1087 lines
58 KiB
Plaintext
1087 lines
58 KiB
Plaintext
![]() |
.Start.of.DemoNews.096.........................................................
|
||
|
|
||
|
______/\___________________________ __ ________________ ___ /\_______
|
||
|
\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
|
||
|
/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
|
||
|
/ | \ \ | \ | \ / \ \ /~\ \ / \
|
||
|
\_____ /_______/___| /________/ \____\_____/_______/_________/________/
|
||
|
\_____/ |____/
|
||
|
|
|
||
|
DemoNews Issue #96 - July 9, 1995 | Size : 59,160
|
||
|
------------- | Subscribers : 1433
|
||
|
DemoNews is a weekly newsletter for the demo scene. | Last Week : 1476
|
||
|
It is produced by Hornet at the site ftp.cdrom.com. | Change : -43
|
||
|
|
|
||
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
<CONTENTS>
|
||
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
Uploads
|
||
|
|
||
|
Articles
|
||
|
|
||
|
Introduction................................Snowman and GD
|
||
|
Music Contest 3 Update......................Floss
|
||
|
This is Your History........................Rimbo
|
||
|
Sites.......................................Razorback
|
||
|
Linux Rules.................................Maverick
|
||
|
Rules at Assembly '95.......................c.s.i.p.d.
|
||
|
Interview with Trixter and Edge.............Dreamwalker
|
||
|
|
||
|
Subscribing
|
||
|
|
||
|
Closing
|
||
|
|
||
|
=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
=----------------------------------------------------------[File Information]-=
|
||
|
|
||
|
All files listed below are on ftp.cdrom.com or one of its mirrors.
|
||
|
|
||
|
Ratings are completely subjective and do not necessarily reflect opinions
|
||
|
of the demo scene in general.
|
||
|
|
||
|
ftp.cdrom.com too slow? Try our mirror at ftp.luth.se. You may even
|
||
|
upload to this site under /pub/msdos/demos_upload.
|
||
|
|
||
|
=---------------------------------------------------------------------[Demos]-=
|
||
|
Location /demos/alpha/1995 Size Rated Description
|
||
|
=-------------------------------- ---- ----- ---------------------------------=
|
||
|
/../../humor/demos/ac-rope.zip 74 **** Parady of "DOPE". Awesome music.
|
||
|
/b/babyfix.arj 64 [n/a] Fix for babytro.arj
|
||
|
/c/cc_ureah.zip 947 **** The Unreal Thing by CapaCala
|
||
|
/d/divr_xtc.zip 410 *** Divergence by Xtatic
|
||
|
/e/expressn.zip 296 **+ Expression by 3-Some
|
||
|
/f/fai.zip 211 **+ Fire & Ice by Neural Image Synd.
|
||
|
/f/fatal_.zip 56 ** Fatal by Extreme
|
||
|
/h/heat.zip 86 **+ White Heat by Pure Resistance
|
||
|
/k/kallops.zip 59 **+ Kallops by Mistery
|
||
|
/m/mcdemo.zip 444 **+ MindCrime by the Bunny Hunter
|
||
|
/m/mrblk-bz.zip 61 *** Mr. Black Snake by Bonzai
|
||
|
/m/murel.zip 65 ***+ Murel by Phenomena PC
|
||
|
/n/naid-hp.zip 96 **+ High Pressure by US!
|
||
|
/n/nlife.zip 491 **** Night Life by The Apollo Project
|
||
|
/n/nm2.zip 9 ** NM2 by Nucleal Meltdown
|
||
|
/p/prx_gut.zip 65 *** Gut Gut by Proxima
|
||
|
/r/rikitro.zip 26 **+ Rikikitro by Silicon
|
||
|
/s/sln_btrl.zip 60 *** Betrayal by Silicon
|
||
|
/s/sy-jell2.zip 161 [rip] Jelly 2 by Syber Dreams
|
||
|
/t/tge.zip 110 ** Den eneste Morten Vold og Ulf!
|
||
|
/t/toetag.zip 89 **+ Toe Tag by the Vibrants (no music)
|
||
|
/t/tud.zip 9 **+ BBS intro by Psycho
|
||
|
/u/units.zip 31 ***+ Units by 6502 (music buggy)
|
||
|
/v/veintro.zip 974 ** Preview of "EuPhOrOnIc" by Viper
|
||
|
|
||
|
Abduction '95 Intros
|
||
|
|
||
|
/k/korso.zip 54 **** 1st Who Else...Robot by Orange
|
||
|
/s/semtex64.zip 68 ***+ 2nd Semtex Annihalation by J!
|
||
|
/s/sembla.zip 58 ***+ 3rd Semiotic Semblance by Fit
|
||
|
/v/vesisade.zip 49 **+ 4th Vesisade by Chaos
|
||
|
/p/playdoh.zip 62 **+ 5th Play Doh by Coma
|
||
|
/g/god.zip 53 ** 6th God by Canus Patrol
|
||
|
/s/ssi-jam.zip 61 ** 7th Sun Jammer by Sepi Systems
|
||
|
/p/probagan.zip 66 ** 8th Probaganda by Deck Blasters
|
||
|
/c/coffee.zip 36 ** 9th Coffee Overdose by Cool
|
||
|
/b/biolan.zip 44 ** 10th Biolan by Abua
|
||
|
/f/feeling.zip 50 ** 11th Feeling 69 by Nightsky
|
||
|
/f/foam.zip 34 ** 12th Foam by Digression
|
||
|
|
||
|
Abduction '95 Demos
|
||
|
|
||
|
/f/fsn_hive.zip 881 **** 1st Hive by Fascination
|
||
|
/a/ams_emg.zip 696 *** 2nd Elec.. Movement by Amorphous
|
||
|
/a/ams_ems.zip 706 *** 3rd ams_emg = GUS, ams_ems = SB
|
||
|
/s/shotgun.zip 1043 *** 4th Shotgun! by Mindprobe
|
||
|
/h/hirrrr.zip 109 ** 5th Dino Saurus Demo by Hirmu
|
||
|
/n/noname00.zip 569 [n/a] 7th NoName00 by Napalm
|
||
|
|
||
|
=-------------------------------------------------------------[Music:General]-=
|
||
|
Location /demos/music Size Rated Description
|
||
|
=-------------------------------- ---- ----- ---------------------------------=
|
||
|
/disks/1994/doskmods.lha 462 **** DoskPop (ripped) LizardKing
|
||
|
/disks/1995/c/ciadsk12.zip 1830 *** CIA musicdisk#12 CiA
|
||
|
/disks/1995/e/ems-mx02.zip 475 ** Maxi-Release 2 Eliot Music Sys.
|
||
|
/disks/1995/e/epi-otn1.zip 1126 *** Otherness Epinicion
|
||
|
/disks/1995/e/epi-otn2.zip 1148 *** Otherness Epinicion
|
||
|
/disks/1995/e/epi-otn3.zip 1174 *** Otherness Epinicion
|
||
|
/disks/1995/e/epi-otn4.zip 1112 *** Otherness Epinicion
|
||
|
/disks/1995/e/epi-otn5.zip 92 *** Otherness Epinicion
|
||
|
/disks/1995/m/mazparty.zip 525 *+ The Party Mazurka
|
||
|
/disks/1995/m/moz-omg1.zip 790 **+ Crazy Dreams Omega/Mozicart
|
||
|
/disks/1995/m/ms2mods.lha 1132 **** Mods from "MS 2" Lizardking
|
||
|
/disks/1995/r/rr_ch7-1.zip 439 **+ Chapter 7 Radical Rythms
|
||
|
/disks/1995/r/rr_ch7-2.zip 1146 **+ Chapter 7 Radical Rythms
|
||
|
/disks/1995/r/rr_ch7-3.zip 1076 **+ Chapter 7 Radical Rythms
|
||
|
/disks/1995/r/rr_ch7-4.zip 1185 **+ Chapter 7 Radical Rythms
|
||
|
/disks/1995/r/rr_ch7-5.zip 1084 **+ Chapter 7 Radical Rythms
|
||
|
/disks/1995/r/rr_ch7-6.zip 1153 **+ Chapter 7 Radical Rythms
|
||
|
/disks/1995/r/rr_ch7-7.zip 717 **+ Chapter 7 Radical Rythms
|
||
|
/songs/1995/midi/klisje-1.zip 24 *** Klisje pa klisje Sam Eassa
|
||
|
/songs/1995/midi/sailorm.zip 139 *** Various Various
|
||
|
/songs/1995/mod/d/destruct.lha 95 * Destruct. Around Hypno
|
||
|
/songs/1995/mod/d/dream_s4.lha 91 ** Dream Seq. Part4 Hypno
|
||
|
/songs/1995/mod/h/heavintr.lzh 91 + Heavy Intro Geraldo Perales
|
||
|
/songs/1995/mod/i/impress1.lha 68 *+ First Impression Hypno
|
||
|
/songs/1995/mod/i/impress2.lha 29 * 2nd Impression Hypno
|
||
|
/songs/1995/mod/n/nkcherok.zip 75 ** Spirit Horse Terminator
|
||
|
/songs/1995/mod/o/omnibus.zip 139 *+ Omnibus Psynomix
|
||
|
/songs/1995/mod/r/return.zip 63 ** Returning from.. Zanti
|
||
|
/songs/1995/mod/s/so.zip 172 * Sensory Over. The Monolith
|
||
|
/songs/1995/mtm/c/cyiicity.zip 145 ** Return cybercity Jason Cunningham
|
||
|
/songs/1995/mtm/k/k_c2me.zip 267 **+ Come to me, E... Maelcum/Kosmic
|
||
|
/songs/1995/mtm/k/k_found.zip 312 *** Found (part I) theHacker/KFMF
|
||
|
/songs/1995/s3m/a/aryx.zip 9 *** Aryx K. Koch
|
||
|
/songs/1995/s3m/b/bastard.zip 116 **+ I'm a .. bastard Black Dragon
|
||
|
/songs/1995/s3m/b/breathe.zip 150 ** Breathe Joel Bruner
|
||
|
/songs/1995/s3m/c/capri.zip 420 ** Capri Fischer Old Music Coll.
|
||
|
/songs/1995/s3m/c/complex.zip 140 **** Complexed Sirrus/Bass
|
||
|
/songs/1995/s3m/c/conf.zip 162 **+ Confusion Black Dragon
|
||
|
/songs/1995/s3m/c/crap.zip 120 ** Crap Black Dragon
|
||
|
/songs/1995/s3m/c/crap2.zip 102 **+ Crap 2 Black Dragon
|
||
|
/songs/1995/s3m/c/cronolog.zip 390 ****+ Chronologie Pt.4 K. Koch
|
||
|
/songs/1995/s3m/c/cry2deth.zip 184 *+ Cry to Death Aradia
|
||
|
/songs/1995/s3m/d/d--.zip 247 *+ - (minus) PeriSoft/Defi
|
||
|
/songs/1995/s3m/d/d-chippp.zip 59 *** CHIPPP?! PeriSoft/Defi
|
||
|
/songs/1995/s3m/d/d-person.zip 110 ** Personality PeriSoft/Defi
|
||
|
/songs/1995/s3m/d/d-space2.zip 292 ***+ Space 2 PeriSoft/Defi
|
||
|
/songs/1995/s3m/d/d-ssess.zip 146 **+ Success PeriSoft/Defi
|
||
|
/songs/1995/s3m/d/darkhrz.zip 310 ***+ Dark Horizon Pyro Angel
|
||
|
/songs/1995/s3m/d/delete.zip 213 **+ Almost lost it! Black Dragon
|
||
|
/songs/1995/s3m/d/dm-dmfc.zip 133 **+ Driving my... Discoman
|
||
|
/songs/1995/s3m/d/dy-funk.zip 92 *** Funky Butt Lovin Draygen/PR
|
||
|
/songs/1995/s3m/e/exitneg1.zip 270 ** Exit(-1) Bedlamite/Nat
|
||
|
/songs/1995/s3m/f/fod-ohoh.zip 170 ** Inspirational... Rival/FOD
|
||
|
/songs/1995/s3m/f/fod-wee.zip 220 **+ We Got It All MM+TF/FOD
|
||
|
/songs/1995/s3m/g/groove.zip 142 *+ Groove Master Black Dragon
|
||
|
/songs/1995/s3m/h/housbrek.zip 198 * Housebreaker Darksin
|
||
|
/songs/1995/s3m/j/jalt.zip 57 *+ Just a Little Black Dragon
|
||
|
/songs/1995/s3m/k/k_slack.zip 285 **** Worldwide Slack ChuckB/Kosmic
|
||
|
/songs/1995/s3m/k/k_subhi.zip 515 ****+ Suburbia/H. Hope Basehead/KFMF
|
||
|
/songs/1995/s3m/l/latour.zip 416 *+ LaTOUR (remix) Bedlamite/Nation
|
||
|
/songs/1995/s3m/l/ls.zip 153 + Lost Somewhere Black Dragon
|
||
|
/songs/1995/s3m/m/m-india2.zip 150 *** Flying Indian II Mystical
|
||
|
/songs/1995/s3m/m/m-mindpl.zip 80 **+ The Mindpool Mystical
|
||
|
/songs/1995/s3m/m/mefrcerm.zip 101 ** Me Force Mix Undertaker
|
||
|
/songs/1995/s3m/m/ml-manic.zip 74 ** Manic Mindlight
|
||
|
/songs/1995/s3m/m/mystic.zip 244 *+ Mystic Reality Scoffer
|
||
|
/songs/1995/s3m/n/next.zip 182 ** The Next Life J. Cunningham
|
||
|
/songs/1995/s3m/n/no_body.s3m 206 *+ I Need No Body T.M. Sosiskin
|
||
|
/songs/1995/s3m/n/ns-term.zip 215 *** Terminal Illness Neurosis
|
||
|
/songs/1995/s3m/n/nt-lw.zip 360 ** Lethal World Nexus, Teo
|
||
|
/songs/1995/s3m/p/pumppot.zip 324 ** Pumping Potent.. Scoffer
|
||
|
/songs/1995/s3m/r/r_alive.zip 96 **+ Alive and Kickin Replay
|
||
|
/songs/1995/s3m/r/r_ambi.zip 123 *** Ambient Interl.. Replay
|
||
|
/songs/1995/s3m/r/r_demogr.zip 199 **+ Demographics Replay
|
||
|
/songs/1995/s3m/r/r_fnkndz.zip 272 **+ Funky Needz Replay
|
||
|
/songs/1995/s3m/r/r_late.zip 102 *** Late in the n.. Replay
|
||
|
/songs/1995/s3m/r/r_litdit.zip 260 *** Little Ditty Replay
|
||
|
/songs/1995/s3m/r/r_livewr.zip 140 **+ Live Wire Replay
|
||
|
/songs/1995/s3m/r/r_music.zip 17 **+ Musical Induct.. Replay
|
||
|
/songs/1995/s3m/r/r_news.zip 95 *** Newsline Replay
|
||
|
/songs/1995/s3m/r/r_night.zip 106 **+ Night Time Replay
|
||
|
/songs/1995/s3m/r/r_quad.zip 146 *** Quadratic Replay
|
||
|
/songs/1995/s3m/r/r_sandz.zip 226 ***+ The Sandz..Time Replay
|
||
|
/songs/1995/s3m/r/r_sedat.zip 92 *** Sedation Replay
|
||
|
/songs/1995/s3m/r/r_sit.zip 161 **** Somewhere..Time Replay
|
||
|
/songs/1995/s3m/r/r_strdst.zip 203 *** Stardust Replay
|
||
|
/songs/1995/s3m/r/r_sunset.zip 71 *** Western Sunset Replay
|
||
|
/songs/1995/s3m/r/r_tlr.zip 68 *** The Last Resort Replay
|
||
|
/songs/1995/s3m/r/r_twlite.zip 203 ***+ Twilight Replay
|
||
|
/songs/1995/s3m/r/r_worm.zip 118 *** Worm Hole Replay
|
||
|
/songs/1995/s3m/r/rakkaut.zip 400 **+ Rakkautta Vain Sinewave
|
||
|
/songs/1995/s3m/r/real.zip 94 ** Realisation Scoffer
|
||
|
/songs/1995/s3m/r/remix.arj 177 *+ Remix Scoffer
|
||
|
/songs/1995/s3m/r/rh_hazed.zip 45 ** Hazed Visions Red Horizon
|
||
|
/songs/1995/s3m/r/rh_siren.zip 346 *+ Sirenes Red Horizon
|
||
|
/songs/1995/s3m/r/rh_wintr.zip 288 *+ Winter Forest Red Horizon
|
||
|
/songs/1995/s3m/s/sky_aluc.zip 452 *+ Hallucinated DJ Skyjump
|
||
|
/songs/1995/s3m/s/sky_conb.zip 168 ** ? DJ Skyjump
|
||
|
/songs/1995/s3m/s/smplplsr.zip 25 *+ Simple Pleasures Aradia
|
||
|
/songs/1995/s3m/s/specter.zip 128 ** Specter Driven Phil Richard
|
||
|
/songs/1995/s3m/s/stoned.zip 166 + stoned basta. Black Dragon
|
||
|
/songs/1995/s3m/s/sub-olls.zip 193 ** One of Life's.. SubKelvin
|
||
|
/songs/1995/s3m/t/tail-had.zip 6 *** The_Tailor Hadji
|
||
|
/songs/1995/s3m/t/tan-bubl.zip 18 ***+ -------Gravi. Tangerine
|
||
|
/songs/1995/s3m/t/tfixiand.zip 52 **+ Ixian Dreams The Finn
|
||
|
/songs/1995/s3m/t/tlk-bctc.zip 82 *** Bit Catcher Lost Kluster
|
||
|
/songs/1995/s3m/t/tlk-ions.zip 64 ** Ion Soul The Lost Kluster
|
||
|
/songs/1995/s3m/t/tlk-matr.zip 73 *** ? Lost Kluster
|
||
|
/songs/1995/s3m/t/tlk-shck.zip 67 ** Shocker III Lost Kluster
|
||
|
/songs/1995/s3m/t/tlk-sile.zip 54 *** Silenciator The Lost Kluster
|
||
|
/songs/1995/s3m/t/transin6.zip 114 * Dawn of Industry Djsin
|
||
|
/songs/1995/s3m/t/transin_.zip 685 + Transin 1 DJSiN
|
||
|
/songs/1995/s3m/t/transin1.zip 798 + HardTran DJSiN
|
||
|
/songs/1995/s3m/t/tt.zip 180 + The Tormentor Black Dragon
|
||
|
/songs/1995/s3m/u/unit_01.zip 237 ***+ Reformation Duke
|
||
|
/songs/1995/s3m/u/unit_02.zip 132 **+ Next to you Duke
|
||
|
/songs/1995/s3m/v/v_pluton.zip 88 *+ Plutonia Vector & Vile
|
||
|
/songs/1995/s3m/w/waypoint.zip 206 **** Waypoint Dune
|
||
|
/songs/1995/s3m/x/xmain.zip 202 ** X-F. Main Mix Pont Mercier
|
||
|
/songs/1995/s3m/x/xmulder.zip 515 * X-F. Mulder Mix Pont Mercier
|
||
|
/songs/1995/s3m/x/xtc-maya.zip 139 ** Mayaheemabaya XTC
|
||
|
/songs/1995/s3m/x/xtc-swdr.zip 111 ** Sweet Dreams XTC
|
||
|
/songs/1995/xm/b/ballad.zip 41 **+ Ballad/Some Sort Miss Saigon
|
||
|
/songs/1995/xm/e/epi-bow.zip 255 *** Black on White Roland/Epinicion
|
||
|
/songs/1995/xm/e/es_theme.zip 109 ** Electric Sheep Electric Sheep
|
||
|
/songs/1995/xm/e/es_tranc.zip 240 ***+ Trance Electric Sheep
|
||
|
/songs/1995/xm/f/funkptrl.zip 208 ** Funk Patrol JimBob
|
||
|
/songs/1995/xm/i/infinitt.zip 90 * Thoughts from... J. Barrachina
|
||
|
/songs/1995/xm/l/leppaker.zip 126 *** Leppankerttu Tuksu
|
||
|
/songs/1995/xm/l/lick-rmx.zip 300 ***+ Lickit II(rmx) Stema
|
||
|
/songs/1995/xm/o/odiusia2.zip 179 *** Odiusia 2 Stema
|
||
|
/songs/1995/xm/p/popori.zip 537 ** Pop Ori Satyricon
|
||
|
/songs/1995/xm/t/tom-mdt.zip 170 ** Dance Theme Mateus
|
||
|
/songs/1995/xm/t/tom-mid1.zip 97 ** Middle Ages 1 Mateus
|
||
|
/songs/1995/xm/t/tom-mid2.zip 142 **+ Middle Ages 2 Mateus
|
||
|
/songs/1995/xm/t/tom-mid3.zip 184 ** Middle Ages 3 Mateus
|
||
|
/songs/1995/xm/t/tom-mono.zip 55 ** Monolit Mateus
|
||
|
/songs/1995/xm/t/tom-twin.zip 108 **+ Twin Pks.Revenge Mateus
|
||
|
/songs/1995/xm/u/uwdreams.zip 305 ***+ Underworld Drms Kal Zakath
|
||
|
/songs/1995/xm/v/vd-rave2.zip 127 *+ Vlad Dracl R. Vlad Dracl
|
||
|
|
||
|
=--------------------------------------------------------[Music:Non-Reviewed]-=
|
||
|
Location /demos/music Size Description
|
||
|
=-------------------------------- ---- ---------------------------------------=
|
||
|
/programs/misc/gusdrive.zip 26 GusDrive 1.0 by Data/CCS-Prod.
|
||
|
/programs/misc/gusrev09.zip 21 GUSREV 0.9 by Data/CCS-Prod.
|
||
|
/programs/misc/modren10.zip 14 ModRen 1.0 by Populus
|
||
|
/programs/misc/modzip12.zip 46 Mod2Zip v1.2 by SofTech
|
||
|
/programs/players/ap_0426.zip 61 AWEPlay v0.426 by Thor
|
||
|
/programs/players/cmod225.zip 72 CapaMod v2.25 by Flap/Capacala
|
||
|
/programs/players/crys274.zip 112 Crystal Player by Sebstn. Granjoux
|
||
|
/programs/players/modm21.zip 200 Mod Master v.2 by Vetele, Couteau
|
||
|
/programs/players/omega060.zip 59 Omega AWE32 play by Cygnus X-1
|
||
|
/programs/players/swmp14.zip 648 SW Mod Play 1.4 by Lord Excess
|
||
|
/programs/players/xtcp050.arj 153 XTC-Play 0.50b by VD/LDi
|
||
|
/programs/trackers/akm-mt23.zip 130 Master Tracker by Arkham
|
||
|
|
||
|
=----------------------------------------------------------------------[Code]-=
|
||
|
Location /demos/code Size Rated Lang Description
|
||
|
=-------------------------------- ---- ----- ---- ----------------------------=
|
||
|
/graph/library/wgt51a.zip 1073 **** C WordUp Graphics Library (1/3)
|
||
|
/graph/library/wgt51b.zip 1040 **** C WordUp Graphics Library (2/3)
|
||
|
/graph/library/wgt51c.zip 1200 **** C WordUp Graphics Library (3/3)
|
||
|
/graph/library/xlibp202.zip 358 ****+ P ModeX library for BP/TP 7.0
|
||
|
/graph/library/xsharp22.zip 115 ***+ C ModeX library (3D, texmap)
|
||
|
/graph/morph/wgttut5.zip 224 **** C How to morph images
|
||
|
/sound/mikasm.arj 186 ***+ A P MikMod for GUS/ASM/PAS only
|
||
|
/sound/mikfix.arj 7 [n/a] C MikMod bugfix to v. 2.03
|
||
|
/text/zed3d060.zip 357 ***+ WinWord doc on 3D graphics
|
||
|
/utils/alabv10.zip 170 **** A IDE for ASM!
|
||
|
|
||
|
=------------------------------------------------------------------[Graphics]-=
|
||
|
Location /demos/graphics Size Description
|
||
|
=-------------------------------- ---- ---------------------------------------=
|
||
|
/utils/akm-md36.zip 162 Master Draw v3.6 by Arkham
|
||
|
/pictures/ab_95gfx.zip 932 Graphics from Abduction '95 Party
|
||
|
/pictures/jmagic.zip 34 Jmagician by Der Piipo/Orange 1st Abd'95
|
||
|
|
||
|
=-------------------------------------------------------------[Miscellaneous]-=
|
||
|
Location /demos Size Description
|
||
|
=-------------------------------- ---- ---------------------------------------=
|
||
|
/news/traxw/traxweek.015 106 TraxWeekly #15
|
||
|
/news/traxw/traxweek.016 59 TraxWeekly #16
|
||
|
/party/misc/boozin95.zip 330 Boozembly '95 Invitation
|
||
|
/party/misc/fp95_fix.zip 150 Invitation to Fallas '95 in Spain
|
||
|
/party/misc/o95info4.zip 8 Odyssey '95 Information v4
|
||
|
/party/misc/o95_inv.zip 311 Odyssey '95 Invitation
|
||
|
/party/misc/summer95.zip 93 Summer Encounter '95 Invitation
|
||
|
|
||
|
|
||
|
=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
=-----------------------------------[Introduction]--[Snowman and GraveDigger]-=
|
||
|
|
||
|
GD: Hello and welcome to issue five of Hornet News.
|
||
|
SM: This week, I'm not doing anything.
|
||
|
GD: Snowman is on vacation in Bermuda, surrounded by topless women and cold
|
||
|
drinks. :) Back on this side of reality, Floss starts off our newsletter
|
||
|
this week with probably the final update on MC3.
|
||
|
SM: I just finished checking all the entries. We have 136 tunes, totalling 28
|
||
|
Megs. I wonder how many entries ASM94 and TP94 had.. hmm.
|
||
|
GD: Good question.. Well, our next article is called "This is Your History"
|
||
|
and is from Rimbo. Snowman, how did you find Rimbo?
|
||
|
SM: Actually, Trixter started forwarding his posts to c.s.i.p.d. to me. I
|
||
|
really liked his style so I contacted him. Hopefully he'll be a regular
|
||
|
contributer around here for awhile. What's this "Sites" article?
|
||
|
GD: The sites article is a reply to a post on c.s.i.p.d about demo-related
|
||
|
FTP sites.
|
||
|
SM: For those readers out there who don't know much about newsgroups,
|
||
|
c.s.i.p.d. is an acronym for comp.sys.ibm.pc.demos; one of the most
|
||
|
active demo-related newsgroups out there.
|
||
|
GD: ...A good way to get in touch with demo fanatics around the world. Oh
|
||
|
hey, be sure to check out Maverick's "Linux Rules" article! It's very
|
||
|
interesting.
|
||
|
SM: Maverick had to deal with some corrections from your buddy and mine,
|
||
|
Trixter! Looks like we have a couple of very knowledgeable people on our
|
||
|
Hornet team.
|
||
|
GD: How true. Trixter has also been a big help with helping to manage our
|
||
|
FTP site. And to put Trixter in the spotlight again, he and Edge/EMF are
|
||
|
interviewed regarding the musicdisk, Chromatiks II. This interview was
|
||
|
done by Dreamwalker.
|
||
|
SM: Also, Trixter was interviewed for the July issue of "Wired" magazine. I
|
||
|
hope he doesn't get so popular that he wants to run off, leave Hornet,
|
||
|
and join iCE.
|
||
|
GD: Yikes! Watch out for the hate-mail from that one. Anyways, we wrap up
|
||
|
with some opinions of the ASM'95 rules, as posted on (again) c.s.i.p.d.
|
||
|
SM: Yes, Assembly 95 is just around the corner. I wonder if FC will attempt
|
||
|
a comeback.
|
||
|
GD: I'm anxious to find out as well! Anyways, we must be moving along...
|
||
|
SM: Yes, I have more System 370 Assembler and Calculus to do... ahh, the
|
||
|
wonders of university. Well dude, thanks for putting this issue together.
|
||
|
GD: Not a problem; glad to help out when I can... This has been GD...
|
||
|
SM: ...and the warm and cuddly Snowman...
|
||
|
<>: ...And we are outta here!
|
||
|
|
||
|
|
||
|
=-------------------------------------------[Music Contest 3 Update]--[Floss]-=
|
||
|
|
||
|
This is kind of a pre-wrap up to the big thing that we like to call "Music
|
||
|
Contest 3." Since I don't have the papers on me handy and I'm using a
|
||
|
Telemate window to write this all down, why don't I just give out a few
|
||
|
general numbers that should give you an idea of what things are like down
|
||
|
here.
|
||
|
|
||
|
We have a total of 46 judges (give or take a few, depending on how off my
|
||
|
count is and if anyone decided to drop out), we HAD over 170 applied
|
||
|
entries, and the last count I was able to make of the total uploaded and
|
||
|
verified entries is up over 130. Something to be feared, yes. Something to
|
||
|
party about, hell yes.
|
||
|
|
||
|
However, the hardest part is to come at this moment. The waiting. I know
|
||
|
how the waiting feels. In MC2 I entered the second uploaded song into the
|
||
|
directory and had to wait months for the results to come out. You know the
|
||
|
deal; pulling your hair out, biting fingernails, shredding paper, pulling
|
||
|
Floss's hair out, pulling other people's hair out, hurling large objects
|
||
|
out the front window, that kind of thing. The waiting is the hardest part
|
||
|
of the whole thing.
|
||
|
|
||
|
Before the deadline, you were trying your best to track your best, and now
|
||
|
you're stuck waiting for another 2 weeks until you find out how you did.
|
||
|
The results will be out sooner than you think, so don't worry. And fear
|
||
|
not, the judges will not be idle (at least they better not be or i'm gonna
|
||
|
rip some kiwis off). They'll be hard at work doing their best to rate your
|
||
|
music.
|
||
|
|
||
|
There are a few people that contributed to this contest that made all
|
||
|
things possible, and I think its time to recognize them.
|
||
|
|
||
|
First off and foremost, there was this young cigar smoking, long haired,
|
||
|
ant eating, bat watching Ohio dood who sat as far back behind the scene (no
|
||
|
pun intended) as possible and helped out in ways that I couldn't have lived
|
||
|
without. From coding to scanning each file to letting me know who needed to
|
||
|
send in new versions because of corrupt files, and making sure each and
|
||
|
every one of those 130-something entries were in working order.
|
||
|
|
||
|
Christopher G. Mann, aliased as Snowman, deserves a pat on the back. Well,
|
||
|
he deserves a lot more than a pat on the back. Though a round of applause
|
||
|
would be kind of hard to do on the net. I'll buy him a doughnut at the next
|
||
|
NAID. You all can hold me to the bargain too.
|
||
|
|
||
|
Others of note are Dan Wright, who made sure I was alive even when I wasn't
|
||
|
so sure I was. He forwarded email to me when people didn't read the file
|
||
|
that said 'Floss get email. Leave us alone.', and even took care of some
|
||
|
file problems I was having on my system. Of course, there is GraveDigger,
|
||
|
who was just plain cool throughout the whole thing (even though he went
|
||
|
over my helmet a couple times (: ).
|
||
|
|
||
|
Finally, big many smewchies to everyone who ENTERED the contest. More
|
||
|
smewchies to the judges who are gonna have all the fun. (:
|
||
|
|
||
|
Music Contest 3 had a few tough battles that had to be fought. The deadline
|
||
|
was moved beacuse everyone panicked when I had to work two open-to-close
|
||
|
days at my job (8am to midnight, fear) and I wasn't able to get to my email
|
||
|
fast enough. Lots of corrupt entries happened here and there and we had
|
||
|
troubles trying to get a hold of the composers to let them know that they
|
||
|
needed to send new versions. Some people objected the GUS only rule, some
|
||
|
people objected lil 'ol me, and some people just had bad hair days and
|
||
|
flamed me to my face on IRC. At least you had the courage to tell it to my
|
||
|
screen. (:
|
||
|
|
||
|
All in all, the whole thing is the single most successful music contest in
|
||
|
the history of the music scene. It's slammin, it's jammin, it's big, no,
|
||
|
it's not big, it's huge. It's your worst nightmare, it's the best thing
|
||
|
since sliced bread, and best of all, it's all yours.
|
||
|
|
||
|
I'll cut this a little short because I have to leave for school. Yes, I'm
|
||
|
the crazy one who's going to school during the summer. For three years
|
||
|
straight. Muahahahaha. In any case, the results will be in your hands as
|
||
|
soon as the judging gets finished and Floss gets a day off to handle all
|
||
|
this stuff. (:
|
||
|
|
||
|
Take care.
|
||
|
|
||
|
-George Nowik
|
||
|
Floss [KFMF / MC3]
|
||
|
|
||
|
|
||
|
=---------------------------------------------[This is Your History]--[Rimbo]-=
|
||
|
|
||
|
[taken from comp.sys.ibm.pc.demos]
|
||
|
|
||
|
> This is your history, ladies and gentlemen.
|
||
|
> It used to be a much smaller world.
|
||
|
> -FT/iCE
|
||
|
|
||
|
It's very important that you said "history." Certainly, even the PC demo
|
||
|
scene at one time may have had minor warez affiliations. But those days are
|
||
|
long gone and ill-remembered. This part of the scene has detached itself
|
||
|
from that history. Let me give you another example.
|
||
|
|
||
|
I am a Southerner and a Texan, not just a member of the USA. The history of
|
||
|
the South in the USA is brutally tarnished with the shadow of black slavery
|
||
|
and racism. But today, in the South of the 1990s, racism is rare and
|
||
|
slavery is totally nonexistent. Assuming that I'm a racist, or that anyone
|
||
|
in the South is racist, is wholly unjustified.
|
||
|
|
||
|
In fact, of the ten most segregated states, only two were once members of
|
||
|
the old Confederate States of America. [People not-well versed in US
|
||
|
History: The CSA was, 130 years ago, 13 states in the Southeastern section
|
||
|
of the USA which separated from it in an attempt to retain their "right" to
|
||
|
own slaves.] The point is, the area which once was the embodiment of racial
|
||
|
tensions is now less racist than the rest of the country.
|
||
|
|
||
|
The analogy is obvious. Just because the PC demo scene has some roots in
|
||
|
piracy doesn't mean that today it's a haven for pirates and warez. That's
|
||
|
not why most of us got involved with it. We got involved with it because of
|
||
|
DEMOS, and demos alone. Not warez, but demos. Demos are cool.
|
||
|
|
||
|
History? History is bunk. History is the class everyone sleeps in. In the
|
||
|
words of Sting, "I once asked my History teacher how we were to learn
|
||
|
anything useful from his subject, when it seemed to me to be nothing more
|
||
|
than a rotten and sordid succession of robber baron scumbags devoid of any
|
||
|
admirable human qualities." (He failed History.)
|
||
|
|
||
|
If nothing else, it is that History which makes it even more imperative
|
||
|
that we are wary of how others judge us. So you see...we HAVE changed.
|
||
|
|
||
|
-Rimbo
|
||
|
|
||
|
|
||
|
=--------------------------------------------------------[Sites]--[Razorback]-=
|
||
|
|
||
|
[taken from comp.sys.ibm.pc.demos]
|
||
|
|
||
|
> QUESTION! : WHY IS IT 'DAT EVERY TIME SOMEONE GIVES ME SOME SITEZ, I END
|
||
|
> UP GETTING EITHER NO CONNECTION, OR SOME REALLY CHEAP PIECE OF JUNK WITH
|
||
|
> 1 DEMO CALLED "UPCHUCK" OR SOMETHING? COME ON MAN! FUNK DAT!
|
||
|
> no really, could someone post 5-10 sites for me?
|
||
|
|
||
|
I THINK IT IZ ALZO K00L TO WRITE LIKE THIZ, BECOZ IT GIVEZ MY EG0 A BIG
|
||
|
BOOZT. ALZO MY FRiENDZ LIKE IT A L0T.
|
||
|
|
||
|
stop whining and try ftp.cdrom.com.
|
||
|
|
||
|
-Razorback
|
||
|
|
||
|
|
||
|
=---------------------------------------------------[Linux Rules]--[Maverick]-=
|
||
|
|
||
|
"Linux rules - if you have the time to recompile"
|
||
|
|
||
|
"Windows is not an answer;
|
||
|
Windows is a question,
|
||
|
and the answer is NO!"
|
||
|
- anon Net signature.
|
||
|
|
||
|
Unix is not a friendly environment. Weird filenames, the lack of an
|
||
|
undelete command and tools that have names like awk, sed and emacs can send
|
||
|
chills through the average DOS user. Which was what I was just over a year
|
||
|
ago. Then co-worker Clayton (bless his heart) said: "You must get into Unix
|
||
|
sometime. You will like it a lot. Try Linux - here are the disks." Bingo.
|
||
|
My outlook on computing philosophy changed. Linux, despite some short
|
||
|
absences from my HD is now firmly here to stay.
|
||
|
|
||
|
Linux is a fully-featured, industrial-strength 32-bit operating system.
|
||
|
Sheesh, I sound like an IBM press release! What it means in english is that
|
||
|
it's very fast, never crashes, and has thousands of applications with which
|
||
|
to test it out. Not that there isn't a lot of mileage to be gained by just
|
||
|
fooling around with the operating system utilities. The philosophy of Unix
|
||
|
is to have a small, tightly-integrated kernel with plenty of small, fast,
|
||
|
and configurable utilities that sit on top of that kernel.
|
||
|
|
||
|
Does this remind anyone of the C language? Well, Unix and Linux are written
|
||
|
in C and leverage the portability, compactness, and general all-around
|
||
|
wonderfulness of the C language. (Please note objective coverage of *all*
|
||
|
demo tools in this article ;-p)
|
||
|
|
||
|
Linux has a complete implementation of the X-Windows system and when and
|
||
|
running it looks pretty much like a workstation's desktop. Since it's Unix,
|
||
|
it comes with native IP network support. None of these PC add-on packages
|
||
|
that run on Windows sockets - we're talking about *the* ftp, ncftp, irc,
|
||
|
telnet, gopher, Netscape and other Internet goodies.
|
||
|
|
||
|
Because its fully multitasking, I can write this article using and X-Windows
|
||
|
text editor, spell check it with the spell tool, run Netscape in a window,
|
||
|
telnet to somewhere else, monitor a friend telneting to my machine, and keep
|
||
|
an eye out on rcramer's comments on #trax. My 4x CD-ROM works perfectly, both
|
||
|
for data and playing audio disks. It's the first OS I've seen to make use of
|
||
|
all of the 2Mb of RAM in my graphics card.
|
||
|
|
||
|
The Gravis MAX responds sweetly to anything sent to it. MIDIs, MODs, S3Ms and
|
||
|
the sounds made by DOOM - DOOM? Oh yes, I forgot. Doom I and II run fine
|
||
|
under Linux - no MIDI soundtrack but full bzzzzzzzzrrrnnnaaaargh sound
|
||
|
support when your trusty motorised tree-feller bites into a bad guy. It's an
|
||
|
eye-popper when you first see it - either in full-screen (aka DOS) mode or in
|
||
|
a window (tm) on your X desktop.
|
||
|
|
||
|
You can also play over the Internet against anyone else with a connection.
|
||
|
T1 not needed, 28,8 modem works fine. There are paint programs, graphical
|
||
|
debuggers, games, visual editors and enough man (for manual) pages to get
|
||
|
anybody started. The most dangerous part of all - setting up your video
|
||
|
card and monitor frequencies - has been greatly simplified with a utility
|
||
|
to do it for you. So there's no need to blow that 17" monitor into
|
||
|
thousands of little fragments.
|
||
|
|
||
|
"Bother", said Pooh as Windows swapped to disk for the tenth time.
|
||
|
|
||
|
Now the Windows pundits (and that dangerous subset, the Windows with Internet
|
||
|
tools pundits) may be saying that Windows can do all of this and more. My
|
||
|
answer to that is NO IT CAN'T.
|
||
|
|
||
|
1. Linux is free. Free. You pay nothing. It's not even shareware. No
|
||
|
registration fee needed. No difficult dealings with those teams of
|
||
|
registration card experts. Nothing to pay - now or later.
|
||
|
|
||
|
2. Linux comes with free and comprehensive technical support -ie. the
|
||
|
Internet news groups comps.sys.os.linux.questions, alt.os.linux and
|
||
|
alt.linux.advocacy.
|
||
|
|
||
|
3. Linux works and it works all the time. It's also been shipping for a
|
||
|
while.
|
||
|
|
||
|
4. Linux shows off the power of your machine rather than forcing you to buy
|
||
|
a new machine to show off the power of Linux.
|
||
|
|
||
|
5. Finally, because this is a demo zine and I need to talk about demos a bit
|
||
|
if I want to continue writing for it and because I believe it may be true,
|
||
|
Linux is a viable demo platform if enough coders get cracking. Windows
|
||
|
will never be.
|
||
|
|
||
|
O say can you C?
|
||
|
|
||
|
I would love to see some demos for Linux. But there are a number of
|
||
|
problems. The first is Pascal and pure ASM programmers need not apply - C
|
||
|
is your only viable option. There are some Pascal to C translators out
|
||
|
there and inline ASM is possible in C, though. Secondly writing your own
|
||
|
graphics and sound libraries is going to be tricky as both require a
|
||
|
thorough knowledge of the underlying operating system. The C and C++
|
||
|
compilers are great though, and have X graphical debuggers and interfaces
|
||
|
for the patient types who want to configure them.
|
||
|
|
||
|
But perhaps the greatest barrier is the unfriendliness of Unix. It's a very
|
||
|
different terrain to navigate. Once you get into it, its cool to work with
|
||
|
but it will probably never be as familiar as DOS is to the masses of PC
|
||
|
users.
|
||
|
|
||
|
The mindset is quite different too - when you get a game, there's no
|
||
|
executable. No, there's just a whole lot of source (and a makefile). You
|
||
|
must type "make" to get your game working. Looking at the source of a lot
|
||
|
of Linux games I have now is very interesting, especially to see how they
|
||
|
handle the screen and the sound. Maybe here is the place to start...
|
||
|
|
||
|
The mindset when working with Linux is also one of cheerful optimism. You
|
||
|
will probably trash your entire installation a couple of times and have to
|
||
|
reinstall it again. Most of the README files contain bug lists and known
|
||
|
problems but nothing that's too life-threatening.
|
||
|
|
||
|
"A vain hope"
|
||
|
|
||
|
Everyone I know has heard the "if Operating Systems were Airlines" joke but
|
||
|
it bears repeating here (plus my additions):
|
||
|
|
||
|
DOS Airways: Everyone pushes the plane, jumps on, glides to a halt, pushes it
|
||
|
again, glides.....etc.
|
||
|
|
||
|
Windows Airways: The plane, airport and attendants are smart and helpful
|
||
|
but a bit slow. The plane takes off, but at 40,000 feet blows up without
|
||
|
warning.
|
||
|
|
||
|
OS/2 Airways: The attendants apologetically ask you to disregard the other
|
||
|
sleek jets in the airport and say that their one will be ready anytime
|
||
|
soon.
|
||
|
|
||
|
MacAir: All planes, attendants, stewardesses and ground crew look the same,
|
||
|
talk the same and act the same. If you ask a question they say that you
|
||
|
don't want to know, don't need to know and will you please return to your
|
||
|
seat and watch the movie.
|
||
|
|
||
|
Linux Air: A complete *free* Concorde kit is waiting at your arrival. Since
|
||
|
very few people are familiar with how the Concorde works or how to put it
|
||
|
together, few persevere. Those who do have access to the manuals and trade
|
||
|
secrets and about 150,000 experts standing around waiting to give free
|
||
|
advice. When built it flies faster and more efficiently than any other
|
||
|
aircraft but many airports will not let it land.
|
||
|
|
||
|
Check out Linux if you have some free drive space. Also make sure you have
|
||
|
quite a bit of time to recompile the system to configure your options. I
|
||
|
seriously doubt there will be a massive move to Linux worldwide. But now
|
||
|
you know that it's there and that it has more advantages than
|
||
|
disadvantages.
|
||
|
|
||
|
This was brought to you by:
|
||
|
|
||
|
* Linus Torvalds - a bloody genius of a computer science student who wrote
|
||
|
the original kernel from scratch. Although there are now thousands of
|
||
|
contributors you can still give the man a hand!
|
||
|
|
||
|
* cloud9.mod by basehead played by xgmod - the best Linux mod player.
|
||
|
|
||
|
* Linux version 2.1.2 kernel 1.2.9 recompiled for CD-ROM support and Gravis
|
||
|
support.
|
||
|
|
||
|
* Trixter - who very politely pointed out to me a number of errors in the
|
||
|
first draft of this article.
|
||
|
|
||
|
-Maverick/Serenity
|
||
|
|
||
|
|
||
|
=---------------------------------------[Rules at Assembly '95]--[c.s.i.p.d.]-=
|
||
|
|
||
|
_____By Feather:
|
||
|
|
||
|
This is a long, but important one...
|
||
|
|
||
|
Assembly '95 rules suck. So what. I've read many messages where people have
|
||
|
said they're not coming to assembly, because it will suck because of the
|
||
|
rules. Now, my question is, why are the rules ruining it?
|
||
|
|
||
|
When IMO two best groups in the scene at the moment, Complex and Orange,
|
||
|
are making a demo, probably some other big groups as well, the compos just
|
||
|
can not suck. Think about ASM'94 and TP'94: ASM'94, only one decent demo, a
|
||
|
few not-so-bad ones. TP'94, 2 good demos, a few not-so-bad ones. So ASM'95
|
||
|
will surely have better compoquality than these 2 parties.
|
||
|
|
||
|
And if you can't make a demo that works by the rules, just don't. Just go
|
||
|
to ASM'95 and enjoy other peoples work. You don't have to stay up all
|
||
|
August making demos, just go to Assembly and enjoy the show. It's much less
|
||
|
stressing that way. So there is absolutely no reason to miss ASM'95 because
|
||
|
of the rules. And the compos shouldn't be the only reason to come to
|
||
|
parties. You'll also meet a lot of people, make contacts, have fun, enjoy
|
||
|
the summer, etc... (like you didn't already know that...)
|
||
|
|
||
|
Also, people say that coming to Assembly is far too expensive. SO WHAT! Do
|
||
|
you seriously think those pieces of paper (=$) are more important than
|
||
|
having fun? I think not. Get a job, whine to your parents, sell your
|
||
|
computer, whatever, it can't be THAT hard to get some money.
|
||
|
|
||
|
Right now, people in Europe should stop complaining and start organizing
|
||
|
big bustrips to Finland. With lots of people and buses, it just can't be
|
||
|
too expensive. And if it seems no one is organizing one, *YOU* do that. It
|
||
|
shouldn't be hard to fill up some two buses or so. So get up, make a few
|
||
|
phonecalls, gather up some people, and there you go. And, uh, afterall, the
|
||
|
bustrip organizers can always take a few bucks extra from people and travel
|
||
|
to the party for free...
|
||
|
|
||
|
I can understand people from America that can not come because of money,
|
||
|
but in Europe... Hey, Finland isn't THAT far. If you can't think of
|
||
|
anything else, walk! (ok, I know, it's easy for me to say...)
|
||
|
|
||
|
Since Assembly and The Party are the two main events of the scene, I think
|
||
|
no one in the scene can afford to miss them. They're both commercialized,
|
||
|
too bad, but you should always look on the bright side. Ignore the bad
|
||
|
things and enjoy the good things of commercialism twice as much.
|
||
|
|
||
|
I'm writing this message because I'm starting to get very mad at these
|
||
|
whining people. Stop it. Demos and the scene are supposed to be fun, don't
|
||
|
take 'em too seriously.
|
||
|
|
||
|
Why let the organization and commercialism ruin this great event for us?
|
||
|
It's *OUR* party, not theirs. If something's ruining it, it's people's
|
||
|
stupid attitude that it just can't be any fun because of the party CD,
|
||
|
compo rules, or commercialism. Thank god there's still time to change this
|
||
|
stupid attitude. Just ignore the bad things, come to Assembly and have the
|
||
|
time of your life.
|
||
|
|
||
|
-Feather/Glueteam
|
||
|
|
||
|
See? Not a single smiley in this message. (it's a very serious matter,
|
||
|
since I already bought my tickets to asm 95...)
|
||
|
|
||
|
_____By Nomikos Zografakis: (reply to Feather)
|
||
|
|
||
|
> Also, people say that coming to Assembly is far too expensive. SO WHAT!
|
||
|
> Do you seriously think those pieces of paper (=$) are more important
|
||
|
> than having fun? I think not. Get a job, whine to your parents, sell
|
||
|
> your computer, whatever, it can't be THAT hard to get some money.
|
||
|
|
||
|
Hahah... if money is only a piece of paper, would you be kind enough to
|
||
|
give me some of your paper? I happen to be missing quite a lot of paper to
|
||
|
go to ASM... perhaps you could spare a few thousands of those little
|
||
|
worthless pieces of paper? :)
|
||
|
|
||
|
By the way, the more expensive it gets, less people will go, and less
|
||
|
people in a party means less fun! Prices must be kept at a minimum or it
|
||
|
isn't no fun anymore! Only people who can afford it will be able to go.
|
||
|
(and people who can afford it aren't necessarly people you want at a
|
||
|
demoparty...) :(
|
||
|
|
||
|
Well anyways... my $0.02
|
||
|
|
||
|
-Nomikos Zografakis
|
||
|
|
||
|
_____By Dev:
|
||
|
|
||
|
> And since so many Finnish people won't show up,
|
||
|
|
||
|
Please, get real. Only a force majeure like the army or such will prevent a
|
||
|
Finnish scene freak from attending ASM'95. When it comes right down to it,
|
||
|
the competition rules don't matter the least bit. Hell, a vast majority of
|
||
|
attendants won't even take part in any compos!
|
||
|
|
||
|
> there will be almost none from middle Europe, according to what I've
|
||
|
> heard from them.
|
||
|
|
||
|
We'll just see. Should I archive this message and throw it back at you in
|
||
|
August when we've witnessed the biggest ever amount of foreign demosceners
|
||
|
attending a Finnish party? :)
|
||
|
|
||
|
> Yes, but Assembly is the worst of all the bigger compos, in organizing
|
||
|
|
||
|
Cut the crap. At TP'94 there was, what, a six (6) hour delay in the PC demo
|
||
|
compo? And the demo numbers were screwed up so that no public voting ever
|
||
|
happened, isn't that so? And how about the most recent, Gathering94 - the
|
||
|
organizing group made a "recount" of the votes *after* the party, resulting
|
||
|
in their own demos and members magically jumping from fourth and fifth
|
||
|
places to 2nd and 3rd...
|
||
|
|
||
|
> for voting, can you imagine it? That sure leaves space for some
|
||
|
> manipulation, remember Future Crew, the organizers winning by a small
|
||
|
> margin? :)
|
||
|
|
||
|
This was discussed to death two years ago.
|
||
|
|
||
|
-Dev/EMF
|
||
|
|
||
|
|
||
|
=--------------------------------[Interview: Trixter and Edge]--[Dreamwalker]-=
|
||
|
|
||
|
Chromatiks II: The Story Continues...
|
||
|
An Interview with Trixter / Hornet and Edge / EMF
|
||
|
by Dreamwalker / Overlook & Poison
|
||
|
Interview date: May - June, 1994. Released in May, 1995.
|
||
|
|
||
|
----------------------------------------------------------------------------
|
||
|
|
||
|
This interview was started nearly a year ago, when the first volume of
|
||
|
Chromatiks was released. The disk was very unusual at the time, since it
|
||
|
featured music from several composers. New possibilities (i.e.,
|
||
|
integration) in development of the demo scene were exciting -- and I
|
||
|
started a rather fruitful conversation with Trixter and Edge, the people
|
||
|
behind the project.
|
||
|
|
||
|
Unfortunately, the second volume was delayed, and I wanted to make a story
|
||
|
about an ongoing project. Time passed... The trend toward integration came
|
||
|
to stay -- now we have Epidemic, a huge three-disk project packed with
|
||
|
great pieces from many scene musicians. We also have other great multigroup
|
||
|
music disks. Now -- as Chromatiks Volume II is finally released -- it's
|
||
|
time to make the whole story available to the public... ;-)
|
||
|
|
||
|
----------------------------------------------------------------------------
|
||
|
DW: Dreamwalker dmitry@orbis-3.msk.su
|
||
|
TX: Trixter trixter@ftp.cdrom.com
|
||
|
ED: Edge edge@hut.fi
|
||
|
----------------------------------------------------------------------------
|
||
|
|
||
|
DK: The demo scene was (and mostly is) oriented at technical aspects of the
|
||
|
creative process. However, the main thing behind demo making is
|
||
|
*creating a brand new art*, that is not found in the real world, that is
|
||
|
not Windows multimedia, etc. Until now, it virtually wasn't noticed.
|
||
|
|
||
|
Chromatiks is one of the first examples of turning this endless coding/
|
||
|
PC power boast into something different. It doesn't pursue "standard"
|
||
|
demo scene goals, like "My group is cooler than all others!" (True
|
||
|
nearly for any cyberspace group, regardless of its orientation.)
|
||
|
Chromatiks is the first project that integrates creative artistic work
|
||
|
from different people.
|
||
|
|
||
|
TX: :-) Thank you... You're the first person to notice that that was what I
|
||
|
originally wanted to accomplish with the Chromatiks project.
|
||
|
|
||
|
DK: As for Chromatiks -- you did a very good job with its code. And it has a
|
||
|
certain amount of good design. Another thing: it's the first demo scene
|
||
|
project that is released not only for "demo dudes," but for ordinary
|
||
|
people as well. We'll wait and see if multigroup projects will become a
|
||
|
trend. This can change the situation with the lack of design and artwork
|
||
|
in even recent demos.
|
||
|
|
||
|
TX: Yes!! Again, you are quite observant -- I *did* release Chromatiks for
|
||
|
*normal* people as well as scene people. That's probably the one thing
|
||
|
I'm most proud of; I would like more people to get into the scene, like
|
||
|
contemporary musicians and artists. I worked fairly hard to get it to
|
||
|
appeal to everyone, as well as holding a certain interest for scene
|
||
|
members. For instance, how many music disks come with a "typeset" manual
|
||
|
-- with a "problems and solutions" chapter? :-)
|
||
|
|
||
|
DK: The thing that you're doing is absolutely right -- bringing real world
|
||
|
musicians and artists into the scene is a great idea. We need some new
|
||
|
ideas and a different vision of the scene. The manual makes a big
|
||
|
difference for *normal* people. Next question: How can you relate the
|
||
|
idea of music disks to the real world, and what makes computer music
|
||
|
different?
|
||
|
|
||
|
TX: It's interesting: The ideas behind both are quite similar, but the end
|
||
|
results are very different. Both music disks and contemporary albums
|
||
|
are collections of music; they both have themes; they are distributed
|
||
|
widely and listened to by fans. There is a big difference between
|
||
|
albums and musicdisks, however: Since scene musicians aren't out to
|
||
|
make money, they can compose and distribute practically anything they
|
||
|
want. With nothing to prove, musicdisks can portray any vision, idea,
|
||
|
or theme they want to.
|
||
|
|
||
|
DK: And we have charts for both. ;-) Well, it's a good remark that there are
|
||
|
fans of scene musicians.
|
||
|
|
||
|
TX: Of course, music disks are more fun, because there's usually something
|
||
|
to see as well as listen to. While small, this difference can lead to a
|
||
|
little more appreciation for the music.
|
||
|
|
||
|
DK: Yes, that's true. Another thing: Musicdisks can create a better visual
|
||
|
representation of the conceptual part of the music. As album artwork
|
||
|
adds a lot to the music (if used properly). Computer musicdisks can
|
||
|
create a much, much better visual sequence for the tune. (And avoid
|
||
|
becoming a demo.) They can combine music and (for example) poetry.
|
||
|
|
||
|
TX: You'll probably be happy to know that we're asking Skaven to write the
|
||
|
title tune *and* do the beginning animation/graphics for C3. It should
|
||
|
be great!
|
||
|
|
||
|
DK: Yes, and that's what we need -- it's more like expressing artistic
|
||
|
ideas, not just technical quality.
|
||
|
|
||
|
All this brings about another point: The scene projects are nonprofit,
|
||
|
though all demo writers add some words about commercial demos/games.
|
||
|
Still, this sub-culuture exists without definite profit goals. And it's
|
||
|
good -- the scene projects have a greater impact and a wider
|
||
|
distribution then, for example, albums from some independent groups.
|
||
|
|
||
|
Also, the scene is open to amateur artists, musicians. It's not a
|
||
|
record company that either promotes or turns down artists based on
|
||
|
their demo- tapes. The demo scene means real freedom for composers, and
|
||
|
everyone.
|
||
|
|
||
|
BTW, did you read the other side of Chromatiks? The messages in
|
||
|
modules? ;-) Like "doing it for a musicdisk... What is it called?...
|
||
|
Heck, I dunno what it's called..."
|
||
|
|
||
|
TX: :-) Some of the music was composed in November or December, when the
|
||
|
disk was tentatively titled "Chromatiks." Luckily, the name stuck.
|
||
|
|
||
|
DK: Next question: why was the name "Chromatiks" chosen?
|
||
|
|
||
|
TX: I get a rush out of music that climbs upward chromatically. (I'll bet
|
||
|
Kalle doesn't know that--I'll have to tell him.) Also, a musical-term-
|
||
|
warped-into-a-title seemed better than something stupid, like
|
||
|
"devastation" or something.
|
||
|
|
||
|
DK: Did you ever treat your project as a form of collecting and displaying
|
||
|
ART, not just MODs? And what do you think about demos being a new form of
|
||
|
art?
|
||
|
|
||
|
TX: I agree completely, that coding demos is an art form, but on two levels:
|
||
|
|
||
|
- It's an art form in ideas. Previously, demos were a way to show off
|
||
|
the coder's programming skill; for instance, (as you well know) to
|
||
|
make the C64 jump through hoops to display full-screen 3d with only
|
||
|
64K of memory. With the advent of faster computers and better
|
||
|
display/sound hardware, a demo can now show off the idea, or vision
|
||
|
of the programmer.
|
||
|
|
||
|
Let's take this example: A cube, rotated and shaded on the screen, is
|
||
|
easy to do. But a gelatineous cube that wiggles/bounces around is only
|
||
|
slightly harder to code, yet much more fun to look at. (As in S!P's The
|
||
|
Good, The Bad, and the Ugly.) Demos are starting to take the direction
|
||
|
that Amiga demos have been pursuing for over 3 years now--good design.
|
||
|
|
||
|
In other words, it's not how fast you can display and rotate that
|
||
|
cube--it's what you can do with it. Even now, subdivisions of this art
|
||
|
form are appearing: Screen layout, Object design, Music choice (techno
|
||
|
is not necessarily the best music for a demo anymore), and so on.
|
||
|
|
||
|
- It's an art form in technical perfection. Demos must be perfectly
|
||
|
speed-optimized, or they won't achieve some of the effects they
|
||
|
desire (or, even worse, not run as desired on slower computers, which
|
||
|
makes them look bad). Also, finding new ways to do things with the
|
||
|
hardware that the hardware can't normally do is an art. Copper bars
|
||
|
in text mode, more than 256 colors on the screen, etc. are all
|
||
|
examples of this.
|
||
|
|
||
|
DK: This question is based on your comment in comp.ibm.pc.sys.demos about
|
||
|
watching the scene for three years: How, when, and why did you decide
|
||
|
to produce a multi-group musicdisk?
|
||
|
|
||
|
TX: After two years, I finally had some working music routines, and I
|
||
|
really wanted to put them to good use. I had viewed the scene for about
|
||
|
3 years, and I wanted to give something back to the main thing that's
|
||
|
sparked my interest in programming again. It takes a lot of work, a
|
||
|
different kind of work, to track a song that sounds great; and since I
|
||
|
was a great fan of scene musicians, I decided to go that route.
|
||
|
|
||
|
DK: What was behind this idea?
|
||
|
|
||
|
TX: I wanted to give good musicians an outlet to release their work and get
|
||
|
recognition for it. U4IA and Maruku Barunu, for example, are respected
|
||
|
musicians that had to rely on the normal distribution of their music to
|
||
|
join a group; I wanted to do the same thing. Also, I wanted to do
|
||
|
something that hadn't been done before (don't we all? :-), so I got the
|
||
|
idea for a musicdisk that didn't have music from just one person or
|
||
|
just one group.
|
||
|
|
||
|
Everybody talked about a multigroup disk, but no one did it. Kalle and
|
||
|
I worked very hard, because coordinating all the musicians (Kalle's
|
||
|
job) and integrating the ideas with the code (my job, and a first for
|
||
|
me) was tough. Heck -- all of the coding was tough.
|
||
|
|
||
|
DK: Was it a quest for glory, or something different?
|
||
|
|
||
|
TX: Not really, but it's nice to be recognized by an industry that you
|
||
|
admire. While the glory wasn't the main reason, it is a nice side
|
||
|
effect. :-)
|
||
|
|
||
|
DK: :-) I think that at this point I'll turn to Kalle too. It's about time.
|
||
|
|
||
|
TX: Since he lives in the *heart* of the scene and is friends with many of
|
||
|
the "good" scene people, he will prove to be a valuable resource, I'm
|
||
|
sure.
|
||
|
|
||
|
DK: The progress of the PC scene is notable, it also becomes professional
|
||
|
these days. The companies that are supporting the scene are not just
|
||
|
wasting their money. The scene now is not a small closed space of
|
||
|
initiated people. It becomes broader and affects more and more people
|
||
|
from the outer world.
|
||
|
|
||
|
ED: As can be seen in the growth of demoparties. Assembly '92 had a PC-
|
||
|
section of perhaps 200 people, and the party was held in a school.
|
||
|
Assembly '93 was already bigger, some 500 -- 1000 PC-people attending.
|
||
|
The partyplace, though, was still a school, not even a very big one.
|
||
|
This year, we expect some 1500 PC-freaks coming.
|
||
|
|
||
|
I just got a call from Italy, they are organizing a bus trip of 60
|
||
|
people. Can you imagine that, 60 people coming all the way through
|
||
|
Europe just to get to a three-day demoparty? Amazing, isn't it? Not to
|
||
|
mention the hundreds of people from Scandinavia!
|
||
|
|
||
|
And the partyplace is Helsinki Ice-Hall, which houses some 9000 ice-
|
||
|
hockey enthusiasts during the Finnish League matches. Definitely not an
|
||
|
inside party anymore.
|
||
|
|
||
|
DK: My first questions are: How and why did you decide to participate in
|
||
|
the Chromatiks project? What was especially attractive in this idea?
|
||
|
|
||
|
ED: The reason I decided to answer Trixter's post in comp.sys.ibm.pc.demos
|
||
|
was that I didn't like the quality of the musicdisks at that time. Most
|
||
|
lacked variety, the songs were always made with the same instruments,
|
||
|
same style, or the same theme. Since I knew many musicians in the scene
|
||
|
personally, it seemed logical that I contact them and ask if they would
|
||
|
be also interested.
|
||
|
|
||
|
First I turned to Cybelius, who liked the idea and promised to make a
|
||
|
tune. I also knew Purple Motion, so I gave him a call, too. He was the
|
||
|
first one to finish his song. After I got these two musicians to help
|
||
|
me out, it was no big job finding others. Prism is a friend of mine, so
|
||
|
he started working on a song, and I contacted JayJay and Tonedeaf
|
||
|
through BBS's. In the process, I got many songs that will be put to use
|
||
|
in future Chromatiks disks.
|
||
|
|
||
|
That is also one of the best sides of Chromatiks: its continuity. When
|
||
|
most music disks are just single, independent pieces of work,
|
||
|
Chromatiks is an ongoing project. If there were more musicdisks like
|
||
|
this one (which I hope there will be), you could choose your favorite
|
||
|
musicdisk, much the same way you read a diskmag. It is also some sort
|
||
|
of a quality assurance - if you don't like the style of a musicdisk
|
||
|
series, you can just not download it the next time.
|
||
|
|
||
|
DK: QA a good point -- the best QA comes from the public, and some healthy
|
||
|
competition will help to extend the borders of the demo scene.
|
||
|
|
||
|
Chromatiks 1 features mostly music from Finnish musicians. Why it is so
|
||
|
and will we hear composers from other countries? Will we see new names,
|
||
|
independent, even professional musicians in your future volumes?
|
||
|
|
||
|
ED: The reason the composers are Finnish is that I only knew Finnish
|
||
|
musicians. Because no-one knew of Chromatiks, I had to gather the
|
||
|
musicians myself. Now that there is a full contact-info in the end of
|
||
|
Chromatiks, I hope musicians from all around the world will join us in
|
||
|
this project. There will still be many Finnish musicians in coming
|
||
|
Chromatiks disks like Skaven/FC, Cube/Hysteria and Dune/Sonic, but
|
||
|
other musicians are submitting tunes, too.
|
||
|
|
||
|
As for new musicians, we are sure to have them in following disks, this
|
||
|
could be a way for YOU to make a name, so give me a call!
|
||
|
|
||
|
About professionals, I'm not sure. In the first Chromatiks disk, only
|
||
|
Purple Motion has done commercial music (his band has made a CD), and I
|
||
|
don't know if the situation will change in the future. I believe this
|
||
|
should be kept to an amateur level, like the whole demo-scene.
|
||
|
|
||
|
-----------------------------------------------------------------------------
|
||
|
|
||
|
Closing words: Maybe Chromatiks 2 is not what it was meant to be, however,
|
||
|
it's really good to see a sequel to one of the most original projects of
|
||
|
1994. Lets just hope for more integration in the scene, more creativity, more
|
||
|
real art in demo productions. It is interesting to read this interview one
|
||
|
year later: some things that were mentioned became a reality, some things are
|
||
|
on the way... I just hope that the interview will not seem obsolete to
|
||
|
anyone, I believe that this was the true time to release it. Peace and love
|
||
|
to everyone.
|
||
|
|
||
|
|
||
|
=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
_____How to subscribe to DemoNews
|
||
|
|
||
|
#1 E-mail to listserver@unseen.aztec.co.za (any subject line will do)
|
||
|
|
||
|
#2 On the first line in the body of the mail, write:
|
||
|
|
||
|
subscribe demuan-list FirstName LastName
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
subscribe demuan-list Christopher Mann
|
||
|
subscribe demuan-list Snowman
|
||
|
subscribe demuan-list r3cgm@dax.cc.uakron.edu <---- WRONG!!
|
||
|
|
||
|
The listserver will automatically take the return address of your
|
||
|
mail. That address is where newsletters will be sent. You can not
|
||
|
specify an alternate address.
|
||
|
|
||
|
#3 Send it
|
||
|
|
||
|
_____How to UNsubscribe to DemoNews
|
||
|
|
||
|
#1 E-mail to listserver@unseen.aztec.co.za (any subject line will do)
|
||
|
|
||
|
#2 On the first line in the body of the mail, write:
|
||
|
|
||
|
unsubscribe demuan-list
|
||
|
|
||
|
Do not specify any address or name when you unsubscribe. The
|
||
|
listserver will automatically take the return address of your mail
|
||
|
and unsubscribe it. You can not specify an alternate address.
|
||
|
|
||
|
If you know that your e-mail address will soon expire, please
|
||
|
unsubscribe it.
|
||
|
|
||
|
_____Having Trouble?
|
||
|
|
||
|
If you have difficulty with the listserver, feel free to write Snowman
|
||
|
at r3cgm@dax.cc.uakron.edu.
|
||
|
|
||
|
|
||
|
=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
For questions and comments, you can contact Hornet at:
|
||
|
|
||
|
Handle Address Area
|
||
|
----------- ------------------------ -----------------------------------
|
||
|
Dan Wright dmw@inca.gate.net Freedom CD coordinator
|
||
|
GraveDigger gd@ftp.cdrom.com columnist, file mover, musician
|
||
|
Snowman r3cgm@ftp.cdrom.com organizer, editor (DemoNews), coder
|
||
|
Trixter trixter@ftp.cdrom.com coder, web master, file mover
|
||
|
|
||
|
|
||
|
...........................................................End.of.DemoNews.096.
|
||
|
|