85 lines
4.6 KiB
Plaintext
85 lines
4.6 KiB
Plaintext
|
|
|||
|
SUPER HANG-ON
|
|||
|
|
|||
|
SUPER HANG-ON is a single-player motorcycle race simulation from Data East. A
|
|||
|
conversion of the arcade hit from Sega, HANG-ON offers excellent graphics and
|
|||
|
high-speed animation, four continents with multiple stages, mouse or joystick
|
|||
|
control, and copy protection. (This review is based on the Atari ST version;
|
|||
|
IBM-PC version notes follow.)
|
|||
|
|
|||
|
The four continents (Africa, Asia, America, and Europe) do double-duty as
|
|||
|
difficulty levels: Beginner, Junior, Senior, and Expert. Each level contains
|
|||
|
multiple stages (as few as six, as many as 18); each stage must be completed
|
|||
|
before the timer runs out, and an additional 30 seconds will be added to the
|
|||
|
time you didn't use on the previous stage. If you run out of time before passing
|
|||
|
the checkpoint marking the end of any stage, the game is over.
|
|||
|
|
|||
|
The race itself is preceded by Menu Options, Continent Selection, and Music
|
|||
|
Selection screens. The Menu screen lets you choose mouse or joystick control, as
|
|||
|
well as adjust the controller's sensitivity, which governs touchiness and speed
|
|||
|
(Low, Medium, or High) at which the bike enters a lean during a turn. The Music
|
|||
|
screen features "four racey tunes" and the ever-popular "no racey tunes."
|
|||
|
|
|||
|
The ST race display consists of a scrolling road -- appropriately lined with
|
|||
|
light poles, billboards, trees, rocks, signs, barrels, whatever -- along which
|
|||
|
you guide your bike. Scenery indigenous to the continent lies on the horizon,
|
|||
|
and other racers zip along the road with you. At the top of the screen you'll
|
|||
|
find high score, current score, elapsed time, speed, and continent indicators,
|
|||
|
as well as a horizontal bar that is filled incrementally as stages are
|
|||
|
completed.
|
|||
|
|
|||
|
Either mouse or joystick controls HANG-ON. Move the stick left or right and the
|
|||
|
bike will lean in that direction; forward accelerates and backward brakes. At
|
|||
|
280 kph, the speed display turns red, at which point a button-press will invoke
|
|||
|
Nitro for even greater speeds. When using the mouse, the left button
|
|||
|
accelerates, the right button invokes Nitro, and the Spacebar brakes.
|
|||
|
Directional lean is determined by the position of the mouse on your computer
|
|||
|
desk -- which is another way of saying that the mouse might as well be on the
|
|||
|
road. The joystick works best.
|
|||
|
|
|||
|
The SUPER HANG-ON package comes with two copy-protected disks, an IBM
|
|||
|
instruction guide, and an ST/Amiga reference card. To play the game, you'll need
|
|||
|
512K of RAM, and a color monitor.
|
|||
|
|
|||
|
Graphics on the ST are clear and bright, colorful and detailed. The
|
|||
|
smooth-scrolling roads twist and turn and rise and dip as well as (or better
|
|||
|
than) most road-race simulations, and the animation moves like lightning, even
|
|||
|
at high speeds. On curves, the bike leans over so far you'd think it has
|
|||
|
sidewheels. Hit an obstacle or otherwise lose control and both bike and rider
|
|||
|
take what should be a fatal fall. Fortunately, it isn't, although precious time
|
|||
|
will be lost.
|
|||
|
|
|||
|
If high-speed arcade action is your thing, SUPER HANG-ON delivers.
|
|||
|
|
|||
|
IBM-PC VERSION NOTES
|
|||
|
|
|||
|
The IBM-PC version of SUPER HANG-ON is distributed on both 5-1/4" and 3-1/2"
|
|||
|
diskettes. You may install the game only once on your hard drive, after which
|
|||
|
you'll need to follow an uninstall procedure in order to reformat the drive or
|
|||
|
move the program to a different computer.
|
|||
|
|
|||
|
SUPER HANG-ON supports the Hercules Mono Adapter, CGA, EGA, and Tandy 1000
|
|||
|
graphics modes. The EGA graphics are quite nice -- from the finely detailed
|
|||
|
trees to the variety of billboards lining the highway. (When looking at the
|
|||
|
package, note that only the illustration on the right of the rear cover
|
|||
|
represents an IBM-PC screen.)
|
|||
|
|
|||
|
You can play the game using either a joystick or the keyboard, although both
|
|||
|
Data East and I recommend the joystick. Nevertheless, joystick control is rather
|
|||
|
annoying: You have to push the stick forward when pressing the "fire" button for
|
|||
|
a bit of Nitro injection, but that cuts down on the already minimal steering
|
|||
|
response. The temptation is to leave the stick dead-center and just steer (you
|
|||
|
don't need to keep the stick forward in order to maintain speed), but that means
|
|||
|
you'll remain the slowest bike on the road at a mere 244 kph.
|
|||
|
|
|||
|
Those who've encountered the arcade version already know whether they'll like
|
|||
|
SUPER HANG-ON. For those who haven't, my only warning is that this game doesn't
|
|||
|
offer anything resembling the "feel" of riding a motorcycle. SUPER HANG-ON is
|
|||
|
easy to master -- possibly too easy. However, as someone who has always enjoyed
|
|||
|
POLE POSITION and its various descendants, I found this game fairly addictive
|
|||
|
for a short period of time.
|
|||
|
|
|||
|
SUPER HANG-ON is published and distributed by Data East.
|
|||
|
|
|||
|
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
|||
|
|