181 lines
11 KiB
Plaintext
181 lines
11 KiB
Plaintext
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JET
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Move over, Chuck Yeager; I'll take it from here. After logging thirty or so
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hours with JET, I figure I'm about the hottest combat pilot this side of Tom
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Cruise.
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JET is SubLOGIC's sort-of sequel to FLIGHT SIMULATOR II. I say "sort-of"
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because the simulation lacks some of the pure realism of FLIGHT SIMULATOR;
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instrumentation and landing procedures, for example, are greatly simplified. In
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return, you get some white-knuckle action against various Eastern-bloc aircraf
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and ground targets. And that's the appeal of JET: For most of us, this is about
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as close as you can get to those boyhood dreams of aerial derring-do. This
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review is based on the Apple // version of JET; Atari ST and Macintosh version
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notes follow.
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The simulation gives you two jets for the price of one: a land-based F-16
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Fighting Falcon and a carrier-based F-18 Hornet. The only practical difference
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between the two is in the takeoffs and landings. As you might suspect, setting
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down on an aircraft carrier deck is just a little bit trickier.
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The graphics in JET are about what you're used to in FLIGHT SIMULATOR:
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acceptable, but not great. The scenery is identical; enemy jets and warships are
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done in wire-frame graphics, which aren't breathtaking, but get the point
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across. Control is by keyboard or joystick. I prefer the keyboard, personally;
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it just seems more precise.
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Because the F-16 and F-18 routinely exceed Mach 1, you'd think JET would be
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harder to master than FLIGHT SIMULATOR. Just the opposite is true. The reason
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for this is that modern military fighters have little in common with your
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run-of-the-mill Piper Tri-pacers and Cessna 152s. The brute power of these
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warbirds renders the conventions of prop-driven flight pretty much irrelevent.
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Since both generate thrust greater than their weight, even a first-time pilot
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can do things they only dream about down at Municipal Field: loops, snap rolls,
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split S's, Immelman turns. In the real things, this massive power is combined
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with computer-controlled flight surfaces, which means you point the nose where
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you want to go and the jet is automatically trimmed for that pitch and heading.
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You don't really fly these planes, you simply aim them.
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All of this is reflected quite well in the simulation. One of the best things
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about JET is the takeoff: I like to bring the nose up to about 80 degrees, then
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go to rear view and watch the airport or carrier deck recede below. Even on a
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computer screen it's almost exhilarating: nearly vertical, 20,000 feet, and
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accelerating through Mach 1. Yahoo!
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In JET's free-flight mode you can then practice any maneuver you want, without
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the distraction of inbound enemy missiles. Here's a good place to find out ju
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what the simulation will let you get away with. Fly inverted, straight up,
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straight down, or straight ahead in a 90-degree bank. Dive for the ground and
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figure out just how low you can go before it's impossible to recover.
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In the course of your experiments, you'll probably discover another realistic
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feature in this simulation: Pull too many G's and you'll lose consciousness,
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which is handled in the game by a red or black screen that tells you what has
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happened. The jet keeps flying, of course, but you don't get to see what's
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happening until the G forces stabilize. It's no big deal when you're practicing,
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but it can cost you your airplane when it's you against the MiGs.
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MiGs? Well, it wouldn't be much of a simulation without enemies, would it? When
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you feel proficient enough to try your skills against the Ruskies, there are two
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basic war missions: dogfights or bombing runs. In these combat modes, JET offers
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a number of levels of difficulty. There's level 0, a practice mode that most
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lower primates should be able to survive, through level 9, which w annihilate
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just about everybody. The difficulty level is mostly a measure of two things:
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the alacrity with which your aircraft crashes and the skill of your enemies.
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Those enemies are no dummies even on level 1.
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Their main weapon is the air-to-air or ground-to-air missile. Avoiding these
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things is the chief source of thrills in JET, and most of the time requires some
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wild maneuvers that will demonstrate why power and speed are so important these
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days. You can track inbound missiles on your radar; if you get hit you'll have a
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few seconds to eject before your jet blows up.
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The ejection feature is a fine detail; when you do it, you retain the
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perspective of the pilot. You'll see your jet fly out from under you; go to top
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view and you'll see your parachute opening. If you're close enough to home base,
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you can switch to tower view and watch yourself float gently to earth.
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Another nice thing about JET is that it's compatible with all of SubLOGIC's
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flight scenery disks. Any place you used to take FLIGHT SIMULATOR II's wimpy
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little Piper Cherokee, you can now take an F-16. Of course, you won't be able to
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set this baby down on some of those tiny runways, but it's kind of neat to check
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out familiar surroundings from the cockpit of the deadliest aircraft ever made.
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OK, I know what you're thinking, and the answer is no: You can't bomb Newark.
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When you load the scenery disk with JET, you don't get any ordnance. Darn the
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luck. Even with that "failing," I heartily recommend JET. It's a nice blend of
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entertainment and education that will challenge you for a long time.
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ATARI ST VERSION NOTES
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The Atari ST version of JET from SubLOGIC is one of the best packages of 19 JET
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works on either monochrome or color monitors, and features great graphics and
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animation, lots of different views from within and outside of the cockpit, 3-D
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and radar maps, zooming, night flying, compatibility with all available ST
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scenery disks, and an option to conduct dogfights by modem.
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The numeric keypad controls throttle, ailerons, and elevators, and these
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keystrokes are enough to get you in flight. Although a mouse or a joystick can
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be substituted for certain keypad functions, the keystrokes are not a problem
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and actually work as positively as anything attached to a port. All other
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keystrokes control the many luxuries of JET, all of which you can invoke at your
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leisure.
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The scenery on the boot disk comes from a never-released SubLOGIC game called
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RADAR RAIDERS. Users of other versions have recognized the scenery from pirated
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copies. Other than this scenery and that contained on the ST version of FLIGHT
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SIMULATOR II, only four other disks are currently available: Scenery disks 7 and
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11, the Japan/Osaka disk, and the Western European Tour.
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If you want cockpit combat, there are dogfights with Russian MiGs and bombing
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strikes. If you want to sight-see, there is more than enough scenery on any
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given disk to monopolize hours of your time. If you simply want to crank up the
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after-burners and head for 50,000 feet at Mach 2, you can do that, too. JET
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looks great, sounds great, and handles like a dream. I could fill up a lot of
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pages extolling the virtues and features of JET, but there is only one way to
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appreciate this all-around excellent ST package: Buy it!
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MACINTOSH VERSION NOTES
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JET for the Mac is for those gamers who love aerial combat a la "Top Gun," but
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hate to fiddle with dozens of controls. Admittedly, there are more than enough
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options and controls to keep most self-respecting aerialists occupied, but even
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in its original inception JET eliminated many of the tedious details that often
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get in the way of aerial combat. Now, in its Macintosh incarnation, JET is even
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easier to play.
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The initial menu looks the same as on any other version, but the minute you get
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into the cockpit you know things will be different. It's obvious that SubLOGIC
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has taken great pains to use the Mac's graphic abilities to the fullest.
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Landmarks and opponents are well-defined and shaded, and the surroundings
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include such visual details as clouds, a realistic aircraft ground shadow, and
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stars in the night sky. One might think that all this detail in a game might
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slow it down, but the animation is smooth and very fast. If this is still not
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fast enough for you, by hitting the "K" key you eliminate all but the most
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necessary details to further quicken combat and animation.
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Another obvious Mac innovation is the use of multiple windows during combat. By
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hitting the corresponding keys during combat, you can call up numerous
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viewpoints (cockpit, rear, top, map) and such essentials as radar -- all as
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individual windows. These can be toggled on and off as you please, and I would
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certainly not recommend having more than two or three onscreen at the same time
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as they can easily clutter the screen and impede combat. One of my favorites was
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the missile viewpoint, where you "ride" the missile to impact. One of the
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problems I had with the windows was that after I'd toggled one on and off and
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then tried to use it again, it wouldn't appear. This was an unpredictable
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problem and may have been based on certain sets of windows onscreen being
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incompatible.
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Another new feature allows you to pause the game in the middle of flight and
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return to the options menu so that you can change the mission's nature and other
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simulation conditions such as fighter type and armament.
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When you have completed your run, you can come in for a landing and receive
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your medals. This feature, which was absent in the IBM version, awards you
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purple hearts and such for aerial combat and is a nice addition to the game.
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The Mac version of JET includes a multiplayer option that allows two players to
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engage in combat over special SubLOGIC serial cables or two modems. Combat works
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at 300, 1200, and 2400 baud, and requires players to operate on the same baud
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rate. I found that while 300 baud was a little too slow, 1200 baud was fine and
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allowed for fine dogfighting.
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The version of JET I reviewed has one serious flaw. The manual claims that JET
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is copyable onto a hard drive. However, when I tried this, the HD copy would not
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run. I then tried to run the program from the original diskette and suffered a
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system crash. It appears that the only way to run JET is to boot the original
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diskette and then run the program. However, under the JET system, when I tried
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to access files on my hard drives, I found all my folders rendered invisible.
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This was a distressing state of affairs and one that I hope SubLOGIC will
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address immediately.
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Aside from this problem, the Mac version of JET is a definite improvement over
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other versions and makes excellent use of the Mac's interface and graphics. When
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compared to the IBM CGA version, Mac JET's animation is smoother, more detailed,
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and ultimately more playable.
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JET is published and distributed by SubLOGIC, Inc.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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