92 lines
5.8 KiB
Plaintext
92 lines
5.8 KiB
Plaintext
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DUNGEON MASTER'S ASSISTANT, VOL. II: CHARACTERS AND TREASURES
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The second in SSI's series of utility programs for the ADVANCED DUNGEONS AND
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DRAGONS gamemaster, DUNGEON MASTER'S ASSISTANT, VOL. II: CHARACTERS AND
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TREASURES is designed to generate detailed player or non-player characters and
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treasure hoards. This review is based on the Apple II version.
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All character classes and multi-class combinations from the original PLAYERS
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HANDBOOK and UNEARTHED ARCANA are available, as are all magic items from the
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original DUNGEON MASTER'S GUIDE and UNEARTHED ARCANA. The program has no
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provision for either ORIENTAL ADVENTURES or the 2ND EDITION PLAYERS HANDBOOK and
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DUNGEON MASTER'S GUIDE.
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The program disk is not copy-protected, and SSI recommends using a commercial
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copy program to make a backup. The documentation check that is used to deter
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piracy is no problem, as long as the documentation is at hand. Because of SSI's
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annoying practice of using a non-standard variant of DOS 3.3 for its Apple
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products, data disks must be formatted from within the program, and saved
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character or treasure files can only be edited with the provided screen editor;
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commercial word processors will not even recognize the disk.
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Character generation is accomplished through a series of menus. The user begins
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by deciding whether to generate a single or multi-class character, then selects
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from menus the class or combination, race, alignment, and gender. If there is
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only one possibility available for race or alignment, that menu is skipped, and
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a choice of sub-races is given for Halflings and Elven Cavaliers. The program
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then rolls up a set of basic statistics and displays them for the user's
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approval. They can be accepted in the order displayed, entered in a n order, or
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thrown out and replaced with manually entered numbers. Finally, the user is
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prompted for the character's level(s) and name. After all this information is
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entered, the character's hit points, secondary skills, height, weight, languages
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known, spell book (for magic-users and illusionists), weapons proficiencies, and
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equipment are generated, and movement base, THAC0, special class or race
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abilities, saving throws, and armor class are calculated. The finished character
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sheet is available for review or modification in the program's editor.
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Most of this is done quite well, but I had problems in several areas. First,
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for some reason, low-level magic-users are given a few third- or fourth-level
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spells to go with the first and second level spells that they're entitled to.
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Second, the equipment generation is done from a fixed database without any user
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interaction or reference to character level. No magical items are given to even
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the highest (20th level) characters, and only a somewhat generic "standard
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equipment" list is prepared. Since most players have very specific ideas about
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how to outfit their characters, this limits the program's usefulness in
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generating PCs. The need to go back and insert special items also limits its
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utility in generating spur-of-the-moment NPCs. Finally, since any character used
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for more than one playing session will need some updating, the inability to use
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a word processor on saved characters is a serious deficiency.
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The treasure-generating portion of the program is a straightforward
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implementation of the various treasure tables located in the MONSTER MANUALs and
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DUNGEON MASTER'S GUIDE. The user can either enter a list of one or more treasure
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types, or selectively generate items within a specific class or treasure. A list
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of up to twenty treasure types can be entered at once; the program then
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generates the complete hoard, summarizes currency, gems, and jewelry, and
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displays complete descriptions of magical items. If the user wants to generate
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items within a specific class, the choice is between magic items (subdivided
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into potions, scrolls, rings, rods/staffs/wands, misc. magic, armor/shields,
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swords, and misc. weapons), gemstones, and jewelry. For gems and jewelry, there
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is a choice between brief, which gives only total value, and detailed, which
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also gives type, size, and value for each item.
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The only qualms I had about this section were the fact the itemized lists of
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gems and jewelry are not generated by the treasure-type option, and the fact
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that there is no way to add items to the magic items lists. The major strength
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of the first program in this series (DUNGEON MASTER'S ASSISTANT, VOL. I:
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ENCOUNTERS -- also reviewed here in TEG), is the powerful database editor. DM'S
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ASSISTANT, VOL. II lacks such an editor or any other similar feature. While I
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can understand that developing a comparable editor for the character generation
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system might be overly difficult, there is no good reason why one could not have
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been provided for the treasure generator.
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Overall, I was a bit disappointed by this program: first by the lack of a
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database editor, then by the difficulties involved in making use of generated
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characters (I had to print out hard-copies and retype the information on my word
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processor). Also, while I realize that many GMs are still using 1st Edition
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rules, TSR has now almost completely halted its publishing of new material for
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them. Although a program designed for 2nd Edition rules could be used fairly
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easily to generate 1st Edition characters, the opposite is not true. What
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DUNGEON MASTER'S ASSISTANT, VOL. II does, it does fairly well, but there are
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many freeware programs floating around that do the same thing. For a GM who is
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still using 1st Edition rules and doesn't have the time or aptitude to write his
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own character generator, this program is probably worth buying. For anyone else,
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I recommend passing on it.
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DUNGEON MASTER'S ASSISTANT, VOL. II: CHARACTERS AND TREASURES is published by
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Strategic Simulations, Inc. and distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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