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813 lines
39 KiB
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.Start.of.DemoNews.126.........................................................
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______/\__________________________ __ _______________ ___ /\_______
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\____ \ _______ _ _ ______ \ / \| \ _______ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /______/___| /________/ \____\_____/______/_________/________/
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\_____/ |____/
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DemoNews #126 - 15 Jul 1996
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Subscribers : 2401
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DemoNews is produced by Hornet. Change : +24
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The Hornet Archive is at ftp.cdrom.com/pub/demos Archive Size : 2803M
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==[Contents]===================================================================
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Calendar
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Sites
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Top Downloads
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Uploads
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Articles
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Introduction................................Snowman
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Life of a Music Contest Organizer...........GD
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Visigoth and the Graphics Compo.............Rimbo
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NAID Log - Part 2/3.........................Trixter
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Closing
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==[Calendar]===================================================================
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Date Event Location Concact Points
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--------- ----------- --------- ---------------------------------------------
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30 May 96 Rage Hungary t_mort@ludens.elte.hu
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31 May 96 Naid Canada naid@autoroute.net
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www.autoroute.net/~naid
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naid.conceptech.qc.ca
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02 Jun 96 The Scene Singapore ckiang@singnet.com.sg
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www.singnet.com.sg/~ckiang/tsc96.html
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07 Jun 96 Abduction Finland maurala@cc.hut.fi
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www.hut.fi/~maurala/abduction.html
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28 Jun 96 Porno Finland suhonen@sci.fi
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* <-- YOU ARE HERE
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19 Jul 96 Flag Hungary tomcat2@ursus.bke.hu
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25 Jul 96 Euskal Spain sabino@redestb.es
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www.dit.upm.es/~alba/euskal
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28 Jul 96 Summer Enc. Denmark rvc@vision.auc.dk
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www.vision.auc.dk/diffusion/SE96
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04 Aug 96 Summit Israel asafm@noam.co.il
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www.noam.co.il/summit96
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16 Aug 96 Assembly Finland assembly@assembly.org
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www.assembly.org/asm96
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22 Aug 96 TPTB France brunel@quaternet.fr
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www.imaginet.fr/~dadu
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30 Aug 96 AntIQ Hungary aubert@ttk.jpte.hu
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www.jpte.hu/~aboy
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21 Mar 97 Mekka Germany amable@aol.com
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==[Sites]======================================================================
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Category Location Contact Points
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-------------- --------- ----------------------------------------------------
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Hornet Archive USA ftp.cdrom.com/pub/demos
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HA Mirrors Sweden ftp.luth.se/pub/msdos/demos
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S. Africa ftp.sun.ac.za/pub/msdos/demos
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USA (FL) ftp.uwp.edu/pub/msdos/demos
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USA (PA) ftp.co.iup.edu/code (from /demos/code)
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Other Archives Belgium hagar.arts.kuleuven.ac.be/demos
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Sweden ftp.arosnet.se/demo
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Spain ftp.siapi.es/blastersound/demos/incoming
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Finland ftp.fm.org
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Web Sites Germany www.th-zwickau.de/~maz (MAZ Sound Tools)
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Canada datex.ca/trax (images of #trax people)
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USA www.jax-inter.net/users/mblocker/demos
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Belgium hagar.arts.kuleuven.ac.be/~sdog/party.html
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==[Downloads]==================================================================
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Category Times File
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-------- -- ----- -----------------------------------------------------------
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Demos 01 00160 /demos/1995/a/animate.zip
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02 00151 /demos/1993/s/symbolog.zip
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03 00143 /demos/1995/n/nooon_st.zip
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04 00135 /demos/1993/0-9/2ndreal1.lzh
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05 00133 /demos/1993/u/unreal11.zip
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Music 01 00093 /music/songs/1996/s3m/g/globalun.arj
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02 00069 /music/disks/1996/f/fm-soul.zip
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03 00053 /music/songs/1996/s3m/f/fm-mech8.zip
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04 00050 /music/songs/1996/s3m/a/athought.zip
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05 00050 /music/songs/1995/s3m/c/ccs-ddrm.zip
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Graphics 01 00084 /graphics/disks/1996/de-rips.zip
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02 00069 /graphics/disks/1996/pls_sun.zip
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03 00059 /graphics/images/1996/t/tigerkid.zip
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04 00054 /graphics/images/1996/c/chantal.zip
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05 00043 /graphics/images/1996/g/godsarmy.zip
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Code 01 00051 /code/tutorial/fh-3dtut.txt
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02 00041 /code/tutorial/graphpro.txt
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03 00040 /code/tutorial/dn116_3d.zip
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04 00037 /code/tutorial/otflip.txt
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05 00035 /code/tutorial/dn114_3d.zip
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Incoming 01 00149 /incoming/demos/campino.txt
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02 00147 /incoming/news/demonews.125
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03 00136 /incoming/code/m32abd.txt
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04 00132 /incoming/demos/dbwedtro.txt
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05 00125 /incoming/demos/mir_nvas.txt
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Total number of files downloaded : 0085308
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==[Uploads]====================================================================
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All ratings are subjective.
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=---------------------------------------------------------------------(alpha)-=
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/pub/demos/alpha Size Rated Description
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=-----------------------------------------------------------------------------=
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/1995/f/fixed.zip 56 **+ TP95:in64:XX: Fixed by Bug 2 Fix
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/1995/f/fractia.zip 32 **+ TP95:in64:XX: Fractia by Euxinus
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/1995/m/mood.zip 933 ** TP95:demo:XX: Mood by Sector 7
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/1995/s/slur.zip 64 *** TP95:in64:21: Slur by Grunt
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/1995/s/somethng.zip 41 *** TP95:in64:12: Something by Noware
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/1995/s/sug.zip 45 **+ TP95:in64:XX: Sug by TBL
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/1995/t/tuc_dp20.zip 940 ** ASM95:demo:XX: Dea Parca (v2.0) by The
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| Underworld Corporation
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/1995/w/wasgeht.arj 799 ** TP95:demo:XX: Was Geht by Dental
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/1996/0-9/42.zip 1 *+ BBS 42 by Maniac
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/1996/b/bmb4kbp3.zip 5 **+ BP96:in4k:??: Optical Illusion by Intellius of
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| Bamboosh
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/1996/b/brntrip.zip 65 *+ BP96:in80:03: Braintrip by Dr Dyregod &
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| Kompany
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/1996/c/calvin17.zip 105 * BP96:demo:??: Happy Birthday Calvin by Proxima
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/1996/c/cmy-demo.zip 134 *+ BP96:demo:??: AU by Calamity
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/1996/c/ctx_jafo.zip 8 *** BP96:in4k:??: Jafo by Cortex of Index
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/1996/f/fademo.zip 171 + BP96:demo:03: Fademo by Dr Dyregod & Kompany
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/1996/f/famous.zip 830 **+ BP96:demo:02: Famous by Maak
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/1996/f/fast_bfh.zip 567 *+ Baygles From Heaven by Trixter+Leviathan
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/1996/g/g35.zip 6 *** BP96:in4k:??: G35 by Erlend of Nocturnal
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/1996/h/heitro.zip 6 * BP96:in4k:??: Heitro by Paladin of Dr Dyregod
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| & Kompany
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/1996/i/idx-thun.zip 61 * BP96:in80:??: Thunder by Index
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/1996/i/inf_sati.zip 86 **** BP96:in80:04: Mainstream 2 by INF
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/1996/i/isitadrm.zip 234 ** Is It A Dream by VA Design
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/1996/k/kvalitet.zip 4 * BP96:in4k:??: Kvalitet by Fidgety+Thumbz of
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| TP+??
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/1996/n/nct_hmph.zip 65 **+ BP96:in80:??: Hmmph by Nocturnal
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/1996/n/neb_glow.zip 58 *+ BP96:in80:??: Glow by Nebula
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/1996/p/pr96-hol.zip 133 *+ REM96:infs:??: Hola by Leroy & Co.
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/1996/p/pr96-ipa.zip 160 * REM96:infs:??: Inklusive Panda by Phase Voice
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/1996/p/prx-evil.zip 73 ***+ BP96:in80:01: Evil Killing Toys by Proxima
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/1996/r/rc-bie4k.zip 9 *+ BP96:in4k:??: Bie by Piffi of Rectum Cauda
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/1996/r/rc-latex.zip 40 * BP96:in80:??: Latexmania by Rectum Cauda
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/1996/r/rc-tur.zip 52 * BP96:in80:??: Tur I Skogen by Rectum Cauda
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/1996/r/rc_ergub.zip 5 ** BP96:in4k:??: Surgi Ergub by Frutopia of
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| Rectum Cauda
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/1996/r/rc_fjmp3.zip 6 + BP96:in4k:??: Fjomptro 3 by Heizahn of Rectum
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| Cauda
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/1996/s/sl_enig.zip 76 **+ BP96:in80:02: Enigma by Sublogic
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/1996/s/sl_fokus.zip 82 *** BP96:in80:??: Fokus by Sublogic
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/1996/u/unkari.zip 322 **+ BP96:demo:??: Gertrude in Red Hungary by TPOLM
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/1996/y/yo_am_i.zip 67 ** BP96:demo:01: Yo Am I by Rectum Cauda
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==[Articles]===================================================================
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=-----------------------------------------------------------------------------=
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:: "Introduction"
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:: Snowman / Hornet
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:: r3cgm@ftp.cdrom.com
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Hello all, and welcome to DemoNews issue 126.
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For the past several weeks, I've been sitting in front of three telnet
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sessions to wcarchive, coding coding coding Perl scripts in the name of HA4
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(our new archiving system). You'd think with all this experience I could
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write some sort of script to generate an idea for each DemoNews introduction.
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Hey, I got an idea. Why don't I go to a recent issue of TraxWeekly, take
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the 7th word from its intro and try to talk about it?
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"Unforeseen" - You'll notice that there are no music listings this week. Due
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to _unforeseen_ circumstances, I couldn't get them. Last night, my
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supervisor modified one of the Perl 5.002 system libraries and all my scripts
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broke. At least I was able to repair the damage enough to pull out listings
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for the /alpha tree.
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Hey, that worked pretty well! How about I take out the 7th word of the first
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.txt file in /incoming/music/programs.
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"XM" - Well, the Music Contest IV entry deadline passed this week. Hope you
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got all your ITs, MODs, S3Ms, and _XMs_ in on time. GD has put a lot of work
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into keeping this contest moving and is finishing up the processing of
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entries. Doh! I just realized I should get that voting pack ready.
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Now let's take the 7th word (real mode) from io.sys (DOS v6.22).
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"00" - You'll be happy to know that all of the index.html and 00_index.txt
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files on our site are being updated 4 times a day (thanks to HA4). While I'm
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off the topic, I might as well let you in on a little surprise. Diablo is
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almost ready to totally convert the /music archive over to HA4. Know what
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that means? It means you can search by author, search by rating, list all
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songs that have been cataloged in the past 3 days.
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Let's finish up this intro by taking the 7th random word to pop in my head:
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Trixter told me _Explicitly_ that I must finish up some text for him tonight.
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I won't tell you exactly what the first 6 words were, but they all had
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something to do with sleep.
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(Don't worry folks, I promise next week 'll be better)
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=-----------------------------------------------------------------------------=
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:: "Life of a Music Contest Organizer"
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:: GD / Hornet
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:: gd@ftp.cdrom.com
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_____Introduction
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The hours on the clock inch ever so slowly towards the impending deadline.
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Somewhere in the northeastern area of the U.S.A. in a modest two-story house
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sits a lad, tapping his fingers nervously as millions of thoughts take
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hostage of his brain.
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This is what it's like to be in the mind of a Music Contest organizer...
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_____Morning
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The digital display alarm clock is showing 2:09 pm. A small fan is blowing
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fresh air in through the window to help keep the bedroom at a reasonable
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temperature.
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Sleep has been and gone. He has just opened his eyes, and stretched his arms
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above his head. The bedsheet is kicked away and he sits up. A cool breeze
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coming from the fan hits him in the face.
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Stepping on to the floor, he reaches for the dresser with which to steady
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himself and acquire his balance. He looks outside for a few seconds and then
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ends his exposure to sunlight for the day.
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Thoughts begin to fill his head. "I must check my e-mail", "I wonder if
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(enter nickname here) is entering", and "I hope my internet access will be
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stable today." Other less-important activities such as personal hygiene and
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eating are pushed to the end of the list.
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_____Afternoon
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The clock reads 6:00 pm, which is much later than it would be in a typical
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"afternoon". However, he was awake until 5:00 am the night before, and the
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structure of the day has been changed to suit the situation.
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He has listened to the 15 megs or so of the entries he downloaded overnight.
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The songs are checked to insure song title accuracy and blank sampletext.
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This he finds boring, although it must be done.
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Time to load up his mailer program. "My god! I have 43 new messages!" A
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few mails are sent telling entrants that they must upload again. "Corrupt
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zip file", "remove sampletext", and "invalid filename" are some of the
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reasons this must be done. Again, its a fairly dull task, and people don't
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like to receive such a message. Too often, replies to such e-mail messages
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contain a few choice words which can't be printed here.
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_____Evening
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Around 11:00 pm, he tries to log on to IRC and see what is going on in
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channel #trax. He barely has poked his head in the door when a massive
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amount of messages are aimed in his direction.
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He quickly leaves the channel and continues the conversations through private
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messages. After just a few minutes, his energy is gone and he leaves IRC.
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He then flops onto his bed and stares at the ceiling for a very long time.
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With no current event demanding absolute attention, the racing thoughts in
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his mind have room to travel and begin to accelerate. Ladies and Gentlemen!
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Welcome to the Brain Overload Speedway! In other words, excedrin time!
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But wait! The only headache-relief substance in the house is "conveniently"
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located in the bathroom connected only to his parents' bedroom. His parents
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have gone to sleep a couple hours ago. To knock on their door or to suddenly
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enter uninvited would be taboo. He rubs his temples and mutters a few
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obscenities.
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_____Late Night
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A clock on the kitchen wall sounds its hourly chime. Looking up, he notices
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3:00 am has arrived. He turns his attention back to the glass and small
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plate on the table which contain his nourishment to last him while he sleeps.
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Heading back upstairs, he reminds himself of his accomplishments for the day
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and seems reasonably satisfied. He is very thankful to his friends who have
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helped him ease the high stress levels during the event. He begins to plan
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the last two or so hours for which he will be awake before turning in.
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Plans for the next day are randomly arranged. Not surprisingly, the next day
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is to be filled with many of the same events of today. Thus the cycle
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continues in repetition with slight adjustments in each day.
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_____Conclusion
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Filled with a combination of excitement and stress, he reminds himself that
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the deadline has passed. Being among the first to hear these new creations,
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he is uncertain as to his overall impression of the entries.
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The days and weeks to follow will be filled with anticipation for everyone
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involved. Voting will take place, and the winners will be chosen out of more
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than 200 entries from around the world.
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His head sinks into the two pillows on his bed, and once again the ceiling
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comes into focus. The fan is still running its motor, and a gentle hum is
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heard as he drifts off to sleep.
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=-----------------------------------------------------------------------------=
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:: "Visigoth and the Graphics Compo"
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:: Rimbo / Hornet
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:: rimbo@ccwf.cc.utexas.edu
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The NAID graphics competition ended a long time ago, but still there have
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been a lot of rumors going about, and some people's reputations have been
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unnecessarily tarnished. I've spent the past few weeks gathering information
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on behalf of Snowman, who has been drowned in questions regarding Visigoth's
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disqualification and later reward.
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Visigoth made prior arrangements at NAID, as was well within the competition
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rules, to have his entry signed and entered by Lintec. He had the permission
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of the organizers, who were more than willing to help.
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The problem occurred at the actual graphics competition. In order to prevent
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last year's fiasco, where a scanned picture won, artists had to submit
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evidence of the work in progress. The picture shown for Visigoth was NOT the
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latest version, finished and signed by Lintec; it was an earlier version of
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the picture. Had they shown the proper picture, none of this would have
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happened. As it was, Visigoth's picture was disqualified.
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=-----------------------------------------------------------------------------=
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:: "NAID Log - Part 2/3"
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:: Trixter / Hornet
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:: trixter@ftp.cdrom.com
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[... continued from DemoNews.125]
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_____May 31st
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8:15am:
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All of us (Struk, Snowman, myself, and GD) arrive at CEGEP to help set up for
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NAID. We missed the moving of the tables and chairs out of the cafeteria,
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but there is still plenty to do. One of the most generous things about NAID
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is the free Internet and Doom/Falcon/Duke3D/Quake computers that are set up.
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Guess who sets that up? The volunteers.
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Since we're more than happy to help make this party great, we offer our
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services to Struk. We head up to the computer labs two floors up to start
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||
|
unpacking the MediaTrix sound cards, speakers, etc. As we are riding the
|
||
|
elevator up, we learn that there will be over 10 computers set up for just
|
||
|
general use, for people who couldn't bring theirs or had something broken. (I
|
||
|
learn later that one of the intro compo entries was completed on one of these
|
||
|
computers; Snowman also worked on the Explicit.nfo and MC4 rules files on
|
||
|
these.)
|
||
|
|
||
|
I am floored by the thoughtfulness of the organizers for this. I am also
|
||
|
astonished that this means we'll have to carry over 50 computers down two
|
||
|
floors. :-) I just hope that my back doesn't give out...
|
||
|
|
||
|
I hope someday that the organizers and all the volunteers get their respect
|
||
|
(or some money!). They worked hard. Hopefully someone else will organize a
|
||
|
party that they can attend as normal 'sceners and relax.
|
||
|
|
||
|
1:00pm:
|
||
|
|
||
|
We are reunited with White Noise and his friend Tony. I dump all the
|
||
|
pictures from my digital camera and give it to White Noise to use for his
|
||
|
real-time NAID WWW site. I hope that the camera works okay. :)
|
||
|
|
||
|
I can't resist setting up my computer so that I can work on the demo. Of
|
||
|
course, some people see what I'm doing (Mine was one of the first three
|
||
|
computers set up, probably because the party hasn't even started yet ;-) and
|
||
|
come over to take a look at what I'm doing. I hope this doesn't blow the
|
||
|
"surprise" factor later.
|
||
|
|
||
|
1:30pm:
|
||
|
|
||
|
IOR / Hornet arrives. Snowman and I just can't wait, so we ask him for the
|
||
|
shirts. They are just perfect -- Black tee-shirts with our new Hornet logo
|
||
|
on the back and our individual names on the front. The new Hornet logo is an
|
||
|
H with a circle around it. It looks like the Anarchy symbol, but with the
|
||
|
point of the "A" broken up at the top. Personally, I think it's fucking
|
||
|
cool, although some people are beginning to call us "Hanarchy". I immediate
|
||
|
change into the shirt, and my spirit is lifted. We all look so elite. ;-)
|
||
|
|
||
|
2:30pm:
|
||
|
|
||
|
The party is still being set up around us. I feel bad, a bit, but I'm just
|
||
|
too caught up in the excitement... I make myself promise that I'll ask MED if
|
||
|
he needs any help later on. I met Mellow-D and Khyron, and took a digital
|
||
|
picture of them holding up (and standing behind) the #trax banner that IOR
|
||
|
wants everyone to sign. Mellow-D is a funny guy, making faces and jokes the
|
||
|
whole time. That wacky Finn! ;-) Khyron is pretty cool too. I should
|
||
|
really hang out on #trax more to talk to these guys more often, but every
|
||
|
time I get on, I get buried alive in tons of /MSG's. Hmm...
|
||
|
|
||
|
Some people are starting to look for me just for the sake of meeting me.
|
||
|
This is new to me: While I've become more known in the last year, I'm just a
|
||
|
regular person that you can approach and talk about demos with. It feels a
|
||
|
little weird. Now I know what Necros was talking about.
|
||
|
|
||
|
4:00pm:
|
||
|
|
||
|
I ask MED if he needs help, and he offers a curious response: "Not right
|
||
|
now, but follow me around. You guys need to learn how to do this." I have a
|
||
|
feeling he thinks that Hornet will organize the next North American party. I
|
||
|
don't have the heart to tell him that we don't have the coherent
|
||
|
organizational skills that the NAID organizers have... But anything is
|
||
|
possible, so I keep my mouth shut.
|
||
|
|
||
|
To be honest, I don't think anyone knows what really goes into making a party
|
||
|
like this work. Arrangements for 600 volt power lines drilled through the
|
||
|
walls had to be made almost 6 months in advance; the sponsors had to be
|
||
|
contacted before the event even happened. Even the sound system -- worth
|
||
|
over $500,000 (!!) -- had to be rented way in advance. I have the utmost
|
||
|
respect for Struk, MED, and Mr. Khan.
|
||
|
|
||
|
6:00pm:
|
||
|
|
||
|
Mr. Khan asks us to leave the party place so that they can close it and then
|
||
|
officially open. Snowman and I decide that it is a good opportunity to get a
|
||
|
bite to eat. Outside, there are many people; I meet the Chicago guys
|
||
|
again--Pyromaniac, Kosh, Russ--and learn that they have formed a demo group
|
||
|
called Beyond and will be competing. Cool.
|
||
|
|
||
|
After walking a little further, we meet Kiwidog, Kneebiter, and Skie for the
|
||
|
first time. Skie is going out with Basehead, and they seem very, very happy.
|
||
|
In private, I kid Snowman for making a fool of himself whenever he's around
|
||
|
Skie.
|
||
|
|
||
|
Kneebiter just stands in front of me, silent, until I figure out who he is.
|
||
|
His in-person impression matches his on-line impression: He's a neat guy who
|
||
|
works hard until he understands things.
|
||
|
|
||
|
Ms. Saigon and Moby Disk talk to me for a bit. They don't seem mad about my
|
||
|
leaking of the Dyslexia information (it was an accident, I swear). Maybe
|
||
|
they don't realize it was me. :) That's good; I wish the best for them.
|
||
|
|
||
|
Kiwidog is introduced to me. He turns out to be just *awesome*; he's fun as
|
||
|
hell to talk to, and thankfully, he talks *fast*, which is just great if
|
||
|
you're talking about demos. Why? Because having a conversation about stuff
|
||
|
like "you don't have to rotate the normals if you cull the polys with a
|
||
|
vector pointed away from the camera" is difficult if you can't express
|
||
|
yourself quickly enough. Kiwidog is a real down-to-earth guy who just got a
|
||
|
job with Raven software (the makers of Hexen, Heretic, etc.). Now that he's
|
||
|
moving to Madison, Wisconsin, I have a feeling I'll be seeing him more often.
|
||
|
What a cool guy.
|
||
|
|
||
|
Someone else just stands in front of me for a while; he's about 17, with
|
||
|
slanty-ish eyes, just like mine, and he's got a hip bowl-type haircut, dyed
|
||
|
red. He introduces himself as the guy who called me on the phone about
|
||
|
Chromatiks, and at first, it doesn't click who it is. I remember that the
|
||
|
only people who did that were Rephlex and LaserLore, and I know what
|
||
|
LaserLore looks like, and it's not this person.
|
||
|
|
||
|
As soon as I make the connection (that he's Rephlex, aka Vibrance of
|
||
|
Iguana/Redzone/ACiD, aka Julian Brown), I shake his hand and make small talk.
|
||
|
Hey, everyone deserves a second chance. Why make enemies? Life's too short,
|
||
|
and demos are a social hobby as well as a technical one. I tell him I'll
|
||
|
find him again to talk more, and we all move inside to enter the party place.
|
||
|
|
||
|
9:00pm:
|
||
|
|
||
|
I can't believe how many people are here! It's easily double that of last
|
||
|
year. There are so many people it's hard to talk to any one person for more
|
||
|
than 2 minutes. I feel bad that people think I'm blowing them off, but I'm
|
||
|
just so damn busy... I mean, people I have *no idea who they are* are coming
|
||
|
up to me and saying stuff like "Hey, thanks for that email five months ago!"
|
||
|
and all I can do is blink several times before stammering a "thank you".
|
||
|
It's a whirlwind of people.
|
||
|
|
||
|
I meet Daredevil / Renaissance again, and we talk enough to ask if he and his
|
||
|
friend Mike can stay in the Hornet room. "No problem," I answer. "Anyone
|
||
|
else? We've got room for more." He responds with, "Well, Tran might show
|
||
|
up. Can he stay here too?" "Sure thing." I am oddly elated that Tran might
|
||
|
show up, and if so, might sleep in the Hornet room. No offense to Charles,
|
||
|
but Holy Shit, nobody in the USA other than Renaissance has even seen this
|
||
|
person.
|
||
|
|
||
|
_____June 1st
|
||
|
|
||
|
12:00pm:
|
||
|
|
||
|
I stop in the Dinosaur room for a bit. There's a TI99/4a computer, a
|
||
|
ColecoVision, a Coleco TeleStar, and a C128 with lots of software. They all
|
||
|
work perfectly!! IOR works the controls of the C128 and I lose myself in
|
||
|
nostalgia heaven for about an hour.
|
||
|
|
||
|
The C128 SID music sounds even better than I remember it. It's even better
|
||
|
than the current emulators, like PlaySID. PlaySID is quite good, but a real
|
||
|
Commodore just sounds richer, like there's a filter on it or something. And
|
||
|
the ColecoVision makes me want to dig mine out and set it up again. If I'd
|
||
|
known it would've been there, I would've brought my 20-or-so ColecoVision
|
||
|
cartridges.
|
||
|
|
||
|
1:30pm:
|
||
|
|
||
|
I just can't work on the demo because of the noise in the party place, plus
|
||
|
everyone can see what I'm working on and keeps asking about it, so I pack up
|
||
|
the computer from the party area and move it back to the Hornet room. Several
|
||
|
people are there working various things; Dark Avenger is showing off his
|
||
|
game, which is simply the most awesome overhead shooter I've ever seen: You
|
||
|
stay in the same place as the entire scene rotates around you. It's so
|
||
|
fucking slick. It's high-res as well--640x400x16 on any VGA card. The
|
||
|
sounds are ripped from Doom and Descent, but they sound much better here than
|
||
|
in their respective games.
|
||
|
|
||
|
I say "hi" to Solstice / Psychic Monks, who is trying to finish up his and
|
||
|
Necros' demo as well. So, here we are, coding our respective demos in the
|
||
|
same room. Cool. :-) I am also very impressed that Necros has coded
|
||
|
sections of the demo. Well, he *is* a CompSci major, so... ;-) We show each
|
||
|
other sections of each other's demo, and we are both impressed by each
|
||
|
other's work. I am *very* impressed by the opening sequence of PM's demo --
|
||
|
It's just fantastic. I will get my ass whomped by these guys as well. Oh,
|
||
|
well... fourth place isn't so bad.
|
||
|
|
||
|
2:30pm:
|
||
|
|
||
|
I just squashed a stupid, stupid memory-leak bug:
|
||
|
|
||
|
freemem(palette,64000);
|
||
|
|
||
|
Coders will know what's wrong with the above and why I was kicking myself for
|
||
|
a full ten minutes when I found it.
|
||
|
|
||
|
I have no paper to write on, and there's still some bad syncing problems with
|
||
|
the demo, so I get desperate and debug the demo by writing on my wristband
|
||
|
that got attached to everyone who bought a ticket to NAID. Later, I get a
|
||
|
kick out of this, so I decide to save my wristband so that I can scan it and
|
||
|
show everyone for some quick coder laughs.
|
||
|
|
||
|
Tran arrives. Yes, Tran *really* arrives. Someone in the hall says "Tran!"
|
||
|
and Daredevil and I get up from talking to look out in the hall outside the
|
||
|
Hornet room. Someone is walking this way, followed by many people.
|
||
|
Daredevil goes into the hall, meets up with Tran, and they keep on walking,
|
||
|
exchanging hellos and meeting again after a year's separation. They keep
|
||
|
walking the halls until they lose the crowd.
|
||
|
|
||
|
I can see why Tran doesn't attend these things; others may claim that it's
|
||
|
because he's so anti-social, but I think it's because he gets mobbed the
|
||
|
second people realize it's him.
|
||
|
|
||
|
Well, here's my initial observations of Tran: He doesn't like pictures taken
|
||
|
of him (I ask him nicely, he declines, and I respect that), he's a
|
||
|
surprisingly fun guy if you can get him to talk to you, and he only speaks
|
||
|
when spoken to. Since he doesn't like his picture taken, I think a little
|
||
|
bit and come up with the perfect description of what he looks like to tell
|
||
|
others: Take Robert Patrick (the bad guy from Terminator 2), put a pony-tail
|
||
|
in his hair, and you've got Tran.
|
||
|
|
||
|
3:30pm:
|
||
|
|
||
|
I'm just about done with the demo when I discover that a virus is on my
|
||
|
machine. I had suspected as much, but I had no proof until I ran a real-mode
|
||
|
program and saw it grow. Shit! Well, the only thing I can do is plod on and
|
||
|
worry about the virus later. Some problems so far: A slow hard drive makes
|
||
|
the demo lose section syncing, because I have to load and de-load all the
|
||
|
stuff in real-time because of the space the video section takes up.
|
||
|
Otherwise, I'll blow the memory limit (8mb). I also have to add Stony's
|
||
|
graphics, and extend the song by about 20 orders to make it last as long as
|
||
|
the demo.
|
||
|
|
||
|
Mellow-D offers to remix the song for the demo, but I thought that that would
|
||
|
hurt Tek's feelings, and we don't have the time anyway, so I respectfully
|
||
|
decline. It certainly is a nice offer, though.
|
||
|
|
||
|
Moby Disk sees the demo in its current state and comments on my debugging
|
||
|
key. He thinks it is really, really cool. Personally, I do too (I'm very
|
||
|
proud of thinking of such an idea), but I don't tell anyone for fear of
|
||
|
making myself seem pretentious.
|
||
|
|
||
|
4:00pm:
|
||
|
|
||
|
Necros holds his tracking seminar, for which he has prepared a full two pages
|
||
|
of outlines for. The seminar turns out to be extremely professional and fun,
|
||
|
and over 40 people show up. I hope someone is getting this on tape, because
|
||
|
it's a fantastic introduction to tracking. I'm even learning something new:
|
||
|
ST3 has an undocumented feature (ALT-C) that attempts to figure out the C2
|
||
|
speed of the current sample. It's inaccurate sometimes, but it's still cool.
|
||
|
|
||
|
I look over at Kiwidog a couple of times during the seminar. He's simply
|
||
|
amazed at how fast -- and *well* -- Necros tracks. I get a kick out of the
|
||
|
drool dripping out of his mouth hung open in awe from time to time. I don't
|
||
|
laugh too hard, though, since I did the same thing last year. I reflect on
|
||
|
that a bit; it's really cool how many people in the scene are here for a
|
||
|
reason: Many of us are truly talented, through practice, perseverance, or a
|
||
|
gift for something (like music or logic). I love the demo scene. I wonder
|
||
|
what I'm doing in it sometimes. ;-)
|
||
|
|
||
|
About the only sore point of the seminar is Aahz / Carcass. Aahz is an
|
||
|
interesting person: He's been around in the C64 scene for a while, and he
|
||
|
has every right to consider himself elite in that respect. His PC knowledge
|
||
|
is less than a year old, but that doesn't seem to stop him from contributing
|
||
|
something, relevant or not, to every conversation, whether or not it was his
|
||
|
conversation to begin with.
|
||
|
|
||
|
During the seminar, for instance, he keeps shouting out "suggestions" that
|
||
|
aren't really relevant to the topic at hand. I wonder if he knows that he's
|
||
|
doing this; it's a shame, really, since he's a neat storehouse of information
|
||
|
and ideas. He just wants to leak that information all the time, whether you
|
||
|
want to hear it or not.
|
||
|
|
||
|
8:00pm:
|
||
|
|
||
|
After Necros' seminar, I go back and finish up the demo to the point where it
|
||
|
syncs up correctly, even if it falls behind a bit. I compile it, then zip it
|
||
|
right up before running it to avoid virus problems. I submit the demo --
|
||
|
finally -- then catch the last five songs of the music compo, which are all
|
||
|
very good. One Carcass musician has a really good song played, and he *just
|
||
|
turned 15*. Sounds like another Jesper Kyd in the making, although Jesper
|
||
|
Kyd didn't use 16 channels. ;)
|
||
|
|
||
|
My own status as a member of Hornet is bringing a new level of 'leetness to
|
||
|
my position in the NA demo scene -- people are meeting me *just to meet a
|
||
|
member of Hornet*. Weird. Cool, but weird.
|
||
|
|
||
|
I go back to the Hornet room to make sure that people knew my machine might
|
||
|
have a virus (doh!) and that they shouldn't really use it. I caught Beyond's
|
||
|
demo in the process -- they were doing some final testing. It looks very
|
||
|
nice -- it runs very slowly, though, since it's in 640x400 VESA. For a
|
||
|
compo, you really want as much speed as you can get, since a high frame rate
|
||
|
looks impressive. Well, hopefully they'll learn that later on. It certainly
|
||
|
looks crisp.
|
||
|
|
||
|
Dark Avenger wants me to beta test the game. I suck at it, but another
|
||
|
Chicago demo freak loves it and plays it for half an hour. He's getting good
|
||
|
at it. The game has more techno music since I saw it at Pyro's last party.
|
||
|
I just can't wait until this thing is finished.
|
||
|
|
||
|
I look around me and notice that the Hornet room is now *the* place to be:
|
||
|
Daredevil, Tran, and other Renaissance guys are here; some KFMF people are
|
||
|
here; and, of course, Hornet is based here. Snowman returns here
|
||
|
occasionally to sell Hornet CDROMs, which are selling like hotcakes. Snowman
|
||
|
playfully walks over to Necros, and asks, "Can you touch these?" Necros
|
||
|
touches all of the CDROMs, and Snowman now jokingly raises the price for "a
|
||
|
CDROM touched by Necros". I then come up with the following pay scale:
|
||
|
|
||
|
A Hornet Underground CDROM: $20.00
|
||
|
A Hornet Underground CDROM touched by Necros: $40.00
|
||
|
A Hornet Underground CDROM touched by Tran: $150.00
|
||
|
A Hornet Underground CDROM touched by PeriSoft: $3.95
|
||
|
|
||
|
Poor PeriSoft! He gets a lot of fun poked at him. But he takes it well, and
|
||
|
we all have a good laugh.
|
||
|
|
||
|
8:30pm:
|
||
|
|
||
|
It's almost the deadline for submitting demos and I'm called back to the main
|
||
|
party place because MED wants my opinion on something (I'm flattered): He's
|
||
|
gotten several requests to extended the demo deadline a bit, and wants to
|
||
|
know what I think. I ask him how long, and he says, "Until 12:00am; another
|
||
|
three hours." I think that it's a good idea, since it will only decrease the
|
||
|
bugs in the demos, which increases overall demo quality. "It's not like
|
||
|
you're extending it another 12 hours or something."
|
||
|
|
||
|
He then extends the deadline to 12:00. I smile and walk away, but inside I'm
|
||
|
elated that someone asked my opinion on something fairly important when it
|
||
|
comes to demos. Hey, it's nice to feel like someone thinks highly of you.
|
||
|
I've never had that in my life before--well, from a guy anyway. (Melissa
|
||
|
thinks the world of me. ;-) And I think the same of her.)
|
||
|
|
||
|
9:00pm:
|
||
|
|
||
|
I have a very, very pleasant talk with Snibble of DCB. We met only briefly
|
||
|
last year, but finally we have a chance to talk while Psycke (sp?) cleans up
|
||
|
their demo in the few extended hours they have until the new deadline. We
|
||
|
talk about how the quality is going way up, and how their demo will hopefully
|
||
|
show the Europeans that we can match their quality and style, and also come
|
||
|
up with our own style in the process. He is very friendly; I find myself
|
||
|
wishing I spoke French fluently so we could talk more comfortably.
|
||
|
|
||
|
I then walk over to Kiwidog's "beginning demo coding" seminar, which is just
|
||
|
starting. Snowman thinks it would be a good idea to help out in case someone
|
||
|
asks a VGA hardware question or something. He's partially kidding me,
|
||
|
because he secretly thinks I'm a fake and I don't know what I'm talking
|
||
|
about, and he always wants me to prove myself. (This doesn't bother me,
|
||
|
actually, because about 18 months ago I would've agreed with him.) :-)
|
||
|
|
||
|
After the usual beginner stuff (memory allocation, real vs. protected, etc.)
|
||
|
and a few blank stares, Kiwidog throws out the itinerary and asks, "Is there
|
||
|
anything specific someone wants to know?" "Polyfilling!" someone shouts out.
|
||
|
We then cover polyfilling, and then he demonstrates how to convert a flat
|
||
|
polyfiller into a Gouraud one.
|
||
|
|
||
|
Later, someone asks a question about VGA hardware tweaking, and I answer it,
|
||
|
and reference that person to the TWEAK16B package. Then the guy next to him
|
||
|
explains that the TWEAK package is in one of the VGA Hardware tricks articles
|
||
|
on ftp.cdrom.com. I wrote that article. Someone actually read it. Cool.
|
||
|
:-)
|
||
|
|
||
|
10:30pm:
|
||
|
|
||
|
Moby Disk / 3some is having problems getting DemoVT to work for a partial
|
||
|
joke demo entry. I wish I could help, but I have no idea what's wrong.
|
||
|
|
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11:00pm:
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|
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Crisis: Psychic Monks can't get their demo to link and/or run correctly. All
|
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|
the parts work fine if you run them stand-alone, but with the music system
|
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|
linked in and all the code in the same .exe, it locks up. Necros and
|
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|
Solstice are frantically trying to fix it.
|
||
|
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|
12:00am:
|
||
|
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|
I offer any help I can give to them, but it's not looking good, and the demo
|
||
|
compo deadline is at hand. Tran observes what they're doing, to possibly
|
||
|
offer help. I think to myself that if anyone could help, it's him. He knows
|
||
|
what the problem is, but doesn't want to touch it, which gives me the
|
||
|
impression that something is seriously wrong.
|
||
|
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|
12:30am:
|
||
|
|
||
|
Necros and Solstice give up, 30 minutes after the deadline has passed. I
|
||
|
feel so bad -- their demo was just magnificent, with an opening scene that
|
||
|
had good style. As Necros packs up his computer to lock it up, I can see
|
||
|
that their spirit is crushed. I feel terrible. I wish there was something I
|
||
|
could do.
|
||
|
|
||
|
1:00am:
|
||
|
|
||
|
I walk around and talk to as many people as possible, since I lost six hours
|
||
|
making sure our demo ran fine. I learn the following rumors about the music
|
||
|
compo (I had missed the first 80% of it):
|
||
|
|
||
|
* Julian Brown (Rephlex of Redzone, Vibrance of ACiD, etc.) supposedly left
|
||
|
NAID in disappointment after his song didn't place top 20. It's possible
|
||
|
that he left because his ride was leaving, but I heard that it was because
|
||
|
his song didn't place. Instead of sulking (if that's what he did),
|
||
|
shouldn't he have stayed to hear the songs that *did* place, so he could
|
||
|
study them and learn from them? You're supposed to learn from your
|
||
|
mistakes, not ignore them. Besides, the compo is supposed to be fun, not a
|
||
|
platform for failure. In any case, he hasn't responded to my email since
|
||
|
then.
|
||
|
|
||
|
* Some ACiD guy complained when his 4-minute mega-breakbeat-loop song
|
||
|
didn't place top 20; Basehead had been the judge on that one and given it a
|
||
|
C-. The ACiD person complained so loudly that they played it anyway, which
|
||
|
did nothing to improve ACiD's image ("ACiD--we complain until we get our
|
||
|
way"). I can't believe that he contested *Basehead*, of all people -- Base
|
||
|
has had *way* more experience in this area than this guy had. Still, the
|
||
|
organizers played it to shut this guy up, and after it was finished, the
|
||
|
only people clapping were the ACiD guys. Someone shouted "Stick to ANSI!"
|
||
|
when it was over. RadMan needs to keep a tighter reign on his members.
|
||
|
|
||
|
Aahz is drunk and hanging off of me -- literally, not figuratively. He is
|
||
|
still a bit fun to be around, but he is getting louder and harder to like as
|
||
|
the party progresses. I just hope it's the alcohol talking and not him.
|
||
|
|
||
|
3:30am:
|
||
|
|
||
|
I show Kiwidog a quickie effect that Phred thought up: Use a real-time
|
||
|
plasma for a bump map, and it looks like the surface is made up of water. He
|
||
|
thinks I should enter it in the new effect compo. I compile it up and enter
|
||
|
it.
|
||
|
|
||
|
4:00am:
|
||
|
|
||
|
The effect is quickly disqualified in the new effect compo because the size
|
||
|
limit is 32K, and my exe+ovl+DPMI server is 220K. ;-) Two guys come up to
|
||
|
me after the new effect compo and ask me if I did the effect using blah blah
|
||
|
or using yadda yadda (I am pretty tired at this point) and I agree with the
|
||
|
second guy. He turns to the first guy and says, "Hah, I was right. You owe
|
||
|
me lunch." :-)
|
||
|
|
||
|
5:00am:
|
||
|
|
||
|
Slept in the Dinosaur room, since the Hornet room was locked and the lights
|
||
|
were off. The nostalgic hum from the ColecoVision should lull me to sleep,
|
||
|
but I have difficulty sleeping because Melissa is not here with me.
|
||
|
|
||
|
[to be concluded in DemoNews.127 ...]
|
||
|
|
||
|
==[Closing]====================================================================
|
||
|
|
||
|
_____DemoNews Subscribing
|
||
|
|
||
|
Mail : listserver@unseen.aztec.co.za
|
||
|
Body : subscribe demuan-list FIRST_NAME LAST_NAME
|
||
|
|
||
|
DemoNews is sent to your e-mail return address.
|
||
|
|
||
|
_____DemoNews Back Issues
|
||
|
|
||
|
Older issues of DemoNews can be located at /demos/hornet/demonews
|
||
|
Newly released issues of DemoNews are posted to /demos/incoming/news
|
||
|
|
||
|
_____Music Contest 4 Updates Subscribing
|
||
|
|
||
|
Mail : listserver@unseen.aztec.co.za
|
||
|
Body : subscribe mc4-updates FIRST_NAME LAST_NAME
|
||
|
|
||
|
Music Contest 4 Updates is sent to your e-mail return address.
|
||
|
|
||
|
_____Contacting Us
|
||
|
|
||
|
For questions and comments, you can contact us at r3cgm@cdrom.com
|
||
|
Your mail will be forwarded to the appropriate individual.
|
||
|
|
||
|
...........................................................End.of.DemoNews.126.
|
||
|
|