88 lines
4.9 KiB
Plaintext
88 lines
4.9 KiB
Plaintext
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TABLE TENNIS SIMULATION
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TABLE TENNIS SIMULATION is a ping-pong game written by Starbyte Software (of
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Germany) and published and distributed in the U.S. by Star Games. TTS offers
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excellent graphics and gameplay physics, two-player mode, unlimited practice, 20
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World Cup opponents, mouse/joystick control, and copy protection. The Atari ST
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version (for which you'll need 512K and a color monitor) is the basis of this
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review.
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Promoted as a family game, TTS occupies the unique position of being the only
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ping-pong simulation on the planet. (My knowledge of existing software markets
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does not extend as far as, say, the Acobamba Abyss, so I could be mistaken.) If
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we take the Star Games press release at face value, then TTS shall always be
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unique, because not only is it a one-of-a-kind program, it's perfect, too.
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Although TTS is a fine package, the labels "family game" and "perfect" are,
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unfortunately, not altogether true.
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The TTS main menu offers Practice and Competition. Practice takes place in a
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basement, where a machine cranks out shot after shot; speed, slice, and
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direction can be adjusted. Your returns are unimportant -- no points are
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involved -- but you'll be able to work on mastering the rackets and the
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different return strokes. Competition can be a single match or the World Cup
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tournament.
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In single-match competition, you can play against any of the 20 computer
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opponents whose numerical rankings correspond to difficulty level. You'll have
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to specify an opponent, a racket, the racket's controller (either mouse or
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joystick), the number of sets to win a match (1-3), the number of points to win
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a set (11 or 21), and whether to switch sides after each set.
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The ST graphics display in Competition mode features a ping-pong table and two
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hands (each of which holds a racket), along with grinning ping-pong fans in the
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bleachers. (Practice mode displays the ball machine, no appendages.)
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TTS can be controlled via either joystick (for beginners) or mouse (for
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experts). The stick automatically moves into the path of a serve, but you must
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pull the stick back and release it to return. Push the stick left, right, or
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forward, and then release to effect different returns. Serving, which is
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accomplished by pushing the button and moving the stick back, is erratic at best
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and demands luck rather than skill.
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The mouse is directly connected to the hand/racket: Move the mouse, move the
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racket. A serve is accomplished by pressing the button (which tosses up the
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ball) and keeping the racket steady -- far easier to describe than to do. Simple
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block returns are automatic, as long as you position the racket in the path of
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the ball.
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The mouse buttons invoke different return strokes whose relative effects depend
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on how long you hold the button(s) down. Press and hold both buttons for a very
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high speed return; press and hold the right button for a return with high speed
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and topspin. As with serving, these trick returns are easier explained than
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executed, and their performance is erratic at best. You're going to have to
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spend some time in that Deutschland basement.
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Using the joystick and mouse in the two-player mode led to weirdness: Each
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device took turns controlling the other racket. What's more, the manual is
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mistaken about the controller ports. TTS considers the ST's ports (which are 0
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and 1) as 1 and 2. This would be okay if it were only a numerical error: In a
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one-player game against the computer, you must select Port 2 (which is actually
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Port 1) or nothing will happen. Using two joysticks (in a two-player game) means
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you'll have to replace the mouse with a second joystick. ST users know what this
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entails.
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Twelve human players can be added to the World Cup Tournament roster. World Cup
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matches continue until only the champion remains; the world rankings are then
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updated. The TABLE TENNIS package comes with one copy-protected disk and an
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instruction manual written in English and German.
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TTS's graphics are excellent, but its best feature is great physics. You can
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make the ball spin, slice, take off like a cannonball, skim the net, or head for
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any point on or off the table. Although these things can be done, there is no
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guarantee that they _will_ be: Potential is not reality, a truism that seems
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inherent to TTS.
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Serving, returns, and basic mouse control all demand precision handling, which
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more or less eliminates kids under 12 and anyone with an itchy trigger finger.
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The joystick's auto-positioning makes things a lot easier for youngsters; then
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again, serving and trick returns are lost causes. Despite its controller
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problems, TTS is a fine-looking game. To prevent yourself from melting into a
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lump of goo, and to counteract the urge to head for the local arcade for a few
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rounds of DOUBLE DRAGON (I or II), it's best that you have your local dealer
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serve up a playtest.
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TABLE TENNIS SIMULATION is published and distributed by Star Games.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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