How many times have I had counters that worked like this:
|
||
|
Q == +1
|
||
|
Q ==& 7
|
||
|
|
||
|
(to make sure the counter went from 0 to 7 and then back to 0). Now I
|
||
|
can do it all in one operation:
|
||
|
Q == +1 &7
|
||
|
|
||
|
Thanks, Keith!
|
||
|
|
||
|
|
||
|
04-Apr-87 Sb: More Action Goodies
|
||
|
Fm: Bill Wilkinson [OSS] 73177,2714
|
||
|
To: Action Freaks
|
||
|
|
||
|
Okay, now that Keith taught me a trick, here is one for him:
|
||
|
|
||
|
Keith has many places in his code that look similar to this:
|
||
|
|
||
|
|
||
|
BYTE ARRAY buffer1(100), buffer2(100)
|
||
|
BYTE ARRAY ext(0)=-.DAT-
|
||
|
|
||
|
|
||
|
...
|
||
|
InputSD( disk, buffer2 ) ; get basic filename into buffer2
|
||
|
SCopy( buffer1, -D2:- )
|
||
|
Sassign( buffer1, buffer2, 4, 4+buffer2(0) )
|
||
|
Sassign( buffer1, ext, buffer1(0), buffer1(0)+4 )
|
||
|
|
||
|
The result is that -buffer1- holds something like -D2:myfile.DAT-
|
||
|
|
||
|
Come on folks!!! Let's invent a new, handy PROC!
|
||
|
|
||
|
PROC Apd( BYTE ARRAY A,B ) ; append string B to string A BYTE AL,BL,I
|
||
|
AL=A(0) BL=B(0) ; makes coding prettier FOR I=1 TO BL DO
|
||
|
A(AL+I) = B(I)
|
||
|
OD A(0)==+ BL RETURN
|
||
|
|
||
|
PROC MakeStr( CARD A,B,C,D,E,F,G,H ) SCopy( A, B ) ; initial part of
|
||
|
string IF C THEN Apd( A,C )
|
||
|
IF D THEN Apd( A,D )
|
||
|
IF E THEN Apd( A,E )
|
||
|
IF F THEN Apd( A,F )
|
||
|
IF G THEN Apd( A,G )
|
||
|
IF H THEN Apd( A,H )
|
||
|
FI
|
||
|
FI
|
||
|
FI
|
||
|
FI
|
||
|
FI FI RETURN
|
||
|
|
||
|
PROC Main() Byte Array buf1(100),buf2(40)
|
||
|
InputSD( file, buf2 )
|
||
|
MakeStr( buf1,-D2:-,buf2,-.DAT-,0 )
|
||
|
...
|
||
|
|
||
|
Get the idea??? The first nul pointer (the -0- in the call to MakeStr
|
||
|
in last pgm line above) tells MakeStr to quit adding things on to the
|
||
|
first string!
|
||
|
|
||
|
This works because ACTION allows you to pass FEWER (never MORE!)
|
||
|
parameters than are declared by a given PROC or FUNC.
|
||
|
|
||
|
It DOES work. I tried it. (Barring a typo or two putting it in
|
||
|
on-line here...sigh...hope I didn't blow it, but...)
|
||
|
|
||
|
Try it. Let me know.
|
||
|
|
||
|
_This_ is what ACTION is for!!!! Exploring neat alternatives to doing
|
||
|
mundane things.
|
||
|
|
||
|
Bill Wilkinson
|
||
|
|
||
|
_____________________________________
|
||
|
Xx Zmag Notes
|
||
|
....80 Columns......
|
||
|
_____________________________________
|
||
|
|
||
|
As you may have noticed in this edition we are going to a complete 80
|
||
|
column format. Please let us know your comments on the change.
|
||
|
|
||
|
Due to a few demands for 80 column requests, we have decided to
|
||
|
venture into publishing this way.
|
||
|
|
||
|
The ACTION notes have been reprinted by request.
|
||
|
|
||
|
**ZMAG ANNIVERSARY**
|
||
|
|
||
|
In May we will be celebrating our first year. We will produce 2
|
||
|
special editions along with our regular weekly editions. These issues
|
||
|
will contain the best of Zmag from May 1986 through April 1987. Look
|
||
|
for reprints of the BBS that was closed down by a local police
|
||
|
department. CES stories, true or false predictions. Atari enters the
|
||
|
Stock Exchange and much more. Look for details in next weeks edition.
|
||
|
|
||
|
Zmag is available on CompuServe Atari 8 bit, Data Library 7. GEnie
|
||
|
Atari 8 bit Roundtable. Delphi, The Source and on over 125 BBS systems
|
||
|
across the US and Sweden. If your system carries ZMAG on a weekly
|
||
|
basis, Please let us know and we will add your name to the growing
|
||
|
systems list.
|
||
|
|
||
|
Thanks for reading ZMAG!
|
||
|
_____________________________________
|
||
|
Zmagazine April 27, 1987 Issue 49
|
||
|
Please contribute!!
|
||
|
_____________________________________
|
||
|
(c)Syndicate Services 1987
|