236 lines
12 KiB
Plaintext
236 lines
12 KiB
Plaintext
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From gombo@relay.eu.net Mon Jul 9 09:32:20 1990
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From: gombo@relay.eu.net (Alun Jones)
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Subject: Commuting for beginners.
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Keywords: original, smirk
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{ed This is a rather long piece, but it has its amusing moments.}
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Commuting for the beginner.
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In this hurly-burly world of Inter-City travel, there are few things
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that warm a worker's heart more than the prospect of commuting. It is a
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safe bet to place that at some time during your working lives, you will all
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have to commute (in fact, the mathematicians amongst you will have been
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doing this already for some time).
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Commuting in its very simplest essence is a journey from home to work,
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and back again. This simple description, however, does not convey the full
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joy that can be had from commuting. A typical enjoyable commuting day (and
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it can take a whole day just to commute) may begin as follows:
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6.30am Wake up. Actually, this is totally wrong, because at that time,
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you're not capable of waking up. What a pity somebody didn't tell your
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alarm clock this! All that you are physically capable of doing is hitting
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the snooze button.
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7.05am This is the time when you typically find that it wasn't the snooze
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button that you hit, but that tiny little switch that turns the alarm
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mechanism off. Well, I say this is the time that you find it, but in fact
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it's just the time that your alarm clock tells you. What you find out when
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you switch the radio on, is that there was a power cut for half an hour,
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and the time is now
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7.30am The time in the morning when the bed-clothes ricochet off one wall
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of the room, and lie crumpled in a heap daring you to waste enough time to
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make the bed before you go out. Also the time when you discover you don't
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have enough co-ordination to open your bedroom door, nor can you remember
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whether said door pushes or pulls. Immediately you work this out, it is
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7.40am Having spent ten minutes trying to wrestle the door back onto its
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hinges, you achieve terminal velocity trying to come to terms with stairs.
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Quite probably you would have broken your neck, if the ground hadn't broken
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your fall. You lie dazed and stunned outside the shower, next to the
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toilet. It is at this time that you make the first decision of your
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working day - which to enter first. You know that should you enter the
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shower first, you will spend most of your time knotting your legs as the
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running water cascades off your body, already full of liquid from the night
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before. So, you choose the loo. Again, this is a bad move, as you
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discover when it's
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7.45am You enter the shower, set it to the required temperature.
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Immediately you turn the water on, scalding hot needles pierce the thin
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fabric of your skin. Obviously you have set the shower too hot. It is now
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time to play the thermodynamic equilibrium game. Can you balance the
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hot/cold settings of the shower, playing against the combined enemies of
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the cistern refilling, the dishwasher hot-rinsing, and the kettle being
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filled? Bear in mind also that the water takes some eight to ten seconds
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to register the changes you have made at the taps. It is like trying to
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juggle three red hot pokers with both hands tied behind your back, and your
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jaws wired together. Finally, after your refreshing shower, it's
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7.55am and time for that most invigorating of activities - the early
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morning shave. Firstly, don't give in to that temptation to shave your
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tongue - it may feel as though it's covered in more dense fur than the
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whole of David Bellamy, but just wait till you clean your teeth! (when
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it'll feel as though your tongue is a cross between King Kong and a
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Wrigley's chewing gum factory). Having decided that it's the external part
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of the face you're going to shave, you choose your weapon. Five minutes
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later, staggering from loss of blood, a female voice comes through the door
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asking if it was alright to use your last razor the previous night. And
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finally, the after-shave. Breathe in, grit your teeth, and throw a quarter
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of the bottle in the vague direction of your chin. Done? Good, now let go
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of the light fitting, and exit the bathroom.
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8.10am And you finally realise that you're going to be far too late for
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the train. Unless you miss breakfast. But your stomach and brain haven't
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got this one sorted out yet. You try for the compromise, and it is five
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minutes later that we find you sat on the bus, looking for all the world
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like an advert for Kellogg's Crunchy Nuts.
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8.20am Says the platform clock, although the trains seem to be
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disagreeing. A voice comes over the tannoy, and the clarity amazes you -
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you can hear every word the announcer says. Hear, yes - understand, no.
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What it sounds like he is saying is "The train now stoning at platten fumf
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is for Lun Woo. Caw at Beran, Renpa, Newman, Women, Early, Clam Jun, Vall,
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and Lun Walloon.", and all spoken with clarity of a Dalek sucking a throat
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pastille. This announcement would be fine and dandy if it weren't for the
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computerised tannoy man immediately following this announcement. According
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to him, "The train now at platform one is for London Waterloo only. We
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apologise for the delay which was caused by a squirrel waving to the driver
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just outside Hampton Court." Even the excuses are randomised by British
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Rail's computers nowadays.
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As the train pulls up to the platform, it's time for the first two
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favourite commuting games!
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1) Is it my train?
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Tricky one this - the best way of finding out is to play logic games
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with the guard, along the lines of "If I asked the other guard, would he
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say this was the train I don't want to get on?" However, the only
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blue-suited demons around are up the other end of the track, trying to stop
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some old lady from feeding the trains with breadcrumbs. Seasoned commuters
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at this point look around them to see the reaction of everyone else. If
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you see someone moving that you think you recognise, but can never remember
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being introduced to them, it's probably because they catch the same train
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as you. Follow them.
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2) Where will my carriage stop?
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Well, that all depends on what type of train it is, how good the
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driver's reactions are, whether he's passed his cycling proficiency test or
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not, and how shocked he was by the squirrel outside Hampton Court. Suffice
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it to say that what stops opposite you will be one of the following three
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things:
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a) the guard's van. The guard values his privacy and is unlikely to
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let you on.
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b) the first class compartment. Unless you own your own company (and
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preferably British Rail at that), you can forget being allowed in here. It
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has stricter entry requirements than Eton - you have to put your name down
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for a seat before you're conceived, and you have to do that in person.
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c) the smoking compartment. 'Nuff said.
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So, it's that old favourite, running up the track to find the only
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non-smoking compartment with a seat in it, only to find that it's covered
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in some clean, bright, new chewing gum. It is at this point that fun
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enters into the entire proceedings, as we play the third game.
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3) Stare 'em out.
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This game has its roots in primitive psychology, and is designed to
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put you completely at ease, while the rest of the compartment decide that
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you're some kind of dangerous lunatic.
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Choose a person at random - preferably a very attractive member of the
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opposite sex, as it makes what you're about to do so much easier. Now
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stare at them. After a very short while indeed, you will find them trying
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to sneak surreptitious glances at you to check whether you're still
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watching them. Each time they look up at you, smile at them as though
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you've just noticed that they have a traffic cone on their head, but you're
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being too polite to mention it. If you ever wanted to know what a person
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with accute paranoia looks like, just keep watching.
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Finally, before you know it, you're making an unscheduled stop.
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Sirens are blaring, and somebody somewhere is frantically thumping on a
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door. This doesn't mean anyone wants to get out - these are the guys with
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the stretcher who want to get in. Unfortunately, the man with the
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heart-attack is in first-class, who aren't going to let the ambulance men
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in until they can be taught to say please properly.
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Eventually, you arrive at Lun Walloon, and you start to play the
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fourth game, commonly known as
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4) Running the gauntlet.
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As you exit the platform, various people in different costumes walk
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straight towards you. The less well equipped are simply holding their
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hands out and asking for the price of a cup of meths. Those who have been
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in this game for several years are wearing a 'Save the Atlantic Anteater
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>from the Ozone Hole and Melanoma Campaign' sweatshirt, are large enough
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that the print on the sweatshirt is readable, and shake their dreaded
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receptacles in your face. Reluctantly you realise that you are cornered,
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and you reach for your money. Along with your handkerchief, you pull out
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half the Brazilian national debt, which seems to fall straight for the open
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mouth of the plastic anteater the woman is carrying, and you have lost a
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large proportion of your overdraft.
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Finally feeling that you have done some good for the other oppressed
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animals of the world, you pass down into the bowels of the earth, ready for
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the magical mystery tour of some of London's oldest sewers - the
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Underground.
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The new ticket barriers are wonderful devices, designed to take a
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piece of card imprinted with a magnetic strip, and to shred it into a
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million and one brightly coloured little pieces, while shrieking violently
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and persuading you to seek assistance. You persuade the blue-suited goon
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that the confetti floating down the escalators cost you two hundred pounds,
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and would normally accompany the photograph that makes you out to be some
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kind of alien road accident.
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At last you hit the down escalator. It is at this point that the full
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horror of what you drank the previous night hits you - you realise what
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Maurits Escher felt when he etched those woodcuts of stairs in all feasible
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directions. Your mind tells you that you're standing upright, and
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travelling downwards, but the liquid still sloshing around the inside of
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your head convinces you that you are lying backwards (despite gravity to
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the contrary), and that the escalator is travelling at right angles to
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reality. Just before you fall over, the escalator reaches the bottom, and
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the grills that prevent you from rolling back round with the steps lacerate
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the toe of each shoe.
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Once again we play the merry little game of "Where are the doors going
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to stop", only on a much smaller scale, since there are no guards, no
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first-class, and no smoking. This should make the tube a more hospitable
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place, but instead you have to try and find the only compartment without a
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seven foot-tall psychedelic gorilla with a walkman at full volume.
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Finally seated, the doors close, and another crystal clear
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announcement rings through the train. "Due to industrial action by the man
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that spreads the fag-ends around the station, this train will not be
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stopping at your station. Repeat, this train will not be stopping at your
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station. Thank you." Thank you for what, that's what I'd like to know.
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The train pulls out, and as you approach your station the train begins to
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slow down. This is of little surprise to you, since it is you and a select
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band of people who also want to get off here that have hijacked the train.
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Your ticket is inspected, the lifts don't work, and you have to climb
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one hundred and seventeen dangerously narrow steps, and the one thought
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that keeps you going is this:
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"Only another eight hours till I have to go the other way."
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[The author is a computer programmer who spends much of his 'working' day
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commuting between Surbiton and the Elephant and Castle district of London.
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Of the many sights along his route are:
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Beran --------- Berrylands
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Renpa --------- Raynes Park
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Newman -------- New Malden
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Women --------- Wimbledon
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Early --------- Earlsfield
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Clam Jun ------ Clapham Junction
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Vall ---------- Vauxhall
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Lun Walloon --- London Waterloo
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This educational article has been brought to you by Culpability Jones -
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a.k.a. Gombo]
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--
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Edited by Brad Templeton. MAIL your jokes (jokes ONLY) to funny@looking.ON.CA
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Attribute the joke's source if at all possible. A Daemon will auto-reply.
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Jokes ABOUT major current events should be sent to topical@looking.on.ca
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Anything that is not a joke submission goes to funny-request@looking.on.ca
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