106 lines
5.6 KiB
Plaintext
106 lines
5.6 KiB
Plaintext
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WINDWALKER
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Origin's WINDWALKER, by Greg Malone, is a computer role-playing game sequel to
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MOEBIUS. This review is based on the Apple II version; Commodore 64/128 and
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IBM-PC version notes follow.
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The story concerns the Realm of Khantum, a nation of islands. Time passes and
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is marked by nights and days. (Unlike MOEBIUS, this game allows you to see the
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entire screen, day or night.) The emperor and empress have been imprisoned by an
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evil Warlord (with the aid of an evil Alchemist) who now rules. There is also a
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Nubian princess who figures in the plot; she, too, has been kidnapped.
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It's up to you (and your character) to bring harmony back to the Kingdom.
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Unarmed and alone, you set off with some food, coins, a sleeping mat, and a
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boat. If you find the right temple, you can study to be a Khisanist monk, and
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receive the marks of their order: a silk robe and oaken staff. With this staff
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you will be able to defeat your enemies. Even without it, you will be able to do
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battle fairly well, because you are a martial arts expert.
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This is both a delight and drawback of the game: You must learn how to win in
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combat against various enemies. Win and you progress; lose too many battles and
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you have to start the game over from the beginning. In order to win, you need to
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know which combination of key commands (arcade style) to use; winning depends
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not as much on your attributes as on your keyboard dexterity.
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I'm not overly fond of arcade-based CRPG games, of which WINDWALKER is
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certainly one. However, there is an option to train (and practice) before you
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start a game, and the arcade action is simpler than it was in MOEBIUS, so I'm
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not entirely put off. Each archetype you face in battle has a particular
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vulnerability, and training reveals it.
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The arcade action is animated (in black and white), and has two modes:
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Continuous Action ("Intuition") or Stop Action ("Concentration"). You can also
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replay the last part of the battle; if the battle wasn't a long one, you can
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replay it entirely.
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There are several forms of magic in the game: Alchemy, Shamanism, the
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aforementioned Khisanism; and Idolatry. Information is gathered by bumping into
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people and interviewing them.
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WINDWALKER requires an Apple IIc, IIe, or IIgs, and 128K of RAM. The game is
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not double hi-res, but it uses the 128K of memory effectively. The graphics are
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detailed and colorful. As in MOEBIUS, the screen displays an overhead view of a
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flat map that's painted like a Japanese print. The character figures are large
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disembodied heads, traveling over the map with the aid of your keyboard. There
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is no joystick control.
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As with most Origin games, WINDWALKER is disk-protected: The boot disk cannot
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be copied. Unfortunately, the program writes to the disk when you enter your
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character's name (not good); however, the other disks' sides can be copied, even
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though the documentation doesn't mention this fact.
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All in all, WINDWALKER is colorful, fun, and should be a welcome find for
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gamers who enjoyed MOEBIUS. If you weren't enthralled by MOEBIUS, or didn't play
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it, WINDWALKER is still worth a try, thanks to the simplification and
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improvement of the implementation.
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Because winning the battles depends on arcade ability, I recommend WINDWALKER
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with reservations. But if you like your CRPGs with martial arts action, this
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game is for you!
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COMMODORE 64/128 VERSION NOTES
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WINDWALKER for the Commodore 64/128 is also disk-protected, and is almost
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exactly the same game as described in the main review above. However, the Apple
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version uses more color and plays faster. Although I usually prefer to play the
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C64 versions of CRPG games, in this case, the Apple version is superior.
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However, the C64/128 edition will work with more than one drive, and is very
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playable. Again, I recommend the game, as long as you don't mind martial arts
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arcade battles.
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IBM-PC VERSION NOTES
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The IBM version of WINDWALKER comes on three 5-1/4" inch diskettes; 3-1/2"
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diskettes are available separately. The program may be installed on your hard
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drive because it relies only on the manual copy protection method. Origin
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recommends that the game not be played on systems slower than 8 MHz.
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WINDWALKER supports VGA, EGA, CGA, Hercules, and Tandy 16-color graphics modes.
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VGA board owners: Prepare to catch your jaw, because it's bound to drop when you
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see the opening scenes. The display is 320x200x25, and spectacular. And I highly
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recommend that you "abandon game" without saving it, at least once; I won't
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reveal the two screens you'll see, but trust me: They're well worth the price of
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admission. You'll end up playing most of the game in EGA mode, but the graphics
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are quite detailed and nice.
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You can control WINDWALKER from either the keyboard or a Microsoft-compatible
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mouse. The mouse works best during the arcade and "question/answer" sequences,
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but for general character control, it might take some getting used to. Movement
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is smooth during basic gameplay, but jumpy during the arcade-style segments. The
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characters move from pre-set position to pre-set position, although it won't be
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as noticeable if you increase the speed of gameplay. Despite this minor
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drawback, the training and fighting sessions are challenging and fun. I found
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myself hoping I'd get attacked more often!
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This IBM version also supports a multitude of sound boards, including the
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Ad-Lib Synthesizer, Creative Music System Model CT-1300, the Innovation 88-1011,
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Covox, and Tandy sound systems. But even through my internal speaker, the grunts
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were quite poetic!
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WINDWALKER is published and distributed by Origin.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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