410 lines
24 KiB
Plaintext
410 lines
24 KiB
Plaintext
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Hey, you! GMJ Reader! Please let us know what you think.. and if you
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want to review a game for us, drop us a line! Thanks..
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GMJ: The first emag on the Net.. "There can only be one!"
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Super NES * Genesis * 3DO * cd32 * arcades * Jaguar
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+==================================================================+
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| ____ __ __ _ |
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| / ___| __ _ _ __ ___ ___ | \/ | __ _ ___| |_ ___ _ __ |
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| | | _ / _` | '_ ` _ \ / _ \ | |\/| |/ _` / __| __/ _ \ '__| |
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| | |_| | (_| | | | | | | __/ | | | | (_| \__ \ || __/ | |
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| \____|\__,_|_| |_| |_|\___| |_| |_|\__,_|___/\__\___|_| |
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| |
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| _ _ |
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| | | ___ _ _ _ __ _ __ __ _| | |
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| _ | |/ _ \| | | | '__| '_ \ / _` | | |
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| | |_| | (_) | |_| | | | | | | (_| | | |
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| \____/\___/ \__,_|_| |_| |_|\__,_|_| |
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+==================================================================+
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| _ _ _ _ |
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| Part 3 of our Ultimate MK2 Guide | || | | || | |
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| GMJ Top 5 returns | || |_| || |_ |
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| Why be Raiden or Reptile? +=====================+|__ _|__ _||
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| | April 8 to April 15 | |_| |_| |
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+============================+=====================+===============+
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IF YOU HAVE ACCESS TO Internet Relay Chat (IRC), then join the GMJ
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Chat Channel, #GMJ. Tuesdays at 7pm Pacific some of the GMJ Crew
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will be available to answer your questions. Industry insiders
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dropping by too! [Moderated.]
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Ace's Angles
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What's new, and why Super SF2 Turbo will fail
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Express Mail
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Mucho Mail-o, where's-a yours-o?
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GMJ Top 5
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Returns..!
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Ultimate MK2 Guide part 3
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EVERY SINGLE MOVE, only in GMJ
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___ _ ___ _
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/ _ \ ( ) / _ \ | |
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| |_| | ___ __|/ ___ | |_| |_ __ __ _| | ___ ___
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| _ |/ __/ _ \/ __| | _ | '_ \ / _` | |/ _ \/ __|
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| | | | (_| __/\__ \ | | | | | | | (_| | | __/\__ \
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|_| |_|\___\___||___/ |_| |_|_| |_|\__, |_|\___||___/
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__/ |
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|___/
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This episode of Ace's Angles is in memory of Kurt Cobain. Sometimes
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life (and death) aren't fair. Hi gang, it's Ace back again.. and my libido
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is doing just peachy, thank you. [Smells Like Teen Spirit reference (tm).]
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Okay - what has been going on this week..? Word on the inside is that
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videogame distributors and arcade operators are SICK of Capcom. 3 have goon
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off-the-record with us, and have said that Capcom is releasing too many
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'upgrades' that do almost nothing but cost them money. They have been burned
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with SSF2 and many aren't interested in SSF2T. And I don't blame them at
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all. Sorry Capcom, but until you can count to three my money is going into
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MK2 and NBA Jam Tourney.
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The scoop on Atari: they love GMJ. How do we know this? We were
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mentioned in Atari's Roundtable on GEnie [it's like IRC for non- Internet
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users.] Our April Fools joke was mentioned, as was the mag.. and I'd just
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like to thank Bob Brodie (Director of Communications at ATC) and the check is
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in the mail. [Sarcasm, gang!!]
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Williams has signed on with Nintendo to make the 64-bit Project Reality
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arcade system. WMS Industries has signed on with Atari for Jaguar products.
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Nintendo says that they gave Atari nothing in the lawsuit Atari won. Star Fox
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was seen fighting Trevor McFur. What is this world coming to?
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Deadline? What's a deadline?.... Our special NBA Jam review section
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will be in GMJ 45 as we have had a flood of quality writings that need to be
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shown to the world =] NBA Jam TE is cool, BTW, and you should go and play it
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*NOW*. It's a nice change of pace.. no decapitations or anything!
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Well, that's it for this week.. come visit us on Tuesday Night IRC
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(see ad located elsewhere in this issue), please! It don't work without your
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help.. :) Cya next Friday.
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_____________________________________________________________________
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]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^[
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] Innovative Creations [
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] 3730 McClintock Ave #537 +--- + + +--+ +--+ +--- +-- +-- [
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] Los Angeles, CA 90007 |- ++ +--+ |-++ |- +--+ +--+ [
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] (shubert@usc.edu) +--- + + | | \ +--- --+ --+ [
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] |\ /| +--+ -+- | [
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] | | |--| | | [
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] | | | | -+- +--- [
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]_____________________________________________________________________[
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Mail, mail mail... please send more mail. Thanks!
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*** Reader wants more portable coverage
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How about [more?] coverage for portables, especially Sega Game Gear. It would
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be nice to have a monthly 'Consumer's Guide' type of thing, telling what is a
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good deal and what's not. For example, say if its worth investing in the
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32-bit processor for the Genesis or just wait for Saturn. Or projections on
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the Jaguar saying if you think it will prosper or die out and whether its
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worth buying for its present games. Also which would be the best system to
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invest in (CD?) or to wait for the Sega VR, or whatever.
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___ _ ___
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| _ )_ _ _ _ __ _ _ _| |_ | __|__ _ _ __ _ Bryant Fong
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| _ \ '_| || / _` | ' \ _| | _/ _ \ ' \/ _` | Los Altos, CA
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|___/_| \_, \__,_|_||_\__| |_|\___/_||_\__, | bryant@netcom.com
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|__/ |___/
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[ACE: Hey, Bryant.. nice font in your .sig! GMJ 46 will have a huge
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"What to bother with" section, and that's a tenative title. We
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are waiting for our Jag review system and until then, we can't
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really say that system A is better then system B. ]
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*** Singe from the edge
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Anthony,
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Just read GMJ #43. I realize the whole thing was an April Fool's joke but if
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you're going to do that, don't say "everything in here is a joke!!!" You
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really could have seen how many suckers are out there. It just seems like a
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waste of time. Not trying to flame you (well, maybe just a singe... :-) )
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but, well, just seemed rather pointless to me! Good luck with the next issue.
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Hey, you said you wanted e-mail! Later dude........
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Joey
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From berner@ushs01.ENET.dec.com Apr 1 13:58:01 1994
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*** You guys are pathetic!
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I am writing to you regarding Game Master Journal #43. I found your "April
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Fool's joke" to be one of the most tasteless, pathetic displays of careless
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journalism I have ever had the pleasure of reading. I look forward to each
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issue in my mailbox; the only fault I ever find is that it is never long
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enough. Thank you for an incredulously stupid and stupifyingly hilarious
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April 1. (Sorry, ran out of adjectives, folks.)
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From gnu@theporch.raider.net Apr 2 17:27:26 1994
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[ACE: Wow - thanks :) ]
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.....................................................................
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:WE are the only magazine that prints ALL EMAIL sent to us that is :
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:not vulgar or obscene. So.. send your videogame hints, tips + Q's!:
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: :
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:# # ##### # # ### # # ##### ##### # # ### ##### # :
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:# # # # # # # ## # # # ## ## # # # # :
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:# # ### # # ##### # # # # ### # # # ##### # # :
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:# # # # # # # # # # ## # # # # # # # # :
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: # # ##### # # # # # # # ##### # # # # ##### #####:
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: ........................:
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:shubert@usc.edu VOICE: 213-743-1877 : :
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:------------------ : Without email, GMJ :
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:ccd@panix.com : can't work! So tell :
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:tnkutasz@ugcs.caltech.edu : us what you think! :
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: : :
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:...........................................:.......................:
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*****************************************************************************
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Game Master Journal's TOP FIVE LISTS!
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*****************************************************************************
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SUPER NES SEGA CD
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=====================================================================
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Rating Name of Game Rating Name of Game
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=====================================================================
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4.833 NBA Jam 4.857 NHL '94
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4.600 Secret of Mana
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4.504 Zelda III:Link to the Past 4.750 Terminator
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4.393 Street Fighter 2 Turbo 4.480 Silpheed
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4.338 Final Fantasy 2 (4 [SFC]) 4.188 AH3 Thunderstrike
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GENESIS GAME BOY
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==========================================================================
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4.750 NBA Jam 4.750 Mr. Do!
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4.675 NHL '94 4.375 Link's Awakening
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4.600 Shining Force 4.125 Tetris
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4.600 PGA Tour Golf 2 3.900 Super Mario Land 2
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4.520 Disney's Aladdin 3.833 Metroid II
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+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
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/ _______ Game Master_Journal's _ _ _ _ _ \
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\|__ __| | | | \ | (_) | | | | /
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/ | |_ _ ___ ___ __| | __ _ _ _ | \| |_ __ _| |__ | |_ \
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\ | | | | |/ _ \/ __|/ _` |/ _` | | | | | . ` | |/ _` | '_ \| __| /
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/ | | |_| | __/\__ \ (_| | (_| | |_| | | |\ | | (_| | | | | |_ \
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\ |_|___,_|____||___/\__,_|\__,_|\__, | |_| \_|_|\__, |_| |_|\__| /
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/ |_ _| __ \ / ____| __/ | __/ | \
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\ | | | |__) | | 8pm |___/ |___/ /
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/ | | | _ /| | Pacific Time +=-=-=-=-=-=-=-=-=-=-=-=-=-+
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\ _| |_| | \ \| |____ in channel |THIS WEEK: /
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/ |_____|_| \_\\_____| #GMJ | Atari's survival chances \
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+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-+
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+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
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/ ### #### ##### ### ##### ### # \
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\ # # # # # # # # # /
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/ ### #### ### # # ##### # #### ##### #### ### #### ##### \
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\ # # # # # # # # # # # # # # # # # # /
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/ #### # ##### ### ##### # # ####### ### #### # # #### # \
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\ # # # # # # # # # /
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/ # # ##### # ### # # # \
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+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
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Ultimate Mortal Kombat Guide part three
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Every move for every character
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Written by Tempest
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----------------------MORTAL KOMBAT II-Quick Guide v3.23----------------------
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FC : Full Circle J.M. !! : Quickly + : And (X & Y simultaneously)
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HC : 1/2 Circle J.M. St : Start - : Then (Do X then Y)
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QC : 1/4 Circle J.M. HP : High Punch () : While (Hold X, do Y, release X)
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T : Toward LP : Low Punch #$ : Charge (Hold X for # sec, rel.)
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A : Away Bl : Block #X : Do X the designated # times
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U : Up HK : High Kick .. : Repeat last button rapidly
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D : Down LK : Low Kick [] : Optional
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------------------------------------------------------------------------------
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--BASIC ATTACKS (All Characters)--
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STANDING CROUCHED CLOSE + AWAY JUMPING (Rising/Falling)
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HP > Face punch Uppercut Head blow Face Punch Hop punch/Flying punch
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LP > Body punch Crouch punch Throw Body Punch Hop punch/Flying punch
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Bl > Block high Block low Block Bl. Throws (Not Applicable)
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HK > Face kick Ankle kick Knee Roundhouse Hop kick/Flying kick
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LK > Chest kick Crouch kick Knee Sweep Hop kick/Flying kick
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* Use Bl(A+D) to crouch and block throws. CPU can always throw you however.
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* Close attacks differ: For example: Jax (HP), Cage (HK/LK), & Baraka (2HK).
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* Turn-Around Punch/Kick: Jump over opponent, HP, LP, HK, or HK.
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-------------------------------------------------------------------------------
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+ FATAL:Pit/S. means a Pit II or Kombat Tomb fatality only. After using a
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Kombat Tomb fatality, optionally hold down on both joysticks to make the
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body fall from the spikes. Close range for both.
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+ Dead Pool fatality is LP+LK(D+HP)-[D both joysicks]. Close range.
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+ Babality/Friendship: Do not use HP or LP in the 2nd winning round. Any range.
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+ {Any/Edge/Sweep/Jump/Close} is the range of a normal fatality.
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+ [Air]: Move MAY be done in the air. <Air>: Move MUST be done in the air.
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-------------------------------------------------------------------------------
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--SPECIAL ATTACKS & FINISHING MOVES (FATAL=Fatality / FR=Friendship)--
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*-LIU KANG-* *-KUNG LAO-*
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Standard Red Bolt : 2T-HP [Air] Hat Throw : A-T-LP-[U/D]
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Low Red Bolt : 2T-LP Aerial T. Kick : D+HK <Air>
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F. Thrust Kick : 2T-HK Aura Spin : Bl(2U)-LK[..]
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Bicycle Kick : 4$LK Teleport : D-U !!
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FATAL:Dragon T.B. : D-T-2A-HK {Close} FATAL:Hat Split : 3T-LK {Sweep}
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FATAL:Cartwheel & : Bl(FCA) {Sweep} FATAL:Hat Decap : LP(A-T)-U {Edge}
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Uppercut FATAL:Pit/S. : 3T-HP
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FATAL:Pit/S. : A-2T-LK BABALITY : 2A-2T-HK
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BABALITY : 2D-T-A-LK FR:Rabbit : 3A-D-HK
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FR:Disco Dance : T-3A-LK
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*-REPTILE-*
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*-JOHNNY CAGE-* Acid Spit : 2T-HP
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High Green Bolt : HCA-HP Force Ball : 2A-HP+LP
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Low Green Bolt : HCT-LP Slide Kick : A+LP+Bl+LK
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Shadow Uppercut : A-D-A-HP Invisibility : Bl(2U-D)-HP
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Shadow Kick : A-T-LK FATAL:Invisible : 2T-D-HK while
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Splits Punch : Bl+LP Torso Rip invisible {Close}
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FATAL:Torso Tear : 2D-2T-LP {Close} FATAL:T. Decap : 2A-D-LP {Jump}
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FATAL:Uppercut : 2T-D-U-[D+Bl+LP+LK] FATAL:Pit/S. : D-2T-Bl
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Decap(s) {Close} BABALITY : D-2A-LK
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FATAL:Pit/S. : 3D-HK FR:Buy a Doll : 2A-D-LK
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BABALITY : 3A-HK
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FR:Signed Photo : 4D-HK *-SHANG TSUNG-*
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One F. Skull : 2A-HP
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*-SUB-ZERO-* Two F. Skulls : 2A-T-HP
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Ice Blast : QCT-LP Three F. Skulls : 2A-2T-HP
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Ground Freeze : QCA-LK =MORPHS:Each last 17 seconds=
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SUB-ZERO (Continued) SHANG TSUNG (Continued)
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Slide Kick : A+LP+Bl+LK Morph:Liu Kang : A-2T-Bl
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FATAL:Freeze & : 2T-D-HK -> T-D-2F-HP Morph:Kung Lao : A-D-A-HK
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Shatter {Sweep} {Close} Morph:J. Cage : 2A-D-LP
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FATAL:Grenade : LP(2A-D-T) {Edge} Morph:Reptile : Bl(U-D)-HP
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FATAL:Pit/S. : D-2T-Bl Morph:Sub-Zero : T-D-T-HP
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BABALITY : D-2A-HK Morph:Kitana : 3Bl
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FR:Buy a Doll : 2A-D-HK Morph:Jax : D-T-A-HK
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Morph:Mileena : 2$HP
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*-KITANA-* Morph:Baraka : 2D-LK
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Fan Throw : 2T-HP+LP [Air] Morph:Scorpion : Bl(2U)
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Fan Swipe : A+HP Morph:Raiden : D-A-T-LK
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Fan Lift : 3A-HP FATAL:Life Drain : Bl(U-D-U)-LK
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Aerial T. Punch : HA-HP {Close}
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FATAL:Inflation : LK(2F-D-T) {Close} FATAL:Vapor E. : 2$HK {Sweep}
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FATAL:F. Decap : 3Bl-HK {Close} FATAL:Kintaro S. : 30$LP {Sweep}
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FATAL:Pit/S. : T-D-T-HK FATAL:Pit/S. : Bl(2D-U-D)
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BABALITY : 3D-LK BABALITY : A-T-D-HK
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FR:Cake : 3D-U-LK FR:Rainbow : 2A-D-T-HK
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*-JAX-* *-MILEENA-*
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Energy Wave : HCA-HK Energy Sais : 2$HP [Air]
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Ground Smash : 3$LK Teleport Kick : 2T-LK
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Gotcha Grab : 2T-LP.. G. Roll Attack : 2A-D-HK
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Quad Slam : Throw-HP.. FATAL:Deflation : 2$HK {Close}
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Aerial Backbreaker : Bl <Air> FATAL:Sai Stab : T-A-T-LP {Close}
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FATAL:Arm Rip : 4Bl-LP {Close} FATAL:Pit/S. : T-D-T-LK
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FATAL:H.C. Decap : LP(3T) {Close} BABALITY : 3D-HK
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FATAL:Pit/S. : 2U-D-LK FR:Flower : 3D-U-HK
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BABALITY : D-U-D-U-LK
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FR:Paper Dolls : 2D-2U-LK *-SCORPION-*
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Harpoon : 2A-LP
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*-BARAKA-* Teleport Punch : QA-HP [Air]
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Blue Bolt : QA-HP Leg Grab : HCA-LK
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Blade Swipe : A+HP Aerial Throw : Bl <Air>
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B. Shredder : 3A-LP FATAL:Torch : Bl(2U)-HP {Sweep}
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FATAL:Skewer : A-T-D-T-LP {Close} FATAL:Toasty!! : 2D-Bl(2U)-HP {Any}
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FATAL:B. Decap : Bl(4A)-HP {Close} FATAL:2xSlice : HP(D-3T) {Close}
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FATAL:Pit/S. : 2T-D-HK FATAL:Pit/S. : D-2T-Bl
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BABALITY : 3T-HK BABALITY : D-2A-HK
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FR:Gift : Bl(U-2T)-HK FR:Buy a Doll : 2A-D-HK
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*-RAIDEN-*
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Lightning Bolt : QCT-LP Torpedo B. Push : 2A-T [Air]
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Shock Hold : 4$HP Teleport : D-U !!
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FATAL:Shock & : 6$LK-Bl..+LK.. FATAL:Uppercut : 8$HP {Close}
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Explode {Close} FATAL:Pit/S. : Bl(3U)-HP
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|
BABALITY : 2D-U-HK FR:Kidd Thunder : D-A-T-HK
|
||
|
|
||
|
===============================================================================
|
||
|
+ MK II SECRETS: A) Jade: Win one round using LK only in the match before the
|
||
|
question mark. B) Smoke: On the Portal Stage, get a "Toasty!!" and push Start
|
||
|
and Down simultaneously. C) Noob Saibot: Get 50 consecutive wins. D) Pong
|
||
|
game: Reach battle 250. E) Random select: Up+Start at the fighter selection
|
||
|
screen at the original selector position(s). F) No throws: (2P match only)
|
||
|
Down+HP (both joysticks) after the fighters have been selected. G) Hold Down
|
||
|
after preforming the Dead Pool fatality to hear a voice yell "almost" or
|
||
|
something like that.
|
||
|
+ DISCLAIMER: All information contained should be treated as unconfirmed.
|
||
|
This guide assumes MK II version 3.1 or above. All moves from MK2 FAQ.
|
||
|
===============================================================================
|
||
|
****
|
||
|
Why would anyone play Reptile?
|
||
|
:: Replies to last week's question
|
||
|
****
|
||
|
|
||
|
From alumn132@whscdp.whs.edu Ukn Apr 1 23:34:18 1994
|
||
|
|
||
|
That "Why would anybody play Reptile?" gibe hit a nerve with me. I find Rep a
|
||
|
very enjoyable char to play. First of all, there aren't many Reps around, so
|
||
|
a good Rep is a surprise to see. (I'm not that good yet, but I'm working on
|
||
|
it) Reptile is also good at aggravating people (Invisibility + a TAK is very
|
||
|
annoying) and is good at playing defensive if played correctly. His acid spit
|
||
|
is lacking damage wise and Sub-0 can punish Rep for shooting it, but it is a
|
||
|
good anti-air attack and can be thrown into a combo here and there.
|
||
|
|
||
|
Reptile's forceball is a powerful weapon, if used correctly. It is tough to
|
||
|
learn how + when to use it, but is intimidating and can yield a free uppercut
|
||
|
if it connects. "But it can be jumped" you might say, but a good Rep can
|
||
|
always back up a forceball with that annoying ninja roundhouse. If you fling
|
||
|
a FB and your victim sits there blocking like a dope, you throw. Any way you
|
||
|
look at it, a FB is almost guaranteed to do damage if released right.
|
||
|
|
||
|
Invisibility is also annoying if used correctly. Good Reps know how to keep
|
||
|
their position hidden for extended periods of time and get a flawless or two.
|
||
|
Invisibility often sends one's opponent into "panic mode", and they leave
|
||
|
themselves wide open for a few well-placed attacks. Invisibility is also
|
||
|
useful for a cool fatality. :)
|
||
|
|
||
|
Reptile may not be the most pow'fo guy, but he is a challenge to learn, and a
|
||
|
challenge to defeat if that Rep player has sunk plenty of $ into learning him.
|
||
|
He's also just plain cool, and runs a doll store on the side. :)
|
||
|
|
||
|
I could go on for a while yet, but I'd start repeating myself, and I might
|
||
|
start repeating myself. :)
|
||
|
|
||
|
Beowulf the abbreviator who supports intelligent MKII debates
|
||
|
|
||
|
****
|
||
|
Why would anyone use Raiden?
|
||
|
:: Replies to last week's question
|
||
|
****
|
||
|
From: molsen@ux4.cso.uiuc.edu
|
||
|
|
||
|
I must say that the biggest reason I use Raiden is out of loyalty. I mean, he
|
||
|
was sooooo cool in MK I, and now he's been reduced to wearing the
|
||
|
Wal-Mart/Burger World apron. But, I enhjoyed playing him in the original,
|
||
|
and still have fun platying him now. Sure, he has the weakest throw and all,
|
||
|
but the in-the-air flying attack is cool. I do agree he has been weakened to
|
||
|
a most cheese like degree, but I live close to Wisconsin anyways.
|
||
|
Thanks......
|
||
|
|
||
|
****
|
||
|
OKAY - why would anyone use Kung Lao or Johnny Cage? PLEASE send your
|
||
|
replies, and if it's the best one we get, we'll print it!
|
||
|
****
|
||
|
|
||
|
+-------------------------------------------------------------------+
|
||
|
| |
|
||
|
| IN THE NEXT * SURVEY of all of GMJ's readers! |
|
||
|
| ISSUE OF... * NBA Jam section |
|
||
|
| |
|
||
|
| GAME MASTER * Fiction contest, Ace's Angles |
|
||
|
| JOURNAL * Much, much more! |
|
||
|
| |
|
||
|
+-------------------------------------------------------------------+
|
||
|
|
||
|
Producer: Anthony Shubert Online Layout Editor: Anthony Shubert
|
||
|
Head Writing Staff: Contributors:
|
||
|
HOME SYSTEMS Reny Falzarano Mr. Sims, the Pepperidge Farmer,
|
||
|
HEAD REVIEWERS Instigator Mr. Mojo Risin', Aquarius,
|
||
|
FUTURE WAVE Tanya Kutasz Sai-Blade, Matrix, Shez
|
||
|
CONTRIBUTING ED David Rubin
|
||
|
|
||
|
We are not affiliated with or endorsed by the followig companies:
|
||
|
Nintendo of America, Sega Enterprises, Turbo Technologies (NEC),
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Atari Corp., Atari Games, SMSG, or any other videogaming company.
|
||
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|
||
|
Product names are either (c) or trademarks of their respective
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||
|
companies, and the non-marking of such product is not a challenge to
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||
|
its status.
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||
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|
Ace's Angles, Chronicle, Express Mail, Warp Zone, and all content are
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(c) 1990, 1991, 1992, 1993, 1994 Innovative Creations
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|
||
|
:: Some ASCII/ANSI work created with use of 'TheDraw' SW program ::
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||
|
:: Some ASCII work created with use of 'Figlet' freeware program ::
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