64 lines
3.4 KiB
Plaintext
64 lines
3.4 KiB
Plaintext
|
|
|||
|
|
|||
|
DEMON'S TOMB: THE AWAKENING
|
|||
|
|
|||
|
Several gaming companies have attempted to follow in the footsteps of Infocom
|
|||
|
and its great text adventure products. Although I've seen a lot of non-Infocom
|
|||
|
text adventures in my time, a good number of them just aren't very good. So when
|
|||
|
I received DEMON'S TOMB: THE AWAKENING, I was pretty pessimistic about playing
|
|||
|
it. As it turned out, I was pleasantly surprised! (This review is based on the
|
|||
|
IBM-PC version.)
|
|||
|
|
|||
|
DEMON'S TOMB, from Mastertronic, concerns the legend of Thai and Tzen, two
|
|||
|
Egyptian high priests who were born several thousand years ago. Tzen became
|
|||
|
tainted with the thoughts of evil by a powerful demon lurking in the void beyond
|
|||
|
the known universe. Tzen could only summon the demon to Earth when the planets
|
|||
|
were properly aligned. The time was right those many thousands of years ago.
|
|||
|
Tzen failed in his task, because he was stopped by his brother Thai. They both
|
|||
|
lived out their lives, eventually "died," and were buried in two large stone
|
|||
|
mounds on the island of Great Britain.
|
|||
|
|
|||
|
Of course, they aren't _really_ dead; they're only sleeping. Tzen is waiting
|
|||
|
for the time when the proper planetary alignment occurs again, so the great
|
|||
|
demon can be summoned. Thai awaits his brother's awakening and subsequent
|
|||
|
attempts to conduct the ritual. Well, that time has come.
|
|||
|
|
|||
|
During an archaeological dig in the Spring of 1990, an eerie tomb is uncovered
|
|||
|
in a remote English forest. The archaeologist studying the tomb is doomed to
|
|||
|
perish in a violent and horrifying manner, and his son vows to solve the mystery
|
|||
|
of his death. An old lady and her dog are gruesomely murdered; claw marks are
|
|||
|
discovered on their bodies....
|
|||
|
|
|||
|
As I played DEMON'S TOMB, I began to appreciate many of the nifty functions
|
|||
|
built into the program. A very handy feature is the ability to save the game in
|
|||
|
RAM, so that you can quickly save and reload. This really makes a difference
|
|||
|
when you're on a roll and don't want to bother writing to a disk. Also helpful
|
|||
|
are the definable macros that let you abbreviate certain items, accomplish many
|
|||
|
tasks all at once, and perform other functions. For example, to "wait" five
|
|||
|
times by executing only one command, you simply input "Define wa =
|
|||
|
wait,wait,wait,wait,wait." There are even certain locations that you can display
|
|||
|
on a graphics screen. (You couldn't do this in an Infocom game!)
|
|||
|
|
|||
|
DEMON'S TOMB is definitely a game to be reckoned with. It's very enjoyable to
|
|||
|
play, and offers a well-constructed plot. Using menus to list available commands
|
|||
|
makes the game easier to play, and provides a more user-friendly atmosphere
|
|||
|
overall.
|
|||
|
|
|||
|
Graphics are presented in either CGA or EGA modes, and help depict the
|
|||
|
environment in which the game is set. Being able to see what your character
|
|||
|
"sees" assists you in solving the game's puzzles. Even if you die or make a
|
|||
|
fatal error, an "Undo" or "Oops" option can restore you to the point just before
|
|||
|
you made your critical mistake.
|
|||
|
|
|||
|
DEMON'S TOMB runs on IBM PC, AT, XT, PS/2, Tandy 1000, and other 100%
|
|||
|
compatible systems. CGA, EGA, VGA, or Tandy graphics adaptors are required, and
|
|||
|
you'll need 384K of RAM. A joystick is optional.
|
|||
|
|
|||
|
The fascinating story, professional design, and innovative command structure
|
|||
|
all combine to produce one terrific game: DEMON'S TOMB is a fantastic "text"
|
|||
|
adventure in a neat little package.
|
|||
|
|
|||
|
DEMON'S TOMB: THE AWAKENING is published and distributed by Mastertronic.
|
|||
|
|
|||
|
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
|||
|
|