63 lines
3.3 KiB
Plaintext
63 lines
3.3 KiB
Plaintext
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RICK DANGEROUS
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RICK DANGEROUS is an arcade game from Microplay, Medalist International, and
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MicroProse. A sticky blend of strategy and joystick wiggling, RICK offers fine
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graphics, four scenarios, easy joystick control, and copy protection. (This
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review is based on the Atari ST version; Commodore 64/128 version notes follow.)
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RICK DANGEROUS is the game that the arcade version of INDIANA JONES AND THE
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LAST CRUSADE _should_ have been. RICK looks good and sounds good, plays well,
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and despite its trial-and-error nature, provides solid and unpretentious fun for
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nearly everyone.
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Rick Dangerous is a squat and pudgy soldier of fortune armed with a gun, some
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dynamite, and a big stick. His adventures take him into a temple in the Amazon,
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a pyramid in Egypt, the Schwarzendumpf Castle where Allied soldiers are being
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held prisoner, and a secret Nazi missile base. Your goal is to make your way
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through the four scenarios in one sitting: There is no save option, so
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completing the game must be accomplished through trial and error and many
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restarts.
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The ST screen display consists of the walls, ladders, platforms, traps, and
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inhabitants of the current scenario. Although the temple, the pyramid, and the
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castle are differently-engineered structures, in RICK they have the same basic
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design. Amazon natives, Egyptian assassins, and slavering guard dogs try to
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prevent you from achieving your goal, as do the diabolical traps, many of which
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will remind you of those that nearly did away with Indy in his film adventures.
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Above the speedy-scrolling action screen are score and graphic representations
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of the number of bullets, sticks of dynamite, and Rick-lives remaining: There
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are six of each. Although bullets and dynamite are finite, extras can be found
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along the way. Lives are limited to six, and when you've used all of them, the
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game is over.
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Rick is joystick-controlled: The stick alone lets him jump, duck, crawl, and
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walk; with the button pressed, the stick fires the gun, pokes the wooden staff,
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and lights and drops dynamite. Rick is highly responsive to joystick commands,
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but you'll need good timing and a good memory. When you jump down a shaft, Rick
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is maneuverable in mid-air.
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The RICK DANGEROUS package comes with one copy-protected disk and a two-page
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instruction sheet for all versions. The game requires an Atari ST with 512K and
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a color monitor.
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RICK DANGEROUS is a nicely-designed, fine-looking, and smooth-playing piece of
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work that's simple to learn. It can be frustrating, what with all the traps --
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poison spears and darts, falling gates, spikes, bats that won't die, sliding
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stone blocks -- but not so frustrating that you'll explode with rage. The
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digitized sounds are used sparingly and effectively. Adults and kids alike will
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have plenty of fun with RICK.
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COMMODORE 64/128 VERSION NOTES
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The C64 version of RICK DANGEROUS is virtually identical to the ST version
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described above. The graphics are not as bright and clear on the C64 (which is
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to be expected), but they're fine nevertheless. All joystick functions are the
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same, as well. The C64 package comes with one copy-protected disk.
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RICK DANGEROUS is published by Medalist International and distributed by
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MicroProse.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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