95 lines
5.3 KiB
Plaintext
95 lines
5.3 KiB
Plaintext
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SPOT: THE COMPUTER GAME
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P.T. Barnum was right, you know. And he probably would have loved the way
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corporations are managing to license their respective little "mascots," getting
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people to actually pay for ads (and making a few extra million bucks in the
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process). In the wake of the California Raisins, Spud MacKenzie, the Energizer
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Bunny, and countless others, many businesses are playing belated catch-up,
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inventing little creatures simply so that they, too, can profit from this craze.
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The 7-UP company might seem an unlikely candidate to join the crowd. After all,
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their logo is just a "7," followed by a red dot, followed by an "UP." Never
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underestimate the creativity of Madison Avenue, though, because now that red dot
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is a cartoon character named "Spot."
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Of course, some products are less harmful than others, and I don't get as
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worried about kids wearing a logo for soft drinks on their chest as I do about a
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certain company using a cutesy-pie dog to introduce children to beer at an early
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age. You may feel differently, in which case you might not want your kids
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playing a game that opens with the logo for 7-UP soda, and which (in some ways)
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could be said to serve as a constant advertisement for that drink.
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However, if you're not troubled by this, you're probably going to buy SPOT: THE
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COMPUTER GAME, because it's a winner in almost every other way. (This review is
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based on the IBM-PC version.)
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SPOT is a board game played on your computer screen; essentially, it's an
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easier version of the classic game OTHELLO. The board resembles a checkerboard,
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7x7 square (that's 49 squares in all, if you're counting). Each player starts
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out with four pieces, two in each diagonally opposite corner (in the one- and
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two-player versions of the game).
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For each turn, you may move a single piece just once. Moving that piece to an
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adjacent square (in any direction) will "clone" your piece, giving you an extra
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piece. Or, you can jump over a square, again in any direction -- a strategic
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move, at times, but one that does not result in a clone.
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Each time you land, all of your opponent's pieces in adjacent squares
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(horizontally, vertically, _and_ diagonally) change to your color. The game
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continues until all of the squares are filled, or neither player can make a
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move. Whoever has the most squares wins.
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The game board can be edited, so that some squares will be "missing" and out of
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play. The 512 "pre-programmed playfields" mentioned on the back of the box are
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various set-ups of squares and "holes." You can also edit the board yourself,
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removing squares at random.
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You can set time limits for each player's moves (from five to 40 seconds), or
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disable the timer altogether; you can also set a time limit for the entire game
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(from one to nine minutes), or again, disable the timer altogether.
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Now, if that's all there were to SPOT: THE COMPUTER GAME, I'd be addicted
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already. But there's more. The game is played with some of the most delightful,
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state-of-the-art animation I've seen in a computer game. Two "Spots" dance
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underneath your score, snapping their fingers and tapping their toes. When you
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move a piece, that piece "becomes" Spot, and dances to the play you select,
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sometimes doing a tuck 'n' roll, sometimes a Michael Jackson-style Moonwalk.
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(For the curmudgeons among us, Spot can be "turned off," and the game then
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resembles a more traditional board game.) Naturally, with all this dancing going
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on, there's a constant, ever-changing musical soundtrack.
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If you've selected the "Secret Spot Square" option and happen to land on one of
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those spots, you'll find yourself in a bonus round, played on a computer slot
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machine. Here you can win an extra turn, a free move, or the chance to swap any
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of your pieces with your opponent's.
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The IBM-PC version of SPOT: THE COMPUTER GAME comes on two 5-1/4" diskettes
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(3-1/2" diskettes are available separately). A setup program will install the
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game on your hard drive, after which there is (huzzah!) absolutely no copy
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protection. 640K of RAM is required. SPOT can be played from the keyboard, or
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with a joystick or mouse. The game plays equally well with each of these
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controllers.
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SPOT supports EGA, Tandy, and VGA (in MCGA mode) graphics. It will not play in
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mono or CGA. It's not the most colorful game in the world -- mostly greens,
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reds, and blues -- but, as I previously mentioned, the animation is first rate.
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Audio support is provided for the AdLib, CMS, Covox, and Roland MT-32 boards,
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and Tandy 3-Voice mode.
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One cautionary note: The first shipment of IBM disks does not contain all of
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the features mentioned in the manual. What's missing is the ability to disable a
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lot of the features described above. In other words, you're stuck with SPOT,
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love him or not. It certainly didn't affect the play of the game.
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In all truth, I didn't want to like SPOT: THE COMPUTER GAME. I'd prepared all
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these "spot the computer game" jokes, but I had to throw them all away. SPOT is
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not only fun and addictive, it's a non-violent game that requires you to
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_think_. Buy this for your kids, ignore the advertising, and then try to ignore
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your kids, because you'll probably be pushing them out of the way to play this
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game constantly yourself.
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SPOT: THE COMPUTER GAME is published and distributed by Virgin Mastertronic.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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