89 lines
5.2 KiB
Plaintext
89 lines
5.2 KiB
Plaintext
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SIMEARTH
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SIMEARTH for the Macintosh (on which this review is based) arrives with both
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color and black-and-white versions in the same box, along with a massive, and
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copiously illustrated, instruction book. Copy protection consists of the
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requirement that you enter easily-located information about planets in our solar
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system.
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After entering the required data, you can choose to create your own world, or
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play with pre-designed scenarios (including Earth 1990). As in SIMCITY, you can
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specify the difficulty level, from experimental (unlimited Omega energy or cash)
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to Hard (only 2000 Omega and an unregulated Gaia). If you choose to create your
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own world, you may select the time period, ranging from the beginning of your
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planet, all the way up to the Industrial Age. Then you're off to run your
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planet!
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In the color version, you're greeted with a marvelous layout of your planet as
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it cools down. Land appears as volcanoes erupt, and then the freshly cooled rock
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begins to drift around the planet. You quickly become aware of all the
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interesting things you're going to be able to do with your planet, including
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manipulating the Geosphere, Atmosphere, Biosphere, and Civilization.
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The Geosphere allows you to modify the heat from your planet's core, the rate
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of continental drift, meteor impacts, volcanoes, and so on. Atmosphere allows
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you to toy with your planet's greenhouse effect, rainfall, amount of energy from
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the sun, reflectiveness (Albedo) of the clouds and the ground, rate of heat
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exchange between sea and air, etc. Biosphere lets you play around with the
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lifeforms that develop on your planet. Here you can increase the amount of heat
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your critters can take, the amount of CO2 that can be absorbed, reproduction
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rate, advancement rate (evolving), and the like. And Civilization lets you tell
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your SIMEARTHlings what types of energy to use, and how to use it.
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From the menu at the top of the screen, you can view your planet's atmospheric
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content, which type of life you have, which type of biomes (jungle, desert,
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forest, etc.) are on your plant, and a few other things. You can select the Gaia
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window, in which Gaia (in the form of a planet) watches the mouse cursor on the
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screen and comments on the game; you may also obtain a graph of anything from
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CO2 levels in the air to the rainfall on your planet. You can view a report
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showing (depending on the time period) the highest lifeform you have, the amount
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of Biomass (in general, life), growth on a planet, the level of civilization,
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and what it's like to live in your SimCivilization (if and when you get one).
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After a few hundred million years, oceans form, and continents begin to race
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across your map (you can run a short replay of the movements to watch continents
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hustle around). You can view your planet as a spinning globe: By double-clicking
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on the globe, you obtain a cross-section of the planet, showing its internal
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makeup. While this is fun, and lets you see what your planet really looks like,
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the regular map is best for working.
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Suddenly, life forms! And your seas start to crawl with bacteria and
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single-cell organisms. Then life evolves even more, and plants spread onto the
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land; life begins to comprise more and more creatures. (There are a total of 16
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life forms, plus robots. Only 14 of the organic creatures can become
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intelligent.) Although it's useful at any time, the edit window really gets a
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workout now. (SIMCITY players will feel right at home here.) You click on an
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icon and a nice hierarchical display of options appears. From the edit window,
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you can drop new life forms, put some trees here and there, drop an atomic bomb
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or a meteorite, or even a monolith (which helps to evolve a species). For those
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of you who love disasters, in addition to meteorites and atomic bombs, you can
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create earthquakes, tidal waves, fires, hurricanes, plagues -- all sorts of fun
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stuff!
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Soon, life forms become sentient, and everything goes haywire. At first, that's
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okay, but then they pollute the world, kill off other life forms, and sometimes
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nuke themselves into extinction! But if they're good little Sims, they might
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move into the exodus stage, where they attach rocket engines to their cities and
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blast off into space. Once they're all gone, life returns to normal, and
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creatures compete to evolve into intelligent life forms. Radiation eventually
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disperses, and things are happy...until another life forms evolves, or the sun
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gets so big that it crisps your cozy little planet (definitely the ultimate in
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SimDestruction...heh).
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To put it plainly, SIMEARTH is complicated. Pretty much everything you do
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affects everything else. And a small change in one variable can really create
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chaos on your planet. While complex and challenging, SIMEARTH is nevertheless a
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blast to play. It looks great, too: SIMEARTH runs in 16 colors, but you'd swear
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there are 256. (It will run in 256 colors, as well, but it's slower). The
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black-and-white graphics aren't as nice, but they're still pretty good, and
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playing in black-and-white won't affect your enjoyment of the game.
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SIMEARTH is a must for anyone, especially gamers who loved the very popular
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SIMCITY.
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SIMEARTH is published by Maxis and distributed by Broderbund.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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